#include <limits.h>
#define MAX_PATH _POSIX_PATH_MAX
#endif
+#include "types.h"
// Settings struct
bool useOpenGL;
uint32 glFilter;
bool hardwareTypeAlpine;
+ uint32 frameSkip;
// Keybindings in order of U, D, L, R, C, B, A, Op, Pa, 0-9, #, *
uint16 p1KeyBindings[21];