#include "SDL.h"
#include "SDL_opengl.h"
-//#include "sdlemu_system.h"
#ifdef __cplusplus
extern "C" {
void sdlemu_draw_texture(SDL_Surface * dst, SDL_Surface * src, int texturetype);
void sdlemu_close_opengl(void);
void sdlemu_create_texture(SDL_Surface * src, SDL_Surface * dst, int filter, int src_bpp);
+void * sdlemuGetOverlayPixels(void);
+Uint32 sdlemuGetOverlayWidthInPixels(void);
+void sdlemuEnableOverlay(void);
+void sdlemuDisableOverlay(void);
#ifdef __cplusplus
}