// by James Hammmons
// (C) 1998, 2014 Underground Software
//
-
#ifndef __GUI_H__
#define __GUI_H__
#define MSNAPSHOT 2
#define MSHOWNUMS 3
-// Sound routine macros
-
-#define GAMESOUND 0
-#define USERSOUND 1
-#define PSGSOUND 2
-#define VOCSOUND 3
-#define FMSOUND 4
-
-#define SUNKNOWN 0
-#define SCYA 1
-#define SCAMERA 2
-
// UserSelectedSomething icon value macros
#define NOGUI 0
void ActivateGUI(void);
void DeactivateGUI(void);
void HandleGUIDebounce(void);
-void SpawnSound(int, int, int channel = 0);
-//void SoundFunc(uint8 *, uint16);
-void SoundFunc(void *, Uint8 *, int);
#endif // __GUI_H__