extern SDL_Surface * screen;
extern uint8 my_scr[0x14000]; // Screen buffer...
-extern uint8 * gram1; // Game RAM (do here??)
+extern uint8 gram1[]; // Game RAM (do here??)
extern uint8 hScrollOffset; // Horizontal scroll offset
extern uint8 vScrollOffset; // Vertical scroll offset
extern uint32 voffsets[8];
-extern uint8 * voice_rom; // PCM data pointer
+extern uint8 voice_rom[]; // PCM data pointer
extern fstream tr; // Tracelog
// Global shit