]> Shamusworld >> Repos - virtualjaguar/blobdiff - src/gui.cpp
32BPP rendering/new exit behaviour for cmd line execution
[virtualjaguar] / src / gui.cpp
index c9621175297bfdf7a7238b70e32a8de6e311a75b..d5f75ac6976f4202517dcf36719663bed253a656 100644 (file)
@@ -5,13 +5,14 @@
 // by James L. Hammons
 //
 
+#include <stdarg.h>
+#include <sys/types.h>                                                         // For MacOS <dirent.h> dependency
 #include <dirent.h>
 #include <SDL.h>
 #include <string>
 #include <vector>
 #include <algorithm>
-#include <ctype.h>                                                             // For toupper()
-#include "types.h"
+#include <ctype.h>                                                                     // For toupper()
 #include "settings.h"
 #include "tom.h"
 #include "video.h"
@@ -27,11 +28,17 @@ using namespace std;                                                                // For STL stuff
 
 class Window;                                                                          // Forward declaration...
 
-void DrawTransparentBitmap(int16 * screen, uint32 x, uint32 y, uint16 * bitmap, uint8 * alpha = NULL);
-void DrawStringTrans(int16 * screen, uint32 x, uint32 y, uint16 color, uint8 opacity, const char * text, ...);
-void DrawStringOpaque(int16 * screen, uint32 x, uint32 y, uint16 color1, uint16 color2, const char * text, ...);
+//void DrawTransparentBitmap(int16 * screen, uint32 x, uint32 y, uint16 * bitmap, uint8 * alpha = NULL);
+//void DrawStringTrans(int16 * screen, uint32 x, uint32 y, uint16 color, uint8 opacity, const char * text, ...);
+//void DrawStringOpaque(int16 * screen, uint32 x, uint32 y, uint16 color1, uint16 color2, const char * text, ...);
+//void DrawString(int16 * screen, uint32 x, uint32 y, bool invert, const char * text, ...);
+void DrawTransparentBitmap(uint32 * screen, uint32 x, uint32 y, uint32 * bitmap, uint8 * alpha = NULL);
+void DrawStringTrans(uint32 * screen, uint32 x, uint32 y, uint32 color, uint8 opacity, const char * text, ...);
+void DrawStringOpaque(uint32 * screen, uint32 x, uint32 y, uint32 color1, uint32 color2, const char * text, ...);
+void DrawString(uint32 * screen, uint32 x, uint32 y, bool invert, const char * text, ...);
 Window * LoadROM(void);
 Window * ResetJaguar(void);
+Window * ResetJaguarCD(void);
 Window * RunEmu(void);
 Window * Quit(void);
 Window * About(void);
@@ -42,16 +49,32 @@ int gzfilelength(gzFile gd);
 // External variables
 
 extern uint8 * jaguar_mainRam;
-extern uint8 * jaguar_bootRom;
 extern uint8 * jaguar_mainRom;
+extern uint8 * jaguar_bootRom;
+extern uint8 * jaguar_CDBootROM;
+extern bool BIOSLoaded;
+extern bool CDBIOSLoaded;
 
 // Local global variables
 
+bool exitGUI = false;                                                          // GUI (emulator) done variable
 int mouseX, mouseY;
+//uint16 background[1280 * 256];                                               // GUI background buffer
+uint32 background[1280 * 256];                                         // GUI background buffer
 
-uint16 mousePic[] = {
+//NOTE: 32-bit pixels are in the format of ABGR...
+uint32 mousePic[] = {
        6, 8,
 
+       0xFF00FF00,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,              // +
+       0xFF00C600,0xFF00FF00,0x00000000,0x00000000,0x00000000,0x00000000,              // @+
+       0xFF00C600,0xFF00FF00,0xFF00FF00,0x00000000,0x00000000,0x00000000,              // @++
+       0xFF00C600,0xFF00C600,0xFF00FF00,0xFF00FF00,0x00000000,0x00000000,              // @@++
+       0xFF00C600,0xFF00C600,0xFF00FF00,0xFF00FF00,0xFF00FF00,0x00000000,              // @@+++
+       0xFF00C600,0xFF00C600,0xFF00C600,0xFF00FF00,0xFF00FF00,0xFF00FF00,              // @@@+++
+       0xFF00C600,0xFF00C600,0xFF00C600,0x00000000,0x00000000,0x00000000,              // @@@
+       0xFF00C600,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000               // @
+/*
        0x03E0,0x0000,0x0000,0x0000,0x0000,0x0000,              // +
        0x0300,0x03E0,0x0000,0x0000,0x0000,0x0000,              // @+
        0x0300,0x03E0,0x03E0,0x0000,0x0000,0x0000,              // @++
@@ -60,6 +83,7 @@ uint16 mousePic[] = {
        0x0300,0x0300,0x0300,0x03E0,0x03E0,0x03E0,              // @@@+++
        0x0300,0x0300,0x0300,0x0000,0x0000,0x0000,              // @@@
        0x0300,0x0000,0x0000,0x0000,0x0000,0x0000               // @
+*/
 /*
        0xFFFF,0x0000,0x0000,0x0000,0x0000,0x0000,              // +
        0xE318,0xFFFF,0x0000,0x0000,0x0000,0x0000,              // @+
@@ -75,11 +99,21 @@ uint16 mousePic[] = {
 // 1 100 00 10 000 1 0000 -> C210
 // 1 110 00 11 000 1 1000 -> E318
 // 0 000 00 11 111 0 0000 -> 03E0
-// 0 000 00 11 000 0 0000 -> 0300
+// 0 000 00 11 000 0 0000 -> 0300 -> FF00C600
 
-uint16 closeBox[] = {
+uint32 closeBox[] = {
        7, 7,
 
+//4B5E -> 010010 11010 11110 -> 0100 1001 1101 0110 1111 0111 -> 49 D6 F7
+//0217 -> 000000 10000 10111 -> 0000 0000 1000 0100 1011 1101 -> 00 84 BD
+       0x00000000,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0x00000000,           //  +++++
+       0xFFF7D649,0xFFFFFFFF,0x00000000,0x00000000,0x00000000,0xFFFFFFFF,0xFFBD8400,           // +@   @.
+       0xFFF7D649,0x00000000,0xFFFFFFFF,0x00000000,0xFFFFFFFF,0x00000000,0xFFBD8400,           // + @ @ .
+       0xFFF7D649,0x00000000,0x00000000,0xFFFFFFFF,0x00000000,0x00000000,0xFFBD8400,           // +  @  .
+       0xFFF7D649,0x00000000,0xFFFFFFFF,0x00000000,0xFFFFFFFF,0x00000000,0xFFBD8400,           // + @ @ .
+       0xFFF7D649,0xFFFFFFFF,0x00000000,0x00000000,0x00000000,0xFFFFFFFF,0xFFBD8400,           // +@   @.
+       0x00000000,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0x00000000            //  .....
+/*
        0x0000,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x0000,               //  +++++
        0x4B5E,0xFFFF,0x0000,0x0000,0x0000,0xFFFF,0x0217,               // +@   @.
        0x4B5E,0x0000,0xFFFF,0x0000,0xFFFF,0x0000,0x0217,               // + @ @ .
@@ -87,45 +121,46 @@ uint16 closeBox[] = {
        0x4B5E,0x0000,0xFFFF,0x0000,0xFFFF,0x0000,0x0217,               // + @ @ .
        0x4B5E,0xFFFF,0x0000,0x0000,0x0000,0xFFFF,0x0217,               // +@   @.
        0x0000,0x0217,0x0217,0x0217,0x0217,0x0217,0x0000                //  .....
+*/
 };
 
-uint16 upArrowBox[] = {
+uint32 upArrowBox[] = {
        8, 8,
 
-       0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,                // ++++++++
-       0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217,                // +  @@  .
-       0x4B5E,0x0000,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0x0000,0x0217,                // + @@@@ .
-       0x4B5E,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0x0217,                // +@@@@@@.
-       0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217,                // +  @@  .
-       0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217,                // +  @@  .
-       0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217,                // +  @@  .
-       0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217                 // ........
+       0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,                // ++++++++
+       0xFFF7D649,0x00000000,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0x00000000,0xFFBD8400,                // +  @@  .
+       0xFFF7D649,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0xFFBD8400,                // + @@@@ .
+       0xFFF7D649,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFBD8400,                // +@@@@@@.
+       0xFFF7D649,0x00000000,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0x00000000,0xFFBD8400,                // +  @@  .
+       0xFFF7D649,0x00000000,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0x00000000,0xFFBD8400,                // +  @@  .
+       0xFFF7D649,0x00000000,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0x00000000,0xFFBD8400,                // +  @@  .
+       0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400                 // ........
 };
 
-uint16 downArrowBox[] = {
+uint32 downArrowBox[] = {
        8, 8,
 
-       0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,                // ++++++++
-       0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217,                // +  @@  .
-       0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217,                // +  @@  .
-       0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217,                // +  @@  .
-       0x4B5E,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0x0217,                // +@@@@@@.
-       0x4B5E,0x0000,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0x0000,0x0217,                // + @@@@ .
-       0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217,                // +  @@  .
-       0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217                 // ........
+       0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,                // ++++++++
+       0xFFF7D649,0x00000000,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0x00000000,0xFFBD8400,                // +  @@  .
+       0xFFF7D649,0x00000000,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0x00000000,0xFFBD8400,                // +  @@  .
+       0xFFF7D649,0x00000000,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0x00000000,0xFFBD8400,                // +  @@  .
+       0xFFF7D649,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFBD8400,                // +@@@@@@.
+       0xFFF7D649,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0xFFBD8400,                // + @@@@ .
+       0xFFF7D649,0x00000000,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0x00000000,0xFFBD8400,                // +  @@  .
+       0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400                 // ........
 };
 
-uint16 pushButtonUp[] = {
+uint32 pushButtonUp[] = {
        8, 8,
 
-       0x0000, 0x0C63, 0x394A, 0x494A, 0x4108, 0x2CC6, 0x0421, 0x0000, 
-       0x0C63, 0x518C, 0x48E7, 0x48C6, 0x48A5, 0x48A5, 0x3CE7, 0x0421, 
-       0x3D4A, 0x48E7, 0x48C6, 0x48C6, 0x44A5, 0x48A5, 0x48A5, 0x2CC6, 
-       0x494A, 0x48C6, 0x48C6, 0x44A5, 0x44A5, 0x44A5, 0x48A5, 0x40E7, 
-       0x4529, 0x48A5, 0x44A5, 0x44A5, 0x44A5, 0x44A5, 0x4CA5, 0x40E7, 
-       0x2CC6, 0x48A5, 0x48A5, 0x44A5, 0x44A5, 0x48A5, 0x4CA5, 0x2CC6, 
-       0x0421, 0x3CE7, 0x48A5, 0x48A5, 0x4CA5, 0x4CA5, 0x44E7, 0x0421, 
-       0x0000, 0x0421, 0x28C6, 0x40E7, 0x40E7, 0x2CC6, 0x0421, 0x0000
+       0x00000000, 0xFF1B1B1B, 0xFF545477, 0xFF525292, 0xFF474787, 0xFF363659, 0xFF0F0F0F, 0x00000000,
+       0xFF1B1B1C, 0xFF6666A7, 0xFF393995, 0xFF343492, 0xFF2F2F90, 0xFF2C2C90, 0xFF3B3B7E, 0xFF0F0F0F,
+       0xFF555578, 0xFF3A3A95, 0xFF353594, 0xFF303091, 0xFF2D2D8F, 0xFF2B2B90, 0xFF2A2A92, 0xFF333358,
+       0xFF545493, 0xFF343492, 0xFF303092, 0xFF2D2D8B, 0xFF2B2B8A, 0xFF2A2A8D, 0xFF292994, 0xFF3D3D83,
+       0xFF484889, 0xFF2F2F90, 0xFF2D2D8F, 0xFF2B2B8A, 0xFF2A2A89, 0xFF29298E, 0xFF292998, 0xFF3D3D84,
+       0xFF37375A, 0xFF2C2C90, 0xFF2B2B90, 0xFF2A2A8D, 0xFF29298E, 0xFF292995, 0xFF29299D, 0xFF34345B,
+       0xFF0E0E0E, 0xFF3E3E7F, 0xFF2A2A92, 0xFF292994, 0xFF292998, 0xFF29299D, 0xFF3C3C88, 0xFF0E0E0E,
+       0x00000000, 0xFF0D0D0D, 0xFF343456, 0xFF3D3D80, 0xFF3D3D82, 0xFF333358, 0xFF0D0D0D, 0x00000000
 };
 
 uint8 pbuAlpha[] = {
@@ -139,17 +174,17 @@ uint8 pbuAlpha[] = {
        0xFF, 0xF2, 0xC0, 0xAD, 0xAD, 0xC0, 0xF2, 0xFF
 };
 
-uint16 pushButtonDown[] = {
+uint32 pushButtonDown[] = {
        8, 8,
 
-       0x0000, 0x0C63, 0x4A31, 0x5631, 0x4DCE, 0x2D4A, 0x0421, 0x0000, 
-       0x0C63, 0x6AF7, 0x714A, 0x7908, 0x7908, 0x6908, 0x418C, 0x0421, 
-       0x4A31, 0x714A, 0x7508, 0x6CE7, 0x6CE7, 0x74E7, 0x68E7, 0x2929, 
-       0x5A31, 0x7908, 0x6CE7, 0x6CE7, 0x6CE7, 0x6CE7, 0x78E7, 0x3D6B, 
-       0x4DCE, 0x7908, 0x6CE7, 0x6CE7, 0x6CE7, 0x6CE7, 0x78E7, 0x416B, 
-       0x2D4A, 0x6D08, 0x74E7, 0x6CE7, 0x6CE7, 0x74E7, 0x6CE7, 0x2929, 
-       0x0842, 0x418C, 0x6CE7, 0x78E7, 0x78E7, 0x6CE7, 0x416B, 0x0842, 
-       0x0000, 0x0842, 0x2929, 0x416B, 0x416B, 0x2929, 0x0842, 0x0000
+       0x00000000, 0xFF1B1B1B, 0xFF8B8B90, 0xFF8C8CAF, 0xFF767699, 0xFF56565B, 0xFF0F0F0F, 0x00000000,
+       0xFF1B1B1B, 0xFFB8B8D6, 0xFF5555E4, 0xFF4444F2, 0xFF4040F1, 0xFF4141D5, 0xFF626282, 0xFF0F0F0F,
+       0xFF8C8C91, 0xFF5555E4, 0xFF4444EF, 0xFF3E3EDC, 0xFF3B3BDB, 0xFF3D3DEC, 0xFF3E3ED4, 0xFF4B4B51,
+       0xFF8D8DB1, 0xFF4444F2, 0xFF3E3EDC, 0xFF3E3EDD, 0xFF3C3CDC, 0xFF3939D9, 0xFF3C3CF3, 0xFF59597E,
+       0xFF77779B, 0xFF4141F1, 0xFF3B3BDB, 0xFF3C3CDC, 0xFF3B3BDC, 0xFF3838D9, 0xFF3C3CF5, 0xFF595980,
+       0xFF57575D, 0xFF4242D8, 0xFF3D3DEC, 0xFF3939D9, 0xFF3838D9, 0xFF3C3CEF, 0xFF3D3DDC, 0xFF4C4C52,
+       0xFF101010, 0xFF636385, 0xFF3E3ED8, 0xFF3D3DF4, 0xFF3D3DF6, 0xFF3D3DDD, 0xFF5D5D83, 0xFF101010,
+       0x00000000, 0xFF101010, 0xFF4E4E55, 0xFF5B5B83, 0xFF5B5B84, 0xFF4D4D54, 0xFF101010, 0x00000000
 };
 
 uint8 pbdAlpha[] = {
@@ -163,49 +198,50 @@ uint8 pbdAlpha[] = {
        0xFF, 0xEF, 0xAE, 0x98, 0x97, 0xAF, 0xEF, 0xFF
 };
 
-uint16 slideSwitchUp[] = {
+uint32 slideSwitchUp[] = {
        8, 16,
 
-       0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,                // ++++++++
-       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
-       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
-       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
-       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
-       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
-       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
-       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
-       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
-       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
-       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
-       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
-       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
-       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
-       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
-       0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217                 // ........
+//0C7F -> 000011 00011 11111 -> 0000 1100 0001 1000 1111 1111 -> 0C 18 FF
+       0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,                // ++++++++
+       0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400,                // +      .
+       0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400,                // +      .
+       0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400,                // +      .
+       0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400,                // +      .
+       0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400,                // +      .
+       0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400,                // +      .
+       0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400,                // +      .
+       0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400,                // +.......
+       0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400,                // +.......
+       0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400,                // +.......
+       0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400,                // +.......
+       0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400,                // +.......
+       0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400,                // +.......
+       0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400,                // +.......
+       0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400                 // ........
 };
 
-uint16 slideSwitchDown[] = {
+uint32 slideSwitchDown[] = {
        8, 16,
 
-       0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,                // ++++++++
-       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
-       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
-       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
-       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
-       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
-       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
-       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
-       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
-       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
-       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
-       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
-       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
-       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
-       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
-       0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217                 // ........
+       0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,                // ++++++++
+       0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400,                // +.......
+       0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400,                // +.......
+       0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400,                // +.......
+       0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400,                // +.......
+       0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400,                // +.......
+       0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400,                // +.......
+       0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400,                // +.......
+       0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400,                // +      .
+       0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400,                // +      .
+       0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400,                // +      .
+       0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400,                // +      .
+       0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400,                // +      .
+       0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400,                // +      .
+       0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400,                // +      .
+       0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400                 // ........
 };
 
-/*uint16 [] = {
+/*uint32 [] = {
        8, 8,
 
        0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,                // ........
@@ -220,8 +256,6 @@ uint16 slideSwitchDown[] = {
 
 char separator[] = "--------------------------------------------------------";
 
-uint16 background[1280 * 240];
-
 //
 // Case insensitive string compare function
 // Taken straight out of Thinking In C++ by Bruce Eckel. Thanks Bruce!
@@ -232,9 +266,9 @@ int stringCmpi(const string &s1, const string &s2)
        // Select the first element of each string:
        string::const_iterator p1 = s1.begin(), p2 = s2.begin();
 
-       while (p1 != s1.end() && p2 != s2.end())                        // Don\92t run past the end
+       while (p1 != s1.end() && p2 != s2.end())                // Don\92t run past the end
        {
-               if (toupper(*p1) != toupper(*p2))                               // Compare upper-cased chars
+               if (toupper(*p1) != toupper(*p2))                       // Compare upper-cased chars
                        return (toupper(*p1) < toupper(*p2) ? -1 : 1);// Report which was lexically greater
 
                p1++;
@@ -256,7 +290,7 @@ class Element
        public:
                Element(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0)
                        { extents.x = x, extents.y = y, extents.w = w, extents.h = h; }
-               virtual void HandleKey(SDLKey key) = 0;
+               virtual void HandleKey(SDLKey key) = 0;         // These are "pure" virtual functions...
                virtual void HandleMouseMove(uint32 x, uint32 y) = 0;
                virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown) = 0;
                virtual void Draw(uint32, uint32) = 0;
@@ -265,17 +299,21 @@ class Element
 //We're not allocating anything in the base class, so the answer would be NO.
                bool Inside(uint32 x, uint32 y);
                // Class method
-               static void SetScreenAndPitch(int16 * s, uint32 p) { screenBuffer = s, pitch = p; }
+//             static void SetScreenAndPitch(int16 * s, uint32 p) { screenBuffer = s, pitch = p; }
+               static void SetScreenAndPitch(uint32 * s, uint32 p) { screenBuffer = s, pitch = p; }
 
        protected:
                SDL_Rect extents;
                uint32 state;
                // Class variables...
-               static int16 * screenBuffer;
+//             static int16 * screenBuffer;
+               static uint32 * screenBuffer;
                static uint32 pitch;
 };
 
-int16 * Element::screenBuffer = NULL;
+// Initialize class variables (Element)
+//int16 * Element::screenBuffer = NULL;
+uint32 * Element::screenBuffer = NULL;
 uint32 Element::pitch = 0;
 
 bool Element::Inside(uint32 x, uint32 y)
@@ -289,21 +327,21 @@ class Button: public Element
 {
        public:
                Button(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h),
-                       activated(false), clicked(false), inside(false), fgColor(0xFFFF),
-                       bgColor(0x03E0), pic(NULL), elementToTell(NULL) {}
-               Button(uint32 x, uint32 y, uint32 w, uint32 h, uint16 * p): Element(x, y, w, h),
-                       activated(false), clicked(false), inside(false), fgColor(0xFFFF),
-                       bgColor(0x03E0), pic(p), elementToTell(NULL) {}
-               Button(uint32 x, uint32 y, uint16 * p): Element(x, y, 0, 0),
-                       activated(false), clicked(false), inside(false), fgColor(0xFFFF),
-                       bgColor(0x03E0), pic(p), elementToTell(NULL)
+                       activated(false), clicked(false), inside(false), fgColor(0xFFFFFFFF),
+                       bgColor(0xFF00FF00), pic(NULL), elementToTell(NULL) {}
+               Button(uint32 x, uint32 y, uint32 w, uint32 h, uint32 * p): Element(x, y, w, h),
+                       activated(false), clicked(false), inside(false), fgColor(0xFFFFFFFF),
+                       bgColor(0xFF00FF00), pic(p), elementToTell(NULL) {}
+               Button(uint32 x, uint32 y, uint32 * p): Element(x, y, 0, 0),
+                       activated(false), clicked(false), inside(false), fgColor(0xFFFFFFFF),
+                       bgColor(0xFF00FF00), pic(p), elementToTell(NULL)
                        { if (pic) extents.w = pic[0], extents.h = pic[1]; }
                Button(uint32 x, uint32 y, uint32 w, uint32 h, string s): Element(x, y, w, h),
-                       activated(false), clicked(false), inside(false), fgColor(0xFFFF),
-                       bgColor(0x03E0), pic(NULL), text(s), elementToTell(NULL) {}
+                       activated(false), clicked(false), inside(false), fgColor(0xFFFFFFFF),
+                       bgColor(0xFF00FF00), pic(NULL), text(s), elementToTell(NULL) {}
                Button(uint32 x, uint32 y, string s): Element(x, y, 0, 8),
-                       activated(false), clicked(false), inside(false), fgColor(0xFFFF),
-                       bgColor(0x03E0), pic(NULL), text(s), elementToTell(NULL)
+                       activated(false), clicked(false), inside(false), fgColor(0xFFFFFFFF),
+                       bgColor(0xFF00FF00), pic(NULL), text(s), elementToTell(NULL)
                        { extents.w = s.length() * 8; }
                virtual void HandleKey(SDLKey key) {}
                virtual void HandleMouseMove(uint32 x, uint32 y);
@@ -315,8 +353,8 @@ class Button: public Element
 
        protected:
                bool activated, clicked, inside;
-               uint16 fgColor, bgColor;
-               uint16 * pic;
+               uint32 fgColor, bgColor;
+               uint32 * pic;
                string text;
                Element * elementToTell;
 };
@@ -357,7 +395,9 @@ void Button::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
                        // Doesn't clip in y axis! !!! FIX !!!
                        if (extents.x + x < pitch)
                                screenBuffer[addr + x + (y * pitch)] 
-                                       = (clicked && inside ? fgColor : (inside ? 0x43F0 : bgColor));
+//                                     = (clicked && inside ? fgColor : (inside ? 0x43F0 : bgColor));
+//43F0 -> 010000 11111 10000 -> 0100 0001 1111 1111 1000 0100 -> 41 FF 84
+                                       = (clicked && inside ? fgColor : (inside ? 0xFF84FF41 : bgColor));
                }
        }
 
@@ -373,6 +413,9 @@ class PushButton: public Element
 {
 // How to handle?
 // Save state externally?
+//We pass in a state variable if we want to track it externally, otherwise we use our own
+//internal state var. Still need to do some kind of callback for pushbuttons that do things
+//like change from fullscreen to windowed... !!! FIX !!!
 
        public:
 //             PushButton(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h),
@@ -380,10 +423,10 @@ class PushButton: public Element
 //                     bgColor(0x03E0), pic(NULL), elementToTell(NULL) {}
                PushButton(uint32 x, uint32 y, bool * st, string s): Element(x, y, 8, 8), state(st),
                        inside(false), text(s) { if (st == NULL) state = &internalState; }
-/*             Button(uint32 x, uint32 y, uint32 w, uint32 h, uint16 * p): Element(x, y, w, h),
+/*             Button(uint32 x, uint32 y, uint32 w, uint32 h, uint32 * p): Element(x, y, w, h),
                        activated(false), clicked(false), inside(false), fgColor(0xFFFF),
                        bgColor(0x03E0), pic(p), elementToTell(NULL) {}
-               Button(uint32 x, uint32 y, uint16 * p): Element(x, y, 0, 0),
+               Button(uint32 x, uint32 y, uint32 * p): Element(x, y, 0, 0),
                        activated(false), clicked(false), inside(false), fgColor(0xFFFF),
                        bgColor(0x03E0), pic(p), elementToTell(NULL)
                        { if (pic) extents.w = pic[0], extents.h = pic[1]; }
@@ -407,7 +450,7 @@ class PushButton: public Element
                bool inside;
 //             bool activated, clicked, inside;
 //             uint16 fgColor, bgColor;
-//             uint16 * pic;
+//             uint32 * pic;
                string text;
 //             Element * elementToTell;
                bool internalState;
@@ -465,6 +508,7 @@ class SlideSwitch: public Element
 {
 // How to handle?
 // Save state externally?
+//Seems to be handled the same as PushButton, but without sanity checks. !!! FIX !!!
 
        public:
                SlideSwitch(uint32 x, uint32 y, bool * st, string s1, string s2): Element(x, y, 8, 16), state(st),
@@ -482,7 +526,7 @@ class SlideSwitch: public Element
                bool inside;
 //             bool activated, clicked, inside;
 //             uint16 fgColor, bgColor;
-//             uint16 * pic;
+//             uint32 * pic;
                string text1, text2;
 //             Element * elementToTell;
 };
@@ -531,7 +575,10 @@ class Window: public Element
                        { close = new Button(w - 8, 1, closeBox); list.push_back(close); }*/
                Window(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0,
                        void (* f)(Element *) = NULL): Element(x, y, w, h),
-                       /*clicked(false), inside(false),*/ fgColor(0x4FF0), bgColor(0x1E10),
+//                     /*clicked(false), inside(false),*/ fgColor(0x4FF0), bgColor(0x1E10),
+//4FF0 -> 010011 11111 10000 -> 0100 1101 1111 1111 1000 0100 -> 4D FF 84
+//1E10 -> 000111 10000 10000 -> 0001 1111 1000 0100 1000 0100 -> 1F 84 84
+                       /*clicked(false), inside(false),*/ fgColor(0xFF84FF4D), bgColor(0xFF84841F),
                        handler(f)
                        { close = new Button(w - 8, 1, closeBox); list.push_back(close);
                          close->SetNotificationElement(this); }
@@ -546,7 +593,7 @@ class Window: public Element
 
        protected:
 //             bool clicked, inside;
-               uint16 fgColor, bgColor;
+               uint32 fgColor, bgColor;
                void (* handler)(Element *);
                Button * close;
 //We have to use a list of Element *pointers* because we can't make a list that will hold
@@ -630,10 +677,16 @@ void Window::Notify(Element * e)
 class Text: public Element
 {
        public:
+//             Text(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h),
+//                     fgColor(0x4FF0), bgColor(0xFE10) {}
+//             Text(uint32 x, uint32 y, string s, uint16 fg = 0x4FF0, uint16 bg = 0xFE10): Element(x, y, 0, 0),
+//                     fgColor(fg), bgColor(bg), text(s) {}
+//4FF0 -> 010011 11111 10000 -> 0100 1101 1111 1111 1000 0100 -> 4D FF 84
+//FE10 -> 111111 10000 10000 -> 1111 1111 1000 0100 1000 0100 -> FF 84 84
                Text(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h),
-                       fgColor(0x4FF0), bgColor(0xFE10) {}
-               Text(uint32 x, uint32 y, string s): Element(x, y, 0, 0),
-                       fgColor(0x4FF0), bgColor(0xFE10), text(s) {}
+                       fgColor(0xFF84FF4D), bgColor(0xFF8484FF) {}
+               Text(uint32 x, uint32 y, string s, uint32 fg = 0xFF84FF4D, uint32 bg = 0xFF8484FF): Element(x, y, 0, 0),
+                       fgColor(fg), bgColor(bg), text(s) {}
                virtual void HandleKey(SDLKey key) {}
                virtual void HandleMouseMove(uint32 x, uint32 y) {}
                virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown) {}
@@ -641,14 +694,15 @@ class Text: public Element
                virtual void Notify(Element *) {}
 
        protected:
-               uint16 fgColor, bgColor;
+               uint32 fgColor, bgColor;
                string text;
 };
 
 void Text::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
 {
        if (text.length() > 0)
-               DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY, false, "%s", text.c_str());
+//             DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY, false, "%s", text.c_str());
+               DrawStringOpaque(screenBuffer, extents.x + offsetX, extents.y + offsetY, fgColor, bgColor, "%s", text.c_str());
 }
 
 
@@ -789,7 +843,7 @@ void ListBox::HandleMouseButton(uint32 x, uint32 y, bool mouseDown)
        if (Inside(x, y) && mouseDown)
        {
                // Why do we have to do this??? (- extents.y?)
-               // I guess it's because only the Window class has offsetting implemented...
+               // I guess it's because only the Window class has offsetting implemented... !!! FIX !!!
                cursor = (y - extents.y) / 8;
        }
 
@@ -808,10 +862,15 @@ void ListBox::HandleMouseButton(uint32 x, uint32 y, bool mouseDown)
                        if (y >= (extents.y + 8 + thumbStart) && y < (extents.y + 8 + thumbStart + thumb))
                                thumbClicked = true, yRelativePoint = y - thumbStart;
                }
-               else
-                       thumbClicked = false;
+//Seems that this is useless--never reached except in rare cases and that the code outside is
+//more effective...
+//             else
+//                     thumbClicked = false;
        }
 
+       if (!mouseDown)
+               thumbClicked = false;
+
        upArrow.HandleMouseButton(x - extents.x, y - extents.y, mouseDown);
        downArrow.HandleMouseButton(x - extents.x, y - extents.y, mouseDown);
        upArrow2.HandleMouseButton(x - extents.x, y - extents.y, mouseDown);
@@ -842,9 +901,13 @@ void ListBox::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
                for(uint32 x=extents.x+offsetX+extents.w; x<extents.x+offsetX+extents.w+8; x++)
                {
                        if (y >= thumbStart + (extents.y+offsetY+8) && y < thumbStart + thumb + (extents.y+offsetY+8))
-                               screenBuffer[x + (y * pitch)] = (thumbClicked ? 0x458E : 0xFFFF);
+//                             screenBuffer[x + (y * pitch)] = (thumbClicked ? 0x458E : 0xFFFF);
+//458E -> 01 0001  0 1100  0 1110 -> 0100 0101  0110 0011  0111 0011 -> 45 63 73
+                               screenBuffer[x + (y * pitch)] = (thumbClicked ? 0xFF736345 : 0xFFFFFFFF);
                        else
-                               screenBuffer[x + (y * pitch)] = 0x0200;
+//                             screenBuffer[x + (y * pitch)] = 0x0200;
+//0200 -> 000000 10000 00000 -> 00 1000 0100 00
+                               screenBuffer[x + (y * pitch)] = 0xFF008400;
                }
        }
 }
@@ -925,6 +988,7 @@ FileList::FileList(uint32 x, uint32 y, uint32 w, uint32 h): Window(x, y, w, h)
        AddElement(load);
        load->SetNotificationElement(this);
 
+//!!! FIX !!! Directory might not exist--this shouldn't cause VJ to crash!
        DIR * dp = opendir(vjs.ROMPath);
        dirent * de;
 
@@ -933,9 +997,9 @@ FileList::FileList(uint32 x, uint32 y, uint32 w, uint32 h): Window(x, y, w, h)
                char * ext = strrchr(de->d_name, '.');
 
                if (ext != NULL)
-                       if (stricmp(ext, ".zip") == 0 || stricmp(ext, ".j64") == 0
-                               || stricmp(ext, ".abs") == 0 || stricmp(ext, ".jag") == 0
-                               || stricmp(ext, ".rom") == 0)
+                       if (strcasecmp(ext, ".zip") == 0 || strcasecmp(ext, ".j64") == 0
+                               || strcasecmp(ext, ".abs") == 0 || strcasecmp(ext, ".jag") == 0
+                               || strcasecmp(ext, ".rom") == 0)
                                files->AddItem(string(de->d_name));
        }
 
@@ -983,6 +1047,7 @@ void FileList::Notify(Element * e)
 
                        // Handle the error, but don't run...
                        // Tell the user that we couldn't run their file for some reason... !!! FIX !!!
+//how to kludge: Make a function like ResetJaguar which creates the dialog window
                }
        }
        else
@@ -1018,9 +1083,15 @@ class MenuItems
 class Menu: public Element
 {
        public:
+// 1CFF -> 0 001 11 00  111 1 1111 
+// 421F -> 0 100 00 10  000 1 1111
                Menu(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 8,
-                       uint16 fgc = 0x1CFF, uint16 bgc = 0x000F, uint16 fgch = 0x421F,
-                       uint16 bgch = 0x1CFF): Element(x, y, w, h), activated(false), clicked(false),
+/*                     uint16 fgc = 0x1CFF, uint16 bgc = 0x000F, uint16 fgch = 0x421F,
+                       uint16 bgch = 0x1CFF): Element(x, y, w, h), activated(false), clicked(false),*/
+/*                     uint32 fgc = 0xFF3F3F00, uint32 bgc = 0x7F000000, uint32 fgch = 0xFF878700,
+                       uint32 bgch = 0xFF3F3F00): Element(x, y, w, h), activated(false), clicked(false),*/
+                       uint32 fgc = 0xFFFF3F3F, uint32 bgc = 0xFF7F0000, uint32 fgch = 0xFFFF8787,
+                       uint32 bgch = 0xFFFF3F3F): Element(x, y, w, h), activated(false), clicked(false),
                        inside(0), insidePopup(0), fgColor(fgc), bgColor(bgc), fgColorHL(fgch),
                        bgColorHL(bgch), menuChosen(-1), menuItemChosen(-1) {}
                virtual void HandleKey(SDLKey key);
@@ -1033,7 +1104,8 @@ class Menu: public Element
        protected:
                bool activated, clicked;
                uint32 inside, insidePopup;
-               uint16 fgColor, bgColor, fgColorHL, bgColorHL;
+//             uint16 fgColor, bgColor, fgColorHL, bgColorHL;
+               uint32 fgColor, bgColor, fgColorHL, bgColorHL;
                int menuChosen, menuItemChosen;
 
        private:
@@ -1146,7 +1218,8 @@ void Menu::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
 
        for(uint32 i=0; i<itemList.size(); i++)
        {
-               uint16 color1 = fgColor, color2 = bgColor;
+//             uint16 color1 = fgColor, color2 = bgColor;
+               uint32 color1 = fgColor, color2 = bgColor;
                if (inside == (i + 1) || (menuChosen != -1 && (uint32)menuChosen == i))
                        color1 = fgColorHL, color2 = bgColorHL;
 
@@ -1162,7 +1235,8 @@ void Menu::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
 
                for(uint32 i=0; i<itemList[menuChosen].item.size(); i++)
                {
-                       uint16 color1 = fgColor, color2 = bgColor;
+//                     uint16 color1 = fgColor, color2 = bgColor;
+                       uint32 color1 = fgColor, color2 = bgColor;
 
                        if (insidePopup == i + 1)
                                color1 = fgColorHL, color2 = bgColorHL, menuItemChosen = i;
@@ -1196,7 +1270,8 @@ void Menu::Add(MenuItems mi)
 
 
 //Do we even *need* this?
-class RootWindow: public Window
+//Doesn't seem like it...
+/*class RootWindow: public Window
 {
        public:
                RootWindow(Menu * m, Window * w = NULL): menu(m), window(w) {}
@@ -1212,28 +1287,14 @@ class RootWindow: public Window
                Menu * menu;
                Window * window;
                int16 * rootImage[1280 * 240 * 2];
-};
-
+};//*/
 
 
-//
-// GUI stuff--it's not crunchy, it's GUI! ;-)
-//
-
-void InitGUI(void)
-{
-       SDL_ShowCursor(SDL_DISABLE);
-       SDL_GetMouseState(&mouseX, &mouseY);
-}
-
-void GUIDone(void)
-{
-}
-
 //
 // Draw text at the given x/y coordinates. Can invert text as well.
 //
-void DrawString(int16 * screen, uint32 x, uint32 y, bool invert, const char * text, ...)
+//void DrawString(int16 * screen, uint32 x, uint32 y, bool invert, const char * text, ...)
+void DrawString(uint32 * screen, uint32 x, uint32 y, bool invert, const char * text, ...)
 {
        char string[4096];
        va_list arg;
@@ -1242,7 +1303,8 @@ void DrawString(int16 * screen, uint32 x, uint32 y, bool invert, const char * te
        vsprintf(string, text, arg);
        va_end(arg);
 
-       uint32 pitch = GetSDLScreenPitch() / 2;                 // Returns pitch in bytes but we need words...
+//     uint32 pitch = GetSDLScreenPitch() / 2;                 // Returns pitch in bytes but we need words...
+       uint32 pitch = GetSDLScreenWidthInPixels();
        uint32 length = strlen(string), address = x + (y * pitch);
 
        for(uint32 i=0; i<length; i++)
@@ -1254,7 +1316,8 @@ void DrawString(int16 * screen, uint32 x, uint32 y, bool invert, const char * te
                        for(uint32 xx=0; xx<8; xx++)
                        {
                                if ((font1[fontAddr] && !invert) || (!font1[fontAddr] && invert))
-                                       *(screen + address + xx + (yy * pitch)) = 0xFE00;
+//                                     *(screen + address + xx + (yy * pitch)) = 0xFE00;
+                                       *(screen + address + xx + (yy * pitch)) = 0xFF0080FF;
                                fontAddr++;
                        }
                }
@@ -1266,7 +1329,8 @@ void DrawString(int16 * screen, uint32 x, uint32 y, bool invert, const char * te
 //
 // Draw text at the given x/y coordinates, using FG/BG colors.
 //
-void DrawStringOpaque(int16 * screen, uint32 x, uint32 y, uint16 color1, uint16 color2, const char * text, ...)
+//void DrawStringOpaque(int16 * screen, uint32 x, uint32 y, uint16 color1, uint16 color2, const char * text, ...)
+void DrawStringOpaque(uint32 * screen, uint32 x, uint32 y, uint32 color1, uint32 color2, const char * text, ...)
 {
        char string[4096];
        va_list arg;
@@ -1275,7 +1339,8 @@ void DrawStringOpaque(int16 * screen, uint32 x, uint32 y, uint16 color1, uint16
        vsprintf(string, text, arg);
        va_end(arg);
 
-       uint32 pitch = GetSDLScreenPitch() / 2;                 // Returns pitch in bytes but we need words...
+//     uint32 pitch = GetSDLScreenPitch() / 2;                 // Returns pitch in bytes but we need words...
+       uint32 pitch = GetSDLScreenWidthInPixels();
        uint32 length = strlen(string), address = x + (y * pitch);
 
        for(uint32 i=0; i<length; i++)
@@ -1298,7 +1363,8 @@ void DrawStringOpaque(int16 * screen, uint32 x, uint32 y, uint16 color1, uint16
 //
 // Draw text at the given x/y coordinates with transparency (0 is fully opaque, 32 is fully transparent).
 //
-void DrawStringTrans(int16 * screen, uint32 x, uint32 y, uint16 color, uint8 trans, const char * text, ...)
+//void DrawStringTrans(int16 * screen, uint32 x, uint32 y, uint16 color, uint8 trans, const char * text, ...)
+void DrawStringTrans(uint32 * screen, uint32 x, uint32 y, uint32 color, uint8 trans, const char * text, ...)
 {
        char string[4096];
        va_list arg;
@@ -1307,7 +1373,8 @@ void DrawStringTrans(int16 * screen, uint32 x, uint32 y, uint16 color, uint8 tra
        vsprintf(string, text, arg);
        va_end(arg);
 
-       uint32 pitch = GetSDLScreenPitch() / 2;                 // Returns pitch in bytes but we need words...
+//     uint32 pitch = GetSDLScreenPitch() / 2;                 // Returns pitch in bytes but we need words...
+       uint32 pitch = GetSDLScreenWidthInPixels();
        uint32 length = strlen(string), address = x + (y * pitch);
 
        for(uint32 i=0; i<length; i++)
@@ -1320,27 +1387,39 @@ void DrawStringTrans(int16 * screen, uint32 x, uint32 y, uint16 color, uint8 tra
                        {
                                if (font1[fontAddr])
                                {
-                                       uint16 existingColor = *(screen + address + xx + (yy * pitch));
+//                                     uint16 existingColor = *(screen + address + xx + (yy * pitch));
+                                       uint32 existingColor = *(screen + address + xx + (yy * pitch));
 
-                                       uint8 eRed = (existingColor >> 10) & 0x1F,
+/*                                     uint8 eRed = (existingColor >> 10) & 0x1F,
                                                eGreen = (existingColor >> 5) & 0x1F,
                                                eBlue = existingColor & 0x1F,
 //This could be done ahead of time, instead of on each pixel...
                                                nRed = (color >> 10) & 0x1F,
                                                nGreen = (color >> 5) & 0x1F,
-                                               nBlue = color & 0x1F;
+                                               nBlue = color & 0x1F;//*/
+                                       uint8 eBlue = (existingColor >> 16) & 0xFF,
+                                               eGreen = (existingColor >> 8) & 0xFF,
+                                               eRed = existingColor & 0xFF,
+//This could be done ahead of time, instead of on each pixel...
+                                               nBlue = (color >> 16) & 0xFF,
+                                               nGreen = (color >> 8) & 0xFF,
+                                               nRed = color & 0xFF;
 
 //This could be sped up by using a table of 5 + 5 + 5 bits (32 levels transparency -> 32768 entries)
 //Here we've modified it to have 33 levels of transparency (could have any # we want!)
 //because dividing by 32 is faster than dividing by 31...!
                                        uint8 invTrans = 32 - trans;
-                                       uint16 bRed = (eRed * trans + nRed * invTrans) / 32;
+/*                                     uint16 bRed = (eRed * trans + nRed * invTrans) / 32;
                                        uint16 bGreen = (eGreen * trans + nGreen * invTrans) / 32;
                                        uint16 bBlue = (eBlue * trans + nBlue * invTrans) / 32;
 
-                                       uint16 blendedColor = (bRed << 10) | (bGreen << 5) | bBlue;
+                                       uint16 blendedColor = (bRed << 10) | (bGreen << 5) | bBlue;//*/
+
+                                       uint32 bRed = (eRed * trans + nRed * invTrans) / 32;
+                                       uint32 bGreen = (eGreen * trans + nGreen * invTrans) / 32;
+                                       uint32 bBlue = (eBlue * trans + nBlue * invTrans) / 32;
 
-                                       *(screen + address + xx + (yy * pitch)) = blendedColor;
+                                       *(screen + address + xx + (yy * pitch)) = 0xFF000000 | (bBlue << 16) | (bGreen << 8) | bRed;
                                }
 
                                fontAddr++;
@@ -1352,24 +1431,99 @@ void DrawStringTrans(int16 * screen, uint32 x, uint32 y, uint16 color, uint8 tra
 }
 
 //
-// GUI Main loop
+// Draw "picture"
+// Uses zero as transparent color
+// Can also use an optional alpha channel
 //
-bool GUIMain(void)
+//void DrawTransparentBitmap(int16 * screen, uint32 x, uint32 y, uint16 * bitmap, uint8 * alpha/*=NULL*/)
+void DrawTransparentBitmap(uint32 * screen, uint32 x, uint32 y, uint32 * bitmap, uint8 * alpha/*=NULL*/)
 {
+       uint32 width = bitmap[0], height = bitmap[1];
+       bitmap += 2;
+
+//     uint32 pitch = GetSDLScreenPitch() / 2;                 // Returns pitch in bytes but we need words...
+       uint32 pitch = GetSDLScreenWidthInPixels();
+       uint32 address = x + (y * pitch);
+
+       for(uint32 yy=0; yy<height; yy++)
+       {
+               for(uint32 xx=0; xx<width; xx++)
+               {
+                       if (alpha == NULL)
+                       {
+                               if (*bitmap && x + xx < pitch)                  // NOTE: Still doesn't clip the Y val...
+                                       *(screen + address + xx + (yy * pitch)) = *bitmap;
+                       }
+                       else
+                       {
+                               uint8 trans = *alpha;
+                               uint32 color = *bitmap;
+                               uint32 existingColor = *(screen + address + xx + (yy * pitch));
+
+                               uint8 eRed = existingColor & 0xFF,
+                                       eGreen = (existingColor >> 8) & 0xFF,
+                                       eBlue = (existingColor >> 16) & 0xFF,
+
+                                       nRed = color & 0xFF,
+                                       nGreen = (color >> 8) & 0xFF,
+                                       nBlue = (color >> 16) & 0xFF;
+
+                               uint8 invTrans = 255 - trans;
+                               uint32 bRed = (eRed * trans + nRed * invTrans) / 255;
+                               uint32 bGreen = (eGreen * trans + nGreen * invTrans) / 255;
+                               uint32 bBlue = (eBlue * trans + nBlue * invTrans) / 255;
+
+                               uint32 blendedColor = 0xFF000000 | bRed | (bGreen << 8) | (bBlue << 16);
+
+                               *(screen + address + xx + (yy * pitch)) = blendedColor;
+
+                               alpha++;
+                       }
+
+                       bitmap++;
+               }
+       }
+}
+
+
+//
+// GUI stuff--it's not crunchy, it's GUI! ;-)
+//
+
+void InitGUI(void)
+{
+       SDL_ShowCursor(SDL_DISABLE);
+       SDL_GetMouseState(&mouseX, &mouseY);
+}
+
+void GUIDone(void)
+{
+}
+
+//
+// GUI main loop
+//
+//bool GUIMain(void)
+bool GUIMain(char * filename)
+{
+WriteLog("GUI: Inside GUIMain...\n");
 // Need to set things up so that it loads and runs a file if given on the command line. !!! FIX !!!
-       extern int16 * backbuffer;
-       bool done = false;
+       extern uint32 * backbuffer;
+//     bool done = false;
        SDL_Event event;
        Window * mainWindow = NULL;
 
        // Set up the GUI classes...
-       Element::SetScreenAndPitch(backbuffer, GetSDLScreenPitch() / 2);
+//     Element::SetScreenAndPitch(backbuffer, GetSDLScreenPitch() / 2);
+       Element::SetScreenAndPitch(backbuffer, GetSDLScreenWidthInPixels());
 
        Menu mainMenu;
        MenuItems mi;
-       mi.title = "File";
+       mi.title = "Jaguar";
        mi.item.push_back(NameAction("Load...", LoadROM, SDLK_l));
-       mi.item.push_back(NameAction("Reset", ResetJaguar));
+       mi.item.push_back(NameAction("Reset", ResetJaguar, SDLK_r));
+       if (CDBIOSLoaded)
+               mi.item.push_back(NameAction("Reset CD", ResetJaguarCD, SDLK_c));
        mi.item.push_back(NameAction("Run", RunEmu, SDLK_ESCAPE));
        mi.item.push_back(NameAction(""));
        mi.item.push_back(NameAction("Quit", Quit, SDLK_q));
@@ -1388,14 +1542,48 @@ bool GUIMain(void)
        bool showMouse = true;
 
 //This is crappy!!! !!! FIX !!!
+//Is this even needed any more? Hmm. Maybe. Dunno.
+WriteLog("GUI: Resetting Jaguar...\n");
        jaguar_reset();
 
+WriteLog("GUI: Clearing BG save...\n");
        // Set up our background save...
-       memset(background, 0x11, tom_getVideoModeWidth() * 240 * 2);
+//     memset(background, 0x11, tom_getVideoModeWidth() * 240 * 2);
+//1111 -> 000100 01000 10001 -> 0001 0000 0100 0010 1000 1100 -> 10 42 8C
+       for(uint32 i=0; i<tom_getVideoModeWidth()*240; i++)
+               background[i] = 0xFF8C4210;
 
-       while (!done)
+       // Handle loading file passed in on the command line...! [DONE]
+
+       if (filename)
+       {
+               if (JaguarLoadFile(filename))
+               {
+//                     event.type = SDL_USEREVENT, event.user.code = MENU_ITEM_CHOSEN;
+//                     event.user.data1 = (void *)ResetJaguar;
+//             SDL_PushEvent(&event);
+                       // Make it so that if passed in on the command line, we quit right
+                       // away when pressing ESC
+WriteLog("GUI: Bypassing GUI since ROM passed in on command line...\n");
+                       ResetJaguar();
+                       return true;
+               }
+               else
+               {
+                       // Create error dialog...
+                       char errText[1024];
+                       sprintf(errText, "The file %40s could not be loaded.", filename);
+
+                       mainWindow = new Window(8, 16, 304, 160);
+                       mainWindow->AddElement(new Text(8, 8, "Error!"));
+                       mainWindow->AddElement(new Text(8, 24, errText));
+               }
+       }
+
+WriteLog("GUI: Entering main loop...\n");
+       while (!exitGUI)
        {
-               while (SDL_PollEvent(&event))
+               if (SDL_PollEvent(&event))
                {
                        if (event.type == SDL_USEREVENT)
                        {
@@ -1480,13 +1668,17 @@ bool GUIMain(void)
 // it's simple. Perhaps there may be a reason down the road to be more selective with
 // our clearing, but for now, this will suffice.
 //                     memset(backbuffer, 0x11, tom_getVideoModeWidth() * 240 * 2);
-                       memcpy(backbuffer, background, tom_getVideoModeWidth() * 240 * 2);
+//                     memcpy(backbuffer, background, tom_getVideoModeWidth() * 256 * 2);
+                       memcpy(backbuffer, background, tom_getVideoModeWidth() * 256 * 4);
 
                        mainMenu.Draw();
+//Could do multiple windows here by using a vector + priority info...
+//Though the way ZSNES does it seems to be by a bool (i.e., they're always active, just not shown)
                        if (mainWindow)
                                mainWindow->Draw();
 
                        if (showMouse)
+//                             DrawTransparentBitmap(backbuffer, mouseX, mouseY, mousePic);
                                DrawTransparentBitmap(backbuffer, mouseX, mouseY, mousePic);
 
                        RenderBackbuffer();
@@ -1499,6 +1691,7 @@ bool GUIMain(void)
 //
 // GUI "action" functions
 //
+
 Window * LoadROM(void)
 {
        FileList * fileList = new FileList(8, 16, 304, 216);
@@ -1509,6 +1702,21 @@ Window * LoadROM(void)
 Window * ResetJaguar(void)
 {
        jaguar_reset();
+
+       return RunEmu();
+}
+
+Window * ResetJaguarCD(void)
+{
+       memcpy(jaguar_mainRom, jaguar_CDBootROM, 0x40000);
+       jaguarRunAddress = 0x802000;
+       jaguar_mainRom_crc32 = crc32_calcCheckSum(jaguar_mainRom, 0x40000);
+       jaguar_reset();
+//This is a quick kludge to get the CDBIOS to boot properly...
+//Wild speculation: It could be that this memory location is wired into the CD unit
+//somehow, which lets it know whether or not a cart is present in the unit...
+       jaguar_mainRom[0x0040B] = 0x03;
+
        return RunEmu();
 }
 
@@ -1516,7 +1724,7 @@ bool debounceRunKey = true;
 Window * RunEmu(void)
 {
 //This is crappy... !!! FIX !!!
-       extern int16 * backbuffer;
+       extern uint32 * backbuffer;
        extern bool finished, showGUI;
 
        uint32 nFrame = 0, nFrameskip = 0;
@@ -1528,15 +1736,20 @@ Window * RunEmu(void)
        // Pass a message to the "joystick" code to debounce the ESC key...
        debounceRunKey = true;
 
-       uint32 cartType = 2;
+       uint32 cartType = 4;
        if (jaguarRomSize == 0x200000)
                cartType = 0;
        else if (jaguarRomSize == 0x400000)
                cartType = 1;
+       else if (jaguar_mainRom_crc32 == 0x687068D5)
+               cartType = 2;
+       else if (jaguar_mainRom_crc32 == 0x55A0669C)
+               cartType = 3;
 
-       char * cartTypeName[3] = { "2M Cartridge", "4M Cartridge", "Homebrew" };
+       char * cartTypeName[5] = { "2M Cartridge", "4M Cartridge", "CD BIOS", "CD Dev BIOS", "Homebrew" };
 
-       while (!finished)
+//     while (!finished)
+       while (true)
        {
                // Set up new backbuffer with new pixels and data
                JaguarExecute(backbuffer, true);
@@ -1548,6 +1761,7 @@ Window * RunEmu(void)
 
 //This sucks... !!! FIX !!!
                joystick_exec();
+//This is done here so that the crud below doesn't get on our GUI background...
                if (finished)
                        break;
 
@@ -1555,15 +1769,21 @@ Window * RunEmu(void)
                if (showGUI)
                {
                        extern uint32 gpu_pc, dsp_pc;
-                       DrawString(backbuffer, 8, 8, false, "GPU PC: %08X", gpu_pc);
-                       DrawString(backbuffer, 8, 16, false, "DSP PC: %08X", dsp_pc);
+                       DrawString((uint32 *)backbuffer, 8, 8, false, "GPU PC: %08X", gpu_pc);
+                       DrawString((uint32 *)backbuffer, 8, 16, false, "DSP PC: %08X", dsp_pc);
                }
 
                if (showMessage)
                {
-                       DrawStringTrans(backbuffer, 8, 24*8, 0xFF0F, transparency, "Running...");
-                       DrawStringTrans(backbuffer, 8, 26*8, 0x3FE3, transparency, "%s, run address: %06X", cartTypeName[cartType], jaguarRunAddress);
-                       DrawStringTrans(backbuffer, 8, 27*8, 0x3FE3, transparency, "CRC: %08X", jaguar_mainRom_crc32);
+// FF0F -> 1111 11 11  000 0 1111 -> 3F 18 0F
+// 3FE3 -> 0011 11 11  111 0 0011 -> 0F 3F 03
+/*                     DrawStringTrans((uint32 *)backbuffer, 8, 24*8, 0xFF0F, transparency, "Running...");
+                       DrawStringTrans((uint32 *)backbuffer, 8, 26*8, 0x3FE3, transparency, "%s, run address: %06X", cartTypeName[cartType], jaguarRunAddress);
+                       DrawStringTrans((uint32 *)backbuffer, 8, 27*8, 0x3FE3, transparency, "CRC: %08X", jaguar_mainRom_crc32);//*/
+//first has wrong color. !!! FIX !!!
+                       DrawStringTrans((uint32 *)backbuffer, 8, 24*8, 0xFF7F63FF, transparency, "Running...");
+                       DrawStringTrans((uint32 *)backbuffer, 8, 26*8, 0xFF1FFF3F, transparency, "%s, run address: %06X", cartTypeName[cartType], jaguarRunAddress);
+                       DrawStringTrans((uint32 *)backbuffer, 8, 27*8, 0xFF1FFF3F, transparency, "CRC: %08X", jaguar_mainRom_crc32);
 
                        if (showMsgFrames == 0)
                        {                       
@@ -1592,18 +1812,24 @@ doGPUDis = true;//*/
        }
 
        // Reset the pitch, since it may have been changed in-game...
-       Element::SetScreenAndPitch(backbuffer, GetSDLScreenPitch() / 2);
+//     Element::SetScreenAndPitch(backbuffer, GetSDLScreenPitch() / 2);
+       Element::SetScreenAndPitch((uint32 *)backbuffer, GetSDLScreenWidthInPixels());
 
        // Save the background for the GUI...
 //     memcpy(background, backbuffer, tom_getVideoModeWidth() * 240 * 2);
        // In this case, we squash the color to monochrome, then force it to blue + green...
-       for(uint32 i=0; i<tom_getVideoModeWidth() * 240; i++)
+       for(uint32 i=0; i<tom_getVideoModeWidth() * 256; i++)
        {
-               uint16 word = backbuffer[i];
-               uint8 r = (word >> 10) & 0x1F, g = (word >> 5) & 0x1F, b = word & 0x1F;
-               word = ((r + g + b) / 3) & 0x001F;
-               word = (word << 5) | word;
-               background[i] = word;
+//             uint32 word = backbuffer[i];
+//             uint8 r = (word >> 10) & 0x1F, g = (word >> 5) & 0x1F, b = word & 0x1F;
+//             word = ((r + g + b) / 3) & 0x001F;
+//             word = (word << 5) | word;
+//             background[i] = word;
+
+               uint32 pixel = backbuffer[i];
+               uint8 b = (pixel >> 16) & 0xFF, g = (pixel >> 8) & 0xFF, r = pixel & 0xFF;
+               pixel = ((r + g + b) / 3) & 0x00FF;
+               background[i] = 0xFF000000 | (pixel << 16) | (pixel << 8);
        }
 
        return NULL;
@@ -1611,30 +1837,31 @@ doGPUDis = true;//*/
 
 Window * Quit(void)
 {
-//This is crap. We need some REAL exit code, instead of this psuedo crap... !!! FIX !!!
        WriteLog("GUI: Quitting due to user request.\n");
+       exitGUI = true;
 
-//     log_done();
-       jaguar_done();
-       version_done();
-       memory_done();
-       VideoDone();                                                                    // Free SDL components last...!
-       log_done();     
-
-       exit(0);
-
-       return NULL;                                                                    // We never get here...
+       return NULL;
 }
 
 Window * About(void)
 {
        Window * window = new Window(8, 16, 304, 160);
-       window->AddElement(new Text(8, 8, "Virtual Jaguar 1.0.7"));
+//     window->AddElement(new Text(8, 8, "Virtual Jaguar 1.0.8"));
+       window->AddElement(new Text(8, 8, "Virtual Jaguar CVS 20041224"));
        window->AddElement(new Text(8, 24, "Coders:"));
        window->AddElement(new Text(16, 32, "Niels Wagenaar (nwagenaar)"));
        window->AddElement(new Text(16, 40, "Carwin Jones (Caz)"));
        window->AddElement(new Text(16, 48, "James L. Hammons (shamus)"));
        window->AddElement(new Text(16, 56, "Adam Green"));
+       window->AddElement(new Text(8, 72, "Testers:"));
+       window->AddElement(new Text(16, 80, "Guruma"));
+       window->AddElement(new Text(8, 96, "Thanks go out to:"));
+       window->AddElement(new Text(16, 104, "Aaron Giles (original CoJag)"));
+       window->AddElement(new Text(16, 112, "David Raingeard (original VJ)"));
+       window->AddElement(new Text(16, 120, "Karl Stenerud (Musashi 68K emu)"));
+       window->AddElement(new Text(16, 128, "Sam Lantinga (amazing SDL libs)"));
+       window->AddElement(new Text(16, 136, "Ryan C. Gordon (VJ's web presence)"));
+       window->AddElement(new Text(16, 144, "The guys over at Atari Age ;-)"));
 
        return window;
 }
@@ -1662,230 +1889,6 @@ Window * MiscOptions(void)
 }
 
 
-//
-// Draw "picture"
-// Uses zero as transparent color
-// Can also use an optional alpha channel
-//
-void DrawTransparentBitmap(int16 * screen, uint32 x, uint32 y, uint16 * bitmap, uint8 * alpha/*=NULL*/)
-{
-       uint16 width = bitmap[0], height = bitmap[1];
-       bitmap += 2;
-
-       uint32 pitch = GetSDLScreenPitch() / 2;                 // Returns pitch in bytes but we need words...
-       uint32 address = x + (y * pitch);
-
-       for(int yy=0; yy<height; yy++)
-       {
-               for(int xx=0; xx<width; xx++)
-               {
-                       if (alpha == NULL)
-                       {
-                               if (*bitmap && x + xx < pitch)                  // NOTE: Still doesn't clip the Y val...
-                                       *(screen + address + xx + (yy * pitch)) = *bitmap;
-                       }
-                       else
-                       {
-                               uint8 trans = *alpha;
-                               uint16 color = *bitmap;
-                               uint16 existingColor = *(screen + address + xx + (yy * pitch));
-
-                               uint8 eRed = (existingColor >> 10) & 0x1F,
-                                       eGreen = (existingColor >> 5) & 0x1F,
-                                       eBlue = existingColor & 0x1F,
-
-                                       nRed = (color >> 10) & 0x1F,
-                                       nGreen = (color >> 5) & 0x1F,
-                                       nBlue = color & 0x1F;
-
-                               uint8 invTrans = 255 - trans;
-                               uint16 bRed = (eRed * trans + nRed * invTrans) / 255;
-                               uint16 bGreen = (eGreen * trans + nGreen * invTrans) / 255;
-                               uint16 bBlue = (eBlue * trans + nBlue * invTrans) / 255;
-
-                               uint16 blendedColor = (bRed << 10) | (bGreen << 5) | bBlue;
-
-                               *(screen + address + xx + (yy * pitch)) = blendedColor;
-
-                               alpha++;
-                       }
-
-                       bitmap++;
-               }
-       }
-}
-
-//
-// Very very crude GUI file selector
-//
-/*bool UserSelectFile(char * path, char * filename)
-{
-//Testing...
-GUIMain();
-       
-       extern int16 * backbuffer;
-       vector<string> fileList;
-
-       // Read in the candidate files from the directory pointed to by "path"
-
-       DIR * dp = opendir(path);
-       dirent * de;
-
-       while ((de = readdir(dp)) != NULL)
-       {
-               char * ext = strrchr(de->d_name, '.');
-
-               if (ext != NULL)
-                       if (stricmp(ext, ".zip") == 0 || stricmp(ext, ".jag") == 0)
-                               fileList.push_back(string(de->d_name));
-       }
-
-       closedir(dp);
-
-       if (fileList.size() == 0)                                               // Any files found?
-               return false;                                                           // Nope. Bail!
-
-       // Main GUI selection loop
-
-       uint32 cursor = 0, startFile = 0;
-
-       if (fileList.size() > 1)        // Only go GUI if more than one possibility!
-       {
-               sort(fileList.begin(), fileList.end());
-
-               bool done = false;
-               uint32 limit = (fileList.size() > 30 ? 30 : fileList.size());
-               SDL_Event event;
-
-               // Ensure that the GUI is drawn before any user input...
-               event.type = SDL_USEREVENT;
-               SDL_PushEvent(&event);
-
-               while (!done)
-               {
-                       while (SDL_PollEvent(&event))
-                       {
-                               if (event.type == SDL_KEYDOWN)
-                               {
-                                       SDLKey key = event.key.keysym.sym;
-
-                                       if (key == SDLK_DOWN)
-                                       {
-                                               if (cursor != limit - 1)        // Cursor is within its window
-                                                       cursor++;
-                                               else                                            // Otherwise, scroll the window...
-                                               {
-                                                       if (cursor + startFile != fileList.size() - 1)
-                                                               startFile++;
-                                               }
-                                       }
-                                       if (key == SDLK_UP)
-                                       {
-                                               if (cursor != 0)
-                                                       cursor--;
-                                               else
-                                               {
-                                                       if (startFile != 0)
-                                                               startFile--;
-                                               }
-                                       }
-                                       if (key == SDLK_PAGEDOWN)
-                                       {
-                                               if (cursor != limit - 1)
-                                                       cursor = limit - 1;
-                                               else
-                                               {
-                                                       startFile += limit;
-                                                       if (startFile > fileList.size() - limit)
-                                                               startFile = fileList.size() - limit;
-                                               }
-                                       }
-                                       if (key == SDLK_PAGEUP)
-                                       {
-                                               if (cursor != 0)
-                                                       cursor = 0;
-                                               else
-                                               {
-                                                       if (startFile < limit)
-                                                               startFile = 0;
-                                                       else
-                                                               startFile -= limit;
-                                               }
-                                       }
-                                       if (key == SDLK_RETURN)
-                                               done = true;
-                                       if (key == SDLK_ESCAPE)
-                                       {
-                                               WriteLog("GUI: Aborting VJ by user request.\n");
-                                               return false;                                           // Bail out!
-                                       }
-                                       if (key >= SDLK_a && key <= SDLK_z)
-                                       {
-                                               // Advance cursor to filename with first letter pressed...
-                                               uint8 which = (key - SDLK_a) + 65;      // Convert key to A-Z char
-
-                                               for(uint32 i=0; i<fileList.size(); i++)
-                                               {
-                                                       if ((fileList[i][0] & 0xDF) == which)
-                                                       {
-                                                               cursor = i - startFile;
-                                                               if (i > startFile + limit - 1)
-                                                                       startFile = i - limit + 1,
-                                                                       cursor = limit - 1;
-                                                               if (i < startFile)
-                                                                       startFile = i,
-                                                                       cursor = 0;
-                                                               break;
-                                                       }
-                                               }
-                                       }
-                               }
-                               else if (event.type == SDL_MOUSEMOTION)
-                               {
-                                       mouseX = event.motion.x, mouseY = event.motion.y;
-                                       if (vjs.useOpenGL)
-                                               mouseX /= 2, mouseY /= 2;
-                               }
-                               else if (event.type == SDL_MOUSEBUTTONDOWN)
-                               {
-                                       uint32 mx = event.button.x, my = event.button.y;
-                                       if (vjs.useOpenGL)
-                                               mx /= 2, my /= 2;
-                                       cursor = my / 8;
-                               }
-
-                               // Draw the GUI...
-//                             memset(backbuffer, 0x11, tom_getVideoModeWidth() * tom_getVideoModeHeight() * 2);
-                               memset(backbuffer, 0x11, tom_getVideoModeWidth() * 240 * 2);
-
-                               for(uint32 i=0; i<limit; i++)
-                               {
-                                       // Clip our strings to guarantee that they fit on the screen...
-                                       // (and strip off the extension too)
-                                       string s(fileList[startFile + i], 0, fileList[startFile + i].length() - 4);
-                                       if (s.length() > 38)
-                                               s[38] = 0;
-                                       DrawString(backbuffer, 0, i*8, (cursor == i ? true : false), " %s ", s.c_str());
-                               }
-
-                               DrawTransparentBitmap(backbuffer, mouseX, mouseY, mousePic);
-
-                               RenderBackbuffer();
-                       }
-               }
-       }
-
-       strcpy(filename, path);
-
-       if (strlen(path) > 0)
-               if (path[strlen(path) - 1] != '/')
-                       strcat(filename, "/");
-
-       strcat(filename, fileList[startFile + cursor].c_str());
-
-       return true;
-}*/
-
 //
 // Generic ROM loading
 //
@@ -1900,7 +1903,7 @@ uint32 JaguarLoadROM(uint8 * rom, char * path)
        {
                WriteLog("VJ: Loading \"%s\"...", path);
 
-               if (stricmp(ext, ".zip") == 0)
+               if (strcasecmp(ext, ".zip") == 0)
                {
                        // Handle ZIP file loading here...
                        WriteLog("(ZIPped)...");
@@ -1927,6 +1930,8 @@ uint32 JaguarLoadROM(uint8 * rom, char * path)
                        fread(rom, 1, romSize, fp);
                        fclose(fp);*/
 
+                       // Handle gzipped files transparently [Adam Green]...
+
                        gzFile fp = gzopen(path, "rb");
 
                        if (fp == NULL)
@@ -1950,7 +1955,6 @@ uint32 JaguarLoadROM(uint8 * rom, char * path)
 //
 // Jaguar file loading
 //
-//void JaguarLoadCart(uint8 * mem, char * path)
 bool JaguarLoadFile(char * path)
 {
 //     jaguarRomSize = JaguarLoadROM(mem, path);
@@ -1984,7 +1988,7 @@ bool JaguarLoadFile(char * path)
        char * ext = strrchr(path, '.');                                // Get the file's extension for non-cartridge checking
 
 //NOTE: Should fix JaguarLoadROM() to replace .zip with what's *in* the zip (.abs, .j64, etc.)
-       if (stricmp(ext, ".rom") == 0)
+       if (strcasecmp(ext, ".rom") == 0)
        {
                // File extension ".ROM": Alpine image that loads/runs at $802000
                WriteLog("GUI: Setting up homebrew (ROM)... Run address: 00802000, length: %08X\n", jaguarRomSize);
@@ -1999,6 +2003,7 @@ bool JaguarLoadFile(char * path)
                memset(jaguar_mainRam, 0x00, 0x400000);*/
 
 /*
+Stubulator ROM vectors...
 handler 001 at $00E00008
 handler 002 at $00E008DE
 handler 003 at $00E008E2
@@ -2044,7 +2049,7 @@ Let's try setting up the illegal instruction vector for a stubulated jaguar...
                SET32(jaguar_mainRam, 0x10, 0x00001000);
                SET16(jaguar_mainRam, 0x1000, 0x60FE);          // Here: bra Here
        }
-       else if (stricmp(ext, ".abs") == 0)
+       else if (strcasecmp(ext, ".abs") == 0)
        {
                // File extension ".ABS": Atari linker output file with header (w/o is useless to us here)
 
@@ -2140,7 +2145,7 @@ Start of Data Segment = 0x00803dd0
                        return false;
                }
        }
-       else if (stricmp(ext, ".jag") == 0)
+       else if (strcasecmp(ext, ".jag") == 0)
        {
                // File extension ".JAG": Atari server file with header
 //NOTE: The bytes 'JAGR' should also be at position $1C...