#include <string>
#include <vector>
#include <algorithm>
+#include <ctype.h> // For toupper()
#include "types.h"
#include "settings.h"
#include "tom.h"
class Window; // Forward declaration...
-void DrawTransparentBitmap(int16 * screen, uint32 x, uint32 y, uint16 * bitmap);
+void DrawTransparentBitmap(int16 * screen, uint32 x, uint32 y, uint16 * bitmap, uint8 * alpha = NULL);
void DrawStringTrans(int16 * screen, uint32 x, uint32 y, uint16 color, uint8 opacity, const char * text, ...);
void DrawStringOpaque(int16 * screen, uint32 x, uint32 y, uint16 color1, uint16 color2, const char * text, ...);
Window * LoadROM(void);
Window * RunEmu(void);
Window * Quit(void);
Window * About(void);
+Window * MiscOptions(void);
int gzfilelength(gzFile gd);
0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217 // ........
};
+uint16 pushButtonUp[] = {
+ 8, 8,
+
+ 0x0000, 0x0C63, 0x394A, 0x494A, 0x4108, 0x2CC6, 0x0421, 0x0000,
+ 0x0C63, 0x518C, 0x48E7, 0x48C6, 0x48A5, 0x48A5, 0x3CE7, 0x0421,
+ 0x3D4A, 0x48E7, 0x48C6, 0x48C6, 0x44A5, 0x48A5, 0x48A5, 0x2CC6,
+ 0x494A, 0x48C6, 0x48C6, 0x44A5, 0x44A5, 0x44A5, 0x48A5, 0x40E7,
+ 0x4529, 0x48A5, 0x44A5, 0x44A5, 0x44A5, 0x44A5, 0x4CA5, 0x40E7,
+ 0x2CC6, 0x48A5, 0x48A5, 0x44A5, 0x44A5, 0x48A5, 0x4CA5, 0x2CC6,
+ 0x0421, 0x3CE7, 0x48A5, 0x48A5, 0x4CA5, 0x4CA5, 0x44E7, 0x0421,
+ 0x0000, 0x0421, 0x28C6, 0x40E7, 0x40E7, 0x2CC6, 0x0421, 0x0000
+};
+
+uint8 pbuAlpha[] = {
+ 0xFF, 0xE4, 0xA0, 0x99, 0xA4, 0xBE, 0xF0, 0xFF,
+ 0xE3, 0x85, 0x00, 0x00, 0x00, 0x00, 0xAF, 0xF0,
+ 0x9F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xC0,
+ 0x98, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xAD,
+ 0xA3, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xAC,
+ 0xBD, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xBF,
+ 0xF1, 0xAD, 0x00, 0x00, 0x00, 0x00, 0xAC, 0xF1,
+ 0xFF, 0xF2, 0xC0, 0xAD, 0xAD, 0xC0, 0xF2, 0xFF
+};
+
+uint16 pushButtonDown[] = {
+ 8, 8,
+
+ 0x0000, 0x0C63, 0x4A31, 0x5631, 0x4DCE, 0x2D4A, 0x0421, 0x0000,
+ 0x0C63, 0x6AF7, 0x714A, 0x7908, 0x7908, 0x6908, 0x418C, 0x0421,
+ 0x4A31, 0x714A, 0x7508, 0x6CE7, 0x6CE7, 0x74E7, 0x68E7, 0x2929,
+ 0x5A31, 0x7908, 0x6CE7, 0x6CE7, 0x6CE7, 0x6CE7, 0x78E7, 0x3D6B,
+ 0x4DCE, 0x7908, 0x6CE7, 0x6CE7, 0x6CE7, 0x6CE7, 0x78E7, 0x416B,
+ 0x2D4A, 0x6D08, 0x74E7, 0x6CE7, 0x6CE7, 0x74E7, 0x6CE7, 0x2929,
+ 0x0842, 0x418C, 0x6CE7, 0x78E7, 0x78E7, 0x6CE7, 0x416B, 0x0842,
+ 0x0000, 0x0842, 0x2929, 0x416B, 0x416B, 0x2929, 0x0842, 0x0000
+};
+
+uint8 pbdAlpha[] = {
+ 0xFF, 0xE4, 0x72, 0x68, 0x7E, 0xA7, 0xF0, 0xFF,
+ 0xE4, 0x3E, 0x00, 0x00, 0x00, 0x00, 0x93, 0xF0,
+ 0x71, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xB2,
+ 0x67, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x9A,
+ 0x7D, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x9A,
+ 0xA6, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xB1,
+ 0xEF, 0x91, 0x00, 0x00, 0x00, 0x00, 0x96, 0xEF,
+ 0xFF, 0xEF, 0xAE, 0x98, 0x97, 0xAF, 0xEF, 0xFF
+};
+
+uint16 slideSwitchUp[] = {
+ 8, 16,
+
+ 0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E, // ++++++++
+ 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + .
+ 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + .
+ 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + .
+ 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + .
+ 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + .
+ 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + .
+ 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + .
+ 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +.......
+ 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +.......
+ 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +.......
+ 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +.......
+ 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +.......
+ 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +.......
+ 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +.......
+ 0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217 // ........
+};
+
+uint16 slideSwitchDown[] = {
+ 8, 16,
+
+ 0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E, // ++++++++
+ 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +.......
+ 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +.......
+ 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +.......
+ 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +.......
+ 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +.......
+ 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +.......
+ 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +.......
+ 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + .
+ 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + .
+ 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + .
+ 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + .
+ 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + .
+ 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + .
+ 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + .
+ 0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217 // ........
+};
+
+/*uint16 [] = {
+ 8, 8,
+
+ 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, // ........
+ 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, // ........
+ 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, // ........
+ 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, // ........
+ 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, // ........
+ 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, // ........
+ 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, // ........
+ 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000 // ........
+};*/
+
char separator[] = "--------------------------------------------------------";
uint16 background[1280 * 240];
+//
+// Case insensitive string compare function
+// Taken straight out of Thinking In C++ by Bruce Eckel. Thanks Bruce!
+//
+
+int stringCmpi(const string &s1, const string &s2)
+{
+ // Select the first element of each string:
+ string::const_iterator p1 = s1.begin(), p2 = s2.begin();
+
+ while (p1 != s1.end() && p2 != s2.end()) // Don\92t run past the end
+ {
+ if (toupper(*p1) != toupper(*p2)) // Compare upper-cased chars
+ return (toupper(*p1) < toupper(*p2) ? -1 : 1);// Report which was lexically greater
+
+ p1++;
+ p2++;
+ }
+
+ // If they match up to the detected eos, say which was longer. Return 0 if the same.
+ return s2.size() - s1.size();
+}
+
//
// Local GUI classes
//
&& y >= (uint32)extents.y && y < (uint32)(extents.y + extents.h) ? true : false);
}
+
class Button: public Element
{
public:
DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY, false, "%s", text.c_str());
}
+
+class PushButton: public Element
+{
+// How to handle?
+// Save state externally?
+
+ public:
+// PushButton(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h),
+// activated(false), clicked(false), inside(false), fgColor(0xFFFF),
+// bgColor(0x03E0), pic(NULL), elementToTell(NULL) {}
+ PushButton(uint32 x, uint32 y, bool * st, string s): Element(x, y, 8, 8), state(st),
+ inside(false), text(s) { if (st == NULL) state = &internalState; }
+/* Button(uint32 x, uint32 y, uint32 w, uint32 h, uint16 * p): Element(x, y, w, h),
+ activated(false), clicked(false), inside(false), fgColor(0xFFFF),
+ bgColor(0x03E0), pic(p), elementToTell(NULL) {}
+ Button(uint32 x, uint32 y, uint16 * p): Element(x, y, 0, 0),
+ activated(false), clicked(false), inside(false), fgColor(0xFFFF),
+ bgColor(0x03E0), pic(p), elementToTell(NULL)
+ { if (pic) extents.w = pic[0], extents.h = pic[1]; }
+ Button(uint32 x, uint32 y, uint32 w, uint32 h, string s): Element(x, y, w, h),
+ activated(false), clicked(false), inside(false), fgColor(0xFFFF),
+ bgColor(0x03E0), pic(NULL), text(s), elementToTell(NULL) {}
+ PushButton(uint32 x, uint32 y, string s): Element(x, y, 0, 8),
+ activated(false), clicked(false), inside(false), fgColor(0xFFFF),
+ bgColor(0x03E0), pic(NULL), text(s), elementToTell(NULL)
+ { extents.w = s.length() * 8; }*/
+ virtual void HandleKey(SDLKey key) {}
+ virtual void HandleMouseMove(uint32 x, uint32 y);
+ virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown);
+ virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0);
+ virtual void Notify(Element *) {}
+// bool ButtonClicked(void) { return activated; }
+// void SetNotificationElement(Element * e) { elementToTell = e; }
+
+ protected:
+ bool * state;
+ bool inside;
+// bool activated, clicked, inside;
+// uint16 fgColor, bgColor;
+// uint16 * pic;
+ string text;
+// Element * elementToTell;
+ bool internalState;
+};
+
+void PushButton::HandleMouseMove(uint32 x, uint32 y)
+{
+ inside = Inside(x, y);
+}
+
+void PushButton::HandleMouseButton(uint32 x, uint32 y, bool mouseDown)
+{
+ if (inside && mouseDown)
+ {
+/* if (mouseDown)
+ clicked = true;
+
+ if (clicked && !mouseDown)
+ {
+ clicked = false, activated = true;
+
+ // Send a message that we're activated (if there's someone to tell, that is)
+ if (elementToTell)
+ elementToTell->Notify(this);
+ }*/
+ *state = !(*state);
+ }
+// else
+// clicked = activated = false;
+}
+
+void PushButton::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
+{
+/* uint32 addr = (extents.x + offsetX) + ((extents.y + offsetY) * pitch);
+
+ for(uint32 y=0; y<extents.h; y++)
+ {
+ for(uint32 x=0; x<extents.w; x++)
+ {
+ // Doesn't clip in y axis! !!! FIX !!!
+ if (extents.x + x < pitch)
+ screenBuffer[addr + x + (y * pitch)]
+ = (clicked && inside ? fgColor : (inside ? 0x43F0 : bgColor));
+ }
+ }*/
+
+// DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, (*state ? pushButtonDown : pushButtonUp));
+ DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, (*state ? pushButtonDown : pushButtonUp), (*state ? pbdAlpha : pbuAlpha));
+ if (text.length() > 0)
+ DrawString(screenBuffer, extents.x + offsetX + 12, extents.y + offsetY, false, "%s", text.c_str());
+}
+
+
+class SlideSwitch: public Element
+{
+// How to handle?
+// Save state externally?
+
+ public:
+ SlideSwitch(uint32 x, uint32 y, bool * st, string s1, string s2): Element(x, y, 8, 16), state(st),
+ inside(false), text1(s1), text2(s2) {}
+ virtual void HandleKey(SDLKey key) {}
+ virtual void HandleMouseMove(uint32 x, uint32 y);
+ virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown);
+ virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0);
+ virtual void Notify(Element *) {}
+// bool ButtonClicked(void) { return activated; }
+// void SetNotificationElement(Element * e) { elementToTell = e; }
+
+ protected:
+ bool * state;
+ bool inside;
+// bool activated, clicked, inside;
+// uint16 fgColor, bgColor;
+// uint16 * pic;
+ string text1, text2;
+// Element * elementToTell;
+};
+
+void SlideSwitch::HandleMouseMove(uint32 x, uint32 y)
+{
+ inside = Inside(x, y);
+}
+
+void SlideSwitch::HandleMouseButton(uint32 x, uint32 y, bool mouseDown)
+{
+ if (inside && mouseDown)
+ {
+/* if (mouseDown)
+ clicked = true;
+
+ if (clicked && !mouseDown)
+ {
+ clicked = false, activated = true;
+
+ // Send a message that we're activated (if there's someone to tell, that is)
+ if (elementToTell)
+ elementToTell->Notify(this);
+ }*/
+ *state = !(*state);
+ }
+// else
+// clicked = activated = false;
+}
+
+void SlideSwitch::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
+{
+ DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, (*state ? slideSwitchDown : slideSwitchUp));
+ if (text1.length() > 0)
+ DrawString(screenBuffer, extents.x + offsetX + 12, extents.y + offsetY, false, "%s", text1.c_str());
+ if (text2.length() > 0)
+ DrawString(screenBuffer, extents.x + offsetX + 12, extents.y + offsetY + 8, false, "%s", text2.c_str());
+}
+
+
class Window: public Element
{
public:
}
}
+
class Text: public Element
{
public:
DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY, false, "%s", text.c_str());
}
+
class ListBox: public Element
//class ListBox: public Window
{
string GetSelectedItem(void);
protected:
+ bool thumbClicked;
uint32 windowPtr, cursor, limit;
uint32 charWidth, charHeight; // Box width/height in characters
Element * elementToTell;
Button upArrow, downArrow, upArrow2;
vector<string> item;
+
+ private:
+ uint32 yRelativePoint;
};
ListBox::ListBox(uint32 x, uint32 y, uint32 w, uint32 h): Element(x, y, w, h),
- windowPtr(0), cursor(0), limit(0), charWidth((w / 8) - 1), charHeight(h / 8),
- elementToTell(NULL), upArrow(w - 8, 0, upArrowBox),
+ thumbClicked(false), windowPtr(0), cursor(0), limit(0), charWidth((w / 8) - 1),
+ charHeight(h / 8), elementToTell(NULL), upArrow(w - 8, 0, upArrowBox),
downArrow(w - 8, h - 8, downArrowBox), upArrow2(w - 8, h - 16, upArrowBox)
{
upArrow.SetNotificationElement(this);
windowPtr -= limit;
}
}
-//How to handle these???
-/* if (key == SDLK_RETURN)
- done = true;
- if (key == SDLK_ESCAPE)
- {
- WriteLog("GUI: Aborting VJ by user request.\n");
- return false; // Bail out!
- }*/
else if (key >= SDLK_a && key <= SDLK_z)
{
// Advance cursor to filename with first letter pressed...
{
cursor = i - windowPtr;
if (i > windowPtr + limit - 1)
- windowPtr = i - limit + 1,
- cursor = limit - 1;
+ windowPtr = i - limit + 1, cursor = limit - 1;
if (i < windowPtr)
- windowPtr = i,
- cursor = 0;
+ windowPtr = i, cursor = 0;
break;
}
}
upArrow.HandleMouseMove(x - extents.x, y - extents.y);
downArrow.HandleMouseMove(x - extents.x, y - extents.y);
upArrow2.HandleMouseMove(x - extents.x, y - extents.y);
+
+ if (thumbClicked)
+ {
+ uint32 sbHeight = extents.h - 24,
+ thumb = (uint32)(((float)limit / (float)item.size()) * (float)sbHeight);
+
+//yRelativePoint is the spot on the thumb where we clicked...
+ int32 newThumbStart = y - yRelativePoint;
+
+ if (newThumbStart < 0)
+ newThumbStart = 0;
+
+ if ((uint32)newThumbStart > sbHeight - thumb)
+ newThumbStart = sbHeight - thumb;
+
+ windowPtr = (uint32)(((float)newThumbStart / (float)sbHeight) * (float)item.size());
+//Check for cursor bounds as well... Or do we need to???
+//Actually, we don't...!
+ }
}
void ListBox::HandleMouseButton(uint32 x, uint32 y, bool mouseDown)
cursor = (y - extents.y) / 8;
}
+ // Check for a hit on the scrollbar...
+ if (x > (uint32)(extents.x + extents.w) && x <= (uint32)(extents.x + extents.w + 8)
+ && y > (uint32)(extents.y + 8) && y <= (uint32)(extents.y + extents.h - 16))
+ {
+ if (mouseDown)
+ {
+// This shiaut should be calculated in AddItem(), not here... (or in Draw() for that matter)
+ uint32 sbHeight = extents.h - 24,
+ thumb = (uint32)(((float)limit / (float)item.size()) * (float)sbHeight),
+ thumbStart = (uint32)(((float)windowPtr / (float)item.size()) * (float)sbHeight);
+
+ // Did we hit the thumb?
+ if (y >= (extents.y + 8 + thumbStart) && y < (extents.y + 8 + thumbStart + thumb))
+ thumbClicked = true, yRelativePoint = y - thumbStart;
+ }
+ else
+ thumbClicked = false;
+ }
+
upArrow.HandleMouseButton(x - extents.x, y - extents.y, mouseDown);
downArrow.HandleMouseButton(x - extents.x, y - extents.y, mouseDown);
upArrow2.HandleMouseButton(x - extents.x, y - extents.y, mouseDown);
for(uint32 x=extents.x+offsetX+extents.w; x<extents.x+offsetX+extents.w+8; x++)
{
if (y >= thumbStart + (extents.y+offsetY+8) && y < thumbStart + thumb + (extents.y+offsetY+8))
- screenBuffer[x + (y * pitch)] = 0xFFFF;
+ screenBuffer[x + (y * pitch)] = (thumbClicked ? 0x458E : 0xFFFF);
else
- screenBuffer[x + (y * pitch)] = 0x0000;
+ screenBuffer[x + (y * pitch)] = 0x0200;
}
}
}
void ListBox::AddItem(string s)
{
- item.push_back(s);
- limit = (item.size() > charHeight ? charHeight : item.size());
-//WriteLog("ListBox: Adding item [%s], limit = %u...\n", s.c_str(), limit);
+ // Do a simple insertion sort
+ bool inserted = false;
+
+ for(vector<string>::iterator i=item.begin(); i<item.end(); i++)
+ {
+ if (stringCmpi(s, *i) == -1)
+ {
+ item.insert(i, s);
+ inserted = true;
+ break;
+ }
+ }
- //Do this *every* time?
- sort(item.begin(), item.end());
+ if (!inserted)
+ item.push_back(s);
+
+ limit = (item.size() > charHeight ? charHeight : item.size());
}
string ListBox::GetSelectedItem(void)
return item[windowPtr + cursor];
}
+
class FileList: public Window
{
public:
AddElement(load);
load->SetNotificationElement(this);
-// DIR * dp = opendir(path);
DIR * dp = opendir(vjs.ROMPath);
dirent * de;
char * ext = strrchr(de->d_name, '.');
if (ext != NULL)
- if (stricmp(ext, ".zip") == 0 || stricmp(ext, ".jag") == 0)
+ if (stricmp(ext, ".zip") == 0 || stricmp(ext, ".j64") == 0
+ || stricmp(ext, ".abs") == 0 || stricmp(ext, ".jag") == 0
+ || stricmp(ext, ".rom") == 0)
files->AddItem(string(de->d_name));
}
strcat(filename, files->GetSelectedItem().c_str());
- uint32 romSize = JaguarLoadROM(jaguar_mainRom, filename);
-
- if (romSize == 0)
-//We need better error checking here... !!! FIX !!!
- WriteLog("VJ: Could not load ROM from file \"%s\"...", files->GetSelectedItem().c_str());
- else
+// uint32 romSize = JaguarLoadROM(jaguar_mainRom, filename);
+// JaguarLoadCart(jaguar_mainRom, filename);
+ if (JaguarLoadFile(filename))
{
- jaguar_mainRom_crc32 = crc32_calcCheckSum(jaguar_mainRom, romSize);
- WriteLog("CRC: %08X\n", (unsigned int)jaguar_mainRom_crc32);
- eeprom_init();
-
SDL_Event event;
event.type = SDL_USEREVENT, event.user.code = WINDOW_CLOSE;
SDL_PushEvent(&event);
event.type = SDL_USEREVENT, event.user.code = MENU_ITEM_CHOSEN;
event.user.data1 = (void *)ResetJaguar;
- SDL_PushEvent(&event);
+ SDL_PushEvent(&event);
+ }
+ else
+ {
+ SDL_Event event;
+ event.type = SDL_USEREVENT, event.user.code = WINDOW_CLOSE;
+ SDL_PushEvent(&event);
+
+ // Handle the error, but don't run...
+ // Tell the user that we couldn't run their file for some reason... !!! FIX !!!
}
}
else
action(a), hotKey(k) {}
};
+
class MenuItems
{
public:
extents.w += (mi.title.length() + 2) * 8;
}
+
//Do we even *need* this?
class RootWindow: public Window
{
}
//
-// Draw text at the given x/y coordinates. Can invert text as well.
+// Draw text at the given x/y coordinates with transparency (0 is fully opaque, 32 is fully transparent).
//
void DrawStringTrans(int16 * screen, uint32 x, uint32 y, uint16 color, uint8 trans, const char * text, ...)
{
//
bool GUIMain(void)
{
+// Need to set things up so that it loads and runs a file if given on the command line. !!! FIX !!!
extern int16 * backbuffer;
bool done = false;
SDL_Event event;
Menu mainMenu;
MenuItems mi;
mi.title = "File";
- mi.item.push_back(NameAction("Load...", LoadROM));
+ mi.item.push_back(NameAction("Load...", LoadROM, SDLK_l));
mi.item.push_back(NameAction("Reset", ResetJaguar));
mi.item.push_back(NameAction("Run", RunEmu, SDLK_ESCAPE));
mi.item.push_back(NameAction(""));
mi.item.clear();
mi.item.push_back(NameAction("Video..."));
mi.item.push_back(NameAction("Audio..."));
- mi.item.push_back(NameAction("Misc..."));
+ mi.item.push_back(NameAction("Misc...", MiscOptions, SDLK_m));
mainMenu.Add(mi);
mi.title = "Info";
mi.item.clear();
{
//This is crappy... !!! FIX !!!
extern int16 * backbuffer;
- extern bool finished;
- extern bool showGUI;
+ extern bool finished, showGUI;
+
uint32 nFrame = 0, nFrameskip = 0;
uint32 totalFrames = 0;
finished = false;
bool showMessage = true;
- uint32 showMsgFrames = 60;
+ uint32 showMsgFrames = 120;
uint8 transparency = 0;
// Pass a message to the "joystick" code to debounce the ESC key...
debounceRunKey = true;
+ uint32 cartType = 2;
+ if (jaguarRomSize == 0x200000)
+ cartType = 0;
+ else if (jaguarRomSize == 0x400000)
+ cartType = 1;
+
+ char * cartTypeName[3] = { "2M Cartridge", "4M Cartridge", "Homebrew" };
+
while (!finished)
{
// Set up new backbuffer with new pixels and data
if (showMessage)
{
DrawStringTrans(backbuffer, 8, 24*8, 0xFF0F, transparency, "Running...");
+ DrawStringTrans(backbuffer, 8, 26*8, 0x3FE3, transparency, "%s, run address: %06X", cartTypeName[cartType], jaguarRunAddress);
+ DrawStringTrans(backbuffer, 8, 27*8, 0x3FE3, transparency, "CRC: %08X", jaguar_mainRom_crc32);
if (showMsgFrames == 0)
{
transparency++;
if (transparency == 33)
+{
showMessage = false;
+/*extern bool doGPUDis;
+doGPUDis = true;//*/
+}
+
}
else
showMsgFrames--;
Window * Quit(void)
{
+//This is crap. We need some REAL exit code, instead of this psuedo crap... !!! FIX !!!
WriteLog("GUI: Quitting due to user request.\n");
- log_done();
+
+// log_done();
+ jaguar_done();
+ version_done();
+ memory_done();
+ VideoDone(); // Free SDL components last...!
+ log_done();
+
exit(0);
return NULL; // We never get here...
window->AddElement(new Text(8, 8, "Virtual Jaguar 1.0.7"));
window->AddElement(new Text(8, 24, "Coders:"));
window->AddElement(new Text(16, 32, "Niels Wagenaar (nwagenaar)"));
- window->AddElement(new Text(16, 40, "Caz"));
+ window->AddElement(new Text(16, 40, "Carwin Jones (Caz)"));
window->AddElement(new Text(16, 48, "James L. Hammons (shamus)"));
window->AddElement(new Text(16, 56, "Adam Green"));
return window;
}
+Window * MiscOptions(void)
+{
+ Window * window = new Window(8, 16, 304, 160);
+ window->AddElement(new PushButton(8, 8, &vjs.useJaguarBIOS, "BIOS"));
+ window->AddElement(new SlideSwitch(8, 20, &vjs.hardwareTypeNTSC, "PAL", "NTSC"));
+ window->AddElement(new PushButton(8, 40, &vjs.DSPEnabled, "DSP"));
+ window->AddElement(new SlideSwitch(16, 52, &vjs.usePipelinedDSP, "Original", "Pipelined"));
+ window->AddElement(new SlideSwitch(8, 72, (bool *)&vjs.glFilter, "Sharp", "Blurry"));
+
+// Missing:
+// * BIOS path
+// * ROM path
+// * EEPROM path
+// * joystick
+// * joystick port
+// * OpenGL?
+// * GL Filter type
+// * Window/fullscreen
+
+ return window;
+}
+
+
//
// Draw "picture"
// Uses zero as transparent color
+// Can also use an optional alpha channel
//
-void DrawTransparentBitmap(int16 * screen, uint32 x, uint32 y, uint16 * bitmap)
+void DrawTransparentBitmap(int16 * screen, uint32 x, uint32 y, uint16 * bitmap, uint8 * alpha/*=NULL*/)
{
uint16 width = bitmap[0], height = bitmap[1];
bitmap += 2;
{
for(int xx=0; xx<width; xx++)
{
- if (*bitmap && x + xx < pitch) // NOTE: Still doesn't clip the Y val...
+ if (alpha == NULL)
+ {
+ if (*bitmap && x + xx < pitch) // NOTE: Still doesn't clip the Y val...
*(screen + address + xx + (yy * pitch)) = *bitmap;
- bitmap++;
+ }
+ else
+ {
+ uint8 trans = *alpha;
+ uint16 color = *bitmap;
+ uint16 existingColor = *(screen + address + xx + (yy * pitch));
+
+ uint8 eRed = (existingColor >> 10) & 0x1F,
+ eGreen = (existingColor >> 5) & 0x1F,
+ eBlue = existingColor & 0x1F,
+
+ nRed = (color >> 10) & 0x1F,
+ nGreen = (color >> 5) & 0x1F,
+ nBlue = color & 0x1F;
+
+ uint8 invTrans = 255 - trans;
+ uint16 bRed = (eRed * trans + nRed * invTrans) / 255;
+ uint16 bGreen = (eGreen * trans + nGreen * invTrans) / 255;
+ uint16 bBlue = (eBlue * trans + nBlue * invTrans) / 255;
+
+ uint16 blendedColor = (bRed << 10) | (bGreen << 5) | bBlue;
+
+ *(screen + address + xx + (yy * pitch)) = blendedColor;
+
+ alpha++;
+ }
+
+ bitmap++;
}
}
}
//
uint32 JaguarLoadROM(uint8 * rom, char * path)
{
+// We really should have some kind of sanity checking for the ROM size here to prevent
+// a buffer overflow... !!! FIX !!!
uint32 romSize = 0;
char * ext = strrchr(path, '.');
}
//
-// Jaguar cartridge ROM loading
+// Jaguar file loading
//
-void JaguarLoadCart(uint8 * mem, char * path)
+//void JaguarLoadCart(uint8 * mem, char * path)
+bool JaguarLoadFile(char * path)
{
- uint32 romSize = JaguarLoadROM(mem, path);
+// jaguarRomSize = JaguarLoadROM(mem, path);
+ jaguarRomSize = JaguarLoadROM(jaguar_mainRom, path);
- if (romSize == 0)
+/*//This is not *nix friendly for some reason...
+// if (!UserSelectFile(path, newPath))
+ if (!UserSelectFile((strlen(path) == 0 ? (char *)"." : path), newPath))
{
-/* char newPath[2048];
- WriteLog("VJ: Trying GUI...\n");
+ WriteLog("VJ: Could not find valid ROM in directory \"%s\"...\nAborting!\n", path);
+ log_done();
+ exit(0);
+ }*/
-//This is not *nix friendly for some reason...
-// if (!UserSelectFile(path, newPath))
- if (!UserSelectFile((strlen(path) == 0 ? (char *)"." : path), newPath))
+ if (jaguarRomSize == 0)
+ {
+// WriteLog("VJ: Could not load ROM from file \"%s\"...\nAborting!\n", newPath);
+ WriteLog("GUI: Could not load ROM from file \"%s\"...\nAborting load!\n", path);
+// Need to do something else here, like throw up an error dialog instead of aborting. !!! FIX !!!
+// log_done();
+// exit(0);
+ return false; // This is a start...
+ }
+
+ jaguar_mainRom_crc32 = crc32_calcCheckSum(jaguar_mainRom, jaguarRomSize);
+ WriteLog("CRC: %08X\n", (unsigned int)jaguar_mainRom_crc32);
+ eeprom_init();
+
+ jaguarRunAddress = 0x802000;
+
+ char * ext = strrchr(path, '.'); // Get the file's extension for non-cartridge checking
+
+//NOTE: Should fix JaguarLoadROM() to replace .zip with what's *in* the zip (.abs, .j64, etc.)
+ if (stricmp(ext, ".rom") == 0)
+ {
+ // File extension ".ROM": Alpine image that loads/runs at $802000
+ WriteLog("GUI: Setting up homebrew (ROM)... Run address: 00802000, length: %08X\n", jaguarRomSize);
+
+ for(int i=jaguarRomSize-1; i>=0; i--)
+ jaguar_mainRom[0x2000 + i] = jaguar_mainRom[i];
+
+ memset(jaguar_mainRom, 0xFF, 0x2000);
+/* memcpy(jaguar_mainRam, jaguar_mainRom, jaguarRomSize);
+ memset(jaguar_mainRom, 0xFF, 0x600000);
+ memcpy(jaguar_mainRom + 0x2000, jaguar_mainRam, jaguarRomSize);
+ memset(jaguar_mainRam, 0x00, 0x400000);*/
+
+/*
+handler 001 at $00E00008
+handler 002 at $00E008DE
+handler 003 at $00E008E2
+handler 004 at $00E008E6
+handler 005 at $00E008EA
+handler 006 at $00E008EE
+handler 007 at $00E008F2
+handler 008 at $00E0054A
+handler 009 at $00E008FA
+handler 010 at $00000000
+handler 011 at $00000000
+handler 012 at $00E008FE
+handler 013 at $00E00902
+handler 014 at $00E00906
+handler 015 at $00E0090A
+handler 016 at $00E0090E
+handler 017 at $00E00912
+handler 018 at $00E00916
+handler 019 at $00E0091A
+handler 020 at $00E0091E
+handler 021 at $00E00922
+handler 022 at $00E00926
+handler 023 at $00E0092A
+handler 024 at $00E0092E
+handler 025 at $00E0107A
+handler 026 at $00E0107A
+handler 027 at $00E0107A
+handler 028 at $00E008DA
+handler 029 at $00E0107A
+handler 030 at $00E0107A
+handler 031 at $00E0107A
+handler 032 at $00000000
+
+Let's try setting up the illegal instruction vector for a stubulated jaguar...
+*/
+/* SET32(jaguar_mainRam, 0x08, 0x00E008DE);
+ SET32(jaguar_mainRam, 0x0C, 0x00E008E2);
+ SET32(jaguar_mainRam, 0x10, 0x00E008E6); // <-- Should be here (it is)...
+ SET32(jaguar_mainRam, 0x14, 0x00E008EA);//*/
+
+ // Try setting the vector to say, $1000 and putting an instruction there that loops forever:
+ // This kludge works! Yeah!
+ SET32(jaguar_mainRam, 0x10, 0x00001000);
+ SET16(jaguar_mainRam, 0x1000, 0x60FE); // Here: bra Here
+ }
+ else if (stricmp(ext, ".abs") == 0)
+ {
+ // File extension ".ABS": Atari linker output file with header (w/o is useless to us here)
+
+/*
+ABS Format sleuthing (LBUGDEMO.ABS):
+
+000000 60 1B 00 00 05 0C 00 04 62 C0 00 00 04 28 00 00
+000010 12 A6 00 00 00 00 00 80 20 00 FF FF 00 80 25 0C
+000020 00 00 40 00
+
+DRI-format file detected...
+Text segment size = 0x0000050c bytes
+Data segment size = 0x000462c0 bytes
+BSS Segment size = 0x00000428 bytes
+Symbol Table size = 0x000012a6 bytes
+Absolute Address for text segment = 0x00802000
+Absolute Address for data segment = 0x0080250c
+Absolute Address for BSS segment = 0x00004000
+
+(CRZDEMO.ABS):
+000000 01 50 00 03 00 00 00 00 00 03 83 10 00 00 05 3b
+000010 00 1c 00 03 00 00 01 07 00 00 1d d0 00 03 64 98
+000020 00 06 8b 80 00 80 20 00 00 80 20 00 00 80 3d d0
+
+000030 2e 74 78 74 00 00 00 00 00 80 20 00 00 80 20 00 .txt (+36 bytes)
+000040 00 00 1d d0 00 00 00 a8 00 00 00 00 00 00 00 00
+000050 00 00 00 00 00 00 00 20
+000058 2e 64 74 61 00 00 00 00 00 80 3d d0 00 80 3d d0 .dta (+36 bytes)
+000068 00 03 64 98 00 00 1e 78 00 00 00 00 00 00 00 00
+000078 00 00 00 00 00 00 00 40
+000080 2e 62 73 73 00 00 00 00 00 00 50 00 00 00 50 00 .bss (+36 bytes)
+000090 00 06 8b 80 00 03 83 10 00 00 00 00 00 00 00 00
+0000a0 00 00 00 00 00 00 00 80
+
+Header size is $A8 bytes...
+
+BSD/COFF format file detected...
+3 sections specified
+Symbol Table offset = 230160 ($00038310)
+Symbol Table contains 1339 symbol entries ($0000053B)
+The additional header size is 28 bytes ($001C)
+Magic Number for RUN_HDR = 0x00000107
+Text Segment Size = 7632 ($00001DD0)
+Data Segment Size = 222360 ($00036498)
+BSS Segment Size = 428928 ($00068B80)
+Starting Address for executable = 0x00802000
+Start of Text Segment = 0x00802000
+Start of Data Segment = 0x00803dd0
+*/
+ if (jaguar_mainRom[0] == 0x60 && jaguar_mainRom[1] == 0x1B)
{
- WriteLog("VJ: Could not find valid ROM in directory \"%s\"...\nAborting!\n", path);
- log_done();
- exit(0);
+ uint32 loadAddress = GET32(jaguar_mainRom, 0x16), //runAddress = GET32(jaguar_mainRom, 0x2A),
+ codeSize = GET32(jaguar_mainRom, 0x02) + GET32(jaguar_mainRom, 0x06);
+ WriteLog("GUI: Setting up homebrew (ABS-1)... Run address: %08X, length: %08X\n", loadAddress, codeSize);
+
+ if (loadAddress < 0x800000)
+ memcpy(jaguar_mainRam + loadAddress, jaguar_mainRom + 0x24, codeSize);
+ else
+ {
+ for(int i=codeSize-1; i>=0; i--)
+ jaguar_mainRom[(loadAddress - 0x800000) + i] = jaguar_mainRom[i + 0x24];
+/* memcpy(jaguar_mainRam, jaguar_mainRom + 0x24, codeSize);
+ memset(jaguar_mainRom, 0xFF, 0x600000);
+ memcpy(jaguar_mainRom + (loadAddress - 0x800000), jaguar_mainRam, codeSize);
+ memset(jaguar_mainRam, 0x00, 0x400000);*/
+ }
+
+ jaguarRunAddress = loadAddress;
}
+ else if (jaguar_mainRom[0] == 0x01 && jaguar_mainRom[1] == 0x50)
+ {
+ uint32 loadAddress = GET32(jaguar_mainRom, 0x28), runAddress = GET32(jaguar_mainRom, 0x24),
+ codeSize = GET32(jaguar_mainRom, 0x18) + GET32(jaguar_mainRom, 0x1C);
+ WriteLog("GUI: Setting up homebrew (ABS-2)... Run address: %08X, length: %08X\n", runAddress, codeSize);
- romSize = JaguarLoadROM(mem, newPath);
-*/
- if (romSize == 0)
+ if (loadAddress < 0x800000)
+ memcpy(jaguar_mainRam + loadAddress, jaguar_mainRom + 0xA8, codeSize);
+ else
+ {
+ for(int i=codeSize-1; i>=0; i--)
+ jaguar_mainRom[(loadAddress - 0x800000) + i] = jaguar_mainRom[i + 0xA8];
+/* memcpy(jaguar_mainRam, jaguar_mainRom + 0xA8, codeSize);
+ memset(jaguar_mainRom, 0xFF, 0x600000);
+ memcpy(jaguar_mainRom + (loadAddress - 0x800000), jaguar_mainRam, codeSize);
+ memset(jaguar_mainRam, 0x00, 0x400000);*/
+ }
+
+ jaguarRunAddress = runAddress;
+ }
+ else
{
-// WriteLog("VJ: Could not load ROM from file \"%s\"...\nAborting!\n", newPath);
- WriteLog("VJ: Could not load ROM from file \"%s\"...\nAborting!\n", path);
- log_done();
- exit(0);
+ WriteLog("GUI: Couldn't find correct ABS format: %02X %02X\n", jaguar_mainRom[0], jaguar_mainRom[1]);
+ return false;
}
}
+ else if (stricmp(ext, ".jag") == 0)
+ {
+ // File extension ".JAG": Atari server file with header
+//NOTE: The bytes 'JAGR' should also be at position $1C...
+// Also, there's *always* a $601A header at position $00...
+ if (jaguar_mainRom[0] == 0x60 && jaguar_mainRom[1] == 0x1A)
+ {
+ uint32 loadAddress = GET32(jaguar_mainRom, 0x22), runAddress = GET32(jaguar_mainRom, 0x2A);
+//This is not always right! Especially when converted via bin2jag1!!!
+//We should have access to the length of the furshlumiger file that was loaded anyway!
+//Now, we do! ;-)
+// uint32 progLength = GET32(jaguar_mainRom, 0x02);
+//jaguarRomSize
+//jaguarRunAddress
+// WriteLog("Jaguar: Setting up PD ROM... Run address: %08X, length: %08X\n", runAddress, progLength);
+// memcpy(jaguar_mainRam + loadAddress, jaguar_mainRom + 0x2E, progLength);
+ WriteLog("GUI: Setting up homebrew (JAG)... Run address: %08X, length: %08X\n", runAddress, jaguarRomSize - 0x2E);
+ memcpy(jaguar_mainRam + loadAddress, jaguar_mainRom + 0x2E, jaguarRomSize - 0x2E);
+// SET32(jaguar_mainRam, 4, runAddress);
+ jaguarRunAddress = runAddress;
+ }
+ else
+ return false;
+ }
+ // .J64 (Jaguar cartridge ROM image) is implied by the FileList object...
- jaguar_mainRom_crc32 = crc32_calcCheckSum(jaguar_mainRom, romSize);
- WriteLog("CRC: %08X\n", (unsigned int)jaguar_mainRom_crc32);
- eeprom_init();
+ return true;
}
//