]> Shamusworld >> Repos - virtualjaguar/blobdiff - src/gui.cpp
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[virtualjaguar] / src / gui.cpp
index db683ab9c0c5b8f19c7121fe0b05e40f5c9a4e59..c9621175297bfdf7a7238b70e32a8de6e311a75b 100644 (file)
 // by James L. Hammons
 //
 
-#include <string.h>
+#include <dirent.h>
+#include <SDL.h>
+#include <string>
+#include <vector>
+#include <algorithm>
+#include <ctype.h>                                                             // For toupper()
 #include "types.h"
+#include "settings.h"
 #include "tom.h"
+#include "video.h"
 #include "font1.h"
+#include "crc32.h"
+#include "zlib.h"
+#include "unzip.h"
 #include "gui.h"
 
+using namespace std;                                                           // For STL stuff
+
+// Private function prototypes
+
+class Window;                                                                          // Forward declaration...
+
+void DrawTransparentBitmap(int16 * screen, uint32 x, uint32 y, uint16 * bitmap, uint8 * alpha = NULL);
+void DrawStringTrans(int16 * screen, uint32 x, uint32 y, uint16 color, uint8 opacity, const char * text, ...);
+void DrawStringOpaque(int16 * screen, uint32 x, uint32 y, uint16 color1, uint16 color2, const char * text, ...);
+Window * LoadROM(void);
+Window * ResetJaguar(void);
+Window * RunEmu(void);
+Window * Quit(void);
+Window * About(void);
+Window * MiscOptions(void);
+
+int gzfilelength(gzFile gd);
+
+// External variables
+
+extern uint8 * jaguar_mainRam;
+extern uint8 * jaguar_bootRom;
+extern uint8 * jaguar_mainRom;
+
+// Local global variables
+
+int mouseX, mouseY;
+
+uint16 mousePic[] = {
+       6, 8,
+
+       0x03E0,0x0000,0x0000,0x0000,0x0000,0x0000,              // +
+       0x0300,0x03E0,0x0000,0x0000,0x0000,0x0000,              // @+
+       0x0300,0x03E0,0x03E0,0x0000,0x0000,0x0000,              // @++
+       0x0300,0x0300,0x03E0,0x03E0,0x0000,0x0000,              // @@++
+       0x0300,0x0300,0x03E0,0x03E0,0x03E0,0x0000,              // @@+++
+       0x0300,0x0300,0x0300,0x03E0,0x03E0,0x03E0,              // @@@+++
+       0x0300,0x0300,0x0300,0x0000,0x0000,0x0000,              // @@@
+       0x0300,0x0000,0x0000,0x0000,0x0000,0x0000               // @
+/*
+       0xFFFF,0x0000,0x0000,0x0000,0x0000,0x0000,              // +
+       0xE318,0xFFFF,0x0000,0x0000,0x0000,0x0000,              // @+
+       0xE318,0xFFFF,0xFFFF,0x0000,0x0000,0x0000,              // @++
+       0xE318,0xE318,0xFFFF,0xFFFF,0x0000,0x0000,              // @@++
+       0xE318,0xE318,0xFFFF,0xFFFF,0xFFFF,0x0000,              // @@+++
+       0xE318,0xE318,0xE318,0xFFFF,0xFFFF,0xFFFF,              // @@@+++
+       0xE318,0xE318,0xE318,0x0000,0x0000,0x0000,              // @@@
+       0xE318,0x0000,0x0000,0x0000,0x0000,0x0000               // @
+*/
+};
+// 1 111 00 11 100 1 1100 -> F39C
+// 1 100 00 10 000 1 0000 -> C210
+// 1 110 00 11 000 1 1000 -> E318
+// 0 000 00 11 111 0 0000 -> 03E0
+// 0 000 00 11 000 0 0000 -> 0300
+
+uint16 closeBox[] = {
+       7, 7,
+
+       0x0000,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x0000,               //  +++++
+       0x4B5E,0xFFFF,0x0000,0x0000,0x0000,0xFFFF,0x0217,               // +@   @.
+       0x4B5E,0x0000,0xFFFF,0x0000,0xFFFF,0x0000,0x0217,               // + @ @ .
+       0x4B5E,0x0000,0x0000,0xFFFF,0x0000,0x0000,0x0217,               // +  @  .
+       0x4B5E,0x0000,0xFFFF,0x0000,0xFFFF,0x0000,0x0217,               // + @ @ .
+       0x4B5E,0xFFFF,0x0000,0x0000,0x0000,0xFFFF,0x0217,               // +@   @.
+       0x0000,0x0217,0x0217,0x0217,0x0217,0x0217,0x0000                //  .....
+};
+
+uint16 upArrowBox[] = {
+       8, 8,
+
+       0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,                // ++++++++
+       0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217,                // +  @@  .
+       0x4B5E,0x0000,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0x0000,0x0217,                // + @@@@ .
+       0x4B5E,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0x0217,                // +@@@@@@.
+       0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217,                // +  @@  .
+       0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217,                // +  @@  .
+       0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217,                // +  @@  .
+       0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217                 // ........
+};
+
+uint16 downArrowBox[] = {
+       8, 8,
+
+       0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,                // ++++++++
+       0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217,                // +  @@  .
+       0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217,                // +  @@  .
+       0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217,                // +  @@  .
+       0x4B5E,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0x0217,                // +@@@@@@.
+       0x4B5E,0x0000,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0x0000,0x0217,                // + @@@@ .
+       0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217,                // +  @@  .
+       0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217                 // ........
+};
+
+uint16 pushButtonUp[] = {
+       8, 8,
+
+       0x0000, 0x0C63, 0x394A, 0x494A, 0x4108, 0x2CC6, 0x0421, 0x0000, 
+       0x0C63, 0x518C, 0x48E7, 0x48C6, 0x48A5, 0x48A5, 0x3CE7, 0x0421, 
+       0x3D4A, 0x48E7, 0x48C6, 0x48C6, 0x44A5, 0x48A5, 0x48A5, 0x2CC6, 
+       0x494A, 0x48C6, 0x48C6, 0x44A5, 0x44A5, 0x44A5, 0x48A5, 0x40E7, 
+       0x4529, 0x48A5, 0x44A5, 0x44A5, 0x44A5, 0x44A5, 0x4CA5, 0x40E7, 
+       0x2CC6, 0x48A5, 0x48A5, 0x44A5, 0x44A5, 0x48A5, 0x4CA5, 0x2CC6, 
+       0x0421, 0x3CE7, 0x48A5, 0x48A5, 0x4CA5, 0x4CA5, 0x44E7, 0x0421, 
+       0x0000, 0x0421, 0x28C6, 0x40E7, 0x40E7, 0x2CC6, 0x0421, 0x0000
+};
+
+uint8 pbuAlpha[] = {
+       0xFF, 0xE4, 0xA0, 0x99, 0xA4, 0xBE, 0xF0, 0xFF, 
+       0xE3, 0x85, 0x00, 0x00, 0x00, 0x00, 0xAF, 0xF0, 
+       0x9F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xC0, 
+       0x98, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xAD, 
+       0xA3, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xAC, 
+       0xBD, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xBF, 
+       0xF1, 0xAD, 0x00, 0x00, 0x00, 0x00, 0xAC, 0xF1, 
+       0xFF, 0xF2, 0xC0, 0xAD, 0xAD, 0xC0, 0xF2, 0xFF
+};
+
+uint16 pushButtonDown[] = {
+       8, 8,
+
+       0x0000, 0x0C63, 0x4A31, 0x5631, 0x4DCE, 0x2D4A, 0x0421, 0x0000, 
+       0x0C63, 0x6AF7, 0x714A, 0x7908, 0x7908, 0x6908, 0x418C, 0x0421, 
+       0x4A31, 0x714A, 0x7508, 0x6CE7, 0x6CE7, 0x74E7, 0x68E7, 0x2929, 
+       0x5A31, 0x7908, 0x6CE7, 0x6CE7, 0x6CE7, 0x6CE7, 0x78E7, 0x3D6B, 
+       0x4DCE, 0x7908, 0x6CE7, 0x6CE7, 0x6CE7, 0x6CE7, 0x78E7, 0x416B, 
+       0x2D4A, 0x6D08, 0x74E7, 0x6CE7, 0x6CE7, 0x74E7, 0x6CE7, 0x2929, 
+       0x0842, 0x418C, 0x6CE7, 0x78E7, 0x78E7, 0x6CE7, 0x416B, 0x0842, 
+       0x0000, 0x0842, 0x2929, 0x416B, 0x416B, 0x2929, 0x0842, 0x0000
+};
+
+uint8 pbdAlpha[] = {
+       0xFF, 0xE4, 0x72, 0x68, 0x7E, 0xA7, 0xF0, 0xFF, 
+       0xE4, 0x3E, 0x00, 0x00, 0x00, 0x00, 0x93, 0xF0, 
+       0x71, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xB2, 
+       0x67, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x9A, 
+       0x7D, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x9A, 
+       0xA6, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xB1, 
+       0xEF, 0x91, 0x00, 0x00, 0x00, 0x00, 0x96, 0xEF, 
+       0xFF, 0xEF, 0xAE, 0x98, 0x97, 0xAF, 0xEF, 0xFF
+};
+
+uint16 slideSwitchUp[] = {
+       8, 16,
+
+       0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,                // ++++++++
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217                 // ........
+};
+
+uint16 slideSwitchDown[] = {
+       8, 16,
+
+       0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,                // ++++++++
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217                 // ........
+};
+
+/*uint16 [] = {
+       8, 8,
+
+       0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,                // ........
+       0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,                // ........
+       0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,                // ........
+       0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,                // ........
+       0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,                // ........
+       0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,                // ........
+       0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,                // ........
+       0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000                 // ........
+};*/
+
+char separator[] = "--------------------------------------------------------";
+
+uint16 background[1280 * 240];
+
+//
+// Case insensitive string compare function
+// Taken straight out of Thinking In C++ by Bruce Eckel. Thanks Bruce!
+//
+
+int stringCmpi(const string &s1, const string &s2)
+{
+       // Select the first element of each string:
+       string::const_iterator p1 = s1.begin(), p2 = s2.begin();
+
+       while (p1 != s1.end() && p2 != s2.end())                        // Don\92t run past the end
+       {
+               if (toupper(*p1) != toupper(*p2))                               // Compare upper-cased chars
+                       return (toupper(*p1) < toupper(*p2) ? -1 : 1);// Report which was lexically greater
+
+               p1++;
+               p2++;
+       }
+
+       // If they match up to the detected eos, say which was longer. Return 0 if the same.
+       return s2.size() - s1.size();
+}
+
+//
+// Local GUI classes
+//
+
+enum { WINDOW_CLOSE, MENU_ITEM_CHOSEN };
+
+class Element
+{
+       public:
+               Element(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0)
+                       { extents.x = x, extents.y = y, extents.w = w, extents.h = h; }
+               virtual void HandleKey(SDLKey key) = 0;
+               virtual void HandleMouseMove(uint32 x, uint32 y) = 0;
+               virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown) = 0;
+               virtual void Draw(uint32, uint32) = 0;
+               virtual void Notify(Element *) = 0;
+//Needed?              virtual ~Element() = 0;
+//We're not allocating anything in the base class, so the answer would be NO.
+               bool Inside(uint32 x, uint32 y);
+               // Class method
+               static void SetScreenAndPitch(int16 * s, uint32 p) { screenBuffer = s, pitch = p; }
+
+       protected:
+               SDL_Rect extents;
+               uint32 state;
+               // Class variables...
+               static int16 * screenBuffer;
+               static uint32 pitch;
+};
+
+int16 * Element::screenBuffer = NULL;
+uint32 Element::pitch = 0;
+
+bool Element::Inside(uint32 x, uint32 y)
+{
+       return (x >= (uint32)extents.x && x < (uint32)(extents.x + extents.w)
+               && y >= (uint32)extents.y && y < (uint32)(extents.y + extents.h) ? true : false);
+}
+
+
+class Button: public Element
+{
+       public:
+               Button(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h),
+                       activated(false), clicked(false), inside(false), fgColor(0xFFFF),
+                       bgColor(0x03E0), pic(NULL), elementToTell(NULL) {}
+               Button(uint32 x, uint32 y, uint32 w, uint32 h, uint16 * p): Element(x, y, w, h),
+                       activated(false), clicked(false), inside(false), fgColor(0xFFFF),
+                       bgColor(0x03E0), pic(p), elementToTell(NULL) {}
+               Button(uint32 x, uint32 y, uint16 * p): Element(x, y, 0, 0),
+                       activated(false), clicked(false), inside(false), fgColor(0xFFFF),
+                       bgColor(0x03E0), pic(p), elementToTell(NULL)
+                       { if (pic) extents.w = pic[0], extents.h = pic[1]; }
+               Button(uint32 x, uint32 y, uint32 w, uint32 h, string s): Element(x, y, w, h),
+                       activated(false), clicked(false), inside(false), fgColor(0xFFFF),
+                       bgColor(0x03E0), pic(NULL), text(s), elementToTell(NULL) {}
+               Button(uint32 x, uint32 y, string s): Element(x, y, 0, 8),
+                       activated(false), clicked(false), inside(false), fgColor(0xFFFF),
+                       bgColor(0x03E0), pic(NULL), text(s), elementToTell(NULL)
+                       { extents.w = s.length() * 8; }
+               virtual void HandleKey(SDLKey key) {}
+               virtual void HandleMouseMove(uint32 x, uint32 y);
+               virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown);
+               virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0);
+               virtual void Notify(Element *) {}
+               bool ButtonClicked(void) { return activated; }
+               void SetNotificationElement(Element * e) { elementToTell = e; }
+
+       protected:
+               bool activated, clicked, inside;
+               uint16 fgColor, bgColor;
+               uint16 * pic;
+               string text;
+               Element * elementToTell;
+};
+
+void Button::HandleMouseMove(uint32 x, uint32 y)
+{
+       inside = Inside(x, y);
+}
+
+void Button::HandleMouseButton(uint32 x, uint32 y, bool mouseDown)
+{
+       if (inside)
+       {
+               if (mouseDown)
+                       clicked = true;
+
+               if (clicked && !mouseDown)
+               {
+                       clicked = false, activated = true;
+
+                       // Send a message that we're activated (if there's someone to tell, that is)
+                       if (elementToTell)
+                               elementToTell->Notify(this);
+               }
+       }
+       else
+               clicked = activated = false;
+}
+
+void Button::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
+{
+       uint32 addr = (extents.x + offsetX) + ((extents.y + offsetY) * pitch);
+
+       for(uint32 y=0; y<extents.h; y++)
+       {
+               for(uint32 x=0; x<extents.w; x++)
+               {
+                       // Doesn't clip in y axis! !!! FIX !!!
+                       if (extents.x + x < pitch)
+                               screenBuffer[addr + x + (y * pitch)] 
+                                       = (clicked && inside ? fgColor : (inside ? 0x43F0 : bgColor));
+               }
+       }
+
+       if (pic != NULL)
+               DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, pic);
+
+       if (text.length() > 0)
+               DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY, false, "%s", text.c_str());
+}
+
+
+class PushButton: public Element
+{
+// How to handle?
+// Save state externally?
+
+       public:
+//             PushButton(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h),
+//                     activated(false), clicked(false), inside(false), fgColor(0xFFFF),
+//                     bgColor(0x03E0), pic(NULL), elementToTell(NULL) {}
+               PushButton(uint32 x, uint32 y, bool * st, string s): Element(x, y, 8, 8), state(st),
+                       inside(false), text(s) { if (st == NULL) state = &internalState; }
+/*             Button(uint32 x, uint32 y, uint32 w, uint32 h, uint16 * p): Element(x, y, w, h),
+                       activated(false), clicked(false), inside(false), fgColor(0xFFFF),
+                       bgColor(0x03E0), pic(p), elementToTell(NULL) {}
+               Button(uint32 x, uint32 y, uint16 * p): Element(x, y, 0, 0),
+                       activated(false), clicked(false), inside(false), fgColor(0xFFFF),
+                       bgColor(0x03E0), pic(p), elementToTell(NULL)
+                       { if (pic) extents.w = pic[0], extents.h = pic[1]; }
+               Button(uint32 x, uint32 y, uint32 w, uint32 h, string s): Element(x, y, w, h),
+                       activated(false), clicked(false), inside(false), fgColor(0xFFFF),
+                       bgColor(0x03E0), pic(NULL), text(s), elementToTell(NULL) {}
+               PushButton(uint32 x, uint32 y, string s): Element(x, y, 0, 8),
+                       activated(false), clicked(false), inside(false), fgColor(0xFFFF),
+                       bgColor(0x03E0), pic(NULL), text(s), elementToTell(NULL)
+                       { extents.w = s.length() * 8; }*/
+               virtual void HandleKey(SDLKey key) {}
+               virtual void HandleMouseMove(uint32 x, uint32 y);
+               virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown);
+               virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0);
+               virtual void Notify(Element *) {}
+//             bool ButtonClicked(void) { return activated; }
+//             void SetNotificationElement(Element * e) { elementToTell = e; }
+
+       protected:
+               bool * state;
+               bool inside;
+//             bool activated, clicked, inside;
+//             uint16 fgColor, bgColor;
+//             uint16 * pic;
+               string text;
+//             Element * elementToTell;
+               bool internalState;
+};
+
+void PushButton::HandleMouseMove(uint32 x, uint32 y)
+{
+       inside = Inside(x, y);
+}
+
+void PushButton::HandleMouseButton(uint32 x, uint32 y, bool mouseDown)
+{
+       if (inside && mouseDown)
+       {
+/*             if (mouseDown)
+                       clicked = true;
+
+               if (clicked && !mouseDown)
+               {
+                       clicked = false, activated = true;
+
+                       // Send a message that we're activated (if there's someone to tell, that is)
+                       if (elementToTell)
+                               elementToTell->Notify(this);
+               }*/
+               *state = !(*state);
+       }
+//     else
+//             clicked = activated = false;
+}
+
+void PushButton::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
+{
+/*     uint32 addr = (extents.x + offsetX) + ((extents.y + offsetY) * pitch);
+
+       for(uint32 y=0; y<extents.h; y++)
+       {
+               for(uint32 x=0; x<extents.w; x++)
+               {
+                       // Doesn't clip in y axis! !!! FIX !!!
+                       if (extents.x + x < pitch)
+                               screenBuffer[addr + x + (y * pitch)] 
+                                       = (clicked && inside ? fgColor : (inside ? 0x43F0 : bgColor));
+               }
+       }*/
+
+//     DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, (*state ? pushButtonDown : pushButtonUp));
+       DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, (*state ? pushButtonDown : pushButtonUp), (*state ? pbdAlpha : pbuAlpha));
+       if (text.length() > 0)
+               DrawString(screenBuffer, extents.x + offsetX + 12, extents.y + offsetY, false, "%s", text.c_str());
+}
+
+
+class SlideSwitch: public Element
+{
+// How to handle?
+// Save state externally?
+
+       public:
+               SlideSwitch(uint32 x, uint32 y, bool * st, string s1, string s2): Element(x, y, 8, 16), state(st),
+                       inside(false), text1(s1), text2(s2) {}
+               virtual void HandleKey(SDLKey key) {}
+               virtual void HandleMouseMove(uint32 x, uint32 y);
+               virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown);
+               virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0);
+               virtual void Notify(Element *) {}
+//             bool ButtonClicked(void) { return activated; }
+//             void SetNotificationElement(Element * e) { elementToTell = e; }
+
+       protected:
+               bool * state;
+               bool inside;
+//             bool activated, clicked, inside;
+//             uint16 fgColor, bgColor;
+//             uint16 * pic;
+               string text1, text2;
+//             Element * elementToTell;
+};
+
+void SlideSwitch::HandleMouseMove(uint32 x, uint32 y)
+{
+       inside = Inside(x, y);
+}
+
+void SlideSwitch::HandleMouseButton(uint32 x, uint32 y, bool mouseDown)
+{
+       if (inside && mouseDown)
+       {
+/*             if (mouseDown)
+                       clicked = true;
+
+               if (clicked && !mouseDown)
+               {
+                       clicked = false, activated = true;
+
+                       // Send a message that we're activated (if there's someone to tell, that is)
+                       if (elementToTell)
+                               elementToTell->Notify(this);
+               }*/
+               *state = !(*state);
+       }
+//     else
+//             clicked = activated = false;
+}
+
+void SlideSwitch::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
+{
+       DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, (*state ? slideSwitchDown : slideSwitchUp));
+       if (text1.length() > 0)
+               DrawString(screenBuffer, extents.x + offsetX + 12, extents.y + offsetY, false, "%s", text1.c_str());
+       if (text2.length() > 0)
+               DrawString(screenBuffer, extents.x + offsetX + 12, extents.y + offsetY + 8, false, "%s", text2.c_str());
+}
+
+
+class Window: public Element
+{
+       public:
+/*             Window(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h),
+                       fgColor(0x4FF0), bgColor(0xFE10)
+                       { close = new Button(w - 8, 1, closeBox); list.push_back(close); }*/
+               Window(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0,
+                       void (* f)(Element *) = NULL): Element(x, y, w, h),
+                       /*clicked(false), inside(false),*/ fgColor(0x4FF0), bgColor(0x1E10),
+                       handler(f)
+                       { close = new Button(w - 8, 1, closeBox); list.push_back(close);
+                         close->SetNotificationElement(this); }
+               virtual ~Window();
+               virtual void HandleKey(SDLKey key);
+               virtual void HandleMouseMove(uint32 x, uint32 y);
+               virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown);
+               virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0);
+               virtual void Notify(Element * e);
+               void AddElement(Element * e);
+//             bool WindowActive(void) { return true; }//return !close->ButtonClicked(); }
+
+       protected:
+//             bool clicked, inside;
+               uint16 fgColor, bgColor;
+               void (* handler)(Element *);
+               Button * close;
+//We have to use a list of Element *pointers* because we can't make a list that will hold
+//all the different object types in the same list...
+               vector<Element *> list;
+};
+
+Window::~Window()
+{
+       for(uint32 i=0; i<list.size(); i++)
+               if (list[i])
+                       delete list[i];
+}
+
+void Window::HandleKey(SDLKey key)
+{
+       if (key == SDLK_ESCAPE)
+       {
+               SDL_Event event;
+               event.type = SDL_USEREVENT, event.user.code = WINDOW_CLOSE;
+               SDL_PushEvent(&event);
+       }
+
+       // Handle the items this window contains...
+       for(uint32 i=0; i<list.size(); i++)
+               // Make coords relative to upper right corner of this window...
+               list[i]->HandleKey(key);
+}
+
+void Window::HandleMouseMove(uint32 x, uint32 y)
+{
+       // Handle the items this window contains...
+       for(uint32 i=0; i<list.size(); i++)
+               // Make coords relative to upper right corner of this window...
+               list[i]->HandleMouseMove(x - extents.x, y - extents.y);
+}
+
+void Window::HandleMouseButton(uint32 x, uint32 y, bool mouseDown)
+{
+       // Handle the items this window contains...
+       for(uint32 i=0; i<list.size(); i++)
+               // Make coords relative to upper right corner of this window...
+               list[i]->HandleMouseButton(x - extents.x, y - extents.y, mouseDown);
+}
+
+void Window::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
+{
+       uint32 addr = (extents.x + offsetX) + ((extents.y + offsetY) * pitch);
+
+       for(uint32 y=0; y<extents.h; y++)
+       {
+               for(uint32 x=0; x<extents.w; x++)
+               {
+                       // Doesn't clip in y axis! !!! FIX !!!
+                       if (extents.x + x < pitch)
+                               screenBuffer[addr + x + (y * pitch)] = bgColor;
+               }
+       }
+
+       // Handle the items this window contains...
+       for(uint32 i=0; i<list.size(); i++)
+               list[i]->Draw(extents.x, extents.y);
+}
+
+void Window::AddElement(Element * e)
+{
+       list.push_back(e);
+}
+
+void Window::Notify(Element * e)
+{
+       if (e == close)
+       {
+               SDL_Event event;
+               event.type = SDL_USEREVENT, event.user.code = WINDOW_CLOSE;
+               SDL_PushEvent(&event);
+       }
+}
+
+
+class Text: public Element
+{
+       public:
+               Text(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h),
+                       fgColor(0x4FF0), bgColor(0xFE10) {}
+               Text(uint32 x, uint32 y, string s): Element(x, y, 0, 0),
+                       fgColor(0x4FF0), bgColor(0xFE10), text(s) {}
+               virtual void HandleKey(SDLKey key) {}
+               virtual void HandleMouseMove(uint32 x, uint32 y) {}
+               virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown) {}
+               virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0);
+               virtual void Notify(Element *) {}
+
+       protected:
+               uint16 fgColor, bgColor;
+               string text;
+};
+
+void Text::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
+{
+       if (text.length() > 0)
+               DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY, false, "%s", text.c_str());
+}
+
+
+class ListBox: public Element
+//class ListBox: public Window
+{
+       public:
+//             ListBox(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h),
+               ListBox(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0);//: Window(x, y, w, h),
+//             windowPtr(0), cursor(0), limit(0), charWidth((w / 8) - 1), charHeight(h / 8),
+//             elementToTell(NULL), upArrow(w - 8, 0, upArrowBox),
+//             downArrow(w - 8, h - 8, downArrowBox), upArrow2(w - 8, h - 16, upArrowBox) {}
+               virtual void HandleKey(SDLKey key);
+               virtual void HandleMouseMove(uint32 x, uint32 y);
+               virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown);
+               virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0);
+               virtual void Notify(Element * e);
+               void SetNotificationElement(Element * e) { elementToTell = e; }
+               void AddItem(string s);
+               string GetSelectedItem(void);
+
+       protected:
+               bool thumbClicked;
+               uint32 windowPtr, cursor, limit;
+               uint32 charWidth, charHeight;                           // Box width/height in characters
+               Element * elementToTell;
+               Button upArrow, downArrow, upArrow2;
+               vector<string> item;
+
+       private:
+               uint32 yRelativePoint;
+};
+
+ListBox::ListBox(uint32 x, uint32 y, uint32 w, uint32 h): Element(x, y, w, h),
+       thumbClicked(false), windowPtr(0), cursor(0), limit(0), charWidth((w / 8) - 1),
+       charHeight(h / 8), elementToTell(NULL), upArrow(w - 8, 0, upArrowBox),
+       downArrow(w - 8, h - 8, downArrowBox), upArrow2(w - 8, h - 16, upArrowBox)
+{
+       upArrow.SetNotificationElement(this);
+       downArrow.SetNotificationElement(this);
+       upArrow2.SetNotificationElement(this);
+       extents.w -= 8;                                                                 // Make room for scrollbar...
+}
+
+void ListBox::HandleKey(SDLKey key)
+{
+       if (key == SDLK_DOWN)
+       {
+               if (cursor != limit - 1)        // Cursor is within its window
+                       cursor++;
+               else                                            // Otherwise, scroll the window...
+               {
+                       if (cursor + windowPtr != item.size() - 1)
+                               windowPtr++;
+               }
+       }
+       else if (key == SDLK_UP)
+       {
+               if (cursor != 0)
+                       cursor--;
+               else
+               {
+                       if (windowPtr != 0)
+                               windowPtr--;
+               }
+       }
+       else if (key == SDLK_PAGEDOWN)
+       {
+               if (cursor != limit - 1)
+                       cursor = limit - 1;
+               else
+               {
+                       windowPtr += limit;
+                       if (windowPtr > item.size() - limit)
+                               windowPtr = item.size() - limit;
+               }
+       }
+       else if (key == SDLK_PAGEUP)
+       {
+               if (cursor != 0)
+                       cursor = 0;
+               else
+               {
+                       if (windowPtr < limit)
+                               windowPtr = 0;
+                       else
+                               windowPtr -= limit;
+               }
+       }
+       else if (key >= SDLK_a && key <= SDLK_z)
+       {
+               // Advance cursor to filename with first letter pressed...
+               uint8 which = (key - SDLK_a) + 65;      // Convert key to A-Z char
+
+               for(uint32 i=0; i<item.size(); i++)
+               {
+                       if ((item[i][0] & 0xDF) == which)
+                       {
+                               cursor = i - windowPtr;
+                               if (i > windowPtr + limit - 1)
+                                       windowPtr = i - limit + 1, cursor = limit - 1;
+                               if (i < windowPtr)
+                                       windowPtr = i, cursor = 0;
+                               break;
+                       }
+               }
+       }
+}
+
+void ListBox::HandleMouseMove(uint32 x, uint32 y)
+{
+       upArrow.HandleMouseMove(x - extents.x, y - extents.y);
+       downArrow.HandleMouseMove(x - extents.x, y - extents.y);
+       upArrow2.HandleMouseMove(x - extents.x, y - extents.y);
+
+       if (thumbClicked)
+       {
+               uint32 sbHeight = extents.h - 24,
+                       thumb = (uint32)(((float)limit / (float)item.size()) * (float)sbHeight);
+
+//yRelativePoint is the spot on the thumb where we clicked...
+               int32 newThumbStart = y - yRelativePoint;
+
+               if (newThumbStart < 0)
+                       newThumbStart = 0;
+
+               if ((uint32)newThumbStart > sbHeight - thumb)
+                       newThumbStart = sbHeight - thumb;
+
+               windowPtr = (uint32)(((float)newThumbStart / (float)sbHeight) * (float)item.size());
+//Check for cursor bounds as well... Or do we need to???
+//Actually, we don't...!
+       }
+}
+
+void ListBox::HandleMouseButton(uint32 x, uint32 y, bool mouseDown)
+{
+       if (Inside(x, y) && mouseDown)
+       {
+               // Why do we have to do this??? (- extents.y?)
+               // I guess it's because only the Window class has offsetting implemented...
+               cursor = (y - extents.y) / 8;
+       }
+
+       // Check for a hit on the scrollbar...
+       if (x > (uint32)(extents.x + extents.w) && x <= (uint32)(extents.x + extents.w + 8)
+               && y > (uint32)(extents.y + 8) && y <= (uint32)(extents.y + extents.h - 16))
+       {
+               if (mouseDown)
+               {
+// This shiaut should be calculated in AddItem(), not here... (or in Draw() for that matter)
+                       uint32 sbHeight = extents.h - 24,
+                               thumb = (uint32)(((float)limit / (float)item.size()) * (float)sbHeight),
+                               thumbStart = (uint32)(((float)windowPtr / (float)item.size()) * (float)sbHeight);
+
+                       // Did we hit the thumb?
+                       if (y >= (extents.y + 8 + thumbStart) && y < (extents.y + 8 + thumbStart + thumb))
+                               thumbClicked = true, yRelativePoint = y - thumbStart;
+               }
+               else
+                       thumbClicked = false;
+       }
+
+       upArrow.HandleMouseButton(x - extents.x, y - extents.y, mouseDown);
+       downArrow.HandleMouseButton(x - extents.x, y - extents.y, mouseDown);
+       upArrow2.HandleMouseButton(x - extents.x, y - extents.y, mouseDown);
+}
+
+void ListBox::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
+{
+       for(uint32 i=0; i<limit; i++)
+       {
+               // Strip off the extension
+               // (extension stripping should be an option, not default!)
+               string s(item[windowPtr + i], 0, item[windowPtr + i].length() - 4);
+               DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY + i*8,
+                       (cursor == i ? true : false), "%-*.*s", charWidth, charWidth, s.c_str());
+       }
+
+       upArrow.Draw(extents.x + offsetX, extents.y + offsetY);
+       downArrow.Draw(extents.x + offsetX, extents.y + offsetY);
+       upArrow2.Draw(extents.x + offsetX, extents.y + offsetY);
+
+       uint32 sbHeight = extents.h - 24,
+               thumb = (uint32)(((float)limit / (float)item.size()) * (float)sbHeight),
+               thumbStart = (uint32)(((float)windowPtr / (float)item.size()) * (float)sbHeight);
+
+       for(uint32 y=extents.y+offsetY+8; y<extents.y+offsetY+extents.h-16; y++)
+       {
+//             for(uint32 x=extents.x+offsetX+extents.w-8; x<extents.x+offsetX+extents.w; x++)
+               for(uint32 x=extents.x+offsetX+extents.w; x<extents.x+offsetX+extents.w+8; x++)
+               {
+                       if (y >= thumbStart + (extents.y+offsetY+8) && y < thumbStart + thumb + (extents.y+offsetY+8))
+                               screenBuffer[x + (y * pitch)] = (thumbClicked ? 0x458E : 0xFFFF);
+                       else
+                               screenBuffer[x + (y * pitch)] = 0x0200;
+               }
+       }
+}
+
+void ListBox::Notify(Element * e)
+{
+       if (e == &upArrow || e == &upArrow2)
+       {
+               if (windowPtr != 0)
+               {
+                       windowPtr--;
+
+                       if (cursor < limit - 1)
+                               cursor++;
+               }
+       }
+       else if (e == &downArrow)
+       {
+               if (windowPtr < item.size() - limit)
+               {
+                       windowPtr++;
+
+                       if (cursor != 0)
+                               cursor--;
+               }
+       }
+}
+
+void ListBox::AddItem(string s)
+{
+       // Do a simple insertion sort
+       bool inserted = false;
+
+       for(vector<string>::iterator i=item.begin(); i<item.end(); i++)
+       {
+               if (stringCmpi(s, *i) == -1)
+               {
+                       item.insert(i, s);
+                       inserted = true;
+                       break;
+               }
+       }
+
+       if (!inserted)
+               item.push_back(s);
+
+       limit = (item.size() > charHeight ? charHeight : item.size());
+}
+
+string ListBox::GetSelectedItem(void)
+{
+       return item[windowPtr + cursor];
+}
+
+
+class FileList: public Window
+{
+       public:
+               FileList(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0);
+               virtual ~FileList() {}
+               virtual void HandleKey(SDLKey key);
+               virtual void HandleMouseMove(uint32 x, uint32 y) { Window::HandleMouseMove(x, y); }
+               virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown) { Window::HandleMouseButton(x, y, mouseDown); }
+               virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0) { Window::Draw(offsetX, offsetY); }
+               virtual void Notify(Element * e);
+
+       protected:
+               ListBox * files;
+               Button * load;
+};
+
+//Need 4 buttons, one scrollbar...
+FileList::FileList(uint32 x, uint32 y, uint32 w, uint32 h): Window(x, y, w, h)
+{
+       files = new ListBox(8, 8, w - 16, h - 32);
+       AddElement(files);
+       load = new Button(8, h - 16, " Load ");
+       AddElement(load);
+       load->SetNotificationElement(this);
+
+       DIR * dp = opendir(vjs.ROMPath);
+       dirent * de;
+
+       while ((de = readdir(dp)) != NULL)
+       {
+               char * ext = strrchr(de->d_name, '.');
+
+               if (ext != NULL)
+                       if (stricmp(ext, ".zip") == 0 || stricmp(ext, ".j64") == 0
+                               || stricmp(ext, ".abs") == 0 || stricmp(ext, ".jag") == 0
+                               || stricmp(ext, ".rom") == 0)
+                               files->AddItem(string(de->d_name));
+       }
+
+       closedir(dp);
+}
+
+void FileList::HandleKey(SDLKey key)
+{
+       if (key == SDLK_RETURN)
+               Notify(load);
+       else
+               Window::HandleKey(key);
+}
+
+void FileList::Notify(Element * e)
+{
+       if (e == load)
+       {
+               char filename[MAX_PATH];
+               strcpy(filename, vjs.ROMPath);
+
+               if (strlen(filename) > 0)
+                       if (filename[strlen(filename) - 1] != '/')
+                               strcat(filename, "/");
+
+               strcat(filename, files->GetSelectedItem().c_str());
+
+//             uint32 romSize = JaguarLoadROM(jaguar_mainRom, filename);
+//             JaguarLoadCart(jaguar_mainRom, filename);
+               if (JaguarLoadFile(filename))
+               {
+                       SDL_Event event;
+                       event.type = SDL_USEREVENT, event.user.code = WINDOW_CLOSE;
+                       SDL_PushEvent(&event);
+
+                       event.type = SDL_USEREVENT, event.user.code = MENU_ITEM_CHOSEN;
+                       event.user.data1 = (void *)ResetJaguar;
+               SDL_PushEvent(&event);
+               }
+               else
+               {
+                       SDL_Event event;
+                       event.type = SDL_USEREVENT, event.user.code = WINDOW_CLOSE;
+                       SDL_PushEvent(&event);
+
+                       // Handle the error, but don't run...
+                       // Tell the user that we couldn't run their file for some reason... !!! FIX !!!
+               }
+       }
+       else
+               Window::Notify(e);
+}
+
+
+struct NameAction
+{
+       string name;
+       Window * (* action)(void);
+       SDLKey hotKey;
+
+       NameAction(string n, Window * (* a)(void) = NULL, SDLKey k = SDLK_UNKNOWN): name(n),
+               action(a), hotKey(k) {}
+};
+
+
+class MenuItems
+{
+       public:
+               MenuItems(): charLength(0) {}
+               bool Inside(uint32 x, uint32 y)
+               { return (x >= (uint32)extents.x && x < (uint32)(extents.x + extents.w)
+               && y >= (uint32)extents.y && y < (uint32)(extents.y + extents.h) ? true : false); }
+
+               string title;
+               vector<NameAction> item;
+               uint32 charLength;
+               SDL_Rect extents;
+};
+
+class Menu: public Element
+{
+       public:
+               Menu(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 8,
+                       uint16 fgc = 0x1CFF, uint16 bgc = 0x000F, uint16 fgch = 0x421F,
+                       uint16 bgch = 0x1CFF): Element(x, y, w, h), activated(false), clicked(false),
+                       inside(0), insidePopup(0), fgColor(fgc), bgColor(bgc), fgColorHL(fgch),
+                       bgColorHL(bgch), menuChosen(-1), menuItemChosen(-1) {}
+               virtual void HandleKey(SDLKey key);
+               virtual void HandleMouseMove(uint32 x, uint32 y);
+               virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown);
+               virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0);
+               virtual void Notify(Element *) {}
+               void Add(MenuItems mi);
+
+       protected:
+               bool activated, clicked;
+               uint32 inside, insidePopup;
+               uint16 fgColor, bgColor, fgColorHL, bgColorHL;
+               int menuChosen, menuItemChosen;
+
+       private:
+               vector<MenuItems> itemList;
+};
+
+void Menu::HandleKey(SDLKey key)
+{
+       for(uint32 i=0; i<itemList.size(); i++)
+       {
+               for(uint32 j=0; j<itemList[i].item.size(); j++)
+               {
+                       if (itemList[i].item[j].hotKey == key)
+                       {
+                               SDL_Event event;
+                               event.type = SDL_USEREVENT;
+                               event.user.code = MENU_ITEM_CHOSEN;
+                               event.user.data1 = (void *)itemList[i].item[j].action;
+                       SDL_PushEvent(&event);
+
+                               clicked = false, menuChosen = menuItemChosen = -1;
+                               break;
+                       }
+               }
+       }
+}
+
+void Menu::HandleMouseMove(uint32 x, uint32 y)
+{
+       inside = insidePopup = 0;
+
+       if (Inside(x, y))
+       {
+               // Find out *where* we are inside the menu bar
+               uint32 xpos = extents.x;
+
+               for(uint32 i=0; i<itemList.size(); i++)
+               {
+                       uint32 width = (itemList[i].title.length() + 2) * 8;
+
+                       if (x >= xpos && x < xpos + width)
+                       {
+                               inside = i + 1;
+                               menuChosen = i;
+                               break;
+                       }
+
+                       xpos += width;
+               }
+       }
+
+       if (!Inside(x, y) && !clicked)
+       {
+               menuChosen = -1;
+       }
+
+       if (itemList[menuChosen].Inside(x, y) && clicked)
+       {
+               insidePopup = ((y - itemList[menuChosen].extents.y) / 8) + 1;
+               menuItemChosen = insidePopup - 1;
+       }
+}
+
+void Menu::HandleMouseButton(uint32 x, uint32 y, bool mouseDown)
+{
+       if (!clicked)
+       {
+               if (mouseDown)
+               {
+                       if (inside)
+                               clicked = true;
+                       else
+                               menuChosen = -1;                                        // clicked is already false...!
+               }
+       }
+       else                                                                                    // clicked == true
+       {
+               if (insidePopup && !mouseDown)                          // I.e., mouse-button-up
+               {
+                       activated = true;
+                       if (itemList[menuChosen].item[menuItemChosen].action != NULL)
+                       {
+//                             itemList[menuChosen].item[menuItemChosen].action();
+                               SDL_Event event;
+                               event.type = SDL_USEREVENT;
+                               event.user.code = MENU_ITEM_CHOSEN;
+                               event.user.data1 = (void *)itemList[menuChosen].item[menuItemChosen].action;
+                           SDL_PushEvent(&event);
+
+                               clicked = false, menuChosen = menuItemChosen = -1;
+
+/*                             SDL_Event event;
+                               while (SDL_PollEvent(&event));          // Flush the event queue...
+                               event.type = SDL_MOUSEMOTION;
+                               int mx, my;
+                               SDL_GetMouseState(&mx, &my);
+                               event.motion.x = mx, event.motion.y = my;
+                           SDL_PushEvent(&event);                              // & update mouse position...!
+*/                     }
+               }
+
+               if (!inside && !insidePopup && mouseDown)
+                       clicked = false, menuChosen = menuItemChosen = -1;
+       }
+}
+
+void Menu::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
+{
+       uint32 xpos = extents.x + offsetX;
+
+       for(uint32 i=0; i<itemList.size(); i++)
+       {
+               uint16 color1 = fgColor, color2 = bgColor;
+               if (inside == (i + 1) || (menuChosen != -1 && (uint32)menuChosen == i))
+                       color1 = fgColorHL, color2 = bgColorHL;
+
+               DrawStringOpaque(screenBuffer, xpos, extents.y + offsetY, color1, color2,
+                       " %s ", itemList[i].title.c_str());
+               xpos += (itemList[i].title.length() + 2) * 8;
+       }
+
+       // Draw sub menu (but only if active)
+       if (clicked)
+       {
+               uint32 ypos = extents.y + 9;
+
+               for(uint32 i=0; i<itemList[menuChosen].item.size(); i++)
+               {
+                       uint16 color1 = fgColor, color2 = bgColor;
+
+                       if (insidePopup == i + 1)
+                               color1 = fgColorHL, color2 = bgColorHL, menuItemChosen = i;
+
+                       if (itemList[menuChosen].item[i].name.length() > 0)
+                               DrawStringOpaque(screenBuffer, itemList[menuChosen].extents.x, ypos,
+                                       color1, color2, " %-*.*s ", itemList[menuChosen].charLength,
+                                       itemList[menuChosen].charLength, itemList[menuChosen].item[i].name.c_str());
+                       else
+                               DrawStringOpaque(screenBuffer, itemList[menuChosen].extents.x, ypos,
+                                       fgColor, bgColor, "%.*s", itemList[menuChosen].charLength + 2, separator);
+
+                       ypos += 8;
+               }
+       }
+}
+
+void Menu::Add(MenuItems mi)
+{
+       for(uint32 i=0; i<mi.item.size(); i++)
+               if (mi.item[i].name.length() > mi.charLength)
+                       mi.charLength = mi.item[i].name.length();
+
+       // Set extents here as well...
+       mi.extents.x = extents.x + extents.w, mi.extents.y = extents.y + 9;
+       mi.extents.w = (mi.charLength + 2) * 8, mi.extents.h = mi.item.size() * 8;
+
+       itemList.push_back(mi);
+       extents.w += (mi.title.length() + 2) * 8;
+}
+
+
+//Do we even *need* this?
+class RootWindow: public Window
+{
+       public:
+               RootWindow(Menu * m, Window * w = NULL): menu(m), window(w) {}
+//Do we even need to care about this crap?
+//                     { extents.x = extents.y = 0, extents.w = 320, extents.h = 240; }
+               virtual void HandleKey(SDLKey key) {}
+               virtual void HandleMouseMove(uint32 x, uint32 y) {}
+               virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown) {}
+               virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0) {}
+               virtual void Notify(Element *) {}
+
+       private:
+               Menu * menu;
+               Window * window;
+               int16 * rootImage[1280 * 240 * 2];
+};
+
+
+
+//
+// GUI stuff--it's not crunchy, it's GUI! ;-)
+//
+
 void InitGUI(void)
 {
+       SDL_ShowCursor(SDL_DISABLE);
+       SDL_GetMouseState(&mouseX, &mouseY);
 }
 
-void GUIDone(void)
-{
+void GUIDone(void)
+{
+}
+
+//
+// Draw text at the given x/y coordinates. Can invert text as well.
+//
+void DrawString(int16 * screen, uint32 x, uint32 y, bool invert, const char * text, ...)
+{
+       char string[4096];
+       va_list arg;
+
+       va_start(arg, text);
+       vsprintf(string, text, arg);
+       va_end(arg);
+
+       uint32 pitch = GetSDLScreenPitch() / 2;                 // Returns pitch in bytes but we need words...
+       uint32 length = strlen(string), address = x + (y * pitch);
+
+       for(uint32 i=0; i<length; i++)
+       {
+               uint32 fontAddr = (uint32)string[i] * 64;
+
+               for(uint32 yy=0; yy<8; yy++)
+               {
+                       for(uint32 xx=0; xx<8; xx++)
+                       {
+                               if ((font1[fontAddr] && !invert) || (!font1[fontAddr] && invert))
+                                       *(screen + address + xx + (yy * pitch)) = 0xFE00;
+                               fontAddr++;
+                       }
+               }
+
+               address += 8;
+       }
+}
+
+//
+// Draw text at the given x/y coordinates, using FG/BG colors.
+//
+void DrawStringOpaque(int16 * screen, uint32 x, uint32 y, uint16 color1, uint16 color2, const char * text, ...)
+{
+       char string[4096];
+       va_list arg;
+
+       va_start(arg, text);
+       vsprintf(string, text, arg);
+       va_end(arg);
+
+       uint32 pitch = GetSDLScreenPitch() / 2;                 // Returns pitch in bytes but we need words...
+       uint32 length = strlen(string), address = x + (y * pitch);
+
+       for(uint32 i=0; i<length; i++)
+       {
+               uint32 fontAddr = (uint32)string[i] * 64;
+
+               for(uint32 yy=0; yy<8; yy++)
+               {
+                       for(uint32 xx=0; xx<8; xx++)
+                       {
+                               *(screen + address + xx + (yy * pitch)) = (font1[fontAddr] ? color1 : color2);
+                               fontAddr++;
+                       }
+               }
+
+               address += 8;
+       }
 }
 
-void DrawText(int16 * screen, uint32 x, uint32 y, bool invert, const char * text, ...)
+//
+// Draw text at the given x/y coordinates with transparency (0 is fully opaque, 32 is fully transparent).
+//
+void DrawStringTrans(int16 * screen, uint32 x, uint32 y, uint16 color, uint8 trans, const char * text, ...)
 {
        char string[4096];
        va_list arg;
@@ -28,7 +1307,7 @@ void DrawText(int16 * screen, uint32 x, uint32 y, bool invert, const char * text
        vsprintf(string, text, arg);
        va_end(arg);
 
-       uint32 pitch = TOMGetSDLScreenPitch() / 2;              // Returns pitch in bytes but we need words...
+       uint32 pitch = GetSDLScreenPitch() / 2;                 // Returns pitch in bytes but we need words...
        uint32 length = strlen(string), address = x + (y * pitch);
 
        for(uint32 i=0; i<length; i++)
@@ -39,8 +1318,31 @@ void DrawText(int16 * screen, uint32 x, uint32 y, bool invert, const char * text
                {
                        for(uint32 xx=0; xx<8; xx++)
                        {
-                               if ((font1[fontAddr] && !invert) || (!font1[fontAddr] && invert))
-                                       *(screen + address + xx + (yy * pitch)) = 0xFE00;
+                               if (font1[fontAddr])
+                               {
+                                       uint16 existingColor = *(screen + address + xx + (yy * pitch));
+
+                                       uint8 eRed = (existingColor >> 10) & 0x1F,
+                                               eGreen = (existingColor >> 5) & 0x1F,
+                                               eBlue = existingColor & 0x1F,
+//This could be done ahead of time, instead of on each pixel...
+                                               nRed = (color >> 10) & 0x1F,
+                                               nGreen = (color >> 5) & 0x1F,
+                                               nBlue = color & 0x1F;
+
+//This could be sped up by using a table of 5 + 5 + 5 bits (32 levels transparency -> 32768 entries)
+//Here we've modified it to have 33 levels of transparency (could have any # we want!)
+//because dividing by 32 is faster than dividing by 31...!
+                                       uint8 invTrans = 32 - trans;
+                                       uint16 bRed = (eRed * trans + nRed * invTrans) / 32;
+                                       uint16 bGreen = (eGreen * trans + nGreen * invTrans) / 32;
+                                       uint16 bBlue = (eBlue * trans + nBlue * invTrans) / 32;
+
+                                       uint16 blendedColor = (bRed << 10) | (bGreen << 5) | bBlue;
+
+                                       *(screen + address + xx + (yy * pitch)) = blendedColor;
+                               }
+
                                fontAddr++;
                        }
                }
@@ -48,3 +1350,847 @@ void DrawText(int16 * screen, uint32 x, uint32 y, bool invert, const char * text
                address += 8;
        }
 }
+
+//
+// GUI Main loop
+//
+bool GUIMain(void)
+{
+// Need to set things up so that it loads and runs a file if given on the command line. !!! FIX !!!
+       extern int16 * backbuffer;
+       bool done = false;
+       SDL_Event event;
+       Window * mainWindow = NULL;
+
+       // Set up the GUI classes...
+       Element::SetScreenAndPitch(backbuffer, GetSDLScreenPitch() / 2);
+
+       Menu mainMenu;
+       MenuItems mi;
+       mi.title = "File";
+       mi.item.push_back(NameAction("Load...", LoadROM, SDLK_l));
+       mi.item.push_back(NameAction("Reset", ResetJaguar));
+       mi.item.push_back(NameAction("Run", RunEmu, SDLK_ESCAPE));
+       mi.item.push_back(NameAction(""));
+       mi.item.push_back(NameAction("Quit", Quit, SDLK_q));
+       mainMenu.Add(mi);
+       mi.title = "Settings";
+       mi.item.clear();
+       mi.item.push_back(NameAction("Video..."));
+       mi.item.push_back(NameAction("Audio..."));
+       mi.item.push_back(NameAction("Misc...", MiscOptions, SDLK_m));
+       mainMenu.Add(mi);
+       mi.title = "Info";
+       mi.item.clear();
+       mi.item.push_back(NameAction("About...", About));
+       mainMenu.Add(mi);
+
+       bool showMouse = true;
+
+//This is crappy!!! !!! FIX !!!
+       jaguar_reset();
+
+       // Set up our background save...
+       memset(background, 0x11, tom_getVideoModeWidth() * 240 * 2);
+
+       while (!done)
+       {
+               while (SDL_PollEvent(&event))
+               {
+                       if (event.type == SDL_USEREVENT)
+                       {
+                               if (event.user.code == WINDOW_CLOSE)
+                               {
+                                       delete mainWindow;
+                                       mainWindow = NULL;
+                               }
+                               else if (event.user.code == MENU_ITEM_CHOSEN)
+                               {
+                                       // Confused? Let me enlighten... What we're doing here is casting
+                                       // data1 as a pointer to a function which returns a Window pointer and
+                                       // which takes no parameters (the "(Window *(*)(void))" part), then
+                                       // derefencing it (the "*" in front of that) in order to call the
+                                       // function that it points to. Clear as mud? Yeah, I hate function
+                                       // pointers too, but what else are you gonna do?
+                                       mainWindow = (*(Window *(*)(void))event.user.data1)();
+
+                                       while (SDL_PollEvent(&event));  // Flush the event queue...
+                                       event.type = SDL_MOUSEMOTION;
+                                       int mx, my;
+                                       SDL_GetMouseState(&mx, &my);
+                                       event.motion.x = mx, event.motion.y = my;
+                                   SDL_PushEvent(&event);                      // & update mouse position...!
+
+                                       mouseX = mx, mouseY = my;               // This prevents "mouse flash"...
+                                       if (vjs.useOpenGL)
+                                               mouseX /= 2, mouseY /= 2;
+                               }
+                       }
+                       else if (event.type == SDL_ACTIVEEVENT)
+                       {
+                               if (event.active.state == SDL_APPMOUSEFOCUS)
+                                       showMouse = (event.active.gain ? true : false);
+                       }
+                       else if (event.type == SDL_KEYDOWN)
+                       {
+                               if (mainWindow)
+                                       mainWindow->HandleKey(event.key.keysym.sym);
+                               else
+                                       mainMenu.HandleKey(event.key.keysym.sym);
+                       }
+                       else if (event.type == SDL_MOUSEMOTION)
+                       {
+                               mouseX = event.motion.x, mouseY = event.motion.y;
+
+                               if (vjs.useOpenGL)
+                                       mouseX /= 2, mouseY /= 2;
+
+                               if (mainWindow)
+                                       mainWindow->HandleMouseMove(mouseX, mouseY);
+                               else
+                                       mainMenu.HandleMouseMove(mouseX, mouseY);
+                       }
+                       else if (event.type == SDL_MOUSEBUTTONDOWN)
+                       {
+                               uint32 mx = event.button.x, my = event.button.y;
+
+                               if (vjs.useOpenGL)
+                                       mx /= 2, my /= 2;
+
+                               if (mainWindow)
+                                       mainWindow->HandleMouseButton(mx, my, true);
+                               else
+                                       mainMenu.HandleMouseButton(mx, my, true);
+                       }
+                       else if (event.type == SDL_MOUSEBUTTONUP)
+                       {
+                               uint32 mx = event.button.x, my = event.button.y;
+
+                               if (vjs.useOpenGL)
+                                       mx /= 2, my /= 2;
+
+                               if (mainWindow)
+                                       mainWindow->HandleMouseButton(mx, my, false);
+                               else
+                                       mainMenu.HandleMouseButton(mx, my, false);
+                       }
+
+                       // Draw the GUI...
+// The way we do things here is kinda stupid (redrawing the screen every frame), but
+// it's simple. Perhaps there may be a reason down the road to be more selective with
+// our clearing, but for now, this will suffice.
+//                     memset(backbuffer, 0x11, tom_getVideoModeWidth() * 240 * 2);
+                       memcpy(backbuffer, background, tom_getVideoModeWidth() * 240 * 2);
+
+                       mainMenu.Draw();
+                       if (mainWindow)
+                               mainWindow->Draw();
+
+                       if (showMouse)
+                               DrawTransparentBitmap(backbuffer, mouseX, mouseY, mousePic);
+
+                       RenderBackbuffer();
+               }
+       }
+
+       return true;
+}
+
+//
+// GUI "action" functions
+//
+Window * LoadROM(void)
+{
+       FileList * fileList = new FileList(8, 16, 304, 216);
+
+       return (Window *)fileList;
+}
+
+Window * ResetJaguar(void)
+{
+       jaguar_reset();
+       return RunEmu();
+}
+
+bool debounceRunKey = true;
+Window * RunEmu(void)
+{
+//This is crappy... !!! FIX !!!
+       extern int16 * backbuffer;
+       extern bool finished, showGUI;
+
+       uint32 nFrame = 0, nFrameskip = 0;
+       uint32 totalFrames = 0;
+       finished = false;
+       bool showMessage = true;
+       uint32 showMsgFrames = 120;
+       uint8 transparency = 0;
+       // Pass a message to the "joystick" code to debounce the ESC key...
+       debounceRunKey = true;
+
+       uint32 cartType = 2;
+       if (jaguarRomSize == 0x200000)
+               cartType = 0;
+       else if (jaguarRomSize == 0x400000)
+               cartType = 1;
+
+       char * cartTypeName[3] = { "2M Cartridge", "4M Cartridge", "Homebrew" };
+
+       while (!finished)
+       {
+               // Set up new backbuffer with new pixels and data
+               JaguarExecute(backbuffer, true);
+               totalFrames++;
+//WriteLog("Frame #%u...\n", totalFrames);
+//extern bool doDSPDis;
+//if (totalFrames == 373)
+//     doDSPDis = true;
+
+//This sucks... !!! FIX !!!
+               joystick_exec();
+               if (finished)
+                       break;
+
+               // Some QnD GUI stuff here...
+               if (showGUI)
+               {
+                       extern uint32 gpu_pc, dsp_pc;
+                       DrawString(backbuffer, 8, 8, false, "GPU PC: %08X", gpu_pc);
+                       DrawString(backbuffer, 8, 16, false, "DSP PC: %08X", dsp_pc);
+               }
+
+               if (showMessage)
+               {
+                       DrawStringTrans(backbuffer, 8, 24*8, 0xFF0F, transparency, "Running...");
+                       DrawStringTrans(backbuffer, 8, 26*8, 0x3FE3, transparency, "%s, run address: %06X", cartTypeName[cartType], jaguarRunAddress);
+                       DrawStringTrans(backbuffer, 8, 27*8, 0x3FE3, transparency, "CRC: %08X", jaguar_mainRom_crc32);
+
+                       if (showMsgFrames == 0)
+                       {                       
+                               transparency++;
+
+                               if (transparency == 33)
+{
+                                       showMessage = false;
+/*extern bool doGPUDis;
+doGPUDis = true;//*/
+}
+
+                       }
+                       else
+                               showMsgFrames--;
+               }
+
+               // Simple frameskip
+               if (nFrame == nFrameskip)
+               {
+                       RenderBackbuffer();
+                       nFrame = 0;
+               }
+               else
+                       nFrame++;
+       }
+
+       // Reset the pitch, since it may have been changed in-game...
+       Element::SetScreenAndPitch(backbuffer, GetSDLScreenPitch() / 2);
+
+       // Save the background for the GUI...
+//     memcpy(background, backbuffer, tom_getVideoModeWidth() * 240 * 2);
+       // In this case, we squash the color to monochrome, then force it to blue + green...
+       for(uint32 i=0; i<tom_getVideoModeWidth() * 240; i++)
+       {
+               uint16 word = backbuffer[i];
+               uint8 r = (word >> 10) & 0x1F, g = (word >> 5) & 0x1F, b = word & 0x1F;
+               word = ((r + g + b) / 3) & 0x001F;
+               word = (word << 5) | word;
+               background[i] = word;
+       }
+
+       return NULL;
+}
+
+Window * Quit(void)
+{
+//This is crap. We need some REAL exit code, instead of this psuedo crap... !!! FIX !!!
+       WriteLog("GUI: Quitting due to user request.\n");
+
+//     log_done();
+       jaguar_done();
+       version_done();
+       memory_done();
+       VideoDone();                                                                    // Free SDL components last...!
+       log_done();     
+
+       exit(0);
+
+       return NULL;                                                                    // We never get here...
+}
+
+Window * About(void)
+{
+       Window * window = new Window(8, 16, 304, 160);
+       window->AddElement(new Text(8, 8, "Virtual Jaguar 1.0.7"));
+       window->AddElement(new Text(8, 24, "Coders:"));
+       window->AddElement(new Text(16, 32, "Niels Wagenaar (nwagenaar)"));
+       window->AddElement(new Text(16, 40, "Carwin Jones (Caz)"));
+       window->AddElement(new Text(16, 48, "James L. Hammons (shamus)"));
+       window->AddElement(new Text(16, 56, "Adam Green"));
+
+       return window;
+}
+
+Window * MiscOptions(void)
+{
+       Window * window = new Window(8, 16, 304, 160);
+       window->AddElement(new PushButton(8, 8, &vjs.useJaguarBIOS, "BIOS"));
+       window->AddElement(new SlideSwitch(8, 20, &vjs.hardwareTypeNTSC, "PAL", "NTSC"));
+       window->AddElement(new PushButton(8, 40, &vjs.DSPEnabled, "DSP"));
+       window->AddElement(new SlideSwitch(16, 52, &vjs.usePipelinedDSP, "Original", "Pipelined"));
+       window->AddElement(new SlideSwitch(8, 72, (bool *)&vjs.glFilter, "Sharp", "Blurry"));
+
+// Missing:
+// * BIOS path
+// * ROM path
+// * EEPROM path
+// * joystick
+// * joystick port
+// * OpenGL?
+// * GL Filter type
+// * Window/fullscreen
+
+       return window;
+}
+
+
+//
+// Draw "picture"
+// Uses zero as transparent color
+// Can also use an optional alpha channel
+//
+void DrawTransparentBitmap(int16 * screen, uint32 x, uint32 y, uint16 * bitmap, uint8 * alpha/*=NULL*/)
+{
+       uint16 width = bitmap[0], height = bitmap[1];
+       bitmap += 2;
+
+       uint32 pitch = GetSDLScreenPitch() / 2;                 // Returns pitch in bytes but we need words...
+       uint32 address = x + (y * pitch);
+
+       for(int yy=0; yy<height; yy++)
+       {
+               for(int xx=0; xx<width; xx++)
+               {
+                       if (alpha == NULL)
+                       {
+                               if (*bitmap && x + xx < pitch)                  // NOTE: Still doesn't clip the Y val...
+                                       *(screen + address + xx + (yy * pitch)) = *bitmap;
+                       }
+                       else
+                       {
+                               uint8 trans = *alpha;
+                               uint16 color = *bitmap;
+                               uint16 existingColor = *(screen + address + xx + (yy * pitch));
+
+                               uint8 eRed = (existingColor >> 10) & 0x1F,
+                                       eGreen = (existingColor >> 5) & 0x1F,
+                                       eBlue = existingColor & 0x1F,
+
+                                       nRed = (color >> 10) & 0x1F,
+                                       nGreen = (color >> 5) & 0x1F,
+                                       nBlue = color & 0x1F;
+
+                               uint8 invTrans = 255 - trans;
+                               uint16 bRed = (eRed * trans + nRed * invTrans) / 255;
+                               uint16 bGreen = (eGreen * trans + nGreen * invTrans) / 255;
+                               uint16 bBlue = (eBlue * trans + nBlue * invTrans) / 255;
+
+                               uint16 blendedColor = (bRed << 10) | (bGreen << 5) | bBlue;
+
+                               *(screen + address + xx + (yy * pitch)) = blendedColor;
+
+                               alpha++;
+                       }
+
+                       bitmap++;
+               }
+       }
+}
+
+//
+// Very very crude GUI file selector
+//
+/*bool UserSelectFile(char * path, char * filename)
+{
+//Testing...
+GUIMain();
+       
+       extern int16 * backbuffer;
+       vector<string> fileList;
+
+       // Read in the candidate files from the directory pointed to by "path"
+
+       DIR * dp = opendir(path);
+       dirent * de;
+
+       while ((de = readdir(dp)) != NULL)
+       {
+               char * ext = strrchr(de->d_name, '.');
+
+               if (ext != NULL)
+                       if (stricmp(ext, ".zip") == 0 || stricmp(ext, ".jag") == 0)
+                               fileList.push_back(string(de->d_name));
+       }
+
+       closedir(dp);
+
+       if (fileList.size() == 0)                                               // Any files found?
+               return false;                                                           // Nope. Bail!
+
+       // Main GUI selection loop
+
+       uint32 cursor = 0, startFile = 0;
+
+       if (fileList.size() > 1)        // Only go GUI if more than one possibility!
+       {
+               sort(fileList.begin(), fileList.end());
+
+               bool done = false;
+               uint32 limit = (fileList.size() > 30 ? 30 : fileList.size());
+               SDL_Event event;
+
+               // Ensure that the GUI is drawn before any user input...
+               event.type = SDL_USEREVENT;
+               SDL_PushEvent(&event);
+
+               while (!done)
+               {
+                       while (SDL_PollEvent(&event))
+                       {
+                               if (event.type == SDL_KEYDOWN)
+                               {
+                                       SDLKey key = event.key.keysym.sym;
+
+                                       if (key == SDLK_DOWN)
+                                       {
+                                               if (cursor != limit - 1)        // Cursor is within its window
+                                                       cursor++;
+                                               else                                            // Otherwise, scroll the window...
+                                               {
+                                                       if (cursor + startFile != fileList.size() - 1)
+                                                               startFile++;
+                                               }
+                                       }
+                                       if (key == SDLK_UP)
+                                       {
+                                               if (cursor != 0)
+                                                       cursor--;
+                                               else
+                                               {
+                                                       if (startFile != 0)
+                                                               startFile--;
+                                               }
+                                       }
+                                       if (key == SDLK_PAGEDOWN)
+                                       {
+                                               if (cursor != limit - 1)
+                                                       cursor = limit - 1;
+                                               else
+                                               {
+                                                       startFile += limit;
+                                                       if (startFile > fileList.size() - limit)
+                                                               startFile = fileList.size() - limit;
+                                               }
+                                       }
+                                       if (key == SDLK_PAGEUP)
+                                       {
+                                               if (cursor != 0)
+                                                       cursor = 0;
+                                               else
+                                               {
+                                                       if (startFile < limit)
+                                                               startFile = 0;
+                                                       else
+                                                               startFile -= limit;
+                                               }
+                                       }
+                                       if (key == SDLK_RETURN)
+                                               done = true;
+                                       if (key == SDLK_ESCAPE)
+                                       {
+                                               WriteLog("GUI: Aborting VJ by user request.\n");
+                                               return false;                                           // Bail out!
+                                       }
+                                       if (key >= SDLK_a && key <= SDLK_z)
+                                       {
+                                               // Advance cursor to filename with first letter pressed...
+                                               uint8 which = (key - SDLK_a) + 65;      // Convert key to A-Z char
+
+                                               for(uint32 i=0; i<fileList.size(); i++)
+                                               {
+                                                       if ((fileList[i][0] & 0xDF) == which)
+                                                       {
+                                                               cursor = i - startFile;
+                                                               if (i > startFile + limit - 1)
+                                                                       startFile = i - limit + 1,
+                                                                       cursor = limit - 1;
+                                                               if (i < startFile)
+                                                                       startFile = i,
+                                                                       cursor = 0;
+                                                               break;
+                                                       }
+                                               }
+                                       }
+                               }
+                               else if (event.type == SDL_MOUSEMOTION)
+                               {
+                                       mouseX = event.motion.x, mouseY = event.motion.y;
+                                       if (vjs.useOpenGL)
+                                               mouseX /= 2, mouseY /= 2;
+                               }
+                               else if (event.type == SDL_MOUSEBUTTONDOWN)
+                               {
+                                       uint32 mx = event.button.x, my = event.button.y;
+                                       if (vjs.useOpenGL)
+                                               mx /= 2, my /= 2;
+                                       cursor = my / 8;
+                               }
+
+                               // Draw the GUI...
+//                             memset(backbuffer, 0x11, tom_getVideoModeWidth() * tom_getVideoModeHeight() * 2);
+                               memset(backbuffer, 0x11, tom_getVideoModeWidth() * 240 * 2);
+
+                               for(uint32 i=0; i<limit; i++)
+                               {
+                                       // Clip our strings to guarantee that they fit on the screen...
+                                       // (and strip off the extension too)
+                                       string s(fileList[startFile + i], 0, fileList[startFile + i].length() - 4);
+                                       if (s.length() > 38)
+                                               s[38] = 0;
+                                       DrawString(backbuffer, 0, i*8, (cursor == i ? true : false), " %s ", s.c_str());
+                               }
+
+                               DrawTransparentBitmap(backbuffer, mouseX, mouseY, mousePic);
+
+                               RenderBackbuffer();
+                       }
+               }
+       }
+
+       strcpy(filename, path);
+
+       if (strlen(path) > 0)
+               if (path[strlen(path) - 1] != '/')
+                       strcat(filename, "/");
+
+       strcat(filename, fileList[startFile + cursor].c_str());
+
+       return true;
+}*/
+
+//
+// Generic ROM loading
+//
+uint32 JaguarLoadROM(uint8 * rom, char * path)
+{
+// We really should have some kind of sanity checking for the ROM size here to prevent
+// a buffer overflow... !!! FIX !!!
+       uint32 romSize = 0;
+
+       char * ext = strrchr(path, '.');
+       if (ext != NULL)
+       {
+               WriteLog("VJ: Loading \"%s\"...", path);
+
+               if (stricmp(ext, ".zip") == 0)
+               {
+                       // Handle ZIP file loading here...
+                       WriteLog("(ZIPped)...");
+
+                       if (load_zipped_file(0, 0, path, NULL, &rom, &romSize) == -1)
+                       {
+                               WriteLog("Failed!\n");
+                               return 0;
+                       }
+               }
+               else
+               {
+/*                     FILE * fp = fopen(path, "rb");
+
+                       if (fp == NULL)
+                       {
+                               WriteLog("Failed!\n");
+                               return 0;
+                       }
+
+                       fseek(fp, 0, SEEK_END);
+                       romSize = ftell(fp);
+                       fseek(fp, 0, SEEK_SET);
+                       fread(rom, 1, romSize, fp);
+                       fclose(fp);*/
+
+                       gzFile fp = gzopen(path, "rb");
+
+                       if (fp == NULL)
+                       {
+                               WriteLog("Failed!\n");
+                               return 0;
+                       }
+
+                       romSize = gzfilelength(fp);
+                       gzseek(fp, 0, SEEK_SET);
+                       gzread(fp, rom, romSize);
+                       gzclose(fp);
+               }
+
+               WriteLog("OK (%i bytes)\n", romSize);
+       }
+
+       return romSize;
+}
+
+//
+// Jaguar file loading
+//
+//void JaguarLoadCart(uint8 * mem, char * path)
+bool JaguarLoadFile(char * path)
+{
+//     jaguarRomSize = JaguarLoadROM(mem, path);
+       jaguarRomSize = JaguarLoadROM(jaguar_mainRom, path);
+
+/*//This is not *nix friendly for some reason...
+//             if (!UserSelectFile(path, newPath))
+       if (!UserSelectFile((strlen(path) == 0 ? (char *)"." : path), newPath))
+       {
+               WriteLog("VJ: Could not find valid ROM in directory \"%s\"...\nAborting!\n", path);
+               log_done();
+               exit(0);
+       }*/
+
+       if (jaguarRomSize == 0)
+       {
+//                     WriteLog("VJ: Could not load ROM from file \"%s\"...\nAborting!\n", newPath);
+               WriteLog("GUI: Could not load ROM from file \"%s\"...\nAborting load!\n", path);
+// Need to do something else here, like throw up an error dialog instead of aborting. !!! FIX !!!
+//             log_done();
+//             exit(0);
+               return false;                                                           // This is a start...
+       }
+
+       jaguar_mainRom_crc32 = crc32_calcCheckSum(jaguar_mainRom, jaguarRomSize);
+       WriteLog("CRC: %08X\n", (unsigned int)jaguar_mainRom_crc32);
+       eeprom_init();
+
+       jaguarRunAddress = 0x802000;
+
+       char * ext = strrchr(path, '.');                                // Get the file's extension for non-cartridge checking
+
+//NOTE: Should fix JaguarLoadROM() to replace .zip with what's *in* the zip (.abs, .j64, etc.)
+       if (stricmp(ext, ".rom") == 0)
+       {
+               // File extension ".ROM": Alpine image that loads/runs at $802000
+               WriteLog("GUI: Setting up homebrew (ROM)... Run address: 00802000, length: %08X\n", jaguarRomSize);
+
+               for(int i=jaguarRomSize-1; i>=0; i--)
+                       jaguar_mainRom[0x2000 + i] = jaguar_mainRom[i];
+
+               memset(jaguar_mainRom, 0xFF, 0x2000);
+/*             memcpy(jaguar_mainRam, jaguar_mainRom, jaguarRomSize);
+               memset(jaguar_mainRom, 0xFF, 0x600000);
+               memcpy(jaguar_mainRom + 0x2000, jaguar_mainRam, jaguarRomSize);
+               memset(jaguar_mainRam, 0x00, 0x400000);*/
+
+/*
+handler 001 at $00E00008
+handler 002 at $00E008DE
+handler 003 at $00E008E2
+handler 004 at $00E008E6
+handler 005 at $00E008EA
+handler 006 at $00E008EE
+handler 007 at $00E008F2
+handler 008 at $00E0054A
+handler 009 at $00E008FA
+handler 010 at $00000000
+handler 011 at $00000000
+handler 012 at $00E008FE
+handler 013 at $00E00902
+handler 014 at $00E00906
+handler 015 at $00E0090A
+handler 016 at $00E0090E
+handler 017 at $00E00912
+handler 018 at $00E00916
+handler 019 at $00E0091A
+handler 020 at $00E0091E
+handler 021 at $00E00922
+handler 022 at $00E00926
+handler 023 at $00E0092A
+handler 024 at $00E0092E
+handler 025 at $00E0107A
+handler 026 at $00E0107A
+handler 027 at $00E0107A
+handler 028 at $00E008DA
+handler 029 at $00E0107A
+handler 030 at $00E0107A
+handler 031 at $00E0107A
+handler 032 at $00000000
+
+Let's try setting up the illegal instruction vector for a stubulated jaguar...
+*/
+/*             SET32(jaguar_mainRam, 0x08, 0x00E008DE);
+               SET32(jaguar_mainRam, 0x0C, 0x00E008E2);
+               SET32(jaguar_mainRam, 0x10, 0x00E008E6);        // <-- Should be here (it is)...
+               SET32(jaguar_mainRam, 0x14, 0x00E008EA);//*/
+
+               // Try setting the vector to say, $1000 and putting an instruction there that loops forever:
+               // This kludge works! Yeah!
+               SET32(jaguar_mainRam, 0x10, 0x00001000);
+               SET16(jaguar_mainRam, 0x1000, 0x60FE);          // Here: bra Here
+       }
+       else if (stricmp(ext, ".abs") == 0)
+       {
+               // File extension ".ABS": Atari linker output file with header (w/o is useless to us here)
+
+/*
+ABS Format sleuthing (LBUGDEMO.ABS):
+
+000000  60 1B 00 00 05 0C 00 04 62 C0 00 00 04 28 00 00
+000010  12 A6 00 00 00 00 00 80 20 00 FF FF 00 80 25 0C
+000020  00 00 40 00
+
+DRI-format file detected...
+Text segment size = 0x0000050c bytes
+Data segment size = 0x000462c0 bytes
+BSS Segment size = 0x00000428 bytes
+Symbol Table size = 0x000012a6 bytes
+Absolute Address for text segment = 0x00802000
+Absolute Address for data segment = 0x0080250c
+Absolute Address for BSS segment = 0x00004000
+
+(CRZDEMO.ABS):
+000000  01 50 00 03 00 00 00 00 00 03 83 10 00 00 05 3b
+000010  00 1c 00 03 00 00 01 07 00 00 1d d0 00 03 64 98
+000020  00 06 8b 80 00 80 20 00 00 80 20 00 00 80 3d d0
+
+000030  2e 74 78 74 00 00 00 00 00 80 20 00 00 80 20 00 .txt (+36 bytes)
+000040  00 00 1d d0 00 00 00 a8 00 00 00 00 00 00 00 00
+000050  00 00 00 00 00 00 00 20
+000058  2e 64 74 61 00 00 00 00 00 80 3d d0 00 80 3d d0 .dta (+36 bytes)
+000068  00 03 64 98 00 00 1e 78 00 00 00 00 00 00 00 00
+000078  00 00 00 00 00 00 00 40
+000080  2e 62 73 73 00 00 00 00 00 00 50 00 00 00 50 00 .bss (+36 bytes)
+000090  00 06 8b 80 00 03 83 10 00 00 00 00 00 00 00 00
+0000a0  00 00 00 00 00 00 00 80
+
+Header size is $A8 bytes...
+
+BSD/COFF format file detected...
+3 sections specified
+Symbol Table offset = 230160                           ($00038310)
+Symbol Table contains 1339 symbol entries      ($0000053B)
+The additional header size is 28 bytes         ($001C)
+Magic Number for RUN_HDR = 0x00000107
+Text Segment Size = 7632                                       ($00001DD0)
+Data Segment Size = 222360                                     ($00036498)
+BSS Segment Size = 428928                                      ($00068B80)
+Starting Address for executable = 0x00802000
+Start of Text Segment = 0x00802000
+Start of Data Segment = 0x00803dd0
+*/
+               if (jaguar_mainRom[0] == 0x60 && jaguar_mainRom[1] == 0x1B)
+               {
+                       uint32 loadAddress = GET32(jaguar_mainRom, 0x16), //runAddress = GET32(jaguar_mainRom, 0x2A),
+                               codeSize = GET32(jaguar_mainRom, 0x02) + GET32(jaguar_mainRom, 0x06);
+                       WriteLog("GUI: Setting up homebrew (ABS-1)... Run address: %08X, length: %08X\n", loadAddress, codeSize);
+
+                       if (loadAddress < 0x800000)
+                               memcpy(jaguar_mainRam + loadAddress, jaguar_mainRom + 0x24, codeSize);
+                       else
+                       {
+                               for(int i=codeSize-1; i>=0; i--)
+                                       jaguar_mainRom[(loadAddress - 0x800000) + i] = jaguar_mainRom[i + 0x24];
+/*                             memcpy(jaguar_mainRam, jaguar_mainRom + 0x24, codeSize);
+                               memset(jaguar_mainRom, 0xFF, 0x600000);
+                               memcpy(jaguar_mainRom + (loadAddress - 0x800000), jaguar_mainRam, codeSize);
+                               memset(jaguar_mainRam, 0x00, 0x400000);*/
+                       }
+
+                       jaguarRunAddress = loadAddress;
+               }
+               else if (jaguar_mainRom[0] == 0x01 && jaguar_mainRom[1] == 0x50)
+               {
+                       uint32 loadAddress = GET32(jaguar_mainRom, 0x28), runAddress = GET32(jaguar_mainRom, 0x24),
+                               codeSize = GET32(jaguar_mainRom, 0x18) + GET32(jaguar_mainRom, 0x1C);
+                       WriteLog("GUI: Setting up homebrew (ABS-2)... Run address: %08X, length: %08X\n", runAddress, codeSize);
+
+                       if (loadAddress < 0x800000)
+                               memcpy(jaguar_mainRam + loadAddress, jaguar_mainRom + 0xA8, codeSize);
+                       else
+                       {
+                               for(int i=codeSize-1; i>=0; i--)
+                                       jaguar_mainRom[(loadAddress - 0x800000) + i] = jaguar_mainRom[i + 0xA8];
+/*                             memcpy(jaguar_mainRam, jaguar_mainRom + 0xA8, codeSize);
+                               memset(jaguar_mainRom, 0xFF, 0x600000);
+                               memcpy(jaguar_mainRom + (loadAddress - 0x800000), jaguar_mainRam, codeSize);
+                               memset(jaguar_mainRam, 0x00, 0x400000);*/
+                       }
+
+                       jaguarRunAddress = runAddress;
+               }
+               else
+               {
+                       WriteLog("GUI: Couldn't find correct ABS format: %02X %02X\n", jaguar_mainRom[0], jaguar_mainRom[1]);
+                       return false;
+               }
+       }
+       else if (stricmp(ext, ".jag") == 0)
+       {
+               // File extension ".JAG": Atari server file with header
+//NOTE: The bytes 'JAGR' should also be at position $1C...
+//      Also, there's *always* a $601A header at position $00...
+               if (jaguar_mainRom[0] == 0x60 && jaguar_mainRom[1] == 0x1A)
+               {
+                       uint32 loadAddress = GET32(jaguar_mainRom, 0x22), runAddress = GET32(jaguar_mainRom, 0x2A);
+//This is not always right! Especially when converted via bin2jag1!!!
+//We should have access to the length of the furshlumiger file that was loaded anyway!
+//Now, we do! ;-)
+//                     uint32 progLength = GET32(jaguar_mainRom, 0x02);
+//jaguarRomSize
+//jaguarRunAddress
+//                     WriteLog("Jaguar: Setting up PD ROM... Run address: %08X, length: %08X\n", runAddress, progLength);
+//                     memcpy(jaguar_mainRam + loadAddress, jaguar_mainRom + 0x2E, progLength);
+                       WriteLog("GUI: Setting up homebrew (JAG)... Run address: %08X, length: %08X\n", runAddress, jaguarRomSize - 0x2E);
+                       memcpy(jaguar_mainRam + loadAddress, jaguar_mainRom + 0x2E, jaguarRomSize - 0x2E);
+//             SET32(jaguar_mainRam, 4, runAddress);
+                       jaguarRunAddress = runAddress;
+               }
+               else
+                       return false;
+       }
+       // .J64 (Jaguar cartridge ROM image) is implied by the FileList object...
+
+       return true;
+}
+
+//
+// Get the length of a (possibly) gzipped file
+//
+int gzfilelength(gzFile gd)
+{
+   int size = 0, length = 0;
+   unsigned char buffer[0x10000];
+
+   gzrewind(gd);
+
+   do
+   {
+      // Read in chunks until EOF
+      size = gzread(gd, buffer, 0x10000);
+
+      if (size <= 0)
+       break;
+
+      length += size;
+   }
+   while (!gzeof(gd));
+
+   gzrewind(gd);
+   return length;
+}