]> Shamusworld >> Repos - virtualjaguar/blobdiff - src/gui.cpp
File load changes
[virtualjaguar] / src / gui.cpp
index 4797e600aec57acfb661e2ab8f49cdda5e402295..c9621175297bfdf7a7238b70e32a8de6e311a75b 100644 (file)
@@ -10,6 +10,7 @@
 #include <string>
 #include <vector>
 #include <algorithm>
+#include <ctype.h>                                                             // For toupper()
 #include "types.h"
 #include "settings.h"
 #include "tom.h"
@@ -26,7 +27,7 @@ using namespace std;                                                          // For STL stuff
 
 class Window;                                                                          // Forward declaration...
 
-void DrawTransparentBitmap(int16 * screen, uint32 x, uint32 y, uint16 * bitmap);
+void DrawTransparentBitmap(int16 * screen, uint32 x, uint32 y, uint16 * bitmap, uint8 * alpha = NULL);
 void DrawStringTrans(int16 * screen, uint32 x, uint32 y, uint16 color, uint8 opacity, const char * text, ...);
 void DrawStringOpaque(int16 * screen, uint32 x, uint32 y, uint16 color1, uint16 color2, const char * text, ...);
 Window * LoadROM(void);
@@ -34,6 +35,7 @@ Window * ResetJaguar(void);
 Window * RunEmu(void);
 Window * Quit(void);
 Window * About(void);
+Window * MiscOptions(void);
 
 int gzfilelength(gzFile gd);
 
@@ -113,10 +115,136 @@ uint16 downArrowBox[] = {
        0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217                 // ........
 };
 
+uint16 pushButtonUp[] = {
+       8, 8,
+
+       0x0000, 0x0C63, 0x394A, 0x494A, 0x4108, 0x2CC6, 0x0421, 0x0000, 
+       0x0C63, 0x518C, 0x48E7, 0x48C6, 0x48A5, 0x48A5, 0x3CE7, 0x0421, 
+       0x3D4A, 0x48E7, 0x48C6, 0x48C6, 0x44A5, 0x48A5, 0x48A5, 0x2CC6, 
+       0x494A, 0x48C6, 0x48C6, 0x44A5, 0x44A5, 0x44A5, 0x48A5, 0x40E7, 
+       0x4529, 0x48A5, 0x44A5, 0x44A5, 0x44A5, 0x44A5, 0x4CA5, 0x40E7, 
+       0x2CC6, 0x48A5, 0x48A5, 0x44A5, 0x44A5, 0x48A5, 0x4CA5, 0x2CC6, 
+       0x0421, 0x3CE7, 0x48A5, 0x48A5, 0x4CA5, 0x4CA5, 0x44E7, 0x0421, 
+       0x0000, 0x0421, 0x28C6, 0x40E7, 0x40E7, 0x2CC6, 0x0421, 0x0000
+};
+
+uint8 pbuAlpha[] = {
+       0xFF, 0xE4, 0xA0, 0x99, 0xA4, 0xBE, 0xF0, 0xFF, 
+       0xE3, 0x85, 0x00, 0x00, 0x00, 0x00, 0xAF, 0xF0, 
+       0x9F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xC0, 
+       0x98, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xAD, 
+       0xA3, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xAC, 
+       0xBD, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xBF, 
+       0xF1, 0xAD, 0x00, 0x00, 0x00, 0x00, 0xAC, 0xF1, 
+       0xFF, 0xF2, 0xC0, 0xAD, 0xAD, 0xC0, 0xF2, 0xFF
+};
+
+uint16 pushButtonDown[] = {
+       8, 8,
+
+       0x0000, 0x0C63, 0x4A31, 0x5631, 0x4DCE, 0x2D4A, 0x0421, 0x0000, 
+       0x0C63, 0x6AF7, 0x714A, 0x7908, 0x7908, 0x6908, 0x418C, 0x0421, 
+       0x4A31, 0x714A, 0x7508, 0x6CE7, 0x6CE7, 0x74E7, 0x68E7, 0x2929, 
+       0x5A31, 0x7908, 0x6CE7, 0x6CE7, 0x6CE7, 0x6CE7, 0x78E7, 0x3D6B, 
+       0x4DCE, 0x7908, 0x6CE7, 0x6CE7, 0x6CE7, 0x6CE7, 0x78E7, 0x416B, 
+       0x2D4A, 0x6D08, 0x74E7, 0x6CE7, 0x6CE7, 0x74E7, 0x6CE7, 0x2929, 
+       0x0842, 0x418C, 0x6CE7, 0x78E7, 0x78E7, 0x6CE7, 0x416B, 0x0842, 
+       0x0000, 0x0842, 0x2929, 0x416B, 0x416B, 0x2929, 0x0842, 0x0000
+};
+
+uint8 pbdAlpha[] = {
+       0xFF, 0xE4, 0x72, 0x68, 0x7E, 0xA7, 0xF0, 0xFF, 
+       0xE4, 0x3E, 0x00, 0x00, 0x00, 0x00, 0x93, 0xF0, 
+       0x71, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xB2, 
+       0x67, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x9A, 
+       0x7D, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x9A, 
+       0xA6, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xB1, 
+       0xEF, 0x91, 0x00, 0x00, 0x00, 0x00, 0x96, 0xEF, 
+       0xFF, 0xEF, 0xAE, 0x98, 0x97, 0xAF, 0xEF, 0xFF
+};
+
+uint16 slideSwitchUp[] = {
+       8, 16,
+
+       0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,                // ++++++++
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217                 // ........
+};
+
+uint16 slideSwitchDown[] = {
+       8, 16,
+
+       0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,                // ++++++++
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217                 // ........
+};
+
+/*uint16 [] = {
+       8, 8,
+
+       0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,                // ........
+       0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,                // ........
+       0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,                // ........
+       0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,                // ........
+       0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,                // ........
+       0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,                // ........
+       0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,                // ........
+       0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000                 // ........
+};*/
+
 char separator[] = "--------------------------------------------------------";
 
 uint16 background[1280 * 240];
 
+//
+// Case insensitive string compare function
+// Taken straight out of Thinking In C++ by Bruce Eckel. Thanks Bruce!
+//
+
+int stringCmpi(const string &s1, const string &s2)
+{
+       // Select the first element of each string:
+       string::const_iterator p1 = s1.begin(), p2 = s2.begin();
+
+       while (p1 != s1.end() && p2 != s2.end())                        // Don\92t run past the end
+       {
+               if (toupper(*p1) != toupper(*p2))                               // Compare upper-cased chars
+                       return (toupper(*p1) < toupper(*p2) ? -1 : 1);// Report which was lexically greater
+
+               p1++;
+               p2++;
+       }
+
+       // If they match up to the detected eos, say which was longer. Return 0 if the same.
+       return s2.size() - s1.size();
+}
+
 //
 // Local GUI classes
 //
@@ -156,6 +284,7 @@ bool Element::Inside(uint32 x, uint32 y)
                && y >= (uint32)extents.y && y < (uint32)(extents.y + extents.h) ? true : false);
 }
 
+
 class Button: public Element
 {
        public:
@@ -239,6 +368,161 @@ void Button::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
                DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY, false, "%s", text.c_str());
 }
 
+
+class PushButton: public Element
+{
+// How to handle?
+// Save state externally?
+
+       public:
+//             PushButton(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h),
+//                     activated(false), clicked(false), inside(false), fgColor(0xFFFF),
+//                     bgColor(0x03E0), pic(NULL), elementToTell(NULL) {}
+               PushButton(uint32 x, uint32 y, bool * st, string s): Element(x, y, 8, 8), state(st),
+                       inside(false), text(s) { if (st == NULL) state = &internalState; }
+/*             Button(uint32 x, uint32 y, uint32 w, uint32 h, uint16 * p): Element(x, y, w, h),
+                       activated(false), clicked(false), inside(false), fgColor(0xFFFF),
+                       bgColor(0x03E0), pic(p), elementToTell(NULL) {}
+               Button(uint32 x, uint32 y, uint16 * p): Element(x, y, 0, 0),
+                       activated(false), clicked(false), inside(false), fgColor(0xFFFF),
+                       bgColor(0x03E0), pic(p), elementToTell(NULL)
+                       { if (pic) extents.w = pic[0], extents.h = pic[1]; }
+               Button(uint32 x, uint32 y, uint32 w, uint32 h, string s): Element(x, y, w, h),
+                       activated(false), clicked(false), inside(false), fgColor(0xFFFF),
+                       bgColor(0x03E0), pic(NULL), text(s), elementToTell(NULL) {}
+               PushButton(uint32 x, uint32 y, string s): Element(x, y, 0, 8),
+                       activated(false), clicked(false), inside(false), fgColor(0xFFFF),
+                       bgColor(0x03E0), pic(NULL), text(s), elementToTell(NULL)
+                       { extents.w = s.length() * 8; }*/
+               virtual void HandleKey(SDLKey key) {}
+               virtual void HandleMouseMove(uint32 x, uint32 y);
+               virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown);
+               virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0);
+               virtual void Notify(Element *) {}
+//             bool ButtonClicked(void) { return activated; }
+//             void SetNotificationElement(Element * e) { elementToTell = e; }
+
+       protected:
+               bool * state;
+               bool inside;
+//             bool activated, clicked, inside;
+//             uint16 fgColor, bgColor;
+//             uint16 * pic;
+               string text;
+//             Element * elementToTell;
+               bool internalState;
+};
+
+void PushButton::HandleMouseMove(uint32 x, uint32 y)
+{
+       inside = Inside(x, y);
+}
+
+void PushButton::HandleMouseButton(uint32 x, uint32 y, bool mouseDown)
+{
+       if (inside && mouseDown)
+       {
+/*             if (mouseDown)
+                       clicked = true;
+
+               if (clicked && !mouseDown)
+               {
+                       clicked = false, activated = true;
+
+                       // Send a message that we're activated (if there's someone to tell, that is)
+                       if (elementToTell)
+                               elementToTell->Notify(this);
+               }*/
+               *state = !(*state);
+       }
+//     else
+//             clicked = activated = false;
+}
+
+void PushButton::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
+{
+/*     uint32 addr = (extents.x + offsetX) + ((extents.y + offsetY) * pitch);
+
+       for(uint32 y=0; y<extents.h; y++)
+       {
+               for(uint32 x=0; x<extents.w; x++)
+               {
+                       // Doesn't clip in y axis! !!! FIX !!!
+                       if (extents.x + x < pitch)
+                               screenBuffer[addr + x + (y * pitch)] 
+                                       = (clicked && inside ? fgColor : (inside ? 0x43F0 : bgColor));
+               }
+       }*/
+
+//     DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, (*state ? pushButtonDown : pushButtonUp));
+       DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, (*state ? pushButtonDown : pushButtonUp), (*state ? pbdAlpha : pbuAlpha));
+       if (text.length() > 0)
+               DrawString(screenBuffer, extents.x + offsetX + 12, extents.y + offsetY, false, "%s", text.c_str());
+}
+
+
+class SlideSwitch: public Element
+{
+// How to handle?
+// Save state externally?
+
+       public:
+               SlideSwitch(uint32 x, uint32 y, bool * st, string s1, string s2): Element(x, y, 8, 16), state(st),
+                       inside(false), text1(s1), text2(s2) {}
+               virtual void HandleKey(SDLKey key) {}
+               virtual void HandleMouseMove(uint32 x, uint32 y);
+               virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown);
+               virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0);
+               virtual void Notify(Element *) {}
+//             bool ButtonClicked(void) { return activated; }
+//             void SetNotificationElement(Element * e) { elementToTell = e; }
+
+       protected:
+               bool * state;
+               bool inside;
+//             bool activated, clicked, inside;
+//             uint16 fgColor, bgColor;
+//             uint16 * pic;
+               string text1, text2;
+//             Element * elementToTell;
+};
+
+void SlideSwitch::HandleMouseMove(uint32 x, uint32 y)
+{
+       inside = Inside(x, y);
+}
+
+void SlideSwitch::HandleMouseButton(uint32 x, uint32 y, bool mouseDown)
+{
+       if (inside && mouseDown)
+       {
+/*             if (mouseDown)
+                       clicked = true;
+
+               if (clicked && !mouseDown)
+               {
+                       clicked = false, activated = true;
+
+                       // Send a message that we're activated (if there's someone to tell, that is)
+                       if (elementToTell)
+                               elementToTell->Notify(this);
+               }*/
+               *state = !(*state);
+       }
+//     else
+//             clicked = activated = false;
+}
+
+void SlideSwitch::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
+{
+       DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, (*state ? slideSwitchDown : slideSwitchUp));
+       if (text1.length() > 0)
+               DrawString(screenBuffer, extents.x + offsetX + 12, extents.y + offsetY, false, "%s", text1.c_str());
+       if (text2.length() > 0)
+               DrawString(screenBuffer, extents.x + offsetX + 12, extents.y + offsetY + 8, false, "%s", text2.c_str());
+}
+
+
 class Window: public Element
 {
        public:
@@ -342,6 +626,7 @@ void Window::Notify(Element * e)
        }
 }
 
+
 class Text: public Element
 {
        public:
@@ -366,6 +651,7 @@ void Text::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
                DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY, false, "%s", text.c_str());
 }
 
+
 class ListBox: public Element
 //class ListBox: public Window
 {
@@ -452,14 +738,6 @@ void ListBox::HandleKey(SDLKey key)
                                windowPtr -= limit;
                }
        }
-//How to handle these???
-/*     if (key == SDLK_RETURN)
-               done = true;
-       if (key == SDLK_ESCAPE)
-       {
-               WriteLog("GUI: Aborting VJ by user request.\n");
-               return false;                                           // Bail out!
-       }*/
        else if (key >= SDLK_a && key <= SDLK_z)
        {
                // Advance cursor to filename with first letter pressed...
@@ -471,11 +749,9 @@ void ListBox::HandleKey(SDLKey key)
                        {
                                cursor = i - windowPtr;
                                if (i > windowPtr + limit - 1)
-                                       windowPtr = i - limit + 1,
-                                       cursor = limit - 1;
+                                       windowPtr = i - limit + 1, cursor = limit - 1;
                                if (i < windowPtr)
-                                       windowPtr = i,
-                                       cursor = 0;
+                                       windowPtr = i, cursor = 0;
                                break;
                        }
                }
@@ -491,21 +767,20 @@ void ListBox::HandleMouseMove(uint32 x, uint32 y)
        if (thumbClicked)
        {
                uint32 sbHeight = extents.h - 24,
-                       thumb = (uint32)(((float)limit / (float)item.size()) * (float)sbHeight),
-                       thumbStart = (uint32)(((float)windowPtr / (float)item.size()) * (float)sbHeight);
+                       thumb = (uint32)(((float)limit / (float)item.size()) * (float)sbHeight);
 
 //yRelativePoint is the spot on the thumb where we clicked...
-//             int32 thumbDelta = y - yRelativePoint;
                int32 newThumbStart = y - yRelativePoint;
 
                if (newThumbStart < 0)
                        newThumbStart = 0;
 
-               if (newThumbStart > sbHeight - thumb)
+               if ((uint32)newThumbStart > sbHeight - thumb)
                        newThumbStart = sbHeight - thumb;
 
                windowPtr = (uint32)(((float)newThumbStart / (float)sbHeight) * (float)item.size());
 //Check for cursor bounds as well... Or do we need to???
+//Actually, we don't...!
        }
 }
 
@@ -519,8 +794,8 @@ void ListBox::HandleMouseButton(uint32 x, uint32 y, bool mouseDown)
        }
 
        // Check for a hit on the scrollbar...
-       if (x > (extents.x + extents.w) && x <= (extents.x + extents.w + 8)
-               && y > (extents.y + 8) && y <= (extents.y + extents.h - 16))
+       if (x > (uint32)(extents.x + extents.w) && x <= (uint32)(extents.x + extents.w + 8)
+               && y > (uint32)(extents.y + 8) && y <= (uint32)(extents.y + extents.h - 16))
        {
                if (mouseDown)
                {
@@ -600,13 +875,23 @@ void ListBox::Notify(Element * e)
 
 void ListBox::AddItem(string s)
 {
-       item.push_back(s);
-       limit = (item.size() > charHeight ? charHeight : item.size());
-//WriteLog("ListBox: Adding item [%s], limit = %u...\n", s.c_str(), limit);
+       // Do a simple insertion sort
+       bool inserted = false;
+
+       for(vector<string>::iterator i=item.begin(); i<item.end(); i++)
+       {
+               if (stringCmpi(s, *i) == -1)
+               {
+                       item.insert(i, s);
+                       inserted = true;
+                       break;
+               }
+       }
+
+       if (!inserted)
+               item.push_back(s);
 
-       //Do this *every* time?
-       //What other choice is there? :-p
-       sort(item.begin(), item.end());
+       limit = (item.size() > charHeight ? charHeight : item.size());
 }
 
 string ListBox::GetSelectedItem(void)
@@ -614,6 +899,7 @@ string ListBox::GetSelectedItem(void)
        return item[windowPtr + cursor];
 }
 
+
 class FileList: public Window
 {
        public:
@@ -639,7 +925,6 @@ FileList::FileList(uint32 x, uint32 y, uint32 w, uint32 h): Window(x, y, w, h)
        AddElement(load);
        load->SetNotificationElement(this);
 
-//     DIR * dp = opendir(path);
        DIR * dp = opendir(vjs.ROMPath);
        dirent * de;
 
@@ -648,7 +933,9 @@ FileList::FileList(uint32 x, uint32 y, uint32 w, uint32 h): Window(x, y, w, h)
                char * ext = strrchr(de->d_name, '.');
 
                if (ext != NULL)
-                       if (stricmp(ext, ".zip") == 0 || stricmp(ext, ".jag") == 0)
+                       if (stricmp(ext, ".zip") == 0 || stricmp(ext, ".j64") == 0
+                               || stricmp(ext, ".abs") == 0 || stricmp(ext, ".jag") == 0
+                               || stricmp(ext, ".rom") == 0)
                                files->AddItem(string(de->d_name));
        }
 
@@ -676,24 +963,26 @@ void FileList::Notify(Element * e)
 
                strcat(filename, files->GetSelectedItem().c_str());
 
-               uint32 romSize = JaguarLoadROM(jaguar_mainRom, filename);
-
-               if (romSize == 0)
-//We need better error checking here... !!! FIX !!!
-                       WriteLog("VJ: Could not load ROM from file \"%s\"...", files->GetSelectedItem().c_str());
-               else
+//             uint32 romSize = JaguarLoadROM(jaguar_mainRom, filename);
+//             JaguarLoadCart(jaguar_mainRom, filename);
+               if (JaguarLoadFile(filename))
                {
-                       jaguar_mainRom_crc32 = crc32_calcCheckSum(jaguar_mainRom, romSize);
-                       WriteLog("CRC: %08X\n", (unsigned int)jaguar_mainRom_crc32);
-                       eeprom_init();
-
                        SDL_Event event;
                        event.type = SDL_USEREVENT, event.user.code = WINDOW_CLOSE;
                        SDL_PushEvent(&event);
 
                        event.type = SDL_USEREVENT, event.user.code = MENU_ITEM_CHOSEN;
                        event.user.data1 = (void *)ResetJaguar;
-                   SDL_PushEvent(&event);
+               SDL_PushEvent(&event);
+               }
+               else
+               {
+                       SDL_Event event;
+                       event.type = SDL_USEREVENT, event.user.code = WINDOW_CLOSE;
+                       SDL_PushEvent(&event);
+
+                       // Handle the error, but don't run...
+                       // Tell the user that we couldn't run their file for some reason... !!! FIX !!!
                }
        }
        else
@@ -711,6 +1000,7 @@ struct NameAction
                action(a), hotKey(k) {}
 };
 
+
 class MenuItems
 {
        public:
@@ -904,6 +1194,7 @@ void Menu::Add(MenuItems mi)
        extents.w += (mi.title.length() + 2) * 8;
 }
 
+
 //Do we even *need* this?
 class RootWindow: public Window
 {
@@ -1065,6 +1356,7 @@ void DrawStringTrans(int16 * screen, uint32 x, uint32 y, uint16 color, uint8 tra
 //
 bool GUIMain(void)
 {
+// Need to set things up so that it loads and runs a file if given on the command line. !!! FIX !!!
        extern int16 * backbuffer;
        bool done = false;
        SDL_Event event;
@@ -1086,7 +1378,7 @@ bool GUIMain(void)
        mi.item.clear();
        mi.item.push_back(NameAction("Video..."));
        mi.item.push_back(NameAction("Audio..."));
-       mi.item.push_back(NameAction("Misc..."));
+       mi.item.push_back(NameAction("Misc...", MiscOptions, SDLK_m));
        mainMenu.Add(mi);
        mi.title = "Info";
        mi.item.clear();
@@ -1225,17 +1517,25 @@ Window * RunEmu(void)
 {
 //This is crappy... !!! FIX !!!
        extern int16 * backbuffer;
-       extern bool finished;
-       extern bool showGUI;
+       extern bool finished, showGUI;
+
        uint32 nFrame = 0, nFrameskip = 0;
        uint32 totalFrames = 0;
        finished = false;
        bool showMessage = true;
-       uint32 showMsgFrames = 60;
+       uint32 showMsgFrames = 120;
        uint8 transparency = 0;
        // Pass a message to the "joystick" code to debounce the ESC key...
        debounceRunKey = true;
 
+       uint32 cartType = 2;
+       if (jaguarRomSize == 0x200000)
+               cartType = 0;
+       else if (jaguarRomSize == 0x400000)
+               cartType = 1;
+
+       char * cartTypeName[3] = { "2M Cartridge", "4M Cartridge", "Homebrew" };
+
        while (!finished)
        {
                // Set up new backbuffer with new pixels and data
@@ -1262,13 +1562,20 @@ Window * RunEmu(void)
                if (showMessage)
                {
                        DrawStringTrans(backbuffer, 8, 24*8, 0xFF0F, transparency, "Running...");
+                       DrawStringTrans(backbuffer, 8, 26*8, 0x3FE3, transparency, "%s, run address: %06X", cartTypeName[cartType], jaguarRunAddress);
+                       DrawStringTrans(backbuffer, 8, 27*8, 0x3FE3, transparency, "CRC: %08X", jaguar_mainRom_crc32);
 
                        if (showMsgFrames == 0)
                        {                       
                                transparency++;
 
                                if (transparency == 33)
+{
                                        showMessage = false;
+/*extern bool doGPUDis;
+doGPUDis = true;//*/
+}
+
                        }
                        else
                                showMsgFrames--;
@@ -1304,8 +1611,16 @@ Window * RunEmu(void)
 
 Window * Quit(void)
 {
+//This is crap. We need some REAL exit code, instead of this psuedo crap... !!! FIX !!!
        WriteLog("GUI: Quitting due to user request.\n");
-       log_done();
+
+//     log_done();
+       jaguar_done();
+       version_done();
+       memory_done();
+       VideoDone();                                                                    // Free SDL components last...!
+       log_done();     
+
        exit(0);
 
        return NULL;                                                                    // We never get here...
@@ -1324,11 +1639,35 @@ Window * About(void)
        return window;
 }
 
+Window * MiscOptions(void)
+{
+       Window * window = new Window(8, 16, 304, 160);
+       window->AddElement(new PushButton(8, 8, &vjs.useJaguarBIOS, "BIOS"));
+       window->AddElement(new SlideSwitch(8, 20, &vjs.hardwareTypeNTSC, "PAL", "NTSC"));
+       window->AddElement(new PushButton(8, 40, &vjs.DSPEnabled, "DSP"));
+       window->AddElement(new SlideSwitch(16, 52, &vjs.usePipelinedDSP, "Original", "Pipelined"));
+       window->AddElement(new SlideSwitch(8, 72, (bool *)&vjs.glFilter, "Sharp", "Blurry"));
+
+// Missing:
+// * BIOS path
+// * ROM path
+// * EEPROM path
+// * joystick
+// * joystick port
+// * OpenGL?
+// * GL Filter type
+// * Window/fullscreen
+
+       return window;
+}
+
+
 //
 // Draw "picture"
 // Uses zero as transparent color
+// Can also use an optional alpha channel
 //
-void DrawTransparentBitmap(int16 * screen, uint32 x, uint32 y, uint16 * bitmap)
+void DrawTransparentBitmap(int16 * screen, uint32 x, uint32 y, uint16 * bitmap, uint8 * alpha/*=NULL*/)
 {
        uint16 width = bitmap[0], height = bitmap[1];
        bitmap += 2;
@@ -1340,9 +1679,38 @@ void DrawTransparentBitmap(int16 * screen, uint32 x, uint32 y, uint16 * bitmap)
        {
                for(int xx=0; xx<width; xx++)
                {
-                               if (*bitmap && x + xx < pitch)          // NOTE: Still doesn't clip the Y val...
+                       if (alpha == NULL)
+                       {
+                               if (*bitmap && x + xx < pitch)                  // NOTE: Still doesn't clip the Y val...
                                        *(screen + address + xx + (yy * pitch)) = *bitmap;
-                               bitmap++;
+                       }
+                       else
+                       {
+                               uint8 trans = *alpha;
+                               uint16 color = *bitmap;
+                               uint16 existingColor = *(screen + address + xx + (yy * pitch));
+
+                               uint8 eRed = (existingColor >> 10) & 0x1F,
+                                       eGreen = (existingColor >> 5) & 0x1F,
+                                       eBlue = existingColor & 0x1F,
+
+                                       nRed = (color >> 10) & 0x1F,
+                                       nGreen = (color >> 5) & 0x1F,
+                                       nBlue = color & 0x1F;
+
+                               uint8 invTrans = 255 - trans;
+                               uint16 bRed = (eRed * trans + nRed * invTrans) / 255;
+                               uint16 bGreen = (eGreen * trans + nGreen * invTrans) / 255;
+                               uint16 bBlue = (eBlue * trans + nBlue * invTrans) / 255;
+
+                               uint16 blendedColor = (bRed << 10) | (bGreen << 5) | bBlue;
+
+                               *(screen + address + xx + (yy * pitch)) = blendedColor;
+
+                               alpha++;
+                       }
+
+                       bitmap++;
                }
        }
 }
@@ -1523,6 +1891,8 @@ GUIMain();
 //
 uint32 JaguarLoadROM(uint8 * rom, char * path)
 {
+// We really should have some kind of sanity checking for the ROM size here to prevent
+// a buffer overflow... !!! FIX !!!
        uint32 romSize = 0;
 
        char * ext = strrchr(path, '.');
@@ -1578,40 +1948,225 @@ uint32 JaguarLoadROM(uint8 * rom, char * path)
 }
 
 //
-// Jaguar cartridge ROM loading
+// Jaguar file loading
 //
-void JaguarLoadCart(uint8 * mem, char * path)
+//void JaguarLoadCart(uint8 * mem, char * path)
+bool JaguarLoadFile(char * path)
 {
-       uint32 romSize = JaguarLoadROM(mem, path);
+//     jaguarRomSize = JaguarLoadROM(mem, path);
+       jaguarRomSize = JaguarLoadROM(jaguar_mainRom, path);
 
-       if (romSize == 0)
+/*//This is not *nix friendly for some reason...
+//             if (!UserSelectFile(path, newPath))
+       if (!UserSelectFile((strlen(path) == 0 ? (char *)"." : path), newPath))
        {
-/*             char newPath[2048];
-               WriteLog("VJ: Trying GUI...\n");
+               WriteLog("VJ: Could not find valid ROM in directory \"%s\"...\nAborting!\n", path);
+               log_done();
+               exit(0);
+       }*/
 
-//This is not *nix friendly for some reason...
-//             if (!UserSelectFile(path, newPath))
-               if (!UserSelectFile((strlen(path) == 0 ? (char *)"." : path), newPath))
+       if (jaguarRomSize == 0)
+       {
+//                     WriteLog("VJ: Could not load ROM from file \"%s\"...\nAborting!\n", newPath);
+               WriteLog("GUI: Could not load ROM from file \"%s\"...\nAborting load!\n", path);
+// Need to do something else here, like throw up an error dialog instead of aborting. !!! FIX !!!
+//             log_done();
+//             exit(0);
+               return false;                                                           // This is a start...
+       }
+
+       jaguar_mainRom_crc32 = crc32_calcCheckSum(jaguar_mainRom, jaguarRomSize);
+       WriteLog("CRC: %08X\n", (unsigned int)jaguar_mainRom_crc32);
+       eeprom_init();
+
+       jaguarRunAddress = 0x802000;
+
+       char * ext = strrchr(path, '.');                                // Get the file's extension for non-cartridge checking
+
+//NOTE: Should fix JaguarLoadROM() to replace .zip with what's *in* the zip (.abs, .j64, etc.)
+       if (stricmp(ext, ".rom") == 0)
+       {
+               // File extension ".ROM": Alpine image that loads/runs at $802000
+               WriteLog("GUI: Setting up homebrew (ROM)... Run address: 00802000, length: %08X\n", jaguarRomSize);
+
+               for(int i=jaguarRomSize-1; i>=0; i--)
+                       jaguar_mainRom[0x2000 + i] = jaguar_mainRom[i];
+
+               memset(jaguar_mainRom, 0xFF, 0x2000);
+/*             memcpy(jaguar_mainRam, jaguar_mainRom, jaguarRomSize);
+               memset(jaguar_mainRom, 0xFF, 0x600000);
+               memcpy(jaguar_mainRom + 0x2000, jaguar_mainRam, jaguarRomSize);
+               memset(jaguar_mainRam, 0x00, 0x400000);*/
+
+/*
+handler 001 at $00E00008
+handler 002 at $00E008DE
+handler 003 at $00E008E2
+handler 004 at $00E008E6
+handler 005 at $00E008EA
+handler 006 at $00E008EE
+handler 007 at $00E008F2
+handler 008 at $00E0054A
+handler 009 at $00E008FA
+handler 010 at $00000000
+handler 011 at $00000000
+handler 012 at $00E008FE
+handler 013 at $00E00902
+handler 014 at $00E00906
+handler 015 at $00E0090A
+handler 016 at $00E0090E
+handler 017 at $00E00912
+handler 018 at $00E00916
+handler 019 at $00E0091A
+handler 020 at $00E0091E
+handler 021 at $00E00922
+handler 022 at $00E00926
+handler 023 at $00E0092A
+handler 024 at $00E0092E
+handler 025 at $00E0107A
+handler 026 at $00E0107A
+handler 027 at $00E0107A
+handler 028 at $00E008DA
+handler 029 at $00E0107A
+handler 030 at $00E0107A
+handler 031 at $00E0107A
+handler 032 at $00000000
+
+Let's try setting up the illegal instruction vector for a stubulated jaguar...
+*/
+/*             SET32(jaguar_mainRam, 0x08, 0x00E008DE);
+               SET32(jaguar_mainRam, 0x0C, 0x00E008E2);
+               SET32(jaguar_mainRam, 0x10, 0x00E008E6);        // <-- Should be here (it is)...
+               SET32(jaguar_mainRam, 0x14, 0x00E008EA);//*/
+
+               // Try setting the vector to say, $1000 and putting an instruction there that loops forever:
+               // This kludge works! Yeah!
+               SET32(jaguar_mainRam, 0x10, 0x00001000);
+               SET16(jaguar_mainRam, 0x1000, 0x60FE);          // Here: bra Here
+       }
+       else if (stricmp(ext, ".abs") == 0)
+       {
+               // File extension ".ABS": Atari linker output file with header (w/o is useless to us here)
+
+/*
+ABS Format sleuthing (LBUGDEMO.ABS):
+
+000000  60 1B 00 00 05 0C 00 04 62 C0 00 00 04 28 00 00
+000010  12 A6 00 00 00 00 00 80 20 00 FF FF 00 80 25 0C
+000020  00 00 40 00
+
+DRI-format file detected...
+Text segment size = 0x0000050c bytes
+Data segment size = 0x000462c0 bytes
+BSS Segment size = 0x00000428 bytes
+Symbol Table size = 0x000012a6 bytes
+Absolute Address for text segment = 0x00802000
+Absolute Address for data segment = 0x0080250c
+Absolute Address for BSS segment = 0x00004000
+
+(CRZDEMO.ABS):
+000000  01 50 00 03 00 00 00 00 00 03 83 10 00 00 05 3b
+000010  00 1c 00 03 00 00 01 07 00 00 1d d0 00 03 64 98
+000020  00 06 8b 80 00 80 20 00 00 80 20 00 00 80 3d d0
+
+000030  2e 74 78 74 00 00 00 00 00 80 20 00 00 80 20 00 .txt (+36 bytes)
+000040  00 00 1d d0 00 00 00 a8 00 00 00 00 00 00 00 00
+000050  00 00 00 00 00 00 00 20
+000058  2e 64 74 61 00 00 00 00 00 80 3d d0 00 80 3d d0 .dta (+36 bytes)
+000068  00 03 64 98 00 00 1e 78 00 00 00 00 00 00 00 00
+000078  00 00 00 00 00 00 00 40
+000080  2e 62 73 73 00 00 00 00 00 00 50 00 00 00 50 00 .bss (+36 bytes)
+000090  00 06 8b 80 00 03 83 10 00 00 00 00 00 00 00 00
+0000a0  00 00 00 00 00 00 00 80
+
+Header size is $A8 bytes...
+
+BSD/COFF format file detected...
+3 sections specified
+Symbol Table offset = 230160                           ($00038310)
+Symbol Table contains 1339 symbol entries      ($0000053B)
+The additional header size is 28 bytes         ($001C)
+Magic Number for RUN_HDR = 0x00000107
+Text Segment Size = 7632                                       ($00001DD0)
+Data Segment Size = 222360                                     ($00036498)
+BSS Segment Size = 428928                                      ($00068B80)
+Starting Address for executable = 0x00802000
+Start of Text Segment = 0x00802000
+Start of Data Segment = 0x00803dd0
+*/
+               if (jaguar_mainRom[0] == 0x60 && jaguar_mainRom[1] == 0x1B)
                {
-                       WriteLog("VJ: Could not find valid ROM in directory \"%s\"...\nAborting!\n", path);
-                       log_done();
-                       exit(0);
+                       uint32 loadAddress = GET32(jaguar_mainRom, 0x16), //runAddress = GET32(jaguar_mainRom, 0x2A),
+                               codeSize = GET32(jaguar_mainRom, 0x02) + GET32(jaguar_mainRom, 0x06);
+                       WriteLog("GUI: Setting up homebrew (ABS-1)... Run address: %08X, length: %08X\n", loadAddress, codeSize);
+
+                       if (loadAddress < 0x800000)
+                               memcpy(jaguar_mainRam + loadAddress, jaguar_mainRom + 0x24, codeSize);
+                       else
+                       {
+                               for(int i=codeSize-1; i>=0; i--)
+                                       jaguar_mainRom[(loadAddress - 0x800000) + i] = jaguar_mainRom[i + 0x24];
+/*                             memcpy(jaguar_mainRam, jaguar_mainRom + 0x24, codeSize);
+                               memset(jaguar_mainRom, 0xFF, 0x600000);
+                               memcpy(jaguar_mainRom + (loadAddress - 0x800000), jaguar_mainRam, codeSize);
+                               memset(jaguar_mainRam, 0x00, 0x400000);*/
+                       }
+
+                       jaguarRunAddress = loadAddress;
                }
+               else if (jaguar_mainRom[0] == 0x01 && jaguar_mainRom[1] == 0x50)
+               {
+                       uint32 loadAddress = GET32(jaguar_mainRom, 0x28), runAddress = GET32(jaguar_mainRom, 0x24),
+                               codeSize = GET32(jaguar_mainRom, 0x18) + GET32(jaguar_mainRom, 0x1C);
+                       WriteLog("GUI: Setting up homebrew (ABS-2)... Run address: %08X, length: %08X\n", runAddress, codeSize);
 
-               romSize = JaguarLoadROM(mem, newPath);
-*/
-               if (romSize == 0)
+                       if (loadAddress < 0x800000)
+                               memcpy(jaguar_mainRam + loadAddress, jaguar_mainRom + 0xA8, codeSize);
+                       else
+                       {
+                               for(int i=codeSize-1; i>=0; i--)
+                                       jaguar_mainRom[(loadAddress - 0x800000) + i] = jaguar_mainRom[i + 0xA8];
+/*                             memcpy(jaguar_mainRam, jaguar_mainRom + 0xA8, codeSize);
+                               memset(jaguar_mainRom, 0xFF, 0x600000);
+                               memcpy(jaguar_mainRom + (loadAddress - 0x800000), jaguar_mainRam, codeSize);
+                               memset(jaguar_mainRam, 0x00, 0x400000);*/
+                       }
+
+                       jaguarRunAddress = runAddress;
+               }
+               else
                {
-//                     WriteLog("VJ: Could not load ROM from file \"%s\"...\nAborting!\n", newPath);
-                       WriteLog("VJ: Could not load ROM from file \"%s\"...\nAborting!\n", path);
-                       log_done();
-                       exit(0);
+                       WriteLog("GUI: Couldn't find correct ABS format: %02X %02X\n", jaguar_mainRom[0], jaguar_mainRom[1]);
+                       return false;
+               }
+       }
+       else if (stricmp(ext, ".jag") == 0)
+       {
+               // File extension ".JAG": Atari server file with header
+//NOTE: The bytes 'JAGR' should also be at position $1C...
+//      Also, there's *always* a $601A header at position $00...
+               if (jaguar_mainRom[0] == 0x60 && jaguar_mainRom[1] == 0x1A)
+               {
+                       uint32 loadAddress = GET32(jaguar_mainRom, 0x22), runAddress = GET32(jaguar_mainRom, 0x2A);
+//This is not always right! Especially when converted via bin2jag1!!!
+//We should have access to the length of the furshlumiger file that was loaded anyway!
+//Now, we do! ;-)
+//                     uint32 progLength = GET32(jaguar_mainRom, 0x02);
+//jaguarRomSize
+//jaguarRunAddress
+//                     WriteLog("Jaguar: Setting up PD ROM... Run address: %08X, length: %08X\n", runAddress, progLength);
+//                     memcpy(jaguar_mainRam + loadAddress, jaguar_mainRom + 0x2E, progLength);
+                       WriteLog("GUI: Setting up homebrew (JAG)... Run address: %08X, length: %08X\n", runAddress, jaguarRomSize - 0x2E);
+                       memcpy(jaguar_mainRam + loadAddress, jaguar_mainRom + 0x2E, jaguarRomSize - 0x2E);
+//             SET32(jaguar_mainRam, 4, runAddress);
+                       jaguarRunAddress = runAddress;
                }
+               else
+                       return false;
        }
+       // .J64 (Jaguar cartridge ROM image) is implied by the FileList object...
 
-       jaguar_mainRom_crc32 = crc32_calcCheckSum(jaguar_mainRom, romSize);
-       WriteLog("CRC: %08X\n", (unsigned int)jaguar_mainRom_crc32);
-       eeprom_init();
+       return true;
 }
 
 //