#include "gui.h"
-#include <sys/types.h> // For MacOS <dirent.h> dependency
-#include <dirent.h>
+#include <algorithm>
+#include <ctype.h> // For toupper()
#include <SDL.h>
#include <string>
+#include <sys/types.h> // For MacOS <dirent.h> dependency
+#include <dirent.h>
#include <vector>
-#include <algorithm>
-#include <ctype.h> // For toupper()
-#include "settings.h"
-#include "tom.h"
-#include "video.h"
-#include "clock.h"
+#include "crc32.h"
+#include "event.h"
+#include "file.h"
#include "font1.h"
#include "font14pt.h" // Also 15, 16, 17, 18
#include "guielements.h"
-#include "crc32.h"
-#include "sdlemu_opengl.h"
-#include "log.h"
#include "jaguar.h"
-#include "file.h"
+#include "log.h"
+#include "sdlemu_opengl.h"
+#include "settings.h"
+#include "tom.h"
+#include "video.h"
using namespace std; // For STL stuff
// GUI stuff--it's not crunchy, it's GUI! ;-)
//
-void InitGUI(void)
+void GUIInit(void)
{
SDL_ShowCursor(SDL_DISABLE);
SDL_GetMouseState(&mouseX, &mouseY);
//This is crappy!!! !!! FIX !!!
//Is this even needed any more? Hmm. Maybe. Dunno.
WriteLog("GUI: Resetting Jaguar...\n");
- jaguar_reset();
+ JaguarReset();
WriteLog("GUI: Clearing BG save...\n");
// Set up our background save...
// memset(background, 0x11, tom_getVideoModeWidth() * 240 * 2);
//1111 -> 000100 01000 10001 -> 0001 0000 0100 0010 1000 1100 -> 10 42 8C
- for(uint32 i=0; i<tom_getVideoModeWidth()*240; i++)
+ for(uint32 i=0; i<TOMGetVideoModeWidth()*240; i++)
// background[i] = 0xFF8C4210;
backbuffer[i] = 0xFF8C4210;
}
else if (event.type == SDL_KEYDOWN)
{
+// Ugly kludge for windowed<-->fullscreen switching...
+uint8 * keystate = SDL_GetKeyState(NULL);
+
+if ((keystate[SDLK_LALT] || keystate[SDLK_RALT]) & keystate[SDLK_RETURN])
+ ToggleFullscreen();
+
if (mainWindow)
mainWindow->HandleKey(event.key.keysym.sym);
else
Window * ResetJaguar(void)
{
- jaguar_reset();
+ JaguarReset();
return RunEmu();
}
Window * ResetJaguarCD(void)
{
- memcpy(jaguar_mainRom, jaguar_CDBootROM, 0x40000);
+ memcpy(jaguarMainRom, jaguarCDBootROM, 0x40000);
jaguarRunAddress = 0x802000;
- jaguar_mainRom_crc32 = crc32_calcCheckSum(jaguar_mainRom, 0x40000);
- jaguar_reset();
+ jaguarMainRomCRC32 = crc32_calcCheckSum(jaguarMainRom, 0x40000);
+ JaguarReset();
//This is a quick kludge to get the CDBIOS to boot properly...
//Wild speculation: It could be that this memory location is wired into the CD unit
//somehow, which lets it know whether or not a cart is present in the unit...
- jaguar_mainRom[0x0040B] = 0x03;
+ jaguarMainRom[0x0040B] = 0x03;
return RunEmu();
}
cartType = 0;
else if (jaguarRomSize == 0x400000)
cartType = 1;
- else if (jaguar_mainRom_crc32 == 0x687068D5)
+ else if (jaguarMainRomCRC32 == 0x687068D5)
cartType = 2;
- else if (jaguar_mainRom_crc32 == 0x55A0669C)
+ else if (jaguarMainRomCRC32 == 0x55A0669C)
cartType = 3;
const char * cartTypeName[5] = { "2M Cartridge", "4M Cartridge", "CD BIOS", "CD Dev BIOS", "Homebrew" };
//Add in a new function for clearing patches of screen (ClearOverlayRect)
+// Also: Take frame rate into account when calculating fade time...
+
// Some QnD GUI stuff here...
if (showGUI)
{
{
DrawString2(overlayPixels, 8, 24*FONT_HEIGHT, 0x007F63FF, transparency, "Running...");
DrawString2(overlayPixels, 8, 26*FONT_HEIGHT, 0x001FFF3F, transparency, "%s, run address: %06X", cartTypeName[cartType], jaguarRunAddress);
- DrawString2(overlayPixels, 8, 27*FONT_HEIGHT, 0x001FFF3F, transparency, "CRC: %08X", jaguar_mainRom_crc32);
+ DrawString2(overlayPixels, 8, 27*FONT_HEIGHT, 0x001FFF3F, transparency, "CRC: %08X", jaguarMainRomCRC32);
if (showMsgFrames == 0)
{
// Save the background for the GUI...
// In this case, we squash the color to monochrome, then force it to blue + green...
- for(uint32 i=0; i<tom_getVideoModeWidth() * 256; i++)
+ for(uint32 i=0; i<TOMGetVideoModeWidth() * 256; i++)
{
uint32 pixel = backbuffer[i];
uint8 b = (pixel >> 16) & 0xFF, g = (pixel >> 8) & 0xFF, r = pixel & 0xFF;
Window * About(void)
{
char buf[512];
-// sprintf(buf, "Virtual Jaguar CVS %s", __DATE__);
sprintf(buf, "SVN %s", __DATE__);
//fprintf(fp, "VirtualJaguar v1.0.8 (Last full build was on %s %s)\n", __DATE__, __TIME__);
//VirtualJaguar v1.0.8 (Last full build was on Dec 30 2004 20:01:31)
return window;
}
+
+// Function prototype
+Window * CrashGracefullyCallback(void);
+
+//NOTE: Probably should set a flag as well telling it to do a full reset
+// of the Jaguar hardware if this happens...
+void GUICrashGracefully(const char * reason)
+{
+ finished = true; // We're finished for now!
+
+ // Since this is used in the menu code as well, we could create another
+ // internal function called "PushWindowOnQueue" or somesuch
+ SDL_Event event;
+ event.type = SDL_USEREVENT;
+ event.user.code = MENU_ITEM_CHOSEN;
+ event.user.data1 = (void *)CrashGracefullyCallback;
+ SDL_PushEvent(&event);
+}
+
+Window * CrashGracefullyCallback(void)
+{
+ Window * window = new Window(8, 16, 304, 192);
+
+ window->AddElement(new Text(8, 8+0*FONT_HEIGHT, "We CRASHED!!!"));
+
+ return window;
+}