]> Shamusworld >> Repos - virtualjaguar/blobdiff - src/gui.cpp
Blitter I/O fixes
[virtualjaguar] / src / gui.cpp
index ea11ebd2d49b663f067c731ca67149b13608aa15..730ae713f5f9405ac0e5a76e60a3f1b7b7c0fbf9 100644 (file)
 #include "tom.h"
 #include "video.h"
 #include "font1.h"
+#include "crc32.h"
+#include "zlib.h"
+#include "unzip.h"
 #include "gui.h"
 
 using namespace std;                                                           // For STL stuff
 
 // Private function prototypes
 
+class Window;                                                                          // Forward declaration...
+
 void DrawTransparentBitmap(int16 * screen, uint32 x, uint32 y, uint16 * bitmap);
 void DrawStringTrans(int16 * screen, uint32 x, uint32 y, uint16 color, uint8 opacity, const char * text, ...);
 void DrawStringOpaque(int16 * screen, uint32 x, uint32 y, uint16 color1, uint16 color2, const char * text, ...);
-void LoadROM(void);
-void RunEmu(void);
-void Quit(void);
-void About(void);
+Window * LoadROM(void);
+Window * ResetJaguar(void);
+Window * RunEmu(void);
+Window * Quit(void);
+Window * About(void);
+Window * MiscOptions(void);
+
+int gzfilelength(gzFile gd);
+
+// External variables
+
+extern uint8 * jaguar_mainRam;
+extern uint8 * jaguar_bootRom;
+extern uint8 * jaguar_mainRom;
 
 // Local global variables
 
@@ -61,32 +76,145 @@ uint16 mousePic[] = {
 // 0 000 00 11 111 0 0000 -> 03E0
 // 0 000 00 11 000 0 0000 -> 0300
 
-#define NUM_MENU_ITEMS         3
-char * menu[NUM_MENU_ITEMS] = { "File", "Settings", "Options" };
+uint16 closeBox[] = {
+       7, 7,
 
-char * menu1[4] = { "Load...", "Reset", "Run", "Quit" };
-char * menu2[3] = { "Video...", "Audio...", "Misc..." };
-char * menu3[1] = { "About..." };
+       0x0000,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x0000,               //  +++++
+       0x4B5E,0xFFFF,0x0000,0x0000,0x0000,0xFFFF,0x0217,               // +@   @.
+       0x4B5E,0x0000,0xFFFF,0x0000,0xFFFF,0x0000,0x0217,               // + @ @ .
+       0x4B5E,0x0000,0x0000,0xFFFF,0x0000,0x0000,0x0217,               // +  @  .
+       0x4B5E,0x0000,0xFFFF,0x0000,0xFFFF,0x0000,0x0217,               // + @ @ .
+       0x4B5E,0xFFFF,0x0000,0x0000,0x0000,0xFFFF,0x0217,               // +@   @.
+       0x0000,0x0217,0x0217,0x0217,0x0217,0x0217,0x0000                //  .....
+};
+
+uint16 upArrowBox[] = {
+       8, 8,
+
+       0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,                // ++++++++
+       0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217,                // +  @@  .
+       0x4B5E,0x0000,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0x0000,0x0217,                // + @@@@ .
+       0x4B5E,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0x0217,                // +@@@@@@.
+       0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217,                // +  @@  .
+       0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217,                // +  @@  .
+       0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217,                // +  @@  .
+       0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217                 // ........
+};
 
-char ** subMenu[NUM_MENU_ITEMS] = { menu1, menu2, menu3 };
-uint8 subMenuNumItems[NUM_MENU_ITEMS] = { 4, 3, 1 };
+uint16 downArrowBox[] = {
+       8, 8,
+
+       0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,                // ++++++++
+       0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217,                // +  @@  .
+       0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217,                // +  @@  .
+       0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217,                // +  @@  .
+       0x4B5E,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0x0217,                // +@@@@@@.
+       0x4B5E,0x0000,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0x0000,0x0217,                // + @@@@ .
+       0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217,                // +  @@  .
+       0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217                 // ........
+};
 
-void (* menu1Action[4])(void) = { LoadROM, NULL, RunEmu, Quit };
-void (* menu2Action[3])(void) = { NULL, NULL, NULL };
-void (* menu3Action[1])(void) = { About };
-void (** subMenuAction[NUM_MENU_ITEMS])(void) = { menu1Action, menu2Action, menu3Action };
+uint16 pushButtonUp[] = {
+       8, 8,
+
+       0x0000,0x0000,0x0000,0x000A,0x000A,0x0000,0x0000,0x0000,                // ...##...
+       0x0000,0x000A,0x000A,0x000A,0x000A,0x000A,0x000A,0x0000,                // .######.
+       0x0000,0x000A,0x000A,0x000A,0x000A,0x000A,0x000A,0x0000,                // .######.
+       0x000A,0x000A,0x000A,0x000A,0x000A,0x000A,0x000A,0x000A,                // ########
+       0x000A,0x000A,0x000A,0x000A,0x000A,0x000A,0x000A,0x000A,                // ########
+       0x0000,0x000A,0x000A,0x000A,0x000A,0x000A,0x000A,0x0000,                // .######.
+       0x0000,0x000A,0x000A,0x000A,0x000A,0x000A,0x000A,0x0000,                // .######.
+       0x0000,0x0000,0x0000,0x000A,0x000A,0x0000,0x0000,0x0000                 // ...##...
+};
+
+uint16 pushButtonDown[] = {
+       8, 8,
+
+       0x0000,0x0000,0x0000,0x000A,0x000A,0x0000,0x0000,0x0000,                // ...@@...
+       0x0000,0x000A,0x000A,0x0C7F,0x0C7F,0x000A,0x000A,0x0000,                // .@@##@@.
+       0x0000,0x000A,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x000A,0x0000,                // .@####@.
+       0x000A,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x000A,                // @######@
+       0x000A,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x000A,                // @######@
+       0x0000,0x000A,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x000A,0x0000,                // .@####@.
+       0x0000,0x000A,0x000A,0x0C7F,0x0C7F,0x000A,0x000A,0x0000,                // .@@##@@.
+       0x0000,0x0000,0x0000,0x000A,0x000A,0x0000,0x0000,0x0000                 // ...@@...
+};
+
+uint16 slideSwitchUp[] = {
+       8, 16,
+
+       0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,                // ++++++++
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217                 // ........
+};
+
+uint16 slideSwitchDown[] = {
+       8, 16,
+
+       0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,                // ++++++++
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217                 // ........
+};
+
+/*uint16 [] = {
+       8, 8,
+
+       0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,                // ........
+       0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,                // ........
+       0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,                // ........
+       0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,                // ........
+       0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,                // ........
+       0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,                // ........
+       0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,                // ........
+       0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000                 // ........
+};*/
+
+char separator[] = "--------------------------------------------------------";
+
+uint16 background[1280 * 240];
 
 //
 // Local GUI classes
 //
 
+enum { WINDOW_CLOSE, MENU_ITEM_CHOSEN };
+
 class Element
 {
        public:
+               Element(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0)
+                       { extents.x = x, extents.y = y, extents.w = w, extents.h = h; }
                virtual void HandleKey(SDLKey key) = 0;
                virtual void HandleMouseMove(uint32 x, uint32 y) = 0;
                virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown) = 0;
                virtual void Draw(uint32, uint32) = 0;
+               virtual void Notify(Element *) = 0;
 //Needed?              virtual ~Element() = 0;
 //We're not allocating anything in the base class, so the answer would be NO.
                bool Inside(uint32 x, uint32 y);
@@ -95,6 +223,7 @@ class Element
 
        protected:
                SDL_Rect extents;
+               uint32 state;
                // Class variables...
                static int16 * screenBuffer;
                static uint32 pitch;
@@ -109,20 +238,41 @@ bool Element::Inside(uint32 x, uint32 y)
                && y >= (uint32)extents.y && y < (uint32)(extents.y + extents.h) ? true : false);
 }
 
+
 class Button: public Element
 {
        public:
-               Button(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): clicked(false),
-                       inside(false), fgColor(0xFFFF), bgColor(0x03E0)
-                       { extents.x = x, extents.y = y, extents.w = w, extents.h = h; }
+               Button(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h),
+                       activated(false), clicked(false), inside(false), fgColor(0xFFFF),
+                       bgColor(0x03E0), pic(NULL), elementToTell(NULL) {}
+               Button(uint32 x, uint32 y, uint32 w, uint32 h, uint16 * p): Element(x, y, w, h),
+                       activated(false), clicked(false), inside(false), fgColor(0xFFFF),
+                       bgColor(0x03E0), pic(p), elementToTell(NULL) {}
+               Button(uint32 x, uint32 y, uint16 * p): Element(x, y, 0, 0),
+                       activated(false), clicked(false), inside(false), fgColor(0xFFFF),
+                       bgColor(0x03E0), pic(p), elementToTell(NULL)
+                       { if (pic) extents.w = pic[0], extents.h = pic[1]; }
+               Button(uint32 x, uint32 y, uint32 w, uint32 h, string s): Element(x, y, w, h),
+                       activated(false), clicked(false), inside(false), fgColor(0xFFFF),
+                       bgColor(0x03E0), pic(NULL), text(s), elementToTell(NULL) {}
+               Button(uint32 x, uint32 y, string s): Element(x, y, 0, 8),
+                       activated(false), clicked(false), inside(false), fgColor(0xFFFF),
+                       bgColor(0x03E0), pic(NULL), text(s), elementToTell(NULL)
+                       { extents.w = s.length() * 8; }
                virtual void HandleKey(SDLKey key) {}
                virtual void HandleMouseMove(uint32 x, uint32 y);
                virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown);
                virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0);
+               virtual void Notify(Element *) {}
+               bool ButtonClicked(void) { return activated; }
+               void SetNotificationElement(Element * e) { elementToTell = e; }
 
        protected:
-               bool clicked, inside;
+               bool activated, clicked, inside;
                uint16 fgColor, bgColor;
+               uint16 * pic;
+               string text;
+               Element * elementToTell;
 };
 
 void Button::HandleMouseMove(uint32 x, uint32 y)
@@ -132,10 +282,22 @@ void Button::HandleMouseMove(uint32 x, uint32 y)
 
 void Button::HandleMouseButton(uint32 x, uint32 y, bool mouseDown)
 {
-       if (inside && mouseDown)
-               clicked = true;
+       if (inside)
+       {
+               if (mouseDown)
+                       clicked = true;
+
+               if (clicked && !mouseDown)
+               {
+                       clicked = false, activated = true;
+
+                       // Send a message that we're activated (if there's someone to tell, that is)
+                       if (elementToTell)
+                               elementToTell->Notify(this);
+               }
+       }
        else
-               clicked = false;
+               clicked = activated = false;
 }
 
 void Button::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
@@ -149,29 +311,224 @@ void Button::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
                        // Doesn't clip in y axis! !!! FIX !!!
                        if (extents.x + x < pitch)
                                screenBuffer[addr + x + (y * pitch)] 
-                                       = (clicked ? fgColor : (inside ? 0x43F0 : bgColor));
+                                       = (clicked && inside ? fgColor : (inside ? 0x43F0 : bgColor));
                }
        }
+
+       if (pic != NULL)
+               DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, pic);
+
+       if (text.length() > 0)
+               DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY, false, "%s", text.c_str());
 }
 
-class Window: public Element
+
+class PushButton: public Element
 {
+// How to handle?
+// Save state externally?
+
        public:
-               Window(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): /*clicked(false),
-                       inside(false),*/ fgColor(0x4FF0), bgColor(0xFE10)
-                       { extents.x = x, extents.y = y, extents.w = w, extents.h = h; }
+//             PushButton(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h),
+//                     activated(false), clicked(false), inside(false), fgColor(0xFFFF),
+//                     bgColor(0x03E0), pic(NULL), elementToTell(NULL) {}
+               PushButton(uint32 x, uint32 y, bool * st, string s): Element(x, y, 8, 8), state(st),
+                       inside(false), text(s) { if (st == NULL) state = &internalState; }
+/*             Button(uint32 x, uint32 y, uint32 w, uint32 h, uint16 * p): Element(x, y, w, h),
+                       activated(false), clicked(false), inside(false), fgColor(0xFFFF),
+                       bgColor(0x03E0), pic(p), elementToTell(NULL) {}
+               Button(uint32 x, uint32 y, uint16 * p): Element(x, y, 0, 0),
+                       activated(false), clicked(false), inside(false), fgColor(0xFFFF),
+                       bgColor(0x03E0), pic(p), elementToTell(NULL)
+                       { if (pic) extents.w = pic[0], extents.h = pic[1]; }
+               Button(uint32 x, uint32 y, uint32 w, uint32 h, string s): Element(x, y, w, h),
+                       activated(false), clicked(false), inside(false), fgColor(0xFFFF),
+                       bgColor(0x03E0), pic(NULL), text(s), elementToTell(NULL) {}
+               PushButton(uint32 x, uint32 y, string s): Element(x, y, 0, 8),
+                       activated(false), clicked(false), inside(false), fgColor(0xFFFF),
+                       bgColor(0x03E0), pic(NULL), text(s), elementToTell(NULL)
+                       { extents.w = s.length() * 8; }*/
+               virtual void HandleKey(SDLKey key) {}
+               virtual void HandleMouseMove(uint32 x, uint32 y);
+               virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown);
+               virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0);
+               virtual void Notify(Element *) {}
+//             bool ButtonClicked(void) { return activated; }
+//             void SetNotificationElement(Element * e) { elementToTell = e; }
+
+       protected:
+               bool * state;
+               bool inside;
+//             bool activated, clicked, inside;
+//             uint16 fgColor, bgColor;
+//             uint16 * pic;
+               string text;
+//             Element * elementToTell;
+               bool internalState;
+};
+
+void PushButton::HandleMouseMove(uint32 x, uint32 y)
+{
+       inside = Inside(x, y);
+}
+
+void PushButton::HandleMouseButton(uint32 x, uint32 y, bool mouseDown)
+{
+       if (inside && mouseDown)
+       {
+/*             if (mouseDown)
+                       clicked = true;
+
+               if (clicked && !mouseDown)
+               {
+                       clicked = false, activated = true;
+
+                       // Send a message that we're activated (if there's someone to tell, that is)
+                       if (elementToTell)
+                               elementToTell->Notify(this);
+               }*/
+               *state = !(*state);
+       }
+//     else
+//             clicked = activated = false;
+}
+
+void PushButton::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
+{
+/*     uint32 addr = (extents.x + offsetX) + ((extents.y + offsetY) * pitch);
+
+       for(uint32 y=0; y<extents.h; y++)
+       {
+               for(uint32 x=0; x<extents.w; x++)
+               {
+                       // Doesn't clip in y axis! !!! FIX !!!
+                       if (extents.x + x < pitch)
+                               screenBuffer[addr + x + (y * pitch)] 
+                                       = (clicked && inside ? fgColor : (inside ? 0x43F0 : bgColor));
+               }
+       }*/
+
+       DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, (*state ? pushButtonDown : pushButtonUp));
+       if (text.length() > 0)
+               DrawString(screenBuffer, extents.x + offsetX + 12, extents.y + offsetY, false, "%s", text.c_str());
+}
+
+
+class SlideSwitch: public Element
+{
+// How to handle?
+// Save state externally?
+
+       public:
+               SlideSwitch(uint32 x, uint32 y, bool * st, string s1, string s2): Element(x, y, 8, 16), state(st),
+                       inside(false), text1(s1), text2(s2) {}
                virtual void HandleKey(SDLKey key) {}
                virtual void HandleMouseMove(uint32 x, uint32 y);
                virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown);
                virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0);
+               virtual void Notify(Element *) {}
+//             bool ButtonClicked(void) { return activated; }
+//             void SetNotificationElement(Element * e) { elementToTell = e; }
+
+       protected:
+               bool * state;
+               bool inside;
+//             bool activated, clicked, inside;
+//             uint16 fgColor, bgColor;
+//             uint16 * pic;
+               string text1, text2;
+//             Element * elementToTell;
+};
+
+void SlideSwitch::HandleMouseMove(uint32 x, uint32 y)
+{
+       inside = Inside(x, y);
+}
+
+void SlideSwitch::HandleMouseButton(uint32 x, uint32 y, bool mouseDown)
+{
+       if (inside && mouseDown)
+       {
+/*             if (mouseDown)
+                       clicked = true;
+
+               if (clicked && !mouseDown)
+               {
+                       clicked = false, activated = true;
+
+                       // Send a message that we're activated (if there's someone to tell, that is)
+                       if (elementToTell)
+                               elementToTell->Notify(this);
+               }*/
+               *state = !(*state);
+       }
+//     else
+//             clicked = activated = false;
+}
+
+void SlideSwitch::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
+{
+       DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, (*state ? slideSwitchDown : slideSwitchUp));
+       if (text1.length() > 0)
+               DrawString(screenBuffer, extents.x + offsetX + 12, extents.y + offsetY, false, "%s", text1.c_str());
+       if (text2.length() > 0)
+               DrawString(screenBuffer, extents.x + offsetX + 12, extents.y + offsetY + 8, false, "%s", text2.c_str());
+}
+
+
+class Window: public Element
+{
+       public:
+/*             Window(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h),
+                       fgColor(0x4FF0), bgColor(0xFE10)
+                       { close = new Button(w - 8, 1, closeBox); list.push_back(close); }*/
+               Window(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0,
+                       void (* f)(Element *) = NULL): Element(x, y, w, h),
+                       /*clicked(false), inside(false),*/ fgColor(0x4FF0), bgColor(0x1E10),
+                       handler(f)
+                       { close = new Button(w - 8, 1, closeBox); list.push_back(close);
+                         close->SetNotificationElement(this); }
+               virtual ~Window();
+               virtual void HandleKey(SDLKey key);
+               virtual void HandleMouseMove(uint32 x, uint32 y);
+               virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown);
+               virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0);
+               virtual void Notify(Element * e);
                void AddElement(Element * e);
+//             bool WindowActive(void) { return true; }//return !close->ButtonClicked(); }
 
        protected:
 //             bool clicked, inside;
                uint16 fgColor, bgColor;
+               void (* handler)(Element *);
+               Button * close;
+//We have to use a list of Element *pointers* because we can't make a list that will hold
+//all the different object types in the same list...
                vector<Element *> list;
 };
 
+Window::~Window()
+{
+       for(uint32 i=0; i<list.size(); i++)
+               if (list[i])
+                       delete list[i];
+}
+
+void Window::HandleKey(SDLKey key)
+{
+       if (key == SDLK_ESCAPE)
+       {
+               SDL_Event event;
+               event.type = SDL_USEREVENT, event.user.code = WINDOW_CLOSE;
+               SDL_PushEvent(&event);
+       }
+
+       // Handle the items this window contains...
+       for(uint32 i=0; i<list.size(); i++)
+               // Make coords relative to upper right corner of this window...
+               list[i]->HandleKey(key);
+}
+
 void Window::HandleMouseMove(uint32 x, uint32 y)
 {
        // Handle the items this window contains...
@@ -212,20 +569,397 @@ void Window::AddElement(Element * e)
        list.push_back(e);
 }
 
+void Window::Notify(Element * e)
+{
+       if (e == close)
+       {
+               SDL_Event event;
+               event.type = SDL_USEREVENT, event.user.code = WINDOW_CLOSE;
+               SDL_PushEvent(&event);
+       }
+}
+
+
+class Text: public Element
+{
+       public:
+               Text(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h),
+                       fgColor(0x4FF0), bgColor(0xFE10) {}
+               Text(uint32 x, uint32 y, string s): Element(x, y, 0, 0),
+                       fgColor(0x4FF0), bgColor(0xFE10), text(s) {}
+               virtual void HandleKey(SDLKey key) {}
+               virtual void HandleMouseMove(uint32 x, uint32 y) {}
+               virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown) {}
+               virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0);
+               virtual void Notify(Element *) {}
+
+       protected:
+               uint16 fgColor, bgColor;
+               string text;
+};
+
+void Text::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
+{
+       if (text.length() > 0)
+               DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY, false, "%s", text.c_str());
+}
+
+
+class ListBox: public Element
+//class ListBox: public Window
+{
+       public:
+//             ListBox(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h),
+               ListBox(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0);//: Window(x, y, w, h),
+//             windowPtr(0), cursor(0), limit(0), charWidth((w / 8) - 1), charHeight(h / 8),
+//             elementToTell(NULL), upArrow(w - 8, 0, upArrowBox),
+//             downArrow(w - 8, h - 8, downArrowBox), upArrow2(w - 8, h - 16, upArrowBox) {}
+               virtual void HandleKey(SDLKey key);
+               virtual void HandleMouseMove(uint32 x, uint32 y);
+               virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown);
+               virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0);
+               virtual void Notify(Element * e);
+               void SetNotificationElement(Element * e) { elementToTell = e; }
+               void AddItem(string s);
+               string GetSelectedItem(void);
+
+       protected:
+               bool thumbClicked;
+               uint32 windowPtr, cursor, limit;
+               uint32 charWidth, charHeight;                           // Box width/height in characters
+               Element * elementToTell;
+               Button upArrow, downArrow, upArrow2;
+               vector<string> item;
+
+       private:
+               uint32 yRelativePoint;
+};
+
+ListBox::ListBox(uint32 x, uint32 y, uint32 w, uint32 h): Element(x, y, w, h),
+       thumbClicked(false), windowPtr(0), cursor(0), limit(0), charWidth((w / 8) - 1),
+       charHeight(h / 8), elementToTell(NULL), upArrow(w - 8, 0, upArrowBox),
+       downArrow(w - 8, h - 8, downArrowBox), upArrow2(w - 8, h - 16, upArrowBox)
+{
+       upArrow.SetNotificationElement(this);
+       downArrow.SetNotificationElement(this);
+       upArrow2.SetNotificationElement(this);
+       extents.w -= 8;                                                                 // Make room for scrollbar...
+}
+
+void ListBox::HandleKey(SDLKey key)
+{
+       if (key == SDLK_DOWN)
+       {
+               if (cursor != limit - 1)        // Cursor is within its window
+                       cursor++;
+               else                                            // Otherwise, scroll the window...
+               {
+                       if (cursor + windowPtr != item.size() - 1)
+                               windowPtr++;
+               }
+       }
+       else if (key == SDLK_UP)
+       {
+               if (cursor != 0)
+                       cursor--;
+               else
+               {
+                       if (windowPtr != 0)
+                               windowPtr--;
+               }
+       }
+       else if (key == SDLK_PAGEDOWN)
+       {
+               if (cursor != limit - 1)
+                       cursor = limit - 1;
+               else
+               {
+                       windowPtr += limit;
+                       if (windowPtr > item.size() - limit)
+                               windowPtr = item.size() - limit;
+               }
+       }
+       else if (key == SDLK_PAGEUP)
+       {
+               if (cursor != 0)
+                       cursor = 0;
+               else
+               {
+                       if (windowPtr < limit)
+                               windowPtr = 0;
+                       else
+                               windowPtr -= limit;
+               }
+       }
+//How to handle these???
+/*     if (key == SDLK_RETURN)
+               done = true;
+       if (key == SDLK_ESCAPE)
+       {
+               WriteLog("GUI: Aborting VJ by user request.\n");
+               return false;                                           // Bail out!
+       }*/
+       else if (key >= SDLK_a && key <= SDLK_z)
+       {
+               // Advance cursor to filename with first letter pressed...
+               uint8 which = (key - SDLK_a) + 65;      // Convert key to A-Z char
+
+               for(uint32 i=0; i<item.size(); i++)
+               {
+                       if ((item[i][0] & 0xDF) == which)
+                       {
+                               cursor = i - windowPtr;
+                               if (i > windowPtr + limit - 1)
+                                       windowPtr = i - limit + 1,
+                                       cursor = limit - 1;
+                               if (i < windowPtr)
+                                       windowPtr = i,
+                                       cursor = 0;
+                               break;
+                       }
+               }
+       }
+}
+
+void ListBox::HandleMouseMove(uint32 x, uint32 y)
+{
+       upArrow.HandleMouseMove(x - extents.x, y - extents.y);
+       downArrow.HandleMouseMove(x - extents.x, y - extents.y);
+       upArrow2.HandleMouseMove(x - extents.x, y - extents.y);
+
+       if (thumbClicked)
+       {
+               uint32 sbHeight = extents.h - 24,
+                       thumb = (uint32)(((float)limit / (float)item.size()) * (float)sbHeight);//,
+//                     thumbStart = (uint32)(((float)windowPtr / (float)item.size()) * (float)sbHeight);
+
+//yRelativePoint is the spot on the thumb where we clicked...
+//             int32 thumbDelta = y - yRelativePoint;
+               int32 newThumbStart = y - yRelativePoint;
+
+               if (newThumbStart < 0)
+                       newThumbStart = 0;
+
+               if (newThumbStart > sbHeight - thumb)
+                       newThumbStart = sbHeight - thumb;
+
+               windowPtr = (uint32)(((float)newThumbStart / (float)sbHeight) * (float)item.size());
+//Check for cursor bounds as well... Or do we need to???
+       }
+}
+
+void ListBox::HandleMouseButton(uint32 x, uint32 y, bool mouseDown)
+{
+       if (Inside(x, y) && mouseDown)
+       {
+               // Why do we have to do this??? (- extents.y?)
+               // I guess it's because only the Window class has offsetting implemented...
+               cursor = (y - extents.y) / 8;
+       }
+
+       // Check for a hit on the scrollbar...
+       if (x > (extents.x + extents.w) && x <= (extents.x + extents.w + 8)
+               && y > (extents.y + 8) && y <= (extents.y + extents.h - 16))
+       {
+               if (mouseDown)
+               {
+// This shiaut should be calculated in AddItem(), not here... (or in Draw() for that matter)
+                       uint32 sbHeight = extents.h - 24,
+                               thumb = (uint32)(((float)limit / (float)item.size()) * (float)sbHeight),
+                               thumbStart = (uint32)(((float)windowPtr / (float)item.size()) * (float)sbHeight);
+
+                       // Did we hit the thumb?
+                       if (y >= (extents.y + 8 + thumbStart) && y < (extents.y + 8 + thumbStart + thumb))
+                               thumbClicked = true, yRelativePoint = y - thumbStart;
+               }
+               else
+                       thumbClicked = false;
+       }
+
+       upArrow.HandleMouseButton(x - extents.x, y - extents.y, mouseDown);
+       downArrow.HandleMouseButton(x - extents.x, y - extents.y, mouseDown);
+       upArrow2.HandleMouseButton(x - extents.x, y - extents.y, mouseDown);
+}
+
+void ListBox::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
+{
+       for(uint32 i=0; i<limit; i++)
+       {
+               // Strip off the extension
+               // (extension stripping should be an option, not default!)
+               string s(item[windowPtr + i], 0, item[windowPtr + i].length() - 4);
+               DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY + i*8,
+                       (cursor == i ? true : false), "%-*.*s", charWidth, charWidth, s.c_str());
+       }
+
+       upArrow.Draw(extents.x + offsetX, extents.y + offsetY);
+       downArrow.Draw(extents.x + offsetX, extents.y + offsetY);
+       upArrow2.Draw(extents.x + offsetX, extents.y + offsetY);
+
+       uint32 sbHeight = extents.h - 24,
+               thumb = (uint32)(((float)limit / (float)item.size()) * (float)sbHeight),
+               thumbStart = (uint32)(((float)windowPtr / (float)item.size()) * (float)sbHeight);
+
+       for(uint32 y=extents.y+offsetY+8; y<extents.y+offsetY+extents.h-16; y++)
+       {
+//             for(uint32 x=extents.x+offsetX+extents.w-8; x<extents.x+offsetX+extents.w; x++)
+               for(uint32 x=extents.x+offsetX+extents.w; x<extents.x+offsetX+extents.w+8; x++)
+               {
+                       if (y >= thumbStart + (extents.y+offsetY+8) && y < thumbStart + thumb + (extents.y+offsetY+8))
+                               screenBuffer[x + (y * pitch)] = (thumbClicked ? 0x458E : 0xFFFF);
+                       else
+                               screenBuffer[x + (y * pitch)] = 0x0200;
+               }
+       }
+}
+
+void ListBox::Notify(Element * e)
+{
+       if (e == &upArrow || e == &upArrow2)
+       {
+               if (windowPtr != 0)
+               {
+                       windowPtr--;
+
+                       if (cursor < limit - 1)
+                               cursor++;
+               }
+       }
+       else if (e == &downArrow)
+       {
+               if (windowPtr < item.size() - limit)
+               {
+                       windowPtr++;
+
+                       if (cursor != 0)
+                               cursor--;
+               }
+       }
+}
+
+void ListBox::AddItem(string s)
+{
+       item.push_back(s);
+       limit = (item.size() > charHeight ? charHeight : item.size());
+//WriteLog("ListBox: Adding item [%s], limit = %u...\n", s.c_str(), limit);
+
+       //Do this *every* time?
+       //What other choice is there? :-p
+       sort(item.begin(), item.end());
+}
+
+string ListBox::GetSelectedItem(void)
+{
+       return item[windowPtr + cursor];
+}
+
+
+class FileList: public Window
+{
+       public:
+               FileList(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0);
+               virtual ~FileList() {}
+               virtual void HandleKey(SDLKey key);
+               virtual void HandleMouseMove(uint32 x, uint32 y) { Window::HandleMouseMove(x, y); }
+               virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown) { Window::HandleMouseButton(x, y, mouseDown); }
+               virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0) { Window::Draw(offsetX, offsetY); }
+               virtual void Notify(Element * e);
+
+       protected:
+               ListBox * files;
+               Button * load;
+};
+
+//Need 4 buttons, one scrollbar...
+FileList::FileList(uint32 x, uint32 y, uint32 w, uint32 h): Window(x, y, w, h)
+{
+       files = new ListBox(8, 8, w - 16, h - 32);
+       AddElement(files);
+       load = new Button(8, h - 16, " Load ");
+       AddElement(load);
+       load->SetNotificationElement(this);
+
+//     DIR * dp = opendir(path);
+       DIR * dp = opendir(vjs.ROMPath);
+       dirent * de;
+
+       while ((de = readdir(dp)) != NULL)
+       {
+               char * ext = strrchr(de->d_name, '.');
+
+               if (ext != NULL)
+                       if (stricmp(ext, ".zip") == 0 || stricmp(ext, ".jag") == 0)
+                               files->AddItem(string(de->d_name));
+       }
+
+       closedir(dp);
+}
+
+void FileList::HandleKey(SDLKey key)
+{
+       if (key == SDLK_RETURN)
+               Notify(load);
+       else
+               Window::HandleKey(key);
+}
+
+void FileList::Notify(Element * e)
+{
+       if (e == load)
+       {
+               char filename[MAX_PATH];
+               strcpy(filename, vjs.ROMPath);
+
+               if (strlen(filename) > 0)
+                       if (filename[strlen(filename) - 1] != '/')
+                               strcat(filename, "/");
+
+               strcat(filename, files->GetSelectedItem().c_str());
+
+//             uint32 romSize = JaguarLoadROM(jaguar_mainRom, filename);
+               JaguarLoadCart(jaguar_mainRom, filename);
+
+//             if (romSize == 0)
+//We need better error checking here... !!! FIX !!!
+//                     WriteLog("VJ: Could not load ROM from file \"%s\"...", files->GetSelectedItem().c_str());
+//             else
+//             {
+//                     jaguar_mainRom_crc32 = crc32_calcCheckSum(jaguar_mainRom, romSize);
+//                     WriteLog("CRC: %08X\n", (unsigned int)jaguar_mainRom_crc32);
+//                     eeprom_init();
+
+                       SDL_Event event;
+                       event.type = SDL_USEREVENT, event.user.code = WINDOW_CLOSE;
+                       SDL_PushEvent(&event);
+
+                       event.type = SDL_USEREVENT, event.user.code = MENU_ITEM_CHOSEN;
+                       event.user.data1 = (void *)ResetJaguar;
+                   SDL_PushEvent(&event);
+//             }
+       }
+       else
+               Window::Notify(e);
+}
+
+
 struct NameAction
 {
        string name;
-       void (* action)(void);
-       bool isWindow;
+       Window * (* action)(void);
+       SDLKey hotKey;
 
-       NameAction(string n, void (* a)(void) = NULL, bool w = false): name(n), action(a),
-               isWindow(w) {}
+       NameAction(string n, Window * (* a)(void) = NULL, SDLKey k = SDLK_UNKNOWN): name(n),
+               action(a), hotKey(k) {}
 };
 
+
 class MenuItems
 {
        public:
                MenuItems(): charLength(0) {}
+               bool Inside(uint32 x, uint32 y)
+               { return (x >= (uint32)extents.x && x < (uint32)(extents.x + extents.w)
+               && y >= (uint32)extents.y && y < (uint32)(extents.y + extents.h) ? true : false); }
 
                string title;
                vector<NameAction> item;
@@ -238,18 +972,19 @@ class Menu: public Element
        public:
                Menu(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 8,
                        uint16 fgc = 0x1CFF, uint16 bgc = 0x000F, uint16 fgch = 0x421F,
-                       uint16 bgch = 0x1CFF): clicked(false), inside(0), fgColor(fgc), bgColor(bgc),
-                       fgColorHL(fgch), bgColorHL(bgch), menuChosen(-1), menuItemChosen(-1)
-                       { extents.x = x, extents.y = y, extents.w = w, extents.h = h; }
+                       uint16 bgch = 0x1CFF): Element(x, y, w, h), activated(false), clicked(false),
+                       inside(0), insidePopup(0), fgColor(fgc), bgColor(bgc), fgColorHL(fgch),
+                       bgColorHL(bgch), menuChosen(-1), menuItemChosen(-1) {}
                virtual void HandleKey(SDLKey key);
                virtual void HandleMouseMove(uint32 x, uint32 y);
                virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown);
                virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0);
+               virtual void Notify(Element *) {}
                void Add(MenuItems mi);
 
        protected:
-               bool clicked;
-               uint32 inside;
+               bool activated, clicked;
+               uint32 inside, insidePopup;
                uint16 fgColor, bgColor, fgColorHL, bgColorHL;
                int menuChosen, menuItemChosen;
 
@@ -257,15 +992,32 @@ class Menu: public Element
                vector<MenuItems> itemList;
 };
 
-void Menu::HandleKey(SDLKey Key)
+void Menu::HandleKey(SDLKey key)
 {
+       for(uint32 i=0; i<itemList.size(); i++)
+       {
+               for(uint32 j=0; j<itemList[i].item.size(); j++)
+               {
+                       if (itemList[i].item[j].hotKey == key)
+                       {
+                               SDL_Event event;
+                               event.type = SDL_USEREVENT;
+                               event.user.code = MENU_ITEM_CHOSEN;
+                               event.user.data1 = (void *)itemList[i].item[j].action;
+                       SDL_PushEvent(&event);
+
+                               clicked = false, menuChosen = menuItemChosen = -1;
+                               break;
+                       }
+               }
+       }
 }
 
 void Menu::HandleMouseMove(uint32 x, uint32 y)
 {
-       if (!Inside(x, y))
-               inside = 0;
-       else
+       inside = insidePopup = 0;
+
+       if (Inside(x, y))
        {
                // Find out *where* we are inside the menu bar
                uint32 xpos = extents.x;
@@ -277,21 +1029,67 @@ void Menu::HandleMouseMove(uint32 x, uint32 y)
                        if (x >= xpos && x < xpos + width)
                        {
                                inside = i + 1;
+                               menuChosen = i;
                                break;
                        }
 
                        xpos += width;
                }
        }
+
+       if (!Inside(x, y) && !clicked)
+       {
+               menuChosen = -1;
+       }
+
+       if (itemList[menuChosen].Inside(x, y) && clicked)
+       {
+               insidePopup = ((y - itemList[menuChosen].extents.y) / 8) + 1;
+               menuItemChosen = insidePopup - 1;
+       }
 }
 
 void Menu::HandleMouseButton(uint32 x, uint32 y, bool mouseDown)
 {
-       if (inside && mouseDown)
-               clicked = true, menuChosen = inside - 1;
-//     else
-       if (!inside && mouseDown)
-               clicked = false, menuChosen = -1;
+       if (!clicked)
+       {
+               if (mouseDown)
+               {
+                       if (inside)
+                               clicked = true;
+                       else
+                               menuChosen = -1;                                        // clicked is already false...!
+               }
+       }
+       else                                                                                    // clicked == true
+       {
+               if (insidePopup && !mouseDown)                          // I.e., mouse-button-up
+               {
+                       activated = true;
+                       if (itemList[menuChosen].item[menuItemChosen].action != NULL)
+                       {
+//                             itemList[menuChosen].item[menuItemChosen].action();
+                               SDL_Event event;
+                               event.type = SDL_USEREVENT;
+                               event.user.code = MENU_ITEM_CHOSEN;
+                               event.user.data1 = (void *)itemList[menuChosen].item[menuItemChosen].action;
+                           SDL_PushEvent(&event);
+
+                               clicked = false, menuChosen = menuItemChosen = -1;
+
+/*                             SDL_Event event;
+                               while (SDL_PollEvent(&event));          // Flush the event queue...
+                               event.type = SDL_MOUSEMOTION;
+                               int mx, my;
+                               SDL_GetMouseState(&mx, &my);
+                               event.motion.x = mx, event.motion.y = my;
+                           SDL_PushEvent(&event);                              // & update mouse position...!
+*/                     }
+               }
+
+               if (!inside && !insidePopup && mouseDown)
+                       clicked = false, menuChosen = menuItemChosen = -1;
+       }
 }
 
 void Menu::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
@@ -309,24 +1107,26 @@ void Menu::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
                xpos += (itemList[i].title.length() + 2) * 8;
        }
 
-       // Draw sub menu
+       // Draw sub menu (but only if active)
        if (clicked)
        {
-//             menuItemChosen = -1;
                uint32 ypos = extents.y + 9;
 
                for(uint32 i=0; i<itemList[menuChosen].item.size(); i++)
                {
                        uint16 color1 = fgColor, color2 = bgColor;
 
-//This won't work...
-//                     if (((uint32)mouseX >= menuXPos && (uint32)mouseX < menuXPos + (length + 2) * 8)
-//                             && mouseY >= (extents.y + 9 + i * 8) && mouseY < (extents.y + 9 + (i + 1) * 8))
-//                             color1 = fgColorHL, color2 = bgColorHL, menuItemChosen = i;
+                       if (insidePopup == i + 1)
+                               color1 = fgColorHL, color2 = bgColorHL, menuItemChosen = i;
+
+                       if (itemList[menuChosen].item[i].name.length() > 0)
+                               DrawStringOpaque(screenBuffer, itemList[menuChosen].extents.x, ypos,
+                                       color1, color2, " %-*.*s ", itemList[menuChosen].charLength,
+                                       itemList[menuChosen].charLength, itemList[menuChosen].item[i].name.c_str());
+                       else
+                               DrawStringOpaque(screenBuffer, itemList[menuChosen].extents.x, ypos,
+                                       fgColor, bgColor, "%.*s", itemList[menuChosen].charLength + 2, separator);
 
-                       DrawStringOpaque(screenBuffer, itemList[menuChosen].extents.x, ypos,
-                               color1, color2, " %-*.*s ", itemList[menuChosen].charLength,
-                               itemList[menuChosen].charLength, itemList[menuChosen].item[i].name.c_str());
                        ypos += 8;
                }
        }
@@ -346,6 +1146,8 @@ void Menu::Add(MenuItems mi)
        extents.w += (mi.title.length() + 2) * 8;
 }
 
+
+//Do we even *need* this?
 class RootWindow: public Window
 {
        public:
@@ -356,6 +1158,7 @@ class RootWindow: public Window
                virtual void HandleMouseMove(uint32 x, uint32 y) {}
                virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown) {}
                virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0) {}
+               virtual void Notify(Element *) {}
 
        private:
                Menu * menu;
@@ -445,7 +1248,7 @@ void DrawStringOpaque(int16 * screen, uint32 x, uint32 y, uint16 color1, uint16
 }
 
 //
-// Draw text at the given x/y coordinates. Can invert text as well.
+// Draw text at the given x/y coordinates with transparency (0 is fully opaque, 32 is fully transparent).
 //
 void DrawStringTrans(int16 * screen, uint32 x, uint32 y, uint16 color, uint8 trans, const char * text, ...)
 {
@@ -481,7 +1284,7 @@ void DrawStringTrans(int16 * screen, uint32 x, uint32 y, uint16 color, uint8 tra
 
 //This could be sped up by using a table of 5 + 5 + 5 bits (32 levels transparency -> 32768 entries)
 //Here we've modified it to have 33 levels of transparency (could have any # we want!)
-//because dividing by 32 is faster than dividing by 31!
+//because dividing by 32 is faster than dividing by 31...!
                                        uint8 invTrans = 32 - trans;
                                        uint16 bRed = (eRed * trans + nRed * invTrans) / 32;
                                        uint16 bGreen = (eGreen * trans + nGreen * invTrans) / 32;
@@ -503,39 +1306,34 @@ void DrawStringTrans(int16 * screen, uint32 x, uint32 y, uint16 color, uint8 tra
 //
 // GUI Main loop
 //
-enum { GUI_TOP_MENU, GUI_MENU_CLICKED, GUI_WINDOW };
 bool GUIMain(void)
 {
        extern int16 * backbuffer;
        bool done = false;
        SDL_Event event;
-       int32 menuChosen = -1;
-       uint32 menuXPos = 0;
-       int32 menuItemChosen = -1;
-       uint32 GUIState = GUI_TOP_MENU;
+       Window * mainWindow = NULL;
 
+       // Set up the GUI classes...
        Element::SetScreenAndPitch(backbuffer, GetSDLScreenPitch() / 2);
 
-       Button closeButton(45, 90, 16, 16);
-       Window someWindow(15, 16, 60, 60);
-       Button button1(50, 1, 9, 9), button2(10, 10, 8, 8), button3(25, 48, 15, 8);
-       someWindow.AddElement(&button1);
-       someWindow.AddElement(&button2);
-       someWindow.AddElement(&button3);
-
+       Menu mainMenu;
        MenuItems mi;
-       Menu mainMenu(0, 160);
        mi.title = "File";
-       mi.item.push_back(NameAction("Load...", LoadROM));
-       mi.item.push_back(NameAction("Reset"));
-       mi.item.push_back(NameAction("Run", RunEmu));
+       mi.item.push_back(NameAction("Load...", LoadROM, SDLK_l));
+       mi.item.push_back(NameAction("Reset", ResetJaguar));
+       mi.item.push_back(NameAction("Run", RunEmu, SDLK_ESCAPE));
        mi.item.push_back(NameAction(""));
-       mi.item.push_back(NameAction("Quit", Quit));
+       mi.item.push_back(NameAction("Quit", Quit, SDLK_q));
        mainMenu.Add(mi);
        mi.title = "Settings";
        mi.item.clear();
+       mi.item.push_back(NameAction("Video..."));
+       mi.item.push_back(NameAction("Audio..."));
+       mi.item.push_back(NameAction("Misc...", MiscOptions, SDLK_m));
        mainMenu.Add(mi);
-       mi.title = "Options";
+       mi.title = "Info";
+       mi.item.clear();
+       mi.item.push_back(NameAction("About...", About));
        mainMenu.Add(mi);
 
        bool showMouse = true;
@@ -543,20 +1341,53 @@ bool GUIMain(void)
 //This is crappy!!! !!! FIX !!!
        jaguar_reset();
 
+       // Set up our background save...
+       memset(background, 0x11, tom_getVideoModeWidth() * 240 * 2);
+
        while (!done)
        {
                while (SDL_PollEvent(&event))
                {
-                       if (event.type == SDL_ACTIVEEVENT)
+                       if (event.type == SDL_USEREVENT)
+                       {
+                               if (event.user.code == WINDOW_CLOSE)
+                               {
+                                       delete mainWindow;
+                                       mainWindow = NULL;
+                               }
+                               else if (event.user.code == MENU_ITEM_CHOSEN)
+                               {
+                                       // Confused? Let me enlighten... What we're doing here is casting
+                                       // data1 as a pointer to a function which returns a Window pointer and
+                                       // which takes no parameters (the "(Window *(*)(void))" part), then
+                                       // derefencing it (the "*" in front of that) in order to call the
+                                       // function that it points to. Clear as mud? Yeah, I hate function
+                                       // pointers too, but what else are you gonna do?
+                                       mainWindow = (*(Window *(*)(void))event.user.data1)();
+
+                                       while (SDL_PollEvent(&event));  // Flush the event queue...
+                                       event.type = SDL_MOUSEMOTION;
+                                       int mx, my;
+                                       SDL_GetMouseState(&mx, &my);
+                                       event.motion.x = mx, event.motion.y = my;
+                                   SDL_PushEvent(&event);                      // & update mouse position...!
+
+                                       mouseX = mx, mouseY = my;               // This prevents "mouse flash"...
+                                       if (vjs.useOpenGL)
+                                               mouseX /= 2, mouseY /= 2;
+                               }
+                       }
+                       else if (event.type == SDL_ACTIVEEVENT)
                        {
                                if (event.active.state == SDL_APPMOUSEFOCUS)
                                        showMouse = (event.active.gain ? true : false);
                        }
-                       if (event.type == SDL_KEYDOWN)
+                       else if (event.type == SDL_KEYDOWN)
                        {
-//                             if (event.key.keysym.sym == SDLK_ESCAPE)
-//                                     done = true;
-//                                     return false;
+                               if (mainWindow)
+                                       mainWindow->HandleKey(event.key.keysym.sym);
+                               else
+                                       mainMenu.HandleKey(event.key.keysym.sym);
                        }
                        else if (event.type == SDL_MOUSEMOTION)
                        {
@@ -565,37 +1396,22 @@ bool GUIMain(void)
                                if (vjs.useOpenGL)
                                        mouseX /= 2, mouseY /= 2;
 
-                               closeButton.HandleMouseMove(mouseX, mouseY);
-                               someWindow.HandleMouseMove(mouseX, mouseY);
-                               mainMenu.HandleMouseMove(mouseX, mouseY);
+                               if (mainWindow)
+                                       mainWindow->HandleMouseMove(mouseX, mouseY);
+                               else
+                                       mainMenu.HandleMouseMove(mouseX, mouseY);
                        }
                        else if (event.type == SDL_MOUSEBUTTONDOWN)
                        {
                                uint32 mx = event.button.x, my = event.button.y;
+
                                if (vjs.useOpenGL)
                                        mx /= 2, my /= 2;
 
-                               // Handle that click!
-                               if (GUIState == GUI_TOP_MENU)
-                               {
-                                       if (menuChosen != -1)
-                                               GUIState = GUI_MENU_CLICKED;
-                               }
-                               else if (GUIState == GUI_MENU_CLICKED)
-                               {
-                                       if (menuItemChosen != -1)
-                                       {
-//                                             GUIState = GUI_WINDOW;
-                                               if (subMenuAction[menuChosen][menuItemChosen] != NULL)
-                                                       subMenuAction[menuChosen][menuItemChosen]();
-                                       }
-//                                     else
-                                               GUIState = GUI_TOP_MENU;
-                               }
-
-                               closeButton.HandleMouseButton(mx, my, true);
-                               someWindow.HandleMouseButton(mx, my, true);
-                               mainMenu.HandleMouseButton(mx, my, true);
+                               if (mainWindow)
+                                       mainWindow->HandleMouseButton(mx, my, true);
+                               else
+                                       mainMenu.HandleMouseButton(mx, my, true);
                        }
                        else if (event.type == SDL_MOUSEBUTTONUP)
                        {
@@ -604,70 +1420,22 @@ bool GUIMain(void)
                                if (vjs.useOpenGL)
                                        mx /= 2, my /= 2;
 
-                               closeButton.HandleMouseButton(mx, my, false);
-                               someWindow.HandleMouseButton(mx, my, false);
-                               mainMenu.HandleMouseButton(mx, my, false);
+                               if (mainWindow)
+                                       mainWindow->HandleMouseButton(mx, my, false);
+                               else
+                                       mainMenu.HandleMouseButton(mx, my, false);
                        }
 
                        // Draw the GUI...
-
 // The way we do things here is kinda stupid (redrawing the screen every frame), but
 // it's simple. Perhaps there may be a reason down the road to be more selective with
 // our clearing, but for now, this will suffice.
-                       memset(backbuffer, 0x11, tom_getVideoModeWidth() * 240 * 2);
+//                     memset(backbuffer, 0x11, tom_getVideoModeWidth() * 240 * 2);
+                       memcpy(backbuffer, background, tom_getVideoModeWidth() * 240 * 2);
 
-                       closeButton.Draw();
-                       someWindow.Draw();
                        mainMenu.Draw();
-
-                       // We always draw the top level menu...
-                       if (GUIState == GUI_TOP_MENU)
-                               menuChosen = -1;
-
-                       uint32 xpos = 0;
-                       for(uint32 i=0; i<NUM_MENU_ITEMS; i++)
-                       {
-                               uint16 colorFG = 0x1CFF, colorBG = 0x000F;
-                               uint32 length = strlen(menu[i]) + 2;
-
-                               if (((uint32)mouseX >= xpos && (uint32)mouseX < xpos + length * 8)
-                                       && mouseY < 8)
-                                       colorFG = 0x421F, colorBG = 0x1CFF, menuChosen = i, menuXPos = xpos;
-
-                               if (GUIState != GUI_TOP_MENU && i == (uint32)menuChosen)
-                                       colorFG = 0x421F, colorBG = 0x1CFF;
-// BG: 0 00011 00011 11111 -> 0000 1100 0111 1111
-// FG: 0 10000 10000 11111 -> 0100 0010 0001 1111
-                               DrawStringOpaque(backbuffer, xpos, 0, colorFG, colorBG, " %s ", menu[i]);
-                               xpos += length * 8;
-                       }
-
-                       // We don't always draw the submenus...
-                       if (GUIState == GUI_MENU_CLICKED)
-                       {
-                               menuItemChosen = -1;
-                               uint32 length = 0;
-                               for(int i=0; i<subMenuNumItems[menuChosen]; i++)
-                                       if (strlen(subMenu[menuChosen][i]) > length)
-                                               length = strlen(subMenu[menuChosen][i]);
-
-                               uint32 ypos = 9;
-                               for(int i=0; i<subMenuNumItems[menuChosen]; i++)
-                               {
-                                       uint16 colorFG = 0x1CFF, colorBG = 0x000F;
-
-                                       if (((uint32)mouseX >= menuXPos && (uint32)mouseX < menuXPos + (length + 2) * 8)
-                                               && mouseY >= (9 + i * 8) && mouseY < (9 + (i + 1) * 8))
-                                               colorFG = 0x421F, colorBG = 0x1CFF, menuItemChosen = i;
-
-                                       DrawStringOpaque(backbuffer, menuXPos, ypos, colorFG, colorBG, " %-*.*s ", length, length, subMenu[menuChosen][i]);
-                                       ypos += 8;
-                               }
-                       }
-                       // Windows? Isn't that an illegal monopoly or something? ;-)
-                       else if (GUIState == GUI_WINDOW)
-                       {
-                       }
+                       if (mainWindow)
+                               mainWindow->Draw();
 
                        if (showMouse)
                                DrawTransparentBitmap(backbuffer, mouseX, mouseY, mousePic);
@@ -682,22 +1450,42 @@ bool GUIMain(void)
 //
 // GUI "action" functions
 //
-void LoadROM(void)
+Window * LoadROM(void)
 {
+       FileList * fileList = new FileList(8, 16, 304, 216);
+
+       return (Window *)fileList;
 }
 
-void RunEmu(void)
+Window * ResetJaguar(void)
+{
+       jaguar_reset();
+       return RunEmu();
+}
+
+bool debounceRunKey = true;
+Window * RunEmu(void)
 {
 //This is crappy... !!! FIX !!!
        extern int16 * backbuffer;
-       extern bool finished;
-       extern bool showGUI;
+       extern bool finished, showGUI;
+
        uint32 nFrame = 0, nFrameskip = 0;
        uint32 totalFrames = 0;
        finished = false;
        bool showMessage = true;
-       uint32 showMsgFrames = 60;
+       uint32 showMsgFrames = 120;
        uint8 transparency = 0;
+       // Pass a message to the "joystick" code to debounce the ESC key...
+       debounceRunKey = true;
+
+       uint32 cartType = 2;
+       if (jaguarRomSize == 0x200000)
+               cartType = 0;
+       else if (jaguarRomSize == 0x400000)
+               cartType = 1;
+
+       char * cartTypeName[3] = { "2M Cartridge", "4M Cartridge", "Homebrew" };
 
        while (!finished)
        {
@@ -709,6 +1497,11 @@ void RunEmu(void)
 //if (totalFrames == 373)
 //     doDSPDis = true;
 
+//This sucks... !!! FIX !!!
+               joystick_exec();
+               if (finished)
+                       break;
+
                // Some QnD GUI stuff here...
                if (showGUI)
                {
@@ -720,13 +1513,20 @@ void RunEmu(void)
                if (showMessage)
                {
                        DrawStringTrans(backbuffer, 8, 24*8, 0xFF0F, transparency, "Running...");
+                       DrawStringTrans(backbuffer, 8, 26*8, 0x3FE3, transparency, "%s, run address: %06X", cartTypeName[cartType], jaguarRunAddress);
+                       DrawStringTrans(backbuffer, 8, 27*8, 0x3FE3, transparency, "CRC: %08X", jaguar_mainRom_crc32);
 
                        if (showMsgFrames == 0)
                        {                       
                                transparency++;
 
                                if (transparency == 33)
+{
                                        showMessage = false;
+/*extern bool doGPUDis;
+doGPUDis = true;//*/
+}
+
                        }
                        else
                                showMsgFrames--;
@@ -740,66 +1540,79 @@ void RunEmu(void)
                }
                else
                        nFrame++;
+       }
 
-               joystick_exec();
+       // Reset the pitch, since it may have been changed in-game...
+       Element::SetScreenAndPitch(backbuffer, GetSDLScreenPitch() / 2);
+
+       // Save the background for the GUI...
+//     memcpy(background, backbuffer, tom_getVideoModeWidth() * 240 * 2);
+       // In this case, we squash the color to monochrome, then force it to blue + green...
+       for(uint32 i=0; i<tom_getVideoModeWidth() * 240; i++)
+       {
+               uint16 word = backbuffer[i];
+               uint8 r = (word >> 10) & 0x1F, g = (word >> 5) & 0x1F, b = word & 0x1F;
+               word = ((r + g + b) / 3) & 0x001F;
+               word = (word << 5) | word;
+               background[i] = word;
        }
-}
 
-void Quit(void)
-{
-       WriteLog("GUI: Quitting due to user request.\n");
-       log_done();
-       exit(0);
+       return NULL;
 }
 
-void About(void)
+Window * Quit(void)
 {
-       extern int16 * backbuffer;
-       SDL_Event event;
-       uint16 * bgSave = (uint16 *)malloc(tom_getVideoModeWidth() * 240 * 2);
-       memcpy(bgSave, backbuffer, tom_getVideoModeWidth() * 240 * 2);
-
-       bool done = false;
-       while (!done)
-       {
-               while (SDL_PollEvent(&event))
-               {
-                       if (event.type == SDL_KEYDOWN)
-                       {
-                               if (event.key.keysym.sym == SDLK_ESCAPE || event.key.keysym.sym == SDLK_RETURN)
-                                       done = true;
-                       }
-                       else if (event.type == SDL_MOUSEMOTION)
-                       {
-                               mouseX = event.motion.x, mouseY = event.motion.y;
-                               if (vjs.useOpenGL)
-                                       mouseX /= 2, mouseY /= 2;
-                       }
-                       else if (event.type == SDL_MOUSEBUTTONDOWN)
-                       {
-                               uint32 mx = event.button.x, my = event.button.y;
-                               if (vjs.useOpenGL)
-                                       mx /= 2, my /= 2;
-
-                               done = true;
-                       }
+//This is crap. We need some REAL exit code, instead of this psuedo crap... !!! FIX !!!
+       WriteLog("GUI: Quitting due to user request.\n");
 
-                       // Draw "About" box
-                       memcpy(backbuffer, bgSave, tom_getVideoModeWidth() * 240 * 2);
+//     log_done();
+       jaguar_done();
+       version_done();
+       memory_done();
+       VideoDone();                                                                    // Free SDL components last...!
+       log_done();     
 
-                       DrawStringOpaque(backbuffer, 64, 64, 0x1CFF, 0x000F, "                              ");
-                       DrawStringOpaque(backbuffer, 64, 72, 0x1CFF, 0x000F, " Virtual Jaguar by JLH & crew ");
-                       DrawStringOpaque(backbuffer, 64, 80, 0x1CFF, 0x000F, "                              ");
+       exit(0);
 
-                       DrawTransparentBitmap(backbuffer, mouseX, mouseY, mousePic);
+       return NULL;                                                                    // We never get here...
+}
 
-                       RenderBackbuffer();
-               }
-       }
+Window * About(void)
+{
+       Window * window = new Window(8, 16, 304, 160);
+       window->AddElement(new Text(8, 8, "Virtual Jaguar 1.0.7"));
+       window->AddElement(new Text(8, 24, "Coders:"));
+       window->AddElement(new Text(16, 32, "Niels Wagenaar (nwagenaar)"));
+       window->AddElement(new Text(16, 40, "Carwin Jones (Caz)"));
+       window->AddElement(new Text(16, 48, "James L. Hammons (shamus)"));
+       window->AddElement(new Text(16, 56, "Adam Green"));
+
+       return window;
+}
 
-       free(bgSave);
+Window * MiscOptions(void)
+{
+       Window * window = new Window(8, 16, 304, 160);
+       window->AddElement(new PushButton(8, 8, &vjs.useJaguarBIOS, "BIOS"));
+       window->AddElement(new SlideSwitch(8, 20, &vjs.hardwareTypeNTSC, "PAL", "NTSC"));
+       window->AddElement(new PushButton(8, 40, &vjs.DSPEnabled, "DSP"));
+       window->AddElement(new SlideSwitch(16, 52, &vjs.usePipelinedDSP, "Original", "Pipelined"));
+       window->AddElement(new SlideSwitch(8, 72, (bool *)&vjs.glFilter, "Sharp", "Blurry"));
+
+// Missing:
+// * BIOS path
+// * ROM path
+// * EEPROM path
+// * joystick
+// * joystick port
+// * OpenGL?
+// * GL Filter type
+// * Window/fullscreen
+
+       return window;
 }
 
+
 //
 // Draw "picture"
 // Uses zero as transparent color
@@ -826,10 +1639,10 @@ void DrawTransparentBitmap(int16 * screen, uint32 x, uint32 y, uint16 * bitmap)
 //
 // Very very crude GUI file selector
 //
-bool UserSelectFile(char * path, char * filename)
+/*bool UserSelectFile(char * path, char * filename)
 {
 //Testing...
-//GUIMain();
+GUIMain();
        
        extern int16 * backbuffer;
        vector<string> fileList;
@@ -850,6 +1663,9 @@ bool UserSelectFile(char * path, char * filename)
 
        closedir(dp);
 
+       if (fileList.size() == 0)                                               // Any files found?
+               return false;                                                           // Nope. Bail!
+
        // Main GUI selection loop
 
        uint32 cursor = 0, startFile = 0;
@@ -989,4 +1805,146 @@ bool UserSelectFile(char * path, char * filename)
        strcat(filename, fileList[startFile + cursor].c_str());
 
        return true;
+}*/
+
+//
+// Generic ROM loading
+//
+uint32 JaguarLoadROM(uint8 * rom, char * path)
+{
+       uint32 romSize = 0;
+
+       char * ext = strrchr(path, '.');
+       if (ext != NULL)
+       {
+               WriteLog("VJ: Loading \"%s\"...", path);
+
+               if (stricmp(ext, ".zip") == 0)
+               {
+                       // Handle ZIP file loading here...
+                       WriteLog("(ZIPped)...");
+
+                       if (load_zipped_file(0, 0, path, NULL, &rom, &romSize) == -1)
+                       {
+                               WriteLog("Failed!\n");
+                               return 0;
+                       }
+               }
+               else
+               {
+/*                     FILE * fp = fopen(path, "rb");
+
+                       if (fp == NULL)
+                       {
+                               WriteLog("Failed!\n");
+                               return 0;
+                       }
+
+                       fseek(fp, 0, SEEK_END);
+                       romSize = ftell(fp);
+                       fseek(fp, 0, SEEK_SET);
+                       fread(rom, 1, romSize, fp);
+                       fclose(fp);*/
+
+                       gzFile fp = gzopen(path, "rb");
+
+                       if (fp == NULL)
+                       {
+                               WriteLog("Failed!\n");
+                               return 0;
+                       }
+
+                       romSize = gzfilelength(fp);
+                       gzseek(fp, 0, SEEK_SET);
+                       gzread(fp, rom, romSize);
+                       gzclose(fp);
+               }
+
+               WriteLog("OK (%i bytes)\n", romSize);
+       }
+
+       return romSize;
+}
+
+//
+// Jaguar cartridge ROM loading
+//
+void JaguarLoadCart(uint8 * mem, char * path)
+{
+       jaguarRomSize = JaguarLoadROM(mem, path);
+
+//     if (romSize == 0)
+//     {
+/*             char newPath[2048];
+               WriteLog("VJ: Trying GUI...\n");
+
+//This is not *nix friendly for some reason...
+//             if (!UserSelectFile(path, newPath))
+               if (!UserSelectFile((strlen(path) == 0 ? (char *)"." : path), newPath))
+               {
+                       WriteLog("VJ: Could not find valid ROM in directory \"%s\"...\nAborting!\n", path);
+                       log_done();
+                       exit(0);
+               }
+
+               romSize = JaguarLoadROM(mem, newPath);
+*/
+               if (jaguarRomSize == 0)
+               {
+//                     WriteLog("VJ: Could not load ROM from file \"%s\"...\nAborting!\n", newPath);
+                       WriteLog("VJ: Could not load ROM from file \"%s\"...\nAborting!\n", path);
+                       log_done();
+                       exit(0);
+               }
+//     }
+
+       jaguar_mainRom_crc32 = crc32_calcCheckSum(jaguar_mainRom, jaguarRomSize);
+       WriteLog("CRC: %08X\n", (unsigned int)jaguar_mainRom_crc32);
+       eeprom_init();
+
+       jaguarRunAddress = 0x802000;
+//NOTE: The bytes 'JAGR' should also be at position $1C...
+//      Also, there's *always* a $601A header at position $00...
+       if (jaguar_mainRom[0] == 0x60 && jaguar_mainRom[1] == 0x1A)
+       {
+               uint32 loadAddress = GET32(jaguar_mainRom, 0x22), runAddress = GET32(jaguar_mainRom, 0x2A);
+//This is not always right! Especially when converted via bin2jag1!!!
+//We should have access to the length of the furshlumiger file that was loaded anyway!
+//Now, we do! ;-)
+//                     uint32 progLength = GET32(jaguar_mainRom, 0x02);
+//jaguarRomSize
+//jaguarRunAddress
+//                     WriteLog("Jaguar: Setting up PD ROM... Run address: %08X, length: %08X\n", runAddress, progLength);
+//                     memcpy(jaguar_mainRam + loadAddress, jaguar_mainRom + 0x2E, progLength);
+               WriteLog("Jaguar: Setting up PD ROM... Run address: %08X, length: %08X\n", runAddress, jaguarRomSize - 0x2E);
+               memcpy(jaguar_mainRam + loadAddress, jaguar_mainRom + 0x2E, jaguarRomSize - 0x2E);
+//             SET32(jaguar_mainRam, 4, runAddress);
+               jaguarRunAddress = runAddress;
+       }
+}
+
+//
+// Get the length of a (possibly) gzipped file
+//
+int gzfilelength(gzFile gd)
+{
+   int size = 0, length = 0;
+   unsigned char buffer[0x10000];
+
+   gzrewind(gd);
+
+   do
+   {
+      // Read in chunks until EOF
+      size = gzread(gd, buffer, 0x10000);
+
+      if (size <= 0)
+       break;
+
+      length += size;
+   }
+   while (!gzeof(gd));
+
+   gzrewind(gd);
+   return length;
 }