]> Shamusworld >> Repos - virtualjaguar/blobdiff - src/gui.cpp
Added some missing glyphs
[virtualjaguar] / src / gui.cpp
index e8947ddd1117f7167e179158647549282c130a6f..5575496243fac23d18a63697fc3f31cd2a96f4eb 100644 (file)
@@ -10,6 +10,7 @@
 #include <string>
 #include <vector>
 #include <algorithm>
+#include <ctype.h>                                                             // For toupper()
 #include "types.h"
 #include "settings.h"
 #include "tom.h"
@@ -34,6 +35,7 @@ Window * ResetJaguar(void);
 Window * RunEmu(void);
 Window * Quit(void);
 Window * About(void);
+Window * MiscOptions(void);
 
 int gzfilelength(gzFile gd);
 
@@ -113,10 +115,114 @@ uint16 downArrowBox[] = {
        0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217                 // ........
 };
 
+uint16 pushButtonUp[] = {
+       8, 8,
+
+       0x0000,0x0000,0x0000,0x000A,0x000A,0x0000,0x0000,0x0000,                // ...##...
+       0x0000,0x000A,0x000A,0x000A,0x000A,0x000A,0x000A,0x0000,                // .######.
+       0x0000,0x000A,0x000A,0x000A,0x000A,0x000A,0x000A,0x0000,                // .######.
+       0x000A,0x000A,0x000A,0x000A,0x000A,0x000A,0x000A,0x000A,                // ########
+       0x000A,0x000A,0x000A,0x000A,0x000A,0x000A,0x000A,0x000A,                // ########
+       0x0000,0x000A,0x000A,0x000A,0x000A,0x000A,0x000A,0x0000,                // .######.
+       0x0000,0x000A,0x000A,0x000A,0x000A,0x000A,0x000A,0x0000,                // .######.
+       0x0000,0x0000,0x0000,0x000A,0x000A,0x0000,0x0000,0x0000                 // ...##...
+};
+
+uint16 pushButtonDown[] = {
+       8, 8,
+
+       0x0000,0x0000,0x0000,0x000A,0x000A,0x0000,0x0000,0x0000,                // ...@@...
+       0x0000,0x000A,0x000A,0x0C7F,0x0C7F,0x000A,0x000A,0x0000,                // .@@##@@.
+       0x0000,0x000A,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x000A,0x0000,                // .@####@.
+       0x000A,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x000A,                // @######@
+       0x000A,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x000A,                // @######@
+       0x0000,0x000A,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x000A,0x0000,                // .@####@.
+       0x0000,0x000A,0x000A,0x0C7F,0x0C7F,0x000A,0x000A,0x0000,                // .@@##@@.
+       0x0000,0x0000,0x0000,0x000A,0x000A,0x0000,0x0000,0x0000                 // ...@@...
+};
+
+uint16 slideSwitchUp[] = {
+       8, 16,
+
+       0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,                // ++++++++
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217                 // ........
+};
+
+uint16 slideSwitchDown[] = {
+       8, 16,
+
+       0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,                // ++++++++
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217,                // +.......
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217,                // +      .
+       0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217                 // ........
+};
+
+/*uint16 [] = {
+       8, 8,
+
+       0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,                // ........
+       0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,                // ........
+       0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,                // ........
+       0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,                // ........
+       0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,                // ........
+       0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,                // ........
+       0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,                // ........
+       0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000                 // ........
+};*/
+
 char separator[] = "--------------------------------------------------------";
 
 uint16 background[1280 * 240];
 
+//
+// Case insensitive string compare function
+// Taken straight out of Thinking In C++ by Bruce Eckel. Thanks Bruce!
+//
+
+int stringCmpi(const string &s1, const string &s2)
+{
+       // Select the first element of each string:
+       string::const_iterator p1 = s1.begin(), p2 = s2.begin();
+
+       while (p1 != s1.end() && p2 != s2.end())                        // Don\92t run past the end
+       {
+               if (toupper(*p1) != toupper(*p2))                               // Compare upper-cased chars
+                       return (toupper(*p1) < toupper(*p2) ? -1 : 1);// Report which was lexically greater
+
+               p1++;
+               p2++;
+       }
+
+       // If they match up to the detected eos, say which was longer. Return 0 if the same.
+       return s2.size() - s1.size();
+}
+
 //
 // Local GUI classes
 //
@@ -156,6 +262,7 @@ bool Element::Inside(uint32 x, uint32 y)
                && y >= (uint32)extents.y && y < (uint32)(extents.y + extents.h) ? true : false);
 }
 
+
 class Button: public Element
 {
        public:
@@ -239,6 +346,160 @@ void Button::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
                DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY, false, "%s", text.c_str());
 }
 
+
+class PushButton: public Element
+{
+// How to handle?
+// Save state externally?
+
+       public:
+//             PushButton(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h),
+//                     activated(false), clicked(false), inside(false), fgColor(0xFFFF),
+//                     bgColor(0x03E0), pic(NULL), elementToTell(NULL) {}
+               PushButton(uint32 x, uint32 y, bool * st, string s): Element(x, y, 8, 8), state(st),
+                       inside(false), text(s) { if (st == NULL) state = &internalState; }
+/*             Button(uint32 x, uint32 y, uint32 w, uint32 h, uint16 * p): Element(x, y, w, h),
+                       activated(false), clicked(false), inside(false), fgColor(0xFFFF),
+                       bgColor(0x03E0), pic(p), elementToTell(NULL) {}
+               Button(uint32 x, uint32 y, uint16 * p): Element(x, y, 0, 0),
+                       activated(false), clicked(false), inside(false), fgColor(0xFFFF),
+                       bgColor(0x03E0), pic(p), elementToTell(NULL)
+                       { if (pic) extents.w = pic[0], extents.h = pic[1]; }
+               Button(uint32 x, uint32 y, uint32 w, uint32 h, string s): Element(x, y, w, h),
+                       activated(false), clicked(false), inside(false), fgColor(0xFFFF),
+                       bgColor(0x03E0), pic(NULL), text(s), elementToTell(NULL) {}
+               PushButton(uint32 x, uint32 y, string s): Element(x, y, 0, 8),
+                       activated(false), clicked(false), inside(false), fgColor(0xFFFF),
+                       bgColor(0x03E0), pic(NULL), text(s), elementToTell(NULL)
+                       { extents.w = s.length() * 8; }*/
+               virtual void HandleKey(SDLKey key) {}
+               virtual void HandleMouseMove(uint32 x, uint32 y);
+               virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown);
+               virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0);
+               virtual void Notify(Element *) {}
+//             bool ButtonClicked(void) { return activated; }
+//             void SetNotificationElement(Element * e) { elementToTell = e; }
+
+       protected:
+               bool * state;
+               bool inside;
+//             bool activated, clicked, inside;
+//             uint16 fgColor, bgColor;
+//             uint16 * pic;
+               string text;
+//             Element * elementToTell;
+               bool internalState;
+};
+
+void PushButton::HandleMouseMove(uint32 x, uint32 y)
+{
+       inside = Inside(x, y);
+}
+
+void PushButton::HandleMouseButton(uint32 x, uint32 y, bool mouseDown)
+{
+       if (inside && mouseDown)
+       {
+/*             if (mouseDown)
+                       clicked = true;
+
+               if (clicked && !mouseDown)
+               {
+                       clicked = false, activated = true;
+
+                       // Send a message that we're activated (if there's someone to tell, that is)
+                       if (elementToTell)
+                               elementToTell->Notify(this);
+               }*/
+               *state = !(*state);
+       }
+//     else
+//             clicked = activated = false;
+}
+
+void PushButton::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
+{
+/*     uint32 addr = (extents.x + offsetX) + ((extents.y + offsetY) * pitch);
+
+       for(uint32 y=0; y<extents.h; y++)
+       {
+               for(uint32 x=0; x<extents.w; x++)
+               {
+                       // Doesn't clip in y axis! !!! FIX !!!
+                       if (extents.x + x < pitch)
+                               screenBuffer[addr + x + (y * pitch)] 
+                                       = (clicked && inside ? fgColor : (inside ? 0x43F0 : bgColor));
+               }
+       }*/
+
+       DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, (*state ? pushButtonDown : pushButtonUp));
+       if (text.length() > 0)
+               DrawString(screenBuffer, extents.x + offsetX + 12, extents.y + offsetY, false, "%s", text.c_str());
+}
+
+
+class SlideSwitch: public Element
+{
+// How to handle?
+// Save state externally?
+
+       public:
+               SlideSwitch(uint32 x, uint32 y, bool * st, string s1, string s2): Element(x, y, 8, 16), state(st),
+                       inside(false), text1(s1), text2(s2) {}
+               virtual void HandleKey(SDLKey key) {}
+               virtual void HandleMouseMove(uint32 x, uint32 y);
+               virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown);
+               virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0);
+               virtual void Notify(Element *) {}
+//             bool ButtonClicked(void) { return activated; }
+//             void SetNotificationElement(Element * e) { elementToTell = e; }
+
+       protected:
+               bool * state;
+               bool inside;
+//             bool activated, clicked, inside;
+//             uint16 fgColor, bgColor;
+//             uint16 * pic;
+               string text1, text2;
+//             Element * elementToTell;
+};
+
+void SlideSwitch::HandleMouseMove(uint32 x, uint32 y)
+{
+       inside = Inside(x, y);
+}
+
+void SlideSwitch::HandleMouseButton(uint32 x, uint32 y, bool mouseDown)
+{
+       if (inside && mouseDown)
+       {
+/*             if (mouseDown)
+                       clicked = true;
+
+               if (clicked && !mouseDown)
+               {
+                       clicked = false, activated = true;
+
+                       // Send a message that we're activated (if there's someone to tell, that is)
+                       if (elementToTell)
+                               elementToTell->Notify(this);
+               }*/
+               *state = !(*state);
+       }
+//     else
+//             clicked = activated = false;
+}
+
+void SlideSwitch::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
+{
+       DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, (*state ? slideSwitchDown : slideSwitchUp));
+       if (text1.length() > 0)
+               DrawString(screenBuffer, extents.x + offsetX + 12, extents.y + offsetY, false, "%s", text1.c_str());
+       if (text2.length() > 0)
+               DrawString(screenBuffer, extents.x + offsetX + 12, extents.y + offsetY + 8, false, "%s", text2.c_str());
+}
+
+
 class Window: public Element
 {
        public:
@@ -342,6 +603,7 @@ void Window::Notify(Element * e)
        }
 }
 
+
 class Text: public Element
 {
        public:
@@ -366,6 +628,7 @@ void Text::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
                DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY, false, "%s", text.c_str());
 }
 
+
 class ListBox: public Element
 //class ListBox: public Window
 {
@@ -385,16 +648,20 @@ class ListBox: public Element
                string GetSelectedItem(void);
 
        protected:
+               bool thumbClicked;
                uint32 windowPtr, cursor, limit;
                uint32 charWidth, charHeight;                           // Box width/height in characters
                Element * elementToTell;
                Button upArrow, downArrow, upArrow2;
                vector<string> item;
+
+       private:
+               uint32 yRelativePoint;
 };
 
 ListBox::ListBox(uint32 x, uint32 y, uint32 w, uint32 h): Element(x, y, w, h),
-       windowPtr(0), cursor(0), limit(0), charWidth((w / 8) - 1), charHeight(h / 8),
-       elementToTell(NULL), upArrow(w - 8, 0, upArrowBox),
+       thumbClicked(false), windowPtr(0), cursor(0), limit(0), charWidth((w / 8) - 1),
+       charHeight(h / 8), elementToTell(NULL), upArrow(w - 8, 0, upArrowBox),
        downArrow(w - 8, h - 8, downArrowBox), upArrow2(w - 8, h - 16, upArrowBox)
 {
        upArrow.SetNotificationElement(this);
@@ -448,14 +715,6 @@ void ListBox::HandleKey(SDLKey key)
                                windowPtr -= limit;
                }
        }
-//How to handle these???
-/*     if (key == SDLK_RETURN)
-               done = true;
-       if (key == SDLK_ESCAPE)
-       {
-               WriteLog("GUI: Aborting VJ by user request.\n");
-               return false;                                           // Bail out!
-       }*/
        else if (key >= SDLK_a && key <= SDLK_z)
        {
                // Advance cursor to filename with first letter pressed...
@@ -467,11 +726,9 @@ void ListBox::HandleKey(SDLKey key)
                        {
                                cursor = i - windowPtr;
                                if (i > windowPtr + limit - 1)
-                                       windowPtr = i - limit + 1,
-                                       cursor = limit - 1;
+                                       windowPtr = i - limit + 1, cursor = limit - 1;
                                if (i < windowPtr)
-                                       windowPtr = i,
-                                       cursor = 0;
+                                       windowPtr = i, cursor = 0;
                                break;
                        }
                }
@@ -483,6 +740,25 @@ void ListBox::HandleMouseMove(uint32 x, uint32 y)
        upArrow.HandleMouseMove(x - extents.x, y - extents.y);
        downArrow.HandleMouseMove(x - extents.x, y - extents.y);
        upArrow2.HandleMouseMove(x - extents.x, y - extents.y);
+
+       if (thumbClicked)
+       {
+               uint32 sbHeight = extents.h - 24,
+                       thumb = (uint32)(((float)limit / (float)item.size()) * (float)sbHeight);
+
+//yRelativePoint is the spot on the thumb where we clicked...
+               int32 newThumbStart = y - yRelativePoint;
+
+               if (newThumbStart < 0)
+                       newThumbStart = 0;
+
+               if (newThumbStart > sbHeight - thumb)
+                       newThumbStart = sbHeight - thumb;
+
+               windowPtr = (uint32)(((float)newThumbStart / (float)sbHeight) * (float)item.size());
+//Check for cursor bounds as well... Or do we need to???
+//Actually, we don't...!
+       }
 }
 
 void ListBox::HandleMouseButton(uint32 x, uint32 y, bool mouseDown)
@@ -494,6 +770,25 @@ void ListBox::HandleMouseButton(uint32 x, uint32 y, bool mouseDown)
                cursor = (y - extents.y) / 8;
        }
 
+       // Check for a hit on the scrollbar...
+       if (x > (extents.x + extents.w) && x <= (extents.x + extents.w + 8)
+               && y > (extents.y + 8) && y <= (extents.y + extents.h - 16))
+       {
+               if (mouseDown)
+               {
+// This shiaut should be calculated in AddItem(), not here... (or in Draw() for that matter)
+                       uint32 sbHeight = extents.h - 24,
+                               thumb = (uint32)(((float)limit / (float)item.size()) * (float)sbHeight),
+                               thumbStart = (uint32)(((float)windowPtr / (float)item.size()) * (float)sbHeight);
+
+                       // Did we hit the thumb?
+                       if (y >= (extents.y + 8 + thumbStart) && y < (extents.y + 8 + thumbStart + thumb))
+                               thumbClicked = true, yRelativePoint = y - thumbStart;
+               }
+               else
+                       thumbClicked = false;
+       }
+
        upArrow.HandleMouseButton(x - extents.x, y - extents.y, mouseDown);
        downArrow.HandleMouseButton(x - extents.x, y - extents.y, mouseDown);
        upArrow2.HandleMouseButton(x - extents.x, y - extents.y, mouseDown);
@@ -524,9 +819,9 @@ void ListBox::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
                for(uint32 x=extents.x+offsetX+extents.w; x<extents.x+offsetX+extents.w+8; x++)
                {
                        if (y >= thumbStart + (extents.y+offsetY+8) && y < thumbStart + thumb + (extents.y+offsetY+8))
-                               screenBuffer[x + (y * pitch)] = 0xFFFF;
+                               screenBuffer[x + (y * pitch)] = (thumbClicked ? 0x458E : 0xFFFF);
                        else
-                               screenBuffer[x + (y * pitch)] = 0x0000;
+                               screenBuffer[x + (y * pitch)] = 0x0200;
                }
        }
 }
@@ -557,12 +852,23 @@ void ListBox::Notify(Element * e)
 
 void ListBox::AddItem(string s)
 {
-       item.push_back(s);
-       limit = (item.size() > charHeight ? charHeight : item.size());
-//WriteLog("ListBox: Adding item [%s], limit = %u...\n", s.c_str(), limit);
+       // Do a simple insertion sort
+       bool inserted = false;
+
+       for(vector<string>::iterator i=item.begin(); i<item.end(); i++)
+       {
+               if (stringCmpi(s, *i) == -1)
+               {
+                       item.insert(i, s);
+                       inserted = true;
+                       break;
+               }
+       }
+
+       if (!inserted)
+               item.push_back(s);
 
-       //Do this *every* time?
-       sort(item.begin(), item.end());
+       limit = (item.size() > charHeight ? charHeight : item.size());
 }
 
 string ListBox::GetSelectedItem(void)
@@ -570,6 +876,7 @@ string ListBox::GetSelectedItem(void)
        return item[windowPtr + cursor];
 }
 
+
 class FileList: public Window
 {
        public:
@@ -595,7 +902,6 @@ FileList::FileList(uint32 x, uint32 y, uint32 w, uint32 h): Window(x, y, w, h)
        AddElement(load);
        load->SetNotificationElement(this);
 
-//     DIR * dp = opendir(path);
        DIR * dp = opendir(vjs.ROMPath);
        dirent * de;
 
@@ -632,25 +938,26 @@ void FileList::Notify(Element * e)
 
                strcat(filename, files->GetSelectedItem().c_str());
 
-               uint32 romSize = JaguarLoadROM(jaguar_mainRom, filename);
+//             uint32 romSize = JaguarLoadROM(jaguar_mainRom, filename);
+               JaguarLoadCart(jaguar_mainRom, filename);
 
-               if (romSize == 0)
+//             if (romSize == 0)
 //We need better error checking here... !!! FIX !!!
-                       WriteLog("VJ: Could not load ROM from file \"%s\"...", files->GetSelectedItem().c_str());
-               else
-               {
-                       jaguar_mainRom_crc32 = crc32_calcCheckSum(jaguar_mainRom, romSize);
-                       WriteLog("CRC: %08X\n", (unsigned int)jaguar_mainRom_crc32);
-                       eeprom_init();
+//                     WriteLog("VJ: Could not load ROM from file \"%s\"...", files->GetSelectedItem().c_str());
+//             else
+//             {
+//                     jaguar_mainRom_crc32 = crc32_calcCheckSum(jaguar_mainRom, romSize);
+//                     WriteLog("CRC: %08X\n", (unsigned int)jaguar_mainRom_crc32);
+//                     eeprom_init();
 
-                       SDL_Event event;
-                       event.type = SDL_USEREVENT, event.user.code = WINDOW_CLOSE;
-                       SDL_PushEvent(&event);
+               SDL_Event event;
+               event.type = SDL_USEREVENT, event.user.code = WINDOW_CLOSE;
+               SDL_PushEvent(&event);
 
-                       event.type = SDL_USEREVENT, event.user.code = MENU_ITEM_CHOSEN;
-                       event.user.data1 = (void *)ResetJaguar;
-                   SDL_PushEvent(&event);
-               }
+               event.type = SDL_USEREVENT, event.user.code = MENU_ITEM_CHOSEN;
+               event.user.data1 = (void *)ResetJaguar;
+           SDL_PushEvent(&event);
+//             }
        }
        else
                Window::Notify(e);
@@ -667,6 +974,7 @@ struct NameAction
                action(a), hotKey(k) {}
 };
 
+
 class MenuItems
 {
        public:
@@ -860,6 +1168,7 @@ void Menu::Add(MenuItems mi)
        extents.w += (mi.title.length() + 2) * 8;
 }
 
+
 //Do we even *need* this?
 class RootWindow: public Window
 {
@@ -961,7 +1270,7 @@ void DrawStringOpaque(int16 * screen, uint32 x, uint32 y, uint16 color1, uint16
 }
 
 //
-// Draw text at the given x/y coordinates. Can invert text as well.
+// Draw text at the given x/y coordinates with transparency (0 is fully opaque, 32 is fully transparent).
 //
 void DrawStringTrans(int16 * screen, uint32 x, uint32 y, uint16 color, uint8 trans, const char * text, ...)
 {
@@ -1032,7 +1341,7 @@ bool GUIMain(void)
        Menu mainMenu;
        MenuItems mi;
        mi.title = "File";
-       mi.item.push_back(NameAction("Load...", LoadROM));
+       mi.item.push_back(NameAction("Load...", LoadROM, SDLK_l));
        mi.item.push_back(NameAction("Reset", ResetJaguar));
        mi.item.push_back(NameAction("Run", RunEmu, SDLK_ESCAPE));
        mi.item.push_back(NameAction(""));
@@ -1042,7 +1351,7 @@ bool GUIMain(void)
        mi.item.clear();
        mi.item.push_back(NameAction("Video..."));
        mi.item.push_back(NameAction("Audio..."));
-       mi.item.push_back(NameAction("Misc..."));
+       mi.item.push_back(NameAction("Misc...", MiscOptions, SDLK_m));
        mainMenu.Add(mi);
        mi.title = "Info";
        mi.item.clear();
@@ -1181,17 +1490,25 @@ Window * RunEmu(void)
 {
 //This is crappy... !!! FIX !!!
        extern int16 * backbuffer;
-       extern bool finished;
-       extern bool showGUI;
+       extern bool finished, showGUI;
+
        uint32 nFrame = 0, nFrameskip = 0;
        uint32 totalFrames = 0;
        finished = false;
        bool showMessage = true;
-       uint32 showMsgFrames = 60;
+       uint32 showMsgFrames = 120;
        uint8 transparency = 0;
        // Pass a message to the "joystick" code to debounce the ESC key...
        debounceRunKey = true;
 
+       uint32 cartType = 2;
+       if (jaguarRomSize == 0x200000)
+               cartType = 0;
+       else if (jaguarRomSize == 0x400000)
+               cartType = 1;
+
+       char * cartTypeName[3] = { "2M Cartridge", "4M Cartridge", "Homebrew" };
+
        while (!finished)
        {
                // Set up new backbuffer with new pixels and data
@@ -1218,13 +1535,20 @@ Window * RunEmu(void)
                if (showMessage)
                {
                        DrawStringTrans(backbuffer, 8, 24*8, 0xFF0F, transparency, "Running...");
+                       DrawStringTrans(backbuffer, 8, 26*8, 0x3FE3, transparency, "%s, run address: %06X", cartTypeName[cartType], jaguarRunAddress);
+                       DrawStringTrans(backbuffer, 8, 27*8, 0x3FE3, transparency, "CRC: %08X", jaguar_mainRom_crc32);
 
                        if (showMsgFrames == 0)
                        {                       
                                transparency++;
 
                                if (transparency == 33)
+{
                                        showMessage = false;
+/*extern bool doGPUDis;
+doGPUDis = true;//*/
+}
+
                        }
                        else
                                showMsgFrames--;
@@ -1260,8 +1584,16 @@ Window * RunEmu(void)
 
 Window * Quit(void)
 {
+//This is crap. We need some REAL exit code, instead of this psuedo crap... !!! FIX !!!
        WriteLog("GUI: Quitting due to user request.\n");
-       log_done();
+
+//     log_done();
+       jaguar_done();
+       version_done();
+       memory_done();
+       VideoDone();                                                                    // Free SDL components last...!
+       log_done();     
+
        exit(0);
 
        return NULL;                                                                    // We never get here...
@@ -1273,13 +1605,36 @@ Window * About(void)
        window->AddElement(new Text(8, 8, "Virtual Jaguar 1.0.7"));
        window->AddElement(new Text(8, 24, "Coders:"));
        window->AddElement(new Text(16, 32, "Niels Wagenaar (nwagenaar)"));
-       window->AddElement(new Text(16, 40, "Caz"));
+       window->AddElement(new Text(16, 40, "Carwin Jones (Caz)"));
        window->AddElement(new Text(16, 48, "James L. Hammons (shamus)"));
        window->AddElement(new Text(16, 56, "Adam Green"));
 
        return window;
 }
 
+Window * MiscOptions(void)
+{
+       Window * window = new Window(8, 16, 304, 160);
+       window->AddElement(new PushButton(8, 8, &vjs.useJaguarBIOS, "BIOS"));
+       window->AddElement(new SlideSwitch(8, 20, &vjs.hardwareTypeNTSC, "PAL", "NTSC"));
+       window->AddElement(new PushButton(8, 40, &vjs.DSPEnabled, "DSP"));
+       window->AddElement(new SlideSwitch(16, 52, &vjs.usePipelinedDSP, "Original", "Pipelined"));
+       window->AddElement(new SlideSwitch(8, 72, (bool *)&vjs.glFilter, "Sharp", "Blurry"));
+
+// Missing:
+// * BIOS path
+// * ROM path
+// * EEPROM path
+// * joystick
+// * joystick port
+// * OpenGL?
+// * GL Filter type
+// * Window/fullscreen
+
+       return window;
+}
+
+
 //
 // Draw "picture"
 // Uses zero as transparent color
@@ -1538,10 +1893,10 @@ uint32 JaguarLoadROM(uint8 * rom, char * path)
 //
 void JaguarLoadCart(uint8 * mem, char * path)
 {
-       uint32 romSize = JaguarLoadROM(mem, path);
+       jaguarRomSize = JaguarLoadROM(mem, path);
 
-       if (romSize == 0)
-       {
+//     if (romSize == 0)
+//     {
 /*             char newPath[2048];
                WriteLog("VJ: Trying GUI...\n");
 
@@ -1556,20 +1911,88 @@ void JaguarLoadCart(uint8 * mem, char * path)
 
                romSize = JaguarLoadROM(mem, newPath);
 */
-               if (romSize == 0)
+               if (jaguarRomSize == 0)
                {
 //                     WriteLog("VJ: Could not load ROM from file \"%s\"...\nAborting!\n", newPath);
                        WriteLog("VJ: Could not load ROM from file \"%s\"...\nAborting!\n", path);
                        log_done();
                        exit(0);
                }
-       }
+//     }
 
-       jaguar_mainRom_crc32 = crc32_calcCheckSum(jaguar_mainRom, romSize);
+       jaguar_mainRom_crc32 = crc32_calcCheckSum(jaguar_mainRom, jaguarRomSize);
        WriteLog("CRC: %08X\n", (unsigned int)jaguar_mainRom_crc32);
        eeprom_init();
+
+       jaguarRunAddress = 0x802000;
+//NOTE: The bytes 'JAGR' should also be at position $1C...
+//      Also, there's *always* a $601A header at position $00...
+       if (jaguar_mainRom[0] == 0x60 && jaguar_mainRom[1] == 0x1A)
+       {
+               uint32 loadAddress = GET32(jaguar_mainRom, 0x22), runAddress = GET32(jaguar_mainRom, 0x2A);
+//This is not always right! Especially when converted via bin2jag1!!!
+//We should have access to the length of the furshlumiger file that was loaded anyway!
+//Now, we do! ;-)
+//                     uint32 progLength = GET32(jaguar_mainRom, 0x02);
+//jaguarRomSize
+//jaguarRunAddress
+//                     WriteLog("Jaguar: Setting up PD ROM... Run address: %08X, length: %08X\n", runAddress, progLength);
+//                     memcpy(jaguar_mainRam + loadAddress, jaguar_mainRom + 0x2E, progLength);
+               WriteLog("Jaguar: Setting up homebrew... Run address: %08X, length: %08X\n", runAddress, jaguarRomSize - 0x2E);
+               memcpy(jaguar_mainRam + loadAddress, jaguar_mainRom + 0x2E, jaguarRomSize - 0x2E);
+//             SET32(jaguar_mainRam, 4, runAddress);
+               jaguarRunAddress = runAddress;
+       }
 }
 
+/*
+ABS Format sleuthing (LBUGDEMO.ABS):
+
+000000  60 1B 00 00 05 0C 00 04 62 C0 00 00 04 28 00 00
+000010  12 A6 00 00 00 00 00 80 20 00 FF FF 00 80 25 0C
+000020  00 00 40 00
+
+DRI-format file detected...
+Text segment size = 0x0000050c bytes
+Data segment size = 0x000462c0 bytes
+BSS Segment size = 0x00000428 bytes
+Symbol Table size = 0x000012a6 bytes
+Absolute Address for text segment = 0x00802000
+Absolute Address for data segment = 0x0080250c
+Absolute Address for BSS segment = 0x00004000
+
+(CRZDEMO.ABS):
+000000  01 50 00 03 00 00 00 00 00 03 83 10 00 00 05 3b
+000010  00 1c 00 03 00 00 01 07 00 00 1d d0 00 03 64 98
+000020  00 06 8b 80 00 80 20 00 00 80 20 00 00 80 3d d0
+
+000030  2e 74 78 74 00 00 00 00 00 80 20 00 00 80 20 00 .txt (+36 bytes)
+000040  00 00 1d d0 00 00 00 a8 00 00 00 00 00 00 00 00
+000050  00 00 00 00 00 00 00 20
+000058  2e 64 74 61 00 00 00 00 00 80 3d d0 00 80 3d d0 .dta (+36 bytes)
+000068  00 03 64 98 00 00 1e 78 00 00 00 00 00 00 00 00
+000078  00 00 00 00 00 00 00 40
+000080  2e 62 73 73 00 00 00 00 00 00 50 00 00 00 50 00 .bss (+36 bytes)
+000090  00 06 8b 80 00 03 83 10 00 00 00 00 00 00 00 00
+0000a0  00 00 00 00 00 00 00 80
+
+Header size is $A8 bytes...
+
+BSD/COFF format file detected...
+3 sections specified
+Symbol Table offset = 230160                           ($00038310)
+Symbol Table contains 1339 symbol entries      ($0000053B)
+The additional header size is 28 bytes         ($001C)
+Magic Number for RUN_HDR = 0x00000107
+Text Segment Size = 7632                                       ($00001DD0)
+Data Segment Size = 222360                                     ($00036498)
+BSS Segment Size = 428928                                      ($00068B80)
+Starting Address for executable = 0x00802000
+Start of Text Segment = 0x00802000
+Start of Data Segment = 0x00803dd0
+*/
+
+
 //
 // Get the length of a (possibly) gzipped file
 //