]> Shamusworld >> Repos - virtualjaguar/blobdiff - src/gui.cpp
New 640x480 overlay is independent of the underlying resolution. :-D
[virtualjaguar] / src / gui.cpp
index d5f75ac6976f4202517dcf36719663bed253a656..48ec3b236621177126fe33b6c7095cd21a422d4d 100644 (file)
 #include "settings.h"
 #include "tom.h"
 #include "video.h"
+#include "clock.h"
 #include "font1.h"
+#include "font14pt.h"                                                          // Also 15, 16, 17, 18
+#include "guielements.h"
 #include "crc32.h"
 #include "zlib.h"
 #include "unzip.h"
+#include "sdlemu_opengl.h"
 #include "gui.h"
 
 using namespace std;                                                           // For STL stuff
@@ -28,11 +32,8 @@ using namespace std;                                                         // For STL stuff
 
 class Window;                                                                          // Forward declaration...
 
-//void DrawTransparentBitmap(int16 * screen, uint32 x, uint32 y, uint16 * bitmap, uint8 * alpha = NULL);
-//void DrawStringTrans(int16 * screen, uint32 x, uint32 y, uint16 color, uint8 opacity, const char * text, ...);
-//void DrawStringOpaque(int16 * screen, uint32 x, uint32 y, uint16 color1, uint16 color2, const char * text, ...);
-//void DrawString(int16 * screen, uint32 x, uint32 y, bool invert, const char * text, ...);
-void DrawTransparentBitmap(uint32 * screen, uint32 x, uint32 y, uint32 * bitmap, uint8 * alpha = NULL);
+//void DrawTransparentBitmap(uint32 * screen, uint32 x, uint32 y, uint32 * bitmap, uint8 * alpha = NULL);
+void DrawTransparentBitmap(uint32 * screen, uint32 x, uint32 y, uint32 * bitmap);
 void DrawStringTrans(uint32 * screen, uint32 x, uint32 y, uint32 color, uint8 opacity, const char * text, ...);
 void DrawStringOpaque(uint32 * screen, uint32 x, uint32 y, uint32 color1, uint32 color2, const char * text, ...);
 void DrawString(uint32 * screen, uint32 x, uint32 y, bool invert, const char * text, ...);
@@ -59,201 +60,8 @@ extern bool CDBIOSLoaded;
 
 bool exitGUI = false;                                                          // GUI (emulator) done variable
 int mouseX, mouseY;
-//uint16 background[1280 * 256];                                               // GUI background buffer
 uint32 background[1280 * 256];                                         // GUI background buffer
 
-//NOTE: 32-bit pixels are in the format of ABGR...
-uint32 mousePic[] = {
-       6, 8,
-
-       0xFF00FF00,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,              // +
-       0xFF00C600,0xFF00FF00,0x00000000,0x00000000,0x00000000,0x00000000,              // @+
-       0xFF00C600,0xFF00FF00,0xFF00FF00,0x00000000,0x00000000,0x00000000,              // @++
-       0xFF00C600,0xFF00C600,0xFF00FF00,0xFF00FF00,0x00000000,0x00000000,              // @@++
-       0xFF00C600,0xFF00C600,0xFF00FF00,0xFF00FF00,0xFF00FF00,0x00000000,              // @@+++
-       0xFF00C600,0xFF00C600,0xFF00C600,0xFF00FF00,0xFF00FF00,0xFF00FF00,              // @@@+++
-       0xFF00C600,0xFF00C600,0xFF00C600,0x00000000,0x00000000,0x00000000,              // @@@
-       0xFF00C600,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000               // @
-/*
-       0x03E0,0x0000,0x0000,0x0000,0x0000,0x0000,              // +
-       0x0300,0x03E0,0x0000,0x0000,0x0000,0x0000,              // @+
-       0x0300,0x03E0,0x03E0,0x0000,0x0000,0x0000,              // @++
-       0x0300,0x0300,0x03E0,0x03E0,0x0000,0x0000,              // @@++
-       0x0300,0x0300,0x03E0,0x03E0,0x03E0,0x0000,              // @@+++
-       0x0300,0x0300,0x0300,0x03E0,0x03E0,0x03E0,              // @@@+++
-       0x0300,0x0300,0x0300,0x0000,0x0000,0x0000,              // @@@
-       0x0300,0x0000,0x0000,0x0000,0x0000,0x0000               // @
-*/
-/*
-       0xFFFF,0x0000,0x0000,0x0000,0x0000,0x0000,              // +
-       0xE318,0xFFFF,0x0000,0x0000,0x0000,0x0000,              // @+
-       0xE318,0xFFFF,0xFFFF,0x0000,0x0000,0x0000,              // @++
-       0xE318,0xE318,0xFFFF,0xFFFF,0x0000,0x0000,              // @@++
-       0xE318,0xE318,0xFFFF,0xFFFF,0xFFFF,0x0000,              // @@+++
-       0xE318,0xE318,0xE318,0xFFFF,0xFFFF,0xFFFF,              // @@@+++
-       0xE318,0xE318,0xE318,0x0000,0x0000,0x0000,              // @@@
-       0xE318,0x0000,0x0000,0x0000,0x0000,0x0000               // @
-*/
-};
-// 1 111 00 11 100 1 1100 -> F39C
-// 1 100 00 10 000 1 0000 -> C210
-// 1 110 00 11 000 1 1000 -> E318
-// 0 000 00 11 111 0 0000 -> 03E0
-// 0 000 00 11 000 0 0000 -> 0300 -> FF00C600
-
-uint32 closeBox[] = {
-       7, 7,
-
-//4B5E -> 010010 11010 11110 -> 0100 1001 1101 0110 1111 0111 -> 49 D6 F7
-//0217 -> 000000 10000 10111 -> 0000 0000 1000 0100 1011 1101 -> 00 84 BD
-       0x00000000,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0x00000000,           //  +++++
-       0xFFF7D649,0xFFFFFFFF,0x00000000,0x00000000,0x00000000,0xFFFFFFFF,0xFFBD8400,           // +@   @.
-       0xFFF7D649,0x00000000,0xFFFFFFFF,0x00000000,0xFFFFFFFF,0x00000000,0xFFBD8400,           // + @ @ .
-       0xFFF7D649,0x00000000,0x00000000,0xFFFFFFFF,0x00000000,0x00000000,0xFFBD8400,           // +  @  .
-       0xFFF7D649,0x00000000,0xFFFFFFFF,0x00000000,0xFFFFFFFF,0x00000000,0xFFBD8400,           // + @ @ .
-       0xFFF7D649,0xFFFFFFFF,0x00000000,0x00000000,0x00000000,0xFFFFFFFF,0xFFBD8400,           // +@   @.
-       0x00000000,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0x00000000            //  .....
-/*
-       0x0000,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x0000,               //  +++++
-       0x4B5E,0xFFFF,0x0000,0x0000,0x0000,0xFFFF,0x0217,               // +@   @.
-       0x4B5E,0x0000,0xFFFF,0x0000,0xFFFF,0x0000,0x0217,               // + @ @ .
-       0x4B5E,0x0000,0x0000,0xFFFF,0x0000,0x0000,0x0217,               // +  @  .
-       0x4B5E,0x0000,0xFFFF,0x0000,0xFFFF,0x0000,0x0217,               // + @ @ .
-       0x4B5E,0xFFFF,0x0000,0x0000,0x0000,0xFFFF,0x0217,               // +@   @.
-       0x0000,0x0217,0x0217,0x0217,0x0217,0x0217,0x0000                //  .....
-*/
-};
-
-uint32 upArrowBox[] = {
-       8, 8,
-
-       0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,                // ++++++++
-       0xFFF7D649,0x00000000,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0x00000000,0xFFBD8400,                // +  @@  .
-       0xFFF7D649,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0xFFBD8400,                // + @@@@ .
-       0xFFF7D649,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFBD8400,                // +@@@@@@.
-       0xFFF7D649,0x00000000,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0x00000000,0xFFBD8400,                // +  @@  .
-       0xFFF7D649,0x00000000,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0x00000000,0xFFBD8400,                // +  @@  .
-       0xFFF7D649,0x00000000,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0x00000000,0xFFBD8400,                // +  @@  .
-       0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400                 // ........
-};
-
-uint32 downArrowBox[] = {
-       8, 8,
-
-       0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,                // ++++++++
-       0xFFF7D649,0x00000000,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0x00000000,0xFFBD8400,                // +  @@  .
-       0xFFF7D649,0x00000000,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0x00000000,0xFFBD8400,                // +  @@  .
-       0xFFF7D649,0x00000000,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0x00000000,0xFFBD8400,                // +  @@  .
-       0xFFF7D649,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFBD8400,                // +@@@@@@.
-       0xFFF7D649,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0xFFBD8400,                // + @@@@ .
-       0xFFF7D649,0x00000000,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0x00000000,0xFFBD8400,                // +  @@  .
-       0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400                 // ........
-};
-
-uint32 pushButtonUp[] = {
-       8, 8,
-
-       0x00000000, 0xFF1B1B1B, 0xFF545477, 0xFF525292, 0xFF474787, 0xFF363659, 0xFF0F0F0F, 0x00000000,
-       0xFF1B1B1C, 0xFF6666A7, 0xFF393995, 0xFF343492, 0xFF2F2F90, 0xFF2C2C90, 0xFF3B3B7E, 0xFF0F0F0F,
-       0xFF555578, 0xFF3A3A95, 0xFF353594, 0xFF303091, 0xFF2D2D8F, 0xFF2B2B90, 0xFF2A2A92, 0xFF333358,
-       0xFF545493, 0xFF343492, 0xFF303092, 0xFF2D2D8B, 0xFF2B2B8A, 0xFF2A2A8D, 0xFF292994, 0xFF3D3D83,
-       0xFF484889, 0xFF2F2F90, 0xFF2D2D8F, 0xFF2B2B8A, 0xFF2A2A89, 0xFF29298E, 0xFF292998, 0xFF3D3D84,
-       0xFF37375A, 0xFF2C2C90, 0xFF2B2B90, 0xFF2A2A8D, 0xFF29298E, 0xFF292995, 0xFF29299D, 0xFF34345B,
-       0xFF0E0E0E, 0xFF3E3E7F, 0xFF2A2A92, 0xFF292994, 0xFF292998, 0xFF29299D, 0xFF3C3C88, 0xFF0E0E0E,
-       0x00000000, 0xFF0D0D0D, 0xFF343456, 0xFF3D3D80, 0xFF3D3D82, 0xFF333358, 0xFF0D0D0D, 0x00000000
-};
-
-uint8 pbuAlpha[] = {
-       0xFF, 0xE4, 0xA0, 0x99, 0xA4, 0xBE, 0xF0, 0xFF, 
-       0xE3, 0x85, 0x00, 0x00, 0x00, 0x00, 0xAF, 0xF0, 
-       0x9F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xC0, 
-       0x98, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xAD, 
-       0xA3, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xAC, 
-       0xBD, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xBF, 
-       0xF1, 0xAD, 0x00, 0x00, 0x00, 0x00, 0xAC, 0xF1, 
-       0xFF, 0xF2, 0xC0, 0xAD, 0xAD, 0xC0, 0xF2, 0xFF
-};
-
-uint32 pushButtonDown[] = {
-       8, 8,
-
-       0x00000000, 0xFF1B1B1B, 0xFF8B8B90, 0xFF8C8CAF, 0xFF767699, 0xFF56565B, 0xFF0F0F0F, 0x00000000,
-       0xFF1B1B1B, 0xFFB8B8D6, 0xFF5555E4, 0xFF4444F2, 0xFF4040F1, 0xFF4141D5, 0xFF626282, 0xFF0F0F0F,
-       0xFF8C8C91, 0xFF5555E4, 0xFF4444EF, 0xFF3E3EDC, 0xFF3B3BDB, 0xFF3D3DEC, 0xFF3E3ED4, 0xFF4B4B51,
-       0xFF8D8DB1, 0xFF4444F2, 0xFF3E3EDC, 0xFF3E3EDD, 0xFF3C3CDC, 0xFF3939D9, 0xFF3C3CF3, 0xFF59597E,
-       0xFF77779B, 0xFF4141F1, 0xFF3B3BDB, 0xFF3C3CDC, 0xFF3B3BDC, 0xFF3838D9, 0xFF3C3CF5, 0xFF595980,
-       0xFF57575D, 0xFF4242D8, 0xFF3D3DEC, 0xFF3939D9, 0xFF3838D9, 0xFF3C3CEF, 0xFF3D3DDC, 0xFF4C4C52,
-       0xFF101010, 0xFF636385, 0xFF3E3ED8, 0xFF3D3DF4, 0xFF3D3DF6, 0xFF3D3DDD, 0xFF5D5D83, 0xFF101010,
-       0x00000000, 0xFF101010, 0xFF4E4E55, 0xFF5B5B83, 0xFF5B5B84, 0xFF4D4D54, 0xFF101010, 0x00000000
-};
-
-uint8 pbdAlpha[] = {
-       0xFF, 0xE4, 0x72, 0x68, 0x7E, 0xA7, 0xF0, 0xFF, 
-       0xE4, 0x3E, 0x00, 0x00, 0x00, 0x00, 0x93, 0xF0, 
-       0x71, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xB2, 
-       0x67, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x9A, 
-       0x7D, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x9A, 
-       0xA6, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xB1, 
-       0xEF, 0x91, 0x00, 0x00, 0x00, 0x00, 0x96, 0xEF, 
-       0xFF, 0xEF, 0xAE, 0x98, 0x97, 0xAF, 0xEF, 0xFF
-};
-
-uint32 slideSwitchUp[] = {
-       8, 16,
-
-//0C7F -> 000011 00011 11111 -> 0000 1100 0001 1000 1111 1111 -> 0C 18 FF
-       0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,                // ++++++++
-       0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400,                // +      .
-       0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400,                // +      .
-       0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400,                // +      .
-       0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400,                // +      .
-       0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400,                // +      .
-       0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400,                // +      .
-       0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400,                // +      .
-       0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400,                // +.......
-       0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400,                // +.......
-       0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400,                // +.......
-       0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400,                // +.......
-       0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400,                // +.......
-       0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400,                // +.......
-       0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400,                // +.......
-       0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400                 // ........
-};
-
-uint32 slideSwitchDown[] = {
-       8, 16,
-
-       0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,                // ++++++++
-       0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400,                // +.......
-       0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400,                // +.......
-       0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400,                // +.......
-       0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400,                // +.......
-       0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400,                // +.......
-       0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400,                // +.......
-       0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400,                // +.......
-       0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400,                // +      .
-       0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400,                // +      .
-       0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400,                // +      .
-       0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400,                // +      .
-       0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400,                // +      .
-       0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400,                // +      .
-       0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400,                // +      .
-       0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400                 // ........
-};
-
-/*uint32 [] = {
-       8, 8,
-
-       0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,                // ........
-       0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,                // ........
-       0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,                // ........
-       0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,                // ........
-       0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,                // ........
-       0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,                // ........
-       0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,                // ........
-       0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000                 // ........
-};*/
-
 char separator[] = "--------------------------------------------------------";
 
 //
@@ -332,17 +140,18 @@ class Button: public Element
                Button(uint32 x, uint32 y, uint32 w, uint32 h, uint32 * p): Element(x, y, w, h),
                        activated(false), clicked(false), inside(false), fgColor(0xFFFFFFFF),
                        bgColor(0xFF00FF00), pic(p), elementToTell(NULL) {}
-               Button(uint32 x, uint32 y, uint32 * p): Element(x, y, 0, 0),
+//             Button(uint32 x, uint32 y, uint32 * p): Element(x, y, 0, 0),
+               Button(uint32 x, uint32 y, uint32 * p, uint32 * pH = NULL, uint32 * pD = NULL): Element(x, y, 0, 0),
                        activated(false), clicked(false), inside(false), fgColor(0xFFFFFFFF),
-                       bgColor(0xFF00FF00), pic(p), elementToTell(NULL)
+                       bgColor(0xFF00FF00), pic(p), picHover(pH), picDown(pD), elementToTell(NULL)
                        { if (pic) extents.w = pic[0], extents.h = pic[1]; }
                Button(uint32 x, uint32 y, uint32 w, uint32 h, string s): Element(x, y, w, h),
                        activated(false), clicked(false), inside(false), fgColor(0xFFFFFFFF),
                        bgColor(0xFF00FF00), pic(NULL), text(s), elementToTell(NULL) {}
-               Button(uint32 x, uint32 y, string s): Element(x, y, 0, 8),
+               Button(uint32 x, uint32 y, string s): Element(x, y, 0, FONT_HEIGHT),
                        activated(false), clicked(false), inside(false), fgColor(0xFFFFFFFF),
                        bgColor(0xFF00FF00), pic(NULL), text(s), elementToTell(NULL)
-                       { extents.w = s.length() * 8; }
+                       { extents.w = s.length() * FONT_WIDTH; }
                virtual void HandleKey(SDLKey key) {}
                virtual void HandleMouseMove(uint32 x, uint32 y);
                virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown);
@@ -354,7 +163,7 @@ class Button: public Element
        protected:
                bool activated, clicked, inside;
                uint32 fgColor, bgColor;
-               uint32 * pic;
+               uint32 * pic, * picHover, * picDown;
                string text;
                Element * elementToTell;
 };
@@ -388,24 +197,36 @@ void Button::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
 {
        uint32 addr = (extents.x + offsetX) + ((extents.y + offsetY) * pitch);
 
-       for(uint32 y=0; y<extents.h; y++)
+       if (text.length() > 0)                                                  // Simple text button
+//     if (pic == NULL)
        {
-               for(uint32 x=0; x<extents.w; x++)
+               for(uint32 y=0; y<extents.h; y++)
                {
-                       // Doesn't clip in y axis! !!! FIX !!!
-                       if (extents.x + x < pitch)
-                               screenBuffer[addr + x + (y * pitch)] 
+                       for(uint32 x=0; x<extents.w; x++)
+                       {
+                               // Doesn't clip in y axis! !!! FIX !!!
+                               if (extents.x + x < pitch)
+                                       screenBuffer[addr + x + (y * pitch)] 
 //                                     = (clicked && inside ? fgColor : (inside ? 0x43F0 : bgColor));
 //43F0 -> 010000 11111 10000 -> 0100 0001 1111 1111 1000 0100 -> 41 FF 84
-                                       = (clicked && inside ? fgColor : (inside ? 0xFF84FF41 : bgColor));
+                                               = (clicked && inside ? fgColor : (inside ? 0xFF84FF41 : bgColor));
+                       }
                }
+
+               DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY, false, "%s", text.c_str());
        }
+       else                                                                                    // Graphical button
+       {
+               uint32 * picToShow = pic;
 
-       if (pic != NULL)
-               DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, pic);
+               if (picHover != NULL && inside && !clicked)
+                       picToShow = picHover;
 
-       if (text.length() > 0)
-               DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY, false, "%s", text.c_str());
+               if (picDown != NULL && inside && clicked)
+                       picToShow = picDown;
+
+               DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, picToShow);
+       }
 }
 
 
@@ -497,8 +318,8 @@ void PushButton::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
                }
        }*/
 
-//     DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, (*state ? pushButtonDown : pushButtonUp));
-       DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, (*state ? pushButtonDown : pushButtonUp), (*state ? pbdAlpha : pbuAlpha));
+       DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, (*state ? pushButtonDown : pushButtonUp));
+//     DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, (*state ? pushButtonDown : pushButtonUp), (*state ? pbdAlpha : pbuAlpha));
        if (text.length() > 0)
                DrawString(screenBuffer, extents.x + offsetX + 12, extents.y + offsetY, false, "%s", text.c_str());
 }
@@ -580,7 +401,8 @@ class Window: public Element
 //1E10 -> 000111 10000 10000 -> 0001 1111 1000 0100 1000 0100 -> 1F 84 84
                        /*clicked(false), inside(false),*/ fgColor(0xFF84FF4D), bgColor(0xFF84841F),
                        handler(f)
-                       { close = new Button(w - 8, 1, closeBox); list.push_back(close);
+                       { close = new Button(w - (CLOSEBOX_WIDTH + 1), 1, closeBox, closeBoxHover, closeBoxDown);
+                         list.push_back(close);
                          close->SetNotificationElement(this); }
                virtual ~Window();
                virtual void HandleKey(SDLKey key);
@@ -684,9 +506,9 @@ class Text: public Element
 //4FF0 -> 010011 11111 10000 -> 0100 1101 1111 1111 1000 0100 -> 4D FF 84
 //FE10 -> 111111 10000 10000 -> 1111 1111 1000 0100 1000 0100 -> FF 84 84
                Text(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h),
-                       fgColor(0xFF84FF4D), bgColor(0xFF8484FF) {}
-               Text(uint32 x, uint32 y, string s, uint32 fg = 0xFF84FF4D, uint32 bg = 0xFF8484FF): Element(x, y, 0, 0),
-                       fgColor(fg), bgColor(bg), text(s) {}
+                       fgColor(0xFF8484FF), bgColor(0xFF84FF4D) {}
+               Text(uint32 x, uint32 y, string s, uint32 fg = 0xFF8484FF, uint32 bg = 0xFF84FF4D):
+                       Element(x, y, 0, 0), fgColor(fg), bgColor(bg), text(s) {}
                virtual void HandleKey(SDLKey key) {}
                virtual void HandleMouseMove(uint32 x, uint32 y) {}
                virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown) {}
@@ -737,8 +559,8 @@ class ListBox: public Element
 };
 
 ListBox::ListBox(uint32 x, uint32 y, uint32 w, uint32 h): Element(x, y, w, h),
-       thumbClicked(false), windowPtr(0), cursor(0), limit(0), charWidth((w / 8) - 1),
-       charHeight(h / 8), elementToTell(NULL), upArrow(w - 8, 0, upArrowBox),
+       thumbClicked(false), windowPtr(0), cursor(0), limit(0), charWidth((w / FONT_WIDTH) - 1),
+       charHeight(h / FONT_HEIGHT), elementToTell(NULL), upArrow(w - 8, 0, upArrowBox),
        downArrow(w - 8, h - 8, downArrowBox), upArrow2(w - 8, h - 16, upArrowBox)
 {
        upArrow.SetNotificationElement(this);
@@ -844,7 +666,8 @@ void ListBox::HandleMouseButton(uint32 x, uint32 y, bool mouseDown)
        {
                // Why do we have to do this??? (- extents.y?)
                // I guess it's because only the Window class has offsetting implemented... !!! FIX !!!
-               cursor = (y - extents.y) / 8;
+//             cursor = (y - extents.y) / 8;
+               cursor = (y - extents.y) / FONT_HEIGHT;
        }
 
        // Check for a hit on the scrollbar...
@@ -883,7 +706,8 @@ void ListBox::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
                // Strip off the extension
                // (extension stripping should be an option, not default!)
                string s(item[windowPtr + i], 0, item[windowPtr + i].length() - 4);
-               DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY + i*8,
+//             DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY + i*8,
+               DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY + i*FONT_HEIGHT,
                        (cursor == i ? true : false), "%-*.*s", charWidth, charWidth, s.c_str());
        }
 
@@ -992,18 +816,25 @@ FileList::FileList(uint32 x, uint32 y, uint32 w, uint32 h): Window(x, y, w, h)
        DIR * dp = opendir(vjs.ROMPath);
        dirent * de;
 
-       while ((de = readdir(dp)) != NULL)
+       if (dp != NULL)
        {
-               char * ext = strrchr(de->d_name, '.');
-
-               if (ext != NULL)
-                       if (strcasecmp(ext, ".zip") == 0 || strcasecmp(ext, ".j64") == 0
-                               || strcasecmp(ext, ".abs") == 0 || strcasecmp(ext, ".jag") == 0
-                               || strcasecmp(ext, ".rom") == 0)
-                               files->AddItem(string(de->d_name));
+               while ((de = readdir(dp)) != NULL)
+               {
+                       char * ext = strrchr(de->d_name, '.');
+       
+                       if (ext != NULL)
+                               if (strcasecmp(ext, ".zip") == 0 || strcasecmp(ext, ".j64") == 0
+                                       || strcasecmp(ext, ".abs") == 0 || strcasecmp(ext, ".jag") == 0
+                                       || strcasecmp(ext, ".rom") == 0)
+                                       files->AddItem(string(de->d_name));
+               }
+       
+               closedir(dp);
+       }
+       else
+       {
+//Give a diagnostic message here so that the (l)user can figure out what went wrong. !!! FIX !!!
        }
-
-       closedir(dp);
 }
 
 void FileList::HandleKey(SDLKey key)
@@ -1085,13 +916,15 @@ class Menu: public Element
        public:
 // 1CFF -> 0 001 11 00  111 1 1111 
 // 421F -> 0 100 00 10  000 1 1111
-               Menu(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 8,
+               Menu(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = FONT_HEIGHT,
 /*                     uint16 fgc = 0x1CFF, uint16 bgc = 0x000F, uint16 fgch = 0x421F,
                        uint16 bgch = 0x1CFF): Element(x, y, w, h), activated(false), clicked(false),*/
 /*                     uint32 fgc = 0xFF3F3F00, uint32 bgc = 0x7F000000, uint32 fgch = 0xFF878700,
                        uint32 bgch = 0xFF3F3F00): Element(x, y, w, h), activated(false), clicked(false),*/
-                       uint32 fgc = 0xFFFF3F3F, uint32 bgc = 0xFF7F0000, uint32 fgch = 0xFFFF8787,
-                       uint32 bgch = 0xFFFF3F3F): Element(x, y, w, h), activated(false), clicked(false),
+/*                     uint32 fgc = 0xFFFF3F3F, uint32 bgc = 0xFF7F0000, uint32 fgch = 0xFFFF8787,
+                       uint32 bgch = 0xFFFF3F3F): Element(x, y, w, h), activated(false), clicked(false),*/
+                       uint32 fgc = 0xFF7F0000, uint32 bgc = 0xFFFF3F3F, uint32 fgch = 0xFFFF3F3F,
+                       uint32 bgch = 0xFFFF8787): Element(x, y, w, h), activated(false), clicked(false),
                        inside(0), insidePopup(0), fgColor(fgc), bgColor(bgc), fgColorHL(fgch),
                        bgColorHL(bgch), menuChosen(-1), menuItemChosen(-1) {}
                virtual void HandleKey(SDLKey key);
@@ -1144,7 +977,7 @@ void Menu::HandleMouseMove(uint32 x, uint32 y)
 
                for(uint32 i=0; i<itemList.size(); i++)
                {
-                       uint32 width = (itemList[i].title.length() + 2) * 8;
+                       uint32 width = (itemList[i].title.length() + 2) * FONT_WIDTH;
 
                        if (x >= xpos && x < xpos + width)
                        {
@@ -1164,7 +997,7 @@ void Menu::HandleMouseMove(uint32 x, uint32 y)
 
        if (itemList[menuChosen].Inside(x, y) && clicked)
        {
-               insidePopup = ((y - itemList[menuChosen].extents.y) / 8) + 1;
+               insidePopup = ((y - itemList[menuChosen].extents.y) / FONT_HEIGHT) + 1;
                menuItemChosen = insidePopup - 1;
        }
 }
@@ -1225,13 +1058,13 @@ void Menu::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
 
                DrawStringOpaque(screenBuffer, xpos, extents.y + offsetY, color1, color2,
                        " %s ", itemList[i].title.c_str());
-               xpos += (itemList[i].title.length() + 2) * 8;
+               xpos += (itemList[i].title.length() + 2) * FONT_WIDTH;
        }
 
        // Draw sub menu (but only if active)
        if (clicked)
        {
-               uint32 ypos = extents.y + 9;
+               uint32 ypos = extents.y + FONT_HEIGHT + 1;
 
                for(uint32 i=0; i<itemList[menuChosen].item.size(); i++)
                {
@@ -1249,7 +1082,7 @@ void Menu::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
                                DrawStringOpaque(screenBuffer, itemList[menuChosen].extents.x, ypos,
                                        fgColor, bgColor, "%.*s", itemList[menuChosen].charLength + 2, separator);
 
-                       ypos += 8;
+                       ypos += FONT_HEIGHT;
                }
        }
 }
@@ -1261,11 +1094,11 @@ void Menu::Add(MenuItems mi)
                        mi.charLength = mi.item[i].name.length();
 
        // Set extents here as well...
-       mi.extents.x = extents.x + extents.w, mi.extents.y = extents.y + 9;
-       mi.extents.w = (mi.charLength + 2) * 8, mi.extents.h = mi.item.size() * 8;
+       mi.extents.x = extents.x + extents.w, mi.extents.y = extents.y + FONT_HEIGHT + 1;
+       mi.extents.w = (mi.charLength + 2) * FONT_WIDTH, mi.extents.h = mi.item.size() * FONT_HEIGHT;
 
        itemList.push_back(mi);
-       extents.w += (mi.title.length() + 2) * 8;
+       extents.w += (mi.title.length() + 2) * FONT_WIDTH;
 }
 
 
@@ -1293,7 +1126,6 @@ void Menu::Add(MenuItems mi)
 //
 // Draw text at the given x/y coordinates. Can invert text as well.
 //
-//void DrawString(int16 * screen, uint32 x, uint32 y, bool invert, const char * text, ...)
 void DrawString(uint32 * screen, uint32 x, uint32 y, bool invert, const char * text, ...)
 {
        char string[4096];
@@ -1303,33 +1135,47 @@ void DrawString(uint32 * screen, uint32 x, uint32 y, bool invert, const char * t
        vsprintf(string, text, arg);
        va_end(arg);
 
-//     uint32 pitch = GetSDLScreenPitch() / 2;                 // Returns pitch in bytes but we need words...
-       uint32 pitch = GetSDLScreenWidthInPixels();
+       uint32 pitch = sdlemuGetOverlayWidthInPixels();//GetSDLScreenWidthInPixels();
        uint32 length = strlen(string), address = x + (y * pitch);
 
+       uint32 color1 = 0x0080FF;
+       uint8 nBlue = (color1 >> 16) & 0xFF, nGreen = (color1 >> 8) & 0xFF, nRed = color1 & 0xFF;
+       uint8 xorMask = (invert ? 0xFF : 0x00);
+
        for(uint32 i=0; i<length; i++)
        {
-               uint32 fontAddr = (uint32)string[i] * 64;
+               uint8 c = string[i];
+               uint32 fontAddr = (uint32)(c < 32 ? 0 : c - 32) * FONT_WIDTH * FONT_HEIGHT;
 
-               for(uint32 yy=0; yy<8; yy++)
+               for(uint32 yy=0; yy<FONT_HEIGHT; yy++)
                {
-                       for(uint32 xx=0; xx<8; xx++)
+                       for(uint32 xx=0; xx<FONT_WIDTH; xx++)
                        {
-                               if ((font1[fontAddr] && !invert) || (!font1[fontAddr] && invert))
-//                                     *(screen + address + xx + (yy * pitch)) = 0xFE00;
-                                       *(screen + address + xx + (yy * pitch)) = 0xFF0080FF;
+                               uint32 existingColor = *(screen + address + xx + (yy * pitch));
+
+                               uint8 eBlue = (existingColor >> 16) & 0xFF,
+                                       eGreen = (existingColor >> 8) & 0xFF,
+                                       eRed = existingColor & 0xFF;
+
+                               uint8 trans = font2[fontAddr] ^ xorMask;
+                               uint8 invTrans = trans ^ 0xFF;
+
+                               uint32 bRed = (eRed * invTrans + nRed * trans) / 255,
+                                       bGreen = (eGreen * invTrans + nGreen * trans) / 255,
+                                       bBlue = (eBlue * invTrans + nBlue * trans) / 255;
+
+                               *(screen + address + xx + (yy * pitch)) = 0xFF000000 | (bBlue << 16) | (bGreen << 8) | bRed;
                                fontAddr++;
                        }
                }
 
-               address += 8;
+               address += FONT_WIDTH;
        }
 }
 
 //
 // Draw text at the given x/y coordinates, using FG/BG colors.
 //
-//void DrawStringOpaque(int16 * screen, uint32 x, uint32 y, uint16 color1, uint16 color2, const char * text, ...)
 void DrawStringOpaque(uint32 * screen, uint32 x, uint32 y, uint32 color1, uint32 color2, const char * text, ...)
 {
        char string[4096];
@@ -1339,31 +1185,40 @@ void DrawStringOpaque(uint32 * screen, uint32 x, uint32 y, uint32 color1, uint32
        vsprintf(string, text, arg);
        va_end(arg);
 
-//     uint32 pitch = GetSDLScreenPitch() / 2;                 // Returns pitch in bytes but we need words...
-       uint32 pitch = GetSDLScreenWidthInPixels();
+       uint32 pitch = sdlemuGetOverlayWidthInPixels();
        uint32 length = strlen(string), address = x + (y * pitch);
 
+       uint8 eBlue = (color2 >> 16) & 0xFF, eGreen = (color2 >> 8) & 0xFF, eRed = color2 & 0xFF,
+               nBlue = (color1 >> 16) & 0xFF, nGreen = (color1 >> 8) & 0xFF, nRed = color1 & 0xFF;
+
        for(uint32 i=0; i<length; i++)
        {
-               uint32 fontAddr = (uint32)string[i] * 64;
+               uint8 c = string[i];
+               c = (c < 32 ? 0 : c - 32);
+               uint32 fontAddr = (uint32)c * FONT_WIDTH * FONT_HEIGHT;
 
-               for(uint32 yy=0; yy<8; yy++)
+               for(uint32 yy=0; yy<FONT_HEIGHT; yy++)
                {
-                       for(uint32 xx=0; xx<8; xx++)
+                       for(uint32 xx=0; xx<FONT_WIDTH; xx++)
                        {
-                               *(screen + address + xx + (yy * pitch)) = (font1[fontAddr] ? color1 : color2);
-                               fontAddr++;
+                               uint8 trans = font2[fontAddr++];
+                               uint8 invTrans = trans ^ 0xFF;
+
+                               uint32 bRed = (eRed * invTrans + nRed * trans) / 255;
+                               uint32 bGreen = (eGreen * invTrans + nGreen * trans) / 255;
+                               uint32 bBlue = (eBlue * invTrans + nBlue * trans) / 255;
+
+                               *(screen + address + xx + (yy * pitch)) = 0xFF000000 | (bBlue << 16) | (bGreen << 8) | bRed;
                        }
                }
 
-               address += 8;
+               address += FONT_WIDTH;
        }
 }
 
 //
 // Draw text at the given x/y coordinates with transparency (0 is fully opaque, 32 is fully transparent).
 //
-//void DrawStringTrans(int16 * screen, uint32 x, uint32 y, uint16 color, uint8 trans, const char * text, ...)
 void DrawStringTrans(uint32 * screen, uint32 x, uint32 y, uint32 color, uint8 trans, const char * text, ...)
 {
        char string[4096];
@@ -1373,8 +1228,7 @@ void DrawStringTrans(uint32 * screen, uint32 x, uint32 y, uint32 color, uint8 tr
        vsprintf(string, text, arg);
        va_end(arg);
 
-//     uint32 pitch = GetSDLScreenPitch() / 2;                 // Returns pitch in bytes but we need words...
-       uint32 pitch = GetSDLScreenWidthInPixels();
+       uint32 pitch = sdlemuGetOverlayWidthInPixels();//GetSDLScreenWidthInPixels();
        uint32 length = strlen(string), address = x + (y * pitch);
 
        for(uint32 i=0; i<length; i++)
@@ -1387,16 +1241,8 @@ void DrawStringTrans(uint32 * screen, uint32 x, uint32 y, uint32 color, uint8 tr
                        {
                                if (font1[fontAddr])
                                {
-//                                     uint16 existingColor = *(screen + address + xx + (yy * pitch));
                                        uint32 existingColor = *(screen + address + xx + (yy * pitch));
 
-/*                                     uint8 eRed = (existingColor >> 10) & 0x1F,
-                                               eGreen = (existingColor >> 5) & 0x1F,
-                                               eBlue = existingColor & 0x1F,
-//This could be done ahead of time, instead of on each pixel...
-                                               nRed = (color >> 10) & 0x1F,
-                                               nGreen = (color >> 5) & 0x1F,
-                                               nBlue = color & 0x1F;//*/
                                        uint8 eBlue = (existingColor >> 16) & 0xFF,
                                                eGreen = (existingColor >> 8) & 0xFF,
                                                eRed = existingColor & 0xFF,
@@ -1409,11 +1255,6 @@ void DrawStringTrans(uint32 * screen, uint32 x, uint32 y, uint32 color, uint8 tr
 //Here we've modified it to have 33 levels of transparency (could have any # we want!)
 //because dividing by 32 is faster than dividing by 31...!
                                        uint8 invTrans = 32 - trans;
-/*                                     uint16 bRed = (eRed * trans + nRed * invTrans) / 32;
-                                       uint16 bGreen = (eGreen * trans + nGreen * invTrans) / 32;
-                                       uint16 bBlue = (eBlue * trans + nBlue * invTrans) / 32;
-
-                                       uint16 blendedColor = (bRed << 10) | (bGreen << 5) | bBlue;//*/
 
                                        uint32 bRed = (eRed * trans + nRed * invTrans) / 32;
                                        uint32 bGreen = (eGreen * trans + nGreen * invTrans) / 32;
@@ -1434,15 +1275,16 @@ void DrawStringTrans(uint32 * screen, uint32 x, uint32 y, uint32 color, uint8 tr
 // Draw "picture"
 // Uses zero as transparent color
 // Can also use an optional alpha channel
+// Alpha channel is now mandatory! ;-)
 //
 //void DrawTransparentBitmap(int16 * screen, uint32 x, uint32 y, uint16 * bitmap, uint8 * alpha/*=NULL*/)
-void DrawTransparentBitmap(uint32 * screen, uint32 x, uint32 y, uint32 * bitmap, uint8 * alpha/*=NULL*/)
+/*void DrawTransparentBitmap(uint32 * screen, uint32 x, uint32 y, uint32 * bitmap, uint8 * alpha)
 {
        uint32 width = bitmap[0], height = bitmap[1];
        bitmap += 2;
 
 //     uint32 pitch = GetSDLScreenPitch() / 2;                 // Returns pitch in bytes but we need words...
-       uint32 pitch = GetSDLScreenWidthInPixels();
+       uint32 pitch = sdlemuGetOverlayWidthInPixels();//GetSDLScreenWidthInPixels();
        uint32 address = x + (y * pitch);
 
        for(uint32 yy=0; yy<height; yy++)
@@ -1480,6 +1322,47 @@ void DrawTransparentBitmap(uint32 * screen, uint32 x, uint32 y, uint32 * bitmap,
                                alpha++;
                        }
 
+                       bitmap++;
+               }
+       }
+}*/
+void DrawTransparentBitmap(uint32 * screen, uint32 x, uint32 y, uint32 * bitmap)
+{
+       uint32 width = bitmap[0], height = bitmap[1];
+       bitmap += 2;
+
+       uint32 pitch = sdlemuGetOverlayWidthInPixels();//GetSDLScreenWidthInPixels();
+       uint32 address = x + (y * pitch);
+
+       for(uint32 yy=0; yy<height; yy++)
+       {
+               for(uint32 xx=0; xx<width; xx++)
+               {
+                       uint32 color = *bitmap;
+                       uint32 blendedColor = color;
+                       uint32 existingColor = *(screen + address + xx + (yy * pitch));
+
+                       if (existingColor >> 24 != 0x00)                // Pixel needs blending
+                       {
+                               uint8 trans = color >> 24;
+                               uint8 invTrans = trans ^ 0xFF;//255 - trans;
+
+                               uint8 eRed = existingColor & 0xFF,
+                                       eGreen = (existingColor >> 8) & 0xFF,
+                                       eBlue = (existingColor >> 16) & 0xFF,
+
+                                       nRed = color & 0xFF,
+                                       nGreen = (color >> 8) & 0xFF,
+                                       nBlue = (color >> 16) & 0xFF;
+
+                               uint32 bRed = (eRed * invTrans + nRed * trans) / 255;
+                               uint32 bGreen = (eGreen * invTrans + nGreen * trans) / 255;
+                               uint32 bBlue = (eBlue * invTrans + nBlue * trans) / 255;
+
+                               blendedColor = 0xFF000000 | bRed | (bGreen << 8) | (bBlue << 16);
+                       }
+
+                       *(screen + address + xx + (yy * pitch)) = blendedColor;
                        bitmap++;
                }
        }
@@ -1514,8 +1397,9 @@ WriteLog("GUI: Inside GUIMain...\n");
        Window * mainWindow = NULL;
 
        // Set up the GUI classes...
-//     Element::SetScreenAndPitch(backbuffer, GetSDLScreenPitch() / 2);
-       Element::SetScreenAndPitch(backbuffer, GetSDLScreenWidthInPixels());
+//     Element::SetScreenAndPitch(backbuffer, GetSDLScreenWidthInPixels());
+       Element::SetScreenAndPitch((uint32 *)sdlemuGetOverlayPixels(), sdlemuGetOverlayWidthInPixels());
+       sdlemuEnableOverlay();
 
        Menu mainMenu;
        MenuItems mi;
@@ -1551,7 +1435,12 @@ WriteLog("GUI: Clearing BG save...\n");
 //     memset(background, 0x11, tom_getVideoModeWidth() * 240 * 2);
 //1111 -> 000100 01000 10001 -> 0001 0000 0100 0010 1000 1100 -> 10 42 8C
        for(uint32 i=0; i<tom_getVideoModeWidth()*240; i++)
-               background[i] = 0xFF8C4210;
+//             background[i] = 0xFF8C4210;
+               backbuffer[i] = 0xFF8C4210;
+
+/*     uint32 * overlayPix = (uint32 *)sdlemuGetOverlayPixels();
+       for(uint32 i=0; i<sdlemuGetOverlayWidthInPixels()*480; i++)
+               overlayPix[i] = 0x00000000;*/
 
        // Handle loading file passed in on the command line...! [DONE]
 
@@ -1610,8 +1499,8 @@ WriteLog("GUI: Entering main loop...\n");
                                    SDL_PushEvent(&event);                      // & update mouse position...!
 
                                        mouseX = mx, mouseY = my;               // This prevents "mouse flash"...
-                                       if (vjs.useOpenGL)
-                                               mouseX /= 2, mouseY /= 2;
+//                                     if (vjs.useOpenGL)
+//                                             mouseX /= 2, mouseY /= 2;
                                }
                        }
                        else if (event.type == SDL_ACTIVEEVENT)
@@ -1630,8 +1519,8 @@ WriteLog("GUI: Entering main loop...\n");
                        {
                                mouseX = event.motion.x, mouseY = event.motion.y;
 
-                               if (vjs.useOpenGL)
-                                       mouseX /= 2, mouseY /= 2;
+//                             if (vjs.useOpenGL)
+//                                     mouseX /= 2, mouseY /= 2;
 
                                if (mainWindow)
                                        mainWindow->HandleMouseMove(mouseX, mouseY);
@@ -1642,8 +1531,8 @@ WriteLog("GUI: Entering main loop...\n");
                        {
                                uint32 mx = event.button.x, my = event.button.y;
 
-                               if (vjs.useOpenGL)
-                                       mx /= 2, my /= 2;
+//                             if (vjs.useOpenGL)
+//                                     mx /= 2, my /= 2;
 
                                if (mainWindow)
                                        mainWindow->HandleMouseButton(mx, my, true);
@@ -1654,8 +1543,8 @@ WriteLog("GUI: Entering main loop...\n");
                        {
                                uint32 mx = event.button.x, my = event.button.y;
 
-                               if (vjs.useOpenGL)
-                                       mx /= 2, my /= 2;
+//                             if (vjs.useOpenGL)
+//                                     mx /= 2, my /= 2;
 
                                if (mainWindow)
                                        mainWindow->HandleMouseButton(mx, my, false);
@@ -1669,7 +1558,8 @@ WriteLog("GUI: Entering main loop...\n");
 // our clearing, but for now, this will suffice.
 //                     memset(backbuffer, 0x11, tom_getVideoModeWidth() * 240 * 2);
 //                     memcpy(backbuffer, background, tom_getVideoModeWidth() * 256 * 2);
-                       memcpy(backbuffer, background, tom_getVideoModeWidth() * 256 * 4);
+//                     memcpy(backbuffer, background, tom_getVideoModeWidth() * 256 * 4);
+                       memset(sdlemuGetOverlayPixels(), 0, sdlemuGetOverlayWidthInPixels() * 480 * 4);
 
                        mainMenu.Draw();
 //Could do multiple windows here by using a vector + priority info...
@@ -1679,7 +1569,7 @@ WriteLog("GUI: Entering main loop...\n");
 
                        if (showMouse)
 //                             DrawTransparentBitmap(backbuffer, mouseX, mouseY, mousePic);
-                               DrawTransparentBitmap(backbuffer, mouseX, mouseY, mousePic);
+                               DrawTransparentBitmap((uint32 *)sdlemuGetOverlayPixels(), mouseX, mouseY, mousePic);
 
                        RenderBackbuffer();
                }
@@ -1694,7 +1584,7 @@ WriteLog("GUI: Entering main loop...\n");
 
 Window * LoadROM(void)
 {
-       FileList * fileList = new FileList(8, 16, 304, 216);
+       FileList * fileList = new FileList(20, 20, 600, 440);
 
        return (Window *)fileList;
 }
@@ -1723,11 +1613,34 @@ Window * ResetJaguarCD(void)
 bool debounceRunKey = true;
 Window * RunEmu(void)
 {
-//This is crappy... !!! FIX !!!
        extern uint32 * backbuffer;
+//Temporary, to test the new timer based code...
+sdlemuDisableOverlay();
+JaguarExecuteNew();
+sdlemuEnableOverlay();
+       // Save the background for the GUI...
+//     memcpy(background, backbuffer, tom_getVideoModeWidth() * 240 * 2);
+       // In this case, we squash the color to monochrome, then force it to blue + green...
+       for(uint32 i=0; i<tom_getVideoModeWidth() * 256; i++)
+       {
+//             uint32 word = backbuffer[i];
+//             uint8 r = (word >> 10) & 0x1F, g = (word >> 5) & 0x1F, b = word & 0x1F;
+//             word = ((r + g + b) / 3) & 0x001F;
+//             word = (word << 5) | word;
+//             background[i] = word;
+
+               uint32 pixel = backbuffer[i];
+               uint8 b = (pixel >> 16) & 0xFF, g = (pixel >> 8) & 0xFF, r = pixel & 0xFF;
+               pixel = ((r + g + b) / 3) & 0x00FF;
+//             background[i] = 0xFF000000 | (pixel << 16) | (pixel << 8);
+               backbuffer[i] = 0xFF000000 | (pixel << 16) | (pixel << 8);
+       }
+return NULL;//*/
+
+//This is crappy... !!! FIX !!!
        extern bool finished, showGUI;
 
-       uint32 nFrame = 0, nFrameskip = 0;
+//     uint32 nFrame = 0, nFrameskip = 0;
        uint32 totalFrames = 0;
        finished = false;
        bool showMessage = true;
@@ -1747,12 +1660,13 @@ Window * RunEmu(void)
                cartType = 3;
 
        char * cartTypeName[5] = { "2M Cartridge", "4M Cartridge", "CD BIOS", "CD Dev BIOS", "Homebrew" };
+       uint32 elapsedTicks = SDL_GetTicks(), frameCount = 0, framesPerSecond = 0;
 
-//     while (!finished)
        while (true)
        {
                // Set up new backbuffer with new pixels and data
                JaguarExecute(backbuffer, true);
+//             JaguarExecuteNew();
                totalFrames++;
 //WriteLog("Frame #%u...\n", totalFrames);
 //extern bool doDSPDis;
@@ -1769,8 +1683,9 @@ Window * RunEmu(void)
                if (showGUI)
                {
                        extern uint32 gpu_pc, dsp_pc;
-                       DrawString((uint32 *)backbuffer, 8, 8, false, "GPU PC: %08X", gpu_pc);
-                       DrawString((uint32 *)backbuffer, 8, 16, false, "DSP PC: %08X", dsp_pc);
+                       DrawString(backbuffer, 8, 8, false, "GPU PC: %08X", gpu_pc);
+                       DrawString(backbuffer, 8, 16, false, "DSP PC: %08X", dsp_pc);
+                       DrawString(backbuffer, 8, 32, false, "%u FPS", framesPerSecond);
                }
 
                if (showMessage)
@@ -1781,9 +1696,9 @@ Window * RunEmu(void)
                        DrawStringTrans((uint32 *)backbuffer, 8, 26*8, 0x3FE3, transparency, "%s, run address: %06X", cartTypeName[cartType], jaguarRunAddress);
                        DrawStringTrans((uint32 *)backbuffer, 8, 27*8, 0x3FE3, transparency, "CRC: %08X", jaguar_mainRom_crc32);//*/
 //first has wrong color. !!! FIX !!!
-                       DrawStringTrans((uint32 *)backbuffer, 8, 24*8, 0xFF7F63FF, transparency, "Running...");
-                       DrawStringTrans((uint32 *)backbuffer, 8, 26*8, 0xFF1FFF3F, transparency, "%s, run address: %06X", cartTypeName[cartType], jaguarRunAddress);
-                       DrawStringTrans((uint32 *)backbuffer, 8, 27*8, 0xFF1FFF3F, transparency, "CRC: %08X", jaguar_mainRom_crc32);
+                       DrawStringTrans(backbuffer, 8, 24*8, 0xFF7F63FF, transparency, "Running...");
+                       DrawStringTrans(backbuffer, 8, 26*8, 0xFF1FFF3F, transparency, "%s, run address: %06X", cartTypeName[cartType], jaguarRunAddress);
+                       DrawStringTrans(backbuffer, 8, 27*8, 0xFF1FFF3F, transparency, "CRC: %08X", jaguar_mainRom_crc32);
 
                        if (showMsgFrames == 0)
                        {                       
@@ -1801,14 +1716,11 @@ doGPUDis = true;//*/
                                showMsgFrames--;
                }
 
-               // Simple frameskip
-               if (nFrame == nFrameskip)
-               {
-                       RenderBackbuffer();
-                       nFrame = 0;
-               }
-               else
-                       nFrame++;
+               RenderBackbuffer();
+               frameCount++;
+
+               if (SDL_GetTicks() - elapsedTicks > 250)
+                       elapsedTicks += 250, framesPerSecond = frameCount * 4, frameCount = 0;
        }
 
        // Reset the pitch, since it may have been changed in-game...
@@ -1845,23 +1757,28 @@ Window * Quit(void)
 
 Window * About(void)
 {
-       Window * window = new Window(8, 16, 304, 160);
+       char buf[512];
+       sprintf(buf, "Virtual Jaguar CVS %s", __DATE__);
+//fprintf(fp, "VirtualJaguar v1.0.8 (Last full build was on %s %s)\n", __DATE__, __TIME__);
+//VirtualJaguar v1.0.8 (Last full build was on Dec 30 2004 20:01:31)
+       Window * window = new Window(8, 16, 40 * FONT_WIDTH, 19 * FONT_HEIGHT);
 //     window->AddElement(new Text(8, 8, "Virtual Jaguar 1.0.8"));
-       window->AddElement(new Text(8, 8, "Virtual Jaguar CVS 20041224"));
-       window->AddElement(new Text(8, 24, "Coders:"));
-       window->AddElement(new Text(16, 32, "Niels Wagenaar (nwagenaar)"));
-       window->AddElement(new Text(16, 40, "Carwin Jones (Caz)"));
-       window->AddElement(new Text(16, 48, "James L. Hammons (shamus)"));
-       window->AddElement(new Text(16, 56, "Adam Green"));
-       window->AddElement(new Text(8, 72, "Testers:"));
-       window->AddElement(new Text(16, 80, "Guruma"));
-       window->AddElement(new Text(8, 96, "Thanks go out to:"));
-       window->AddElement(new Text(16, 104, "Aaron Giles (original CoJag)"));
-       window->AddElement(new Text(16, 112, "David Raingeard (original VJ)"));
-       window->AddElement(new Text(16, 120, "Karl Stenerud (Musashi 68K emu)"));
-       window->AddElement(new Text(16, 128, "Sam Lantinga (amazing SDL libs)"));
-       window->AddElement(new Text(16, 136, "Ryan C. Gordon (VJ's web presence)"));
-       window->AddElement(new Text(16, 144, "The guys over at Atari Age ;-)"));
+//     window->AddElement(new Text(8, 8, "Virtual Jaguar CVS 20050110", 0xFF3030FF, 0xFF000000));
+       window->AddElement(new Text(8, 8, buf, 0xFF3030FF, 0xFF000000));
+       window->AddElement(new Text(8, 8+2*FONT_HEIGHT, "Coders:"));
+       window->AddElement(new Text(16, 8+3*FONT_HEIGHT, "James L. Hammons (shamus)"));
+       window->AddElement(new Text(16, 8+4*FONT_HEIGHT, "Niels Wagenaar (nwagenaar)"));
+       window->AddElement(new Text(16, 8+5*FONT_HEIGHT, "Carwin Jones (Caz)"));
+       window->AddElement(new Text(16, 8+6*FONT_HEIGHT, "Adam Green"));
+       window->AddElement(new Text(8, 8+8*FONT_HEIGHT, "Testers:"));
+       window->AddElement(new Text(16, 8+9*FONT_HEIGHT, "Guruma"));
+       window->AddElement(new Text(8, 8+11*FONT_HEIGHT, "Thanks go out to:"));
+       window->AddElement(new Text(16, 8+12*FONT_HEIGHT, "Aaron Giles for the original CoJag"));
+       window->AddElement(new Text(16, 8+13*FONT_HEIGHT, "David Raingeard for the original VJ"));
+       window->AddElement(new Text(16, 8+14*FONT_HEIGHT, "Karl Stenerud for his Musashi 68K emu"));
+       window->AddElement(new Text(16, 8+15*FONT_HEIGHT, "Sam Lantinga for his amazing SDL libs"));
+       window->AddElement(new Text(16, 8+16*FONT_HEIGHT, "Ryan C. Gordon for VJ's web presence"));
+       window->AddElement(new Text(16, 8+17*FONT_HEIGHT, "The guys over at Atari Age ;-)"));
 
        return window;
 }
@@ -1898,7 +1815,13 @@ uint32 JaguarLoadROM(uint8 * rom, char * path)
 // a buffer overflow... !!! FIX !!!
        uint32 romSize = 0;
 
+WriteLog("JaguarLoadROM: Attempting to load file '%s'...", path);
        char * ext = strrchr(path, '.');
+if (ext == NULL)
+       WriteLog("FAILED!\n");
+else
+       WriteLog("Succeeded in finding extension (%s)!\n", ext);
+
        if (ext != NULL)
        {
                WriteLog("VJ: Loading \"%s\"...", path);