// by James L. Hammons
//
-#include <string.h>
+#include <dirent.h>
+#include <SDL.h>
+#include <string>
+#include <vector>
+#include <algorithm>
#include "types.h"
+#include "settings.h"
#include "tom.h"
+#include "video.h"
#include "font1.h"
#include "gui.h"
+using namespace std; // For STL stuff
+
+// Private function prototypes
+
+// Local global variables
+
+int mouseX, mouseY;
+
+uint16 mousePic[] = {
+ 6, 8,
+
+ 0x03E0,0x0000,0x0000,0x0000,0x0000,0x0000, // +
+ 0x0300,0x03E0,0x0000,0x0000,0x0000,0x0000, // @+
+ 0x0300,0x03E0,0x03E0,0x0000,0x0000,0x0000, // @++
+ 0x0300,0x0300,0x03E0,0x03E0,0x0000,0x0000, // @@++
+ 0x0300,0x0300,0x03E0,0x03E0,0x03E0,0x0000, // @@+++
+ 0x0300,0x0300,0x0300,0x03E0,0x03E0,0x03E0, // @@@+++
+ 0x0300,0x0300,0x0300,0x0000,0x0000,0x0000, // @@@
+ 0x0300,0x0000,0x0000,0x0000,0x0000,0x0000 // @
+/*
+ 0xFFFF,0x0000,0x0000,0x0000,0x0000,0x0000, // +
+ 0xE318,0xFFFF,0x0000,0x0000,0x0000,0x0000, // @+
+ 0xE318,0xFFFF,0xFFFF,0x0000,0x0000,0x0000, // @++
+ 0xE318,0xE318,0xFFFF,0xFFFF,0x0000,0x0000, // @@++
+ 0xE318,0xE318,0xFFFF,0xFFFF,0xFFFF,0x0000, // @@+++
+ 0xE318,0xE318,0xE318,0xFFFF,0xFFFF,0xFFFF, // @@@+++
+ 0xE318,0xE318,0xE318,0x0000,0x0000,0x0000, // @@@
+ 0xE318,0x0000,0x0000,0x0000,0x0000,0x0000 // @
+*/
+};
+// 1 111 00 11 100 1 1100 -> F39C
+// 1 100 00 10 000 1 0000 -> C210
+// 1 110 00 11 000 1 1000 -> E318
+// 0 000 00 11 111 0 0000 -> 03E0
+// 0 000 00 11 000 0 0000 -> 0300
+
void InitGUI(void)
{
+ SDL_ShowCursor(SDL_DISABLE);
+ SDL_GetMouseState(&mouseX, &mouseY);
}
void GUIDone(void)
{
}
-void DrawText(int16 * screen, uint32 x, uint32 y, bool invert, const char * text, ...)
+//
+// Draw text at the given x/y coordinates. Can invert text as well.
+//
+void DrawString(int16 * screen, uint32 x, uint32 y, bool invert, const char * text, ...)
{
char string[4096];
va_list arg;
vsprintf(string, text, arg);
va_end(arg);
- uint32 pitch = TOMGetSDLScreenPitch() / 2; // Returns pitch in bytes but we need words...
+ uint32 pitch = GetSDLScreenPitch() / 2; // Returns pitch in bytes but we need words...
uint32 length = strlen(string), address = x + (y * pitch);
for(uint32 i=0; i<length; i++)
address += 8;
}
}
+
+//
+// Draw "picture"
+// Uses zero as transparent color
+//
+void DrawTransparentBitmap(int16 * screen, uint32 x, uint32 y, uint16 * bitmap)
+{
+ uint16 width = bitmap[0], height = bitmap[1];
+ bitmap += 2;
+
+ uint32 pitch = GetSDLScreenPitch() / 2; // Returns pitch in bytes but we need words...
+ uint32 address = x + (y * pitch);
+
+ for(int yy=0; yy<height; yy++)
+ {
+ for(int xx=0; xx<width; xx++)
+ {
+ if (*bitmap && x + xx < pitch) // NOTE: Still doesn't clip the Y val...
+ *(screen + address + xx + (yy * pitch)) = *bitmap;
+ bitmap++;
+ }
+ }
+}
+
+//
+// Very very crude GUI file selector
+//
+bool UserSelectFile(char * path, char * filename)
+{
+ extern int16 * backbuffer;
+ vector<string> fileList;
+
+ // Read in the candidate files from the directory pointed to by "path"
+
+ DIR * dp = opendir(path);
+ dirent * de;
+
+ while ((de = readdir(dp)) != NULL)
+ {
+ char * ext = strrchr(de->d_name, '.');
+
+ if (ext != NULL)
+ if (stricmp(ext, ".zip") == 0 || stricmp(ext, ".jag") == 0)
+ fileList.push_back(string(de->d_name));
+ }
+
+ closedir(dp);
+
+ // Main GUI selection loop
+
+ uint32 cursor = 0, startFile = 0;
+
+ if (fileList.size() > 1) // Only go GUI if more than one possibility!
+ {
+ sort(fileList.begin(), fileList.end());
+
+ bool done = false;
+ uint32 limit = (fileList.size() > 30 ? 30 : fileList.size());
+ SDL_Event event;
+
+ // Ensure that the GUI is drawn before any user input...
+ event.type = SDL_USEREVENT;
+ SDL_PushEvent(&event);
+
+ while (!done)
+ {
+ while (SDL_PollEvent(&event))
+ {
+ if (event.type == SDL_KEYDOWN)
+ {
+ SDLKey key = event.key.keysym.sym;
+
+ if (key == SDLK_DOWN)
+ {
+ if (cursor != limit - 1) // Cursor is within its window
+ cursor++;
+ else // Otherwise, scroll the window...
+ {
+ if (cursor + startFile != fileList.size() - 1)
+ startFile++;
+ }
+ }
+ if (key == SDLK_UP)
+ {
+ if (cursor != 0)
+ cursor--;
+ else
+ {
+ if (startFile != 0)
+ startFile--;
+ }
+ }
+ if (key == SDLK_PAGEDOWN)
+ {
+ if (cursor != limit - 1)
+ cursor = limit - 1;
+ else
+ {
+ startFile += limit;
+ if (startFile > fileList.size() - limit)
+ startFile = fileList.size() - limit;
+ }
+ }
+ if (key == SDLK_PAGEUP)
+ {
+ if (cursor != 0)
+ cursor = 0;
+ else
+ {
+ if (startFile < limit)
+ startFile = 0;
+ else
+ startFile -= limit;
+ }
+ }
+ if (key == SDLK_RETURN)
+ done = true;
+ if (key == SDLK_ESCAPE)
+ {
+ WriteLog("GUI: Aborting VJ by user request.\n");
+ return false; // Bail out!
+ }
+ if (key >= SDLK_a && key <= SDLK_z)
+ {
+ // Advance cursor to filename with first letter pressed...
+ uint8 which = (key - SDLK_a) + 65; // Convert key to A-Z char
+
+ for(uint32 i=0; i<fileList.size(); i++)
+ {
+ if ((fileList[i][0] & 0xDF) == which)
+ {
+ cursor = i - startFile;
+ if (i > startFile + limit - 1)
+ startFile = i - limit + 1,
+ cursor = limit - 1;
+ if (i < startFile)
+ startFile = i,
+ cursor = 0;
+ break;
+ }
+ }
+ }
+ }
+ else if (event.type == SDL_MOUSEMOTION)
+ {
+ mouseX = event.motion.x, mouseY = event.motion.y;
+ if (vjs.useOpenGL)
+ mouseX /= 2, mouseY /= 2;
+ }
+ else if (event.type == SDL_MOUSEBUTTONDOWN)
+ {
+ uint32 mx = event.button.x, my = event.button.y;
+ if (vjs.useOpenGL)
+ mx /= 2, my /= 2;
+ cursor = my / 8;
+ }
+
+ // Draw the GUI...
+// memset(backbuffer, 0x11, tom_getVideoModeWidth() * tom_getVideoModeHeight() * 2);
+ memset(backbuffer, 0x11, tom_getVideoModeWidth() * 240 * 2);
+
+ for(uint32 i=0; i<limit; i++)
+ {
+ // Clip our strings to guarantee that they fit on the screen...
+ // (and strip off the extension too)
+ string s(fileList[startFile + i], 0, fileList[startFile + i].length() - 4);
+ if (s.length() > 38)
+ s[38] = 0;
+ DrawString(backbuffer, 0, i*8, (cursor == i ? true : false), " %s ", s.c_str());
+ }
+
+ DrawTransparentBitmap(backbuffer, mouseX, mouseY, mousePic);
+
+ RenderBackbuffer();
+ }
+ }
+ }
+
+ strcpy(filename, path);
+
+ if (strlen(path) > 0)
+ if (path[strlen(path) - 1] != '/')
+ strcat(filename, "/");
+
+ strcat(filename, fileList[startFile + cursor].c_str());
+
+ return true;
+}