]> Shamusworld >> Repos - virtualjaguar/blobdiff - src/gui.cpp
Changes for 32BPP rendering
[virtualjaguar] / src / gui.cpp
index 5575496243fac23d18a63697fc3f31cd2a96f4eb..13ea5b20c08024cd2dd81ebc15635812e5e4f7be 100644 (file)
@@ -5,13 +5,14 @@
 // by James L. Hammons
 //
 
+#include <stdarg.h>
+#include <sys/types.h>                                                         // For MacOS <dirent.h> dependency
 #include <dirent.h>
 #include <SDL.h>
 #include <string>
 #include <vector>
 #include <algorithm>
-#include <ctype.h>                                                             // For toupper()
-#include "types.h"
+#include <ctype.h>                                                                     // For toupper()
 #include "settings.h"
 #include "tom.h"
 #include "video.h"
@@ -27,11 +28,13 @@ using namespace std;                                                                // For STL stuff
 
 class Window;                                                                          // Forward declaration...
 
-void DrawTransparentBitmap(int16 * screen, uint32 x, uint32 y, uint16 * bitmap);
+void DrawTransparentBitmap(int16 * screen, uint32 x, uint32 y, uint16 * bitmap, uint8 * alpha = NULL);
 void DrawStringTrans(int16 * screen, uint32 x, uint32 y, uint16 color, uint8 opacity, const char * text, ...);
 void DrawStringOpaque(int16 * screen, uint32 x, uint32 y, uint16 color1, uint16 color2, const char * text, ...);
+void DrawString(int16 * screen, uint32 x, uint32 y, bool invert, const char * text, ...);
 Window * LoadROM(void);
 Window * ResetJaguar(void);
+Window * ResetJaguarCD(void);
 Window * RunEmu(void);
 Window * Quit(void);
 Window * About(void);
@@ -42,12 +45,17 @@ int gzfilelength(gzFile gd);
 // External variables
 
 extern uint8 * jaguar_mainRam;
-extern uint8 * jaguar_bootRom;
 extern uint8 * jaguar_mainRom;
+extern uint8 * jaguar_bootRom;
+extern uint8 * jaguar_CDBootROM;
+extern bool BIOSLoaded;
+extern bool CDBIOSLoaded;
 
 // Local global variables
 
+bool exitGUI = false;                                                          // GUI (emulator) done variable
 int mouseX, mouseY;
+uint16 background[1280 * 256];                                         // GUI background buffer
 
 uint16 mousePic[] = {
        6, 8,
@@ -118,27 +126,49 @@ uint16 downArrowBox[] = {
 uint16 pushButtonUp[] = {
        8, 8,
 
-       0x0000,0x0000,0x0000,0x000A,0x000A,0x0000,0x0000,0x0000,                // ...##...
-       0x0000,0x000A,0x000A,0x000A,0x000A,0x000A,0x000A,0x0000,                // .######.
-       0x0000,0x000A,0x000A,0x000A,0x000A,0x000A,0x000A,0x0000,                // .######.
-       0x000A,0x000A,0x000A,0x000A,0x000A,0x000A,0x000A,0x000A,                // ########
-       0x000A,0x000A,0x000A,0x000A,0x000A,0x000A,0x000A,0x000A,                // ########
-       0x0000,0x000A,0x000A,0x000A,0x000A,0x000A,0x000A,0x0000,                // .######.
-       0x0000,0x000A,0x000A,0x000A,0x000A,0x000A,0x000A,0x0000,                // .######.
-       0x0000,0x0000,0x0000,0x000A,0x000A,0x0000,0x0000,0x0000                 // ...##...
+       0x0000, 0x0C63, 0x394A, 0x494A, 0x4108, 0x2CC6, 0x0421, 0x0000, 
+       0x0C63, 0x518C, 0x48E7, 0x48C6, 0x48A5, 0x48A5, 0x3CE7, 0x0421, 
+       0x3D4A, 0x48E7, 0x48C6, 0x48C6, 0x44A5, 0x48A5, 0x48A5, 0x2CC6, 
+       0x494A, 0x48C6, 0x48C6, 0x44A5, 0x44A5, 0x44A5, 0x48A5, 0x40E7, 
+       0x4529, 0x48A5, 0x44A5, 0x44A5, 0x44A5, 0x44A5, 0x4CA5, 0x40E7, 
+       0x2CC6, 0x48A5, 0x48A5, 0x44A5, 0x44A5, 0x48A5, 0x4CA5, 0x2CC6, 
+       0x0421, 0x3CE7, 0x48A5, 0x48A5, 0x4CA5, 0x4CA5, 0x44E7, 0x0421, 
+       0x0000, 0x0421, 0x28C6, 0x40E7, 0x40E7, 0x2CC6, 0x0421, 0x0000
+};
+
+uint8 pbuAlpha[] = {
+       0xFF, 0xE4, 0xA0, 0x99, 0xA4, 0xBE, 0xF0, 0xFF, 
+       0xE3, 0x85, 0x00, 0x00, 0x00, 0x00, 0xAF, 0xF0, 
+       0x9F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xC0, 
+       0x98, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xAD, 
+       0xA3, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xAC, 
+       0xBD, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xBF, 
+       0xF1, 0xAD, 0x00, 0x00, 0x00, 0x00, 0xAC, 0xF1, 
+       0xFF, 0xF2, 0xC0, 0xAD, 0xAD, 0xC0, 0xF2, 0xFF
 };
 
 uint16 pushButtonDown[] = {
        8, 8,
 
-       0x0000,0x0000,0x0000,0x000A,0x000A,0x0000,0x0000,0x0000,                // ...@@...
-       0x0000,0x000A,0x000A,0x0C7F,0x0C7F,0x000A,0x000A,0x0000,                // .@@##@@.
-       0x0000,0x000A,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x000A,0x0000,                // .@####@.
-       0x000A,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x000A,                // @######@
-       0x000A,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x000A,                // @######@
-       0x0000,0x000A,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x000A,0x0000,                // .@####@.
-       0x0000,0x000A,0x000A,0x0C7F,0x0C7F,0x000A,0x000A,0x0000,                // .@@##@@.
-       0x0000,0x0000,0x0000,0x000A,0x000A,0x0000,0x0000,0x0000                 // ...@@...
+       0x0000, 0x0C63, 0x4A31, 0x5631, 0x4DCE, 0x2D4A, 0x0421, 0x0000, 
+       0x0C63, 0x6AF7, 0x714A, 0x7908, 0x7908, 0x6908, 0x418C, 0x0421, 
+       0x4A31, 0x714A, 0x7508, 0x6CE7, 0x6CE7, 0x74E7, 0x68E7, 0x2929, 
+       0x5A31, 0x7908, 0x6CE7, 0x6CE7, 0x6CE7, 0x6CE7, 0x78E7, 0x3D6B, 
+       0x4DCE, 0x7908, 0x6CE7, 0x6CE7, 0x6CE7, 0x6CE7, 0x78E7, 0x416B, 
+       0x2D4A, 0x6D08, 0x74E7, 0x6CE7, 0x6CE7, 0x74E7, 0x6CE7, 0x2929, 
+       0x0842, 0x418C, 0x6CE7, 0x78E7, 0x78E7, 0x6CE7, 0x416B, 0x0842, 
+       0x0000, 0x0842, 0x2929, 0x416B, 0x416B, 0x2929, 0x0842, 0x0000
+};
+
+uint8 pbdAlpha[] = {
+       0xFF, 0xE4, 0x72, 0x68, 0x7E, 0xA7, 0xF0, 0xFF, 
+       0xE4, 0x3E, 0x00, 0x00, 0x00, 0x00, 0x93, 0xF0, 
+       0x71, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xB2, 
+       0x67, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x9A, 
+       0x7D, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x9A, 
+       0xA6, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xB1, 
+       0xEF, 0x91, 0x00, 0x00, 0x00, 0x00, 0x96, 0xEF, 
+       0xFF, 0xEF, 0xAE, 0x98, 0x97, 0xAF, 0xEF, 0xFF
 };
 
 uint16 slideSwitchUp[] = {
@@ -198,8 +228,6 @@ uint16 slideSwitchDown[] = {
 
 char separator[] = "--------------------------------------------------------";
 
-uint16 background[1280 * 240];
-
 //
 // Case insensitive string compare function
 // Taken straight out of Thinking In C++ by Bruce Eckel. Thanks Bruce!
@@ -210,9 +238,9 @@ int stringCmpi(const string &s1, const string &s2)
        // Select the first element of each string:
        string::const_iterator p1 = s1.begin(), p2 = s2.begin();
 
-       while (p1 != s1.end() && p2 != s2.end())                        // Don\92t run past the end
+       while (p1 != s1.end() && p2 != s2.end())                // Don\92t run past the end
        {
-               if (toupper(*p1) != toupper(*p2))                               // Compare upper-cased chars
+               if (toupper(*p1) != toupper(*p2))                       // Compare upper-cased chars
                        return (toupper(*p1) < toupper(*p2) ? -1 : 1);// Report which was lexically greater
 
                p1++;
@@ -234,7 +262,7 @@ class Element
        public:
                Element(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0)
                        { extents.x = x, extents.y = y, extents.w = w, extents.h = h; }
-               virtual void HandleKey(SDLKey key) = 0;
+               virtual void HandleKey(SDLKey key) = 0;         // These are "pure" virtual functions...
                virtual void HandleMouseMove(uint32 x, uint32 y) = 0;
                virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown) = 0;
                virtual void Draw(uint32, uint32) = 0;
@@ -253,6 +281,7 @@ class Element
                static uint32 pitch;
 };
 
+// Initialize class variables (Element)
 int16 * Element::screenBuffer = NULL;
 uint32 Element::pitch = 0;
 
@@ -351,6 +380,9 @@ class PushButton: public Element
 {
 // How to handle?
 // Save state externally?
+//We pass in a state variable if we want to track it externally, otherwise we use our own
+//internal state var. Still need to do some kind of callback for pushbuttons that do things
+//like change from fullscreen to windowed... !!! FIX !!!
 
        public:
 //             PushButton(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h),
@@ -432,7 +464,8 @@ void PushButton::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
                }
        }*/
 
-       DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, (*state ? pushButtonDown : pushButtonUp));
+//     DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, (*state ? pushButtonDown : pushButtonUp));
+       DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, (*state ? pushButtonDown : pushButtonUp), (*state ? pbdAlpha : pbuAlpha));
        if (text.length() > 0)
                DrawString(screenBuffer, extents.x + offsetX + 12, extents.y + offsetY, false, "%s", text.c_str());
 }
@@ -442,6 +475,7 @@ class SlideSwitch: public Element
 {
 // How to handle?
 // Save state externally?
+//Seems to be handled the same as PushButton, but without sanity checks. !!! FIX !!!
 
        public:
                SlideSwitch(uint32 x, uint32 y, bool * st, string s1, string s2): Element(x, y, 8, 16), state(st),
@@ -609,8 +643,8 @@ class Text: public Element
        public:
                Text(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h),
                        fgColor(0x4FF0), bgColor(0xFE10) {}
-               Text(uint32 x, uint32 y, string s): Element(x, y, 0, 0),
-                       fgColor(0x4FF0), bgColor(0xFE10), text(s) {}
+               Text(uint32 x, uint32 y, string s, uint16 fg = 0x4FF0, uint16 bg = 0xFE10): Element(x, y, 0, 0),
+                       fgColor(fg), bgColor(bg), text(s) {}
                virtual void HandleKey(SDLKey key) {}
                virtual void HandleMouseMove(uint32 x, uint32 y) {}
                virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown) {}
@@ -625,7 +659,8 @@ class Text: public Element
 void Text::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
 {
        if (text.length() > 0)
-               DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY, false, "%s", text.c_str());
+//             DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY, false, "%s", text.c_str());
+               DrawStringOpaque(screenBuffer, extents.x + offsetX, extents.y + offsetY, fgColor, bgColor, "%s", text.c_str());
 }
 
 
@@ -752,7 +787,7 @@ void ListBox::HandleMouseMove(uint32 x, uint32 y)
                if (newThumbStart < 0)
                        newThumbStart = 0;
 
-               if (newThumbStart > sbHeight - thumb)
+               if ((uint32)newThumbStart > sbHeight - thumb)
                        newThumbStart = sbHeight - thumb;
 
                windowPtr = (uint32)(((float)newThumbStart / (float)sbHeight) * (float)item.size());
@@ -766,13 +801,13 @@ void ListBox::HandleMouseButton(uint32 x, uint32 y, bool mouseDown)
        if (Inside(x, y) && mouseDown)
        {
                // Why do we have to do this??? (- extents.y?)
-               // I guess it's because only the Window class has offsetting implemented...
+               // I guess it's because only the Window class has offsetting implemented... !!! FIX !!!
                cursor = (y - extents.y) / 8;
        }
 
        // Check for a hit on the scrollbar...
-       if (x > (extents.x + extents.w) && x <= (extents.x + extents.w + 8)
-               && y > (extents.y + 8) && y <= (extents.y + extents.h - 16))
+       if (x > (uint32)(extents.x + extents.w) && x <= (uint32)(extents.x + extents.w + 8)
+               && y > (uint32)(extents.y + 8) && y <= (uint32)(extents.y + extents.h - 16))
        {
                if (mouseDown)
                {
@@ -785,10 +820,15 @@ void ListBox::HandleMouseButton(uint32 x, uint32 y, bool mouseDown)
                        if (y >= (extents.y + 8 + thumbStart) && y < (extents.y + 8 + thumbStart + thumb))
                                thumbClicked = true, yRelativePoint = y - thumbStart;
                }
-               else
-                       thumbClicked = false;
+//Seems that this is useless--never reached except in rare cases and that the code outside is
+//more effective...
+//             else
+//                     thumbClicked = false;
        }
 
+       if (!mouseDown)
+               thumbClicked = false;
+
        upArrow.HandleMouseButton(x - extents.x, y - extents.y, mouseDown);
        downArrow.HandleMouseButton(x - extents.x, y - extents.y, mouseDown);
        upArrow2.HandleMouseButton(x - extents.x, y - extents.y, mouseDown);
@@ -902,6 +942,7 @@ FileList::FileList(uint32 x, uint32 y, uint32 w, uint32 h): Window(x, y, w, h)
        AddElement(load);
        load->SetNotificationElement(this);
 
+//!!! FIX !!! Directory might not exist--this shouldn't cause VJ to crash!
        DIR * dp = opendir(vjs.ROMPath);
        dirent * de;
 
@@ -910,7 +951,9 @@ FileList::FileList(uint32 x, uint32 y, uint32 w, uint32 h): Window(x, y, w, h)
                char * ext = strrchr(de->d_name, '.');
 
                if (ext != NULL)
-                       if (stricmp(ext, ".zip") == 0 || stricmp(ext, ".jag") == 0)
+                       if (strcasecmp(ext, ".zip") == 0 || strcasecmp(ext, ".j64") == 0
+                               || strcasecmp(ext, ".abs") == 0 || strcasecmp(ext, ".jag") == 0
+                               || strcasecmp(ext, ".rom") == 0)
                                files->AddItem(string(de->d_name));
        }
 
@@ -939,25 +982,27 @@ void FileList::Notify(Element * e)
                strcat(filename, files->GetSelectedItem().c_str());
 
 //             uint32 romSize = JaguarLoadROM(jaguar_mainRom, filename);
-               JaguarLoadCart(jaguar_mainRom, filename);
-
-//             if (romSize == 0)
-//We need better error checking here... !!! FIX !!!
-//                     WriteLog("VJ: Could not load ROM from file \"%s\"...", files->GetSelectedItem().c_str());
-//             else
-//             {
-//                     jaguar_mainRom_crc32 = crc32_calcCheckSum(jaguar_mainRom, romSize);
-//                     WriteLog("CRC: %08X\n", (unsigned int)jaguar_mainRom_crc32);
-//                     eeprom_init();
+//             JaguarLoadCart(jaguar_mainRom, filename);
+               if (JaguarLoadFile(filename))
+               {
+                       SDL_Event event;
+                       event.type = SDL_USEREVENT, event.user.code = WINDOW_CLOSE;
+                       SDL_PushEvent(&event);
 
-               SDL_Event event;
-               event.type = SDL_USEREVENT, event.user.code = WINDOW_CLOSE;
-               SDL_PushEvent(&event);
+                       event.type = SDL_USEREVENT, event.user.code = MENU_ITEM_CHOSEN;
+                       event.user.data1 = (void *)ResetJaguar;
+               SDL_PushEvent(&event);
+               }
+               else
+               {
+                       SDL_Event event;
+                       event.type = SDL_USEREVENT, event.user.code = WINDOW_CLOSE;
+                       SDL_PushEvent(&event);
 
-               event.type = SDL_USEREVENT, event.user.code = MENU_ITEM_CHOSEN;
-               event.user.data1 = (void *)ResetJaguar;
-           SDL_PushEvent(&event);
-//             }
+                       // Handle the error, but don't run...
+                       // Tell the user that we couldn't run their file for some reason... !!! FIX !!!
+//how to kludge: Make a function like ResetJaguar which creates the dialog window
+               }
        }
        else
                Window::Notify(e);
@@ -1170,7 +1215,8 @@ void Menu::Add(MenuItems mi)
 
 
 //Do we even *need* this?
-class RootWindow: public Window
+//Doesn't seem like it...
+/*class RootWindow: public Window
 {
        public:
                RootWindow(Menu * m, Window * w = NULL): menu(m), window(w) {}
@@ -1186,23 +1232,8 @@ class RootWindow: public Window
                Menu * menu;
                Window * window;
                int16 * rootImage[1280 * 240 * 2];
-};
-
-
-
-//
-// GUI stuff--it's not crunchy, it's GUI! ;-)
-//
-
-void InitGUI(void)
-{
-       SDL_ShowCursor(SDL_DISABLE);
-       SDL_GetMouseState(&mouseX, &mouseY);
-}
+};//*/
 
-void GUIDone(void)
-{
-}
 
 //
 // Draw text at the given x/y coordinates. Can invert text as well.
@@ -1326,12 +1357,83 @@ void DrawStringTrans(int16 * screen, uint32 x, uint32 y, uint16 color, uint8 tra
 }
 
 //
-// GUI Main loop
+// Draw "picture"
+// Uses zero as transparent color
+// Can also use an optional alpha channel
 //
-bool GUIMain(void)
+void DrawTransparentBitmap(int16 * screen, uint32 x, uint32 y, uint16 * bitmap, uint8 * alpha/*=NULL*/)
 {
+       uint16 width = bitmap[0], height = bitmap[1];
+       bitmap += 2;
+
+       uint32 pitch = GetSDLScreenPitch() / 2;                 // Returns pitch in bytes but we need words...
+       uint32 address = x + (y * pitch);
+
+       for(int yy=0; yy<height; yy++)
+       {
+               for(int xx=0; xx<width; xx++)
+               {
+                       if (alpha == NULL)
+                       {
+                               if (*bitmap && x + xx < pitch)                  // NOTE: Still doesn't clip the Y val...
+                                       *(screen + address + xx + (yy * pitch)) = *bitmap;
+                       }
+                       else
+                       {
+                               uint8 trans = *alpha;
+                               uint16 color = *bitmap;
+                               uint16 existingColor = *(screen + address + xx + (yy * pitch));
+
+                               uint8 eRed = (existingColor >> 10) & 0x1F,
+                                       eGreen = (existingColor >> 5) & 0x1F,
+                                       eBlue = existingColor & 0x1F,
+
+                                       nRed = (color >> 10) & 0x1F,
+                                       nGreen = (color >> 5) & 0x1F,
+                                       nBlue = color & 0x1F;
+
+                               uint8 invTrans = 255 - trans;
+                               uint16 bRed = (eRed * trans + nRed * invTrans) / 255;
+                               uint16 bGreen = (eGreen * trans + nGreen * invTrans) / 255;
+                               uint16 bBlue = (eBlue * trans + nBlue * invTrans) / 255;
+
+                               uint16 blendedColor = (bRed << 10) | (bGreen << 5) | bBlue;
+
+                               *(screen + address + xx + (yy * pitch)) = blendedColor;
+
+                               alpha++;
+                       }
+
+                       bitmap++;
+               }
+       }
+}
+
+
+//
+// GUI stuff--it's not crunchy, it's GUI! ;-)
+//
+
+void InitGUI(void)
+{
+       SDL_ShowCursor(SDL_DISABLE);
+       SDL_GetMouseState(&mouseX, &mouseY);
+}
+
+void GUIDone(void)
+{
+}
+
+//
+// GUI main loop
+//
+//bool GUIMain(void)
+bool GUIMain(char * filename)
+{
+WriteLog("GUI: Inside GUIMain...\n");
+// Need to set things up so that it loads and runs a file if given on the command line. !!! FIX !!!
        extern int16 * backbuffer;
-       bool done = false;
+//     bool done = false;
        SDL_Event event;
        Window * mainWindow = NULL;
 
@@ -1340,9 +1442,11 @@ bool GUIMain(void)
 
        Menu mainMenu;
        MenuItems mi;
-       mi.title = "File";
+       mi.title = "Jaguar";
        mi.item.push_back(NameAction("Load...", LoadROM, SDLK_l));
-       mi.item.push_back(NameAction("Reset", ResetJaguar));
+       mi.item.push_back(NameAction("Reset", ResetJaguar, SDLK_r));
+       if (CDBIOSLoaded)
+               mi.item.push_back(NameAction("Reset CD", ResetJaguarCD, SDLK_c));
        mi.item.push_back(NameAction("Run", RunEmu, SDLK_ESCAPE));
        mi.item.push_back(NameAction(""));
        mi.item.push_back(NameAction("Quit", Quit, SDLK_q));
@@ -1361,14 +1465,40 @@ bool GUIMain(void)
        bool showMouse = true;
 
 //This is crappy!!! !!! FIX !!!
+//Is this even needed any more? Hmm. Maybe. Dunno.
+WriteLog("GUI: Resetting Jaguar...\n");
        jaguar_reset();
 
+WriteLog("GUI: Clearing BG save...\n");
        // Set up our background save...
        memset(background, 0x11, tom_getVideoModeWidth() * 240 * 2);
 
-       while (!done)
+       // Handle loading file passed in on the command line...!
+
+       if (filename)
        {
-               while (SDL_PollEvent(&event))
+               if (JaguarLoadFile(filename))
+               {
+                       event.type = SDL_USEREVENT, event.user.code = MENU_ITEM_CHOSEN;
+                       event.user.data1 = (void *)ResetJaguar;
+               SDL_PushEvent(&event);
+               }
+               else
+               {
+                       // Create error dialog...
+                       char errText[1024];
+                       sprintf(errText, "The file %40s could no be loaded.", filename);
+
+                       mainWindow = new Window(8, 16, 304, 160);
+                       mainWindow->AddElement(new Text(8, 8, "Error!"));
+                       mainWindow->AddElement(new Text(8, 24, errText));
+               }
+       }
+
+WriteLog("GUI: Entering main loop...\n");
+       while (!exitGUI)
+       {
+               if (SDL_PollEvent(&event))
                {
                        if (event.type == SDL_USEREVENT)
                        {
@@ -1453,9 +1583,11 @@ bool GUIMain(void)
 // it's simple. Perhaps there may be a reason down the road to be more selective with
 // our clearing, but for now, this will suffice.
 //                     memset(backbuffer, 0x11, tom_getVideoModeWidth() * 240 * 2);
-                       memcpy(backbuffer, background, tom_getVideoModeWidth() * 240 * 2);
+                       memcpy(backbuffer, background, tom_getVideoModeWidth() * 256 * 2);
 
                        mainMenu.Draw();
+//Could do multiple windows here by using a vector + priority info...
+//Though the way ZSNES does it seems to be by a bool (i.e., they're always active, just not shown)
                        if (mainWindow)
                                mainWindow->Draw();
 
@@ -1472,6 +1604,7 @@ bool GUIMain(void)
 //
 // GUI "action" functions
 //
+
 Window * LoadROM(void)
 {
        FileList * fileList = new FileList(8, 16, 304, 216);
@@ -1482,6 +1615,21 @@ Window * LoadROM(void)
 Window * ResetJaguar(void)
 {
        jaguar_reset();
+
+       return RunEmu();
+}
+
+Window * ResetJaguarCD(void)
+{
+       memcpy(jaguar_mainRom, jaguar_CDBootROM, 0x40000);
+       jaguarRunAddress = 0x802000;
+       jaguar_mainRom_crc32 = crc32_calcCheckSum(jaguar_mainRom, 0x40000);
+       jaguar_reset();
+//This is a quick kludge to get the CDBIOS to boot properly...
+//Wild speculation: It could be that this memory location is wired into the CD unit
+//somehow, which lets it know whether or not a cart is present in the unit...
+       jaguar_mainRom[0x0040B] = 0x03;
+
        return RunEmu();
 }
 
@@ -1501,15 +1649,20 @@ Window * RunEmu(void)
        // Pass a message to the "joystick" code to debounce the ESC key...
        debounceRunKey = true;
 
-       uint32 cartType = 2;
+       uint32 cartType = 4;
        if (jaguarRomSize == 0x200000)
                cartType = 0;
        else if (jaguarRomSize == 0x400000)
                cartType = 1;
+       else if (jaguar_mainRom_crc32 == 0x687068D5)
+               cartType = 2;
+       else if (jaguar_mainRom_crc32 == 0x55A0669C)
+               cartType = 3;
 
-       char * cartTypeName[3] = { "2M Cartridge", "4M Cartridge", "Homebrew" };
+       char * cartTypeName[5] = { "2M Cartridge", "4M Cartridge", "CD BIOS", "CD Dev BIOS", "Homebrew" };
 
-       while (!finished)
+//     while (!finished)
+       while (true)
        {
                // Set up new backbuffer with new pixels and data
                JaguarExecute(backbuffer, true);
@@ -1521,6 +1674,7 @@ Window * RunEmu(void)
 
 //This sucks... !!! FIX !!!
                joystick_exec();
+//This is done here so that the crud below doesn't get on our GUI background...
                if (finished)
                        break;
 
@@ -1570,7 +1724,7 @@ doGPUDis = true;//*/
        // Save the background for the GUI...
 //     memcpy(background, backbuffer, tom_getVideoModeWidth() * 240 * 2);
        // In this case, we squash the color to monochrome, then force it to blue + green...
-       for(uint32 i=0; i<tom_getVideoModeWidth() * 240; i++)
+       for(uint32 i=0; i<tom_getVideoModeWidth() * 256; i++)
        {
                uint16 word = backbuffer[i];
                uint8 r = (word >> 10) & 0x1F, g = (word >> 5) & 0x1F, b = word & 0x1F;
@@ -1584,30 +1738,31 @@ doGPUDis = true;//*/
 
 Window * Quit(void)
 {
-//This is crap. We need some REAL exit code, instead of this psuedo crap... !!! FIX !!!
        WriteLog("GUI: Quitting due to user request.\n");
+       exitGUI = true;
 
-//     log_done();
-       jaguar_done();
-       version_done();
-       memory_done();
-       VideoDone();                                                                    // Free SDL components last...!
-       log_done();     
-
-       exit(0);
-
-       return NULL;                                                                    // We never get here...
+       return NULL;
 }
 
 Window * About(void)
 {
        Window * window = new Window(8, 16, 304, 160);
        window->AddElement(new Text(8, 8, "Virtual Jaguar 1.0.7"));
+//     window->AddElement(new Text(8, 8, "Virtual Jaguar CVS 20040417"));
        window->AddElement(new Text(8, 24, "Coders:"));
        window->AddElement(new Text(16, 32, "Niels Wagenaar (nwagenaar)"));
        window->AddElement(new Text(16, 40, "Carwin Jones (Caz)"));
        window->AddElement(new Text(16, 48, "James L. Hammons (shamus)"));
        window->AddElement(new Text(16, 56, "Adam Green"));
+       window->AddElement(new Text(8, 72, "Testers:"));
+       window->AddElement(new Text(16, 80, "Guruma"));
+       window->AddElement(new Text(8, 96, "Thanks go out to:"));
+       window->AddElement(new Text(16, 104, "Aaron Giles (original CoJag)"));
+       window->AddElement(new Text(16, 112, "David Raingeard (original VJ)"));
+       window->AddElement(new Text(16, 120, "Karl Stenerud (Musashi 68K emu)"));
+       window->AddElement(new Text(16, 128, "Sam Lantinga (amazing SDL libs)"));
+       window->AddElement(new Text(16, 136, "Ryan C. Gordon (VJ's web presence)"));
+       window->AddElement(new Text(16, 144, "The guys over at Atari Age ;-)"));
 
        return window;
 }
@@ -1635,205 +1790,13 @@ Window * MiscOptions(void)
 }
 
 
-//
-// Draw "picture"
-// Uses zero as transparent color
-//
-void DrawTransparentBitmap(int16 * screen, uint32 x, uint32 y, uint16 * bitmap)
-{
-       uint16 width = bitmap[0], height = bitmap[1];
-       bitmap += 2;
-
-       uint32 pitch = GetSDLScreenPitch() / 2;                 // Returns pitch in bytes but we need words...
-       uint32 address = x + (y * pitch);
-
-       for(int yy=0; yy<height; yy++)
-       {
-               for(int xx=0; xx<width; xx++)
-               {
-                               if (*bitmap && x + xx < pitch)          // NOTE: Still doesn't clip the Y val...
-                                       *(screen + address + xx + (yy * pitch)) = *bitmap;
-                               bitmap++;
-               }
-       }
-}
-
-//
-// Very very crude GUI file selector
-//
-/*bool UserSelectFile(char * path, char * filename)
-{
-//Testing...
-GUIMain();
-       
-       extern int16 * backbuffer;
-       vector<string> fileList;
-
-       // Read in the candidate files from the directory pointed to by "path"
-
-       DIR * dp = opendir(path);
-       dirent * de;
-
-       while ((de = readdir(dp)) != NULL)
-       {
-               char * ext = strrchr(de->d_name, '.');
-
-               if (ext != NULL)
-                       if (stricmp(ext, ".zip") == 0 || stricmp(ext, ".jag") == 0)
-                               fileList.push_back(string(de->d_name));
-       }
-
-       closedir(dp);
-
-       if (fileList.size() == 0)                                               // Any files found?
-               return false;                                                           // Nope. Bail!
-
-       // Main GUI selection loop
-
-       uint32 cursor = 0, startFile = 0;
-
-       if (fileList.size() > 1)        // Only go GUI if more than one possibility!
-       {
-               sort(fileList.begin(), fileList.end());
-
-               bool done = false;
-               uint32 limit = (fileList.size() > 30 ? 30 : fileList.size());
-               SDL_Event event;
-
-               // Ensure that the GUI is drawn before any user input...
-               event.type = SDL_USEREVENT;
-               SDL_PushEvent(&event);
-
-               while (!done)
-               {
-                       while (SDL_PollEvent(&event))
-                       {
-                               if (event.type == SDL_KEYDOWN)
-                               {
-                                       SDLKey key = event.key.keysym.sym;
-
-                                       if (key == SDLK_DOWN)
-                                       {
-                                               if (cursor != limit - 1)        // Cursor is within its window
-                                                       cursor++;
-                                               else                                            // Otherwise, scroll the window...
-                                               {
-                                                       if (cursor + startFile != fileList.size() - 1)
-                                                               startFile++;
-                                               }
-                                       }
-                                       if (key == SDLK_UP)
-                                       {
-                                               if (cursor != 0)
-                                                       cursor--;
-                                               else
-                                               {
-                                                       if (startFile != 0)
-                                                               startFile--;
-                                               }
-                                       }
-                                       if (key == SDLK_PAGEDOWN)
-                                       {
-                                               if (cursor != limit - 1)
-                                                       cursor = limit - 1;
-                                               else
-                                               {
-                                                       startFile += limit;
-                                                       if (startFile > fileList.size() - limit)
-                                                               startFile = fileList.size() - limit;
-                                               }
-                                       }
-                                       if (key == SDLK_PAGEUP)
-                                       {
-                                               if (cursor != 0)
-                                                       cursor = 0;
-                                               else
-                                               {
-                                                       if (startFile < limit)
-                                                               startFile = 0;
-                                                       else
-                                                               startFile -= limit;
-                                               }
-                                       }
-                                       if (key == SDLK_RETURN)
-                                               done = true;
-                                       if (key == SDLK_ESCAPE)
-                                       {
-                                               WriteLog("GUI: Aborting VJ by user request.\n");
-                                               return false;                                           // Bail out!
-                                       }
-                                       if (key >= SDLK_a && key <= SDLK_z)
-                                       {
-                                               // Advance cursor to filename with first letter pressed...
-                                               uint8 which = (key - SDLK_a) + 65;      // Convert key to A-Z char
-
-                                               for(uint32 i=0; i<fileList.size(); i++)
-                                               {
-                                                       if ((fileList[i][0] & 0xDF) == which)
-                                                       {
-                                                               cursor = i - startFile;
-                                                               if (i > startFile + limit - 1)
-                                                                       startFile = i - limit + 1,
-                                                                       cursor = limit - 1;
-                                                               if (i < startFile)
-                                                                       startFile = i,
-                                                                       cursor = 0;
-                                                               break;
-                                                       }
-                                               }
-                                       }
-                               }
-                               else if (event.type == SDL_MOUSEMOTION)
-                               {
-                                       mouseX = event.motion.x, mouseY = event.motion.y;
-                                       if (vjs.useOpenGL)
-                                               mouseX /= 2, mouseY /= 2;
-                               }
-                               else if (event.type == SDL_MOUSEBUTTONDOWN)
-                               {
-                                       uint32 mx = event.button.x, my = event.button.y;
-                                       if (vjs.useOpenGL)
-                                               mx /= 2, my /= 2;
-                                       cursor = my / 8;
-                               }
-
-                               // Draw the GUI...
-//                             memset(backbuffer, 0x11, tom_getVideoModeWidth() * tom_getVideoModeHeight() * 2);
-                               memset(backbuffer, 0x11, tom_getVideoModeWidth() * 240 * 2);
-
-                               for(uint32 i=0; i<limit; i++)
-                               {
-                                       // Clip our strings to guarantee that they fit on the screen...
-                                       // (and strip off the extension too)
-                                       string s(fileList[startFile + i], 0, fileList[startFile + i].length() - 4);
-                                       if (s.length() > 38)
-                                               s[38] = 0;
-                                       DrawString(backbuffer, 0, i*8, (cursor == i ? true : false), " %s ", s.c_str());
-                               }
-
-                               DrawTransparentBitmap(backbuffer, mouseX, mouseY, mousePic);
-
-                               RenderBackbuffer();
-                       }
-               }
-       }
-
-       strcpy(filename, path);
-
-       if (strlen(path) > 0)
-               if (path[strlen(path) - 1] != '/')
-                       strcat(filename, "/");
-
-       strcat(filename, fileList[startFile + cursor].c_str());
-
-       return true;
-}*/
-
 //
 // Generic ROM loading
 //
 uint32 JaguarLoadROM(uint8 * rom, char * path)
 {
+// We really should have some kind of sanity checking for the ROM size here to prevent
+// a buffer overflow... !!! FIX !!!
        uint32 romSize = 0;
 
        char * ext = strrchr(path, '.');
@@ -1841,7 +1804,7 @@ uint32 JaguarLoadROM(uint8 * rom, char * path)
        {
                WriteLog("VJ: Loading \"%s\"...", path);
 
-               if (stricmp(ext, ".zip") == 0)
+               if (strcasecmp(ext, ".zip") == 0)
                {
                        // Handle ZIP file loading here...
                        WriteLog("(ZIPped)...");
@@ -1868,6 +1831,8 @@ uint32 JaguarLoadROM(uint8 * rom, char * path)
                        fread(rom, 1, romSize, fp);
                        fclose(fp);*/
 
+                       // Handle gzipped files transparently [Adam Green]...
+
                        gzFile fp = gzopen(path, "rb");
 
                        if (fp == NULL)
@@ -1889,61 +1854,105 @@ uint32 JaguarLoadROM(uint8 * rom, char * path)
 }
 
 //
-// Jaguar cartridge ROM loading
+// Jaguar file loading
 //
-void JaguarLoadCart(uint8 * mem, char * path)
+bool JaguarLoadFile(char * path)
 {
-       jaguarRomSize = JaguarLoadROM(mem, path);
+//     jaguarRomSize = JaguarLoadROM(mem, path);
+       jaguarRomSize = JaguarLoadROM(jaguar_mainRom, path);
 
-//     if (romSize == 0)
-//     {
-/*             char newPath[2048];
-               WriteLog("VJ: Trying GUI...\n");
-
-//This is not *nix friendly for some reason...
+/*//This is not *nix friendly for some reason...
 //             if (!UserSelectFile(path, newPath))
-               if (!UserSelectFile((strlen(path) == 0 ? (char *)"." : path), newPath))
-               {
-                       WriteLog("VJ: Could not find valid ROM in directory \"%s\"...\nAborting!\n", path);
-                       log_done();
-                       exit(0);
-               }
+       if (!UserSelectFile((strlen(path) == 0 ? (char *)"." : path), newPath))
+       {
+               WriteLog("VJ: Could not find valid ROM in directory \"%s\"...\nAborting!\n", path);
+               log_done();
+               exit(0);
+       }*/
 
-               romSize = JaguarLoadROM(mem, newPath);
-*/
-               if (jaguarRomSize == 0)
-               {
+       if (jaguarRomSize == 0)
+       {
 //                     WriteLog("VJ: Could not load ROM from file \"%s\"...\nAborting!\n", newPath);
-                       WriteLog("VJ: Could not load ROM from file \"%s\"...\nAborting!\n", path);
-                       log_done();
-                       exit(0);
-               }
-//     }
+               WriteLog("GUI: Could not load ROM from file \"%s\"...\nAborting load!\n", path);
+// Need to do something else here, like throw up an error dialog instead of aborting. !!! FIX !!!
+//             log_done();
+//             exit(0);
+               return false;                                                           // This is a start...
+       }
 
        jaguar_mainRom_crc32 = crc32_calcCheckSum(jaguar_mainRom, jaguarRomSize);
        WriteLog("CRC: %08X\n", (unsigned int)jaguar_mainRom_crc32);
        eeprom_init();
 
        jaguarRunAddress = 0x802000;
-//NOTE: The bytes 'JAGR' should also be at position $1C...
-//      Also, there's *always* a $601A header at position $00...
-       if (jaguar_mainRom[0] == 0x60 && jaguar_mainRom[1] == 0x1A)
+
+       char * ext = strrchr(path, '.');                                // Get the file's extension for non-cartridge checking
+
+//NOTE: Should fix JaguarLoadROM() to replace .zip with what's *in* the zip (.abs, .j64, etc.)
+       if (strcasecmp(ext, ".rom") == 0)
        {
-               uint32 loadAddress = GET32(jaguar_mainRom, 0x22), runAddress = GET32(jaguar_mainRom, 0x2A);
-//This is not always right! Especially when converted via bin2jag1!!!
-//We should have access to the length of the furshlumiger file that was loaded anyway!
-//Now, we do! ;-)
-//                     uint32 progLength = GET32(jaguar_mainRom, 0x02);
-//jaguarRomSize
-//jaguarRunAddress
-//                     WriteLog("Jaguar: Setting up PD ROM... Run address: %08X, length: %08X\n", runAddress, progLength);
-//                     memcpy(jaguar_mainRam + loadAddress, jaguar_mainRom + 0x2E, progLength);
-               WriteLog("Jaguar: Setting up homebrew... Run address: %08X, length: %08X\n", runAddress, jaguarRomSize - 0x2E);
-               memcpy(jaguar_mainRam + loadAddress, jaguar_mainRom + 0x2E, jaguarRomSize - 0x2E);
-//             SET32(jaguar_mainRam, 4, runAddress);
-               jaguarRunAddress = runAddress;
+               // File extension ".ROM": Alpine image that loads/runs at $802000
+               WriteLog("GUI: Setting up homebrew (ROM)... Run address: 00802000, length: %08X\n", jaguarRomSize);
+
+               for(int i=jaguarRomSize-1; i>=0; i--)
+                       jaguar_mainRom[0x2000 + i] = jaguar_mainRom[i];
+
+               memset(jaguar_mainRom, 0xFF, 0x2000);
+/*             memcpy(jaguar_mainRam, jaguar_mainRom, jaguarRomSize);
+               memset(jaguar_mainRom, 0xFF, 0x600000);
+               memcpy(jaguar_mainRom + 0x2000, jaguar_mainRam, jaguarRomSize);
+               memset(jaguar_mainRam, 0x00, 0x400000);*/
+
+/*
+Stubulator ROM vectors...
+handler 001 at $00E00008
+handler 002 at $00E008DE
+handler 003 at $00E008E2
+handler 004 at $00E008E6
+handler 005 at $00E008EA
+handler 006 at $00E008EE
+handler 007 at $00E008F2
+handler 008 at $00E0054A
+handler 009 at $00E008FA
+handler 010 at $00000000
+handler 011 at $00000000
+handler 012 at $00E008FE
+handler 013 at $00E00902
+handler 014 at $00E00906
+handler 015 at $00E0090A
+handler 016 at $00E0090E
+handler 017 at $00E00912
+handler 018 at $00E00916
+handler 019 at $00E0091A
+handler 020 at $00E0091E
+handler 021 at $00E00922
+handler 022 at $00E00926
+handler 023 at $00E0092A
+handler 024 at $00E0092E
+handler 025 at $00E0107A
+handler 026 at $00E0107A
+handler 027 at $00E0107A
+handler 028 at $00E008DA
+handler 029 at $00E0107A
+handler 030 at $00E0107A
+handler 031 at $00E0107A
+handler 032 at $00000000
+
+Let's try setting up the illegal instruction vector for a stubulated jaguar...
+*/
+/*             SET32(jaguar_mainRam, 0x08, 0x00E008DE);
+               SET32(jaguar_mainRam, 0x0C, 0x00E008E2);
+               SET32(jaguar_mainRam, 0x10, 0x00E008E6);        // <-- Should be here (it is)...
+               SET32(jaguar_mainRam, 0x14, 0x00E008EA);//*/
+
+               // Try setting the vector to say, $1000 and putting an instruction there that loops forever:
+               // This kludge works! Yeah!
+               SET32(jaguar_mainRam, 0x10, 0x00001000);
+               SET16(jaguar_mainRam, 0x1000, 0x60FE);          // Here: bra Here
        }
-}
+       else if (strcasecmp(ext, ".abs") == 0)
+       {
+               // File extension ".ABS": Atari linker output file with header (w/o is useless to us here)
 
 /*
 ABS Format sleuthing (LBUGDEMO.ABS):
@@ -1991,7 +2000,80 @@ Starting Address for executable = 0x00802000
 Start of Text Segment = 0x00802000
 Start of Data Segment = 0x00803dd0
 */
+               if (jaguar_mainRom[0] == 0x60 && jaguar_mainRom[1] == 0x1B)
+               {
+                       uint32 loadAddress = GET32(jaguar_mainRom, 0x16), //runAddress = GET32(jaguar_mainRom, 0x2A),
+                               codeSize = GET32(jaguar_mainRom, 0x02) + GET32(jaguar_mainRom, 0x06);
+                       WriteLog("GUI: Setting up homebrew (ABS-1)... Run address: %08X, length: %08X\n", loadAddress, codeSize);
 
+                       if (loadAddress < 0x800000)
+                               memcpy(jaguar_mainRam + loadAddress, jaguar_mainRom + 0x24, codeSize);
+                       else
+                       {
+                               for(int i=codeSize-1; i>=0; i--)
+                                       jaguar_mainRom[(loadAddress - 0x800000) + i] = jaguar_mainRom[i + 0x24];
+/*                             memcpy(jaguar_mainRam, jaguar_mainRom + 0x24, codeSize);
+                               memset(jaguar_mainRom, 0xFF, 0x600000);
+                               memcpy(jaguar_mainRom + (loadAddress - 0x800000), jaguar_mainRam, codeSize);
+                               memset(jaguar_mainRam, 0x00, 0x400000);*/
+                       }
+
+                       jaguarRunAddress = loadAddress;
+               }
+               else if (jaguar_mainRom[0] == 0x01 && jaguar_mainRom[1] == 0x50)
+               {
+                       uint32 loadAddress = GET32(jaguar_mainRom, 0x28), runAddress = GET32(jaguar_mainRom, 0x24),
+                               codeSize = GET32(jaguar_mainRom, 0x18) + GET32(jaguar_mainRom, 0x1C);
+                       WriteLog("GUI: Setting up homebrew (ABS-2)... Run address: %08X, length: %08X\n", runAddress, codeSize);
+
+                       if (loadAddress < 0x800000)
+                               memcpy(jaguar_mainRam + loadAddress, jaguar_mainRom + 0xA8, codeSize);
+                       else
+                       {
+                               for(int i=codeSize-1; i>=0; i--)
+                                       jaguar_mainRom[(loadAddress - 0x800000) + i] = jaguar_mainRom[i + 0xA8];
+/*                             memcpy(jaguar_mainRam, jaguar_mainRom + 0xA8, codeSize);
+                               memset(jaguar_mainRom, 0xFF, 0x600000);
+                               memcpy(jaguar_mainRom + (loadAddress - 0x800000), jaguar_mainRam, codeSize);
+                               memset(jaguar_mainRam, 0x00, 0x400000);*/
+                       }
+
+                       jaguarRunAddress = runAddress;
+               }
+               else
+               {
+                       WriteLog("GUI: Couldn't find correct ABS format: %02X %02X\n", jaguar_mainRom[0], jaguar_mainRom[1]);
+                       return false;
+               }
+       }
+       else if (strcasecmp(ext, ".jag") == 0)
+       {
+               // File extension ".JAG": Atari server file with header
+//NOTE: The bytes 'JAGR' should also be at position $1C...
+//      Also, there's *always* a $601A header at position $00...
+               if (jaguar_mainRom[0] == 0x60 && jaguar_mainRom[1] == 0x1A)
+               {
+                       uint32 loadAddress = GET32(jaguar_mainRom, 0x22), runAddress = GET32(jaguar_mainRom, 0x2A);
+//This is not always right! Especially when converted via bin2jag1!!!
+//We should have access to the length of the furshlumiger file that was loaded anyway!
+//Now, we do! ;-)
+//                     uint32 progLength = GET32(jaguar_mainRom, 0x02);
+//jaguarRomSize
+//jaguarRunAddress
+//                     WriteLog("Jaguar: Setting up PD ROM... Run address: %08X, length: %08X\n", runAddress, progLength);
+//                     memcpy(jaguar_mainRam + loadAddress, jaguar_mainRom + 0x2E, progLength);
+                       WriteLog("GUI: Setting up homebrew (JAG)... Run address: %08X, length: %08X\n", runAddress, jaguarRomSize - 0x2E);
+                       memcpy(jaguar_mainRam + loadAddress, jaguar_mainRom + 0x2E, jaguarRomSize - 0x2E);
+//             SET32(jaguar_mainRam, 4, runAddress);
+                       jaguarRunAddress = runAddress;
+               }
+               else
+                       return false;
+       }
+       // .J64 (Jaguar cartridge ROM image) is implied by the FileList object...
+
+       return true;
+}
 
 //
 // Get the length of a (possibly) gzipped file