]> Shamusworld >> Repos - virtualjaguar/blobdiff - src/gui.cpp
Fixed fullscreen<-->windowed mode swith in OpenGL mode, phase one of
[virtualjaguar] / src / gui.cpp
index e8947ddd1117f7167e179158647549282c130a6f..0ff948f70e182f2c1f33761eece233f1e0383463 100644 (file)
@@ -5,20 +5,27 @@
 // by James L. Hammons
 //
 
+#include "gui.h"
+
+#include <sys/types.h>                                                         // For MacOS <dirent.h> dependency
 #include <dirent.h>
 #include <SDL.h>
 #include <string>
 #include <vector>
 #include <algorithm>
-#include "types.h"
+#include <ctype.h>                                                                     // For toupper()
 #include "settings.h"
 #include "tom.h"
 #include "video.h"
+#include "clock.h"
 #include "font1.h"
+#include "font14pt.h"                                                          // Also 15, 16, 17, 18
+#include "guielements.h"
 #include "crc32.h"
-#include "zlib.h"
-#include "unzip.h"
-#include "gui.h"
+#include "sdlemu_opengl.h"
+#include "log.h"
+#include "jaguar.h"
+#include "file.h"
 
 using namespace std;                                                           // For STL stuff
 
@@ -26,96 +33,60 @@ using namespace std;                                                                // For STL stuff
 
 class Window;                                                                          // Forward declaration...
 
-void DrawTransparentBitmap(int16 * screen, uint32 x, uint32 y, uint16 * bitmap);
-void DrawStringTrans(int16 * screen, uint32 x, uint32 y, uint16 color, uint8 opacity, const char * text, ...);
-void DrawStringOpaque(int16 * screen, uint32 x, uint32 y, uint16 color1, uint16 color2, const char * text, ...);
+//void DrawTransparentBitmap(uint32 * screen, uint32 x, uint32 y, uint32 * bitmap, uint8 * alpha = NULL);
+void DrawTransparentBitmapDeprecated(uint32 * screen, uint32 x, uint32 y, uint32 * bitmap);
+void DrawTransparentBitmap(uint32 * screen, uint32 x, uint32 y, const void * bitmap);
+void DrawBitmap(uint32 * screen, uint32 x, uint32 y, const void * bitmap);
+//Should call this FillScreenRectangle with a number representing the RGBA value to fill. !!! FIX !!!
+//void ClearScreenRectangle(uint32 * screen, uint32 x, uint32 y, uint32 w, uint32 h);
+void FillScreenRectangle(uint32 * screen, uint32 x, uint32 y, uint32 w, uint32 h, uint32 color);
+void DrawStringTrans(uint32 * screen, uint32 x, uint32 y, uint32 color, uint8 opacity, const char * text, ...);
+void DrawStringOpaque(uint32 * screen, uint32 x, uint32 y, uint32 color1, uint32 color2, const char * text, ...);
+void DrawString(uint32 * screen, uint32 x, uint32 y, bool invert, const char * text, ...);
+void DrawString2(uint32 * screen, uint32 x, uint32 y, uint32 color, uint8 transparency, const char * text, ...);
 Window * LoadROM(void);
 Window * ResetJaguar(void);
+Window * ResetJaguarCD(void);
 Window * RunEmu(void);
 Window * Quit(void);
 Window * About(void);
-
-int gzfilelength(gzFile gd);
-
-// External variables
-
-extern uint8 * jaguar_mainRam;
-extern uint8 * jaguar_bootRom;
-extern uint8 * jaguar_mainRom;
+Window * MiscOptions(void);
 
 // Local global variables
 
-int mouseX, mouseY;
+bool showGUI = false;
+bool exitGUI = false;                                                          // GUI (emulator) done variable
+int mouseX = 0, mouseY = 0;
+uint32 background[1280 * 256];                                         // GUI background buffer
+bool showMessage = false;
+//uint32 showMessageTimeout;
+//char messageBuffer[200];
+bool finished = false;
 
-uint16 mousePic[] = {
-       6, 8,
+const char separator[] = "--------------------------------------------------------";
 
-       0x03E0,0x0000,0x0000,0x0000,0x0000,0x0000,              // +
-       0x0300,0x03E0,0x0000,0x0000,0x0000,0x0000,              // @+
-       0x0300,0x03E0,0x03E0,0x0000,0x0000,0x0000,              // @++
-       0x0300,0x0300,0x03E0,0x03E0,0x0000,0x0000,              // @@++
-       0x0300,0x0300,0x03E0,0x03E0,0x03E0,0x0000,              // @@+++
-       0x0300,0x0300,0x0300,0x03E0,0x03E0,0x03E0,              // @@@+++
-       0x0300,0x0300,0x0300,0x0000,0x0000,0x0000,              // @@@
-       0x0300,0x0000,0x0000,0x0000,0x0000,0x0000               // @
-/*
-       0xFFFF,0x0000,0x0000,0x0000,0x0000,0x0000,              // +
-       0xE318,0xFFFF,0x0000,0x0000,0x0000,0x0000,              // @+
-       0xE318,0xFFFF,0xFFFF,0x0000,0x0000,0x0000,              // @++
-       0xE318,0xE318,0xFFFF,0xFFFF,0x0000,0x0000,              // @@++
-       0xE318,0xE318,0xFFFF,0xFFFF,0xFFFF,0x0000,              // @@+++
-       0xE318,0xE318,0xE318,0xFFFF,0xFFFF,0xFFFF,              // @@@+++
-       0xE318,0xE318,0xE318,0x0000,0x0000,0x0000,              // @@@
-       0xE318,0x0000,0x0000,0x0000,0x0000,0x0000               // @
-*/
-};
-// 1 111 00 11 100 1 1100 -> F39C
-// 1 100 00 10 000 1 0000 -> C210
-// 1 110 00 11 000 1 1000 -> E318
-// 0 000 00 11 111 0 0000 -> 03E0
-// 0 000 00 11 000 0 0000 -> 0300
-
-uint16 closeBox[] = {
-       7, 7,
-
-       0x0000,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x0000,               //  +++++
-       0x4B5E,0xFFFF,0x0000,0x0000,0x0000,0xFFFF,0x0217,               // +@   @.
-       0x4B5E,0x0000,0xFFFF,0x0000,0xFFFF,0x0000,0x0217,               // + @ @ .
-       0x4B5E,0x0000,0x0000,0xFFFF,0x0000,0x0000,0x0217,               // +  @  .
-       0x4B5E,0x0000,0xFFFF,0x0000,0xFFFF,0x0000,0x0217,               // + @ @ .
-       0x4B5E,0xFFFF,0x0000,0x0000,0x0000,0xFFFF,0x0217,               // +@   @.
-       0x0000,0x0217,0x0217,0x0217,0x0217,0x0217,0x0000                //  .....
-};
+//
+// Case insensitive string compare function
+// Taken straight out of Thinking In C++ by Bruce Eckel. Thanks Bruce!
+//
 
-uint16 upArrowBox[] = {
-       8, 8,
-
-       0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,                // ++++++++
-       0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217,                // +  @@  .
-       0x4B5E,0x0000,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0x0000,0x0217,                // + @@@@ .
-       0x4B5E,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0x0217,                // +@@@@@@.
-       0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217,                // +  @@  .
-       0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217,                // +  @@  .
-       0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217,                // +  @@  .
-       0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217                 // ........
-};
+int stringCmpi(const string &s1, const string &s2)
+{
+       // Select the first element of each string:
+       string::const_iterator p1 = s1.begin(), p2 = s2.begin();
 
-uint16 downArrowBox[] = {
-       8, 8,
-
-       0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,                // ++++++++
-       0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217,                // +  @@  .
-       0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217,                // +  @@  .
-       0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217,                // +  @@  .
-       0x4B5E,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0x0217,                // +@@@@@@.
-       0x4B5E,0x0000,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0x0000,0x0217,                // + @@@@ .
-       0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217,                // +  @@  .
-       0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217                 // ........
-};
+       while (p1 != s1.end() && p2 != s2.end())                // Don�t run past the end
+       {
+               if (toupper(*p1) != toupper(*p2))                       // Compare upper-cased chars
+                       return (toupper(*p1) < toupper(*p2) ? -1 : 1);// Report which was lexically greater
 
-char separator[] = "--------------------------------------------------------";
+               p1++;
+               p2++;
+       }
 
-uint16 background[1280 * 240];
+       // If they match up to the detected eos, say which was longer. Return 0 if the same.
+       return s2.size() - s1.size();
+}
 
 //
 // Local GUI classes
@@ -128,7 +99,7 @@ class Element
        public:
                Element(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0)
                        { extents.x = x, extents.y = y, extents.w = w, extents.h = h; }
-               virtual void HandleKey(SDLKey key) = 0;
+               virtual void HandleKey(SDLKey key) = 0;         // These are "pure" virtual functions...
                virtual void HandleMouseMove(uint32 x, uint32 y) = 0;
                virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown) = 0;
                virtual void Draw(uint32, uint32) = 0;
@@ -137,17 +108,21 @@ class Element
 //We're not allocating anything in the base class, so the answer would be NO.
                bool Inside(uint32 x, uint32 y);
                // Class method
-               static void SetScreenAndPitch(int16 * s, uint32 p) { screenBuffer = s, pitch = p; }
+//             static void SetScreenAndPitch(int16 * s, uint32 p) { screenBuffer = s, pitch = p; }
+               static void SetScreenAndPitch(uint32 * s, uint32 p) { screenBuffer = s, pitch = p; }
 
        protected:
                SDL_Rect extents;
                uint32 state;
                // Class variables...
-               static int16 * screenBuffer;
+//             static int16 * screenBuffer;
+               static uint32 * screenBuffer;
                static uint32 pitch;
 };
 
-int16 * Element::screenBuffer = NULL;
+// Initialize class variables (Element)
+//int16 * Element::screenBuffer = NULL;
+uint32 * Element::screenBuffer = NULL;
 uint32 Element::pitch = 0;
 
 bool Element::Inside(uint32 x, uint32 y)
@@ -156,26 +131,32 @@ bool Element::Inside(uint32 x, uint32 y)
                && y >= (uint32)extents.y && y < (uint32)(extents.y + extents.h) ? true : false);
 }
 
+
+//
+// Button class
+//
+
 class Button: public Element
 {
        public:
                Button(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h),
-                       activated(false), clicked(false), inside(false), fgColor(0xFFFF),
-                       bgColor(0x03E0), pic(NULL), elementToTell(NULL) {}
-               Button(uint32 x, uint32 y, uint32 w, uint32 h, uint16 * p): Element(x, y, w, h),
-                       activated(false), clicked(false), inside(false), fgColor(0xFFFF),
-                       bgColor(0x03E0), pic(p), elementToTell(NULL) {}
-               Button(uint32 x, uint32 y, uint16 * p): Element(x, y, 0, 0),
-                       activated(false), clicked(false), inside(false), fgColor(0xFFFF),
-                       bgColor(0x03E0), pic(p), elementToTell(NULL)
+                       activated(false), clicked(false), inside(false), fgColor(0xFFFFFFFF),
+                       bgColor(0xFF00FF00), pic(NULL), elementToTell(NULL) {}
+               Button(uint32 x, uint32 y, uint32 w, uint32 h, uint32 * p): Element(x, y, w, h),
+                       activated(false), clicked(false), inside(false), fgColor(0xFFFFFFFF),
+                       bgColor(0xFF00FF00), pic(p), elementToTell(NULL) {}
+//             Button(uint32 x, uint32 y, uint32 * p): Element(x, y, 0, 0),
+               Button(uint32 x, uint32 y, uint32 * p, uint32 * pH = NULL, uint32 * pD = NULL): Element(x, y, 0, 0),
+                       activated(false), clicked(false), inside(false), fgColor(0xFFFFFFFF),
+                       bgColor(0xFF00FF00), pic(p), picHover(pH), picDown(pD), elementToTell(NULL)
                        { if (pic) extents.w = pic[0], extents.h = pic[1]; }
                Button(uint32 x, uint32 y, uint32 w, uint32 h, string s): Element(x, y, w, h),
-                       activated(false), clicked(false), inside(false), fgColor(0xFFFF),
-                       bgColor(0x03E0), pic(NULL), text(s), elementToTell(NULL) {}
-               Button(uint32 x, uint32 y, string s): Element(x, y, 0, 8),
-                       activated(false), clicked(false), inside(false), fgColor(0xFFFF),
-                       bgColor(0x03E0), pic(NULL), text(s), elementToTell(NULL)
-                       { extents.w = s.length() * 8; }
+                       activated(false), clicked(false), inside(false), fgColor(0xFFFFFFFF),
+                       bgColor(0xFF00FF00), pic(NULL), text(s), elementToTell(NULL) {}
+               Button(uint32 x, uint32 y, string s): Element(x, y, 0, FONT_HEIGHT),
+                       activated(false), clicked(false), inside(false), fgColor(0xFFFFFFFF),
+                       bgColor(0xFF00FF00), pic(NULL), text(s), elementToTell(NULL)
+                       { extents.w = s.length() * FONT_WIDTH; }
                virtual void HandleKey(SDLKey key) {}
                virtual void HandleMouseMove(uint32 x, uint32 y);
                virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown);
@@ -186,8 +167,8 @@ class Button: public Element
 
        protected:
                bool activated, clicked, inside;
-               uint16 fgColor, bgColor;
-               uint16 * pic;
+               uint32 fgColor, bgColor;
+               uint32 * pic, * picHover, * picDown;
                string text;
                Element * elementToTell;
 };
@@ -221,24 +202,216 @@ void Button::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
 {
        uint32 addr = (extents.x + offsetX) + ((extents.y + offsetY) * pitch);
 
+       if (text.length() > 0)                                                  // Simple text button
+//     if (pic == NULL)
+       {
+               for(uint32 y=0; y<extents.h; y++)
+               {
+                       for(uint32 x=0; x<extents.w; x++)
+                       {
+                               // Doesn't clip in y axis! !!! FIX !!!
+                               if (extents.x + x < pitch)
+                                       screenBuffer[addr + x + (y * pitch)]
+//                                     = (clicked && inside ? fgColor : (inside ? 0x43F0 : bgColor));
+//43F0 -> 010000 11111 10000 -> 0100 0001 1111 1111 1000 0100 -> 41 FF 84
+                                               = (clicked && inside ? fgColor : (inside ? 0xFF84FF41 : bgColor));
+                       }
+               }
+
+               DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY, false, "%s", text.c_str());
+       }
+       else                                                                                    // Graphical button
+       {
+               uint32 * picToShow = pic;
+
+               if (picHover != NULL && inside && !clicked)
+                       picToShow = picHover;
+
+               if (picDown != NULL && inside && clicked)
+                       picToShow = picDown;
+
+               DrawTransparentBitmapDeprecated(screenBuffer, extents.x + offsetX, extents.y + offsetY, picToShow);
+       }
+}
+
+
+//
+// PushButton class
+//
+
+class PushButton: public Element
+{
+// How to handle?
+// Save state externally?
+//We pass in a state variable if we want to track it externally, otherwise we use our own
+//internal state var. Still need to do some kind of callback for pushbuttons that do things
+//like change from fullscreen to windowed... !!! FIX !!!
+
+       public:
+//             PushButton(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h),
+//                     activated(false), clicked(false), inside(false), fgColor(0xFFFF),
+//                     bgColor(0x03E0), pic(NULL), elementToTell(NULL) {}
+//             PushButton(uint32 x, uint32 y, bool * st, string s): Element(x, y, 8, 8), state(st),
+//                     inside(false), text(s) { if (st == NULL) state = &internalState; }
+               PushButton(uint32 x, uint32 y, bool * st, string s): Element(x, y, 16, 16), state(st),
+                       inside(false), text(s) { if (st == NULL) state = &internalState; }
+/*             Button(uint32 x, uint32 y, uint32 w, uint32 h, uint32 * p): Element(x, y, w, h),
+                       activated(false), clicked(false), inside(false), fgColor(0xFFFF),
+                       bgColor(0x03E0), pic(p), elementToTell(NULL) {}
+               Button(uint32 x, uint32 y, uint32 * p): Element(x, y, 0, 0),
+                       activated(false), clicked(false), inside(false), fgColor(0xFFFF),
+                       bgColor(0x03E0), pic(p), elementToTell(NULL)
+                       { if (pic) extents.w = pic[0], extents.h = pic[1]; }
+               Button(uint32 x, uint32 y, uint32 w, uint32 h, string s): Element(x, y, w, h),
+                       activated(false), clicked(false), inside(false), fgColor(0xFFFF),
+                       bgColor(0x03E0), pic(NULL), text(s), elementToTell(NULL) {}
+               PushButton(uint32 x, uint32 y, string s): Element(x, y, 0, 8),
+                       activated(false), clicked(false), inside(false), fgColor(0xFFFF),
+                       bgColor(0x03E0), pic(NULL), text(s), elementToTell(NULL)
+                       { extents.w = s.length() * 8; }*/
+               virtual void HandleKey(SDLKey key) {}
+               virtual void HandleMouseMove(uint32 x, uint32 y);
+               virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown);
+               virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0);
+               virtual void Notify(Element *) {}
+//             bool ButtonClicked(void) { return activated; }
+//             void SetNotificationElement(Element * e) { elementToTell = e; }
+
+       protected:
+               bool * state;
+               bool inside;
+//             bool activated, clicked, inside;
+//             uint16 fgColor, bgColor;
+//             uint32 * pic;
+               string text;
+//             Element * elementToTell;
+               bool internalState;
+};
+
+void PushButton::HandleMouseMove(uint32 x, uint32 y)
+{
+       inside = Inside(x, y);
+}
+
+void PushButton::HandleMouseButton(uint32 x, uint32 y, bool mouseDown)
+{
+       if (inside && mouseDown)
+       {
+/*             if (mouseDown)
+                       clicked = true;
+
+               if (clicked && !mouseDown)
+               {
+                       clicked = false, activated = true;
+
+                       // Send a message that we're activated (if there's someone to tell, that is)
+                       if (elementToTell)
+                               elementToTell->Notify(this);
+               }*/
+               *state = !(*state);
+       }
+//     else
+//             clicked = activated = false;
+}
+
+void PushButton::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
+{
+/*     uint32 addr = (extents.x + offsetX) + ((extents.y + offsetY) * pitch);
+
        for(uint32 y=0; y<extents.h; y++)
        {
                for(uint32 x=0; x<extents.w; x++)
                {
                        // Doesn't clip in y axis! !!! FIX !!!
                        if (extents.x + x < pitch)
-                               screenBuffer[addr + x + (y * pitch)] 
+                               screenBuffer[addr + x + (y * pitch)]
                                        = (clicked && inside ? fgColor : (inside ? 0x43F0 : bgColor));
                }
-       }
+       }*/
 
-       if (pic != NULL)
-               DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, pic);
+       if (*state)
+               DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, &pbDown);
+       else
+               DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, &pbUp);
 
        if (text.length() > 0)
-               DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY, false, "%s", text.c_str());
+               DrawString(screenBuffer, extents.x + offsetX + 24, extents.y + offsetY, false, "%s", text.c_str());
+}
+
+
+//
+// SlideSwitch class
+//
+
+class SlideSwitch: public Element
+{
+// How to handle?
+// Save state externally?
+//Seems to be handled the same as PushButton, but without sanity checks. !!! FIX !!!
+
+       public:
+               SlideSwitch(uint32 x, uint32 y, bool * st, string s1, string s2): Element(x, y, 16, 32), state(st),
+                       inside(false), text1(s1), text2(s2) {}
+               virtual void HandleKey(SDLKey key) {}
+               virtual void HandleMouseMove(uint32 x, uint32 y);
+               virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown);
+               virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0);
+               virtual void Notify(Element *) {}
+//             bool ButtonClicked(void) { return activated; }
+//             void SetNotificationElement(Element * e) { elementToTell = e; }
+
+       protected:
+               bool * state;
+               bool inside;
+//             bool activated, clicked, inside;
+//             uint16 fgColor, bgColor;
+//             uint32 * pic;
+               string text1, text2;
+//             Element * elementToTell;
+};
+
+void SlideSwitch::HandleMouseMove(uint32 x, uint32 y)
+{
+       inside = Inside(x, y);
+}
+
+void SlideSwitch::HandleMouseButton(uint32 x, uint32 y, bool mouseDown)
+{
+       if (inside && mouseDown)
+       {
+/*             if (mouseDown)
+                       clicked = true;
+
+               if (clicked && !mouseDown)
+               {
+                       clicked = false, activated = true;
+
+                       // Send a message that we're activated (if there's someone to tell, that is)
+                       if (elementToTell)
+                               elementToTell->Notify(this);
+               }*/
+               *state = !(*state);
+       }
+//     else
+//             clicked = activated = false;
+}
+
+void SlideSwitch::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
+{
+       DrawTransparentBitmapDeprecated(screenBuffer, extents.x + offsetX, extents.y + offsetY, (*state ? slideSwitchDown : slideSwitchUp));
+
+       if (text1.length() > 0)
+               DrawString(screenBuffer, extents.x + offsetX + 24, extents.y + offsetY, false, "%s", text1.c_str());
+
+       if (text2.length() > 0)
+               DrawString(screenBuffer, extents.x + offsetX + 24, extents.y + offsetY + 16, false, "%s", text2.c_str());
 }
 
+
+//
+// Window class
+//
+
 class Window: public Element
 {
        public:
@@ -247,9 +420,13 @@ class Window: public Element
                        { close = new Button(w - 8, 1, closeBox); list.push_back(close); }*/
                Window(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0,
                        void (* f)(Element *) = NULL): Element(x, y, w, h),
-                       /*clicked(false), inside(false),*/ fgColor(0x4FF0), bgColor(0x1E10),
+//                     /*clicked(false), inside(false),*/ fgColor(0x4FF0), bgColor(0x1E10),
+//4FF0 -> 010011 11111 10000 -> 0100 1101 1111 1111 1000 0100 -> 4D FF 84
+//1E10 -> 000111 10000 10000 -> 0001 1111 1000 0100 1000 0100 -> 1F 84 84
+                       /*clicked(false), inside(false),*/ fgColor(0xFF84FF4D), bgColor(0xFF84841F),
                        handler(f)
-                       { close = new Button(w - 8, 1, closeBox); list.push_back(close);
+                       { close = new Button(w - (CLOSEBOX_WIDTH + 1), 1, closeBox, closeBoxHover, closeBoxDown);
+                         list.push_back(close);
                          close->SetNotificationElement(this); }
                virtual ~Window();
                virtual void HandleKey(SDLKey key);
@@ -262,7 +439,7 @@ class Window: public Element
 
        protected:
 //             bool clicked, inside;
-               uint16 fgColor, bgColor;
+               uint32 fgColor, bgColor;
                void (* handler)(Element *);
                Button * close;
 //We have to use a list of Element *pointers* because we can't make a list that will hold
@@ -342,13 +519,24 @@ void Window::Notify(Element * e)
        }
 }
 
+
+//
+// Static text class
+//
+
 class Text: public Element
 {
        public:
+//             Text(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h),
+//                     fgColor(0x4FF0), bgColor(0xFE10) {}
+//             Text(uint32 x, uint32 y, string s, uint16 fg = 0x4FF0, uint16 bg = 0xFE10): Element(x, y, 0, 0),
+//                     fgColor(fg), bgColor(bg), text(s) {}
+//4FF0 -> 010011 11111 10000 -> 0100 1101 1111 1111 1000 0100 -> 4D FF 84
+//FE10 -> 111111 10000 10000 -> 1111 1111 1000 0100 1000 0100 -> FF 84 84
                Text(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h),
-                       fgColor(0x4FF0), bgColor(0xFE10) {}
-               Text(uint32 x, uint32 y, string s): Element(x, y, 0, 0),
-                       fgColor(0x4FF0), bgColor(0xFE10), text(s) {}
+                       fgColor(0xFF8484FF), bgColor(0xFF84FF4D) {}
+               Text(uint32 x, uint32 y, string s, uint32 fg = 0xFF8484FF, uint32 bg = 0xFF84FF4D):
+                       Element(x, y, 0, 0), fgColor(fg), bgColor(bg), text(s) {}
                virtual void HandleKey(SDLKey key) {}
                virtual void HandleMouseMove(uint32 x, uint32 y) {}
                virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown) {}
@@ -356,16 +544,107 @@ class Text: public Element
                virtual void Notify(Element *) {}
 
        protected:
-               uint16 fgColor, bgColor;
+               uint32 fgColor, bgColor;
                string text;
 };
 
 void Text::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
 {
        if (text.length() > 0)
-               DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY, false, "%s", text.c_str());
+//             DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY, false, "%s", text.c_str());
+               DrawStringOpaque(screenBuffer, extents.x + offsetX, extents.y + offsetY, fgColor, bgColor, "%s", text.c_str());
+}
+
+
+//
+// Static image class
+//
+
+class Image: public Element
+{
+       public:
+               Image(uint32 x, uint32 y, const void * img): Element(x, y, 0, 0), image(img) {}
+               virtual void HandleKey(SDLKey key) {}
+               virtual void HandleMouseMove(uint32 x, uint32 y) {}
+               virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown) {}
+               virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0);
+               virtual void Notify(Element *) {}
+
+       protected:
+               uint32 fgColor, bgColor;
+               const void * image;
+};
+
+void Image::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
+{
+       if (image != NULL)
+               DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, image);
+}
+
+
+//
+// TextEdit class
+//
+
+class TextEdit: public Element
+{
+       public:
+               TextEdit(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h),
+                       fgColor(0xFF8484FF), bgColor(0xFF84FF4D), text(""), caretPos(0),
+                       maxScreenSize(10) {}
+               TextEdit(uint32 x, uint32 y, string s, uint32 mss = 10, uint32 fg = 0xFF8484FF,
+                       uint32 bg = 0xFF84FF4D): Element(x, y, 0, 0), fgColor(fg), bgColor(bg), text(s),
+                       caretPos(0), maxScreenSize(mss) {}
+               virtual void HandleKey(SDLKey key);
+               virtual void HandleMouseMove(uint32 x, uint32 y) {}
+               virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown) {}
+               virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0);
+               virtual void Notify(Element *) {}
+
+       protected:
+               uint32 fgColor, bgColor;
+               string text;
+               uint32 caretPos;
+               uint32 maxScreenSize;
+};
+
+//Set different filters depending on type passed in on construction, e.g., filename, amount, etc...?
+void TextEdit::HandleKey(SDLKey key)
+{
+       if ((key >= SDLK_a && key <= SDLK_z) || (key >= SDLK_0 && key <= SDLK_9) || key == SDLK_PERIOD
+               || key == SDLK_SLASH)
+       {
+               //Need to handle shift key as well...
+               text[caretPos++] = key;
+               Draw();
+       }
+       else if (key == SDLK_BACKSPACE)
+       {
+
+       }
+       else if (key == SDLK_DELETE)
+       {
+       }
+//left, right arrow
+}
+
+void TextEdit::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
+{
+       if (text.length() > 0)
+       {
+               FillScreenRectangle(screenBuffer, extents.x + offsetX, extents.y + offsetY, FONT_WIDTH * maxScreenSize, FONT_HEIGHT, bgColor);
+//             DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY, false, "%s", text.c_str());
+               DrawStringOpaque(screenBuffer, extents.x + offsetX, extents.y + offsetY, fgColor, bgColor, "%s", text.c_str());
+       }
+
+       // Draw the caret (underscore? or vertical line?)
 }
 
+
+//
+// ListBox class
+//
+
 class ListBox: public Element
 //class ListBox: public Window
 {
@@ -385,16 +664,20 @@ class ListBox: public Element
                string GetSelectedItem(void);
 
        protected:
+               bool thumbClicked;
                uint32 windowPtr, cursor, limit;
                uint32 charWidth, charHeight;                           // Box width/height in characters
                Element * elementToTell;
                Button upArrow, downArrow, upArrow2;
                vector<string> item;
+
+       private:
+               uint32 yRelativePoint;
 };
 
 ListBox::ListBox(uint32 x, uint32 y, uint32 w, uint32 h): Element(x, y, w, h),
-       windowPtr(0), cursor(0), limit(0), charWidth((w / 8) - 1), charHeight(h / 8),
-       elementToTell(NULL), upArrow(w - 8, 0, upArrowBox),
+       thumbClicked(false), windowPtr(0), cursor(0), limit(0), charWidth((w / FONT_WIDTH) - 1),
+       charHeight(h / FONT_HEIGHT), elementToTell(NULL), upArrow(w - 8, 0, upArrowBox),
        downArrow(w - 8, h - 8, downArrowBox), upArrow2(w - 8, h - 16, upArrowBox)
 {
        upArrow.SetNotificationElement(this);
@@ -448,14 +731,6 @@ void ListBox::HandleKey(SDLKey key)
                                windowPtr -= limit;
                }
        }
-//How to handle these???
-/*     if (key == SDLK_RETURN)
-               done = true;
-       if (key == SDLK_ESCAPE)
-       {
-               WriteLog("GUI: Aborting VJ by user request.\n");
-               return false;                                           // Bail out!
-       }*/
        else if (key >= SDLK_a && key <= SDLK_z)
        {
                // Advance cursor to filename with first letter pressed...
@@ -467,11 +742,9 @@ void ListBox::HandleKey(SDLKey key)
                        {
                                cursor = i - windowPtr;
                                if (i > windowPtr + limit - 1)
-                                       windowPtr = i - limit + 1,
-                                       cursor = limit - 1;
+                                       windowPtr = i - limit + 1, cursor = limit - 1;
                                if (i < windowPtr)
-                                       windowPtr = i,
-                                       cursor = 0;
+                                       windowPtr = i, cursor = 0;
                                break;
                        }
                }
@@ -483,6 +756,25 @@ void ListBox::HandleMouseMove(uint32 x, uint32 y)
        upArrow.HandleMouseMove(x - extents.x, y - extents.y);
        downArrow.HandleMouseMove(x - extents.x, y - extents.y);
        upArrow2.HandleMouseMove(x - extents.x, y - extents.y);
+
+       if (thumbClicked)
+       {
+               uint32 sbHeight = extents.h - 24,
+                       thumb = (uint32)(((float)limit / (float)item.size()) * (float)sbHeight);
+
+//yRelativePoint is the spot on the thumb where we clicked...
+               int32 newThumbStart = y - yRelativePoint;
+
+               if (newThumbStart < 0)
+                       newThumbStart = 0;
+
+               if ((uint32)newThumbStart > sbHeight - thumb)
+                       newThumbStart = sbHeight - thumb;
+
+               windowPtr = (uint32)(((float)newThumbStart / (float)sbHeight) * (float)item.size());
+//Check for cursor bounds as well... Or do we need to???
+//Actually, we don't...!
+       }
 }
 
 void ListBox::HandleMouseButton(uint32 x, uint32 y, bool mouseDown)
@@ -490,10 +782,35 @@ void ListBox::HandleMouseButton(uint32 x, uint32 y, bool mouseDown)
        if (Inside(x, y) && mouseDown)
        {
                // Why do we have to do this??? (- extents.y?)
-               // I guess it's because only the Window class has offsetting implemented...
-               cursor = (y - extents.y) / 8;
+               // I guess it's because only the Window class has offsetting implemented... !!! FIX !!!
+//             cursor = (y - extents.y) / 8;
+               cursor = (y - extents.y) / FONT_HEIGHT;
+       }
+
+       // Check for a hit on the scrollbar...
+       if (x > (uint32)(extents.x + extents.w) && x <= (uint32)(extents.x + extents.w + 8)
+               && y > (uint32)(extents.y + 8) && y <= (uint32)(extents.y + extents.h - 16))
+       {
+               if (mouseDown)
+               {
+// This shiaut should be calculated in AddItem(), not here... (or in Draw() for that matter)
+                       uint32 sbHeight = extents.h - 24,
+                               thumb = (uint32)(((float)limit / (float)item.size()) * (float)sbHeight),
+                               thumbStart = (uint32)(((float)windowPtr / (float)item.size()) * (float)sbHeight);
+
+                       // Did we hit the thumb?
+                       if (y >= (extents.y + 8 + thumbStart) && y < (extents.y + 8 + thumbStart + thumb))
+                               thumbClicked = true, yRelativePoint = y - thumbStart;
+               }
+//Seems that this is useless--never reached except in rare cases and that the code outside is
+//more effective...
+//             else
+//                     thumbClicked = false;
        }
 
+       if (!mouseDown)
+               thumbClicked = false;
+
        upArrow.HandleMouseButton(x - extents.x, y - extents.y, mouseDown);
        downArrow.HandleMouseButton(x - extents.x, y - extents.y, mouseDown);
        upArrow2.HandleMouseButton(x - extents.x, y - extents.y, mouseDown);
@@ -506,7 +823,8 @@ void ListBox::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
                // Strip off the extension
                // (extension stripping should be an option, not default!)
                string s(item[windowPtr + i], 0, item[windowPtr + i].length() - 4);
-               DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY + i*8,
+//             DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY + i*8,
+               DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY + i*FONT_HEIGHT,
                        (cursor == i ? true : false), "%-*.*s", charWidth, charWidth, s.c_str());
        }
 
@@ -524,9 +842,13 @@ void ListBox::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
                for(uint32 x=extents.x+offsetX+extents.w; x<extents.x+offsetX+extents.w+8; x++)
                {
                        if (y >= thumbStart + (extents.y+offsetY+8) && y < thumbStart + thumb + (extents.y+offsetY+8))
-                               screenBuffer[x + (y * pitch)] = 0xFFFF;
+//                             screenBuffer[x + (y * pitch)] = (thumbClicked ? 0x458E : 0xFFFF);
+//458E -> 01 0001  0 1100  0 1110 -> 0100 0101  0110 0011  0111 0011 -> 45 63 73
+                               screenBuffer[x + (y * pitch)] = (thumbClicked ? 0xFF736345 : 0xFFFFFFFF);
                        else
-                               screenBuffer[x + (y * pitch)] = 0x0000;
+//                             screenBuffer[x + (y * pitch)] = 0x0200;
+//0200 -> 000000 10000 00000 -> 00 1000 0100 00
+                               screenBuffer[x + (y * pitch)] = 0xFF008400;
                }
        }
 }
@@ -557,12 +879,23 @@ void ListBox::Notify(Element * e)
 
 void ListBox::AddItem(string s)
 {
-       item.push_back(s);
-       limit = (item.size() > charHeight ? charHeight : item.size());
-//WriteLog("ListBox: Adding item [%s], limit = %u...\n", s.c_str(), limit);
+       // Do a simple insertion sort
+       bool inserted = false;
+
+       for(vector<string>::iterator i=item.begin(); i<item.end(); i++)
+       {
+               if (stringCmpi(s, *i) == -1)
+               {
+                       item.insert(i, s);
+                       inserted = true;
+                       break;
+               }
+       }
+
+       if (!inserted)
+               item.push_back(s);
 
-       //Do this *every* time?
-       sort(item.begin(), item.end());
+       limit = (item.size() > charHeight ? charHeight : item.size());
 }
 
 string ListBox::GetSelectedItem(void)
@@ -570,6 +903,11 @@ string ListBox::GetSelectedItem(void)
        return item[windowPtr + cursor];
 }
 
+
+//
+// FileList class
+//
+
 class FileList: public Window
 {
        public:
@@ -595,20 +933,29 @@ FileList::FileList(uint32 x, uint32 y, uint32 w, uint32 h): Window(x, y, w, h)
        AddElement(load);
        load->SetNotificationElement(this);
 
-//     DIR * dp = opendir(path);
+#warning !!! FIX !!! Directory might not exist--this shouldn't cause VJ to crash!
        DIR * dp = opendir(vjs.ROMPath);
        dirent * de;
 
-       while ((de = readdir(dp)) != NULL)
+       if (dp != NULL)
        {
-               char * ext = strrchr(de->d_name, '.');
+               while ((de = readdir(dp)) != NULL)
+               {
+                       char * ext = strrchr(de->d_name, '.');
 
-               if (ext != NULL)
-                       if (stricmp(ext, ".zip") == 0 || stricmp(ext, ".jag") == 0)
-                               files->AddItem(string(de->d_name));
-       }
+                       if (ext != NULL)
+                               if (strcasecmp(ext, ".zip") == 0 || strcasecmp(ext, ".j64") == 0
+                                       || strcasecmp(ext, ".abs") == 0 || strcasecmp(ext, ".jag") == 0
+                                       || strcasecmp(ext, ".rom") == 0)
+                                       files->AddItem(string(de->d_name));
+               }
 
-       closedir(dp);
+               closedir(dp);
+       }
+       else
+       {
+//Give a diagnostic message here so that the (l)user can figure out what went wrong. !!! FIX !!!
+       }
 }
 
 void FileList::HandleKey(SDLKey key)
@@ -632,24 +979,27 @@ void FileList::Notify(Element * e)
 
                strcat(filename, files->GetSelectedItem().c_str());
 
-               uint32 romSize = JaguarLoadROM(jaguar_mainRom, filename);
-
-               if (romSize == 0)
-//We need better error checking here... !!! FIX !!!
-                       WriteLog("VJ: Could not load ROM from file \"%s\"...", files->GetSelectedItem().c_str());
-               else
+//             uint32 romSize = JaguarLoadROM(jaguar_mainRom, filename);
+//             JaguarLoadCart(jaguar_mainRom, filename);
+               if (JaguarLoadFile(filename))
                {
-                       jaguar_mainRom_crc32 = crc32_calcCheckSum(jaguar_mainRom, romSize);
-                       WriteLog("CRC: %08X\n", (unsigned int)jaguar_mainRom_crc32);
-                       eeprom_init();
-
                        SDL_Event event;
                        event.type = SDL_USEREVENT, event.user.code = WINDOW_CLOSE;
                        SDL_PushEvent(&event);
 
                        event.type = SDL_USEREVENT, event.user.code = MENU_ITEM_CHOSEN;
                        event.user.data1 = (void *)ResetJaguar;
-                   SDL_PushEvent(&event);
+               SDL_PushEvent(&event);
+               }
+               else
+               {
+                       SDL_Event event;
+                       event.type = SDL_USEREVENT, event.user.code = WINDOW_CLOSE;
+                       SDL_PushEvent(&event);
+
+                       // Handle the error, but don't run...
+                       // Tell the user that we couldn't run their file for some reason... !!! FIX !!!
+//how to kludge: Make a function like ResetJaguar which creates the dialog window
                }
        }
        else
@@ -657,6 +1007,10 @@ void FileList::Notify(Element * e)
 }
 
 
+//
+// Menu class & supporting structs/classes
+//
+
 struct NameAction
 {
        string name;
@@ -684,9 +1038,17 @@ class MenuItems
 class Menu: public Element
 {
        public:
-               Menu(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 8,
-                       uint16 fgc = 0x1CFF, uint16 bgc = 0x000F, uint16 fgch = 0x421F,
-                       uint16 bgch = 0x1CFF): Element(x, y, w, h), activated(false), clicked(false),
+// 1CFF -> 0 001 11 00  111 1 1111
+// 421F -> 0 100 00 10  000 1 1111
+               Menu(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = FONT_HEIGHT,
+/*                     uint16 fgc = 0x1CFF, uint16 bgc = 0x000F, uint16 fgch = 0x421F,
+                       uint16 bgch = 0x1CFF): Element(x, y, w, h), activated(false), clicked(false),*/
+/*                     uint32 fgc = 0xFF3F3F00, uint32 bgc = 0x7F000000, uint32 fgch = 0xFF878700,
+                       uint32 bgch = 0xFF3F3F00): Element(x, y, w, h), activated(false), clicked(false),*/
+/*                     uint32 fgc = 0xFFFF3F3F, uint32 bgc = 0xFF7F0000, uint32 fgch = 0xFFFF8787,
+                       uint32 bgch = 0xFFFF3F3F): Element(x, y, w, h), activated(false), clicked(false),*/
+                       uint32 fgc = 0xFF7F0000, uint32 bgc = 0xFFFF3F3F, uint32 fgch = 0xFFFF3F3F,
+                       uint32 bgch = 0xFFFF8787): Element(x, y, w, h), activated(false), clicked(false),
                        inside(0), insidePopup(0), fgColor(fgc), bgColor(bgc), fgColorHL(fgch),
                        bgColorHL(bgch), menuChosen(-1), menuItemChosen(-1) {}
                virtual void HandleKey(SDLKey key);
@@ -699,7 +1061,8 @@ class Menu: public Element
        protected:
                bool activated, clicked;
                uint32 inside, insidePopup;
-               uint16 fgColor, bgColor, fgColorHL, bgColorHL;
+//             uint16 fgColor, bgColor, fgColorHL, bgColorHL;
+               uint32 fgColor, bgColor, fgColorHL, bgColorHL;
                int menuChosen, menuItemChosen;
 
        private:
@@ -738,7 +1101,7 @@ void Menu::HandleMouseMove(uint32 x, uint32 y)
 
                for(uint32 i=0; i<itemList.size(); i++)
                {
-                       uint32 width = (itemList[i].title.length() + 2) * 8;
+                       uint32 width = (itemList[i].title.length() + 2) * FONT_WIDTH;
 
                        if (x >= xpos && x < xpos + width)
                        {
@@ -758,7 +1121,7 @@ void Menu::HandleMouseMove(uint32 x, uint32 y)
 
        if (itemList[menuChosen].Inside(x, y) && clicked)
        {
-               insidePopup = ((y - itemList[menuChosen].extents.y) / 8) + 1;
+               insidePopup = ((y - itemList[menuChosen].extents.y) / FONT_HEIGHT) + 1;
                menuItemChosen = insidePopup - 1;
        }
 }
@@ -812,23 +1175,25 @@ void Menu::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
 
        for(uint32 i=0; i<itemList.size(); i++)
        {
-               uint16 color1 = fgColor, color2 = bgColor;
+//             uint16 color1 = fgColor, color2 = bgColor;
+               uint32 color1 = fgColor, color2 = bgColor;
                if (inside == (i + 1) || (menuChosen != -1 && (uint32)menuChosen == i))
                        color1 = fgColorHL, color2 = bgColorHL;
 
                DrawStringOpaque(screenBuffer, xpos, extents.y + offsetY, color1, color2,
                        " %s ", itemList[i].title.c_str());
-               xpos += (itemList[i].title.length() + 2) * 8;
+               xpos += (itemList[i].title.length() + 2) * FONT_WIDTH;
        }
 
        // Draw sub menu (but only if active)
        if (clicked)
        {
-               uint32 ypos = extents.y + 9;
+               uint32 ypos = extents.y + FONT_HEIGHT + 1;
 
                for(uint32 i=0; i<itemList[menuChosen].item.size(); i++)
                {
-                       uint16 color1 = fgColor, color2 = bgColor;
+//                     uint16 color1 = fgColor, color2 = bgColor;
+                       uint32 color1 = fgColor, color2 = bgColor;
 
                        if (insidePopup == i + 1)
                                color1 = fgColorHL, color2 = bgColorHL, menuItemChosen = i;
@@ -841,7 +1206,7 @@ void Menu::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
                                DrawStringOpaque(screenBuffer, itemList[menuChosen].extents.x, ypos,
                                        fgColor, bgColor, "%.*s", itemList[menuChosen].charLength + 2, separator);
 
-                       ypos += 8;
+                       ypos += FONT_HEIGHT;
                }
        }
 }
@@ -853,15 +1218,17 @@ void Menu::Add(MenuItems mi)
                        mi.charLength = mi.item[i].name.length();
 
        // Set extents here as well...
-       mi.extents.x = extents.x + extents.w, mi.extents.y = extents.y + 9;
-       mi.extents.w = (mi.charLength + 2) * 8, mi.extents.h = mi.item.size() * 8;
+       mi.extents.x = extents.x + extents.w, mi.extents.y = extents.y + FONT_HEIGHT + 1;
+       mi.extents.w = (mi.charLength + 2) * FONT_WIDTH, mi.extents.h = mi.item.size() * FONT_HEIGHT;
 
        itemList.push_back(mi);
-       extents.w += (mi.title.length() + 2) * 8;
+       extents.w += (mi.title.length() + 2) * FONT_WIDTH;
 }
 
+
 //Do we even *need* this?
-class RootWindow: public Window
+//Doesn't seem like it...
+/*class RootWindow: public Window
 {
        public:
                RootWindow(Menu * m, Window * w = NULL): menu(m), window(w) {}
@@ -877,28 +1244,13 @@ class RootWindow: public Window
                Menu * menu;
                Window * window;
                int16 * rootImage[1280 * 240 * 2];
-};
-
+};//*/
 
 
 //
-// GUI stuff--it's not crunchy, it's GUI! ;-)
+// Draw text at the given x/y coordinates. Can invert text as well.
 //
-
-void InitGUI(void)
-{
-       SDL_ShowCursor(SDL_DISABLE);
-       SDL_GetMouseState(&mouseX, &mouseY);
-}
-
-void GUIDone(void)
-{
-}
-
-//
-// Draw text at the given x/y coordinates. Can invert text as well.
-//
-void DrawString(int16 * screen, uint32 x, uint32 y, bool invert, const char * text, ...)
+void DrawString(uint32 * screen, uint32 x, uint32 y, bool invert, const char * text, ...)
 {
        char string[4096];
        va_list arg;
@@ -907,31 +1259,48 @@ void DrawString(int16 * screen, uint32 x, uint32 y, bool invert, const char * te
        vsprintf(string, text, arg);
        va_end(arg);
 
-       uint32 pitch = GetSDLScreenPitch() / 2;                 // Returns pitch in bytes but we need words...
+       uint32 pitch = sdlemuGetOverlayWidthInPixels();//GetSDLScreenWidthInPixels();
        uint32 length = strlen(string), address = x + (y * pitch);
 
+       uint32 color1 = 0x0080FF;
+       uint8 nBlue = (color1 >> 16) & 0xFF, nGreen = (color1 >> 8) & 0xFF, nRed = color1 & 0xFF;
+       uint8 xorMask = (invert ? 0xFF : 0x00);
+
        for(uint32 i=0; i<length; i++)
        {
-               uint32 fontAddr = (uint32)string[i] * 64;
+               uint8 c = string[i];
+               uint32 fontAddr = (uint32)(c < 32 ? 0 : c - 32) * FONT_WIDTH * FONT_HEIGHT;
 
-               for(uint32 yy=0; yy<8; yy++)
+               for(uint32 yy=0; yy<FONT_HEIGHT; yy++)
                {
-                       for(uint32 xx=0; xx<8; xx++)
+                       for(uint32 xx=0; xx<FONT_WIDTH; xx++)
                        {
-                               if ((font1[fontAddr] && !invert) || (!font1[fontAddr] && invert))
-                                       *(screen + address + xx + (yy * pitch)) = 0xFE00;
+                               uint32 existingColor = *(screen + address + xx + (yy * pitch));
+
+                               uint8 eBlue = (existingColor >> 16) & 0xFF,
+                                       eGreen = (existingColor >> 8) & 0xFF,
+                                       eRed = existingColor & 0xFF;
+
+                               uint8 trans = font2[fontAddr] ^ xorMask;
+                               uint8 invTrans = trans ^ 0xFF;
+
+                               uint32 bRed = (eRed * invTrans + nRed * trans) / 255,
+                                       bGreen = (eGreen * invTrans + nGreen * trans) / 255,
+                                       bBlue = (eBlue * invTrans + nBlue * trans) / 255;
+
+                               *(screen + address + xx + (yy * pitch)) = 0xFF000000 | (bBlue << 16) | (bGreen << 8) | bRed;
                                fontAddr++;
                        }
                }
 
-               address += 8;
+               address += FONT_WIDTH;
        }
 }
 
 //
 // Draw text at the given x/y coordinates, using FG/BG colors.
 //
-void DrawStringOpaque(int16 * screen, uint32 x, uint32 y, uint16 color1, uint16 color2, const char * text, ...)
+void DrawStringOpaque(uint32 * screen, uint32 x, uint32 y, uint32 color1, uint32 color2, const char * text, ...)
 {
        char string[4096];
        va_list arg;
@@ -940,30 +1309,41 @@ void DrawStringOpaque(int16 * screen, uint32 x, uint32 y, uint16 color1, uint16
        vsprintf(string, text, arg);
        va_end(arg);
 
-       uint32 pitch = GetSDLScreenPitch() / 2;                 // Returns pitch in bytes but we need words...
+       uint32 pitch = sdlemuGetOverlayWidthInPixels();
        uint32 length = strlen(string), address = x + (y * pitch);
 
+       uint8 eBlue = (color2 >> 16) & 0xFF, eGreen = (color2 >> 8) & 0xFF, eRed = color2 & 0xFF,
+               nBlue = (color1 >> 16) & 0xFF, nGreen = (color1 >> 8) & 0xFF, nRed = color1 & 0xFF;
+
        for(uint32 i=0; i<length; i++)
        {
-               uint32 fontAddr = (uint32)string[i] * 64;
+               uint8 c = string[i];
+               c = (c < 32 ? 0 : c - 32);
+               uint32 fontAddr = (uint32)c * FONT_WIDTH * FONT_HEIGHT;
 
-               for(uint32 yy=0; yy<8; yy++)
+               for(uint32 yy=0; yy<FONT_HEIGHT; yy++)
                {
-                       for(uint32 xx=0; xx<8; xx++)
+                       for(uint32 xx=0; xx<FONT_WIDTH; xx++)
                        {
-                               *(screen + address + xx + (yy * pitch)) = (font1[fontAddr] ? color1 : color2);
-                               fontAddr++;
+                               uint8 trans = font2[fontAddr++];
+                               uint8 invTrans = trans ^ 0xFF;
+
+                               uint32 bRed   = (eRed   * invTrans + nRed   * trans) / 255;
+                               uint32 bGreen = (eGreen * invTrans + nGreen * trans) / 255;
+                               uint32 bBlue  = (eBlue  * invTrans + nBlue  * trans) / 255;
+
+                               *(screen + address + xx + (yy * pitch)) = 0xFF000000 | (bBlue << 16) | (bGreen << 8) | bRed;
                        }
                }
 
-               address += 8;
+               address += FONT_WIDTH;
        }
 }
 
 //
-// Draw text at the given x/y coordinates. Can invert text as well.
+// Draw text at the given x/y coordinates with transparency (0 is fully opaque, 32 is fully transparent).
 //
-void DrawStringTrans(int16 * screen, uint32 x, uint32 y, uint16 color, uint8 trans, const char * text, ...)
+void DrawStringTrans(uint32 * screen, uint32 x, uint32 y, uint32 color, uint8 trans, const char * text, ...)
 {
        char string[4096];
        va_list arg;
@@ -972,7 +1352,7 @@ void DrawStringTrans(int16 * screen, uint32 x, uint32 y, uint16 color, uint8 tra
        vsprintf(string, text, arg);
        va_end(arg);
 
-       uint32 pitch = GetSDLScreenPitch() / 2;                 // Returns pitch in bytes but we need words...
+       uint32 pitch = sdlemuGetOverlayWidthInPixels();//GetSDLScreenWidthInPixels();
        uint32 length = strlen(string), address = x + (y * pitch);
 
        for(uint32 i=0; i<length; i++)
@@ -985,27 +1365,26 @@ void DrawStringTrans(int16 * screen, uint32 x, uint32 y, uint16 color, uint8 tra
                        {
                                if (font1[fontAddr])
                                {
-                                       uint16 existingColor = *(screen + address + xx + (yy * pitch));
+                                       uint32 existingColor = *(screen + address + xx + (yy * pitch));
 
-                                       uint8 eRed = (existingColor >> 10) & 0x1F,
-                                               eGreen = (existingColor >> 5) & 0x1F,
-                                               eBlue = existingColor & 0x1F,
+                                       uint8 eBlue = (existingColor >> 16) & 0xFF,
+                                               eGreen = (existingColor >> 8) & 0xFF,
+                                               eRed = existingColor & 0xFF,
 //This could be done ahead of time, instead of on each pixel...
-                                               nRed = (color >> 10) & 0x1F,
-                                               nGreen = (color >> 5) & 0x1F,
-                                               nBlue = color & 0x1F;
+                                               nBlue = (color >> 16) & 0xFF,
+                                               nGreen = (color >> 8) & 0xFF,
+                                               nRed = color & 0xFF;
 
 //This could be sped up by using a table of 5 + 5 + 5 bits (32 levels transparency -> 32768 entries)
 //Here we've modified it to have 33 levels of transparency (could have any # we want!)
 //because dividing by 32 is faster than dividing by 31...!
                                        uint8 invTrans = 32 - trans;
-                                       uint16 bRed = (eRed * trans + nRed * invTrans) / 32;
-                                       uint16 bGreen = (eGreen * trans + nGreen * invTrans) / 32;
-                                       uint16 bBlue = (eBlue * trans + nBlue * invTrans) / 32;
 
-                                       uint16 blendedColor = (bRed << 10) | (bGreen << 5) | bBlue;
+                                       uint32 bRed = (eRed * trans + nRed * invTrans) / 32;
+                                       uint32 bGreen = (eGreen * trans + nGreen * invTrans) / 32;
+                                       uint32 bBlue = (eBlue * trans + nBlue * invTrans) / 32;
 
-                                       *(screen + address + xx + (yy * pitch)) = blendedColor;
+                                       *(screen + address + xx + (yy * pitch)) = 0xFF000000 | (bBlue << 16) | (bGreen << 8) | bRed;
                                }
 
                                fontAddr++;
@@ -1017,23 +1396,260 @@ void DrawStringTrans(int16 * screen, uint32 x, uint32 y, uint16 color, uint8 tra
 }
 
 //
-// GUI Main loop
+// Draw text at the given x/y coordinates, using FG color and overlay alpha blending.
 //
-bool GUIMain(void)
+void DrawString2(uint32 * screen, uint32 x, uint32 y, uint32 color, uint8 transparency, const char * text, ...)
 {
-       extern int16 * backbuffer;
-       bool done = false;
+       char string[4096];
+       va_list arg;
+
+       va_start(arg, text);
+       vsprintf(string, text, arg);
+       va_end(arg);
+
+       uint32 pitch = sdlemuGetOverlayWidthInPixels();
+       uint32 length = strlen(string), address = x + (y * pitch);
+
+       color &= 0x00FFFFFF;                                            // Just in case alpha was passed in...
+
+       for(uint32 i=0; i<length; i++)
+       {
+               uint8 c = string[i];
+               c = (c < 32 ? 0 : c - 32);
+               uint32 fontAddr = (uint32)c * FONT_WIDTH * FONT_HEIGHT;
+
+               for(uint32 yy=0; yy<FONT_HEIGHT; yy++)
+               {
+                       for(uint32 xx=0; xx<FONT_WIDTH; xx++)
+                       {
+                               uint8 fontTrans = font2[fontAddr++];
+                               uint32 newTrans = (fontTrans * transparency / 255) << 24;
+                               uint32 pixel = newTrans | color;
+
+                               *(screen + address + xx + (yy * pitch)) = pixel;
+                       }
+               }
+
+               address += FONT_WIDTH;
+       }
+}
+
+//
+// Draw "picture"
+// Uses zero as transparent color
+// Can also use an optional alpha channel
+// Alpha channel is now mandatory! ;-)
+//
+//void DrawTransparentBitmap(int16 * screen, uint32 x, uint32 y, uint16 * bitmap, uint8 * alpha/*=NULL*/)
+/*void DrawTransparentBitmap(uint32 * screen, uint32 x, uint32 y, uint32 * bitmap, uint8 * alpha)
+{
+       uint32 width = bitmap[0], height = bitmap[1];
+       bitmap += 2;
+
+//     uint32 pitch = GetSDLScreenPitch() / 2;                 // Returns pitch in bytes but we need words...
+       uint32 pitch = sdlemuGetOverlayWidthInPixels();//GetSDLScreenWidthInPixels();
+       uint32 address = x + (y * pitch);
+
+       for(uint32 yy=0; yy<height; yy++)
+       {
+               for(uint32 xx=0; xx<width; xx++)
+               {
+                       if (alpha == NULL)
+                       {
+                               if (*bitmap && x + xx < pitch)                  // NOTE: Still doesn't clip the Y val...
+                                       *(screen + address + xx + (yy * pitch)) = *bitmap;
+                       }
+                       else
+                       {
+                               uint8 trans = *alpha;
+                               uint32 color = *bitmap;
+                               uint32 existingColor = *(screen + address + xx + (yy * pitch));
+
+                               uint8 eRed = existingColor & 0xFF,
+                                       eGreen = (existingColor >> 8) & 0xFF,
+                                       eBlue = (existingColor >> 16) & 0xFF,
+
+                                       nRed = color & 0xFF,
+                                       nGreen = (color >> 8) & 0xFF,
+                                       nBlue = (color >> 16) & 0xFF;
+
+                               uint8 invTrans = 255 - trans;
+                               uint32 bRed = (eRed * trans + nRed * invTrans) / 255;
+                               uint32 bGreen = (eGreen * trans + nGreen * invTrans) / 255;
+                               uint32 bBlue = (eBlue * trans + nBlue * invTrans) / 255;
+
+                               uint32 blendedColor = 0xFF000000 | bRed | (bGreen << 8) | (bBlue << 16);
+
+                               *(screen + address + xx + (yy * pitch)) = blendedColor;
+
+                               alpha++;
+                       }
+
+                       bitmap++;
+               }
+       }
+}*/
+void DrawTransparentBitmapDeprecated(uint32 * screen, uint32 x, uint32 y, uint32 * bitmap)
+{
+       uint32 width = bitmap[0], height = bitmap[1];
+       bitmap += 2;
+
+       uint32 pitch = sdlemuGetOverlayWidthInPixels();//GetSDLScreenWidthInPixels();
+       uint32 address = x + (y * pitch);
+
+       for(uint32 yy=0; yy<height; yy++)
+       {
+               for(uint32 xx=0; xx<width; xx++)
+               {
+                       uint32 color = *bitmap;
+                       uint32 blendedColor = color;
+                       uint32 existingColor = *(screen + address + xx + (yy * pitch));
+
+                       if (existingColor >> 24 != 0x00)                // Pixel needs blending
+                       {
+                               uint8 trans = color >> 24;
+                               uint8 invTrans = trans ^ 0xFF;//255 - trans;
+
+                               uint8 eRed = existingColor & 0xFF,
+                                       eGreen = (existingColor >> 8) & 0xFF,
+                                       eBlue = (existingColor >> 16) & 0xFF,
+
+                                       nRed = color & 0xFF,
+                                       nGreen = (color >> 8) & 0xFF,
+                                       nBlue = (color >> 16) & 0xFF;
+
+                               uint32 bRed = (eRed * invTrans + nRed * trans) / 255;
+                               uint32 bGreen = (eGreen * invTrans + nGreen * trans) / 255;
+                               uint32 bBlue = (eBlue * invTrans + nBlue * trans) / 255;
+
+                               blendedColor = 0xFF000000 | bRed | (bGreen << 8) | (bBlue << 16);
+                       }
+
+                       *(screen + address + xx + (yy * pitch)) = blendedColor;
+                       bitmap++;
+               }
+       }
+}
+
+void DrawTransparentBitmap(uint32 * screen, uint32 x, uint32 y, const void * bitmap)
+{
+       uint32 pitch = sdlemuGetOverlayWidthInPixels();
+       uint32 address = x + (y * pitch);
+       uint32 count = 0;
+
+       for(uint32 yy=0; yy<((Bitmap *)bitmap)->height; yy++)
+       {
+               for(uint32 xx=0; xx<((Bitmap *)bitmap)->width; xx++)
+               {
+                       uint32 color = ((uint32 *)((Bitmap *)bitmap)->pixelData)[count];
+                       uint32 blendedColor = color;
+                       uint32 existingColor = *(screen + address + xx + (yy * pitch));
+
+                       if (existingColor >> 24 != 0x00)        // Pixel needs blending
+                       {
+                               uint8 trans = color >> 24;
+                               uint8 invTrans = trans ^ 0xFF;
+
+                               uint8 eRed = existingColor & 0xFF,
+                                       eGreen = (existingColor >> 8) & 0xFF,
+                                       eBlue = (existingColor >> 16) & 0xFF,
+
+                                       nRed = color & 0xFF,
+                                       nGreen = (color >> 8) & 0xFF,
+                                       nBlue = (color >> 16) & 0xFF;
+
+                               uint32 bRed = (eRed * invTrans + nRed * trans) / 255;
+                               uint32 bGreen = (eGreen * invTrans + nGreen * trans) / 255;
+                               uint32 bBlue = (eBlue * invTrans + nBlue * trans) / 255;
+
+// Instead of $FF, should use the alpha from the destination pixel as the final alpha value...
+                               blendedColor = 0xFF000000 | bRed | (bGreen << 8) | (bBlue << 16);
+                       }
+
+                       *(screen + address + xx + (yy * pitch)) = blendedColor;
+                       count++;
+               }
+       }
+}
+
+//
+// Draw a bitmap without using blending
+//
+void DrawBitmap(uint32 * screen, uint32 x, uint32 y, const void * bitmap)
+{
+       uint32 pitch = sdlemuGetOverlayWidthInPixels();
+       uint32 address = x + (y * pitch);
+       uint32 count = 0;
+
+       for(uint32 yy=0; yy<((Bitmap *)bitmap)->height; yy++)
+       {
+               for(uint32 xx=0; xx<((Bitmap *)bitmap)->width; xx++)
+               {
+                       *(screen + address + xx + (yy * pitch)) = ((uint32 *)((Bitmap *)bitmap)->pixelData)[count];
+                       count++;
+               }
+       }
+}
+
+//
+// Fill a portion of the screen with the passed in color
+//
+void FillScreenRectangle(uint32 * screen, uint32 x, uint32 y, uint32 w, uint32 h, uint32 color)
+//void ClearScreenRectangle(uint32 * screen, uint32 x, uint32 y, uint32 w, uint32 h)
+{
+       uint32 pitch = sdlemuGetOverlayWidthInPixels();
+       uint32 address = x + (y * pitch);
+
+       for(uint32 yy=0; yy<h; yy++)
+               for(uint32 xx=0; xx<w; xx++)
+                       *(screen + address + xx + (yy * pitch)) = color;
+}
+
+
+//
+// GUI stuff--it's not crunchy, it's GUI! ;-)
+//
+
+void InitGUI(void)
+{
+       SDL_ShowCursor(SDL_DISABLE);
+       SDL_GetMouseState(&mouseX, &mouseY);
+}
+
+void GUIDone(void)
+{
+}
+
+//
+// GUI main loop
+//
+//bool GUIMain(void)
+bool GUIMain(char * filename)
+{
+WriteLog("GUI: Inside GUIMain...\n");
+
+       uint32 pointerBGSave[6 * 8 + 2];
+       pointerBGSave[0] = 6;
+       pointerBGSave[1] = 8;
+
+// Need to set things up so that it loads and runs a file if given on the command line. !!! FIX !!! [DONE]
+//     extern uint32 * backbuffer;
+//     bool done = false;
        SDL_Event event;
        Window * mainWindow = NULL;
 
        // Set up the GUI classes...
-       Element::SetScreenAndPitch(backbuffer, GetSDLScreenPitch() / 2);
+//     Element::SetScreenAndPitch(backbuffer, GetSDLScreenWidthInPixels());
+       Element::SetScreenAndPitch((uint32 *)sdlemuGetOverlayPixels(), sdlemuGetOverlayWidthInPixels());
+       sdlemuEnableOverlay();
 
        Menu mainMenu;
        MenuItems mi;
-       mi.title = "File";
-       mi.item.push_back(NameAction("Load...", LoadROM));
-       mi.item.push_back(NameAction("Reset", ResetJaguar));
+       mi.title = "Jaguar";
+       mi.item.push_back(NameAction("Load...", LoadROM, SDLK_l));
+       mi.item.push_back(NameAction("Reset", ResetJaguar, SDLK_r));
+       if (CDBIOSLoaded)
+               mi.item.push_back(NameAction("Reset CD", ResetJaguarCD, SDLK_c));
        mi.item.push_back(NameAction("Run", RunEmu, SDLK_ESCAPE));
        mi.item.push_back(NameAction(""));
        mi.item.push_back(NameAction("Quit", Quit, SDLK_q));
@@ -1042,7 +1658,7 @@ bool GUIMain(void)
        mi.item.clear();
        mi.item.push_back(NameAction("Video..."));
        mi.item.push_back(NameAction("Audio..."));
-       mi.item.push_back(NameAction("Misc..."));
+       mi.item.push_back(NameAction("Misc...", MiscOptions, SDLK_m));
        mainMenu.Add(mi);
        mi.title = "Info";
        mi.item.clear();
@@ -1051,15 +1667,77 @@ bool GUIMain(void)
 
        bool showMouse = true;
 
+       // Grab the BG where the mouse will be painted (prime the backstore)
+
+/*
+DISNOWOK
+Bitmap ptr = { 6, 8, 4,
+""//"000011112222333344445555"
+//"000011112222333344445555"
+//"000011112222333344445555"
+//"000011112222333344445555"
+//"000011112222333344445555"
+//"000011112222333344445555"
+//"000011112222333344445555"
+//"000011112222333344445555"
+};//*/
+       uint32 * overlayPixels = (uint32 *)sdlemuGetOverlayPixels();
+       uint32 count = 2;
+
+       for(uint32 y=0; y<pointerBGSave[1]; y++)
+               for(uint32 x=0; x<pointerBGSave[0]; x++)
+                       pointerBGSave[count++] = overlayPixels[((mouseY + y) * sdlemuGetOverlayWidthInPixels()) + (mouseX + x)];
+
+       uint32 oldMouseX = mouseX, oldMouseY = mouseY;
+
 //This is crappy!!! !!! FIX !!!
+//Is this even needed any more? Hmm. Maybe. Dunno.
+WriteLog("GUI: Resetting Jaguar...\n");
        jaguar_reset();
 
+WriteLog("GUI: Clearing BG save...\n");
        // Set up our background save...
-       memset(background, 0x11, tom_getVideoModeWidth() * 240 * 2);
+//     memset(background, 0x11, tom_getVideoModeWidth() * 240 * 2);
+//1111 -> 000100 01000 10001 -> 0001 0000 0100 0010 1000 1100 -> 10 42 8C
+       for(uint32 i=0; i<tom_getVideoModeWidth()*240; i++)
+//             background[i] = 0xFF8C4210;
+               backbuffer[i] = 0xFF8C4210;
+
+/*     uint32 * overlayPix = (uint32 *)sdlemuGetOverlayPixels();
+       for(uint32 i=0; i<sdlemuGetOverlayWidthInPixels()*480; i++)
+               overlayPix[i] = 0x00000000;*/
+
+       // Handle loading file passed in on the command line...! [DONE]
 
-       while (!done)
+       if (filename)
        {
-               while (SDL_PollEvent(&event))
+               if (JaguarLoadFile(filename))
+               {
+//                     event.type = SDL_USEREVENT, event.user.code = MENU_ITEM_CHOSEN;
+//                     event.user.data1 = (void *)ResetJaguar;
+//             SDL_PushEvent(&event);
+                       // Make it so that if passed in on the command line, we quit right
+                       // away when pressing ESC
+WriteLog("GUI: Bypassing GUI since ROM passed in on command line...\n");
+                       ResetJaguar();
+                       return true;
+               }
+               else
+               {
+                       // Create error dialog...
+                       char errText[1024];
+                       sprintf(errText, "The file %40s could not be loaded.", filename);
+
+                       mainWindow = new Window(8, 16, 304, 160);
+                       mainWindow->AddElement(new Text(8, 8, "Error!"));
+                       mainWindow->AddElement(new Text(8, 24, errText));
+               }
+       }
+
+WriteLog("GUI: Entering main loop...\n");
+       while (!exitGUI)
+       {
+               if (SDL_PollEvent(&event))
                {
                        if (event.type == SDL_USEREVENT)
                        {
@@ -1085,9 +1763,8 @@ bool GUIMain(void)
                                        event.motion.x = mx, event.motion.y = my;
                                    SDL_PushEvent(&event);                      // & update mouse position...!
 
+                                       oldMouseX = mouseX, oldMouseY = mouseY;
                                        mouseX = mx, mouseY = my;               // This prevents "mouse flash"...
-                                       if (vjs.useOpenGL)
-                                               mouseX /= 2, mouseY /= 2;
                                }
                        }
                        else if (event.type == SDL_ACTIVEEVENT)
@@ -1104,11 +1781,9 @@ bool GUIMain(void)
                        }
                        else if (event.type == SDL_MOUSEMOTION)
                        {
+                               oldMouseX = mouseX, oldMouseY = mouseY;
                                mouseX = event.motion.x, mouseY = event.motion.y;
 
-                               if (vjs.useOpenGL)
-                                       mouseX /= 2, mouseY /= 2;
-
                                if (mainWindow)
                                        mainWindow->HandleMouseMove(mouseX, mouseY);
                                else
@@ -1118,9 +1793,6 @@ bool GUIMain(void)
                        {
                                uint32 mx = event.button.x, my = event.button.y;
 
-                               if (vjs.useOpenGL)
-                                       mx /= 2, my /= 2;
-
                                if (mainWindow)
                                        mainWindow->HandleMouseButton(mx, my, true);
                                else
@@ -1130,28 +1802,71 @@ bool GUIMain(void)
                        {
                                uint32 mx = event.button.x, my = event.button.y;
 
-                               if (vjs.useOpenGL)
-                                       mx /= 2, my /= 2;
-
                                if (mainWindow)
                                        mainWindow->HandleMouseButton(mx, my, false);
                                else
                                        mainMenu.HandleMouseButton(mx, my, false);
                        }
 
+//PROBLEM: In order to use the dirty rectangle approach here, we need some way of
+//         handling it in mainMenu.Draw() and mainWindow->Draw(). !!! FIX !!!
+//POSSIBLE SOLUTION:
+// When mouse is moving and not on menu or window, can do straight dirty rect.
+// When mouse is on menu, need to update screen. Same for buttons on windows...
+// What the menu & windows should do is only redraw on a state change. IOW, they
+// should call their own/child window's Draw() function instead of doing it top
+// level.
+//#define NEW_BACKSTORE_METHOD
+
                        // Draw the GUI...
 // The way we do things here is kinda stupid (redrawing the screen every frame), but
 // it's simple. Perhaps there may be a reason down the road to be more selective with
 // our clearing, but for now, this will suffice.
 //                     memset(backbuffer, 0x11, tom_getVideoModeWidth() * 240 * 2);
-                       memcpy(backbuffer, background, tom_getVideoModeWidth() * 240 * 2);
+//                     memcpy(backbuffer, background, tom_getVideoModeWidth() * 256 * 2);
+//                     memcpy(backbuffer, background, tom_getVideoModeWidth() * 256 * 4);
+#ifndef NEW_BACKSTORE_METHOD
+                       memset(sdlemuGetOverlayPixels(), 0, sdlemuGetOverlayWidthInPixels() * 480 * 4);
 
                        mainMenu.Draw();
+//Could do multiple windows here by using a vector + priority info...
+//Though the way ZSNES does it seems to be by a bool (i.e., they're always active, just not shown)
                        if (mainWindow)
                                mainWindow->Draw();
+#endif
+
+/*uint32 pBGS[6 * 8 + 3] = { 6, 8, 4,
+       0, 0, 0, 0, 0, 0,
+       0, 0, 0, 0, 0, 0,
+       0, 0, 0, 0, 0, 0,
+       0, 0, 0, 0, 0, 0,
+       0, 0, 0, 0, 0, 0,
+       0, 0, 0, 0, 0, 0,
+       0, 0, 0, 0, 0, 0,
+       0, 0, 0, 0, 0, 0
+};*/
+//This isn't working... Why????
+//It's because DrawTransparentBitmap does alpha blending if it detects zero in the alpha channel.
+//So why do it that way? Hm.
+                       overlayPixels = (uint32 *)sdlemuGetOverlayPixels();
+
+#ifdef NEW_BACKSTORE_METHOD
+//                     DrawTransparentBitmapDeprecated(overlayPixels, oldMouseX, oldMouseY, pointerBGSave);
+//                     DrawTransparentBitmap(overlayPixels, oldMouseX, oldMouseY, pBGS);
+                       for(uint32 y=0; y<pointerBGSave[1]; y++)
+                               for(uint32 x=0; x<pointerBGSave[0]; x++)
+                                       overlayPixels[((oldMouseY + y) * sdlemuGetOverlayWidthInPixels()) + (oldMouseX + x)] = 0x00000000;
+
+                       count = 2;
+
+                       for(uint32 y=0; y<pointerBGSave[1]; y++)
+                               for(uint32 x=0; x<pointerBGSave[0]; x++)
+                                       pointerBGSave[count++] = overlayPixels[((mouseY + y) * sdlemuGetOverlayWidthInPixels()) + (mouseX + x)];
+#endif
 
                        if (showMouse)
-                               DrawTransparentBitmap(backbuffer, mouseX, mouseY, mousePic);
+//                             DrawTransparentBitmapDeprecated(backbuffer, mouseX, mouseY, mousePic);
+                               DrawTransparentBitmapDeprecated(overlayPixels, mouseX, mouseY, mousePic);
 
                        RenderBackbuffer();
                }
@@ -1163,9 +1878,10 @@ bool GUIMain(void)
 //
 // GUI "action" functions
 //
+
 Window * LoadROM(void)
 {
-       FileList * fileList = new FileList(8, 16, 304, 216);
+       FileList * fileList = new FileList(20, 20, 600, 440);
 
        return (Window *)fileList;
 }
@@ -1173,29 +1889,76 @@ Window * LoadROM(void)
 Window * ResetJaguar(void)
 {
        jaguar_reset();
+
        return RunEmu();
 }
 
+Window * ResetJaguarCD(void)
+{
+       memcpy(jaguar_mainRom, jaguar_CDBootROM, 0x40000);
+       jaguarRunAddress = 0x802000;
+       jaguar_mainRom_crc32 = crc32_calcCheckSum(jaguar_mainRom, 0x40000);
+       jaguar_reset();
+//This is a quick kludge to get the CDBIOS to boot properly...
+//Wild speculation: It could be that this memory location is wired into the CD unit
+//somehow, which lets it know whether or not a cart is present in the unit...
+       jaguar_mainRom[0x0040B] = 0x03;
+
+       return RunEmu();
+}
+
+
+#if 0
+
 bool debounceRunKey = true;
 Window * RunEmu(void)
 {
+       extern uint32 * backbuffer;
+//Temporary, to test the new timer based code...
+sdlemuDisableOverlay();
+JaguarExecuteNew();
+sdlemuEnableOverlay();
+       // Save the background for the GUI...
+       // In this case, we squash the color to monochrome, then force it to blue + green...
+       for(uint32 i=0; i<tom_getVideoModeWidth() * 256; i++)
+       {
+               uint32 pixel = backbuffer[i];
+               uint8 b = (pixel >> 16) & 0xFF, g = (pixel >> 8) & 0xFF, r = pixel & 0xFF;
+               pixel = ((r + g + b) / 3) & 0x00FF;
+               backbuffer[i] = 0xFF000000 | (pixel << 16) | (pixel << 8);
+       }
+return NULL;//*/
+
 //This is crappy... !!! FIX !!!
-       extern int16 * backbuffer;
-       extern bool finished;
-       extern bool showGUI;
-       uint32 nFrame = 0, nFrameskip = 0;
+       extern bool finished, showGUI;
+
+//     uint32 nFrame = 0, nFrameskip = 0;
        uint32 totalFrames = 0;
        finished = false;
        bool showMessage = true;
-       uint32 showMsgFrames = 60;
+       uint32 showMsgFrames = 120;
        uint8 transparency = 0;
        // Pass a message to the "joystick" code to debounce the ESC key...
        debounceRunKey = true;
 
-       while (!finished)
+       uint32 cartType = 4;
+       if (jaguarRomSize == 0x200000)
+               cartType = 0;
+       else if (jaguarRomSize == 0x400000)
+               cartType = 1;
+       else if (jaguar_mainRom_crc32 == 0x687068D5)
+               cartType = 2;
+       else if (jaguar_mainRom_crc32 == 0x55A0669C)
+               cartType = 3;
+
+       char * cartTypeName[5] = { "2M Cartridge", "4M Cartridge", "CD BIOS", "CD Dev BIOS", "Homebrew" };
+       uint32 elapsedTicks = SDL_GetTicks(), frameCount = 0, framesPerSecond = 0;
+
+       while (true)
        {
                // Set up new backbuffer with new pixels and data
                JaguarExecute(backbuffer, true);
+//             JaguarExecuteNew();
                totalFrames++;
 //WriteLog("Frame #%u...\n", totalFrames);
 //extern bool doDSPDis;
@@ -1204,6 +1967,7 @@ Window * RunEmu(void)
 
 //This sucks... !!! FIX !!!
                joystick_exec();
+//This is done here so that the crud below doesn't get on our GUI background...
                if (finished)
                        break;
 
@@ -1213,385 +1977,242 @@ Window * RunEmu(void)
                        extern uint32 gpu_pc, dsp_pc;
                        DrawString(backbuffer, 8, 8, false, "GPU PC: %08X", gpu_pc);
                        DrawString(backbuffer, 8, 16, false, "DSP PC: %08X", dsp_pc);
+                       DrawString(backbuffer, 8, 32, false, "%u FPS", framesPerSecond);
                }
 
                if (showMessage)
                {
-                       DrawStringTrans(backbuffer, 8, 24*8, 0xFF0F, transparency, "Running...");
+// FF0F -> 1111 11 11  000 0 1111 -> 3F 18 0F
+// 3FE3 -> 0011 11 11  111 0 0011 -> 0F 3F 03
+/*                     DrawStringTrans((uint32 *)backbuffer, 8, 24*8, 0xFF0F, transparency, "Running...");
+                       DrawStringTrans((uint32 *)backbuffer, 8, 26*8, 0x3FE3, transparency, "%s, run address: %06X", cartTypeName[cartType], jaguarRunAddress);
+                       DrawStringTrans((uint32 *)backbuffer, 8, 27*8, 0x3FE3, transparency, "CRC: %08X", jaguar_mainRom_crc32);//*/
+//first has wrong color. !!! FIX !!!
+                       DrawStringTrans(backbuffer, 8, 24*8, 0xFF7F63FF, transparency, "Running...");
+                       DrawStringTrans(backbuffer, 8, 26*8, 0xFF1FFF3F, transparency, "%s, run address: %06X", cartTypeName[cartType], jaguarRunAddress);
+                       DrawStringTrans(backbuffer, 8, 27*8, 0xFF1FFF3F, transparency, "CRC: %08X", jaguar_mainRom_crc32);
 
                        if (showMsgFrames == 0)
-                       {                       
+                       {
                                transparency++;
 
                                if (transparency == 33)
+{
                                        showMessage = false;
+/*extern bool doGPUDis;
+doGPUDis = true;//*/
+}
+
                        }
                        else
                                showMsgFrames--;
                }
 
-               // Simple frameskip
-               if (nFrame == nFrameskip)
-               {
-                       RenderBackbuffer();
-                       nFrame = 0;
-               }
-               else
-                       nFrame++;
+               RenderBackbuffer();
+               frameCount++;
+
+               if (SDL_GetTicks() - elapsedTicks > 250)
+                       elapsedTicks += 250, framesPerSecond = frameCount * 4, frameCount = 0;
        }
 
        // Reset the pitch, since it may have been changed in-game...
-       Element::SetScreenAndPitch(backbuffer, GetSDLScreenPitch() / 2);
+       Element::SetScreenAndPitch((uint32 *)backbuffer, GetSDLScreenWidthInPixels());
 
        // Save the background for the GUI...
 //     memcpy(background, backbuffer, tom_getVideoModeWidth() * 240 * 2);
        // In this case, we squash the color to monochrome, then force it to blue + green...
-       for(uint32 i=0; i<tom_getVideoModeWidth() * 240; i++)
+       for(uint32 i=0; i<tom_getVideoModeWidth() * 256; i++)
        {
-               uint16 word = backbuffer[i];
-               uint8 r = (word >> 10) & 0x1F, g = (word >> 5) & 0x1F, b = word & 0x1F;
-               word = ((r + g + b) / 3) & 0x001F;
-               word = (word << 5) | word;
-               background[i] = word;
+               uint32 pixel = backbuffer[i];
+               uint8 b = (pixel >> 16) & 0xFF, g = (pixel >> 8) & 0xFF, r = pixel & 0xFF;
+               pixel = ((r + g + b) / 3) & 0x00FF;
+               background[i] = 0xFF000000 | (pixel << 16) | (pixel << 8);
        }
 
        return NULL;
 }
 
-Window * Quit(void)
-{
-       WriteLog("GUI: Quitting due to user request.\n");
-       log_done();
-       exit(0);
-
-       return NULL;                                                                    // We never get here...
-}
-
-Window * About(void)
-{
-       Window * window = new Window(8, 16, 304, 160);
-       window->AddElement(new Text(8, 8, "Virtual Jaguar 1.0.7"));
-       window->AddElement(new Text(8, 24, "Coders:"));
-       window->AddElement(new Text(16, 32, "Niels Wagenaar (nwagenaar)"));
-       window->AddElement(new Text(16, 40, "Caz"));
-       window->AddElement(new Text(16, 48, "James L. Hammons (shamus)"));
-       window->AddElement(new Text(16, 56, "Adam Green"));
-
-       return window;
-}
+#else
 
-//
-// Draw "picture"
-// Uses zero as transparent color
-//
-void DrawTransparentBitmap(int16 * screen, uint32 x, uint32 y, uint16 * bitmap)
-{
-       uint16 width = bitmap[0], height = bitmap[1];
-       bitmap += 2;
-
-       uint32 pitch = GetSDLScreenPitch() / 2;                 // Returns pitch in bytes but we need words...
-       uint32 address = x + (y * pitch);
-
-       for(int yy=0; yy<height; yy++)
-       {
-               for(int xx=0; xx<width; xx++)
-               {
-                               if (*bitmap && x + xx < pitch)          // NOTE: Still doesn't clip the Y val...
-                                       *(screen + address + xx + (yy * pitch)) = *bitmap;
-                               bitmap++;
-               }
-       }
-}
-
-//
-// Very very crude GUI file selector
-//
-/*bool UserSelectFile(char * path, char * filename)
+bool debounceRunKey = true;
+Window * RunEmu(void)
 {
-//Testing...
-GUIMain();
-       
-       extern int16 * backbuffer;
-       vector<string> fileList;
-
-       // Read in the candidate files from the directory pointed to by "path"
-
-       DIR * dp = opendir(path);
-       dirent * de;
-
-       while ((de = readdir(dp)) != NULL)
-       {
-               char * ext = strrchr(de->d_name, '.');
+//     extern uint32 * backbuffer;
+       uint32 * overlayPixels = (uint32 *)sdlemuGetOverlayPixels();
+       memset(overlayPixels, 0x00, 640 * 480 * 4);                     // Clear out overlay...
 
-               if (ext != NULL)
-                       if (stricmp(ext, ".zip") == 0 || stricmp(ext, ".jag") == 0)
-                               fileList.push_back(string(de->d_name));
-       }
+//This is crappy... !!! FIX !!!
+//     extern bool finished, showGUI;
 
-       closedir(dp);
+       sdlemuDisableOverlay();
 
-       if (fileList.size() == 0)                                               // Any files found?
-               return false;                                                           // Nope. Bail!
+//     uint32 nFrame = 0, nFrameskip = 0;
+       uint32 totalFrames = 0;
+       finished = false;
+       bool showMessage = true;
+       uint32 showMsgFrames = 120;
+       uint8 transparency = 0xFF;
+       // Pass a message to the "joystick" code to debounce the ESC key...
+       debounceRunKey = true;
 
-       // Main GUI selection loop
+       uint32 cartType = 4;
+       if (jaguarRomSize == 0x200000)
+               cartType = 0;
+       else if (jaguarRomSize == 0x400000)
+               cartType = 1;
+       else if (jaguar_mainRom_crc32 == 0x687068D5)
+               cartType = 2;
+       else if (jaguar_mainRom_crc32 == 0x55A0669C)
+               cartType = 3;
 
-       uint32 cursor = 0, startFile = 0;
+       const char * cartTypeName[5] = { "2M Cartridge", "4M Cartridge", "CD BIOS", "CD Dev BIOS", "Homebrew" };
+       uint32 elapsedTicks = SDL_GetTicks(), frameCount = 0, framesPerSecond = 0;
 
-       if (fileList.size() > 1)        // Only go GUI if more than one possibility!
+       while (!finished)
        {
-               sort(fileList.begin(), fileList.end());
+               // Set up new backbuffer with new pixels and data
+               JaguarExecuteNew();
+               totalFrames++;
+//WriteLog("Frame #%u...\n", totalFrames);
+//extern bool doDSPDis;
+//if (totalFrames == 373)
+//     doDSPDis = true;
 
-               bool done = false;
-               uint32 limit = (fileList.size() > 30 ? 30 : fileList.size());
-               SDL_Event event;
+//Problem: Need to do this *only* when the state changes from visible to not...
+//Also, need to clear out the GUI when not on (when showMessage is active...)
+if (showGUI || showMessage)
+       sdlemuEnableOverlay();
+else
+       sdlemuDisableOverlay();
 
-               // Ensure that the GUI is drawn before any user input...
-               event.type = SDL_USEREVENT;
-               SDL_PushEvent(&event);
+//Add in a new function for clearing patches of screen (ClearOverlayRect)
 
-               while (!done)
+               // Some QnD GUI stuff here...
+               if (showGUI)
                {
-                       while (SDL_PollEvent(&event))
-                       {
-                               if (event.type == SDL_KEYDOWN)
-                               {
-                                       SDLKey key = event.key.keysym.sym;
-
-                                       if (key == SDLK_DOWN)
-                                       {
-                                               if (cursor != limit - 1)        // Cursor is within its window
-                                                       cursor++;
-                                               else                                            // Otherwise, scroll the window...
-                                               {
-                                                       if (cursor + startFile != fileList.size() - 1)
-                                                               startFile++;
-                                               }
-                                       }
-                                       if (key == SDLK_UP)
-                                       {
-                                               if (cursor != 0)
-                                                       cursor--;
-                                               else
-                                               {
-                                                       if (startFile != 0)
-                                                               startFile--;
-                                               }
-                                       }
-                                       if (key == SDLK_PAGEDOWN)
-                                       {
-                                               if (cursor != limit - 1)
-                                                       cursor = limit - 1;
-                                               else
-                                               {
-                                                       startFile += limit;
-                                                       if (startFile > fileList.size() - limit)
-                                                               startFile = fileList.size() - limit;
-                                               }
-                                       }
-                                       if (key == SDLK_PAGEUP)
-                                       {
-                                               if (cursor != 0)
-                                                       cursor = 0;
-                                               else
-                                               {
-                                                       if (startFile < limit)
-                                                               startFile = 0;
-                                                       else
-                                                               startFile -= limit;
-                                               }
-                                       }
-                                       if (key == SDLK_RETURN)
-                                               done = true;
-                                       if (key == SDLK_ESCAPE)
-                                       {
-                                               WriteLog("GUI: Aborting VJ by user request.\n");
-                                               return false;                                           // Bail out!
-                                       }
-                                       if (key >= SDLK_a && key <= SDLK_z)
-                                       {
-                                               // Advance cursor to filename with first letter pressed...
-                                               uint8 which = (key - SDLK_a) + 65;      // Convert key to A-Z char
-
-                                               for(uint32 i=0; i<fileList.size(); i++)
-                                               {
-                                                       if ((fileList[i][0] & 0xDF) == which)
-                                                       {
-                                                               cursor = i - startFile;
-                                                               if (i > startFile + limit - 1)
-                                                                       startFile = i - limit + 1,
-                                                                       cursor = limit - 1;
-                                                               if (i < startFile)
-                                                                       startFile = i,
-                                                                       cursor = 0;
-                                                               break;
-                                                       }
-                                               }
-                                       }
-                               }
-                               else if (event.type == SDL_MOUSEMOTION)
-                               {
-                                       mouseX = event.motion.x, mouseY = event.motion.y;
-                                       if (vjs.useOpenGL)
-                                               mouseX /= 2, mouseY /= 2;
-                               }
-                               else if (event.type == SDL_MOUSEBUTTONDOWN)
-                               {
-                                       uint32 mx = event.button.x, my = event.button.y;
-                                       if (vjs.useOpenGL)
-                                               mx /= 2, my /= 2;
-                                       cursor = my / 8;
-                               }
-
-                               // Draw the GUI...
-//                             memset(backbuffer, 0x11, tom_getVideoModeWidth() * tom_getVideoModeHeight() * 2);
-                               memset(backbuffer, 0x11, tom_getVideoModeWidth() * 240 * 2);
-
-                               for(uint32 i=0; i<limit; i++)
-                               {
-                                       // Clip our strings to guarantee that they fit on the screen...
-                                       // (and strip off the extension too)
-                                       string s(fileList[startFile + i], 0, fileList[startFile + i].length() - 4);
-                                       if (s.length() > 38)
-                                               s[38] = 0;
-                                       DrawString(backbuffer, 0, i*8, (cursor == i ? true : false), " %s ", s.c_str());
-                               }
-
-                               DrawTransparentBitmap(backbuffer, mouseX, mouseY, mousePic);
-
-                               RenderBackbuffer();
-                       }
+                       FillScreenRectangle(overlayPixels, 8, 1*FONT_HEIGHT, 128, 4*FONT_HEIGHT, 0x00000000);
+                       extern uint32 gpu_pc, dsp_pc;
+                       DrawString(overlayPixels, 8, 1*FONT_HEIGHT, false, "GPU PC: %08X", gpu_pc);
+                       DrawString(overlayPixels, 8, 2*FONT_HEIGHT, false, "DSP PC: %08X", dsp_pc);
+                       DrawString(overlayPixels, 8, 4*FONT_HEIGHT, false, "%u FPS", framesPerSecond);
                }
-       }
-
-       strcpy(filename, path);
-
-       if (strlen(path) > 0)
-               if (path[strlen(path) - 1] != '/')
-                       strcat(filename, "/");
 
-       strcat(filename, fileList[startFile + cursor].c_str());
+               if (showMessage)
+               {
+                       DrawString2(overlayPixels, 8, 24*FONT_HEIGHT, 0x007F63FF, transparency, "Running...");
+                       DrawString2(overlayPixels, 8, 26*FONT_HEIGHT, 0x001FFF3F, transparency, "%s, run address: %06X", cartTypeName[cartType], jaguarRunAddress);
+                       DrawString2(overlayPixels, 8, 27*FONT_HEIGHT, 0x001FFF3F, transparency, "CRC: %08X", jaguar_mainRom_crc32);
 
-       return true;
-}*/
+                       if (showMsgFrames == 0)
+                       {
+                               transparency--;
 
-//
-// Generic ROM loading
-//
-uint32 JaguarLoadROM(uint8 * rom, char * path)
+                               if (transparency == 0)
 {
-       uint32 romSize = 0;
-
-       char * ext = strrchr(path, '.');
-       if (ext != NULL)
-       {
-               WriteLog("VJ: Loading \"%s\"...", path);
-
-               if (stricmp(ext, ".zip") == 0)
-               {
-                       // Handle ZIP file loading here...
-                       WriteLog("(ZIPped)...");
+                                       showMessage = false;
+/*extern bool doGPUDis;
+doGPUDis = true;//*/
+}
 
-                       if (load_zipped_file(0, 0, path, NULL, &rom, &romSize) == -1)
-                       {
-                               WriteLog("Failed!\n");
-                               return 0;
                        }
+                       else
+                               showMsgFrames--;
                }
-               else
-               {
-/*                     FILE * fp = fopen(path, "rb");
 
-                       if (fp == NULL)
-                       {
-                               WriteLog("Failed!\n");
-                               return 0;
-                       }
-
-                       fseek(fp, 0, SEEK_END);
-                       romSize = ftell(fp);
-                       fseek(fp, 0, SEEK_SET);
-                       fread(rom, 1, romSize, fp);
-                       fclose(fp);*/
-
-                       gzFile fp = gzopen(path, "rb");
-
-                       if (fp == NULL)
-                       {
-                               WriteLog("Failed!\n");
-                               return 0;
-                       }
+               frameCount++;
 
-                       romSize = gzfilelength(fp);
-                       gzseek(fp, 0, SEEK_SET);
-                       gzread(fp, rom, romSize);
-                       gzclose(fp);
-               }
+               if (SDL_GetTicks() - elapsedTicks > 250)
+                       elapsedTicks += 250, framesPerSecond = frameCount * 4, frameCount = 0;
+       }
 
-               WriteLog("OK (%i bytes)\n", romSize);
+       // Save the background for the GUI...
+       // In this case, we squash the color to monochrome, then force it to blue + green...
+       for(uint32 i=0; i<tom_getVideoModeWidth() * 256; i++)
+       {
+               uint32 pixel = backbuffer[i];
+               uint8 b = (pixel >> 16) & 0xFF, g = (pixel >> 8) & 0xFF, r = pixel & 0xFF;
+               pixel = ((r + g + b) / 3) & 0x00FF;
+               backbuffer[i] = 0xFF000000 | (pixel << 16) | (pixel << 8);
        }
 
-       return romSize;
-}
+       sdlemuEnableOverlay();
 
-//
-// Jaguar cartridge ROM loading
-//
-void JaguarLoadCart(uint8 * mem, char * path)
-{
-       uint32 romSize = JaguarLoadROM(mem, path);
+       return NULL;
+}
 
-       if (romSize == 0)
-       {
-/*             char newPath[2048];
-               WriteLog("VJ: Trying GUI...\n");
+#endif
 
-//This is not *nix friendly for some reason...
-//             if (!UserSelectFile(path, newPath))
-               if (!UserSelectFile((strlen(path) == 0 ? (char *)"." : path), newPath))
-               {
-                       WriteLog("VJ: Could not find valid ROM in directory \"%s\"...\nAborting!\n", path);
-                       log_done();
-                       exit(0);
-               }
 
-               romSize = JaguarLoadROM(mem, newPath);
-*/
-               if (romSize == 0)
-               {
-//                     WriteLog("VJ: Could not load ROM from file \"%s\"...\nAborting!\n", newPath);
-                       WriteLog("VJ: Could not load ROM from file \"%s\"...\nAborting!\n", path);
-                       log_done();
-                       exit(0);
-               }
-       }
+Window * Quit(void)
+{
+       WriteLog("GUI: Quitting due to user request.\n");
+       exitGUI = true;
 
-       jaguar_mainRom_crc32 = crc32_calcCheckSum(jaguar_mainRom, romSize);
-       WriteLog("CRC: %08X\n", (unsigned int)jaguar_mainRom_crc32);
-       eeprom_init();
+       return NULL;
 }
 
-//
-// Get the length of a (possibly) gzipped file
-//
-int gzfilelength(gzFile gd)
+Window * About(void)
 {
-   int size = 0, length = 0;
-   unsigned char buffer[0x10000];
-
-   gzrewind(gd);
+       char buf[512];
+//     sprintf(buf, "Virtual Jaguar CVS %s", __DATE__);
+       sprintf(buf, "SVN %s", __DATE__);
+//fprintf(fp, "VirtualJaguar v1.0.8 (Last full build was on %s %s)\n", __DATE__, __TIME__);
+//VirtualJaguar v1.0.8 (Last full build was on Dec 30 2004 20:01:31)
+//Hardwired, bleh... !!! FIX !!!
+uint32 width = 55 * FONT_WIDTH, height = 18 * FONT_HEIGHT;
+uint32 xpos = (640 - width) / 2, ypos = (480 - height) / 2;
+//     Window * window = new Window(8, 16, 50 * FONT_WIDTH, 21 * FONT_HEIGHT);
+       Window * window = new Window(xpos, ypos, width, height);
+//     window->AddElement(new Text(8, 8, "Virtual Jaguar 1.0.8"));
+//     window->AddElement(new Text(8, 8, "Virtual Jaguar CVS 20050110", 0xFF3030FF, 0xFF000000));
+//     window->AddElement(new Text(208, 8+0*FONT_HEIGHT, buf, 0xFF3030FF, 0xFF000000));
+       window->AddElement(new Text(248, 8+4*FONT_HEIGHT+5, buf, 0xFF3030FF, 0xFF000000));
+       window->AddElement(new Text(8, 8+0*FONT_HEIGHT, "Coders:"));
+       window->AddElement(new Text(16, 8+1*FONT_HEIGHT, "James L. Hammons (shamus)"));
+       window->AddElement(new Text(16, 8+2*FONT_HEIGHT, "Niels Wagenaar (nwagenaar)"));
+       window->AddElement(new Text(16, 8+3*FONT_HEIGHT, "Carwin Jones (Caz)"));
+       window->AddElement(new Text(16, 8+4*FONT_HEIGHT, "Adam Green"));
+       window->AddElement(new Text(8, 8+6*FONT_HEIGHT, "Testers:"));
+       window->AddElement(new Text(16, 8+7*FONT_HEIGHT, "Guruma"));
+       window->AddElement(new Text(8, 8+9*FONT_HEIGHT, "Thanks go out to:"));
+       window->AddElement(new Text(16, 8+10*FONT_HEIGHT, "Aaron Giles for the original CoJag"));
+       window->AddElement(new Text(16, 8+11*FONT_HEIGHT, "David Raingeard for the original VJ"));
+       window->AddElement(new Text(16, 8+12*FONT_HEIGHT, "Karl Stenerud for his Musashi 68K emu"));
+       window->AddElement(new Text(16, 8+13*FONT_HEIGHT, "Sam Lantinga for his amazing SDL libs"));
+       window->AddElement(new Text(16, 8+14*FONT_HEIGHT, "Ryan C. Gordon for VJ's web presence"));
+       window->AddElement(new Text(16, 8+15*FONT_HEIGHT, "Curt Vendel for various Jaguar goodies"));
+       window->AddElement(new Text(16, 8+16*FONT_HEIGHT, "The guys over at Atari Age ;-)"));
+//     window->AddElement(new Image(8, 8, &vj_title_small));
+       window->AddElement(new Image(width - (vj_title_small.width + 8), 8, &vj_title_small));
 
-   do
-   {
-      // Read in chunks until EOF
-      size = gzread(gd, buffer, 0x10000);
-
-      if (size <= 0)
-       break;
+       return window;
+}
 
-      length += size;
-   }
-   while (!gzeof(gd));
+Window * MiscOptions(void)
+{
+       Window * window = new Window(8, 16, 304, 192);
+       window->AddElement(new PushButton(8, 8, &vjs.useJaguarBIOS, "BIOS"));
+       window->AddElement(new SlideSwitch(8, 32, &vjs.hardwareTypeNTSC, "PAL", "NTSC"));
+       window->AddElement(new PushButton(8, 64, &vjs.DSPEnabled, "DSP"));
+       window->AddElement(new SlideSwitch(24, 88, &vjs.usePipelinedDSP, "Original", "Pipelined"));
+       window->AddElement(new SlideSwitch(8, 120, (bool *)&vjs.glFilter, "Sharp", "Blurry"));
+       window->AddElement(new SlideSwitch(8, 152, (bool *)&vjs.renderType, "Normal render", "TV style"));
+
+       window->AddElement(new TextEdit(88, 8, vjs.ROMPath, 20, 0xFF8484FF, 0xFF000000));
+
+/*TextEdit(uint32 x, uint32 y, string s, uint32 mss = 10, uint32 fg = 0xFF8484FF,
+       uint32 bg = 0xFF84FF4D): Element(x, y, 0, 0), fgColor(fg), bgColor(bg), text(s),
+       caretPos(0), maxScreenSize(mss) {}*/
+// Missing:
+// * BIOS path
+// * ROM path
+// * EEPROM path
+// * joystick
+// * joystick port
+// * OpenGL?
+// * GL Filter type
+// * Window/fullscreen
+// * Key definitions
 
-   gzrewind(gd);
-   return length;
+       return window;
 }