]> Shamusworld >> Repos - virtualjaguar/blobdiff - src/gui.cpp
Fixed fullscreen<-->windowed mode swith in OpenGL mode, phase one of
[virtualjaguar] / src / gui.cpp
index d5f75ac6976f4202517dcf36719663bed253a656..0ff948f70e182f2c1f33761eece233f1e0383463 100644 (file)
@@ -5,7 +5,8 @@
 // by James L. Hammons
 //
 
-#include <stdarg.h>
+#include "gui.h"
+
 #include <sys/types.h>                                                         // For MacOS <dirent.h> dependency
 #include <dirent.h>
 #include <SDL.h>
 #include "settings.h"
 #include "tom.h"
 #include "video.h"
+#include "clock.h"
 #include "font1.h"
+#include "font14pt.h"                                                          // Also 15, 16, 17, 18
+#include "guielements.h"
 #include "crc32.h"
-#include "zlib.h"
-#include "unzip.h"
-#include "gui.h"
+#include "sdlemu_opengl.h"
+#include "log.h"
+#include "jaguar.h"
+#include "file.h"
 
 using namespace std;                                                           // For STL stuff
 
@@ -28,14 +33,17 @@ using namespace std;                                                                // For STL stuff
 
 class Window;                                                                          // Forward declaration...
 
-//void DrawTransparentBitmap(int16 * screen, uint32 x, uint32 y, uint16 * bitmap, uint8 * alpha = NULL);
-//void DrawStringTrans(int16 * screen, uint32 x, uint32 y, uint16 color, uint8 opacity, const char * text, ...);
-//void DrawStringOpaque(int16 * screen, uint32 x, uint32 y, uint16 color1, uint16 color2, const char * text, ...);
-//void DrawString(int16 * screen, uint32 x, uint32 y, bool invert, const char * text, ...);
-void DrawTransparentBitmap(uint32 * screen, uint32 x, uint32 y, uint32 * bitmap, uint8 * alpha = NULL);
+//void DrawTransparentBitmap(uint32 * screen, uint32 x, uint32 y, uint32 * bitmap, uint8 * alpha = NULL);
+void DrawTransparentBitmapDeprecated(uint32 * screen, uint32 x, uint32 y, uint32 * bitmap);
+void DrawTransparentBitmap(uint32 * screen, uint32 x, uint32 y, const void * bitmap);
+void DrawBitmap(uint32 * screen, uint32 x, uint32 y, const void * bitmap);
+//Should call this FillScreenRectangle with a number representing the RGBA value to fill. !!! FIX !!!
+//void ClearScreenRectangle(uint32 * screen, uint32 x, uint32 y, uint32 w, uint32 h);
+void FillScreenRectangle(uint32 * screen, uint32 x, uint32 y, uint32 w, uint32 h, uint32 color);
 void DrawStringTrans(uint32 * screen, uint32 x, uint32 y, uint32 color, uint8 opacity, const char * text, ...);
 void DrawStringOpaque(uint32 * screen, uint32 x, uint32 y, uint32 color1, uint32 color2, const char * text, ...);
 void DrawString(uint32 * screen, uint32 x, uint32 y, bool invert, const char * text, ...);
+void DrawString2(uint32 * screen, uint32 x, uint32 y, uint32 color, uint8 transparency, const char * text, ...);
 Window * LoadROM(void);
 Window * ResetJaguar(void);
 Window * ResetJaguarCD(void);
@@ -44,217 +52,18 @@ Window * Quit(void);
 Window * About(void);
 Window * MiscOptions(void);
 
-int gzfilelength(gzFile gd);
-
-// External variables
-
-extern uint8 * jaguar_mainRam;
-extern uint8 * jaguar_mainRom;
-extern uint8 * jaguar_bootRom;
-extern uint8 * jaguar_CDBootROM;
-extern bool BIOSLoaded;
-extern bool CDBIOSLoaded;
-
 // Local global variables
 
+bool showGUI = false;
 bool exitGUI = false;                                                          // GUI (emulator) done variable
-int mouseX, mouseY;
-//uint16 background[1280 * 256];                                               // GUI background buffer
+int mouseX = 0, mouseY = 0;
 uint32 background[1280 * 256];                                         // GUI background buffer
+bool showMessage = false;
+//uint32 showMessageTimeout;
+//char messageBuffer[200];
+bool finished = false;
 
-//NOTE: 32-bit pixels are in the format of ABGR...
-uint32 mousePic[] = {
-       6, 8,
-
-       0xFF00FF00,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,              // +
-       0xFF00C600,0xFF00FF00,0x00000000,0x00000000,0x00000000,0x00000000,              // @+
-       0xFF00C600,0xFF00FF00,0xFF00FF00,0x00000000,0x00000000,0x00000000,              // @++
-       0xFF00C600,0xFF00C600,0xFF00FF00,0xFF00FF00,0x00000000,0x00000000,              // @@++
-       0xFF00C600,0xFF00C600,0xFF00FF00,0xFF00FF00,0xFF00FF00,0x00000000,              // @@+++
-       0xFF00C600,0xFF00C600,0xFF00C600,0xFF00FF00,0xFF00FF00,0xFF00FF00,              // @@@+++
-       0xFF00C600,0xFF00C600,0xFF00C600,0x00000000,0x00000000,0x00000000,              // @@@
-       0xFF00C600,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000               // @
-/*
-       0x03E0,0x0000,0x0000,0x0000,0x0000,0x0000,              // +
-       0x0300,0x03E0,0x0000,0x0000,0x0000,0x0000,              // @+
-       0x0300,0x03E0,0x03E0,0x0000,0x0000,0x0000,              // @++
-       0x0300,0x0300,0x03E0,0x03E0,0x0000,0x0000,              // @@++
-       0x0300,0x0300,0x03E0,0x03E0,0x03E0,0x0000,              // @@+++
-       0x0300,0x0300,0x0300,0x03E0,0x03E0,0x03E0,              // @@@+++
-       0x0300,0x0300,0x0300,0x0000,0x0000,0x0000,              // @@@
-       0x0300,0x0000,0x0000,0x0000,0x0000,0x0000               // @
-*/
-/*
-       0xFFFF,0x0000,0x0000,0x0000,0x0000,0x0000,              // +
-       0xE318,0xFFFF,0x0000,0x0000,0x0000,0x0000,              // @+
-       0xE318,0xFFFF,0xFFFF,0x0000,0x0000,0x0000,              // @++
-       0xE318,0xE318,0xFFFF,0xFFFF,0x0000,0x0000,              // @@++
-       0xE318,0xE318,0xFFFF,0xFFFF,0xFFFF,0x0000,              // @@+++
-       0xE318,0xE318,0xE318,0xFFFF,0xFFFF,0xFFFF,              // @@@+++
-       0xE318,0xE318,0xE318,0x0000,0x0000,0x0000,              // @@@
-       0xE318,0x0000,0x0000,0x0000,0x0000,0x0000               // @
-*/
-};
-// 1 111 00 11 100 1 1100 -> F39C
-// 1 100 00 10 000 1 0000 -> C210
-// 1 110 00 11 000 1 1000 -> E318
-// 0 000 00 11 111 0 0000 -> 03E0
-// 0 000 00 11 000 0 0000 -> 0300 -> FF00C600
-
-uint32 closeBox[] = {
-       7, 7,
-
-//4B5E -> 010010 11010 11110 -> 0100 1001 1101 0110 1111 0111 -> 49 D6 F7
-//0217 -> 000000 10000 10111 -> 0000 0000 1000 0100 1011 1101 -> 00 84 BD
-       0x00000000,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0x00000000,           //  +++++
-       0xFFF7D649,0xFFFFFFFF,0x00000000,0x00000000,0x00000000,0xFFFFFFFF,0xFFBD8400,           // +@   @.
-       0xFFF7D649,0x00000000,0xFFFFFFFF,0x00000000,0xFFFFFFFF,0x00000000,0xFFBD8400,           // + @ @ .
-       0xFFF7D649,0x00000000,0x00000000,0xFFFFFFFF,0x00000000,0x00000000,0xFFBD8400,           // +  @  .
-       0xFFF7D649,0x00000000,0xFFFFFFFF,0x00000000,0xFFFFFFFF,0x00000000,0xFFBD8400,           // + @ @ .
-       0xFFF7D649,0xFFFFFFFF,0x00000000,0x00000000,0x00000000,0xFFFFFFFF,0xFFBD8400,           // +@   @.
-       0x00000000,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0x00000000            //  .....
-/*
-       0x0000,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x0000,               //  +++++
-       0x4B5E,0xFFFF,0x0000,0x0000,0x0000,0xFFFF,0x0217,               // +@   @.
-       0x4B5E,0x0000,0xFFFF,0x0000,0xFFFF,0x0000,0x0217,               // + @ @ .
-       0x4B5E,0x0000,0x0000,0xFFFF,0x0000,0x0000,0x0217,               // +  @  .
-       0x4B5E,0x0000,0xFFFF,0x0000,0xFFFF,0x0000,0x0217,               // + @ @ .
-       0x4B5E,0xFFFF,0x0000,0x0000,0x0000,0xFFFF,0x0217,               // +@   @.
-       0x0000,0x0217,0x0217,0x0217,0x0217,0x0217,0x0000                //  .....
-*/
-};
-
-uint32 upArrowBox[] = {
-       8, 8,
-
-       0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,                // ++++++++
-       0xFFF7D649,0x00000000,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0x00000000,0xFFBD8400,                // +  @@  .
-       0xFFF7D649,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0xFFBD8400,                // + @@@@ .
-       0xFFF7D649,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFBD8400,                // +@@@@@@.
-       0xFFF7D649,0x00000000,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0x00000000,0xFFBD8400,                // +  @@  .
-       0xFFF7D649,0x00000000,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0x00000000,0xFFBD8400,                // +  @@  .
-       0xFFF7D649,0x00000000,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0x00000000,0xFFBD8400,                // +  @@  .
-       0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400                 // ........
-};
-
-uint32 downArrowBox[] = {
-       8, 8,
-
-       0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,                // ++++++++
-       0xFFF7D649,0x00000000,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0x00000000,0xFFBD8400,                // +  @@  .
-       0xFFF7D649,0x00000000,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0x00000000,0xFFBD8400,                // +  @@  .
-       0xFFF7D649,0x00000000,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0x00000000,0xFFBD8400,                // +  @@  .
-       0xFFF7D649,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFBD8400,                // +@@@@@@.
-       0xFFF7D649,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0xFFBD8400,                // + @@@@ .
-       0xFFF7D649,0x00000000,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0x00000000,0xFFBD8400,                // +  @@  .
-       0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400                 // ........
-};
-
-uint32 pushButtonUp[] = {
-       8, 8,
-
-       0x00000000, 0xFF1B1B1B, 0xFF545477, 0xFF525292, 0xFF474787, 0xFF363659, 0xFF0F0F0F, 0x00000000,
-       0xFF1B1B1C, 0xFF6666A7, 0xFF393995, 0xFF343492, 0xFF2F2F90, 0xFF2C2C90, 0xFF3B3B7E, 0xFF0F0F0F,
-       0xFF555578, 0xFF3A3A95, 0xFF353594, 0xFF303091, 0xFF2D2D8F, 0xFF2B2B90, 0xFF2A2A92, 0xFF333358,
-       0xFF545493, 0xFF343492, 0xFF303092, 0xFF2D2D8B, 0xFF2B2B8A, 0xFF2A2A8D, 0xFF292994, 0xFF3D3D83,
-       0xFF484889, 0xFF2F2F90, 0xFF2D2D8F, 0xFF2B2B8A, 0xFF2A2A89, 0xFF29298E, 0xFF292998, 0xFF3D3D84,
-       0xFF37375A, 0xFF2C2C90, 0xFF2B2B90, 0xFF2A2A8D, 0xFF29298E, 0xFF292995, 0xFF29299D, 0xFF34345B,
-       0xFF0E0E0E, 0xFF3E3E7F, 0xFF2A2A92, 0xFF292994, 0xFF292998, 0xFF29299D, 0xFF3C3C88, 0xFF0E0E0E,
-       0x00000000, 0xFF0D0D0D, 0xFF343456, 0xFF3D3D80, 0xFF3D3D82, 0xFF333358, 0xFF0D0D0D, 0x00000000
-};
-
-uint8 pbuAlpha[] = {
-       0xFF, 0xE4, 0xA0, 0x99, 0xA4, 0xBE, 0xF0, 0xFF, 
-       0xE3, 0x85, 0x00, 0x00, 0x00, 0x00, 0xAF, 0xF0, 
-       0x9F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xC0, 
-       0x98, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xAD, 
-       0xA3, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xAC, 
-       0xBD, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xBF, 
-       0xF1, 0xAD, 0x00, 0x00, 0x00, 0x00, 0xAC, 0xF1, 
-       0xFF, 0xF2, 0xC0, 0xAD, 0xAD, 0xC0, 0xF2, 0xFF
-};
-
-uint32 pushButtonDown[] = {
-       8, 8,
-
-       0x00000000, 0xFF1B1B1B, 0xFF8B8B90, 0xFF8C8CAF, 0xFF767699, 0xFF56565B, 0xFF0F0F0F, 0x00000000,
-       0xFF1B1B1B, 0xFFB8B8D6, 0xFF5555E4, 0xFF4444F2, 0xFF4040F1, 0xFF4141D5, 0xFF626282, 0xFF0F0F0F,
-       0xFF8C8C91, 0xFF5555E4, 0xFF4444EF, 0xFF3E3EDC, 0xFF3B3BDB, 0xFF3D3DEC, 0xFF3E3ED4, 0xFF4B4B51,
-       0xFF8D8DB1, 0xFF4444F2, 0xFF3E3EDC, 0xFF3E3EDD, 0xFF3C3CDC, 0xFF3939D9, 0xFF3C3CF3, 0xFF59597E,
-       0xFF77779B, 0xFF4141F1, 0xFF3B3BDB, 0xFF3C3CDC, 0xFF3B3BDC, 0xFF3838D9, 0xFF3C3CF5, 0xFF595980,
-       0xFF57575D, 0xFF4242D8, 0xFF3D3DEC, 0xFF3939D9, 0xFF3838D9, 0xFF3C3CEF, 0xFF3D3DDC, 0xFF4C4C52,
-       0xFF101010, 0xFF636385, 0xFF3E3ED8, 0xFF3D3DF4, 0xFF3D3DF6, 0xFF3D3DDD, 0xFF5D5D83, 0xFF101010,
-       0x00000000, 0xFF101010, 0xFF4E4E55, 0xFF5B5B83, 0xFF5B5B84, 0xFF4D4D54, 0xFF101010, 0x00000000
-};
-
-uint8 pbdAlpha[] = {
-       0xFF, 0xE4, 0x72, 0x68, 0x7E, 0xA7, 0xF0, 0xFF, 
-       0xE4, 0x3E, 0x00, 0x00, 0x00, 0x00, 0x93, 0xF0, 
-       0x71, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xB2, 
-       0x67, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x9A, 
-       0x7D, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x9A, 
-       0xA6, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xB1, 
-       0xEF, 0x91, 0x00, 0x00, 0x00, 0x00, 0x96, 0xEF, 
-       0xFF, 0xEF, 0xAE, 0x98, 0x97, 0xAF, 0xEF, 0xFF
-};
-
-uint32 slideSwitchUp[] = {
-       8, 16,
-
-//0C7F -> 000011 00011 11111 -> 0000 1100 0001 1000 1111 1111 -> 0C 18 FF
-       0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,                // ++++++++
-       0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400,                // +      .
-       0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400,                // +      .
-       0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400,                // +      .
-       0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400,                // +      .
-       0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400,                // +      .
-       0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400,                // +      .
-       0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400,                // +      .
-       0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400,                // +.......
-       0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400,                // +.......
-       0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400,                // +.......
-       0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400,                // +.......
-       0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400,                // +.......
-       0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400,                // +.......
-       0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400,                // +.......
-       0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400                 // ........
-};
-
-uint32 slideSwitchDown[] = {
-       8, 16,
-
-       0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,                // ++++++++
-       0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400,                // +.......
-       0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400,                // +.......
-       0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400,                // +.......
-       0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400,                // +.......
-       0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400,                // +.......
-       0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400,                // +.......
-       0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400,                // +.......
-       0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400,                // +      .
-       0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400,                // +      .
-       0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400,                // +      .
-       0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400,                // +      .
-       0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400,                // +      .
-       0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400,                // +      .
-       0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400,                // +      .
-       0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400                 // ........
-};
-
-/*uint32 [] = {
-       8, 8,
-
-       0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,                // ........
-       0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,                // ........
-       0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,                // ........
-       0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,                // ........
-       0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,                // ........
-       0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,                // ........
-       0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,                // ........
-       0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000                 // ........
-};*/
-
-char separator[] = "--------------------------------------------------------";
+const char separator[] = "--------------------------------------------------------";
 
 //
 // Case insensitive string compare function
@@ -266,7 +75,7 @@ int stringCmpi(const string &s1, const string &s2)
        // Select the first element of each string:
        string::const_iterator p1 = s1.begin(), p2 = s2.begin();
 
-       while (p1 != s1.end() && p2 != s2.end())                // Don\92t run past the end
+       while (p1 != s1.end() && p2 != s2.end())                // Dont run past the end
        {
                if (toupper(*p1) != toupper(*p2))                       // Compare upper-cased chars
                        return (toupper(*p1) < toupper(*p2) ? -1 : 1);// Report which was lexically greater
@@ -323,6 +132,10 @@ bool Element::Inside(uint32 x, uint32 y)
 }
 
 
+//
+// Button class
+//
+
 class Button: public Element
 {
        public:
@@ -332,17 +145,18 @@ class Button: public Element
                Button(uint32 x, uint32 y, uint32 w, uint32 h, uint32 * p): Element(x, y, w, h),
                        activated(false), clicked(false), inside(false), fgColor(0xFFFFFFFF),
                        bgColor(0xFF00FF00), pic(p), elementToTell(NULL) {}
-               Button(uint32 x, uint32 y, uint32 * p): Element(x, y, 0, 0),
+//             Button(uint32 x, uint32 y, uint32 * p): Element(x, y, 0, 0),
+               Button(uint32 x, uint32 y, uint32 * p, uint32 * pH = NULL, uint32 * pD = NULL): Element(x, y, 0, 0),
                        activated(false), clicked(false), inside(false), fgColor(0xFFFFFFFF),
-                       bgColor(0xFF00FF00), pic(p), elementToTell(NULL)
+                       bgColor(0xFF00FF00), pic(p), picHover(pH), picDown(pD), elementToTell(NULL)
                        { if (pic) extents.w = pic[0], extents.h = pic[1]; }
                Button(uint32 x, uint32 y, uint32 w, uint32 h, string s): Element(x, y, w, h),
                        activated(false), clicked(false), inside(false), fgColor(0xFFFFFFFF),
                        bgColor(0xFF00FF00), pic(NULL), text(s), elementToTell(NULL) {}
-               Button(uint32 x, uint32 y, string s): Element(x, y, 0, 8),
+               Button(uint32 x, uint32 y, string s): Element(x, y, 0, FONT_HEIGHT),
                        activated(false), clicked(false), inside(false), fgColor(0xFFFFFFFF),
                        bgColor(0xFF00FF00), pic(NULL), text(s), elementToTell(NULL)
-                       { extents.w = s.length() * 8; }
+                       { extents.w = s.length() * FONT_WIDTH; }
                virtual void HandleKey(SDLKey key) {}
                virtual void HandleMouseMove(uint32 x, uint32 y);
                virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown);
@@ -354,7 +168,7 @@ class Button: public Element
        protected:
                bool activated, clicked, inside;
                uint32 fgColor, bgColor;
-               uint32 * pic;
+               uint32 * pic, * picHover, * picDown;
                string text;
                Element * elementToTell;
 };
@@ -388,27 +202,43 @@ void Button::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
 {
        uint32 addr = (extents.x + offsetX) + ((extents.y + offsetY) * pitch);
 
-       for(uint32 y=0; y<extents.h; y++)
+       if (text.length() > 0)                                                  // Simple text button
+//     if (pic == NULL)
        {
-               for(uint32 x=0; x<extents.w; x++)
+               for(uint32 y=0; y<extents.h; y++)
                {
-                       // Doesn't clip in y axis! !!! FIX !!!
-                       if (extents.x + x < pitch)
-                               screenBuffer[addr + x + (y * pitch)] 
+                       for(uint32 x=0; x<extents.w; x++)
+                       {
+                               // Doesn't clip in y axis! !!! FIX !!!
+                               if (extents.x + x < pitch)
+                                       screenBuffer[addr + x + (y * pitch)]
 //                                     = (clicked && inside ? fgColor : (inside ? 0x43F0 : bgColor));
 //43F0 -> 010000 11111 10000 -> 0100 0001 1111 1111 1000 0100 -> 41 FF 84
-                                       = (clicked && inside ? fgColor : (inside ? 0xFF84FF41 : bgColor));
+                                               = (clicked && inside ? fgColor : (inside ? 0xFF84FF41 : bgColor));
+                       }
                }
+
+               DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY, false, "%s", text.c_str());
        }
+       else                                                                                    // Graphical button
+       {
+               uint32 * picToShow = pic;
 
-       if (pic != NULL)
-               DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, pic);
+               if (picHover != NULL && inside && !clicked)
+                       picToShow = picHover;
 
-       if (text.length() > 0)
-               DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY, false, "%s", text.c_str());
+               if (picDown != NULL && inside && clicked)
+                       picToShow = picDown;
+
+               DrawTransparentBitmapDeprecated(screenBuffer, extents.x + offsetX, extents.y + offsetY, picToShow);
+       }
 }
 
 
+//
+// PushButton class
+//
+
 class PushButton: public Element
 {
 // How to handle?
@@ -421,7 +251,9 @@ class PushButton: public Element
 //             PushButton(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h),
 //                     activated(false), clicked(false), inside(false), fgColor(0xFFFF),
 //                     bgColor(0x03E0), pic(NULL), elementToTell(NULL) {}
-               PushButton(uint32 x, uint32 y, bool * st, string s): Element(x, y, 8, 8), state(st),
+//             PushButton(uint32 x, uint32 y, bool * st, string s): Element(x, y, 8, 8), state(st),
+//                     inside(false), text(s) { if (st == NULL) state = &internalState; }
+               PushButton(uint32 x, uint32 y, bool * st, string s): Element(x, y, 16, 16), state(st),
                        inside(false), text(s) { if (st == NULL) state = &internalState; }
 /*             Button(uint32 x, uint32 y, uint32 w, uint32 h, uint32 * p): Element(x, y, w, h),
                        activated(false), clicked(false), inside(false), fgColor(0xFFFF),
@@ -492,18 +324,25 @@ void PushButton::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
                {
                        // Doesn't clip in y axis! !!! FIX !!!
                        if (extents.x + x < pitch)
-                               screenBuffer[addr + x + (y * pitch)] 
+                               screenBuffer[addr + x + (y * pitch)]
                                        = (clicked && inside ? fgColor : (inside ? 0x43F0 : bgColor));
                }
        }*/
 
-//     DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, (*state ? pushButtonDown : pushButtonUp));
-       DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, (*state ? pushButtonDown : pushButtonUp), (*state ? pbdAlpha : pbuAlpha));
+       if (*state)
+               DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, &pbDown);
+       else
+               DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, &pbUp);
+
        if (text.length() > 0)
-               DrawString(screenBuffer, extents.x + offsetX + 12, extents.y + offsetY, false, "%s", text.c_str());
+               DrawString(screenBuffer, extents.x + offsetX + 24, extents.y + offsetY, false, "%s", text.c_str());
 }
 
 
+//
+// SlideSwitch class
+//
+
 class SlideSwitch: public Element
 {
 // How to handle?
@@ -511,7 +350,7 @@ class SlideSwitch: public Element
 //Seems to be handled the same as PushButton, but without sanity checks. !!! FIX !!!
 
        public:
-               SlideSwitch(uint32 x, uint32 y, bool * st, string s1, string s2): Element(x, y, 8, 16), state(st),
+               SlideSwitch(uint32 x, uint32 y, bool * st, string s1, string s2): Element(x, y, 16, 32), state(st),
                        inside(false), text1(s1), text2(s2) {}
                virtual void HandleKey(SDLKey key) {}
                virtual void HandleMouseMove(uint32 x, uint32 y);
@@ -559,14 +398,20 @@ void SlideSwitch::HandleMouseButton(uint32 x, uint32 y, bool mouseDown)
 
 void SlideSwitch::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
 {
-       DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, (*state ? slideSwitchDown : slideSwitchUp));
+       DrawTransparentBitmapDeprecated(screenBuffer, extents.x + offsetX, extents.y + offsetY, (*state ? slideSwitchDown : slideSwitchUp));
+
        if (text1.length() > 0)
-               DrawString(screenBuffer, extents.x + offsetX + 12, extents.y + offsetY, false, "%s", text1.c_str());
+               DrawString(screenBuffer, extents.x + offsetX + 24, extents.y + offsetY, false, "%s", text1.c_str());
+
        if (text2.length() > 0)
-               DrawString(screenBuffer, extents.x + offsetX + 12, extents.y + offsetY + 8, false, "%s", text2.c_str());
+               DrawString(screenBuffer, extents.x + offsetX + 24, extents.y + offsetY + 16, false, "%s", text2.c_str());
 }
 
 
+//
+// Window class
+//
+
 class Window: public Element
 {
        public:
@@ -580,7 +425,8 @@ class Window: public Element
 //1E10 -> 000111 10000 10000 -> 0001 1111 1000 0100 1000 0100 -> 1F 84 84
                        /*clicked(false), inside(false),*/ fgColor(0xFF84FF4D), bgColor(0xFF84841F),
                        handler(f)
-                       { close = new Button(w - 8, 1, closeBox); list.push_back(close);
+                       { close = new Button(w - (CLOSEBOX_WIDTH + 1), 1, closeBox, closeBoxHover, closeBoxDown);
+                         list.push_back(close);
                          close->SetNotificationElement(this); }
                virtual ~Window();
                virtual void HandleKey(SDLKey key);
@@ -674,6 +520,10 @@ void Window::Notify(Element * e)
 }
 
 
+//
+// Static text class
+//
+
 class Text: public Element
 {
        public:
@@ -684,9 +534,9 @@ class Text: public Element
 //4FF0 -> 010011 11111 10000 -> 0100 1101 1111 1111 1000 0100 -> 4D FF 84
 //FE10 -> 111111 10000 10000 -> 1111 1111 1000 0100 1000 0100 -> FF 84 84
                Text(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h),
-                       fgColor(0xFF84FF4D), bgColor(0xFF8484FF) {}
-               Text(uint32 x, uint32 y, string s, uint32 fg = 0xFF84FF4D, uint32 bg = 0xFF8484FF): Element(x, y, 0, 0),
-                       fgColor(fg), bgColor(bg), text(s) {}
+                       fgColor(0xFF8484FF), bgColor(0xFF84FF4D) {}
+               Text(uint32 x, uint32 y, string s, uint32 fg = 0xFF8484FF, uint32 bg = 0xFF84FF4D):
+                       Element(x, y, 0, 0), fgColor(fg), bgColor(bg), text(s) {}
                virtual void HandleKey(SDLKey key) {}
                virtual void HandleMouseMove(uint32 x, uint32 y) {}
                virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown) {}
@@ -706,6 +556,95 @@ void Text::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
 }
 
 
+//
+// Static image class
+//
+
+class Image: public Element
+{
+       public:
+               Image(uint32 x, uint32 y, const void * img): Element(x, y, 0, 0), image(img) {}
+               virtual void HandleKey(SDLKey key) {}
+               virtual void HandleMouseMove(uint32 x, uint32 y) {}
+               virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown) {}
+               virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0);
+               virtual void Notify(Element *) {}
+
+       protected:
+               uint32 fgColor, bgColor;
+               const void * image;
+};
+
+void Image::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
+{
+       if (image != NULL)
+               DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, image);
+}
+
+
+//
+// TextEdit class
+//
+
+class TextEdit: public Element
+{
+       public:
+               TextEdit(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h),
+                       fgColor(0xFF8484FF), bgColor(0xFF84FF4D), text(""), caretPos(0),
+                       maxScreenSize(10) {}
+               TextEdit(uint32 x, uint32 y, string s, uint32 mss = 10, uint32 fg = 0xFF8484FF,
+                       uint32 bg = 0xFF84FF4D): Element(x, y, 0, 0), fgColor(fg), bgColor(bg), text(s),
+                       caretPos(0), maxScreenSize(mss) {}
+               virtual void HandleKey(SDLKey key);
+               virtual void HandleMouseMove(uint32 x, uint32 y) {}
+               virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown) {}
+               virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0);
+               virtual void Notify(Element *) {}
+
+       protected:
+               uint32 fgColor, bgColor;
+               string text;
+               uint32 caretPos;
+               uint32 maxScreenSize;
+};
+
+//Set different filters depending on type passed in on construction, e.g., filename, amount, etc...?
+void TextEdit::HandleKey(SDLKey key)
+{
+       if ((key >= SDLK_a && key <= SDLK_z) || (key >= SDLK_0 && key <= SDLK_9) || key == SDLK_PERIOD
+               || key == SDLK_SLASH)
+       {
+               //Need to handle shift key as well...
+               text[caretPos++] = key;
+               Draw();
+       }
+       else if (key == SDLK_BACKSPACE)
+       {
+
+       }
+       else if (key == SDLK_DELETE)
+       {
+       }
+//left, right arrow
+}
+
+void TextEdit::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
+{
+       if (text.length() > 0)
+       {
+               FillScreenRectangle(screenBuffer, extents.x + offsetX, extents.y + offsetY, FONT_WIDTH * maxScreenSize, FONT_HEIGHT, bgColor);
+//             DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY, false, "%s", text.c_str());
+               DrawStringOpaque(screenBuffer, extents.x + offsetX, extents.y + offsetY, fgColor, bgColor, "%s", text.c_str());
+       }
+
+       // Draw the caret (underscore? or vertical line?)
+}
+
+
+//
+// ListBox class
+//
+
 class ListBox: public Element
 //class ListBox: public Window
 {
@@ -737,8 +676,8 @@ class ListBox: public Element
 };
 
 ListBox::ListBox(uint32 x, uint32 y, uint32 w, uint32 h): Element(x, y, w, h),
-       thumbClicked(false), windowPtr(0), cursor(0), limit(0), charWidth((w / 8) - 1),
-       charHeight(h / 8), elementToTell(NULL), upArrow(w - 8, 0, upArrowBox),
+       thumbClicked(false), windowPtr(0), cursor(0), limit(0), charWidth((w / FONT_WIDTH) - 1),
+       charHeight(h / FONT_HEIGHT), elementToTell(NULL), upArrow(w - 8, 0, upArrowBox),
        downArrow(w - 8, h - 8, downArrowBox), upArrow2(w - 8, h - 16, upArrowBox)
 {
        upArrow.SetNotificationElement(this);
@@ -844,7 +783,8 @@ void ListBox::HandleMouseButton(uint32 x, uint32 y, bool mouseDown)
        {
                // Why do we have to do this??? (- extents.y?)
                // I guess it's because only the Window class has offsetting implemented... !!! FIX !!!
-               cursor = (y - extents.y) / 8;
+//             cursor = (y - extents.y) / 8;
+               cursor = (y - extents.y) / FONT_HEIGHT;
        }
 
        // Check for a hit on the scrollbar...
@@ -883,7 +823,8 @@ void ListBox::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
                // Strip off the extension
                // (extension stripping should be an option, not default!)
                string s(item[windowPtr + i], 0, item[windowPtr + i].length() - 4);
-               DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY + i*8,
+//             DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY + i*8,
+               DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY + i*FONT_HEIGHT,
                        (cursor == i ? true : false), "%-*.*s", charWidth, charWidth, s.c_str());
        }
 
@@ -963,6 +904,10 @@ string ListBox::GetSelectedItem(void)
 }
 
 
+//
+// FileList class
+//
+
 class FileList: public Window
 {
        public:
@@ -988,22 +933,29 @@ FileList::FileList(uint32 x, uint32 y, uint32 w, uint32 h): Window(x, y, w, h)
        AddElement(load);
        load->SetNotificationElement(this);
 
-//!!! FIX !!! Directory might not exist--this shouldn't cause VJ to crash!
+#warning !!! FIX !!! Directory might not exist--this shouldn't cause VJ to crash!
        DIR * dp = opendir(vjs.ROMPath);
        dirent * de;
 
-       while ((de = readdir(dp)) != NULL)
+       if (dp != NULL)
        {
-               char * ext = strrchr(de->d_name, '.');
+               while ((de = readdir(dp)) != NULL)
+               {
+                       char * ext = strrchr(de->d_name, '.');
 
-               if (ext != NULL)
-                       if (strcasecmp(ext, ".zip") == 0 || strcasecmp(ext, ".j64") == 0
-                               || strcasecmp(ext, ".abs") == 0 || strcasecmp(ext, ".jag") == 0
-                               || strcasecmp(ext, ".rom") == 0)
-                               files->AddItem(string(de->d_name));
-       }
+                       if (ext != NULL)
+                               if (strcasecmp(ext, ".zip") == 0 || strcasecmp(ext, ".j64") == 0
+                                       || strcasecmp(ext, ".abs") == 0 || strcasecmp(ext, ".jag") == 0
+                                       || strcasecmp(ext, ".rom") == 0)
+                                       files->AddItem(string(de->d_name));
+               }
 
-       closedir(dp);
+               closedir(dp);
+       }
+       else
+       {
+//Give a diagnostic message here so that the (l)user can figure out what went wrong. !!! FIX !!!
+       }
 }
 
 void FileList::HandleKey(SDLKey key)
@@ -1055,6 +1007,10 @@ void FileList::Notify(Element * e)
 }
 
 
+//
+// Menu class & supporting structs/classes
+//
+
 struct NameAction
 {
        string name;
@@ -1065,7 +1021,6 @@ struct NameAction
                action(a), hotKey(k) {}
 };
 
-
 class MenuItems
 {
        public:
@@ -1083,15 +1038,17 @@ class MenuItems
 class Menu: public Element
 {
        public:
-// 1CFF -> 0 001 11 00  111 1 1111 
+// 1CFF -> 0 001 11 00  111 1 1111
 // 421F -> 0 100 00 10  000 1 1111
-               Menu(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 8,
+               Menu(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = FONT_HEIGHT,
 /*                     uint16 fgc = 0x1CFF, uint16 bgc = 0x000F, uint16 fgch = 0x421F,
                        uint16 bgch = 0x1CFF): Element(x, y, w, h), activated(false), clicked(false),*/
 /*                     uint32 fgc = 0xFF3F3F00, uint32 bgc = 0x7F000000, uint32 fgch = 0xFF878700,
                        uint32 bgch = 0xFF3F3F00): Element(x, y, w, h), activated(false), clicked(false),*/
-                       uint32 fgc = 0xFFFF3F3F, uint32 bgc = 0xFF7F0000, uint32 fgch = 0xFFFF8787,
-                       uint32 bgch = 0xFFFF3F3F): Element(x, y, w, h), activated(false), clicked(false),
+/*                     uint32 fgc = 0xFFFF3F3F, uint32 bgc = 0xFF7F0000, uint32 fgch = 0xFFFF8787,
+                       uint32 bgch = 0xFFFF3F3F): Element(x, y, w, h), activated(false), clicked(false),*/
+                       uint32 fgc = 0xFF7F0000, uint32 bgc = 0xFFFF3F3F, uint32 fgch = 0xFFFF3F3F,
+                       uint32 bgch = 0xFFFF8787): Element(x, y, w, h), activated(false), clicked(false),
                        inside(0), insidePopup(0), fgColor(fgc), bgColor(bgc), fgColorHL(fgch),
                        bgColorHL(bgch), menuChosen(-1), menuItemChosen(-1) {}
                virtual void HandleKey(SDLKey key);
@@ -1144,7 +1101,7 @@ void Menu::HandleMouseMove(uint32 x, uint32 y)
 
                for(uint32 i=0; i<itemList.size(); i++)
                {
-                       uint32 width = (itemList[i].title.length() + 2) * 8;
+                       uint32 width = (itemList[i].title.length() + 2) * FONT_WIDTH;
 
                        if (x >= xpos && x < xpos + width)
                        {
@@ -1164,7 +1121,7 @@ void Menu::HandleMouseMove(uint32 x, uint32 y)
 
        if (itemList[menuChosen].Inside(x, y) && clicked)
        {
-               insidePopup = ((y - itemList[menuChosen].extents.y) / 8) + 1;
+               insidePopup = ((y - itemList[menuChosen].extents.y) / FONT_HEIGHT) + 1;
                menuItemChosen = insidePopup - 1;
        }
 }
@@ -1225,13 +1182,13 @@ void Menu::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
 
                DrawStringOpaque(screenBuffer, xpos, extents.y + offsetY, color1, color2,
                        " %s ", itemList[i].title.c_str());
-               xpos += (itemList[i].title.length() + 2) * 8;
+               xpos += (itemList[i].title.length() + 2) * FONT_WIDTH;
        }
 
        // Draw sub menu (but only if active)
        if (clicked)
        {
-               uint32 ypos = extents.y + 9;
+               uint32 ypos = extents.y + FONT_HEIGHT + 1;
 
                for(uint32 i=0; i<itemList[menuChosen].item.size(); i++)
                {
@@ -1249,7 +1206,7 @@ void Menu::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
                                DrawStringOpaque(screenBuffer, itemList[menuChosen].extents.x, ypos,
                                        fgColor, bgColor, "%.*s", itemList[menuChosen].charLength + 2, separator);
 
-                       ypos += 8;
+                       ypos += FONT_HEIGHT;
                }
        }
 }
@@ -1261,11 +1218,11 @@ void Menu::Add(MenuItems mi)
                        mi.charLength = mi.item[i].name.length();
 
        // Set extents here as well...
-       mi.extents.x = extents.x + extents.w, mi.extents.y = extents.y + 9;
-       mi.extents.w = (mi.charLength + 2) * 8, mi.extents.h = mi.item.size() * 8;
+       mi.extents.x = extents.x + extents.w, mi.extents.y = extents.y + FONT_HEIGHT + 1;
+       mi.extents.w = (mi.charLength + 2) * FONT_WIDTH, mi.extents.h = mi.item.size() * FONT_HEIGHT;
 
        itemList.push_back(mi);
-       extents.w += (mi.title.length() + 2) * 8;
+       extents.w += (mi.title.length() + 2) * FONT_WIDTH;
 }
 
 
@@ -1293,7 +1250,6 @@ void Menu::Add(MenuItems mi)
 //
 // Draw text at the given x/y coordinates. Can invert text as well.
 //
-//void DrawString(int16 * screen, uint32 x, uint32 y, bool invert, const char * text, ...)
 void DrawString(uint32 * screen, uint32 x, uint32 y, bool invert, const char * text, ...)
 {
        char string[4096];
@@ -1303,33 +1259,47 @@ void DrawString(uint32 * screen, uint32 x, uint32 y, bool invert, const char * t
        vsprintf(string, text, arg);
        va_end(arg);
 
-//     uint32 pitch = GetSDLScreenPitch() / 2;                 // Returns pitch in bytes but we need words...
-       uint32 pitch = GetSDLScreenWidthInPixels();
+       uint32 pitch = sdlemuGetOverlayWidthInPixels();//GetSDLScreenWidthInPixels();
        uint32 length = strlen(string), address = x + (y * pitch);
 
+       uint32 color1 = 0x0080FF;
+       uint8 nBlue = (color1 >> 16) & 0xFF, nGreen = (color1 >> 8) & 0xFF, nRed = color1 & 0xFF;
+       uint8 xorMask = (invert ? 0xFF : 0x00);
+
        for(uint32 i=0; i<length; i++)
        {
-               uint32 fontAddr = (uint32)string[i] * 64;
+               uint8 c = string[i];
+               uint32 fontAddr = (uint32)(c < 32 ? 0 : c - 32) * FONT_WIDTH * FONT_HEIGHT;
 
-               for(uint32 yy=0; yy<8; yy++)
+               for(uint32 yy=0; yy<FONT_HEIGHT; yy++)
                {
-                       for(uint32 xx=0; xx<8; xx++)
+                       for(uint32 xx=0; xx<FONT_WIDTH; xx++)
                        {
-                               if ((font1[fontAddr] && !invert) || (!font1[fontAddr] && invert))
-//                                     *(screen + address + xx + (yy * pitch)) = 0xFE00;
-                                       *(screen + address + xx + (yy * pitch)) = 0xFF0080FF;
+                               uint32 existingColor = *(screen + address + xx + (yy * pitch));
+
+                               uint8 eBlue = (existingColor >> 16) & 0xFF,
+                                       eGreen = (existingColor >> 8) & 0xFF,
+                                       eRed = existingColor & 0xFF;
+
+                               uint8 trans = font2[fontAddr] ^ xorMask;
+                               uint8 invTrans = trans ^ 0xFF;
+
+                               uint32 bRed = (eRed * invTrans + nRed * trans) / 255,
+                                       bGreen = (eGreen * invTrans + nGreen * trans) / 255,
+                                       bBlue = (eBlue * invTrans + nBlue * trans) / 255;
+
+                               *(screen + address + xx + (yy * pitch)) = 0xFF000000 | (bBlue << 16) | (bGreen << 8) | bRed;
                                fontAddr++;
                        }
                }
 
-               address += 8;
+               address += FONT_WIDTH;
        }
 }
 
 //
 // Draw text at the given x/y coordinates, using FG/BG colors.
 //
-//void DrawStringOpaque(int16 * screen, uint32 x, uint32 y, uint16 color1, uint16 color2, const char * text, ...)
 void DrawStringOpaque(uint32 * screen, uint32 x, uint32 y, uint32 color1, uint32 color2, const char * text, ...)
 {
        char string[4096];
@@ -1339,31 +1309,40 @@ void DrawStringOpaque(uint32 * screen, uint32 x, uint32 y, uint32 color1, uint32
        vsprintf(string, text, arg);
        va_end(arg);
 
-//     uint32 pitch = GetSDLScreenPitch() / 2;                 // Returns pitch in bytes but we need words...
-       uint32 pitch = GetSDLScreenWidthInPixels();
+       uint32 pitch = sdlemuGetOverlayWidthInPixels();
        uint32 length = strlen(string), address = x + (y * pitch);
 
+       uint8 eBlue = (color2 >> 16) & 0xFF, eGreen = (color2 >> 8) & 0xFF, eRed = color2 & 0xFF,
+               nBlue = (color1 >> 16) & 0xFF, nGreen = (color1 >> 8) & 0xFF, nRed = color1 & 0xFF;
+
        for(uint32 i=0; i<length; i++)
        {
-               uint32 fontAddr = (uint32)string[i] * 64;
+               uint8 c = string[i];
+               c = (c < 32 ? 0 : c - 32);
+               uint32 fontAddr = (uint32)c * FONT_WIDTH * FONT_HEIGHT;
 
-               for(uint32 yy=0; yy<8; yy++)
+               for(uint32 yy=0; yy<FONT_HEIGHT; yy++)
                {
-                       for(uint32 xx=0; xx<8; xx++)
+                       for(uint32 xx=0; xx<FONT_WIDTH; xx++)
                        {
-                               *(screen + address + xx + (yy * pitch)) = (font1[fontAddr] ? color1 : color2);
-                               fontAddr++;
+                               uint8 trans = font2[fontAddr++];
+                               uint8 invTrans = trans ^ 0xFF;
+
+                               uint32 bRed   = (eRed   * invTrans + nRed   * trans) / 255;
+                               uint32 bGreen = (eGreen * invTrans + nGreen * trans) / 255;
+                               uint32 bBlue  = (eBlue  * invTrans + nBlue  * trans) / 255;
+
+                               *(screen + address + xx + (yy * pitch)) = 0xFF000000 | (bBlue << 16) | (bGreen << 8) | bRed;
                        }
                }
 
-               address += 8;
+               address += FONT_WIDTH;
        }
 }
 
 //
 // Draw text at the given x/y coordinates with transparency (0 is fully opaque, 32 is fully transparent).
 //
-//void DrawStringTrans(int16 * screen, uint32 x, uint32 y, uint16 color, uint8 trans, const char * text, ...)
 void DrawStringTrans(uint32 * screen, uint32 x, uint32 y, uint32 color, uint8 trans, const char * text, ...)
 {
        char string[4096];
@@ -1373,8 +1352,7 @@ void DrawStringTrans(uint32 * screen, uint32 x, uint32 y, uint32 color, uint8 tr
        vsprintf(string, text, arg);
        va_end(arg);
 
-//     uint32 pitch = GetSDLScreenPitch() / 2;                 // Returns pitch in bytes but we need words...
-       uint32 pitch = GetSDLScreenWidthInPixels();
+       uint32 pitch = sdlemuGetOverlayWidthInPixels();//GetSDLScreenWidthInPixels();
        uint32 length = strlen(string), address = x + (y * pitch);
 
        for(uint32 i=0; i<length; i++)
@@ -1387,16 +1365,8 @@ void DrawStringTrans(uint32 * screen, uint32 x, uint32 y, uint32 color, uint8 tr
                        {
                                if (font1[fontAddr])
                                {
-//                                     uint16 existingColor = *(screen + address + xx + (yy * pitch));
                                        uint32 existingColor = *(screen + address + xx + (yy * pitch));
 
-/*                                     uint8 eRed = (existingColor >> 10) & 0x1F,
-                                               eGreen = (existingColor >> 5) & 0x1F,
-                                               eBlue = existingColor & 0x1F,
-//This could be done ahead of time, instead of on each pixel...
-                                               nRed = (color >> 10) & 0x1F,
-                                               nGreen = (color >> 5) & 0x1F,
-                                               nBlue = color & 0x1F;//*/
                                        uint8 eBlue = (existingColor >> 16) & 0xFF,
                                                eGreen = (existingColor >> 8) & 0xFF,
                                                eRed = existingColor & 0xFF,
@@ -1409,11 +1379,6 @@ void DrawStringTrans(uint32 * screen, uint32 x, uint32 y, uint32 color, uint8 tr
 //Here we've modified it to have 33 levels of transparency (could have any # we want!)
 //because dividing by 32 is faster than dividing by 31...!
                                        uint8 invTrans = 32 - trans;
-/*                                     uint16 bRed = (eRed * trans + nRed * invTrans) / 32;
-                                       uint16 bGreen = (eGreen * trans + nGreen * invTrans) / 32;
-                                       uint16 bBlue = (eBlue * trans + nBlue * invTrans) / 32;
-
-                                       uint16 blendedColor = (bRed << 10) | (bGreen << 5) | bBlue;//*/
 
                                        uint32 bRed = (eRed * trans + nRed * invTrans) / 32;
                                        uint32 bGreen = (eGreen * trans + nGreen * invTrans) / 32;
@@ -1430,19 +1395,59 @@ void DrawStringTrans(uint32 * screen, uint32 x, uint32 y, uint32 color, uint8 tr
        }
 }
 
+//
+// Draw text at the given x/y coordinates, using FG color and overlay alpha blending.
+//
+void DrawString2(uint32 * screen, uint32 x, uint32 y, uint32 color, uint8 transparency, const char * text, ...)
+{
+       char string[4096];
+       va_list arg;
+
+       va_start(arg, text);
+       vsprintf(string, text, arg);
+       va_end(arg);
+
+       uint32 pitch = sdlemuGetOverlayWidthInPixels();
+       uint32 length = strlen(string), address = x + (y * pitch);
+
+       color &= 0x00FFFFFF;                                            // Just in case alpha was passed in...
+
+       for(uint32 i=0; i<length; i++)
+       {
+               uint8 c = string[i];
+               c = (c < 32 ? 0 : c - 32);
+               uint32 fontAddr = (uint32)c * FONT_WIDTH * FONT_HEIGHT;
+
+               for(uint32 yy=0; yy<FONT_HEIGHT; yy++)
+               {
+                       for(uint32 xx=0; xx<FONT_WIDTH; xx++)
+                       {
+                               uint8 fontTrans = font2[fontAddr++];
+                               uint32 newTrans = (fontTrans * transparency / 255) << 24;
+                               uint32 pixel = newTrans | color;
+
+                               *(screen + address + xx + (yy * pitch)) = pixel;
+                       }
+               }
+
+               address += FONT_WIDTH;
+       }
+}
+
 //
 // Draw "picture"
 // Uses zero as transparent color
 // Can also use an optional alpha channel
+// Alpha channel is now mandatory! ;-)
 //
 //void DrawTransparentBitmap(int16 * screen, uint32 x, uint32 y, uint16 * bitmap, uint8 * alpha/*=NULL*/)
-void DrawTransparentBitmap(uint32 * screen, uint32 x, uint32 y, uint32 * bitmap, uint8 * alpha/*=NULL*/)
+/*void DrawTransparentBitmap(uint32 * screen, uint32 x, uint32 y, uint32 * bitmap, uint8 * alpha)
 {
        uint32 width = bitmap[0], height = bitmap[1];
        bitmap += 2;
 
 //     uint32 pitch = GetSDLScreenPitch() / 2;                 // Returns pitch in bytes but we need words...
-       uint32 pitch = GetSDLScreenWidthInPixels();
+       uint32 pitch = sdlemuGetOverlayWidthInPixels();//GetSDLScreenWidthInPixels();
        uint32 address = x + (y * pitch);
 
        for(uint32 yy=0; yy<height; yy++)
@@ -1483,6 +1488,121 @@ void DrawTransparentBitmap(uint32 * screen, uint32 x, uint32 y, uint32 * bitmap,
                        bitmap++;
                }
        }
+}*/
+void DrawTransparentBitmapDeprecated(uint32 * screen, uint32 x, uint32 y, uint32 * bitmap)
+{
+       uint32 width = bitmap[0], height = bitmap[1];
+       bitmap += 2;
+
+       uint32 pitch = sdlemuGetOverlayWidthInPixels();//GetSDLScreenWidthInPixels();
+       uint32 address = x + (y * pitch);
+
+       for(uint32 yy=0; yy<height; yy++)
+       {
+               for(uint32 xx=0; xx<width; xx++)
+               {
+                       uint32 color = *bitmap;
+                       uint32 blendedColor = color;
+                       uint32 existingColor = *(screen + address + xx + (yy * pitch));
+
+                       if (existingColor >> 24 != 0x00)                // Pixel needs blending
+                       {
+                               uint8 trans = color >> 24;
+                               uint8 invTrans = trans ^ 0xFF;//255 - trans;
+
+                               uint8 eRed = existingColor & 0xFF,
+                                       eGreen = (existingColor >> 8) & 0xFF,
+                                       eBlue = (existingColor >> 16) & 0xFF,
+
+                                       nRed = color & 0xFF,
+                                       nGreen = (color >> 8) & 0xFF,
+                                       nBlue = (color >> 16) & 0xFF;
+
+                               uint32 bRed = (eRed * invTrans + nRed * trans) / 255;
+                               uint32 bGreen = (eGreen * invTrans + nGreen * trans) / 255;
+                               uint32 bBlue = (eBlue * invTrans + nBlue * trans) / 255;
+
+                               blendedColor = 0xFF000000 | bRed | (bGreen << 8) | (bBlue << 16);
+                       }
+
+                       *(screen + address + xx + (yy * pitch)) = blendedColor;
+                       bitmap++;
+               }
+       }
+}
+
+void DrawTransparentBitmap(uint32 * screen, uint32 x, uint32 y, const void * bitmap)
+{
+       uint32 pitch = sdlemuGetOverlayWidthInPixels();
+       uint32 address = x + (y * pitch);
+       uint32 count = 0;
+
+       for(uint32 yy=0; yy<((Bitmap *)bitmap)->height; yy++)
+       {
+               for(uint32 xx=0; xx<((Bitmap *)bitmap)->width; xx++)
+               {
+                       uint32 color = ((uint32 *)((Bitmap *)bitmap)->pixelData)[count];
+                       uint32 blendedColor = color;
+                       uint32 existingColor = *(screen + address + xx + (yy * pitch));
+
+                       if (existingColor >> 24 != 0x00)        // Pixel needs blending
+                       {
+                               uint8 trans = color >> 24;
+                               uint8 invTrans = trans ^ 0xFF;
+
+                               uint8 eRed = existingColor & 0xFF,
+                                       eGreen = (existingColor >> 8) & 0xFF,
+                                       eBlue = (existingColor >> 16) & 0xFF,
+
+                                       nRed = color & 0xFF,
+                                       nGreen = (color >> 8) & 0xFF,
+                                       nBlue = (color >> 16) & 0xFF;
+
+                               uint32 bRed = (eRed * invTrans + nRed * trans) / 255;
+                               uint32 bGreen = (eGreen * invTrans + nGreen * trans) / 255;
+                               uint32 bBlue = (eBlue * invTrans + nBlue * trans) / 255;
+
+// Instead of $FF, should use the alpha from the destination pixel as the final alpha value...
+                               blendedColor = 0xFF000000 | bRed | (bGreen << 8) | (bBlue << 16);
+                       }
+
+                       *(screen + address + xx + (yy * pitch)) = blendedColor;
+                       count++;
+               }
+       }
+}
+
+//
+// Draw a bitmap without using blending
+//
+void DrawBitmap(uint32 * screen, uint32 x, uint32 y, const void * bitmap)
+{
+       uint32 pitch = sdlemuGetOverlayWidthInPixels();
+       uint32 address = x + (y * pitch);
+       uint32 count = 0;
+
+       for(uint32 yy=0; yy<((Bitmap *)bitmap)->height; yy++)
+       {
+               for(uint32 xx=0; xx<((Bitmap *)bitmap)->width; xx++)
+               {
+                       *(screen + address + xx + (yy * pitch)) = ((uint32 *)((Bitmap *)bitmap)->pixelData)[count];
+                       count++;
+               }
+       }
+}
+
+//
+// Fill a portion of the screen with the passed in color
+//
+void FillScreenRectangle(uint32 * screen, uint32 x, uint32 y, uint32 w, uint32 h, uint32 color)
+//void ClearScreenRectangle(uint32 * screen, uint32 x, uint32 y, uint32 w, uint32 h)
+{
+       uint32 pitch = sdlemuGetOverlayWidthInPixels();
+       uint32 address = x + (y * pitch);
+
+       for(uint32 yy=0; yy<h; yy++)
+               for(uint32 xx=0; xx<w; xx++)
+                       *(screen + address + xx + (yy * pitch)) = color;
 }
 
 
@@ -1507,15 +1627,21 @@ void GUIDone(void)
 bool GUIMain(char * filename)
 {
 WriteLog("GUI: Inside GUIMain...\n");
-// Need to set things up so that it loads and runs a file if given on the command line. !!! FIX !!!
-       extern uint32 * backbuffer;
+
+       uint32 pointerBGSave[6 * 8 + 2];
+       pointerBGSave[0] = 6;
+       pointerBGSave[1] = 8;
+
+// Need to set things up so that it loads and runs a file if given on the command line. !!! FIX !!! [DONE]
+//     extern uint32 * backbuffer;
 //     bool done = false;
        SDL_Event event;
        Window * mainWindow = NULL;
 
        // Set up the GUI classes...
-//     Element::SetScreenAndPitch(backbuffer, GetSDLScreenPitch() / 2);
-       Element::SetScreenAndPitch(backbuffer, GetSDLScreenWidthInPixels());
+//     Element::SetScreenAndPitch(backbuffer, GetSDLScreenWidthInPixels());
+       Element::SetScreenAndPitch((uint32 *)sdlemuGetOverlayPixels(), sdlemuGetOverlayWidthInPixels());
+       sdlemuEnableOverlay();
 
        Menu mainMenu;
        MenuItems mi;
@@ -1541,6 +1667,29 @@ WriteLog("GUI: Inside GUIMain...\n");
 
        bool showMouse = true;
 
+       // Grab the BG where the mouse will be painted (prime the backstore)
+
+/*
+DISNOWOK
+Bitmap ptr = { 6, 8, 4,
+""//"000011112222333344445555"
+//"000011112222333344445555"
+//"000011112222333344445555"
+//"000011112222333344445555"
+//"000011112222333344445555"
+//"000011112222333344445555"
+//"000011112222333344445555"
+//"000011112222333344445555"
+};//*/
+       uint32 * overlayPixels = (uint32 *)sdlemuGetOverlayPixels();
+       uint32 count = 2;
+
+       for(uint32 y=0; y<pointerBGSave[1]; y++)
+               for(uint32 x=0; x<pointerBGSave[0]; x++)
+                       pointerBGSave[count++] = overlayPixels[((mouseY + y) * sdlemuGetOverlayWidthInPixels()) + (mouseX + x)];
+
+       uint32 oldMouseX = mouseX, oldMouseY = mouseY;
+
 //This is crappy!!! !!! FIX !!!
 //Is this even needed any more? Hmm. Maybe. Dunno.
 WriteLog("GUI: Resetting Jaguar...\n");
@@ -1551,7 +1700,12 @@ WriteLog("GUI: Clearing BG save...\n");
 //     memset(background, 0x11, tom_getVideoModeWidth() * 240 * 2);
 //1111 -> 000100 01000 10001 -> 0001 0000 0100 0010 1000 1100 -> 10 42 8C
        for(uint32 i=0; i<tom_getVideoModeWidth()*240; i++)
-               background[i] = 0xFF8C4210;
+//             background[i] = 0xFF8C4210;
+               backbuffer[i] = 0xFF8C4210;
+
+/*     uint32 * overlayPix = (uint32 *)sdlemuGetOverlayPixels();
+       for(uint32 i=0; i<sdlemuGetOverlayWidthInPixels()*480; i++)
+               overlayPix[i] = 0x00000000;*/
 
        // Handle loading file passed in on the command line...! [DONE]
 
@@ -1609,9 +1763,8 @@ WriteLog("GUI: Entering main loop...\n");
                                        event.motion.x = mx, event.motion.y = my;
                                    SDL_PushEvent(&event);                      // & update mouse position...!
 
+                                       oldMouseX = mouseX, oldMouseY = mouseY;
                                        mouseX = mx, mouseY = my;               // This prevents "mouse flash"...
-                                       if (vjs.useOpenGL)
-                                               mouseX /= 2, mouseY /= 2;
                                }
                        }
                        else if (event.type == SDL_ACTIVEEVENT)
@@ -1628,11 +1781,9 @@ WriteLog("GUI: Entering main loop...\n");
                        }
                        else if (event.type == SDL_MOUSEMOTION)
                        {
+                               oldMouseX = mouseX, oldMouseY = mouseY;
                                mouseX = event.motion.x, mouseY = event.motion.y;
 
-                               if (vjs.useOpenGL)
-                                       mouseX /= 2, mouseY /= 2;
-
                                if (mainWindow)
                                        mainWindow->HandleMouseMove(mouseX, mouseY);
                                else
@@ -1642,9 +1793,6 @@ WriteLog("GUI: Entering main loop...\n");
                        {
                                uint32 mx = event.button.x, my = event.button.y;
 
-                               if (vjs.useOpenGL)
-                                       mx /= 2, my /= 2;
-
                                if (mainWindow)
                                        mainWindow->HandleMouseButton(mx, my, true);
                                else
@@ -1654,32 +1802,71 @@ WriteLog("GUI: Entering main loop...\n");
                        {
                                uint32 mx = event.button.x, my = event.button.y;
 
-                               if (vjs.useOpenGL)
-                                       mx /= 2, my /= 2;
-
                                if (mainWindow)
                                        mainWindow->HandleMouseButton(mx, my, false);
                                else
                                        mainMenu.HandleMouseButton(mx, my, false);
                        }
 
+//PROBLEM: In order to use the dirty rectangle approach here, we need some way of
+//         handling it in mainMenu.Draw() and mainWindow->Draw(). !!! FIX !!!
+//POSSIBLE SOLUTION:
+// When mouse is moving and not on menu or window, can do straight dirty rect.
+// When mouse is on menu, need to update screen. Same for buttons on windows...
+// What the menu & windows should do is only redraw on a state change. IOW, they
+// should call their own/child window's Draw() function instead of doing it top
+// level.
+//#define NEW_BACKSTORE_METHOD
+
                        // Draw the GUI...
 // The way we do things here is kinda stupid (redrawing the screen every frame), but
 // it's simple. Perhaps there may be a reason down the road to be more selective with
 // our clearing, but for now, this will suffice.
 //                     memset(backbuffer, 0x11, tom_getVideoModeWidth() * 240 * 2);
 //                     memcpy(backbuffer, background, tom_getVideoModeWidth() * 256 * 2);
-                       memcpy(backbuffer, background, tom_getVideoModeWidth() * 256 * 4);
+//                     memcpy(backbuffer, background, tom_getVideoModeWidth() * 256 * 4);
+#ifndef NEW_BACKSTORE_METHOD
+                       memset(sdlemuGetOverlayPixels(), 0, sdlemuGetOverlayWidthInPixels() * 480 * 4);
 
                        mainMenu.Draw();
 //Could do multiple windows here by using a vector + priority info...
 //Though the way ZSNES does it seems to be by a bool (i.e., they're always active, just not shown)
                        if (mainWindow)
                                mainWindow->Draw();
+#endif
+
+/*uint32 pBGS[6 * 8 + 3] = { 6, 8, 4,
+       0, 0, 0, 0, 0, 0,
+       0, 0, 0, 0, 0, 0,
+       0, 0, 0, 0, 0, 0,
+       0, 0, 0, 0, 0, 0,
+       0, 0, 0, 0, 0, 0,
+       0, 0, 0, 0, 0, 0,
+       0, 0, 0, 0, 0, 0,
+       0, 0, 0, 0, 0, 0
+};*/
+//This isn't working... Why????
+//It's because DrawTransparentBitmap does alpha blending if it detects zero in the alpha channel.
+//So why do it that way? Hm.
+                       overlayPixels = (uint32 *)sdlemuGetOverlayPixels();
+
+#ifdef NEW_BACKSTORE_METHOD
+//                     DrawTransparentBitmapDeprecated(overlayPixels, oldMouseX, oldMouseY, pointerBGSave);
+//                     DrawTransparentBitmap(overlayPixels, oldMouseX, oldMouseY, pBGS);
+                       for(uint32 y=0; y<pointerBGSave[1]; y++)
+                               for(uint32 x=0; x<pointerBGSave[0]; x++)
+                                       overlayPixels[((oldMouseY + y) * sdlemuGetOverlayWidthInPixels()) + (oldMouseX + x)] = 0x00000000;
+
+                       count = 2;
+
+                       for(uint32 y=0; y<pointerBGSave[1]; y++)
+                               for(uint32 x=0; x<pointerBGSave[0]; x++)
+                                       pointerBGSave[count++] = overlayPixels[((mouseY + y) * sdlemuGetOverlayWidthInPixels()) + (mouseX + x)];
+#endif
 
                        if (showMouse)
-//                             DrawTransparentBitmap(backbuffer, mouseX, mouseY, mousePic);
-                               DrawTransparentBitmap(backbuffer, mouseX, mouseY, mousePic);
+//                             DrawTransparentBitmapDeprecated(backbuffer, mouseX, mouseY, mousePic);
+                               DrawTransparentBitmapDeprecated(overlayPixels, mouseX, mouseY, mousePic);
 
                        RenderBackbuffer();
                }
@@ -1694,7 +1881,7 @@ WriteLog("GUI: Entering main loop...\n");
 
 Window * LoadROM(void)
 {
-       FileList * fileList = new FileList(8, 16, 304, 216);
+       FileList * fileList = new FileList(20, 20, 600, 440);
 
        return (Window *)fileList;
 }
@@ -1720,14 +1907,32 @@ Window * ResetJaguarCD(void)
        return RunEmu();
 }
 
+
+#if 0
+
 bool debounceRunKey = true;
 Window * RunEmu(void)
 {
-//This is crappy... !!! FIX !!!
        extern uint32 * backbuffer;
+//Temporary, to test the new timer based code...
+sdlemuDisableOverlay();
+JaguarExecuteNew();
+sdlemuEnableOverlay();
+       // Save the background for the GUI...
+       // In this case, we squash the color to monochrome, then force it to blue + green...
+       for(uint32 i=0; i<tom_getVideoModeWidth() * 256; i++)
+       {
+               uint32 pixel = backbuffer[i];
+               uint8 b = (pixel >> 16) & 0xFF, g = (pixel >> 8) & 0xFF, r = pixel & 0xFF;
+               pixel = ((r + g + b) / 3) & 0x00FF;
+               backbuffer[i] = 0xFF000000 | (pixel << 16) | (pixel << 8);
+       }
+return NULL;//*/
+
+//This is crappy... !!! FIX !!!
        extern bool finished, showGUI;
 
-       uint32 nFrame = 0, nFrameskip = 0;
+//     uint32 nFrame = 0, nFrameskip = 0;
        uint32 totalFrames = 0;
        finished = false;
        bool showMessage = true;
@@ -1747,12 +1952,13 @@ Window * RunEmu(void)
                cartType = 3;
 
        char * cartTypeName[5] = { "2M Cartridge", "4M Cartridge", "CD BIOS", "CD Dev BIOS", "Homebrew" };
+       uint32 elapsedTicks = SDL_GetTicks(), frameCount = 0, framesPerSecond = 0;
 
-//     while (!finished)
        while (true)
        {
                // Set up new backbuffer with new pixels and data
                JaguarExecute(backbuffer, true);
+//             JaguarExecuteNew();
                totalFrames++;
 //WriteLog("Frame #%u...\n", totalFrames);
 //extern bool doDSPDis;
@@ -1769,8 +1975,9 @@ Window * RunEmu(void)
                if (showGUI)
                {
                        extern uint32 gpu_pc, dsp_pc;
-                       DrawString((uint32 *)backbuffer, 8, 8, false, "GPU PC: %08X", gpu_pc);
-                       DrawString((uint32 *)backbuffer, 8, 16, false, "DSP PC: %08X", dsp_pc);
+                       DrawString(backbuffer, 8, 8, false, "GPU PC: %08X", gpu_pc);
+                       DrawString(backbuffer, 8, 16, false, "DSP PC: %08X", dsp_pc);
+                       DrawString(backbuffer, 8, 32, false, "%u FPS", framesPerSecond);
                }
 
                if (showMessage)
@@ -1781,12 +1988,12 @@ Window * RunEmu(void)
                        DrawStringTrans((uint32 *)backbuffer, 8, 26*8, 0x3FE3, transparency, "%s, run address: %06X", cartTypeName[cartType], jaguarRunAddress);
                        DrawStringTrans((uint32 *)backbuffer, 8, 27*8, 0x3FE3, transparency, "CRC: %08X", jaguar_mainRom_crc32);//*/
 //first has wrong color. !!! FIX !!!
-                       DrawStringTrans((uint32 *)backbuffer, 8, 24*8, 0xFF7F63FF, transparency, "Running...");
-                       DrawStringTrans((uint32 *)backbuffer, 8, 26*8, 0xFF1FFF3F, transparency, "%s, run address: %06X", cartTypeName[cartType], jaguarRunAddress);
-                       DrawStringTrans((uint32 *)backbuffer, 8, 27*8, 0xFF1FFF3F, transparency, "CRC: %08X", jaguar_mainRom_crc32);
+                       DrawStringTrans(backbuffer, 8, 24*8, 0xFF7F63FF, transparency, "Running...");
+                       DrawStringTrans(backbuffer, 8, 26*8, 0xFF1FFF3F, transparency, "%s, run address: %06X", cartTypeName[cartType], jaguarRunAddress);
+                       DrawStringTrans(backbuffer, 8, 27*8, 0xFF1FFF3F, transparency, "CRC: %08X", jaguar_mainRom_crc32);
 
                        if (showMsgFrames == 0)
-                       {                       
+                       {
                                transparency++;
 
                                if (transparency == 33)
@@ -1801,18 +2008,14 @@ doGPUDis = true;//*/
                                showMsgFrames--;
                }
 
-               // Simple frameskip
-               if (nFrame == nFrameskip)
-               {
-                       RenderBackbuffer();
-                       nFrame = 0;
-               }
-               else
-                       nFrame++;
+               RenderBackbuffer();
+               frameCount++;
+
+               if (SDL_GetTicks() - elapsedTicks > 250)
+                       elapsedTicks += 250, framesPerSecond = frameCount * 4, frameCount = 0;
        }
 
        // Reset the pitch, since it may have been changed in-game...
-//     Element::SetScreenAndPitch(backbuffer, GetSDLScreenPitch() / 2);
        Element::SetScreenAndPitch((uint32 *)backbuffer, GetSDLScreenWidthInPixels());
 
        // Save the background for the GUI...
@@ -1820,12 +2023,6 @@ doGPUDis = true;//*/
        // In this case, we squash the color to monochrome, then force it to blue + green...
        for(uint32 i=0; i<tom_getVideoModeWidth() * 256; i++)
        {
-//             uint32 word = backbuffer[i];
-//             uint8 r = (word >> 10) & 0x1F, g = (word >> 5) & 0x1F, b = word & 0x1F;
-//             word = ((r + g + b) / 3) & 0x001F;
-//             word = (word << 5) | word;
-//             background[i] = word;
-
                uint32 pixel = backbuffer[i];
                uint8 b = (pixel >> 16) & 0xFF, g = (pixel >> 8) & 0xFF, r = pixel & 0xFF;
                pixel = ((r + g + b) / 3) & 0x00FF;
@@ -1835,367 +2032,187 @@ doGPUDis = true;//*/
        return NULL;
 }
 
-Window * Quit(void)
-{
-       WriteLog("GUI: Quitting due to user request.\n");
-       exitGUI = true;
-
-       return NULL;
-}
+#else
 
-Window * About(void)
+bool debounceRunKey = true;
+Window * RunEmu(void)
 {
-       Window * window = new Window(8, 16, 304, 160);
-//     window->AddElement(new Text(8, 8, "Virtual Jaguar 1.0.8"));
-       window->AddElement(new Text(8, 8, "Virtual Jaguar CVS 20041224"));
-       window->AddElement(new Text(8, 24, "Coders:"));
-       window->AddElement(new Text(16, 32, "Niels Wagenaar (nwagenaar)"));
-       window->AddElement(new Text(16, 40, "Carwin Jones (Caz)"));
-       window->AddElement(new Text(16, 48, "James L. Hammons (shamus)"));
-       window->AddElement(new Text(16, 56, "Adam Green"));
-       window->AddElement(new Text(8, 72, "Testers:"));
-       window->AddElement(new Text(16, 80, "Guruma"));
-       window->AddElement(new Text(8, 96, "Thanks go out to:"));
-       window->AddElement(new Text(16, 104, "Aaron Giles (original CoJag)"));
-       window->AddElement(new Text(16, 112, "David Raingeard (original VJ)"));
-       window->AddElement(new Text(16, 120, "Karl Stenerud (Musashi 68K emu)"));
-       window->AddElement(new Text(16, 128, "Sam Lantinga (amazing SDL libs)"));
-       window->AddElement(new Text(16, 136, "Ryan C. Gordon (VJ's web presence)"));
-       window->AddElement(new Text(16, 144, "The guys over at Atari Age ;-)"));
+//     extern uint32 * backbuffer;
+       uint32 * overlayPixels = (uint32 *)sdlemuGetOverlayPixels();
+       memset(overlayPixels, 0x00, 640 * 480 * 4);                     // Clear out overlay...
 
-       return window;
-}
-
-Window * MiscOptions(void)
-{
-       Window * window = new Window(8, 16, 304, 160);
-       window->AddElement(new PushButton(8, 8, &vjs.useJaguarBIOS, "BIOS"));
-       window->AddElement(new SlideSwitch(8, 20, &vjs.hardwareTypeNTSC, "PAL", "NTSC"));
-       window->AddElement(new PushButton(8, 40, &vjs.DSPEnabled, "DSP"));
-       window->AddElement(new SlideSwitch(16, 52, &vjs.usePipelinedDSP, "Original", "Pipelined"));
-       window->AddElement(new SlideSwitch(8, 72, (bool *)&vjs.glFilter, "Sharp", "Blurry"));
+//This is crappy... !!! FIX !!!
+//     extern bool finished, showGUI;
 
-// Missing:
-// * BIOS path
-// * ROM path
-// * EEPROM path
-// * joystick
-// * joystick port
-// * OpenGL?
-// * GL Filter type
-// * Window/fullscreen
+       sdlemuDisableOverlay();
 
-       return window;
-}
+//     uint32 nFrame = 0, nFrameskip = 0;
+       uint32 totalFrames = 0;
+       finished = false;
+       bool showMessage = true;
+       uint32 showMsgFrames = 120;
+       uint8 transparency = 0xFF;
+       // Pass a message to the "joystick" code to debounce the ESC key...
+       debounceRunKey = true;
 
+       uint32 cartType = 4;
+       if (jaguarRomSize == 0x200000)
+               cartType = 0;
+       else if (jaguarRomSize == 0x400000)
+               cartType = 1;
+       else if (jaguar_mainRom_crc32 == 0x687068D5)
+               cartType = 2;
+       else if (jaguar_mainRom_crc32 == 0x55A0669C)
+               cartType = 3;
 
-//
-// Generic ROM loading
-//
-uint32 JaguarLoadROM(uint8 * rom, char * path)
-{
-// We really should have some kind of sanity checking for the ROM size here to prevent
-// a buffer overflow... !!! FIX !!!
-       uint32 romSize = 0;
+       const char * cartTypeName[5] = { "2M Cartridge", "4M Cartridge", "CD BIOS", "CD Dev BIOS", "Homebrew" };
+       uint32 elapsedTicks = SDL_GetTicks(), frameCount = 0, framesPerSecond = 0;
 
-       char * ext = strrchr(path, '.');
-       if (ext != NULL)
+       while (!finished)
        {
-               WriteLog("VJ: Loading \"%s\"...", path);
+               // Set up new backbuffer with new pixels and data
+               JaguarExecuteNew();
+               totalFrames++;
+//WriteLog("Frame #%u...\n", totalFrames);
+//extern bool doDSPDis;
+//if (totalFrames == 373)
+//     doDSPDis = true;
 
-               if (strcasecmp(ext, ".zip") == 0)
-               {
-                       // Handle ZIP file loading here...
-                       WriteLog("(ZIPped)...");
+//Problem: Need to do this *only* when the state changes from visible to not...
+//Also, need to clear out the GUI when not on (when showMessage is active...)
+if (showGUI || showMessage)
+       sdlemuEnableOverlay();
+else
+       sdlemuDisableOverlay();
 
-                       if (load_zipped_file(0, 0, path, NULL, &rom, &romSize) == -1)
-                       {
-                               WriteLog("Failed!\n");
-                               return 0;
-                       }
+//Add in a new function for clearing patches of screen (ClearOverlayRect)
+
+               // Some QnD GUI stuff here...
+               if (showGUI)
+               {
+                       FillScreenRectangle(overlayPixels, 8, 1*FONT_HEIGHT, 128, 4*FONT_HEIGHT, 0x00000000);
+                       extern uint32 gpu_pc, dsp_pc;
+                       DrawString(overlayPixels, 8, 1*FONT_HEIGHT, false, "GPU PC: %08X", gpu_pc);
+                       DrawString(overlayPixels, 8, 2*FONT_HEIGHT, false, "DSP PC: %08X", dsp_pc);
+                       DrawString(overlayPixels, 8, 4*FONT_HEIGHT, false, "%u FPS", framesPerSecond);
                }
-               else
+
+               if (showMessage)
                {
-/*                     FILE * fp = fopen(path, "rb");
+                       DrawString2(overlayPixels, 8, 24*FONT_HEIGHT, 0x007F63FF, transparency, "Running...");
+                       DrawString2(overlayPixels, 8, 26*FONT_HEIGHT, 0x001FFF3F, transparency, "%s, run address: %06X", cartTypeName[cartType], jaguarRunAddress);
+                       DrawString2(overlayPixels, 8, 27*FONT_HEIGHT, 0x001FFF3F, transparency, "CRC: %08X", jaguar_mainRom_crc32);
 
-                       if (fp == NULL)
+                       if (showMsgFrames == 0)
                        {
-                               WriteLog("Failed!\n");
-                               return 0;
-                       }
-
-                       fseek(fp, 0, SEEK_END);
-                       romSize = ftell(fp);
-                       fseek(fp, 0, SEEK_SET);
-                       fread(rom, 1, romSize, fp);
-                       fclose(fp);*/
-
-                       // Handle gzipped files transparently [Adam Green]...
+                               transparency--;
 
-                       gzFile fp = gzopen(path, "rb");
+                               if (transparency == 0)
+{
+                                       showMessage = false;
+/*extern bool doGPUDis;
+doGPUDis = true;//*/
+}
 
-                       if (fp == NULL)
-                       {
-                               WriteLog("Failed!\n");
-                               return 0;
                        }
-
-                       romSize = gzfilelength(fp);
-                       gzseek(fp, 0, SEEK_SET);
-                       gzread(fp, rom, romSize);
-                       gzclose(fp);
+                       else
+                               showMsgFrames--;
                }
 
-               WriteLog("OK (%i bytes)\n", romSize);
-       }
+               frameCount++;
 
-       return romSize;
-}
-
-//
-// Jaguar file loading
-//
-bool JaguarLoadFile(char * path)
-{
-//     jaguarRomSize = JaguarLoadROM(mem, path);
-       jaguarRomSize = JaguarLoadROM(jaguar_mainRom, path);
-
-/*//This is not *nix friendly for some reason...
-//             if (!UserSelectFile(path, newPath))
-       if (!UserSelectFile((strlen(path) == 0 ? (char *)"." : path), newPath))
-       {
-               WriteLog("VJ: Could not find valid ROM in directory \"%s\"...\nAborting!\n", path);
-               log_done();
-               exit(0);
-       }*/
-
-       if (jaguarRomSize == 0)
-       {
-//                     WriteLog("VJ: Could not load ROM from file \"%s\"...\nAborting!\n", newPath);
-               WriteLog("GUI: Could not load ROM from file \"%s\"...\nAborting load!\n", path);
-// Need to do something else here, like throw up an error dialog instead of aborting. !!! FIX !!!
-//             log_done();
-//             exit(0);
-               return false;                                                           // This is a start...
+               if (SDL_GetTicks() - elapsedTicks > 250)
+                       elapsedTicks += 250, framesPerSecond = frameCount * 4, frameCount = 0;
        }
 
-       jaguar_mainRom_crc32 = crc32_calcCheckSum(jaguar_mainRom, jaguarRomSize);
-       WriteLog("CRC: %08X\n", (unsigned int)jaguar_mainRom_crc32);
-       eeprom_init();
-
-       jaguarRunAddress = 0x802000;
-
-       char * ext = strrchr(path, '.');                                // Get the file's extension for non-cartridge checking
-
-//NOTE: Should fix JaguarLoadROM() to replace .zip with what's *in* the zip (.abs, .j64, etc.)
-       if (strcasecmp(ext, ".rom") == 0)
+       // Save the background for the GUI...
+       // In this case, we squash the color to monochrome, then force it to blue + green...
+       for(uint32 i=0; i<tom_getVideoModeWidth() * 256; i++)
        {
-               // File extension ".ROM": Alpine image that loads/runs at $802000
-               WriteLog("GUI: Setting up homebrew (ROM)... Run address: 00802000, length: %08X\n", jaguarRomSize);
-
-               for(int i=jaguarRomSize-1; i>=0; i--)
-                       jaguar_mainRom[0x2000 + i] = jaguar_mainRom[i];
-
-               memset(jaguar_mainRom, 0xFF, 0x2000);
-/*             memcpy(jaguar_mainRam, jaguar_mainRom, jaguarRomSize);
-               memset(jaguar_mainRom, 0xFF, 0x600000);
-               memcpy(jaguar_mainRom + 0x2000, jaguar_mainRam, jaguarRomSize);
-               memset(jaguar_mainRam, 0x00, 0x400000);*/
-
-/*
-Stubulator ROM vectors...
-handler 001 at $00E00008
-handler 002 at $00E008DE
-handler 003 at $00E008E2
-handler 004 at $00E008E6
-handler 005 at $00E008EA
-handler 006 at $00E008EE
-handler 007 at $00E008F2
-handler 008 at $00E0054A
-handler 009 at $00E008FA
-handler 010 at $00000000
-handler 011 at $00000000
-handler 012 at $00E008FE
-handler 013 at $00E00902
-handler 014 at $00E00906
-handler 015 at $00E0090A
-handler 016 at $00E0090E
-handler 017 at $00E00912
-handler 018 at $00E00916
-handler 019 at $00E0091A
-handler 020 at $00E0091E
-handler 021 at $00E00922
-handler 022 at $00E00926
-handler 023 at $00E0092A
-handler 024 at $00E0092E
-handler 025 at $00E0107A
-handler 026 at $00E0107A
-handler 027 at $00E0107A
-handler 028 at $00E008DA
-handler 029 at $00E0107A
-handler 030 at $00E0107A
-handler 031 at $00E0107A
-handler 032 at $00000000
-
-Let's try setting up the illegal instruction vector for a stubulated jaguar...
-*/
-/*             SET32(jaguar_mainRam, 0x08, 0x00E008DE);
-               SET32(jaguar_mainRam, 0x0C, 0x00E008E2);
-               SET32(jaguar_mainRam, 0x10, 0x00E008E6);        // <-- Should be here (it is)...
-               SET32(jaguar_mainRam, 0x14, 0x00E008EA);//*/
-
-               // Try setting the vector to say, $1000 and putting an instruction there that loops forever:
-               // This kludge works! Yeah!
-               SET32(jaguar_mainRam, 0x10, 0x00001000);
-               SET16(jaguar_mainRam, 0x1000, 0x60FE);          // Here: bra Here
+               uint32 pixel = backbuffer[i];
+               uint8 b = (pixel >> 16) & 0xFF, g = (pixel >> 8) & 0xFF, r = pixel & 0xFF;
+               pixel = ((r + g + b) / 3) & 0x00FF;
+               backbuffer[i] = 0xFF000000 | (pixel << 16) | (pixel << 8);
        }
-       else if (strcasecmp(ext, ".abs") == 0)
-       {
-               // File extension ".ABS": Atari linker output file with header (w/o is useless to us here)
 
-/*
-ABS Format sleuthing (LBUGDEMO.ABS):
-
-000000  60 1B 00 00 05 0C 00 04 62 C0 00 00 04 28 00 00
-000010  12 A6 00 00 00 00 00 80 20 00 FF FF 00 80 25 0C
-000020  00 00 40 00
-
-DRI-format file detected...
-Text segment size = 0x0000050c bytes
-Data segment size = 0x000462c0 bytes
-BSS Segment size = 0x00000428 bytes
-Symbol Table size = 0x000012a6 bytes
-Absolute Address for text segment = 0x00802000
-Absolute Address for data segment = 0x0080250c
-Absolute Address for BSS segment = 0x00004000
-
-(CRZDEMO.ABS):
-000000  01 50 00 03 00 00 00 00 00 03 83 10 00 00 05 3b
-000010  00 1c 00 03 00 00 01 07 00 00 1d d0 00 03 64 98
-000020  00 06 8b 80 00 80 20 00 00 80 20 00 00 80 3d d0
-
-000030  2e 74 78 74 00 00 00 00 00 80 20 00 00 80 20 00 .txt (+36 bytes)
-000040  00 00 1d d0 00 00 00 a8 00 00 00 00 00 00 00 00
-000050  00 00 00 00 00 00 00 20
-000058  2e 64 74 61 00 00 00 00 00 80 3d d0 00 80 3d d0 .dta (+36 bytes)
-000068  00 03 64 98 00 00 1e 78 00 00 00 00 00 00 00 00
-000078  00 00 00 00 00 00 00 40
-000080  2e 62 73 73 00 00 00 00 00 00 50 00 00 00 50 00 .bss (+36 bytes)
-000090  00 06 8b 80 00 03 83 10 00 00 00 00 00 00 00 00
-0000a0  00 00 00 00 00 00 00 80
-
-Header size is $A8 bytes...
-
-BSD/COFF format file detected...
-3 sections specified
-Symbol Table offset = 230160                           ($00038310)
-Symbol Table contains 1339 symbol entries      ($0000053B)
-The additional header size is 28 bytes         ($001C)
-Magic Number for RUN_HDR = 0x00000107
-Text Segment Size = 7632                                       ($00001DD0)
-Data Segment Size = 222360                                     ($00036498)
-BSS Segment Size = 428928                                      ($00068B80)
-Starting Address for executable = 0x00802000
-Start of Text Segment = 0x00802000
-Start of Data Segment = 0x00803dd0
-*/
-               if (jaguar_mainRom[0] == 0x60 && jaguar_mainRom[1] == 0x1B)
-               {
-                       uint32 loadAddress = GET32(jaguar_mainRom, 0x16), //runAddress = GET32(jaguar_mainRom, 0x2A),
-                               codeSize = GET32(jaguar_mainRom, 0x02) + GET32(jaguar_mainRom, 0x06);
-                       WriteLog("GUI: Setting up homebrew (ABS-1)... Run address: %08X, length: %08X\n", loadAddress, codeSize);
+       sdlemuEnableOverlay();
 
-                       if (loadAddress < 0x800000)
-                               memcpy(jaguar_mainRam + loadAddress, jaguar_mainRom + 0x24, codeSize);
-                       else
-                       {
-                               for(int i=codeSize-1; i>=0; i--)
-                                       jaguar_mainRom[(loadAddress - 0x800000) + i] = jaguar_mainRom[i + 0x24];
-/*                             memcpy(jaguar_mainRam, jaguar_mainRom + 0x24, codeSize);
-                               memset(jaguar_mainRom, 0xFF, 0x600000);
-                               memcpy(jaguar_mainRom + (loadAddress - 0x800000), jaguar_mainRam, codeSize);
-                               memset(jaguar_mainRam, 0x00, 0x400000);*/
-                       }
+       return NULL;
+}
 
-                       jaguarRunAddress = loadAddress;
-               }
-               else if (jaguar_mainRom[0] == 0x01 && jaguar_mainRom[1] == 0x50)
-               {
-                       uint32 loadAddress = GET32(jaguar_mainRom, 0x28), runAddress = GET32(jaguar_mainRom, 0x24),
-                               codeSize = GET32(jaguar_mainRom, 0x18) + GET32(jaguar_mainRom, 0x1C);
-                       WriteLog("GUI: Setting up homebrew (ABS-2)... Run address: %08X, length: %08X\n", runAddress, codeSize);
+#endif
 
-                       if (loadAddress < 0x800000)
-                               memcpy(jaguar_mainRam + loadAddress, jaguar_mainRom + 0xA8, codeSize);
-                       else
-                       {
-                               for(int i=codeSize-1; i>=0; i--)
-                                       jaguar_mainRom[(loadAddress - 0x800000) + i] = jaguar_mainRom[i + 0xA8];
-/*                             memcpy(jaguar_mainRam, jaguar_mainRom + 0xA8, codeSize);
-                               memset(jaguar_mainRom, 0xFF, 0x600000);
-                               memcpy(jaguar_mainRom + (loadAddress - 0x800000), jaguar_mainRam, codeSize);
-                               memset(jaguar_mainRam, 0x00, 0x400000);*/
-                       }
 
-                       jaguarRunAddress = runAddress;
-               }
-               else
-               {
-                       WriteLog("GUI: Couldn't find correct ABS format: %02X %02X\n", jaguar_mainRom[0], jaguar_mainRom[1]);
-                       return false;
-               }
-       }
-       else if (strcasecmp(ext, ".jag") == 0)
-       {
-               // File extension ".JAG": Atari server file with header
-//NOTE: The bytes 'JAGR' should also be at position $1C...
-//      Also, there's *always* a $601A header at position $00...
-               if (jaguar_mainRom[0] == 0x60 && jaguar_mainRom[1] == 0x1A)
-               {
-                       uint32 loadAddress = GET32(jaguar_mainRom, 0x22), runAddress = GET32(jaguar_mainRom, 0x2A);
-//This is not always right! Especially when converted via bin2jag1!!!
-//We should have access to the length of the furshlumiger file that was loaded anyway!
-//Now, we do! ;-)
-//                     uint32 progLength = GET32(jaguar_mainRom, 0x02);
-//jaguarRomSize
-//jaguarRunAddress
-//                     WriteLog("Jaguar: Setting up PD ROM... Run address: %08X, length: %08X\n", runAddress, progLength);
-//                     memcpy(jaguar_mainRam + loadAddress, jaguar_mainRom + 0x2E, progLength);
-                       WriteLog("GUI: Setting up homebrew (JAG)... Run address: %08X, length: %08X\n", runAddress, jaguarRomSize - 0x2E);
-                       memcpy(jaguar_mainRam + loadAddress, jaguar_mainRom + 0x2E, jaguarRomSize - 0x2E);
-//             SET32(jaguar_mainRam, 4, runAddress);
-                       jaguarRunAddress = runAddress;
-               }
-               else
-                       return false;
-       }
-       // .J64 (Jaguar cartridge ROM image) is implied by the FileList object...
+Window * Quit(void)
+{
+       WriteLog("GUI: Quitting due to user request.\n");
+       exitGUI = true;
 
-       return true;
+       return NULL;
 }
 
-//
-// Get the length of a (possibly) gzipped file
-//
-int gzfilelength(gzFile gd)
+Window * About(void)
 {
-   int size = 0, length = 0;
-   unsigned char buffer[0x10000];
+       char buf[512];
+//     sprintf(buf, "Virtual Jaguar CVS %s", __DATE__);
+       sprintf(buf, "SVN %s", __DATE__);
+//fprintf(fp, "VirtualJaguar v1.0.8 (Last full build was on %s %s)\n", __DATE__, __TIME__);
+//VirtualJaguar v1.0.8 (Last full build was on Dec 30 2004 20:01:31)
+//Hardwired, bleh... !!! FIX !!!
+uint32 width = 55 * FONT_WIDTH, height = 18 * FONT_HEIGHT;
+uint32 xpos = (640 - width) / 2, ypos = (480 - height) / 2;
+//     Window * window = new Window(8, 16, 50 * FONT_WIDTH, 21 * FONT_HEIGHT);
+       Window * window = new Window(xpos, ypos, width, height);
+//     window->AddElement(new Text(8, 8, "Virtual Jaguar 1.0.8"));
+//     window->AddElement(new Text(8, 8, "Virtual Jaguar CVS 20050110", 0xFF3030FF, 0xFF000000));
+//     window->AddElement(new Text(208, 8+0*FONT_HEIGHT, buf, 0xFF3030FF, 0xFF000000));
+       window->AddElement(new Text(248, 8+4*FONT_HEIGHT+5, buf, 0xFF3030FF, 0xFF000000));
+       window->AddElement(new Text(8, 8+0*FONT_HEIGHT, "Coders:"));
+       window->AddElement(new Text(16, 8+1*FONT_HEIGHT, "James L. Hammons (shamus)"));
+       window->AddElement(new Text(16, 8+2*FONT_HEIGHT, "Niels Wagenaar (nwagenaar)"));
+       window->AddElement(new Text(16, 8+3*FONT_HEIGHT, "Carwin Jones (Caz)"));
+       window->AddElement(new Text(16, 8+4*FONT_HEIGHT, "Adam Green"));
+       window->AddElement(new Text(8, 8+6*FONT_HEIGHT, "Testers:"));
+       window->AddElement(new Text(16, 8+7*FONT_HEIGHT, "Guruma"));
+       window->AddElement(new Text(8, 8+9*FONT_HEIGHT, "Thanks go out to:"));
+       window->AddElement(new Text(16, 8+10*FONT_HEIGHT, "Aaron Giles for the original CoJag"));
+       window->AddElement(new Text(16, 8+11*FONT_HEIGHT, "David Raingeard for the original VJ"));
+       window->AddElement(new Text(16, 8+12*FONT_HEIGHT, "Karl Stenerud for his Musashi 68K emu"));
+       window->AddElement(new Text(16, 8+13*FONT_HEIGHT, "Sam Lantinga for his amazing SDL libs"));
+       window->AddElement(new Text(16, 8+14*FONT_HEIGHT, "Ryan C. Gordon for VJ's web presence"));
+       window->AddElement(new Text(16, 8+15*FONT_HEIGHT, "Curt Vendel for various Jaguar goodies"));
+       window->AddElement(new Text(16, 8+16*FONT_HEIGHT, "The guys over at Atari Age ;-)"));
+//     window->AddElement(new Image(8, 8, &vj_title_small));
+       window->AddElement(new Image(width - (vj_title_small.width + 8), 8, &vj_title_small));
 
-   gzrewind(gd);
+       return window;
+}
 
-   do
-   {
-      // Read in chunks until EOF
-      size = gzread(gd, buffer, 0x10000);
+Window * MiscOptions(void)
+{
+       Window * window = new Window(8, 16, 304, 192);
+       window->AddElement(new PushButton(8, 8, &vjs.useJaguarBIOS, "BIOS"));
+       window->AddElement(new SlideSwitch(8, 32, &vjs.hardwareTypeNTSC, "PAL", "NTSC"));
+       window->AddElement(new PushButton(8, 64, &vjs.DSPEnabled, "DSP"));
+       window->AddElement(new SlideSwitch(24, 88, &vjs.usePipelinedDSP, "Original", "Pipelined"));
+       window->AddElement(new SlideSwitch(8, 120, (bool *)&vjs.glFilter, "Sharp", "Blurry"));
+       window->AddElement(new SlideSwitch(8, 152, (bool *)&vjs.renderType, "Normal render", "TV style"));
 
-      if (size <= 0)
-       break;
+       window->AddElement(new TextEdit(88, 8, vjs.ROMPath, 20, 0xFF8484FF, 0xFF000000));
 
-      length += size;
-   }
-   while (!gzeof(gd));
+/*TextEdit(uint32 x, uint32 y, string s, uint32 mss = 10, uint32 fg = 0xFF8484FF,
+       uint32 bg = 0xFF84FF4D): Element(x, y, 0, 0), fgColor(fg), bgColor(bg), text(s),
+       caretPos(0), maxScreenSize(mss) {}*/
+// Missing:
+// * BIOS path
+// * ROM path
+// * EEPROM path
+// * joystick
+// * joystick port
+// * OpenGL?
+// * GL Filter type
+// * Window/fullscreen
+// * Key definitions
 
-   gzrewind(gd);
-   return length;
+       return window;
 }