+++ /dev/null
-//
-// Window class
-//
-// by James L. Hammons
-
-#ifndef __WINDOW_H__
-#define __WINDOW_H__
-
-#include <vector>
-#include "button.h"
-#include "element.h"
-
-class Window: public Element
-{
- public:
- Window(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0,
- void (* f)(Element *) = NULL);
- virtual ~Window();
- virtual void HandleKey(SDLKey key);
- virtual void HandleMouseMove(uint32 x, uint32 y);
- virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown);
- virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0);
- virtual void Notify(Element * e);
- void AddElement(Element * e);
-
- protected:
- uint32 fgColor, bgColor;
- void (* handler)(Element *);
- Button * close;
- // We have to use a list of Element *pointers* because we can't make a
- // list that will hold all the different object types in the same list...
- std::vector<Element *> list;
-};
-
-#endif // __WINDOW_H__