--- /dev/null
+//
+// Menu class & supporting structs/classes
+//
+// by James L. Hammons
+//
+
+#include "menu.h"
+
+// Local variables
+static const char separator[] = "--------------------------------------------------------";
+
+// Implementation
+
+Menu::Menu(uint32 x/*= 0*/, uint32 y/*= 0*/, uint32 w/*= 0*/, uint32 h/*= FONT_HEIGHT*/,
+ uint32 fgc/*= 0xFF7F0000*/, uint32 bgc/*= 0xFFFF3F3F*/, uint32 fgch/*= 0xFFFF3F3F*/,
+ uint32 bgch/*= 0xFFFF8787*/):
+ Element(x, y, w, h), activated(false), clicked(false), inside(0), insidePopup(0),
+ fgColor(fgc), bgColor(bgc), fgColorHL(fgch), bgColorHL(bgch), menuChosen(-1),
+ menuItemChosen(-1)
+{
+}
+
+void Menu::HandleKey(SDLKey key)
+{
+ for(uint32 i=0; i<itemList.size(); i++)
+ {
+ for(uint32 j=0; j<itemList[i].item.size(); j++)
+ {
+ if (itemList[i].item[j].hotKey == key)
+ {
+ SDL_Event event;
+ event.type = SDL_USEREVENT;
+ event.user.code = MENU_ITEM_CHOSEN;
+ event.user.data1 = (void *)itemList[i].item[j].action;
+ SDL_PushEvent(&event);
+
+ clicked = false, menuChosen = menuItemChosen = -1;
+ break;
+ }
+ }
+ }
+}
+
+void Menu::HandleMouseMove(uint32 x, uint32 y)
+{
+ inside = insidePopup = 0;
+
+ if (Inside(x, y))
+ {
+ // Find out *where* we are inside the menu bar
+ uint32 xpos = extents.x;
+
+ for(uint32 i=0; i<itemList.size(); i++)
+ {
+ uint32 width = (itemList[i].title.length() + 2) * FONT_WIDTH;
+
+ if (x >= xpos && x < xpos + width)
+ {
+ inside = i + 1;
+ menuChosen = i;
+ break;
+ }
+
+ xpos += width;
+ }
+ }
+
+ if (!Inside(x, y) && !clicked)
+ {
+ menuChosen = -1;
+ }
+
+ if (itemList[menuChosen].Inside(x, y) && clicked)
+ {
+ insidePopup = ((y - itemList[menuChosen].extents.y) / FONT_HEIGHT) + 1;
+ menuItemChosen = insidePopup - 1;
+ }
+}
+
+void Menu::HandleMouseButton(uint32 x, uint32 y, bool mouseDown)
+{
+ if (!clicked)
+ {
+ if (mouseDown)
+ {
+ if (inside)
+ clicked = true;
+ else
+ menuChosen = -1; // clicked is already false...!
+ }
+ }
+ else // clicked == true
+ {
+ if (insidePopup && !mouseDown) // I.e., mouse-button-up
+ {
+ activated = true;
+ if (itemList[menuChosen].item[menuItemChosen].action != NULL)
+ {
+// itemList[menuChosen].item[menuItemChosen].action();
+ SDL_Event event;
+ event.type = SDL_USEREVENT;
+ event.user.code = MENU_ITEM_CHOSEN;
+ event.user.data1 = (void *)itemList[menuChosen].item[menuItemChosen].action;
+ SDL_PushEvent(&event);
+
+ clicked = false, menuChosen = menuItemChosen = -1;
+
+/* SDL_Event event;
+ while (SDL_PollEvent(&event)); // Flush the event queue...
+ event.type = SDL_MOUSEMOTION;
+ int mx, my;
+ SDL_GetMouseState(&mx, &my);
+ event.motion.x = mx, event.motion.y = my;
+ SDL_PushEvent(&event); // & update mouse position...!
+*/ }
+ }
+
+ if (!inside && !insidePopup && mouseDown)
+ clicked = false, menuChosen = menuItemChosen = -1;
+ }
+}
+
+void Menu::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
+{
+ uint32 xpos = extents.x + offsetX;
+
+ for(uint32 i=0; i<itemList.size(); i++)
+ {
+// uint16 color1 = fgColor, color2 = bgColor;
+ uint32 color1 = fgColor, color2 = bgColor;
+ if (inside == (i + 1) || (menuChosen != -1 && (uint32)menuChosen == i))
+ color1 = fgColorHL, color2 = bgColorHL;
+
+ DrawStringOpaque(screenBuffer, xpos, extents.y + offsetY, color1, color2,
+ " %s ", itemList[i].title.c_str());
+ xpos += (itemList[i].title.length() + 2) * FONT_WIDTH;
+ }
+
+ // Draw sub menu (but only if active)
+ if (clicked)
+ {
+ uint32 ypos = extents.y + FONT_HEIGHT + 1;
+
+ for(uint32 i=0; i<itemList[menuChosen].item.size(); i++)
+ {
+// uint16 color1 = fgColor, color2 = bgColor;
+ uint32 color1 = fgColor, color2 = bgColor;
+
+ if (insidePopup == i + 1)
+ color1 = fgColorHL, color2 = bgColorHL, menuItemChosen = i;
+
+ if (itemList[menuChosen].item[i].name.length() > 0)
+ DrawStringOpaque(screenBuffer, itemList[menuChosen].extents.x, ypos,
+ color1, color2, " %-*.*s ", itemList[menuChosen].charLength,
+ itemList[menuChosen].charLength, itemList[menuChosen].item[i].name.c_str());
+ else
+ DrawStringOpaque(screenBuffer, itemList[menuChosen].extents.x, ypos,
+ fgColor, bgColor, "%.*s", itemList[menuChosen].charLength + 2, separator);
+
+ ypos += FONT_HEIGHT;
+ }
+ }
+}
+
+void Menu::Add(MenuItems mi)
+{
+ for(uint32 i=0; i<mi.item.size(); i++)
+ if (mi.item[i].name.length() > mi.charLength)
+ mi.charLength = mi.item[i].name.length();
+
+ // Set extents here as well...
+ mi.extents.x = extents.x + extents.w, mi.extents.y = extents.y + FONT_HEIGHT + 1;
+ mi.extents.w = (mi.charLength + 2) * FONT_WIDTH, mi.extents.h = mi.item.size() * FONT_HEIGHT;
+
+ itemList.push_back(mi);
+ extents.w += (mi.title.length() + 2) * FONT_WIDTH;
+}