]> Shamusworld >> Repos - virtualjaguar/blobdiff - src/gui/mainwin.cpp
Added region specific test pattern for correctness' sake. ;-)
[virtualjaguar] / src / gui / mainwin.cpp
index d05599d35c2bdb3817f08d2743a51707c28023e3..cc5dab1880c251e9001a5f55f60f717d89970007 100644 (file)
@@ -6,7 +6,7 @@
 // JLH = James Hammons <jlhamm@acm.org>
 //
 // Who  When        What
-// ---  ----------  -------------------------------------------------------------
+// ---  ----------  ------------------------------------------------------------
 // JLH  12/23/2009  Created this file
 // JLH  12/20/2010  Added settings, menus & toolbars
 // JLH  07/05/2011  Added CD BIOS functionality to GUI
 //
 // - Add dbl click/enter to select in cart list, ESC to dimiss [DONE]
 // - Autoscan/autoload all available BIOS from 'software' folder [DONE]
-// - Add 1 key jumping in cartridge list (press 'R', jumps to carts starting with 'R', etc) [DONE]
+// - Add 1 key jumping in cartridge list (press 'R', jumps to carts starting
+//   with 'R', etc) [DONE]
 // - Controller configuration [DONE]
 //
 // STILL TO BE DONE:
 //
 // - Fix bug in switching between PAL & NTSC in fullscreen mode.
 // - Remove SDL dependencies (sound, mainly) from Jaguar core lib
-// - Fix inconsistency with trailing slashes in paths (eeproms needs one, software doesn't)
+// - Fix inconsistency with trailing slashes in paths (eeproms needs one,
+//   software doesn't)
 //
 // SFDX CODE: S1E9T8H5M23YS
 
@@ -84,7 +86,7 @@
 
 MainWin::MainWin(bool autoRun): running(true), powerButtonOn(false),
        showUntunedTankCircuit(true), cartridgeLoaded(false), CDActive(false),
-       pauseForFileSelector(false), loadAndGo(autoRun), plzDontKillMyComputer(false)
+       pauseForFileSelector(false), loadAndGo(autoRun), scannedSoftwareFolder(false), plzDontKillMyComputer(false)
 {
        debugbar = NULL;
 
@@ -328,7 +330,7 @@ MainWin::MainWin(bool autoRun): running(true), powerButtonOn(false),
        // Do this in case original size isn't correct (mostly for the first-run case)
        ResizeMainWindow();
 
-       // Create our test pattern bitmap
+       // Create our test pattern bitmaps
        QImage tempImg(":/res/test-pattern.jpg");
        QImage tempImgScaled = tempImg.scaled(VIRTUAL_SCREEN_WIDTH, VIRTUAL_SCREEN_HEIGHT_PAL, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
 
@@ -343,6 +345,20 @@ MainWin::MainWin(bool autoRun): running(true), powerButtonOn(false),
                }
        }
 
+       QImage tempImg2(":/res/test-pattern-pal");
+       QImage tempImgScaled2 = tempImg2.scaled(VIRTUAL_SCREEN_WIDTH, VIRTUAL_SCREEN_HEIGHT_PAL, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
+
+       for(uint32_t y=0; y<VIRTUAL_SCREEN_HEIGHT_PAL; y++)
+       {
+               const QRgb * scanline = (QRgb *)tempImgScaled2.constScanLine(y);
+
+               for(uint32_t x=0; x<VIRTUAL_SCREEN_WIDTH; x++)
+               {
+                       uint32_t pixel = (qRed(scanline[x]) << 24) | (qGreen(scanline[x]) << 16) | (qBlue(scanline[x]) << 8) | 0xFF;
+                       testPattern2[(y * VIRTUAL_SCREEN_WIDTH) + x] = pixel;
+               }
+       }
+
        // Set up timer based loop for animation...
        timer = new QTimer(this);
        connect(timer, SIGNAL(timeout()), this, SLOT(Timer()));
@@ -393,6 +409,7 @@ MainWin::MainWin(bool autoRun): running(true), powerButtonOn(false),
        // Run the scanner if nothing passed in and *not* Alpine mode...
        // NB: Really need to look into caching the info scanned in here...
        filePickWin->ScanSoftwareFolder(allowUnknownSoftware);
+       scannedSoftwareFolder = true;
 }
 
 
@@ -515,40 +532,9 @@ void MainWin::HandleKeys(QKeyEvent * e, bool state)
 {
        enum { P1LEFT = 0, P1RIGHT, P1UP, P1DOWN, P2LEFT, P2RIGHT, P2UP, P2DOWN };
        // We kill bad key combos here, before they can get to the emulator...
-       // This also kills the illegal instruction problem that cropped up in Rayman!
-       // May want to do this by killing the old one instead of ignoring the new one...
-       // Seems to work better that way...
+       // This also kills the illegal instruction problem that cropped up in
+       // Rayman!
 
-// The problem with this approach is that it causes bad results because it doesn't do
-// any checking of previous states. Need to come up with something better because this
-// causes problems where the keyboard acts as if it were unresponsive. :-P
-#if 0
-       if ((e->key() == vjs.p1KeyBindings[BUTTON_L] && joypad_0_buttons[BUTTON_R])
-               || (e->key() == vjs.p1KeyBindings[BUTTON_R] && joypad_0_buttons[BUTTON_L])
-               || (e->key() == vjs.p1KeyBindings[BUTTON_U] && joypad_0_buttons[BUTTON_D])
-               || (e->key() == vjs.p1KeyBindings[BUTTON_D] && joypad_0_buttons[BUTTON_U]))
-               return;
-#else
-#if 0
-       if (e->key() == (int)vjs.p1KeyBindings[BUTTON_L] && joypad_0_buttons[BUTTON_R])
-               joypad_0_buttons[BUTTON_R] = 0;
-       if (e->key() == (int)vjs.p1KeyBindings[BUTTON_R] && joypad_0_buttons[BUTTON_L])
-               joypad_0_buttons[BUTTON_L] = 0;
-       if (e->key() == (int)vjs.p1KeyBindings[BUTTON_U] && joypad_0_buttons[BUTTON_D])
-               joypad_0_buttons[BUTTON_D] = 0;
-       if (e->key() == (int)vjs.p1KeyBindings[BUTTON_D] && joypad_0_buttons[BUTTON_U])
-               joypad_0_buttons[BUTTON_U] = 0;
-
-       if (e->key() == (int)vjs.p2KeyBindings[BUTTON_L] && joypad_1_buttons[BUTTON_R])
-               joypad_1_buttons[BUTTON_R] = 0;
-       if (e->key() == (int)vjs.p2KeyBindings[BUTTON_R] && joypad_1_buttons[BUTTON_L])
-               joypad_1_buttons[BUTTON_L] = 0;
-       if (e->key() == (int)vjs.p2KeyBindings[BUTTON_U] && joypad_1_buttons[BUTTON_D])
-               joypad_1_buttons[BUTTON_D] = 0;
-       if (e->key() == (int)vjs.p2KeyBindings[BUTTON_D] && joypad_1_buttons[BUTTON_U])
-               joypad_1_buttons[BUTTON_U] = 0;
-#else
-//hrm, this still has sticky state problems... Ugh!
        // First, settle key states...
        if (e->key() == (int)vjs.p1KeyBindings[BUTTON_L])
                keyHeld[P1LEFT] = state;
@@ -567,14 +553,6 @@ void MainWin::HandleKeys(QKeyEvent * e, bool state)
        else if (e->key() == (int)vjs.p2KeyBindings[BUTTON_D])
                keyHeld[P2DOWN] = state;
 
-#if 0
-       // Next, check for conflicts and bail out if there are any...
-       if ((keyHeld[P1LEFT] && keyHeld[P1RIGHT])
-               || (keyHeld[P1UP] && keyHeld[P1DOWN])
-               || (keyHeld[P2LEFT] && keyHeld[P2RIGHT])
-               || (keyHeld[P2UP] && keyHeld[P2DOWN]))
-               return;
-#else
        // Next, check for conflicts and kill 'em if there are any...
        if (keyHeld[P1LEFT] && keyHeld[P1RIGHT])
                keyHeld[P1LEFT] = keyHeld[P1RIGHT] = false;
@@ -587,26 +565,22 @@ void MainWin::HandleKeys(QKeyEvent * e, bool state)
 
        if (keyHeld[P2UP] && keyHeld[P2DOWN])
                keyHeld[P2UP] = keyHeld[P2DOWN] = false;
-#endif
-#endif
-#endif
 
-       // No bad combos exist, let's stuff the emulator key buffers...!
+       // No bad combos exist now, let's stuff the emulator key buffers...!
        for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++)
        {
                if (e->key() == (int)vjs.p1KeyBindings[i])
-//                     joypad_0_buttons[i] = (uint8)state;
                        joypad0Buttons[i] = (state ? 0x01 : 0x00);
 
-// Pad #2 is screwing up pad #1. Prolly a problem in joystick.cpp...
-// So let's try to fix it there. :-P [DONE]
                if (e->key() == (int)vjs.p2KeyBindings[i])
-//                     joypad_1_buttons[i] = (uint8)state;
                        joypad1Buttons[i] = (state ? 0x01 : 0x00);
        }
 }
 
 
+//
+// N.B.: The profile system AutoConnect functionality sets the gamepad IDs here.
+//
 void MainWin::HandleGamepads(void)
 {
        Gamepad::Update();
@@ -614,13 +588,10 @@ void MainWin::HandleGamepads(void)
        for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++)
        {
                if (vjs.p1KeyBindings[i] & (JOY_BUTTON | JOY_HAT | JOY_AXIS))
-                       joypad0Buttons[i] = (Gamepad::GetState(0, vjs.p1KeyBindings[i]) ? 0x01 : 0x00);
-/*{
-if (vjs.p1KeyBindings[i] & JOY_AXIS)
-       printf("Axis state (HandleGamepads): %i\n", joypad0Buttons[i]);
-}*/
+                       joypad0Buttons[i] = (Gamepad::GetState(gamepadIDSlot1, vjs.p1KeyBindings[i]) ? 0x01 : 0x00);
+
                if (vjs.p2KeyBindings[i] & (JOY_BUTTON | JOY_HAT | JOY_AXIS))
-                       joypad1Buttons[i] = (Gamepad::GetState(1, vjs.p2KeyBindings[i]) ? 0x01 : 0x00);
+                       joypad1Buttons[i] = (Gamepad::GetState(gamepadIDSlot2, vjs.p2KeyBindings[i]) ? 0x01 : 0x00);
        }
 }
 
@@ -638,9 +609,15 @@ void MainWin::Configure(void)
        dlg.generalTab->useUnknownSoftware->setChecked(allowUnknownSoftware);
        dlg.controllerTab1->profileNum = lastEditedProfile;
        dlg.controllerTab1->SetupLastUsedProfile();
+// maybe instead of this, we tell the controller tab to work on a copy that gets
+// written if the user hits 'OK'.
+       SaveProfiles();         // Just in case user cancels
 
        if (dlg.exec() == false)
+       {
+               RestoreProfiles();
                return;
+       }
 
        QString before = vjs.ROMPath;
        QString alpineBefore = vjs.alpineROMPath;
@@ -658,6 +635,7 @@ void MainWin::Configure(void)
        //ick.
        allowUnknownSoftware = dlg.generalTab->useUnknownSoftware->isChecked();
        lastEditedProfile = dlg.controllerTab1->profileNum;
+       AutoConnectProfiles();
 
        // We rescan the "software" folder if the user either changed the path or
        // checked/unchecked the "Allow unknown files" option in the config dialog.
@@ -708,6 +686,16 @@ void MainWin::Configure(void)
 //
 void MainWin::Timer(void)
 {
+#if 0
+static uint32_t ntscTickCount;
+       if (vjs.hardwareTypeNTSC)
+       {
+               ntscTickCount++;
+               ntscTickCount %= 3;
+               timer->start(16 + (ntscTickCount == 0 ? 1 : 0));
+       }
+#endif
+
        if (!running)
                return;
 
@@ -794,7 +782,10 @@ void MainWin::TogglePowerState(void)
                        // the same as the picture buffer's pitch.
                        for(uint32_t y=0; y<videoWidget->rasterHeight; y++)
                        {
-                               memcpy(videoWidget->buffer + (y * videoWidget->textureWidth), testPattern + (y * VIRTUAL_SCREEN_WIDTH), VIRTUAL_SCREEN_WIDTH * sizeof(uint32_t));
+                               if (vjs.hardwareTypeNTSC)
+                                       memcpy(videoWidget->buffer + (y * videoWidget->textureWidth), testPattern + (y * VIRTUAL_SCREEN_WIDTH), VIRTUAL_SCREEN_WIDTH * sizeof(uint32_t));
+                               else
+                                       memcpy(videoWidget->buffer + (y * videoWidget->textureWidth), testPattern2 + (y * VIRTUAL_SCREEN_WIDTH), VIRTUAL_SCREEN_WIDTH * sizeof(uint32_t));
                        }
                }
        }
@@ -916,6 +907,14 @@ void MainWin::ShowHelpWin(void)
 
 void MainWin::InsertCart(void)
 {
+       // Check to see if we did autorun, 'cause we didn't load anything in that
+       // case
+       if (!scannedSoftwareFolder)
+       {
+               filePickWin->ScanSoftwareFolder(allowUnknownSoftware);
+               scannedSoftwareFolder = true;
+       }
+
        // If the emulator is running, we pause it here and unpause it later
        // if we dismiss the file selector without choosing anything
        if (running && powerButtonOn)
@@ -1102,7 +1101,10 @@ void MainWin::ResizeMainWindow(void)
        {
                for(uint32_t y=0; y<videoWidget->rasterHeight; y++)
                {
-                       memcpy(videoWidget->buffer + (y * videoWidget->textureWidth), testPattern + (y * VIRTUAL_SCREEN_WIDTH), VIRTUAL_SCREEN_WIDTH * sizeof(uint32_t));
+                       if (vjs.hardwareTypeNTSC)
+                               memcpy(videoWidget->buffer + (y * videoWidget->textureWidth), testPattern + (y * VIRTUAL_SCREEN_WIDTH), VIRTUAL_SCREEN_WIDTH * sizeof(uint32_t));
+                       else
+                               memcpy(videoWidget->buffer + (y * videoWidget->textureWidth), testPattern2 + (y * VIRTUAL_SCREEN_WIDTH), VIRTUAL_SCREEN_WIDTH * sizeof(uint32_t));
                }
        }
 
@@ -1149,8 +1151,8 @@ void MainWin::ReadSettings(void)
        vjs.allowWritesToROM = settings.value("writeROM", false).toBool();
        vjs.biosType         = settings.value("biosType", BT_M_SERIES).toInt();
        vjs.useFastBlitter   = settings.value("useFastBlitter", false).toBool();
-       strcpy(vjs.EEPROMPath, settings.value("EEPROMs", "./eeproms/").toString().toAscii().data());
-       strcpy(vjs.ROMPath, settings.value("ROMs", "./software/").toString().toAscii().data());
+       strcpy(vjs.EEPROMPath, settings.value("EEPROMs", QDesktopServices::storageLocation(QDesktopServices::DataLocation).append("/eeproms/")).toString().toAscii().data());
+       strcpy(vjs.ROMPath, settings.value("ROMs", QDesktopServices::storageLocation(QDesktopServices::DataLocation).append("/software/")).toString().toAscii().data());
        strcpy(vjs.alpineROMPath, settings.value("DefaultROM", "").toString().toAscii().data());
        strcpy(vjs.absROMPath, settings.value("DefaultABS", "").toString().toAscii().data());
 
@@ -1209,7 +1211,7 @@ WriteLog("Pipelined DSP = %s\n", (vjs.usePipelinedDSP ? "ON" : "off"));
        ReadProfiles(&settings);
 }
 
-
+  
 void MainWin::WriteSettings(void)
 {
        QSettings settings("Underground Software", "Virtual Jaguar");