]> Shamusworld >> Repos - virtualjaguar/blobdiff - src/gui/mainwin.cpp
Fix for bad branch handling in OP.
[virtualjaguar] / src / gui / mainwin.cpp
index e84be10b4af5ec19350681e092211dafc90cfe13..c9733d5d0a86aef320101787e97b035a89e8548c 100644 (file)
@@ -324,10 +324,9 @@ MainWin::MainWin(bool autoRun): running(true), powerButtonOn(false),
 
        //      Create status bar
        statusBar()->showMessage(tr("Ready"));
-
        ReadSettings();
-
-       // Do this in case original size isn't correct (mostly for the first-run case)
+       // Do this in case original size isn't correct (mostly for the first-run
+       // case)
        ResizeMainWindow();
 
        // Create our test pattern bitmaps
@@ -962,7 +961,7 @@ void MainWin::LoadSoftware(QString file)
        powerButtonOn = false;
        TogglePowerState();
        // We have to load our software *after* the Jaguar RESET
-       cartridgeLoaded = JaguarLoadFile(file.toAscii().data());
+       cartridgeLoaded = JaguarLoadFile(file.toUtf8().data());
        SET32(jaguarMainRAM, 0, 0x00200000);            // Set top of stack...
 
        // This is icky because we've already done it
@@ -1016,11 +1015,9 @@ void MainWin::SetFullScreen(bool state/*= true*/)
                if (debugbar)
                        debugbar->hide();
 
-               showFullScreen();
                // This is needed because the fullscreen may happen on a different
                // screen than screen 0:
                int screenNum = QApplication::desktop()->screenNumber(videoWidget);
-//             QRect r = QApplication::desktop()->availableGeometry(screenNum);
                QRect r = QApplication::desktop()->screenGeometry(screenNum);
                double targetWidth = (double)VIRTUAL_SCREEN_WIDTH,
                        targetHeight = (double)(vjs.hardwareTypeNTSC ? VIRTUAL_SCREEN_HEIGHT_NTSC : VIRTUAL_SCREEN_HEIGHT_PAL);
@@ -1036,6 +1033,11 @@ void MainWin::SetFullScreen(bool state/*= true*/)
        }
        else
        {
+               // Seems Qt is fussy about this: showNormal() has to go first, or it
+               // will keep the window stuck in a psuedo-fullscreen mode with no way
+               // to get out of it (except closing the app).
+               showNormal();
+
                // Reset the video widget to windowed mode
                videoWidget->offset = 0;
                videoWidget->fullscreen = false;
@@ -1046,7 +1048,6 @@ void MainWin::SetFullScreen(bool state/*= true*/)
                if (debugbar)
                        debugbar->show();
 
-               showNormal();
                ResizeMainWindow();
                move(mainWinPosition);
        }
@@ -1112,14 +1113,7 @@ void MainWin::ResizeMainWindow(void)
                }
        }
 
-       show();
-
-       for(int i=0; i<2; i++)
-       {
-               resize(0, 0);
-               usleep(2000);
-               QApplication::processEvents();
-       }
+       adjustSize();
 }
 
 
@@ -1167,6 +1161,7 @@ WriteLog("AlpineROMPath = \"%s\"\n", vjs.alpineROMPath);
 WriteLog("   absROMPath = \"%s\"\n", vjs.absROMPath);
 WriteLog("Pipelined DSP = %s\n", (vjs.usePipelinedDSP ? "ON" : "off"));
 
+#if 0
        // Keybindings in order of U, D, L, R, C, B, A, Op, Pa, 0-9, #, *
        vjs.p1KeyBindings[BUTTON_U] = settings.value("p1k_up", Qt::Key_S).toInt();
        vjs.p1KeyBindings[BUTTON_D] = settings.value("p1k_down", Qt::Key_X).toInt();
@@ -1211,6 +1206,7 @@ WriteLog("Pipelined DSP = %s\n", (vjs.usePipelinedDSP ? "ON" : "off"));
        vjs.p2KeyBindings[BUTTON_9] = settings.value("p2k_9", Qt::Key_9).toInt();
        vjs.p2KeyBindings[BUTTON_d] = settings.value("p2k_pound", Qt::Key_Slash).toInt();
        vjs.p2KeyBindings[BUTTON_s] = settings.value("p2k_star", Qt::Key_Asterisk).toInt();
+#endif
 
        ReadProfiles(&settings);
 }
@@ -1250,6 +1246,7 @@ void MainWin::WriteSettings(void)
        settings.setValue("DefaultROM", vjs.alpineROMPath);
        settings.setValue("DefaultABS", vjs.absROMPath);
 
+#if 0
        settings.setValue("p1k_up", vjs.p1KeyBindings[BUTTON_U]);
        settings.setValue("p1k_down", vjs.p1KeyBindings[BUTTON_D]);
        settings.setValue("p1k_left", vjs.p1KeyBindings[BUTTON_L]);
@@ -1293,6 +1290,7 @@ void MainWin::WriteSettings(void)
        settings.setValue("p2k_9", vjs.p2KeyBindings[BUTTON_9]);
        settings.setValue("p2k_pound", vjs.p2KeyBindings[BUTTON_d]);
        settings.setValue("p2k_star", vjs.p2KeyBindings[BUTTON_s]);
+#endif
 
        WriteProfiles(&settings);
 }