]> Shamusworld >> Repos - virtualjaguar/blobdiff - src/gui/mainwin.cpp
Various improvements to the GUI, including Power and Pause buttons, Load
[virtualjaguar] / src / gui / mainwin.cpp
index 24c3dc457a5476d8bc30999b0f28d9d03f91775b..c0f215ee865dde2e77a85284c233851ccace9b73 100644 (file)
 // We'll make the VJ core modular so that it doesn't matter what GUI is in
 // use, we can drop it in anywhere and use it as-is.
 
-MainWin::MainWin()
+MainWin::MainWin(): running(false), powerButtonOn(false), showUntunedTankCircuit(true),
+       cartridgeLoaded(false)
 {
        videoWidget = new GLWidget(this);
        setCentralWidget(videoWidget);
-       setWindowIcon(QIcon(":/res/vj.xpm"));
+       setWindowIcon(QIcon(":/res/vj-icon.png"));
        setWindowTitle("Virtual Jaguar v2.0.0");
 
        ReadSettings();
        setUnifiedTitleAndToolBarOnMac(true);
 
+#warning "!!! Save/Restore window location for FilePickerWindow !!!"
        aboutWin = new AboutWindow(this);
        filePickWin = new FilePickerWindow(this);
 
@@ -87,9 +89,17 @@ MainWin::MainWin()
        connect(quitAppAct, SIGNAL(triggered()), this, SLOT(close()));
 
        powerAct = new QAction(QIcon(":/res/power.png"), tr("&Power"), this);
-       powerAct->setStatusTip(tr("Toggle running state"));
+       powerAct->setStatusTip(tr("Powers Jaguar on/off"));
        powerAct->setCheckable(true);
-       connect(powerAct, SIGNAL(triggered()), this, SLOT(ToggleRunState()));
+       powerAct->setChecked(false);
+       powerAct->setDisabled(true);
+       connect(powerAct, SIGNAL(triggered()), this, SLOT(TogglePowerState()));
+
+       pauseAct = new QAction(QIcon(":/res/pause.png"), tr("Pause"), this);
+       pauseAct->setStatusTip(tr("Toggles the running state"));
+       pauseAct->setCheckable(true);
+       pauseAct->setDisabled(true);
+       connect(pauseAct, SIGNAL(triggered()), this, SLOT(ToggleRunState()));
 
        zoomActs = new QActionGroup(this);
 
@@ -129,15 +139,20 @@ MainWin::MainWin()
        aboutAct->setStatusTip(tr("Blatant self-promotion"));
        connect(aboutAct, SIGNAL(triggered()), this, SLOT(ShowAboutWin()));
 
-       filePickAct = new QAction(QIcon(":/res/generic.png"), tr("&Insert Cartridge..."), this);
+#warning "!!! Set up a decent keyboard shortcut for Insert Cartridge !!!"
+       filePickAct = new QAction(QIcon(":/res/software.png"), tr("&Insert Cartridge..."), this);
        filePickAct->setStatusTip(tr("Insert a cartridge into Virtual Jaguar"));
        connect(filePickAct, SIGNAL(triggered()), this, SLOT(InsertCart()));
 
+       // Misc. connections...
+       connect(filePickWin, SIGNAL(RequestLoad(QString)), this, SLOT(LoadSoftware(QString)));
+
        // Create menus & toolbars
 
        fileMenu = menuBar()->addMenu(tr("&File"));
        fileMenu->addAction(filePickAct);
        fileMenu->addAction(powerAct);
+       fileMenu->addAction(pauseAct);
        fileMenu->addAction(quitAppAct);
 
        helpMenu = menuBar()->addMenu(tr("&Help"));
@@ -145,6 +160,8 @@ MainWin::MainWin()
 
        toolbar = addToolBar(tr("Stuff"));
        toolbar->addAction(powerAct);
+       toolbar->addAction(pauseAct);
+       toolbar->addAction(filePickAct);
        toolbar->addSeparator();
        toolbar->addAction(x1Act);
        toolbar->addAction(x2Act);
@@ -175,6 +192,10 @@ MainWin::MainWin()
        connect(timer, SIGNAL(timeout()), this, SLOT(Timer()));
        timer->start(20);
 
+       // NOTE: Keyboards/joysticks will *not* work until SDL is brought back in, or
+       //       the key handling is improved in Qt...
+       // Wait a minute... it seems they already are... So why no keyboard love?
+
 #ifdef VJ_RELEASE_VERSION
        WriteLog("Virtual Jaguar %s (Last full build was on %s %s)\n", VJ_RELEASE_VERSION, __DATE__, __TIME__);
 #else
@@ -206,12 +227,18 @@ WriteLog("About to attempt to load BIOSes...\n");
 
        SET32(jaguarMainRAM, 0, 0x00200000);                    // Set top of stack...
 
+//Let's try this...
+//     JaguarLoadFile("./software/Rayman (World).j64");
+//     JaguarLoadFile("./software/I-War (World).j64");
+//     JaguarLoadFile("./software/Alien vs Predator (World).j64");
+//no   JaguarLoadFile("./software/battlesphere.bin");
+//     JaguarLoadFile("./software/Battle Sphere Gold (World).j64");
+//     JaguarLoadFile("./software/Rayman (USA, Europe).zip");
 //This is crappy!!! !!! FIX !!!
 //Is this even needed any more? Hmm. Maybe. Dunno.
 //Seems like it is... But then again, maybe not. Have to test it to see.
-WriteLog("GUI: Resetting Jaguar...\n");
-       JaguarReset();
-
+//WriteLog("GUI: Resetting Jaguar...\n");
+//     JaguarReset();
 }
 
 void MainWin::closeEvent(QCloseEvent * event)
@@ -232,22 +259,27 @@ void MainWin::Timer(void)
        if (!running)
                return;
 
-#if 0
-       // Random hash & trash
-       // We try to simulate an untuned tank circuit here... :-)
-       for(uint32_t x=0; x<videoWidget->rasterWidth; x++)
+       if (showUntunedTankCircuit)
        {
-               for(uint32_t y=0; y<videoWidget->rasterHeight; y++)
+               // Random hash & trash
+               // We try to simulate an untuned tank circuit here... :-)
+               for(uint32_t x=0; x<videoWidget->rasterWidth; x++)
                {
-                       videoWidget->buffer[(y * videoWidget->textureWidth) + x] = (rand() & 0xFF) << 8 | (rand() & 0xFF) << 16 | (rand() & 0xFF) << 24;// | (rand() & 0xFF);//0x000000FF;
-//                     buffer[(y * textureWidth) + x] = x*y;
+                       for(uint32_t y=0; y<videoWidget->rasterHeight; y++)
+                       {
+                               videoWidget->buffer[(y * videoWidget->textureWidth) + x] = (rand() & 0xFF) << 8 | (rand() & 0xFF) << 16 | (rand() & 0xFF) << 24;// | (rand() & 0xFF);//0x000000FF;
+       //                      buffer[(y * textureWidth) + x] = x*y;
+                       }
                }
        }
-#else
-       JaguarExecuteNew();
-       memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->rasterWidth);
-//     memcpy(surface->pixels, backbuffer, TOMGetVideoModeWidth() * TOMGetVideoModeHeight() * 4);
-#endif
+       else
+       {
+               // Otherwise, run the Jaguar simulation
+               JaguarExecuteNew();
+//             memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->rasterWidth);
+               memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->textureWidth * sizeof(uint32_t));
+//             memcpy(surface->pixels, backbuffer, TOMGetVideoModeWidth() * TOMGetVideoModeHeight() * 4);
+       }
 
        videoWidget->updateGL();
 }
@@ -361,6 +393,30 @@ doGPUDis = true;//*/
 }
 #endif
 
+void MainWin::TogglePowerState(void)
+{
+       powerButtonOn = !powerButtonOn;
+
+       if (!powerButtonOn)
+       {
+               pauseAct->setChecked(false);
+               pauseAct->setDisabled(true);
+               showUntunedTankCircuit = true;
+               running = true;
+       }
+       else
+       {
+               showUntunedTankCircuit = (cartridgeLoaded ? false : true);
+               pauseAct->setDisabled(!cartridgeLoaded);
+//This is crappy!!! !!! FIX !!!
+//Is this even needed any more? Hmm. Maybe. Dunno.
+//Seems like it is... But then again, maybe not. Have to test it to see.
+               WriteLog("GUI: Resetting Jaguar...\n");
+               JaguarReset();
+               running = true;
+       }
+}
+
 void MainWin::ToggleRunState(void)
 {
        running = !running;
@@ -372,20 +428,23 @@ void MainWin::ToggleRunState(void)
                        for(uint32_t y=0; y<videoWidget->rasterHeight; y++)
                                videoWidget->buffer[(y * videoWidget->textureWidth) + x] = 0x00000000;
 #else
-               for(uint32_t i=0; i<TOMGetVideoModeWidth() * 256; i++)
+//             for(uint32_t i=0; i<TOMGetVideoModeWidth() * 256; i++)
+               for(uint32_t i=0; i<videoWidget->textureWidth * 256; i++)
                {
                        uint32_t pixel = backbuffer[i];
-                       uint8_t b = (pixel >> 16) & 0xFF, g = (pixel >> 8) & 0xFF, r = pixel & 0xFF;
+//                     uint8_t b = (pixel >> 16) & 0xFF, g = (pixel >> 8) & 0xFF, r = pixel & 0xFF;
+                       uint8_t r = (pixel >> 24) & 0xFF, g = (pixel >> 16) & 0xFF, b = (pixel >> 8) & 0xFF;
                        pixel = ((r + g + b) / 3) & 0x00FF;
-                       backbuffer[i] = 0xFF000000 | (pixel << 16) | (pixel << 8);
+//                     backbuffer[i] = 0xFF000000 | (pixel << 16) | (pixel << 8);
+                       backbuffer[i] = 0x000000FF | (pixel << 16) | (pixel << 8);
                }
 
-               memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->rasterWidth);
+//             memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->rasterWidth);
+               memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->textureWidth * sizeof(uint32_t));
 #endif
 
                videoWidget->updateGL();
        }
-
 }
 
 void MainWin::SetZoom100(void)
@@ -433,6 +492,32 @@ void MainWin::InsertCart(void)
        filePickWin->show();
 }
 
+void MainWin::LoadSoftware(QString file)
+{
+       running = false;                                                        //  Prevent bad things(TM) from happening...
+       SET32(jaguarMainRAM, 0, 0x00200000);                    // Set top of stack...
+       cartridgeLoaded = (JaguarLoadFile(file.toAscii().data()) ? true : false);
+
+#if 0
+       showUntunedTankCircuit = !cartridgeLoaded;
+//This is crappy!!! !!! FIX !!!
+//Is this even needed any more? Hmm. Maybe. Dunno.
+//Seems like it is... But then again, maybe not. Have to test it to see.
+       WriteLog("GUI: Resetting Jaguar...\n");
+       JaguarReset();
+       running = true;
+#else
+       powerAct->setDisabled(false);
+       powerAct->setChecked(true);
+       powerButtonOn = false;
+       TogglePowerState();
+#endif
+
+       QString newTitle = QString("Virtual Jaguar 2.0.0 - Now playing: %1")
+               .arg(filePickWin->GetSelectedPrettyName());
+       setWindowTitle(newTitle);
+}
+
 void MainWin::ResizeMainWindow(void)
 {
        videoWidget->setFixedSize(zoomLevel * 320, zoomLevel * (vjs.hardwareTypeNTSC ? 240 : 256));
@@ -467,10 +552,15 @@ void MainWin::ReadSettings(void)
        vjs.useOpenGL        = settings.value("useOpenGL", true).toBool();
        vjs.glFilter         = settings.value("glFilterType", 0).toInt();
        vjs.renderType       = settings.value("renderType", 0).toInt();
-       strcpy(vjs.jagBootPath, settings.value("JagBootROM", "./bios/jagboot.rom").toString().toAscii().data());
+       strcpy(vjs.jagBootPath, settings.value("JagBootROM", "./bios/[BIOS] Atari Jaguar (USA, Europe).zip").toString().toAscii().data());
        strcpy(vjs.CDBootPath, settings.value("CDBootROM", "./bios/jagcd.rom").toString().toAscii().data());
        strcpy(vjs.EEPROMPath, settings.value("EEPROMs", "./eeproms").toString().toAscii().data());
        strcpy(vjs.ROMPath, settings.value("ROMs", "./software").toString().toAscii().data());
+WriteLog("MainWin: Paths\n");
+WriteLog("    jagBootPath = \"%s\"\n", vjs.jagBootPath);
+WriteLog("    CDBootPath  = \"%s\"\n", vjs.CDBootPath);
+WriteLog("    EEPROMPath  = \"%s\"\n", vjs.EEPROMPath);
+WriteLog("    ROMPath     = \"%s\"\n", vjs.ROMPath);
 }
 
 void MainWin::WriteSettings(void)