]> Shamusworld >> Repos - virtualjaguar/blobdiff - src/gui/mainwin.cpp
Fixed limits on cartridge space from 4MB to 6MB.
[virtualjaguar] / src / gui / mainwin.cpp
index 3cebc8ac1541904a707e847f91a01e71fe6cb934..b17ef8d91e923b709fa28259a668416602058b4a 100644 (file)
@@ -1,9 +1,9 @@
 //
 // mainwin.cpp - Qt-based GUI for Virtual Jaguar: Main Application Window
-// by James L. Hammons
+// by James Hammons
 // (C) 2009 Underground Software
 //
-// JLH = James L. Hammons <jlhamm@acm.org>
+// JLH = James Hammons <jlhamm@acm.org>
 //
 // Who  When        What
 // ---  ----------  -------------------------------------------------------------
 // - Add dbl click/enter to select in cart list, ESC to dimiss [DONE]
 // - Autoscan/autoload all available BIOS from 'software' folder [DONE]
 // - Add 1 key jumping in cartridge list (press 'R', jumps to carts starting with 'R', etc) [DONE]
+// - Controller configuration [DONE]
 //
 // STILL TO BE DONE:
 //
-// - Controller configuration
 // - Remove SDL dependencies (sound, mainly) from Jaguar core lib
 // - Fix inconsistency with trailing slashes in paths (eeproms needs one, software doesn't)
 //
+// SFDX CODE: S1E9T8H5M23YS
 
 // Uncomment this for debugging...
 //#define DEBUG
 #include "mainwin.h"
 
 #include "SDL.h"
-#include "glwidget.h"
+#include "app.h"
 #include "about.h"
-#include "settings.h"
-#include "filepicker.h"
 #include "configdialog.h"
+#include "filepicker.h"
+#include "gamepad.h"
 #include "generaltab.h"
+#include "glwidget.h"
+#include "help.h"
+#include "settings.h"
 #include "version.h"
+#include "debug/cpubrowser.h"
+#include "debug/m68kdasmbrowser.h"
+#include "debug/memorybrowser.h"
+#include "debug/opbrowser.h"
+#include "debug/riscdasmbrowser.h"
 
 #include "dac.h"
 #include "jaguar.h"
 #include "jagstub2bios.h"
 #include "joystick.h"
 
-#ifdef __GCCWIN32__
+// According to SebRmv, this header isn't seen on Arch Linux either... :-/
+//#ifdef __GCCWIN32__
 // Apparently on win32, usleep() is not pulled in by the usual suspects.
 #include <unistd.h>
-#endif
-
-// Uncomment this to use built-in BIOS/CD-ROM BIOS
-// You'll need a copy of jagboot.h & jagcd.h for this to work...!
-// Creating those is left as an exercise for the reader. ;-)
-//#define USE_BUILT_IN_BIOS
-
-//#ifdef USE_BUILT_IN_BIOS
-//#include "jagboot.h"
-//#include "jagcd.h"
 //#endif
 
 // The way BSNES controls things is by setting a timer with a zero
 // We'll make the VJ core modular so that it doesn't matter what GUI is in
 // use, we can drop it in anywhere and use it as-is.
 
-MainWin::MainWin(): running(false), powerButtonOn(false), showUntunedTankCircuit(true),
-       cartridgeLoaded(false), CDActive(false),//, alpineLoadSuccessful(false),
-       pauseForFileSelector(false)
+//MainWin::MainWin(QString filenameToRun): running(true), powerButtonOn(false),
+MainWin::MainWin(bool autoRun): running(true), powerButtonOn(false),
+       showUntunedTankCircuit(true), cartridgeLoaded(false), CDActive(false),
+       //, alpineLoadSuccessful(false),
+//     pauseForFileSelector(false), loadAndGo(false), plzDontKillMyComputer(false)
+       pauseForFileSelector(false), loadAndGo(autoRun), plzDontKillMyComputer(false)
 {
+       for(int i=0; i<8; i++)
+               keyHeld[i] = false;
+
        videoWidget = new GLWidget(this);
        setCentralWidget(videoWidget);
        setWindowIcon(QIcon(":/res/vj-icon.png"));
-//     setWindowTitle("Virtual Jaguar v2.0.0");
 
        QString title = QString(tr("Virtual Jaguar " VJ_RELEASE_VERSION ));
 
@@ -95,28 +100,46 @@ MainWin::MainWin(): running(false), powerButtonOn(false), showUntunedTankCircuit
        setWindowTitle(title);
 
        aboutWin = new AboutWindow(this);
+       helpWin = new HelpWindow(this);
        filePickWin = new FilePickerWindow(this);
+       memBrowseWin = new MemoryBrowserWindow(this);
+       cpuBrowseWin = new CPUBrowserWindow(this);
+       opBrowseWin = new OPBrowserWindow(this);
+       m68kDasmBrowseWin = new M68KDasmBrowserWindow(this);
+       riscDasmBrowseWin = new RISCDasmBrowserWindow(this);
 
-    videoWidget->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
-    setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
+       videoWidget->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
+       setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
 
        setUnifiedTitleAndToolBarOnMac(true);
 
        // Create actions
 
        quitAppAct = new QAction(tr("E&xit"), this);
-       quitAppAct->setShortcuts(QKeySequence::Quit);
+//     quitAppAct->setShortcuts(QKeySequence::Quit);
+//     quitAppAct->setShortcut(QKeySequence(tr("Alt+x")));
+       quitAppAct->setShortcut(QKeySequence(tr("Ctrl+q")));
        quitAppAct->setStatusTip(tr("Quit Virtual Jaguar"));
        connect(quitAppAct, SIGNAL(triggered()), this, SLOT(close()));
 
-       powerAct = new QAction(QIcon(":/res/power.png"), tr("&Power"), this);
+       powerGreen.addFile(":/res/power-off.png", QSize(), QIcon::Normal, QIcon::Off);
+       powerGreen.addFile(":/res/power-on-green.png", QSize(), QIcon::Normal, QIcon::On);
+       powerRed.addFile(":/res/power-off.png", QSize(), QIcon::Normal, QIcon::Off);
+       powerRed.addFile(":/res/power-on-red.png", QSize(), QIcon::Normal, QIcon::On);
+
+//     powerAct = new QAction(QIcon(":/res/power.png"), tr("&Power"), this);
+       powerAct = new QAction(powerGreen, tr("&Power"), this);
        powerAct->setStatusTip(tr("Powers Jaguar on/off"));
        powerAct->setCheckable(true);
        powerAct->setChecked(false);
-       powerAct->setDisabled(true);
+//     powerAct->setDisabled(true);
        connect(powerAct, SIGNAL(triggered()), this, SLOT(TogglePowerState()));
 
-       pauseAct = new QAction(QIcon(":/res/pause.png"), tr("Pause"), this);
+       QIcon pauseIcon;
+       pauseIcon.addFile(":/res/pause-off", QSize(), QIcon::Normal, QIcon::Off);
+       pauseIcon.addFile(":/res/pause-on", QSize(), QIcon::Normal, QIcon::On);
+//     pauseAct = new QAction(QIcon(":/res/pause.png"), tr("Pause"), this);
+       pauseAct = new QAction(pauseIcon, tr("Pause"), this);
        pauseAct->setStatusTip(tr("Toggles the running state"));
        pauseAct->setCheckable(true);
        pauseAct->setDisabled(true);
@@ -152,7 +175,7 @@ MainWin::MainWin(): running(false), powerButtonOn(false), showUntunedTankCircuit
        palAct->setCheckable(true);
        connect(palAct, SIGNAL(triggered()), this, SLOT(SetPAL()));
 
-       blurAct = new QAction(QIcon(":/res/generic.png"), tr("Blur"), this);
+       blurAct = new QAction(QIcon(":/res/blur.png"), tr("Blur"), this);
        blurAct->setStatusTip(tr("Sets OpenGL rendering to GL_NEAREST"));
        blurAct->setCheckable(true);
        connect(blurAct, SIGNAL(triggered()), this, SLOT(ToggleBlur()));
@@ -161,12 +184,16 @@ MainWin::MainWin(): running(false), powerButtonOn(false), showUntunedTankCircuit
        aboutAct->setStatusTip(tr("Blatant self-promotion"));
        connect(aboutAct, SIGNAL(triggered()), this, SLOT(ShowAboutWin()));
 
+       helpAct = new QAction(QIcon(":/res/vj-icon.png"), tr("&Contents..."), this);
+       helpAct->setStatusTip(tr("Help is available, if you should need it"));
+       connect(helpAct, SIGNAL(triggered()), this, SLOT(ShowHelpWin()));
+
        filePickAct = new QAction(QIcon(":/res/software.png"), tr("&Insert Cartridge..."), this);
        filePickAct->setStatusTip(tr("Insert a cartridge into Virtual Jaguar"));
        filePickAct->setShortcut(QKeySequence(tr("Ctrl+i")));
        connect(filePickAct, SIGNAL(triggered()), this, SLOT(InsertCart()));
 
-       configAct = new QAction(QIcon(":/res/generic.png"), tr("&Configure"), this);
+       configAct = new QAction(QIcon(":/res/wrench.png"), tr("&Configure"), this);
        configAct->setStatusTip(tr("Configure options for Virtual Jaguar"));
        configAct->setShortcut(QKeySequence(tr("Ctrl+c")));
        connect(configAct, SIGNAL(triggered()), this, SLOT(Configure()));
@@ -177,21 +204,68 @@ MainWin::MainWin(): running(false), powerButtonOn(false), showUntunedTankCircuit
        useCDAct->setCheckable(true);
        connect(useCDAct, SIGNAL(triggered()), this, SLOT(ToggleCDUsage()));
 
+       frameAdvanceAct = new QAction(QIcon(":/res/frame-advance.png"), tr("&Frame Advance"), this);
+       frameAdvanceAct->setShortcut(QKeySequence(tr("F7")));
+       connect(frameAdvanceAct, SIGNAL(triggered()), this, SLOT(FrameAdvance()));
+
+       fullScreenAct = new QAction(QIcon(":/res/fullscreen.png"), tr("F&ull Screen"), this);
+       fullScreenAct->setShortcut(QKeySequence(tr("F9")));
+       fullScreenAct->setCheckable(true);
+       connect(fullScreenAct, SIGNAL(triggered()), this, SLOT(ToggleFullScreen()));
+
+       // Debugger Actions
+       memBrowseAct = new QAction(QIcon(":/res/tool-memory.png"), tr("Memory Browser"), this);
+       memBrowseAct->setStatusTip(tr("Shows the Jaguar memory browser window"));
+//     memBrowseAct->setCheckable(true);
+       connect(memBrowseAct, SIGNAL(triggered()), this, SLOT(ShowMemoryBrowserWin()));
+
+       cpuBrowseAct = new QAction(QIcon(":/res/tool-cpu.png"), tr("CPU Browser"), this);
+       cpuBrowseAct->setStatusTip(tr("Shows the Jaguar CPU browser window"));
+//     memBrowseAct->setCheckable(true);
+       connect(cpuBrowseAct, SIGNAL(triggered()), this, SLOT(ShowCPUBrowserWin()));
+
+       opBrowseAct = new QAction(QIcon(":/res/tool-op.png"), tr("OP Browser"), this);
+       opBrowseAct->setStatusTip(tr("Shows the Jaguar OP browser window"));
+//     memBrowseAct->setCheckable(true);
+       connect(opBrowseAct, SIGNAL(triggered()), this, SLOT(ShowOPBrowserWin()));
+
+       m68kDasmBrowseAct = new QAction(QIcon(":/res/tool-68k-dis.png"), tr("68K Listing Browser"), this);
+       m68kDasmBrowseAct->setStatusTip(tr("Shows the 68K disassembly browser window"));
+//     memBrowseAct->setCheckable(true);
+       connect(m68kDasmBrowseAct, SIGNAL(triggered()), this, SLOT(ShowM68KDasmBrowserWin()));
+
+       riscDasmBrowseAct = new QAction(QIcon(":/res/tool-risc-dis.png"), tr("RISC Listing Browser"), this);
+       riscDasmBrowseAct->setStatusTip(tr("Shows the RISC disassembly browser window"));
+//     memBrowseAct->setCheckable(true);
+       connect(riscDasmBrowseAct, SIGNAL(triggered()), this, SLOT(ShowRISCDasmBrowserWin()));
+
        // Misc. connections...
        connect(filePickWin, SIGNAL(RequestLoad(QString)), this, SLOT(LoadSoftware(QString)));
        connect(filePickWin, SIGNAL(FilePickerHiding()), this, SLOT(Unpause()));
 
        // Create menus & toolbars
 
-       fileMenu = menuBar()->addMenu(tr("&File"));
-       fileMenu->addAction(filePickAct);
-       fileMenu->addAction(useCDAct);
+       fileMenu = menuBar()->addMenu(tr("&Jaguar"));
        fileMenu->addAction(powerAct);
        fileMenu->addAction(pauseAct);
+       fileMenu->addAction(frameAdvanceAct);
+       fileMenu->addAction(filePickAct);
+       fileMenu->addAction(useCDAct);
        fileMenu->addAction(configAct);
        fileMenu->addAction(quitAppAct);
 
+       if (vjs.hardwareTypeAlpine)
+       {
+               debugMenu = menuBar()->addMenu(tr("&Debug"));
+               debugMenu->addAction(memBrowseAct);
+               debugMenu->addAction(cpuBrowseAct);
+               debugMenu->addAction(opBrowseAct);
+               debugMenu->addAction(m68kDasmBrowseAct);
+               debugMenu->addAction(riscDasmBrowseAct);
+       }
+
        helpMenu = menuBar()->addMenu(tr("&Help"));
+       helpMenu->addAction(helpAct);
        helpMenu->addAction(aboutAct);
 
        toolbar = addToolBar(tr("Stuff"));
@@ -208,53 +282,56 @@ MainWin::MainWin(): running(false), powerButtonOn(false), showUntunedTankCircuit
        toolbar->addAction(palAct);
        toolbar->addSeparator();
        toolbar->addAction(blurAct);
+       toolbar->addAction(fullScreenAct);
+
+       if (vjs.hardwareTypeAlpine)
+       {
+               debugbar = addToolBar(tr("&Debug"));
+               debugbar->addAction(memBrowseAct);
+               debugbar->addAction(cpuBrowseAct);
+               debugbar->addAction(opBrowseAct);
+               debugbar->addAction(m68kDasmBrowseAct);
+               debugbar->addAction(riscDasmBrowseAct);
+       }
 
        //      Create status bar
        statusBar()->showMessage(tr("Ready"));
 
        ReadSettings();
 
-       // Set toolbar buttons/menus based on settings read in (sync the UI)...
-       blurAct->setChecked(vjs.glFilter);
-       x1Act->setChecked(zoomLevel == 1);
-       x2Act->setChecked(zoomLevel == 2);
-       x3Act->setChecked(zoomLevel == 3);
-       running = powerAct->isChecked();
-       ntscAct->setChecked(vjs.hardwareTypeNTSC);
-       palAct->setChecked(!vjs.hardwareTypeNTSC);
-
        // Do this in case original size isn't correct (mostly for the first-run case)
        ResizeMainWindow();
 
        // Set up timer based loop for animation...
        timer = new QTimer(this);
        connect(timer, SIGNAL(timeout()), this, SLOT(Timer()));
-       timer->start(20);
 
+       // This isn't very accurate for NTSC: This is early by 40 msec per frame.
+       // This is because it's discarding the 0.6666... on the end of the fraction.
+       // Alas, 6 doesn't divide cleanly into 10. :-P
+//Should we defer this until SyncUI? Probably.
+//No, it doesn't work, because it uses setInterval() instead of start()...
+//     timer->start(vjs.hardwareTypeNTSC ? 16 : 20);
+
+       // We set this initially, to make VJ behave somewhat as it would if no
+       // cart were inserted and the BIOS was set as active...
+       jaguarCartInserted = true;
        WriteLog("Virtual Jaguar %s (Last full build was on %s %s)\n", VJ_RELEASE_VERSION, __DATE__, __TIME__);
        WriteLog("VJ: Initializing jaguar subsystem...\n");
        JaguarInit();
+       memcpy(jagMemSpace + 0xE00000, jaguarBootROM, 0x20000); // Use the stock BIOS
 
-       // Get the BIOS ROM
-#ifdef USE_BUILT_IN_BIOS
-//     WriteLog("VJ: Using built in BIOS/CD BIOS...\n");
-//     memcpy(jaguarBootROM, jagBootROM, 0x20000);
-//     memcpy(jaguarCDBootROM, jagCDROM, 0x40000);
-////   BIOSLoaded = CDBIOSLoaded = true;
-//     biosAvailable |= (BIOS_NORMAL | BIOS_CD);
-#else
-// What would be nice here would be a way to check if the BIOS was loaded so that we
-// could disable the pushbutton on the Misc Options menu... !!! FIX !!! [DONE here, but needs to be fixed in GUI as well!]
-//     WriteLog("VJ: About to attempt to load BIOSes...\n");
-//This is short-circuiting the file finding thread... ??? WHY ???
-//Not anymore. Was related to a QImage object creation/corruption bug elsewhere.
-//     BIOSLoaded = (JaguarLoadROM(jaguarBootROM, vjs.jagBootPath) == 0x20000 ? true : false);
-//     WriteLog("VJ: BIOS is %savailable...\n", (BIOSLoaded ? "" : "not "));
-//     CDBIOSLoaded = (JaguarLoadROM(jaguarCDBootROM, vjs.CDBootPath) == 0x40000 ? true : false);
-//     WriteLog("VJ: CD BIOS is %savailable...\n", (CDBIOSLoaded ? "" : "not "));
-#endif
-
-       filePickWin->ScanSoftwareFolder(allowUnknownSoftware);
+       // Check for filename passed in on the command line...
+//     if (!filenameToRun.isEmpty())
+       if (autoRun)
+       {
+//             loadAndGo = true;
+               // Attempt to load/run the file the user passed in...
+//             LoadSoftware(filenameToRun);
+////           memcpy(jagMemSpace + 0xE00000, jaguarBootROM, 0x20000); // Use the stock BIOS
+               // Prevent the file scanner from running...
+               return;
+       }
 
        // Load up the default ROM if in Alpine mode:
        if (vjs.hardwareTypeAlpine)
@@ -273,32 +350,110 @@ MainWin::MainWin(): running(false), powerButtonOn(false), showUntunedTankCircuit
 
                // Attempt to load/run the ABS file...
                LoadSoftware(vjs.absROMPath);
+               memcpy(jagMemSpace + 0xE00000, jaguarDevBootROM2, 0x20000);     // Use the stub BIOS
+               // Prevent the scanner from running...
+               return;
        }
+//     else
+//             memcpy(jagMemSpace + 0xE00000, jaguarBootROM, 0x20000); // Otherwise, use the stock BIOS
+
+       // Run the scanner if nothing passed in and *not* Alpine mode...
+       // NB: Really need to look into caching the info scanned in here...
+       filePickWin->ScanSoftwareFolder(allowUnknownSoftware);
 }
 
+
+void MainWin::LoadFile(QString file)
+{
+       LoadSoftware(file);
+}
+
+
+void MainWin::SyncUI(void)
+{
+       // Set toolbar buttons/menus based on settings read in (sync the UI)...
+       // (Really, this is to sync command line options passed in)
+       blurAct->setChecked(vjs.glFilter);
+       x1Act->setChecked(zoomLevel == 1);
+       x2Act->setChecked(zoomLevel == 2);
+       x3Act->setChecked(zoomLevel == 3);
+//     running = powerAct->isChecked();
+       ntscAct->setChecked(vjs.hardwareTypeNTSC);
+       palAct->setChecked(!vjs.hardwareTypeNTSC);
+       powerAct->setIcon(vjs.hardwareTypeNTSC ? powerRed : powerGreen);
+
+       fullScreen = vjs.fullscreen;
+       SetFullScreen(fullScreen);
+
+       // Reset the timer to be what was set in the command line (if any):
+//     timer->setInterval(vjs.hardwareTypeNTSC ? 16 : 20);
+       timer->start(vjs.hardwareTypeNTSC ? 16 : 20);
+}
+
+
 void MainWin::closeEvent(QCloseEvent * event)
 {
        JaguarDone();
-       WriteSettings();
+// This should only be done by the config dialog
+//     WriteSettings();
+       WriteUISettings();
        event->accept(); // ignore() if can't close for some reason
 }
 
+
 void MainWin::keyPressEvent(QKeyEvent * e)
 {
+       // From jaguar.cpp
+       extern bool startM68KTracing;
+
+       // We ignore the Alt key for now, since it causes problems with the GUI
+       if (e->key() == Qt::Key_Alt)
+       {
+               e->accept();
+               return;
+       }
+       else if (e->key() == Qt::Key_F11)
+       {
+               startM68KTracing = true;
+               e->accept();
+               return;
+       }
+
+/*
+       if (e->key() == Qt::Key_F9)
+       {
+               ToggleFullScreen();
+               return;
+       }
+*/
        HandleKeys(e, true);
 }
 
+
 void MainWin::keyReleaseEvent(QKeyEvent * e)
 {
+       // We ignore the Alt key for now, since it causes problems with the GUI
+       if (e->key() == Qt::Key_Alt)
+       {
+               e->accept();
+               return;
+       }
+
        HandleKeys(e, false);
 }
 
+
 void MainWin::HandleKeys(QKeyEvent * e, bool state)
 {
+       enum { P1LEFT = 0, P1RIGHT, P1UP, P1DOWN, P2LEFT, P2RIGHT, P2UP, P2DOWN };
        // We kill bad key combos here, before they can get to the emulator...
        // This also kills the illegal instruction problem that cropped up in Rayman!
        // May want to do this by killing the old one instead of ignoring the new one...
        // Seems to work better that way...
+
+// The problem with this approach is that it causes bad results because it doesn't do
+// any checking of previous states. Need to come up with something better because this
+// causes problems where the keyboard acts as if it were unresponsive. :-P
 #if 0
        if ((e->key() == vjs.p1KeyBindings[BUTTON_L] && joypad_0_buttons[BUTTON_R])
                || (e->key() == vjs.p1KeyBindings[BUTTON_R] && joypad_0_buttons[BUTTON_L])
@@ -306,6 +461,7 @@ void MainWin::HandleKeys(QKeyEvent * e, bool state)
                || (e->key() == vjs.p1KeyBindings[BUTTON_D] && joypad_0_buttons[BUTTON_U]))
                return;
 #else
+#if 0
        if (e->key() == (int)vjs.p1KeyBindings[BUTTON_L] && joypad_0_buttons[BUTTON_R])
                joypad_0_buttons[BUTTON_R] = 0;
        if (e->key() == (int)vjs.p1KeyBindings[BUTTON_R] && joypad_0_buttons[BUTTON_L])
@@ -314,20 +470,80 @@ void MainWin::HandleKeys(QKeyEvent * e, bool state)
                joypad_0_buttons[BUTTON_D] = 0;
        if (e->key() == (int)vjs.p1KeyBindings[BUTTON_D] && joypad_0_buttons[BUTTON_U])
                joypad_0_buttons[BUTTON_U] = 0;
+
+       if (e->key() == (int)vjs.p2KeyBindings[BUTTON_L] && joypad_1_buttons[BUTTON_R])
+               joypad_1_buttons[BUTTON_R] = 0;
+       if (e->key() == (int)vjs.p2KeyBindings[BUTTON_R] && joypad_1_buttons[BUTTON_L])
+               joypad_1_buttons[BUTTON_L] = 0;
+       if (e->key() == (int)vjs.p2KeyBindings[BUTTON_U] && joypad_1_buttons[BUTTON_D])
+               joypad_1_buttons[BUTTON_D] = 0;
+       if (e->key() == (int)vjs.p2KeyBindings[BUTTON_D] && joypad_1_buttons[BUTTON_U])
+               joypad_1_buttons[BUTTON_U] = 0;
+#else
+//hrm, this still has sticky state problems... Ugh!
+       // First, settle key states...
+       if (e->key() == (int)vjs.p1KeyBindings[BUTTON_L])
+               keyHeld[P1LEFT] = state;
+       else if (e->key() == (int)vjs.p1KeyBindings[BUTTON_R])
+               keyHeld[P1RIGHT] = state;
+       else if (e->key() == (int)vjs.p1KeyBindings[BUTTON_U])
+               keyHeld[P1UP] = state;
+       else if (e->key() == (int)vjs.p1KeyBindings[BUTTON_D])
+               keyHeld[P1DOWN] = state;
+       else if (e->key() == (int)vjs.p2KeyBindings[BUTTON_L])
+               keyHeld[P2LEFT] = state;
+       else if (e->key() == (int)vjs.p2KeyBindings[BUTTON_R])
+               keyHeld[P2RIGHT] = state;
+       else if (e->key() == (int)vjs.p2KeyBindings[BUTTON_U])
+               keyHeld[P2UP] = state;
+       else if (e->key() == (int)vjs.p2KeyBindings[BUTTON_D])
+               keyHeld[P2DOWN] = state;
+
+       // Next, check for conflicts and bail out if there are any...
+       if ((keyHeld[P1LEFT] && keyHeld[P1RIGHT])
+               || (keyHeld[P1UP] && keyHeld[P1DOWN])
+               || (keyHeld[P2LEFT] && keyHeld[P2RIGHT])
+               || (keyHeld[P2UP] && keyHeld[P2DOWN]))
+               return;
+#endif
 #endif
 
        // No bad combos exist, let's stuff the emulator key buffers...!
        for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++)
        {
                if (e->key() == (int)vjs.p1KeyBindings[i])
-                       joypad_0_buttons[i] = (uint8)state;
+//                     joypad_0_buttons[i] = (uint8)state;
+                       joypad_0_buttons[i] = (state ? 0x01 : 0x00);
+
+// Pad #2 is screwing up pad #1. Prolly a problem in joystick.cpp...
+// So let's try to fix it there. :-P [DONE]
+               if (e->key() == (int)vjs.p2KeyBindings[i])
+//                     joypad_1_buttons[i] = (uint8)state;
+                       joypad_1_buttons[i] = (state ? 0x01 : 0x00);
        }
 }
 
+
+void MainWin::HandleGamepads(void)
+{
+       Gamepad::Update();
+
+       for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++)
+       {
+               if (vjs.p1KeyBindings[i] & (JOY_BUTTON | JOY_HAT))
+                       joypad_0_buttons[i] = (Gamepad::GetState(0, vjs.p1KeyBindings[i]) ? 0x01 : 0x00);
+
+               if (vjs.p2KeyBindings[i] & (JOY_BUTTON | JOY_HAT))
+                       joypad_1_buttons[i] = (Gamepad::GetState(1, vjs.p2KeyBindings[i]) ? 0x01 : 0x00);
+       }
+}
+
+
 void MainWin::Open(void)
 {
 }
 
+
 void MainWin::Configure(void)
 {
        // Call the configuration dialog and update settings
@@ -341,12 +557,14 @@ void MainWin::Configure(void)
        QString before = vjs.ROMPath;
        QString alpineBefore = vjs.alpineROMPath;
        QString absBefore = vjs.absROMPath;
-       bool audioBefore = vjs.audioEnabled;
+//     bool audioBefore = vjs.audioEnabled;
+       bool audioBefore = vjs.DSPEnabled;
        dlg.UpdateVJSettings();
        QString after = vjs.ROMPath;
        QString alpineAfter = vjs.alpineROMPath;
        QString absAfter = vjs.absROMPath;
-       bool audioAfter = vjs.audioEnabled;
+//     bool audioAfter = vjs.audioEnabled;
+       bool audioAfter = vjs.DSPEnabled;
 
        bool allowOld = allowUnknownSoftware;
        //ick.
@@ -383,7 +601,8 @@ void MainWin::Configure(void)
                }
        }
 
-       // If the "Enable audio" checkbox changed, then we have to re-init the DAC...
+       // If the "Enable DSP" checkbox changed, then we have to re-init the DAC,
+       // since it's running in the host audio IRQ...
        if (audioBefore != audioAfter)
        {
                DACDone();
@@ -394,6 +613,7 @@ void MainWin::Configure(void)
        WriteSettings();
 }
 
+
 //
 // Here's the main emulator loop
 //
@@ -404,76 +624,79 @@ void MainWin::Timer(void)
 
        if (showUntunedTankCircuit)
        {
-               // Random hash & trash
-               // We try to simulate an untuned tank circuit here... :-)
-               for(uint32_t x=0; x<videoWidget->rasterWidth; x++)
+               // Some machines can't handle this, so we give them the option to disable it. :-)
+               if (!plzDontKillMyComputer)
                {
-                       for(uint32_t y=0; y<videoWidget->rasterHeight; y++)
+                       // Random hash & trash
+                       // We try to simulate an untuned tank circuit here... :-)
+                       for(uint32_t x=0; x<videoWidget->rasterWidth; x++)
                        {
-                               videoWidget->buffer[(y * videoWidget->textureWidth) + x] = (rand() & 0xFF) << 8 | (rand() & 0xFF) << 16 | (rand() & 0xFF) << 24;// | (rand() & 0xFF);//0x000000FF;
-       //                      buffer[(y * textureWidth) + x] = x*y;
+                               for(uint32_t y=0; y<videoWidget->rasterHeight; y++)
+                               {
+                                       videoWidget->buffer[(y * videoWidget->textureWidth) + x]
+                                               = (rand() & 0xFF) << 8 | (rand() & 0xFF) << 16 | (rand() & 0xFF) << 24;
+                               }
                        }
                }
        }
        else
        {
                // Otherwise, run the Jaguar simulation
+               HandleGamepads();
                JaguarExecuteNew();
-//             memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->rasterWidth);
-               memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->textureWidth * sizeof(uint32_t));
-//             memcpy(surface->pixels, backbuffer, TOMGetVideoModeWidth() * TOMGetVideoModeHeight() * 4);
        }
 
        videoWidget->updateGL();
 }
 
+
 void MainWin::TogglePowerState(void)
 {
        powerButtonOn = !powerButtonOn;
+       running = true;
 
        // With the power off, we simulate white noise on the screen. :-)
        if (!powerButtonOn)
        {
+               useCDAct->setDisabled(false);
+               palAct->setDisabled(false);
+               ntscAct->setDisabled(false);
                pauseAct->setChecked(false);
                pauseAct->setDisabled(true);
                showUntunedTankCircuit = true;
-               running = true;
                // This is just in case the ROM we were playing was in a narrow or wide field mode,
                // so the untuned tank sim doesn't look wrong. :-)
+               DACPauseAudioThread();
                TOMReset();
        }
        else
        {
-//NOTE: Low hanging fruit: We can simplify this a lot...
+               useCDAct->setDisabled(true);
+               palAct->setDisabled(true);
+               ntscAct->setDisabled(true);
+               pauseAct->setChecked(false);
+               pauseAct->setDisabled(false);
+               showUntunedTankCircuit = false;
+
                // Otherwise, we prepare for running regular software...
-               if (!CDActive)
-               {
-                       showUntunedTankCircuit = false;//(cartridgeLoaded ? false : true);
-                       pauseAct->setChecked(false);
-                       pauseAct->setDisabled(false);//!cartridgeLoaded);
-               }
-               // Or, set up for the Jaguar CD
-               else
+               if (CDActive)
                {
 // Should check for cartridgeLoaded here as well...!
 // We can clear it when toggling CDActive on, so that when we power cycle it does the
 // expected thing. Otherwise, if we use the file picker to insert a cart, we expect
 // to run the cart! Maybe have a RemoveCart function that only works if the CD unit
 // is active?
-                       showUntunedTankCircuit = false;
-                       pauseAct->setChecked(false);
-                       pauseAct->setDisabled(false);
-                       memcpy(jagMemSpace + 0x800000, jaguarCDBootROM, 0x40000);
                        setWindowTitle(QString("Virtual Jaguar " VJ_RELEASE_VERSION
                                " - Now playing: Jaguar CD"));
                }
 
                WriteLog("GUI: Resetting Jaguar...\n");
                JaguarReset();
-               running = true;
+               DACPauseAudioThread(false);
        }
 }
 
+
 void MainWin::ToggleRunState(void)
 {
        running = !running;
@@ -482,61 +705,85 @@ void MainWin::ToggleRunState(void)
        {
                for(uint32_t i=0; i<(uint32_t)(videoWidget->textureWidth * 256); i++)
                {
-                       uint32_t pixel = backbuffer[i];
+                       uint32_t pixel = videoWidget->buffer[i];
                        uint8_t r = (pixel >> 24) & 0xFF, g = (pixel >> 16) & 0xFF, b = (pixel >> 8) & 0xFF;
                        pixel = ((r + g + b) / 3) & 0x00FF;
-                       backbuffer[i] = 0x000000FF | (pixel << 16) | (pixel << 8);
+                       videoWidget->buffer[i] = 0x000000FF | (pixel << 16) | (pixel << 8);
                }
 
-               memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->textureWidth * sizeof(uint32_t));
-
                videoWidget->updateGL();
        }
+
+       // Pause/unpause any running/non-running threads...
+       DACPauseAudioThread(!running);
 }
 
+
 void MainWin::SetZoom100(void)
 {
        zoomLevel = 1;
        ResizeMainWindow();
 }
 
+
 void MainWin::SetZoom200(void)
 {
        zoomLevel = 2;
        ResizeMainWindow();
 }
 
+
 void MainWin::SetZoom300(void)
 {
        zoomLevel = 3;
        ResizeMainWindow();
 }
 
+
 void MainWin::SetNTSC(void)
 {
+       powerAct->setIcon(powerRed);
+       timer->setInterval(16);
        vjs.hardwareTypeNTSC = true;
        ResizeMainWindow();
+       WriteSettings();
 }
 
+
 void MainWin::SetPAL(void)
 {
+       powerAct->setIcon(powerGreen);
+       timer->setInterval(20);
        vjs.hardwareTypeNTSC = false;
        ResizeMainWindow();
+       WriteSettings();
 }
 
+
 void MainWin::ToggleBlur(void)
 {
        vjs.glFilter = !vjs.glFilter;
+       WriteSettings();
 }
 
+
 void MainWin::ShowAboutWin(void)
 {
        aboutWin->show();
 }
 
+
+void MainWin::ShowHelpWin(void)
+{
+       helpWin->show();
+}
+
+
 void MainWin::InsertCart(void)
 {
-       if (running)
+       // If the emulator is running, we pause it here and unpause it later
+       // if we dismiss the file selector without choosing anything
+       if (running && powerButtonOn)
        {
                ToggleRunState();
                pauseForFileSelector = true;
@@ -545,22 +792,27 @@ void MainWin::InsertCart(void)
        filePickWin->show();
 }
 
+
 void MainWin::Unpause(void)
 {
        // Here we unpause the emulator if it was paused when we went into the file selector
        if (pauseForFileSelector)
        {
                pauseForFileSelector = false;
-               ToggleRunState();
+
+               // Some nutter might have unpaused while in the file selector, so check for that
+               if (!running)
+                       ToggleRunState();
        }
 }
 
+
 void MainWin::LoadSoftware(QString file)
 {
        running = false;                                                        // Prevent bad things(TM) from happening...
        pauseForFileSelector = false;                           // Reset the file selector pause flag
        SET32(jaguarMainRAM, 0, 0x00200000);            // Set top of stack...
-       cartridgeLoaded = (JaguarLoadFile(file.toAscii().data()) ? true : false);
+       cartridgeLoaded = JaguarLoadFile(file.toAscii().data());
 
        char * biosPointer = jaguarBootROM;
 
@@ -574,7 +826,7 @@ void MainWin::LoadSoftware(QString file)
        powerButtonOn = false;
        TogglePowerState();
 
-       if (!vjs.hardwareTypeAlpine)
+       if (!vjs.hardwareTypeAlpine && !loadAndGo)
        {
                QString newTitle = QString("Virtual Jaguar " VJ_RELEASE_VERSION " - Now playing: %1")
                        .arg(filePickWin->GetSelectedPrettyName());
@@ -582,10 +834,12 @@ void MainWin::LoadSoftware(QString file)
        }
 }
 
+
 void MainWin::ToggleCDUsage(void)
 {
        CDActive = !CDActive;
 
+#if 0
        if (CDActive)
        {
                powerAct->setDisabled(false);
@@ -594,11 +848,124 @@ void MainWin::ToggleCDUsage(void)
        {
                powerAct->setDisabled(true);
        }
+#else
+       // Set up the Jaguar CD for execution, otherwise, clear memory
+       if (CDActive)
+               memcpy(jagMemSpace + 0x800000, jaguarCDBootROM, 0x40000);
+       else
+               memset(jagMemSpace + 0x800000, 0xFF, 0x40000);
+#endif
+}
+
+
+void MainWin::FrameAdvance(void)
+{
+//printf("Frame Advance...\n");
+       // Execute 1 frame, then exit (only useful in Pause mode)
+       JaguarExecuteNew();
+       videoWidget->updateGL();
+}
+
+
+void MainWin::SetFullScreen(bool state/*= true*/)
+{
+       if (state)
+       {
+               mainWinPosition = pos();
+//             mainWinSize = size();
+               menuBar()->hide();
+               statusBar()->hide();
+               x1Act->setDisabled(true);
+               x2Act->setDisabled(true);
+               x3Act->setDisabled(true);
+               showFullScreen();
+               // This is needed because the fullscreen may happen on a different
+               // screen than screen 0:
+               int screenNum = QApplication::desktop()->screenNumber(videoWidget);
+               QRect r = QApplication::desktop()->availableGeometry(screenNum);
+//             double targetWidth = 320.0, targetHeight = (vjs.hardwareTypeNTSC ? 240.0 : 256.0);
+               double targetWidth = (double)VIRTUAL_SCREEN_WIDTH,
+                       targetHeight = (double)(vjs.hardwareTypeNTSC ? VIRTUAL_SCREEN_HEIGHT_NTSC : VIRTUAL_SCREEN_HEIGHT_PAL);
+               double aspectRatio = targetWidth / targetHeight;
+               // NOTE: Really should check here to see which dimension constrains the other.
+               //       Right now, we assume that height is the constraint.
+               int newWidth = (int)(aspectRatio * (double)r.height());
+               videoWidget->offset = (r.width() - newWidth) / 2;
+               videoWidget->fullscreen = true;
+               videoWidget->outputWidth = newWidth;
+
+//             videoWidget->setFixedSize(newWidth, r.height());
+               videoWidget->setFixedSize(r.width(), r.height());
+               showFullScreen();
+       }
+       else
+       {
+               // Reset the video widget to windowed mode
+               videoWidget->offset = 0;
+               videoWidget->fullscreen = false;
+               x1Act->setDisabled(false);
+               x2Act->setDisabled(false);
+               x3Act->setDisabled(false);
+               menuBar()->show();
+               statusBar()->show();
+               showNormal();
+               ResizeMainWindow();
+               move(mainWinPosition);
+       }
+
+       // For some reason, this doesn't work: If the emu is paused, toggling from
+       // fullscreen to windowed (& vice versa) shows a white screen.
+//     videoWidget->updateGL();
 }
 
+
+void MainWin::ToggleFullScreen(void)
+{
+       fullScreen = !fullScreen;
+       SetFullScreen(fullScreen);
+}
+
+
+void MainWin::ShowMemoryBrowserWin(void)
+{
+       memBrowseWin->show();
+       memBrowseWin->RefreshContents();
+}
+
+
+void MainWin::ShowCPUBrowserWin(void)
+{
+       cpuBrowseWin->show();
+       cpuBrowseWin->RefreshContents();
+}
+
+
+void MainWin::ShowOPBrowserWin(void)
+{
+       opBrowseWin->show();
+       opBrowseWin->RefreshContents();
+}
+
+
+void MainWin::ShowM68KDasmBrowserWin(void)
+{
+       m68kDasmBrowseWin->show();
+       m68kDasmBrowseWin->RefreshContents();
+}
+
+
+void MainWin::ShowRISCDasmBrowserWin(void)
+{
+       riscDasmBrowseWin->show();
+       riscDasmBrowseWin->RefreshContents();
+}
+
+
 void MainWin::ResizeMainWindow(void)
 {
-       videoWidget->setFixedSize(zoomLevel * 320, zoomLevel * (vjs.hardwareTypeNTSC ? 240 : 256));
+//     videoWidget->setFixedSize(zoomLevel * 320, zoomLevel * (vjs.hardwareTypeNTSC ? 240 : 256));
+       videoWidget->setFixedSize(zoomLevel * VIRTUAL_SCREEN_WIDTH,
+               zoomLevel * (vjs.hardwareTypeNTSC ? VIRTUAL_SCREEN_HEIGHT_NTSC : VIRTUAL_SCREEN_HEIGHT_PAL));
        show();
 
        for(int i=0; i<2; i++)
@@ -609,17 +976,20 @@ void MainWin::ResizeMainWindow(void)
        }
 }
 
+
+#warning "!!! Need to check the window geometry to see if the positions are legal !!!"
+// i.e., someone could drag it to another screen, close it, then disconnect that screen
 void MainWin::ReadSettings(void)
 {
        QSettings settings("Underground Software", "Virtual Jaguar");
-       QPoint pos = settings.value("pos", QPoint(200, 200)).toPoint();
+       mainWinPosition = settings.value("pos", QPoint(200, 200)).toPoint();
        QSize size = settings.value("size", QSize(400, 400)).toSize();
        resize(size);
-       move(pos);
-       pos = settings.value("cartLoadPos", QPoint(200, 200)).toPoint();
+       move(mainWinPosition);
+       QPoint pos = settings.value("cartLoadPos", QPoint(200, 200)).toPoint();
        filePickWin->move(pos);
 
-       zoomLevel = settings.value("zoom", 1).toInt();
+       zoomLevel = settings.value("zoom", 2).toInt();
        allowUnknownSoftware = settings.value("showUnknownSoftware", false).toBool();
 
        vjs.useJoystick      = settings.value("useJoystick", false).toBool();
@@ -627,12 +997,13 @@ void MainWin::ReadSettings(void)
        vjs.hardwareTypeNTSC = settings.value("hardwareTypeNTSC", true).toBool();
        vjs.frameSkip        = settings.value("frameSkip", 0).toInt();
        vjs.useJaguarBIOS    = settings.value("useJaguarBIOS", false).toBool();
+       vjs.GPUEnabled       = settings.value("GPUEnabled", true).toBool();
        vjs.DSPEnabled       = settings.value("DSPEnabled", false).toBool();
        vjs.audioEnabled     = settings.value("audioEnabled", true).toBool();
        vjs.usePipelinedDSP  = settings.value("usePipelinedDSP", false).toBool();
        vjs.fullscreen       = settings.value("fullscreen", false).toBool();
        vjs.useOpenGL        = settings.value("useOpenGL", true).toBool();
-       vjs.glFilter         = settings.value("glFilterType", 0).toInt();
+       vjs.glFilter         = settings.value("glFilterType", 1).toInt();
        vjs.renderType       = settings.value("renderType", 0).toInt();
        vjs.allowWritesToROM = settings.value("writeROM", false).toBool();
 //     strcpy(vjs.jagBootPath, settings.value("JagBootROM", "./bios/[BIOS] Atari Jaguar (USA, Europe).zip").toString().toAscii().data());
@@ -648,17 +1019,18 @@ WriteLog("   EEPROMPath = \"%s\"\n", vjs.EEPROMPath);
 WriteLog("      ROMPath = \"%s\"\n", vjs.ROMPath);
 WriteLog("AlpineROMPath = \"%s\"\n", vjs.alpineROMPath);
 WriteLog("   absROMPath = \"%s\"\n", vjs.absROMPath);
+WriteLog("Pipelined DSP = %s\n", (vjs.usePipelinedDSP ? "ON" : "off"));
 
        // Keybindings in order of U, D, L, R, C, B, A, Op, Pa, 0-9, #, *
-       vjs.p1KeyBindings[BUTTON_U] = settings.value("p1k_up", Qt::Key_Up).toInt();
-       vjs.p1KeyBindings[BUTTON_D] = settings.value("p1k_down", Qt::Key_Down).toInt();
-       vjs.p1KeyBindings[BUTTON_L] = settings.value("p1k_left", Qt::Key_Left).toInt();
-       vjs.p1KeyBindings[BUTTON_R] = settings.value("p1k_right", Qt::Key_Right).toInt();
-       vjs.p1KeyBindings[BUTTON_C] = settings.value("p1k_c", Qt::Key_Z).toInt();
-       vjs.p1KeyBindings[BUTTON_B] = settings.value("p1k_b", Qt::Key_X).toInt();
-       vjs.p1KeyBindings[BUTTON_A] = settings.value("p1k_a", Qt::Key_C).toInt();
-       vjs.p1KeyBindings[BUTTON_OPTION] = settings.value("p1k_option", Qt::Key_Apostrophe).toInt();
-       vjs.p1KeyBindings[BUTTON_PAUSE] = settings.value("p1k_pause", Qt::Key_Return).toInt();
+       vjs.p1KeyBindings[BUTTON_U] = settings.value("p1k_up", Qt::Key_S).toInt();
+       vjs.p1KeyBindings[BUTTON_D] = settings.value("p1k_down", Qt::Key_X).toInt();
+       vjs.p1KeyBindings[BUTTON_L] = settings.value("p1k_left", Qt::Key_A).toInt();
+       vjs.p1KeyBindings[BUTTON_R] = settings.value("p1k_right", Qt::Key_D).toInt();
+       vjs.p1KeyBindings[BUTTON_C] = settings.value("p1k_c", Qt::Key_J).toInt();
+       vjs.p1KeyBindings[BUTTON_B] = settings.value("p1k_b", Qt::Key_K).toInt();
+       vjs.p1KeyBindings[BUTTON_A] = settings.value("p1k_a", Qt::Key_L).toInt();
+       vjs.p1KeyBindings[BUTTON_OPTION] = settings.value("p1k_option", Qt::Key_O).toInt();
+       vjs.p1KeyBindings[BUTTON_PAUSE] = settings.value("p1k_pause", Qt::Key_P).toInt();
        vjs.p1KeyBindings[BUTTON_0] = settings.value("p1k_0", Qt::Key_0).toInt();
        vjs.p1KeyBindings[BUTTON_1] = settings.value("p1k_1", Qt::Key_1).toInt();
        vjs.p1KeyBindings[BUTTON_2] = settings.value("p1k_2", Qt::Key_2).toInt();
@@ -669,8 +1041,8 @@ WriteLog("   absROMPath = \"%s\"\n", vjs.absROMPath);
        vjs.p1KeyBindings[BUTTON_7] = settings.value("p1k_7", Qt::Key_7).toInt();
        vjs.p1KeyBindings[BUTTON_8] = settings.value("p1k_8", Qt::Key_8).toInt();
        vjs.p1KeyBindings[BUTTON_9] = settings.value("p1k_9", Qt::Key_9).toInt();
-       vjs.p1KeyBindings[BUTTON_d] = settings.value("p1k_pound", Qt::Key_Slash).toInt();
-       vjs.p1KeyBindings[BUTTON_s] = settings.value("p1k_star", Qt::Key_Asterisk).toInt();
+       vjs.p1KeyBindings[BUTTON_d] = settings.value("p1k_pound", Qt::Key_Minus).toInt();
+       vjs.p1KeyBindings[BUTTON_s] = settings.value("p1k_star", Qt::Key_Equal).toInt();
 
        vjs.p2KeyBindings[BUTTON_U] = settings.value("p2k_up", Qt::Key_Up).toInt();
        vjs.p2KeyBindings[BUTTON_D] = settings.value("p2k_down", Qt::Key_Down).toInt();
@@ -695,6 +1067,7 @@ WriteLog("   absROMPath = \"%s\"\n", vjs.absROMPath);
        vjs.p2KeyBindings[BUTTON_s] = settings.value("p2k_star", Qt::Key_Asterisk).toInt();
 }
 
+
 void MainWin::WriteSettings(void)
 {
        QSettings settings("Underground Software", "Virtual Jaguar");
@@ -710,6 +1083,7 @@ void MainWin::WriteSettings(void)
        settings.setValue("hardwareTypeNTSC", vjs.hardwareTypeNTSC);
        settings.setValue("frameSkip", vjs.frameSkip);
        settings.setValue("useJaguarBIOS", vjs.useJaguarBIOS);
+       settings.setValue("GPUEnabled", vjs.GPUEnabled);
        settings.setValue("DSPEnabled", vjs.DSPEnabled);
        settings.setValue("audioEnabled", vjs.audioEnabled);
        settings.setValue("usePipelinedDSP", vjs.usePipelinedDSP);
@@ -770,89 +1144,13 @@ void MainWin::WriteSettings(void)
        settings.setValue("p2k_star", vjs.p2KeyBindings[BUTTON_s]);
 }
 
-// Here's how Byuu does it...
-// I think I have it working now... :-)
-#if 0
-void Utility::resizeMainWindow()
-{
-  unsigned region = config().video.context->region;
-  unsigned multiplier = config().video.context->multiplier;
-  unsigned width = 256 * multiplier;
-  unsigned height = (region == 0 ? 224 : 239) * multiplier;
-
-  if(config().video.context->correctAspectRatio)
-  {
-    if(region == 0)
-       {
-      width = (double)width * config().video.ntscAspectRatio + 0.5;  //NTSC adjust
-    }
-       else
-       {
-      width = (double)width * config().video.palAspectRatio  + 0.5;  //PAL adjust
-    }
-  }
-
-  if(config().video.isFullscreen == false)
-  {
-    //get effective desktop work area region (ignore Windows taskbar, OS X dock, etc.)
-    QRect deskRect = QApplication::desktop()->availableGeometry(mainWindow);
-
-    //ensure window size will not be larger than viewable desktop area
-    constrainSize(height, width, deskRect.height()); //- frameHeight);
-    constrainSize(width, height, deskRect.width());  //- frameWidth );
-
-    mainWindow->canvas->setFixedSize(width, height);
-    mainWindow->show();
-  }
-  else
-  {
-    for(unsigned i = 0; i < 2; i++)
-       {
-      unsigned iWidth = width, iHeight = height;
-
-      constrainSize(iHeight, iWidth, mainWindow->canvasContainer->size().height());
-      constrainSize(iWidth, iHeight, mainWindow->canvasContainer->size().width());
-
-      //center canvas onscreen; ensure it is not larger than viewable area
-      mainWindow->canvas->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
-      mainWindow->canvas->setFixedSize(iWidth, iHeight);
-      mainWindow->canvas->setMinimumSize(0, 0);
-
-      usleep(2000);
-      QApplication::processEvents();
-    }
-  }
 
-  //workaround for Qt/Xlib bug:
-  //if window resize occurs with cursor over it, Qt shows Qt::Size*DiagCursor;
-  //so force it to show Qt::ArrowCursor, as expected
-  mainWindow->setCursor(Qt::ArrowCursor);
-  mainWindow->canvasContainer->setCursor(Qt::ArrowCursor);
-  mainWindow->canvas->setCursor(Qt::ArrowCursor);
-
-  //workaround for DirectSound(?) bug:
-  //window resizing sometimes breaks audio sync, this call re-initializes it
-  updateAvSync();
-}
-
-void Utility::setScale(unsigned scale)
+void MainWin::WriteUISettings(void)
 {
-  config().video.context->multiplier = scale;
-  resizeMainWindow();
-  mainWindow->shrink();
-  mainWindow->syncUi();
-}
+       QSettings settings("Underground Software", "Virtual Jaguar");
+       settings.setValue("pos", pos());
+       settings.setValue("size", size());
+       settings.setValue("cartLoadPos", filePickWin->pos());
 
-void QbWindow::shrink()
-{
-  if(config().video.isFullscreen == false)
-  {
-    for(unsigned i = 0; i < 2; i++)
-       {
-      resize(0, 0);
-      usleep(2000);
-      QApplication::processEvents();
-    }
-  }
+       settings.setValue("zoom", zoomLevel);
 }
-#endif