#include "generaltab.h"
#include "version.h"
+#include "dac.h"
#include "jaguar.h"
#include "tom.h"
#include "log.h"
#include "file.h"
+#include "jagbios.h"
+#include "jagcdbios.h"
+#include "jagstub2bios.h"
#include "joystick.h"
#ifdef __GCCWIN32__
// Creating those is left as an exercise for the reader. ;-)
//#define USE_BUILT_IN_BIOS
-#ifdef USE_BUILT_IN_BIOS
-#include "jagboot.h"
-#include "jagcd.h"
-#endif
+//#ifdef USE_BUILT_IN_BIOS
+//#include "jagboot.h"
+//#include "jagcd.h"
+//#endif
// The way BSNES controls things is by setting a timer with a zero
// timeout, sleeping if not emulating anything. Seems there has to be a
// use, we can drop it in anywhere and use it as-is.
MainWin::MainWin(): running(false), powerButtonOn(false), showUntunedTankCircuit(true),
- cartridgeLoaded(false), CDActive(false)
+ cartridgeLoaded(false), CDActive(false),//, alpineLoadSuccessful(false),
+ pauseForFileSelector(false)
{
videoWidget = new GLWidget(this);
setCentralWidget(videoWidget);
setWindowIcon(QIcon(":/res/vj-icon.png"));
// setWindowTitle("Virtual Jaguar v2.0.0");
- setWindowTitle("Virtual Jaguar " VJ_RELEASE_VERSION );
+
+ QString title = QString(tr("Virtual Jaguar " VJ_RELEASE_VERSION ));
+
+ if (vjs.hardwareTypeAlpine)
+ title += QString(tr(" - Alpine Mode"));
+
+ setWindowTitle(title);
aboutWin = new AboutWindow(this);
filePickWin = new FilePickerWindow(this);
filePickAct->setShortcut(QKeySequence(tr("Ctrl+i")));
connect(filePickAct, SIGNAL(triggered()), this, SLOT(InsertCart()));
- configAct = new QAction(QIcon(":/res/generic.png"), tr("&Configure"), this);
+ configAct = new QAction(QIcon(":/res/wrench.png"), tr("&Configure"), this);
configAct->setStatusTip(tr("Configure options for Virtual Jaguar"));
configAct->setShortcut(QKeySequence(tr("Ctrl+c")));
connect(configAct, SIGNAL(triggered()), this, SLOT(Configure()));
// Misc. connections...
connect(filePickWin, SIGNAL(RequestLoad(QString)), this, SLOT(LoadSoftware(QString)));
+ connect(filePickWin, SIGNAL(FilePickerHiding()), this, SLOT(Unpause()));
// Create menus & toolbars
- fileMenu = menuBar()->addMenu(tr("&File"));
- fileMenu->addAction(filePickAct);
- fileMenu->addAction(useCDAct);
+ fileMenu = menuBar()->addMenu(tr("&Jaguar"));
fileMenu->addAction(powerAct);
fileMenu->addAction(pauseAct);
+ fileMenu->addAction(filePickAct);
+ fileMenu->addAction(useCDAct);
fileMenu->addAction(configAct);
fileMenu->addAction(quitAppAct);
// Get the BIOS ROM
#ifdef USE_BUILT_IN_BIOS
- WriteLog("VJ: Using built in BIOS/CD BIOS...\n");
- memcpy(jaguarBootROM, jagBootROM, 0x20000);
- memcpy(jaguarCDBootROM, jagCDROM, 0x40000);
-// BIOSLoaded = CDBIOSLoaded = true;
- biosAvailable |= (BIOS_NORMAL | BIOS_CD);
+// WriteLog("VJ: Using built in BIOS/CD BIOS...\n");
+// memcpy(jaguarBootROM, jagBootROM, 0x20000);
+// memcpy(jaguarCDBootROM, jagCDROM, 0x40000);
+//// BIOSLoaded = CDBIOSLoaded = true;
+// biosAvailable |= (BIOS_NORMAL | BIOS_CD);
#else
// What would be nice here would be a way to check if the BIOS was loaded so that we
// could disable the pushbutton on the Misc Options menu... !!! FIX !!! [DONE here, but needs to be fixed in GUI as well!]
#endif
filePickWin->ScanSoftwareFolder(allowUnknownSoftware);
+
+ // Load up the default ROM if in Alpine mode:
+ if (vjs.hardwareTypeAlpine)
+ {
+ bool romLoaded = JaguarLoadFile(vjs.alpineROMPath);
+
+ // If regular load failed, try just a straight file load
+ // (Dev only! I don't want people to start getting lazy with their releases again! :-P)
+ if (!romLoaded)
+ romLoaded = AlpineLoadFile(vjs.alpineROMPath);
+
+ if (romLoaded)
+ WriteLog("Alpine Mode: Successfully loaded file \"%s\".\n", vjs.alpineROMPath);
+ else
+ WriteLog("Alpine Mode: Unable to load file \"%s\"!\n", vjs.alpineROMPath);
+
+ // Attempt to load/run the ABS file...
+ LoadSoftware(vjs.absROMPath);
+ }
+ else
+ memcpy(jagMemSpace + 0xE00000, jaguarBootROM, 0x20000); // Otherwise, use the stock BIOS
}
void MainWin::closeEvent(QCloseEvent * event)
{
+ JaguarDone();
WriteSettings();
event->accept(); // ignore() if can't close for some reason
}
|| (e->key() == vjs.p1KeyBindings[BUTTON_D] && joypad_0_buttons[BUTTON_U]))
return;
#else
- if (e->key() == vjs.p1KeyBindings[BUTTON_L] && joypad_0_buttons[BUTTON_R])
+ if (e->key() == (int)vjs.p1KeyBindings[BUTTON_L] && joypad_0_buttons[BUTTON_R])
+ joypad_0_buttons[BUTTON_R] = 0;
+ if (e->key() == (int)vjs.p1KeyBindings[BUTTON_R] && joypad_0_buttons[BUTTON_L])
+ joypad_0_buttons[BUTTON_L] = 0;
+ if (e->key() == (int)vjs.p1KeyBindings[BUTTON_U] && joypad_0_buttons[BUTTON_D])
+ joypad_0_buttons[BUTTON_D] = 0;
+ if (e->key() == (int)vjs.p1KeyBindings[BUTTON_D] && joypad_0_buttons[BUTTON_U])
+ joypad_0_buttons[BUTTON_U] = 0;
+
+ if (e->key() == (int)vjs.p2KeyBindings[BUTTON_L] && joypad_1_buttons[BUTTON_R])
joypad_0_buttons[BUTTON_R] = 0;
- if (e->key() == vjs.p1KeyBindings[BUTTON_R] && joypad_0_buttons[BUTTON_L])
+ if (e->key() == (int)vjs.p2KeyBindings[BUTTON_R] && joypad_1_buttons[BUTTON_L])
joypad_0_buttons[BUTTON_L] = 0;
- if (e->key() == vjs.p1KeyBindings[BUTTON_U] && joypad_0_buttons[BUTTON_D])
+ if (e->key() == (int)vjs.p2KeyBindings[BUTTON_U] && joypad_1_buttons[BUTTON_D])
joypad_0_buttons[BUTTON_D] = 0;
- if (e->key() == vjs.p1KeyBindings[BUTTON_D] && joypad_0_buttons[BUTTON_U])
+ if (e->key() == (int)vjs.p2KeyBindings[BUTTON_D] && joypad_1_buttons[BUTTON_U])
joypad_0_buttons[BUTTON_U] = 0;
#endif
// No bad combos exist, let's stuff the emulator key buffers...!
for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++)
{
- if (e->key() == vjs.p1KeyBindings[i])
+ if (e->key() == (int)vjs.p1KeyBindings[i])
joypad_0_buttons[i] = (uint8)state;
+
+ if (e->key() == (int)vjs.p2KeyBindings[i])
+ joypad_1_buttons[i] = (uint8)state;
}
}
return;
QString before = vjs.ROMPath;
+ QString alpineBefore = vjs.alpineROMPath;
+ QString absBefore = vjs.absROMPath;
+ bool audioBefore = vjs.audioEnabled;
dlg.UpdateVJSettings();
QString after = vjs.ROMPath;
+ QString alpineAfter = vjs.alpineROMPath;
+ QString absAfter = vjs.absROMPath;
+ bool audioAfter = vjs.audioEnabled;
bool allowOld = allowUnknownSoftware;
//ick.
if ((before != after) || (allowOld != allowUnknownSoftware))
filePickWin->ScanSoftwareFolder(allowUnknownSoftware);
+ // If the "Alpine" ROM is changed, then let's load it...
+ if (alpineBefore != alpineAfter)
+ {
+ if (!JaguarLoadFile(vjs.alpineROMPath) && !AlpineLoadFile(vjs.alpineROMPath))
+ {
+ // Oh crap, we couldn't get the file! Alert the media!
+ QMessageBox msg;
+ msg.setText(QString(tr("Could not load file \"%1\"!")).arg(vjs.alpineROMPath));
+ msg.setIcon(QMessageBox::Warning);
+ msg.exec();
+ }
+ }
+
+ // If the "ABS" ROM is changed, then let's load it...
+ if (absBefore != absAfter)
+ {
+ if (!JaguarLoadFile(vjs.absROMPath))
+ {
+ // Oh crap, we couldn't get the file! Alert the media!
+ QMessageBox msg;
+ msg.setText(QString(tr("Could not load file \"%1\"!")).arg(vjs.absROMPath));
+ msg.setIcon(QMessageBox::Warning);
+ msg.exec();
+ }
+ }
+
+ // If the "Enable audio" checkbox changed, then we have to re-init the DAC...
+ if (audioBefore != audioAfter)
+ {
+ DACDone();
+ DACInit();
+ }
+
// Just in case we crash before a clean exit...
WriteSettings();
}
videoWidget->updateGL();
}
-#if 0
-Window * RunEmu(void)
-{
-// extern uint32 * backbuffer;
- uint32 * overlayPixels = (uint32 *)sdlemuGetOverlayPixels();
- memset(overlayPixels, 0x00, 640 * 480 * 4); // Clear out overlay...
-
-//This is crappy... !!! FIX !!!
-// extern bool finished, showGUI;
-
- sdlemuDisableOverlay();
-
-// uint32 nFrame = 0, nFrameskip = 0;
- uint32 totalFrames = 0;
- finished = false;
- bool showMessage = true;
- uint32 showMsgFrames = 120;
- uint8 transparency = 0xFF;
- // Pass a message to the "joystick" code to debounce the ESC key...
- debounceRunKey = true;
-
- uint32 cartType = 4;
- if (jaguarRomSize == 0x200000)
- cartType = 0;
- else if (jaguarRomSize == 0x400000)
- cartType = 1;
- else if (jaguarMainRomCRC32 == 0x687068D5)
- cartType = 2;
- else if (jaguarMainRomCRC32 == 0x55A0669C)
- cartType = 3;
-
- const char * cartTypeName[5] = { "2M Cartridge", "4M Cartridge", "CD BIOS", "CD Dev BIOS", "Homebrew" };
- uint32 elapsedTicks = SDL_GetTicks(), frameCount = 0, framesPerSecond = 0;
-
- while (!finished)
- {
- // Set up new backbuffer with new pixels and data
- JaguarExecuteNew();
- totalFrames++;
-//WriteLog("Frame #%u...\n", totalFrames);
-//extern bool doDSPDis;
-//if (totalFrames == 373)
-// doDSPDis = true;
-
-//Problem: Need to do this *only* when the state changes from visible to not...
-//Also, need to clear out the GUI when not on (when showMessage is active...)
-if (showGUI || showMessage)
- sdlemuEnableOverlay();
-else
- sdlemuDisableOverlay();
-
-//Add in a new function for clearing patches of screen (ClearOverlayRect)
-
-// Also: Take frame rate into account when calculating fade time...
-
- // Some QnD GUI stuff here...
- if (showGUI)
- {
- FillScreenRectangle(overlayPixels, 8, 1*FONT_HEIGHT, 128, 4*FONT_HEIGHT, 0x00000000);
- extern uint32 gpu_pc, dsp_pc;
- DrawString(overlayPixels, 8, 1*FONT_HEIGHT, false, "GPU PC: %08X", gpu_pc);
- DrawString(overlayPixels, 8, 2*FONT_HEIGHT, false, "DSP PC: %08X", dsp_pc);
- DrawString(overlayPixels, 8, 4*FONT_HEIGHT, false, "%u FPS", framesPerSecond);
- }
-
- if (showMessage)
- {
- DrawString2(overlayPixels, 8, 24*FONT_HEIGHT, 0x007F63FF, transparency, "Running...");
- DrawString2(overlayPixels, 8, 26*FONT_HEIGHT, 0x001FFF3F, transparency, "%s, run address: %06X", cartTypeName[cartType], jaguarRunAddress);
- DrawString2(overlayPixels, 8, 27*FONT_HEIGHT, 0x001FFF3F, transparency, "CRC: %08X", jaguarMainRomCRC32);
-
- if (showMsgFrames == 0)
- {
- transparency--;
-
- if (transparency == 0)
-{
- showMessage = false;
-/*extern bool doGPUDis;
-doGPUDis = true;//*/
-}
-
- }
- else
- showMsgFrames--;
- }
-
- frameCount++;
-
- if (SDL_GetTicks() - elapsedTicks > 250)
- elapsedTicks += 250, framesPerSecond = frameCount * 4, frameCount = 0;
- }
-
- // Save the background for the GUI...
- // In this case, we squash the color to monochrome, then force it to blue + green...
- for(uint32 i=0; i<TOMGetVideoModeWidth() * 256; i++)
- {
- uint32 pixel = backbuffer[i];
- uint8 b = (pixel >> 16) & 0xFF, g = (pixel >> 8) & 0xFF, r = pixel & 0xFF;
- pixel = ((r + g + b) / 3) & 0x00FF;
- backbuffer[i] = 0xFF000000 | (pixel << 16) | (pixel << 8);
- }
-
- sdlemuEnableOverlay();
-
- return NULL;
-}
-#endif
-
void MainWin::TogglePowerState(void)
{
powerButtonOn = !powerButtonOn;
+ // With the power off, we simulate white noise on the screen. :-)
if (!powerButtonOn)
{
pauseAct->setChecked(false);
}
else
{
+//NOTE: Low hanging fruit: We can simplify this a lot...
+ // Otherwise, we prepare for running regular software...
if (!CDActive)
{
- showUntunedTankCircuit = (cartridgeLoaded ? false : true);
+ showUntunedTankCircuit = false;//(cartridgeLoaded ? false : true);
pauseAct->setChecked(false);
- pauseAct->setDisabled(!cartridgeLoaded);
+ pauseAct->setDisabled(false);//!cartridgeLoaded);
}
+ // Or, set up for the Jaguar CD
else
{
// Should check for cartridgeLoaded here as well...!
" - Now playing: Jaguar CD"));
}
-//(Err, what's so crappy about this? It seems to do what it's supposed to...)
-//This is crappy!!! !!! FIX !!!
-//Is this even needed any more? Hmm. Maybe. Dunno.
-//Seems like it is... But then again, maybe not. Have to test it to see.
WriteLog("GUI: Resetting Jaguar...\n");
JaguarReset();
running = true;
if (!running)
{
-#if 0
- for(uint32_t x=0; x<videoWidget->rasterWidth; x++)
- for(uint32_t y=0; y<videoWidget->rasterHeight; y++)
- videoWidget->buffer[(y * videoWidget->textureWidth) + x] = 0x00000000;
-#else
-// for(uint32_t i=0; i<TOMGetVideoModeWidth() * 256; i++)
- for(uint32_t i=0; i<videoWidget->textureWidth * 256; i++)
+ for(uint32_t i=0; i<(uint32_t)(videoWidget->textureWidth * 256); i++)
{
uint32_t pixel = backbuffer[i];
-// uint8_t b = (pixel >> 16) & 0xFF, g = (pixel >> 8) & 0xFF, r = pixel & 0xFF;
uint8_t r = (pixel >> 24) & 0xFF, g = (pixel >> 16) & 0xFF, b = (pixel >> 8) & 0xFF;
pixel = ((r + g + b) / 3) & 0x00FF;
-// backbuffer[i] = 0xFF000000 | (pixel << 16) | (pixel << 8);
backbuffer[i] = 0x000000FF | (pixel << 16) | (pixel << 8);
}
-// memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->rasterWidth);
memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->textureWidth * sizeof(uint32_t));
-#endif
videoWidget->updateGL();
}
void MainWin::InsertCart(void)
{
+ // If the emulator is running, we pause it here and unpause it later
+ // if we dismiss the file selector without choosing anything
+ if (running)
+ {
+ ToggleRunState();
+ pauseForFileSelector = true;
+ }
+
filePickWin->show();
}
+void MainWin::Unpause(void)
+{
+ // Here we unpause the emulator if it was paused when we went into the file selector
+ if (pauseForFileSelector)
+ {
+ pauseForFileSelector = false;
+ ToggleRunState();
+ }
+}
+
void MainWin::LoadSoftware(QString file)
{
- running = false; // Prevent bad things(TM) from happening...
+ running = false; // Prevent bad things(TM) from happening...
+ pauseForFileSelector = false; // Reset the file selector pause flag
SET32(jaguarMainRAM, 0, 0x00200000); // Set top of stack...
- cartridgeLoaded = (JaguarLoadFile(file.toAscii().data()) ? true : false);
+ cartridgeLoaded = JaguarLoadFile(file.toAscii().data());
+
+ char * biosPointer = jaguarBootROM;
+
+ if (vjs.hardwareTypeAlpine)
+ biosPointer = jaguarDevBootROM2;
+
+ memcpy(jagMemSpace + 0xE00000, biosPointer, 0x20000);
powerAct->setDisabled(false);
powerAct->setChecked(true);
powerButtonOn = false;
TogglePowerState();
-// QString newTitle = QString("Virtual Jaguar v2.0.0 - Now playing: %1")
- QString newTitle = QString("Virtual Jaguar " VJ_RELEASE_VERSION
- " - Now playing: %1")
- .arg(filePickWin->GetSelectedPrettyName());
- setWindowTitle(newTitle);
+ if (!vjs.hardwareTypeAlpine)
+ {
+ QString newTitle = QString("Virtual Jaguar " VJ_RELEASE_VERSION " - Now playing: %1")
+ .arg(filePickWin->GetSelectedPrettyName());
+ setWindowTitle(newTitle);
+ }
}
void MainWin::ToggleCDUsage(void)
vjs.frameSkip = settings.value("frameSkip", 0).toInt();
vjs.useJaguarBIOS = settings.value("useJaguarBIOS", false).toBool();
vjs.DSPEnabled = settings.value("DSPEnabled", false).toBool();
+ vjs.audioEnabled = settings.value("audioEnabled", true).toBool();
vjs.usePipelinedDSP = settings.value("usePipelinedDSP", false).toBool();
vjs.fullscreen = settings.value("fullscreen", false).toBool();
vjs.useOpenGL = settings.value("useOpenGL", true).toBool();
vjs.glFilter = settings.value("glFilterType", 0).toInt();
vjs.renderType = settings.value("renderType", 0).toInt();
- strcpy(vjs.jagBootPath, settings.value("JagBootROM", "./bios/[BIOS] Atari Jaguar (USA, Europe).zip").toString().toAscii().data());
- strcpy(vjs.CDBootPath, settings.value("CDBootROM", "./bios/jagcd.rom").toString().toAscii().data());
+ vjs.allowWritesToROM = settings.value("writeROM", false).toBool();
+// strcpy(vjs.jagBootPath, settings.value("JagBootROM", "./bios/[BIOS] Atari Jaguar (USA, Europe).zip").toString().toAscii().data());
+// strcpy(vjs.CDBootPath, settings.value("CDBootROM", "./bios/jagcd.rom").toString().toAscii().data());
strcpy(vjs.EEPROMPath, settings.value("EEPROMs", "./eeproms/").toString().toAscii().data());
strcpy(vjs.ROMPath, settings.value("ROMs", "./software/").toString().toAscii().data());
+ strcpy(vjs.alpineROMPath, settings.value("DefaultROM", "").toString().toAscii().data());
+ strcpy(vjs.absROMPath, settings.value("DefaultABS", "").toString().toAscii().data());
WriteLog("MainWin: Paths\n");
-WriteLog(" jagBootPath = \"%s\"\n", vjs.jagBootPath);
-WriteLog(" CDBootPath = \"%s\"\n", vjs.CDBootPath);
-WriteLog(" EEPROMPath = \"%s\"\n", vjs.EEPROMPath);
-WriteLog(" ROMPath = \"%s\"\n", vjs.ROMPath);
+//WriteLog(" jagBootPath = \"%s\"\n", vjs.jagBootPath);
+//WriteLog(" CDBootPath = \"%s\"\n", vjs.CDBootPath);
+WriteLog(" EEPROMPath = \"%s\"\n", vjs.EEPROMPath);
+WriteLog(" ROMPath = \"%s\"\n", vjs.ROMPath);
+WriteLog("AlpineROMPath = \"%s\"\n", vjs.alpineROMPath);
+WriteLog(" absROMPath = \"%s\"\n", vjs.absROMPath);
// Keybindings in order of U, D, L, R, C, B, A, Op, Pa, 0-9, #, *
vjs.p1KeyBindings[BUTTON_U] = settings.value("p1k_up", Qt::Key_Up).toInt();
settings.setValue("frameSkip", vjs.frameSkip);
settings.setValue("useJaguarBIOS", vjs.useJaguarBIOS);
settings.setValue("DSPEnabled", vjs.DSPEnabled);
+ settings.setValue("audioEnabled", vjs.audioEnabled);
settings.setValue("usePipelinedDSP", vjs.usePipelinedDSP);
settings.setValue("fullscreen", vjs.fullscreen);
settings.setValue("useOpenGL", vjs.useOpenGL);
settings.setValue("glFilterType", vjs.glFilter);
settings.setValue("renderType", vjs.renderType);
+ settings.setValue("writeROM", vjs.allowWritesToROM);
settings.setValue("JagBootROM", vjs.jagBootPath);
settings.setValue("CDBootROM", vjs.CDBootPath);
settings.setValue("EEPROMs", vjs.EEPROMPath);
settings.setValue("ROMs", vjs.ROMPath);
+ settings.setValue("DefaultROM", vjs.alpineROMPath);
+ settings.setValue("DefaultABS", vjs.absROMPath);
settings.setValue("p1k_up", vjs.p1KeyBindings[BUTTON_U]);
settings.setValue("p1k_down", vjs.p1KeyBindings[BUTTON_D]);