#include "generaltab.h"
#include "version.h"
+#include "dac.h"
#include "jaguar.h"
#include "tom.h"
#include "log.h"
|| (e->key() == vjs.p1KeyBindings[BUTTON_D] && joypad_0_buttons[BUTTON_U]))
return;
#else
- if (e->key() == vjs.p1KeyBindings[BUTTON_L] && joypad_0_buttons[BUTTON_R])
+ if (e->key() == (int)vjs.p1KeyBindings[BUTTON_L] && joypad_0_buttons[BUTTON_R])
joypad_0_buttons[BUTTON_R] = 0;
- if (e->key() == vjs.p1KeyBindings[BUTTON_R] && joypad_0_buttons[BUTTON_L])
+ if (e->key() == (int)vjs.p1KeyBindings[BUTTON_R] && joypad_0_buttons[BUTTON_L])
joypad_0_buttons[BUTTON_L] = 0;
- if (e->key() == vjs.p1KeyBindings[BUTTON_U] && joypad_0_buttons[BUTTON_D])
+ if (e->key() == (int)vjs.p1KeyBindings[BUTTON_U] && joypad_0_buttons[BUTTON_D])
joypad_0_buttons[BUTTON_D] = 0;
- if (e->key() == vjs.p1KeyBindings[BUTTON_D] && joypad_0_buttons[BUTTON_U])
+ if (e->key() == (int)vjs.p1KeyBindings[BUTTON_D] && joypad_0_buttons[BUTTON_U])
joypad_0_buttons[BUTTON_U] = 0;
#endif
// No bad combos exist, let's stuff the emulator key buffers...!
for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++)
{
- if (e->key() == vjs.p1KeyBindings[i])
+ if (e->key() == (int)vjs.p1KeyBindings[i])
joypad_0_buttons[i] = (uint8)state;
}
}
return;
QString before = vjs.ROMPath;
+ bool audioBefore = vjs.audioEnabled;
dlg.UpdateVJSettings();
QString after = vjs.ROMPath;
+ bool audioAfter = vjs.audioEnabled;
bool allowOld = allowUnknownSoftware;
//ick.
if ((before != after) || (allowOld != allowUnknownSoftware))
filePickWin->ScanSoftwareFolder(allowUnknownSoftware);
+ // If the "Enable audio" checkbox changed, then we have to re-init the DAC...
+ if (audioBefore != audioAfter)
+ {
+ DACDone();
+ DACInit();
+ }
+
// Just in case we crash before a clean exit...
WriteSettings();
}
if (!running)
{
-#if 0
- for(uint32_t x=0; x<videoWidget->rasterWidth; x++)
- for(uint32_t y=0; y<videoWidget->rasterHeight; y++)
- videoWidget->buffer[(y * videoWidget->textureWidth) + x] = 0x00000000;
-#else
-// for(uint32_t i=0; i<TOMGetVideoModeWidth() * 256; i++)
- for(uint32_t i=0; i<videoWidget->textureWidth * 256; i++)
+ for(uint32_t i=0; i<(uint32_t)(videoWidget->textureWidth * 256); i++)
{
uint32_t pixel = backbuffer[i];
-// uint8_t b = (pixel >> 16) & 0xFF, g = (pixel >> 8) & 0xFF, r = pixel & 0xFF;
uint8_t r = (pixel >> 24) & 0xFF, g = (pixel >> 16) & 0xFF, b = (pixel >> 8) & 0xFF;
pixel = ((r + g + b) / 3) & 0x00FF;
-// backbuffer[i] = 0xFF000000 | (pixel << 16) | (pixel << 8);
backbuffer[i] = 0x000000FF | (pixel << 16) | (pixel << 8);
}
-// memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->rasterWidth);
memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->textureWidth * sizeof(uint32_t));
-#endif
videoWidget->updateGL();
}
vjs.frameSkip = settings.value("frameSkip", 0).toInt();
vjs.useJaguarBIOS = settings.value("useJaguarBIOS", false).toBool();
vjs.DSPEnabled = settings.value("DSPEnabled", false).toBool();
+ vjs.audioEnabled = settings.value("audioEnabled", true).toBool();
vjs.usePipelinedDSP = settings.value("usePipelinedDSP", false).toBool();
vjs.fullscreen = settings.value("fullscreen", false).toBool();
vjs.useOpenGL = settings.value("useOpenGL", true).toBool();
strcpy(vjs.EEPROMPath, settings.value("EEPROMs", "./eeproms/").toString().toAscii().data());
strcpy(vjs.ROMPath, settings.value("ROMs", "./software/").toString().toAscii().data());
WriteLog("MainWin: Paths\n");
-WriteLog(" jagBootPath = \"%s\"\n", vjs.jagBootPath);
-WriteLog(" CDBootPath = \"%s\"\n", vjs.CDBootPath);
+//WriteLog(" jagBootPath = \"%s\"\n", vjs.jagBootPath);
+//WriteLog(" CDBootPath = \"%s\"\n", vjs.CDBootPath);
WriteLog(" EEPROMPath = \"%s\"\n", vjs.EEPROMPath);
WriteLog(" ROMPath = \"%s\"\n", vjs.ROMPath);
settings.setValue("frameSkip", vjs.frameSkip);
settings.setValue("useJaguarBIOS", vjs.useJaguarBIOS);
settings.setValue("DSPEnabled", vjs.DSPEnabled);
+ settings.setValue("audioEnabled", vjs.audioEnabled);
settings.setValue("usePipelinedDSP", vjs.usePipelinedDSP);
settings.setValue("fullscreen", vjs.fullscreen);
settings.setValue("useOpenGL", vjs.useOpenGL);