]> Shamusworld >> Repos - virtualjaguar/blobdiff - src/gui/mainwin.cpp
Fixed controller profile system.
[virtualjaguar] / src / gui / mainwin.cpp
index 0fde969e6541e8d4539f232496b72d41bcb8d5e8..713ec11abe9ec101dfe151d4abd71b1c6ed7741b 100644 (file)
@@ -6,7 +6,7 @@
 // JLH = James Hammons <jlhamm@acm.org>
 //
 // Who  When        What
-// ---  ----------  -------------------------------------------------------------
+// ---  ----------  ------------------------------------------------------------
 // JLH  12/23/2009  Created this file
 // JLH  12/20/2010  Added settings, menus & toolbars
 // JLH  07/05/2011  Added CD BIOS functionality to GUI
 //
 // - Add dbl click/enter to select in cart list, ESC to dimiss [DONE]
 // - Autoscan/autoload all available BIOS from 'software' folder [DONE]
-// - Add 1 key jumping in cartridge list (press 'R', jumps to carts starting with 'R', etc) [DONE]
+// - Add 1 key jumping in cartridge list (press 'R', jumps to carts starting
+//   with 'R', etc) [DONE]
 // - Controller configuration [DONE]
 //
 // STILL TO BE DONE:
 //
+// - Fix bug in switching between PAL & NTSC in fullscreen mode.
 // - Remove SDL dependencies (sound, mainly) from Jaguar core lib
-// - Fix inconsistency with trailing slashes in paths (eeproms needs one, software doesn't)
+// - Fix inconsistency with trailing slashes in paths (eeproms needs one,
+//   software doesn't)
 //
 // SFDX CODE: S1E9T8H5M23YS
 
 #include "app.h"
 #include "about.h"
 #include "configdialog.h"
+#include "controllertab.h"
 #include "filepicker.h"
 #include "gamepad.h"
 #include "generaltab.h"
 #include "glwidget.h"
 #include "help.h"
+#include "profile.h"
 #include "settings.h"
 #include "version.h"
 #include "debug/cpubrowser.h"
@@ -59,6 +64,7 @@
 #include "jagcdbios.h"
 #include "jagstub2bios.h"
 #include "joystick.h"
+#include "m68000/m68kinterface.h"
 
 // According to SebRmv, this header isn't seen on Arch Linux either... :-/
 //#ifdef __GCCWIN32__
 
 MainWin::MainWin(bool autoRun): running(true), powerButtonOn(false),
        showUntunedTankCircuit(true), cartridgeLoaded(false), CDActive(false),
-       pauseForFileSelector(false), loadAndGo(autoRun), plzDontKillMyComputer(false)
+       pauseForFileSelector(false), loadAndGo(autoRun), scannedSoftwareFolder(false), plzDontKillMyComputer(false)
 {
+       debugbar = NULL;
+
        for(int i=0; i<8; i++)
                keyHeld[i] = false;
 
+       // FPS management
+       for(int i=0; i<RING_BUFFER_SIZE; i++)
+               ringBuffer[i] = 0;
+
+       ringBufferPointer = RING_BUFFER_SIZE - 1;
+
        videoWidget = new GLWidget(this);
        setCentralWidget(videoWidget);
        setWindowIcon(QIcon(":/res/vj-icon.png"));
@@ -116,6 +130,7 @@ MainWin::MainWin(bool autoRun): running(true), powerButtonOn(false),
 //     quitAppAct->setShortcuts(QKeySequence::Quit);
 //     quitAppAct->setShortcut(QKeySequence(tr("Alt+x")));
        quitAppAct->setShortcut(QKeySequence(tr("Ctrl+q")));
+       quitAppAct->setShortcutContext(Qt::ApplicationShortcut);
        quitAppAct->setStatusTip(tr("Quit Virtual Jaguar"));
        connect(quitAppAct, SIGNAL(triggered()), this, SLOT(close()));
 
@@ -141,6 +156,7 @@ MainWin::MainWin(bool autoRun): running(true), powerButtonOn(false),
        pauseAct->setCheckable(true);
        pauseAct->setDisabled(true);
        pauseAct->setShortcut(QKeySequence(tr("Esc")));
+       pauseAct->setShortcutContext(Qt::ApplicationShortcut);
        connect(pauseAct, SIGNAL(triggered()), this, SLOT(ToggleRunState()));
 
        zoomActs = new QActionGroup(this);
@@ -188,11 +204,13 @@ MainWin::MainWin(bool autoRun): running(true), powerButtonOn(false),
        filePickAct = new QAction(QIcon(":/res/software.png"), tr("&Insert Cartridge..."), this);
        filePickAct->setStatusTip(tr("Insert a cartridge into Virtual Jaguar"));
        filePickAct->setShortcut(QKeySequence(tr("Ctrl+i")));
+       filePickAct->setShortcutContext(Qt::ApplicationShortcut);
        connect(filePickAct, SIGNAL(triggered()), this, SLOT(InsertCart()));
 
        configAct = new QAction(QIcon(":/res/wrench.png"), tr("&Configure"), this);
        configAct->setStatusTip(tr("Configure options for Virtual Jaguar"));
        configAct->setShortcut(QKeySequence(tr("Ctrl+c")));
+       configAct->setShortcutContext(Qt::ApplicationShortcut);
        connect(configAct, SIGNAL(triggered()), this, SLOT(Configure()));
 
        useCDAct = new QAction(QIcon(":/res/compact-disc.png"), tr("&Use CD Unit"), this);
@@ -203,11 +221,13 @@ MainWin::MainWin(bool autoRun): running(true), powerButtonOn(false),
 
        frameAdvanceAct = new QAction(QIcon(":/res/frame-advance.png"), tr("&Frame Advance"), this);
        frameAdvanceAct->setShortcut(QKeySequence(tr("F7")));
+       frameAdvanceAct->setShortcutContext(Qt::ApplicationShortcut);
        frameAdvanceAct->setDisabled(true);
        connect(frameAdvanceAct, SIGNAL(triggered()), this, SLOT(FrameAdvance()));
 
        fullScreenAct = new QAction(QIcon(":/res/fullscreen.png"), tr("F&ull Screen"), this);
        fullScreenAct->setShortcut(QKeySequence(tr("F9")));
+       fullScreenAct->setShortcutContext(Qt::ApplicationShortcut);
        fullScreenAct->setCheckable(true);
        connect(fullScreenAct, SIGNAL(triggered()), this, SLOT(ToggleFullScreen()));
 
@@ -293,6 +313,15 @@ MainWin::MainWin(bool autoRun): running(true), powerButtonOn(false),
                debugbar->addAction(riscDasmBrowseAct);
        }
 
+       // Add actions to the main window, as hiding widgets with them
+       // disables them :-P
+       addAction(fullScreenAct);
+       addAction(quitAppAct);
+       addAction(configAct);
+       addAction(pauseAct);
+       addAction(filePickAct);
+       addAction(frameAdvanceAct);
+
        //      Create status bar
        statusBar()->showMessage(tr("Ready"));
 
@@ -366,6 +395,7 @@ MainWin::MainWin(bool autoRun): running(true), powerButtonOn(false),
        // Run the scanner if nothing passed in and *not* Alpine mode...
        // NB: Really need to look into caching the info scanned in here...
        filePickWin->ScanSoftwareFolder(allowUnknownSoftware);
+       scannedSoftwareFolder = true;
 }
 
 
@@ -412,6 +442,11 @@ void MainWin::keyPressEvent(QKeyEvent * e)
 {
        // From jaguar.cpp
        extern bool startM68KTracing;
+       // From joystick.cpp
+       extern int blit_start_log;
+       // From blitter.cpp
+       extern bool startConciseBlitLogging;
+
 
        // We ignore the Alt key for now, since it causes problems with the GUI
        if (e->key() == Qt::Key_Alt)
@@ -425,8 +460,37 @@ void MainWin::keyPressEvent(QKeyEvent * e)
                e->accept();
                return;
        }
+       else if (e->key() == Qt::Key_F12)
+       {
+               blit_start_log = true;
+               e->accept();
+               return;
+       }
+       else if (e->key() == Qt::Key_F10)
+       {
+               startConciseBlitLogging = true;
+               e->accept();
+               return;
+       }
+       else if (e->key() == Qt::Key_F8)
+       {
+               // ggn: For extra NYAN pleasure...
+               // ggn: There you go James :P
+               // Shamus: Thanks for the patch! :-D
+               WriteLog("    o  +           +        +\n");
+               WriteLog("+        o     o       +        o\n");
+               WriteLog("-_-_-_-_-_-_-_,------,      o \n");
+               WriteLog("_-_-_-_-_-_-_-|   /\\_/\\  \n");
+               WriteLog("-_-_-_-_-_-_-~|__( ^ .^)  +     +  \n");
+               WriteLog("_-_-_-_-_-_-_-\"\"  \"\"      \n");
+               WriteLog("+      o         o   +       o\n");
+               WriteLog("    +         +\n");
+               e->accept();
+               return;
+       }
 
 /*
+This is done now by a QAction...
        if (e->key() == Qt::Key_F9)
        {
                ToggleFullScreen();
@@ -454,40 +518,9 @@ void MainWin::HandleKeys(QKeyEvent * e, bool state)
 {
        enum { P1LEFT = 0, P1RIGHT, P1UP, P1DOWN, P2LEFT, P2RIGHT, P2UP, P2DOWN };
        // We kill bad key combos here, before they can get to the emulator...
-       // This also kills the illegal instruction problem that cropped up in Rayman!
-       // May want to do this by killing the old one instead of ignoring the new one...
-       // Seems to work better that way...
+       // This also kills the illegal instruction problem that cropped up in
+       // Rayman!
 
-// The problem with this approach is that it causes bad results because it doesn't do
-// any checking of previous states. Need to come up with something better because this
-// causes problems where the keyboard acts as if it were unresponsive. :-P
-#if 0
-       if ((e->key() == vjs.p1KeyBindings[BUTTON_L] && joypad_0_buttons[BUTTON_R])
-               || (e->key() == vjs.p1KeyBindings[BUTTON_R] && joypad_0_buttons[BUTTON_L])
-               || (e->key() == vjs.p1KeyBindings[BUTTON_U] && joypad_0_buttons[BUTTON_D])
-               || (e->key() == vjs.p1KeyBindings[BUTTON_D] && joypad_0_buttons[BUTTON_U]))
-               return;
-#else
-#if 0
-       if (e->key() == (int)vjs.p1KeyBindings[BUTTON_L] && joypad_0_buttons[BUTTON_R])
-               joypad_0_buttons[BUTTON_R] = 0;
-       if (e->key() == (int)vjs.p1KeyBindings[BUTTON_R] && joypad_0_buttons[BUTTON_L])
-               joypad_0_buttons[BUTTON_L] = 0;
-       if (e->key() == (int)vjs.p1KeyBindings[BUTTON_U] && joypad_0_buttons[BUTTON_D])
-               joypad_0_buttons[BUTTON_D] = 0;
-       if (e->key() == (int)vjs.p1KeyBindings[BUTTON_D] && joypad_0_buttons[BUTTON_U])
-               joypad_0_buttons[BUTTON_U] = 0;
-
-       if (e->key() == (int)vjs.p2KeyBindings[BUTTON_L] && joypad_1_buttons[BUTTON_R])
-               joypad_1_buttons[BUTTON_R] = 0;
-       if (e->key() == (int)vjs.p2KeyBindings[BUTTON_R] && joypad_1_buttons[BUTTON_L])
-               joypad_1_buttons[BUTTON_L] = 0;
-       if (e->key() == (int)vjs.p2KeyBindings[BUTTON_U] && joypad_1_buttons[BUTTON_D])
-               joypad_1_buttons[BUTTON_D] = 0;
-       if (e->key() == (int)vjs.p2KeyBindings[BUTTON_D] && joypad_1_buttons[BUTTON_U])
-               joypad_1_buttons[BUTTON_U] = 0;
-#else
-//hrm, this still has sticky state problems... Ugh!
        // First, settle key states...
        if (e->key() == (int)vjs.p1KeyBindings[BUTTON_L])
                keyHeld[P1LEFT] = state;
@@ -506,31 +539,34 @@ void MainWin::HandleKeys(QKeyEvent * e, bool state)
        else if (e->key() == (int)vjs.p2KeyBindings[BUTTON_D])
                keyHeld[P2DOWN] = state;
 
-       // Next, check for conflicts and bail out if there are any...
-       if ((keyHeld[P1LEFT] && keyHeld[P1RIGHT])
-               || (keyHeld[P1UP] && keyHeld[P1DOWN])
-               || (keyHeld[P2LEFT] && keyHeld[P2RIGHT])
-               || (keyHeld[P2UP] && keyHeld[P2DOWN]))
-               return;
-#endif
-#endif
+       // Next, check for conflicts and kill 'em if there are any...
+       if (keyHeld[P1LEFT] && keyHeld[P1RIGHT])
+               keyHeld[P1LEFT] = keyHeld[P1RIGHT] = false;
+
+       if (keyHeld[P1UP] && keyHeld[P1DOWN])
+               keyHeld[P1UP] = keyHeld[P1DOWN] = false;
 
-       // No bad combos exist, let's stuff the emulator key buffers...!
+       if (keyHeld[P2LEFT] && keyHeld[P2RIGHT])
+               keyHeld[P2LEFT] = keyHeld[P2RIGHT] = false;
+
+       if (keyHeld[P2UP] && keyHeld[P2DOWN])
+               keyHeld[P2UP] = keyHeld[P2DOWN] = false;
+
+       // No bad combos exist now, let's stuff the emulator key buffers...!
        for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++)
        {
                if (e->key() == (int)vjs.p1KeyBindings[i])
-//                     joypad_0_buttons[i] = (uint8)state;
-                       joypad_0_buttons[i] = (state ? 0x01 : 0x00);
+                       joypad0Buttons[i] = (state ? 0x01 : 0x00);
 
-// Pad #2 is screwing up pad #1. Prolly a problem in joystick.cpp...
-// So let's try to fix it there. :-P [DONE]
                if (e->key() == (int)vjs.p2KeyBindings[i])
-//                     joypad_1_buttons[i] = (uint8)state;
-                       joypad_1_buttons[i] = (state ? 0x01 : 0x00);
+                       joypad1Buttons[i] = (state ? 0x01 : 0x00);
        }
 }
 
 
+//
+// N.B.: The profile system AutoConnect functionality sets the gamepad IDs here.
+//
 void MainWin::HandleGamepads(void)
 {
        Gamepad::Update();
@@ -538,10 +574,10 @@ void MainWin::HandleGamepads(void)
        for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++)
        {
                if (vjs.p1KeyBindings[i] & (JOY_BUTTON | JOY_HAT | JOY_AXIS))
-                       joypad_0_buttons[i] = (Gamepad::GetState(0, vjs.p1KeyBindings[i]) ? 0x01 : 0x00);
+                       joypad0Buttons[i] = (Gamepad::GetState(gamepadIDSlot1, vjs.p1KeyBindings[i]) ? 0x01 : 0x00);
 
                if (vjs.p2KeyBindings[i] & (JOY_BUTTON | JOY_HAT | JOY_AXIS))
-                       joypad_1_buttons[i] = (Gamepad::GetState(1, vjs.p2KeyBindings[i]) ? 0x01 : 0x00);
+                       joypad1Buttons[i] = (Gamepad::GetState(gamepadIDSlot2, vjs.p2KeyBindings[i]) ? 0x01 : 0x00);
        }
 }
 
@@ -557,9 +593,17 @@ void MainWin::Configure(void)
        ConfigDialog dlg(this);
        //ick.
        dlg.generalTab->useUnknownSoftware->setChecked(allowUnknownSoftware);
+       dlg.controllerTab1->profileNum = lastEditedProfile;
+       dlg.controllerTab1->SetupLastUsedProfile();
+// maybe instead of this, we tell the controller tab to work on a copy that gets
+// written if the user hits 'OK'.
+       SaveProfiles();         // Just in case user cancels
 
        if (dlg.exec() == false)
+       {
+               RestoreProfiles();
                return;
+       }
 
        QString before = vjs.ROMPath;
        QString alpineBefore = vjs.alpineROMPath;
@@ -576,6 +620,8 @@ void MainWin::Configure(void)
        bool allowOld = allowUnknownSoftware;
        //ick.
        allowUnknownSoftware = dlg.generalTab->useUnknownSoftware->isChecked();
+       lastEditedProfile = dlg.controllerTab1->profileNum;
+       AutoConnectProfiles();
 
        // We rescan the "software" folder if the user either changed the path or
        // checked/unchecked the "Allow unknown files" option in the config dialog.
@@ -626,6 +672,16 @@ void MainWin::Configure(void)
 //
 void MainWin::Timer(void)
 {
+#if 0
+static uint32_t ntscTickCount;
+       if (vjs.hardwareTypeNTSC)
+       {
+               ntscTickCount++;
+               ntscTickCount %= 3;
+               timer->start(16 + (ntscTickCount == 0 ? 1 : 0));
+       }
+#endif
+
        if (!running)
                return;
 
@@ -651,9 +707,37 @@ void MainWin::Timer(void)
                // Otherwise, run the Jaguar simulation
                HandleGamepads();
                JaguarExecuteNew();
+               videoWidget->HandleMouseHiding();
        }
 
        videoWidget->updateGL();
+
+       // FPS handling
+       // Approach: We use a ring buffer to store times (in ms) over a given
+       // amount of frames, then sum them to figure out the FPS.
+       uint32_t timestamp = SDL_GetTicks();
+       // This assumes the ring buffer size is a power of 2
+//     ringBufferPointer = (ringBufferPointer + 1) & (RING_BUFFER_SIZE - 1);
+       // Doing it this way is better. Ring buffer size can be arbitrary then.
+       ringBufferPointer = (ringBufferPointer + 1) % RING_BUFFER_SIZE;
+       ringBuffer[ringBufferPointer] = timestamp - oldTimestamp;
+       uint32_t elapsedTime = 0;
+
+       for(uint32_t i=0; i<RING_BUFFER_SIZE; i++)
+               elapsedTime += ringBuffer[i];
+
+       // elapsedTime must be non-zero
+       if (elapsedTime == 0)
+               elapsedTime = 1;
+
+       // This is in frames per 10 seconds, so we can have 1 decimal
+       uint32_t framesPerSecond = (uint32_t)(((float)RING_BUFFER_SIZE / (float)elapsedTime) * 10000.0);
+       uint32_t fpsIntegerPart = framesPerSecond / 10;
+       uint32_t fpsDecimalPart = framesPerSecond % 10;
+       // If this is updated too frequently to be useful, we can throttle it down
+       // so that it only updates every 10th frame or so
+       statusBar()->showMessage(QString("%1.%2 FPS").arg(fpsIntegerPart).arg(fpsDecimalPart));
+       oldTimestamp = timestamp;
 }
 
 
@@ -665,6 +749,8 @@ void MainWin::TogglePowerState(void)
        // With the power off, we simulate white noise on the screen. :-)
        if (!powerButtonOn)
        {
+               // Restore the mouse pointer, if hidden:
+               videoWidget->CheckAndRestoreMouseCursor();
                useCDAct->setDisabled(false);
                palAct->setDisabled(false);
                ntscAct->setDisabled(false);
@@ -672,14 +758,14 @@ void MainWin::TogglePowerState(void)
                pauseAct->setDisabled(true);
                showUntunedTankCircuit = true;
                DACPauseAudioThread();
-               // This is just in case the ROM we were playing was in a narrow or wide field mode,
-               // so the untuned tank sim doesn't look wrong. :-)
+               // This is just in case the ROM we were playing was in a narrow or wide
+               // field mode, so the untuned tank sim doesn't look wrong. :-)
                TOMReset();
 
                if (plzDontKillMyComputer)
                {
-                       // We have to do it line by line, because the texture pitch is not the
-                       // same as the picture buffer's pitch.
+                       // We have to do it line by line, because the texture pitch is not
+                       // the same as the picture buffer's pitch.
                        for(uint32_t y=0; y<videoWidget->rasterHeight; y++)
                        {
                                memcpy(videoWidget->buffer + (y * videoWidget->textureWidth), testPattern + (y * VIRTUAL_SCREEN_WIDTH), VIRTUAL_SCREEN_WIDTH * sizeof(uint32_t));
@@ -699,10 +785,10 @@ void MainWin::TogglePowerState(void)
                if (CDActive)
                {
 // Should check for cartridgeLoaded here as well...!
-// We can clear it when toggling CDActive on, so that when we power cycle it does the
-// expected thing. Otherwise, if we use the file picker to insert a cart, we expect
-// to run the cart! Maybe have a RemoveCart function that only works if the CD unit
-// is active?
+// We can clear it when toggling CDActive on, so that when we power cycle it
+// does the expected thing. Otherwise, if we use the file picker to insert a
+// cart, we expect to run the cart! Maybe have a RemoveCart function that only
+// works if the CD unit is active?
                        setWindowTitle(QString("Virtual Jaguar " VJ_RELEASE_VERSION
                                " - Now playing: Jaguar CD"));
                }
@@ -720,6 +806,8 @@ void MainWin::ToggleRunState(void)
 
        if (!running)
        {
+               // Restore the mouse pointer, if hidden:
+               videoWidget->CheckAndRestoreMouseCursor();
                frameAdvanceAct->setDisabled(false);
 
                for(uint32_t i=0; i<(uint32_t)(videoWidget->textureWidth * 256); i++)
@@ -802,6 +890,14 @@ void MainWin::ShowHelpWin(void)
 
 void MainWin::InsertCart(void)
 {
+       // Check to see if we did autorun, 'cause we didn't load anything in that
+       // case
+       if (!scannedSoftwareFolder)
+       {
+               filePickWin->ScanSoftwareFolder(allowUnknownSoftware);
+               scannedSoftwareFolder = true;
+       }
+
        // If the emulator is running, we pause it here and unpause it later
        // if we dismiss the file selector without choosing anything
        if (running && powerButtonOn)
@@ -832,8 +928,6 @@ void MainWin::LoadSoftware(QString file)
 {
        running = false;                                                        // Prevent bad things(TM) from happening...
        pauseForFileSelector = false;                           // Reset the file selector pause flag
-       SET32(jaguarMainRAM, 0, 0x00200000);            // Set top of stack...
-       cartridgeLoaded = JaguarLoadFile(file.toAscii().data());
 
        char * biosPointer = jaguarBootROM;
 
@@ -846,6 +940,16 @@ void MainWin::LoadSoftware(QString file)
        powerAct->setChecked(true);
        powerButtonOn = false;
        TogglePowerState();
+       // We have to load our software *after* the Jaguar RESET
+       cartridgeLoaded = JaguarLoadFile(file.toAscii().data());
+       SET32(jaguarMainRAM, 0, 0x00200000);            // Set top of stack...
+
+       // This is icky because we've already done it
+// it gets worse :-P
+if (!vjs.useJaguarBIOS)
+       SET32(jaguarMainRAM, 4, jaguarRunAddress);
+
+       m68k_pulse_reset();
 
        if (!vjs.hardwareTypeAlpine && !loadAndGo)
        {
@@ -886,14 +990,17 @@ void MainWin::SetFullScreen(bool state/*= true*/)
                mainWinPosition = pos();
                menuBar()->hide();
                statusBar()->hide();
-               x1Act->setDisabled(true);
-               x2Act->setDisabled(true);
-               x3Act->setDisabled(true);
+               toolbar->hide();
+
+               if (debugbar)
+                       debugbar->hide();
+
                showFullScreen();
                // This is needed because the fullscreen may happen on a different
                // screen than screen 0:
                int screenNum = QApplication::desktop()->screenNumber(videoWidget);
-               QRect r = QApplication::desktop()->availableGeometry(screenNum);
+//             QRect r = QApplication::desktop()->availableGeometry(screenNum);
+               QRect r = QApplication::desktop()->screenGeometry(screenNum);
                double targetWidth = (double)VIRTUAL_SCREEN_WIDTH,
                        targetHeight = (double)(vjs.hardwareTypeNTSC ? VIRTUAL_SCREEN_HEIGHT_NTSC : VIRTUAL_SCREEN_HEIGHT_PAL);
                double aspectRatio = targetWidth / targetHeight;
@@ -911,21 +1018,17 @@ void MainWin::SetFullScreen(bool state/*= true*/)
                // Reset the video widget to windowed mode
                videoWidget->offset = 0;
                videoWidget->fullscreen = false;
-               x1Act->setDisabled(false);
-               x2Act->setDisabled(false);
-               x3Act->setDisabled(false);
                menuBar()->show();
                statusBar()->show();
+               toolbar->show();
+
+               if (debugbar)
+                       debugbar->show();
+
                showNormal();
                ResizeMainWindow();
                move(mainWinPosition);
        }
-
-       // For some reason, this doesn't work: If the emu is paused, toggling from
-       // fullscreen to windowed (& vice versa) shows a white screen.
-       // (It was the ResizeGL() function in GLWidget: it was being called too
-       // much, causing the buffer to be deleted, remade & cleared.)
-//     videoWidget->updateGL();
 }
 
 
@@ -1010,6 +1113,7 @@ void MainWin::ReadSettings(void)
 
        zoomLevel = settings.value("zoom", 2).toInt();
        allowUnknownSoftware = settings.value("showUnknownSoftware", false).toBool();
+       lastEditedProfile = settings.value("lastEditedProfile", 0).toInt();
 
        vjs.useJoystick      = settings.value("useJoystick", false).toBool();
        vjs.joyport          = settings.value("joyport", 0).toInt();
@@ -1017,7 +1121,7 @@ void MainWin::ReadSettings(void)
        vjs.frameSkip        = settings.value("frameSkip", 0).toInt();
        vjs.useJaguarBIOS    = settings.value("useJaguarBIOS", false).toBool();
        vjs.GPUEnabled       = settings.value("GPUEnabled", true).toBool();
-       vjs.DSPEnabled       = settings.value("DSPEnabled", false).toBool();
+       vjs.DSPEnabled       = settings.value("DSPEnabled", true).toBool();
        vjs.audioEnabled     = settings.value("audioEnabled", true).toBool();
        vjs.usePipelinedDSP  = settings.value("usePipelinedDSP", false).toBool();
        vjs.fullscreen       = settings.value("fullscreen", false).toBool();
@@ -1026,8 +1130,9 @@ void MainWin::ReadSettings(void)
        vjs.renderType       = settings.value("renderType", 0).toInt();
        vjs.allowWritesToROM = settings.value("writeROM", false).toBool();
        vjs.biosType         = settings.value("biosType", BT_M_SERIES).toInt();
-       strcpy(vjs.EEPROMPath, settings.value("EEPROMs", "./eeproms/").toString().toAscii().data());
-       strcpy(vjs.ROMPath, settings.value("ROMs", "./software/").toString().toAscii().data());
+       vjs.useFastBlitter   = settings.value("useFastBlitter", false).toBool();
+       strcpy(vjs.EEPROMPath, settings.value("EEPROMs", QDesktopServices::storageLocation(QDesktopServices::DataLocation).append("/eeproms/")).toString().toAscii().data());
+       strcpy(vjs.ROMPath, settings.value("ROMs", QDesktopServices::storageLocation(QDesktopServices::DataLocation).append("/software/")).toString().toAscii().data());
        strcpy(vjs.alpineROMPath, settings.value("DefaultROM", "").toString().toAscii().data());
        strcpy(vjs.absROMPath, settings.value("DefaultABS", "").toString().toAscii().data());
 
@@ -1082,6 +1187,8 @@ WriteLog("Pipelined DSP = %s\n", (vjs.usePipelinedDSP ? "ON" : "off"));
        vjs.p2KeyBindings[BUTTON_9] = settings.value("p2k_9", Qt::Key_9).toInt();
        vjs.p2KeyBindings[BUTTON_d] = settings.value("p2k_pound", Qt::Key_Slash).toInt();
        vjs.p2KeyBindings[BUTTON_s] = settings.value("p2k_star", Qt::Key_Asterisk).toInt();
+
+       ReadProfiles(&settings);
 }
 
 
@@ -1094,6 +1201,7 @@ void MainWin::WriteSettings(void)
 
        settings.setValue("zoom", zoomLevel);
        settings.setValue("showUnknownSoftware", allowUnknownSoftware);
+       settings.setValue("lastEditedProfile", lastEditedProfile);
 
        settings.setValue("useJoystick", vjs.useJoystick);
        settings.setValue("joyport", vjs.joyport);
@@ -1110,6 +1218,7 @@ void MainWin::WriteSettings(void)
        settings.setValue("renderType", vjs.renderType);
        settings.setValue("writeROM", vjs.allowWritesToROM);
        settings.setValue("biosType", vjs.biosType);
+       settings.setValue("useFastBlitter", vjs.useFastBlitter);
        settings.setValue("JagBootROM", vjs.jagBootPath);
        settings.setValue("CDBootROM", vjs.CDBootPath);
        settings.setValue("EEPROMs", vjs.EEPROMPath);
@@ -1160,6 +1269,8 @@ void MainWin::WriteSettings(void)
        settings.setValue("p2k_9", vjs.p2KeyBindings[BUTTON_9]);
        settings.setValue("p2k_pound", vjs.p2KeyBindings[BUTTON_d]);
        settings.setValue("p2k_star", vjs.p2KeyBindings[BUTTON_s]);
+
+       WriteProfiles(&settings);
 }
 
 
@@ -1172,3 +1283,4 @@ void MainWin::WriteUISettings(void)
 
        settings.setValue("zoom", zoomLevel);
 }
+