]> Shamusworld >> Repos - virtualjaguar/blobdiff - src/gui/mainwin.cpp
Fixes for fullscreen mode, initial stab at multiple controller configs
[virtualjaguar] / src / gui / mainwin.cpp
index 0fde969e6541e8d4539f232496b72d41bcb8d5e8..6becf8eb13816b1b7eae77d4ec568ce2155a36a0 100644 (file)
@@ -21,6 +21,7 @@
 //
 // STILL TO BE DONE:
 //
+// - Fix bug in switching between PAL & NTSC in fullscreen mode.
 // - Remove SDL dependencies (sound, mainly) from Jaguar core lib
 // - Fix inconsistency with trailing slashes in paths (eeproms needs one, software doesn't)
 //
@@ -59,6 +60,7 @@
 #include "jagcdbios.h"
 #include "jagstub2bios.h"
 #include "joystick.h"
+#include "m68000/m68kinterface.h"
 
 // According to SebRmv, this header isn't seen on Arch Linux either... :-/
 //#ifdef __GCCWIN32__
@@ -82,6 +84,8 @@ MainWin::MainWin(bool autoRun): running(true), powerButtonOn(false),
        showUntunedTankCircuit(true), cartridgeLoaded(false), CDActive(false),
        pauseForFileSelector(false), loadAndGo(autoRun), plzDontKillMyComputer(false)
 {
+       debugbar = NULL;
+
        for(int i=0; i<8; i++)
                keyHeld[i] = false;
 
@@ -116,6 +120,7 @@ MainWin::MainWin(bool autoRun): running(true), powerButtonOn(false),
 //     quitAppAct->setShortcuts(QKeySequence::Quit);
 //     quitAppAct->setShortcut(QKeySequence(tr("Alt+x")));
        quitAppAct->setShortcut(QKeySequence(tr("Ctrl+q")));
+       quitAppAct->setShortcutContext(Qt::ApplicationShortcut);
        quitAppAct->setStatusTip(tr("Quit Virtual Jaguar"));
        connect(quitAppAct, SIGNAL(triggered()), this, SLOT(close()));
 
@@ -141,6 +146,7 @@ MainWin::MainWin(bool autoRun): running(true), powerButtonOn(false),
        pauseAct->setCheckable(true);
        pauseAct->setDisabled(true);
        pauseAct->setShortcut(QKeySequence(tr("Esc")));
+       pauseAct->setShortcutContext(Qt::ApplicationShortcut);
        connect(pauseAct, SIGNAL(triggered()), this, SLOT(ToggleRunState()));
 
        zoomActs = new QActionGroup(this);
@@ -188,11 +194,13 @@ MainWin::MainWin(bool autoRun): running(true), powerButtonOn(false),
        filePickAct = new QAction(QIcon(":/res/software.png"), tr("&Insert Cartridge..."), this);
        filePickAct->setStatusTip(tr("Insert a cartridge into Virtual Jaguar"));
        filePickAct->setShortcut(QKeySequence(tr("Ctrl+i")));
+       filePickAct->setShortcutContext(Qt::ApplicationShortcut);
        connect(filePickAct, SIGNAL(triggered()), this, SLOT(InsertCart()));
 
        configAct = new QAction(QIcon(":/res/wrench.png"), tr("&Configure"), this);
        configAct->setStatusTip(tr("Configure options for Virtual Jaguar"));
        configAct->setShortcut(QKeySequence(tr("Ctrl+c")));
+       configAct->setShortcutContext(Qt::ApplicationShortcut);
        connect(configAct, SIGNAL(triggered()), this, SLOT(Configure()));
 
        useCDAct = new QAction(QIcon(":/res/compact-disc.png"), tr("&Use CD Unit"), this);
@@ -203,11 +211,13 @@ MainWin::MainWin(bool autoRun): running(true), powerButtonOn(false),
 
        frameAdvanceAct = new QAction(QIcon(":/res/frame-advance.png"), tr("&Frame Advance"), this);
        frameAdvanceAct->setShortcut(QKeySequence(tr("F7")));
+       frameAdvanceAct->setShortcutContext(Qt::ApplicationShortcut);
        frameAdvanceAct->setDisabled(true);
        connect(frameAdvanceAct, SIGNAL(triggered()), this, SLOT(FrameAdvance()));
 
        fullScreenAct = new QAction(QIcon(":/res/fullscreen.png"), tr("F&ull Screen"), this);
        fullScreenAct->setShortcut(QKeySequence(tr("F9")));
+       fullScreenAct->setShortcutContext(Qt::ApplicationShortcut);
        fullScreenAct->setCheckable(true);
        connect(fullScreenAct, SIGNAL(triggered()), this, SLOT(ToggleFullScreen()));
 
@@ -293,6 +303,15 @@ MainWin::MainWin(bool autoRun): running(true), powerButtonOn(false),
                debugbar->addAction(riscDasmBrowseAct);
        }
 
+       // Add actions to the main window, as hiding widgets with them
+       // disables them :-P
+       addAction(fullScreenAct);
+       addAction(quitAppAct);
+       addAction(configAct);
+       addAction(pauseAct);
+       addAction(filePickAct);
+       addAction(frameAdvanceAct);
+
        //      Create status bar
        statusBar()->showMessage(tr("Ready"));
 
@@ -651,6 +670,7 @@ void MainWin::Timer(void)
                // Otherwise, run the Jaguar simulation
                HandleGamepads();
                JaguarExecuteNew();
+               videoWidget->HandleMouseHiding();
        }
 
        videoWidget->updateGL();
@@ -665,6 +685,8 @@ void MainWin::TogglePowerState(void)
        // With the power off, we simulate white noise on the screen. :-)
        if (!powerButtonOn)
        {
+               // Restore the mouse pointer, if hidden:
+               videoWidget->CheckAndRestoreMouseCursor();
                useCDAct->setDisabled(false);
                palAct->setDisabled(false);
                ntscAct->setDisabled(false);
@@ -672,14 +694,14 @@ void MainWin::TogglePowerState(void)
                pauseAct->setDisabled(true);
                showUntunedTankCircuit = true;
                DACPauseAudioThread();
-               // This is just in case the ROM we were playing was in a narrow or wide field mode,
-               // so the untuned tank sim doesn't look wrong. :-)
+               // This is just in case the ROM we were playing was in a narrow or wide
+               // field mode, so the untuned tank sim doesn't look wrong. :-)
                TOMReset();
 
                if (plzDontKillMyComputer)
                {
-                       // We have to do it line by line, because the texture pitch is not the
-                       // same as the picture buffer's pitch.
+                       // We have to do it line by line, because the texture pitch is not
+                       // the same as the picture buffer's pitch.
                        for(uint32_t y=0; y<videoWidget->rasterHeight; y++)
                        {
                                memcpy(videoWidget->buffer + (y * videoWidget->textureWidth), testPattern + (y * VIRTUAL_SCREEN_WIDTH), VIRTUAL_SCREEN_WIDTH * sizeof(uint32_t));
@@ -699,10 +721,10 @@ void MainWin::TogglePowerState(void)
                if (CDActive)
                {
 // Should check for cartridgeLoaded here as well...!
-// We can clear it when toggling CDActive on, so that when we power cycle it does the
-// expected thing. Otherwise, if we use the file picker to insert a cart, we expect
-// to run the cart! Maybe have a RemoveCart function that only works if the CD unit
-// is active?
+// We can clear it when toggling CDActive on, so that when we power cycle it
+// does the expected thing. Otherwise, if we use the file picker to insert a
+// cart, we expect to run the cart! Maybe have a RemoveCart function that only
+// works if the CD unit is active?
                        setWindowTitle(QString("Virtual Jaguar " VJ_RELEASE_VERSION
                                " - Now playing: Jaguar CD"));
                }
@@ -720,6 +742,8 @@ void MainWin::ToggleRunState(void)
 
        if (!running)
        {
+               // Restore the mouse pointer, if hidden:
+               videoWidget->CheckAndRestoreMouseCursor();
                frameAdvanceAct->setDisabled(false);
 
                for(uint32_t i=0; i<(uint32_t)(videoWidget->textureWidth * 256); i++)
@@ -832,8 +856,6 @@ void MainWin::LoadSoftware(QString file)
 {
        running = false;                                                        // Prevent bad things(TM) from happening...
        pauseForFileSelector = false;                           // Reset the file selector pause flag
-       SET32(jaguarMainRAM, 0, 0x00200000);            // Set top of stack...
-       cartridgeLoaded = JaguarLoadFile(file.toAscii().data());
 
        char * biosPointer = jaguarBootROM;
 
@@ -846,6 +868,16 @@ void MainWin::LoadSoftware(QString file)
        powerAct->setChecked(true);
        powerButtonOn = false;
        TogglePowerState();
+       // We have to load our software *after* the Jaguar RESET
+       cartridgeLoaded = JaguarLoadFile(file.toAscii().data());
+       SET32(jaguarMainRAM, 0, 0x00200000);            // Set top of stack...
+
+       // This is icky because we've already done it
+// it gets worse :-P
+if (!vjs.useJaguarBIOS)
+       SET32(jaguarMainRAM, 4, jaguarRunAddress);
+
+       m68k_pulse_reset();
 
        if (!vjs.hardwareTypeAlpine && !loadAndGo)
        {
@@ -886,14 +918,17 @@ void MainWin::SetFullScreen(bool state/*= true*/)
                mainWinPosition = pos();
                menuBar()->hide();
                statusBar()->hide();
-               x1Act->setDisabled(true);
-               x2Act->setDisabled(true);
-               x3Act->setDisabled(true);
+               toolbar->hide();
+
+               if (debugbar)
+                       debugbar->hide();
+
                showFullScreen();
                // This is needed because the fullscreen may happen on a different
                // screen than screen 0:
                int screenNum = QApplication::desktop()->screenNumber(videoWidget);
-               QRect r = QApplication::desktop()->availableGeometry(screenNum);
+//             QRect r = QApplication::desktop()->availableGeometry(screenNum);
+               QRect r = QApplication::desktop()->screenGeometry(screenNum);
                double targetWidth = (double)VIRTUAL_SCREEN_WIDTH,
                        targetHeight = (double)(vjs.hardwareTypeNTSC ? VIRTUAL_SCREEN_HEIGHT_NTSC : VIRTUAL_SCREEN_HEIGHT_PAL);
                double aspectRatio = targetWidth / targetHeight;
@@ -911,21 +946,17 @@ void MainWin::SetFullScreen(bool state/*= true*/)
                // Reset the video widget to windowed mode
                videoWidget->offset = 0;
                videoWidget->fullscreen = false;
-               x1Act->setDisabled(false);
-               x2Act->setDisabled(false);
-               x3Act->setDisabled(false);
                menuBar()->show();
                statusBar()->show();
+               toolbar->show();
+
+               if (debugbar)
+                       debugbar->show();
+
                showNormal();
                ResizeMainWindow();
                move(mainWinPosition);
        }
-
-       // For some reason, this doesn't work: If the emu is paused, toggling from
-       // fullscreen to windowed (& vice versa) shows a white screen.
-       // (It was the ResizeGL() function in GLWidget: it was being called too
-       // much, causing the buffer to be deleted, remade & cleared.)
-//     videoWidget->updateGL();
 }