]> Shamusworld >> Repos - virtualjaguar/blobdiff - src/gui/mainwin.cpp
Added beginnings of graphical file chooser
[virtualjaguar] / src / gui / mainwin.cpp
index e083446b34ffbfeb67c0ed54eafc13a3f6bd1e46..69634f65338ed3f9b6f1ba56901ee0ceace7c4f5 100644 (file)
@@ -8,6 +8,7 @@
 // Who  When        What
 // ---  ----------  -------------------------------------------------------------
 // JLH  12/23/2009  Created this file
+// JLH  12/20/2010  Added settings, menus & toolbars
 //
 
 // FIXED:
 //#define DEBUGFOO                     // Various tool debugging...
 //#define DEBUGTP                              // Toolpalette debugging...
 
-//#include <QtGui>
 #include "mainwin.h"
 
+//#include <QtGui>
 //#include <QtOpenGL>
 #include "glwidget.h"
-//#include "editwindow.h"
-//#include "charwindow.h"
-//#include "ttedit.h"
+#include "about.h"
+#include "settings.h"
 
-MainWin::MainWin(): running(true)
-{
-       // The way BSNES controls things is by setting a timer with a zero
-       // timeout, sleeping if not emulating anything. Seems there has to be a
-       // better way.
+// The way BSNES controls things is by setting a timer with a zero
+// timeout, sleeping if not emulating anything. Seems there has to be a
+// better way.
 
-       // It has a novel approach to plugging-in/using different video/audio/input
-       // methods, can we do something similar or should we just use the built-in
-       // QOpenGL?
+// It has a novel approach to plugging-in/using different video/audio/input
+// methods, can we do something similar or should we just use the built-in
+// QOpenGL?
 
-       // We're going to try to use the built-in OpenGL support and see how it goes.
-       // We'll make the VJ core modular so that it doesn't matter what GUI is in
-       // use, we can drop it in anywhere and use it as-is.
+// We're going to try to use the built-in OpenGL support and see how it goes.
+// We'll make the VJ core modular so that it doesn't matter what GUI is in
+// use, we can drop it in anywhere and use it as-is.
 
-//     ((TTEdit *)qApp)->charWnd = new CharWindow(this);
+MainWin::MainWin()
+{
        videoWidget = new GLWidget(this);
        setCentralWidget(videoWidget);
        setWindowIcon(QIcon(":/res/vj.xpm"));
        setWindowTitle("Virtual Jaguar v2.0.0");
 
-       QMenu * menu = menuBar()->addMenu(tr("&File"));
-       QToolBar * toolbar = addToolBar(tr("x1"));
-       /*QAction */ action = new QAction(tr("Toggle"), this);
-       action->setStatusTip(tr("Toggle running state"));
-       action->setCheckable(true);
-       toolbar->addAction(action);
-       connect(action, SIGNAL(triggered()), this, SLOT(ToggleRunState()));
-#if 0
-//     createActions();
-       newAct = new QAction(QIcon(":/images/new.png"), tr("&New"), this);
-       newAct->setShortcuts(QKeySequence::New);
-       newAct->setStatusTip(tr("Create a new file"));
-       connect(newAct, SIGNAL(triggered()), this, SLOT(newFile()));
-
-       openAct = new QAction(QIcon(":/images/open.png"), tr("&Open..."), this);
-       openAct->setShortcuts(QKeySequence::Open);
-       openAct->setStatusTip(tr("Open an existing file"));
-       connect(openAct, SIGNAL(triggered()), this, SLOT(open()));
-
-       aboutQtAct = new QAction(tr("About &Qt"), this);
-       aboutQtAct->setStatusTip(tr("Show the Qt library's About box"));
-       connect(aboutQtAct, SIGNAL(triggered()), qApp, SLOT(aboutQt()));
-
-//     createMenus();
+       aboutWin = new AboutWindow(this);
+
+    videoWidget->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
+    setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
+
+       // Create actions
+
+       quitAppAct = new QAction(tr("E&xit"), this);
+       quitAppAct->setShortcuts(QKeySequence::Quit);
+       quitAppAct->setStatusTip(tr("Quit Virtual Jaguar"));
+       connect(quitAppAct, SIGNAL(triggered()), this, SLOT(close()));
+
+       powerAct = new QAction(QIcon(":/res/power.png"), tr("&Power"), this);
+       powerAct->setStatusTip(tr("Toggle running state"));
+       powerAct->setCheckable(true);
+       connect(powerAct, SIGNAL(triggered()), this, SLOT(ToggleRunState()));
+
+       zoomActs = new QActionGroup(this);
+
+       x1Act = new QAction(QIcon(":/res/zoom100.png"), tr("Zoom 100%"), zoomActs);
+       x1Act->setStatusTip(tr("Set window zoom to 100%"));
+       x1Act->setCheckable(true);
+       connect(x1Act, SIGNAL(triggered()), this, SLOT(SetZoom100()));
+
+       x2Act = new QAction(QIcon(":/res/zoom200.png"), tr("Zoom 200%"), zoomActs);
+       x2Act->setStatusTip(tr("Set window zoom to 200%"));
+       x2Act->setCheckable(true);
+       connect(x2Act, SIGNAL(triggered()), this, SLOT(SetZoom200()));
+
+       x3Act = new QAction(QIcon(":/res/zoom300.png"), tr("Zoom 300%"), zoomActs);
+       x3Act->setStatusTip(tr("Set window zoom to 300%"));
+       x3Act->setCheckable(true);
+       connect(x3Act, SIGNAL(triggered()), this, SLOT(SetZoom300()));
+
+       tvTypeActs = new QActionGroup(this);
+
+       ntscAct = new QAction(QIcon(":/res/generic.png"), tr("NTSC"), tvTypeActs);
+       ntscAct->setStatusTip(tr("Sets OpenGL rendering to GL_NEAREST"));
+       ntscAct->setCheckable(true);
+       connect(ntscAct, SIGNAL(triggered()), this, SLOT(SetNTSC()));
+
+       palAct = new QAction(QIcon(":/res/generic.png"), tr("PAL"), tvTypeActs);
+       palAct->setStatusTip(tr("Sets OpenGL rendering to GL_NEAREST"));
+       palAct->setCheckable(true);
+       connect(palAct, SIGNAL(triggered()), this, SLOT(SetPAL()));
+
+       blurAct = new QAction(QIcon(":/res/generic.png"), tr("Blur"), this);
+       blurAct->setStatusTip(tr("Sets OpenGL rendering to GL_NEAREST"));
+       blurAct->setCheckable(true);
+       connect(blurAct, SIGNAL(triggered()), this, SLOT(ToggleBlur()));
+
+       aboutAct = new QAction(QIcon(":/res/generic.png"), tr("&About..."), this);
+       aboutAct->setStatusTip(tr("Blatant self-promotion"));
+       connect(aboutAct, SIGNAL(triggered()), this, SLOT(ShowAboutWin()));
+
+       // Create menus & toolbars
+
        fileMenu = menuBar()->addMenu(tr("&File"));
-       fileMenu->addAction(newAct);
-       fileMenu->addAction(openAct);
-       fileMenu->addAction(saveAct);
-       fileMenu->addAction(saveAsAct);
-       fileMenu->addSeparator();
-       fileMenu->addAction(exitAct);
-
-       editMenu = menuBar()->addMenu(tr("&Edit"));
-       editMenu->addAction(cutAct);
-       editMenu->addAction(copyAct);
-       editMenu->addAction(pasteAct);
-
-       menuBar()->addSeparator();
-
-       helpMenu = menuBar()->addMenu(tr("&Help"));
-       helpMenu->addAction(aboutAct);
-       helpMenu->addAction(aboutQtAct);
-
-//     createToolBars();
-       fileToolBar = addToolBar(tr("File"));
-       fileToolBar->addAction(newAct);
-       fileToolBar->addAction(openAct);
-       fileToolBar->addAction(saveAct);
-
-       editToolBar = addToolBar(tr("Edit"));
-       editToolBar->addAction(cutAct);
-       editToolBar->addAction(copyAct);
-       editToolBar->addAction(pasteAct);
-#endif
+       fileMenu->addAction(powerAct);
+       fileMenu->addAction(quitAppAct);
+
+       fileMenu = menuBar()->addMenu(tr("&Help"));
+       fileMenu->addAction(aboutAct);
+
+       QToolBar * toolbar = addToolBar(tr("Stuff"));
+       toolbar->addAction(powerAct);
+       toolbar->addAction(x1Act);
+       toolbar->addAction(x2Act);
+       toolbar->addAction(x3Act);
+       toolbar->addAction(ntscAct);
+       toolbar->addAction(palAct);
+       toolbar->addAction(blurAct);
 
        //      Create status bar
        statusBar()->showMessage(tr("Ready"));
 
        ReadSettings();
+       setUnifiedTitleAndToolBarOnMac(true);
 
-//     connect(textEdit->document(), SIGNAL(contentsChanged()),
-//                     this, SLOT(documentWasModified()));
+       // Set toolbar button based on setting read in (sync the UI)...
+       blurAct->setChecked(vjs.glFilter);
+       x1Act->setChecked(zoomLevel == 1);
+       x2Act->setChecked(zoomLevel == 2);
+       x3Act->setChecked(zoomLevel == 3);
+       running = powerAct->isChecked();
+       ntscAct->setChecked(vjs.hardwareTypeNTSC);
+       palAct->setChecked(!vjs.hardwareTypeNTSC);
 
-//     setCurrentFile("");
-       setUnifiedTitleAndToolBarOnMac(true);
+       // Do this in case original size isn't correct (mostly for the first-run case)
+       ResizeMainWindow();
 
        // Set up timer based loop for animation...
        timer = new QTimer(this);
@@ -140,9 +164,9 @@ void MainWin::Timer(void)
 
        // Random hash & trash
        // We try to simulate an untuned tank circuit here... :-)
-       for(int x=0; x<videoWidget->rasterWidth; x++)
+       for(uint32_t x=0; x<videoWidget->rasterWidth; x++)
        {
-               for(int y=0; y<videoWidget->rasterHeight; y++)
+               for(uint32_t y=0; y<videoWidget->rasterHeight; y++)
                {
                        videoWidget->buffer[(y * videoWidget->textureWidth) + x] = (rand() & 0xFF) << 8 | (rand() & 0xFF) << 16 | (rand() & 0xFF) << 24;// | (rand() & 0xFF);//0x000000FF;
 //                     buffer[(y * textureWidth) + x] = x*y;
@@ -155,6 +179,68 @@ void MainWin::Timer(void)
 void MainWin::ToggleRunState(void)
 {
        running = !running;
+
+       if (!running)
+       {
+               for(uint32_t x=0; x<videoWidget->rasterWidth; x++)
+                       for(uint32_t y=0; y<videoWidget->rasterHeight; y++)
+                               videoWidget->buffer[(y * videoWidget->textureWidth) + x] = 0x00000000;
+
+               videoWidget->updateGL();
+       }
+}
+
+void MainWin::SetZoom100(void)
+{
+       zoomLevel = 1;
+       ResizeMainWindow();
+}
+
+void MainWin::SetZoom200(void)
+{
+       zoomLevel = 2;
+       ResizeMainWindow();
+}
+
+void MainWin::SetZoom300(void)
+{
+       zoomLevel = 3;
+       ResizeMainWindow();
+}
+
+void MainWin::SetNTSC(void)
+{
+       vjs.hardwareTypeNTSC = true;
+       ResizeMainWindow();
+}
+
+void MainWin::SetPAL(void)
+{
+       vjs.hardwareTypeNTSC = false;
+       ResizeMainWindow();
+}
+
+void MainWin::ToggleBlur(void)
+{
+       vjs.glFilter = !vjs.glFilter;
+}
+
+void MainWin::ShowAboutWin(void)
+{
+       aboutWin->show();
+}
+
+void MainWin::ResizeMainWindow(void)
+{
+       videoWidget->setFixedSize(zoomLevel * 320, zoomLevel * (vjs.hardwareTypeNTSC ? 240 : 256));
+       show();
+
+       for(int i=0; i<2; i++)
+       {
+               resize(0, 0);
+               usleep(2000);
+               QApplication::processEvents();
+       }
 }
 
 void MainWin::ReadSettings(void)
@@ -164,11 +250,20 @@ void MainWin::ReadSettings(void)
        QSize size = settings.value("size", QSize(400, 400)).toSize();
        resize(size);
        move(pos);
-//videoWidget->updateGL();
-//     pos = settings.value("charWndPos", QPoint(0, 0)).toPoint();
-//     size = settings.value("charWndSize", QSize(200, 200)).toSize();
-//     ((TTEdit *)qApp)->charWnd->resize(size);
-//     ((TTEdit *)qApp)->charWnd->move(pos);
+
+       zoomLevel = settings.value("zoom", 1).toInt();
+
+       vjs.useJoystick      = settings.value("useJoystick", false).toBool();
+       vjs.joyport          = settings.value("joyport", 0).toInt();
+       vjs.hardwareTypeNTSC = settings.value("hardwareTypeNTSC", true).toBool();
+       vjs.frameSkip        = settings.value("frameSkip", 0).toInt();
+       vjs.useJaguarBIOS    = settings.value("useJaguarBIOS", false).toBool();
+       vjs.DSPEnabled       = settings.value("DSPEnabled", false).toBool();
+       vjs.usePipelinedDSP  = settings.value("usePipelinedDSP", false).toBool();
+       vjs.fullscreen       = settings.value("fullscreen", false).toBool();
+       vjs.useOpenGL        = settings.value("useOpenGL", true).toBool();
+       vjs.glFilter         = settings.value("glFilterType", 0).toInt();
+       vjs.renderType       = settings.value("renderType", 0).toInt();
 }
 
 void MainWin::WriteSettings(void)
@@ -176,7 +271,105 @@ void MainWin::WriteSettings(void)
        QSettings settings("Underground Software", "Virtual Jaguar");
        settings.setValue("pos", pos());
        settings.setValue("size", size());
-//     settings.setValue("charWndPos", ((TTEdit *)qApp)->charWnd->pos());
-//     settings.setValue("charWndSize", ((TTEdit *)qApp)->charWnd->size());
+
+       settings.setValue("zoom", zoomLevel);
+
+       settings.setValue("useJoystick", vjs.useJoystick);
+       settings.setValue("joyport", vjs.joyport);
+       settings.setValue("hardwareTypeNTSC", vjs.hardwareTypeNTSC);
+       settings.setValue("frameSkip", vjs.frameSkip);
+       settings.setValue("useJaguarBIOS", vjs.useJaguarBIOS);
+       settings.setValue("DSPEnabled", vjs.DSPEnabled);
+       settings.setValue("usePipelinedDSP", vjs.usePipelinedDSP);
+       settings.setValue("fullscreen", vjs.fullscreen);
+       settings.setValue("useOpenGL", vjs.useOpenGL);
+       settings.setValue("glFilterType", vjs.glFilter);
+       settings.setValue("renderType", vjs.renderType);
+}
+
+// Here's how Byuu does it...
+// I think I have it working now... :-)
+#if 0
+void Utility::resizeMainWindow()
+{
+  unsigned region = config().video.context->region;
+  unsigned multiplier = config().video.context->multiplier;
+  unsigned width = 256 * multiplier;
+  unsigned height = (region == 0 ? 224 : 239) * multiplier;
+
+  if(config().video.context->correctAspectRatio)
+  {
+    if(region == 0)
+       {
+      width = (double)width * config().video.ntscAspectRatio + 0.5;  //NTSC adjust
+    }
+       else
+       {
+      width = (double)width * config().video.palAspectRatio  + 0.5;  //PAL adjust
+    }
+  }
+
+  if(config().video.isFullscreen == false)
+  {
+    //get effective desktop work area region (ignore Windows taskbar, OS X dock, etc.)
+    QRect deskRect = QApplication::desktop()->availableGeometry(mainWindow);
+
+    //ensure window size will not be larger than viewable desktop area
+    constrainSize(height, width, deskRect.height()); //- frameHeight);
+    constrainSize(width, height, deskRect.width());  //- frameWidth );
+
+    mainWindow->canvas->setFixedSize(width, height);
+    mainWindow->show();
+  }
+  else
+  {
+    for(unsigned i = 0; i < 2; i++)
+       {
+      unsigned iWidth = width, iHeight = height;
+
+      constrainSize(iHeight, iWidth, mainWindow->canvasContainer->size().height());
+      constrainSize(iWidth, iHeight, mainWindow->canvasContainer->size().width());
+
+      //center canvas onscreen; ensure it is not larger than viewable area
+      mainWindow->canvas->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
+      mainWindow->canvas->setFixedSize(iWidth, iHeight);
+      mainWindow->canvas->setMinimumSize(0, 0);
+
+      usleep(2000);
+      QApplication::processEvents();
+    }
+  }
+
+  //workaround for Qt/Xlib bug:
+  //if window resize occurs with cursor over it, Qt shows Qt::Size*DiagCursor;
+  //so force it to show Qt::ArrowCursor, as expected
+  mainWindow->setCursor(Qt::ArrowCursor);
+  mainWindow->canvasContainer->setCursor(Qt::ArrowCursor);
+  mainWindow->canvas->setCursor(Qt::ArrowCursor);
+
+  //workaround for DirectSound(?) bug:
+  //window resizing sometimes breaks audio sync, this call re-initializes it
+  updateAvSync();
+}
+
+void Utility::setScale(unsigned scale)
+{
+  config().video.context->multiplier = scale;
+  resizeMainWindow();
+  mainWindow->shrink();
+  mainWindow->syncUi();
 }
 
+void QbWindow::shrink()
+{
+  if(config().video.isFullscreen == false)
+  {
+    for(unsigned i = 0; i < 2; i++)
+       {
+      resize(0, 0);
+      usleep(2000);
+      QApplication::processEvents();
+    }
+  }
+}
+#endif