#include "mainwin.h"
-//#include <QtGui>
-//#include <QtOpenGL>
+#include "SDL.h"
#include "glwidget.h"
#include "about.h"
#include "settings.h"
#include "filepicker.h"
+#include "configdialog.h"
#include "jaguar.h"
-#include "video.h"
#include "tom.h"
#include "log.h"
#include "file.h"
+#include "joystick.h"
// Uncomment this to use built-in BIOS/CD-ROM BIOS
// You'll need a copy of jagboot.h & jagcd.h for this to work...!
// We'll make the VJ core modular so that it doesn't matter what GUI is in
// use, we can drop it in anywhere and use it as-is.
-MainWin::MainWin(): showUntunedTankCircuit(true)
+MainWin::MainWin(): running(false), powerButtonOn(false), showUntunedTankCircuit(true),
+ cartridgeLoaded(false)
{
videoWidget = new GLWidget(this);
setCentralWidget(videoWidget);
- setWindowIcon(QIcon(":/res/vj.xpm"));
+ setWindowIcon(QIcon(":/res/vj-icon.png"));
setWindowTitle("Virtual Jaguar v2.0.0");
ReadSettings();
setUnifiedTitleAndToolBarOnMac(true);
+#warning "!!! Save/Restore window location for FilePickerWindow !!!"
aboutWin = new AboutWindow(this);
filePickWin = new FilePickerWindow(this);
connect(quitAppAct, SIGNAL(triggered()), this, SLOT(close()));
powerAct = new QAction(QIcon(":/res/power.png"), tr("&Power"), this);
- powerAct->setStatusTip(tr("Toggle running state"));
+ powerAct->setStatusTip(tr("Powers Jaguar on/off"));
powerAct->setCheckable(true);
- connect(powerAct, SIGNAL(triggered()), this, SLOT(ToggleRunState()));
+ powerAct->setChecked(false);
+ powerAct->setDisabled(true);
+ connect(powerAct, SIGNAL(triggered()), this, SLOT(TogglePowerState()));
+
+ pauseAct = new QAction(QIcon(":/res/pause.png"), tr("Pause"), this);
+ pauseAct->setStatusTip(tr("Toggles the running state"));
+ pauseAct->setCheckable(true);
+ pauseAct->setDisabled(true);
+ connect(pauseAct, SIGNAL(triggered()), this, SLOT(ToggleRunState()));
zoomActs = new QActionGroup(this);
aboutAct->setStatusTip(tr("Blatant self-promotion"));
connect(aboutAct, SIGNAL(triggered()), this, SLOT(ShowAboutWin()));
- filePickAct = new QAction(QIcon(":/res/generic.png"), tr("&Insert Cartridge..."), this);
+#warning "!!! Set up a decent keyboard shortcut for Insert Cartridge !!!"
+ filePickAct = new QAction(QIcon(":/res/software.png"), tr("&Insert Cartridge..."), this);
filePickAct->setStatusTip(tr("Insert a cartridge into Virtual Jaguar"));
connect(filePickAct, SIGNAL(triggered()), this, SLOT(InsertCart()));
+ configAct = new QAction(QIcon(":/res/generic.png"), tr("&Configure"), this);
+ configAct->setStatusTip(tr("Configure options for Virtual Jaguar"));
+ connect(configAct, SIGNAL(triggered()), this, SLOT(Configure()));
+
// Misc. connections...
connect(filePickWin, SIGNAL(RequestLoad(QString)), this, SLOT(LoadSoftware(QString)));
fileMenu = menuBar()->addMenu(tr("&File"));
fileMenu->addAction(filePickAct);
fileMenu->addAction(powerAct);
+ fileMenu->addAction(pauseAct);
+ fileMenu->addAction(configAct);
fileMenu->addAction(quitAppAct);
helpMenu = menuBar()->addMenu(tr("&Help"));
toolbar = addToolBar(tr("Stuff"));
toolbar->addAction(powerAct);
+ toolbar->addAction(pauseAct);
toolbar->addAction(filePickAct);
toolbar->addSeparator();
toolbar->addAction(x1Act);
event->accept(); // ignore() if can't close for some reason
}
+void MainWin::keyPressEvent(QKeyEvent * e)
+{
+ HandleKeys(e, true);
+}
+
+void MainWin::keyReleaseEvent(QKeyEvent * e)
+{
+ HandleKeys(e, false);
+}
+
+void MainWin::HandleKeys(QKeyEvent * e, bool state)
+{
+ // We kill bad key combos here, before they can get to the emulator...
+ // This also kills the illegal instruction problem that cropped up in Rayman!
+ // May want to do this by killing the old one instead of ignoring the new one...
+ // Seems to work better that way...
+#if 0
+ if ((e->key() == vjs.p1KeyBindings[BUTTON_L] && joypad_0_buttons[BUTTON_R])
+ || (e->key() == vjs.p1KeyBindings[BUTTON_R] && joypad_0_buttons[BUTTON_L])
+ || (e->key() == vjs.p1KeyBindings[BUTTON_U] && joypad_0_buttons[BUTTON_D])
+ || (e->key() == vjs.p1KeyBindings[BUTTON_D] && joypad_0_buttons[BUTTON_U]))
+ return;
+#else
+ if (e->key() == vjs.p1KeyBindings[BUTTON_L] && joypad_0_buttons[BUTTON_R])
+ joypad_0_buttons[BUTTON_R] = 0;
+ if (e->key() == vjs.p1KeyBindings[BUTTON_R] && joypad_0_buttons[BUTTON_L])
+ joypad_0_buttons[BUTTON_L] = 0;
+ if (e->key() == vjs.p1KeyBindings[BUTTON_U] && joypad_0_buttons[BUTTON_D])
+ joypad_0_buttons[BUTTON_D] = 0;
+ if (e->key() == vjs.p1KeyBindings[BUTTON_D] && joypad_0_buttons[BUTTON_U])
+ joypad_0_buttons[BUTTON_U] = 0;
+#endif
+
+ // No bad combos exist, let's stuff the emulator key buffers...!
+ for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++)
+ {
+ if (e->key() == vjs.p1KeyBindings[i])
+ joypad_0_buttons[i] = (uint8)state;
+ }
+}
+
void MainWin::Open(void)
{
}
+void MainWin::Configure(void)
+{
+ // Call the configuration dialog and update settings
+ ConfigDialog dlg(this);
+
+ if (dlg.exec() == false)
+ return;
+
+ dlg.UpdateVJSettings();
+}
+
//
// Here's the main emulator loop
//
}
#endif
+void MainWin::TogglePowerState(void)
+{
+ powerButtonOn = !powerButtonOn;
+
+ if (!powerButtonOn)
+ {
+ pauseAct->setChecked(false);
+ pauseAct->setDisabled(true);
+ showUntunedTankCircuit = true;
+ running = true;
+ }
+ else
+ {
+ showUntunedTankCircuit = (cartridgeLoaded ? false : true);
+ pauseAct->setDisabled(!cartridgeLoaded);
+//This is crappy!!! !!! FIX !!!
+//Is this even needed any more? Hmm. Maybe. Dunno.
+//Seems like it is... But then again, maybe not. Have to test it to see.
+ WriteLog("GUI: Resetting Jaguar...\n");
+ JaguarReset();
+ running = true;
+ }
+}
+
void MainWin::ToggleRunState(void)
{
running = !running;
{
running = false; // Prevent bad things(TM) from happening...
SET32(jaguarMainRAM, 0, 0x00200000); // Set top of stack...
- showUntunedTankCircuit = (JaguarLoadFile(file.toAscii().data()) ? false : true);
+ cartridgeLoaded = (JaguarLoadFile(file.toAscii().data()) ? true : false);
+
+#if 0
+ showUntunedTankCircuit = !cartridgeLoaded;
//This is crappy!!! !!! FIX !!!
//Is this even needed any more? Hmm. Maybe. Dunno.
//Seems like it is... But then again, maybe not. Have to test it to see.
WriteLog("GUI: Resetting Jaguar...\n");
JaguarReset();
running = true;
+#else
+ powerAct->setDisabled(false);
+ powerAct->setChecked(true);
+ powerButtonOn = false;
+ TogglePowerState();
+#endif
+
+ QString newTitle = QString("Virtual Jaguar 2.0.0 - Now playing: %1")
+ .arg(filePickWin->GetSelectedPrettyName());
+ setWindowTitle(newTitle);
}
void MainWin::ResizeMainWindow(void)
WriteLog(" CDBootPath = \"%s\"\n", vjs.CDBootPath);
WriteLog(" EEPROMPath = \"%s\"\n", vjs.EEPROMPath);
WriteLog(" ROMPath = \"%s\"\n", vjs.ROMPath);
+
+ // Keybindings in order of U, D, L, R, C, B, A, Op, Pa, 0-9, #, *
+ vjs.p1KeyBindings[BUTTON_U] = settings.value("p1k_up", Qt::Key_Up).toInt();
+ vjs.p1KeyBindings[BUTTON_D] = settings.value("p1k_down", Qt::Key_Down).toInt();
+ vjs.p1KeyBindings[BUTTON_L] = settings.value("p1k_left", Qt::Key_Left).toInt();
+ vjs.p1KeyBindings[BUTTON_R] = settings.value("p1k_right", Qt::Key_Right).toInt();
+ vjs.p1KeyBindings[BUTTON_C] = settings.value("p1k_c", Qt::Key_Z).toInt();
+ vjs.p1KeyBindings[BUTTON_B] = settings.value("p1k_b", Qt::Key_X).toInt();
+ vjs.p1KeyBindings[BUTTON_A] = settings.value("p1k_a", Qt::Key_C).toInt();
+ vjs.p1KeyBindings[BUTTON_OPTION] = settings.value("p1k_option", Qt::Key_Apostrophe).toInt();
+ vjs.p1KeyBindings[BUTTON_PAUSE] = settings.value("p1k_pause", Qt::Key_Return).toInt();
+ vjs.p1KeyBindings[BUTTON_0] = settings.value("p1k_0", Qt::Key_0).toInt();
+ vjs.p1KeyBindings[BUTTON_1] = settings.value("p1k_1", Qt::Key_1).toInt();
+ vjs.p1KeyBindings[BUTTON_2] = settings.value("p1k_2", Qt::Key_2).toInt();
+ vjs.p1KeyBindings[BUTTON_3] = settings.value("p1k_3", Qt::Key_3).toInt();
+ vjs.p1KeyBindings[BUTTON_4] = settings.value("p1k_4", Qt::Key_4).toInt();
+ vjs.p1KeyBindings[BUTTON_5] = settings.value("p1k_5", Qt::Key_5).toInt();
+ vjs.p1KeyBindings[BUTTON_6] = settings.value("p1k_6", Qt::Key_6).toInt();
+ vjs.p1KeyBindings[BUTTON_7] = settings.value("p1k_7", Qt::Key_7).toInt();
+ vjs.p1KeyBindings[BUTTON_8] = settings.value("p1k_8", Qt::Key_8).toInt();
+ vjs.p1KeyBindings[BUTTON_9] = settings.value("p1k_9", Qt::Key_9).toInt();
+ vjs.p1KeyBindings[BUTTON_d] = settings.value("p1k_pound", Qt::Key_Slash).toInt();
+ vjs.p1KeyBindings[BUTTON_s] = settings.value("p1k_star", Qt::Key_Asterisk).toInt();
+
+ vjs.p2KeyBindings[BUTTON_U] = settings.value("p2k_up", Qt::Key_Up).toInt();
+ vjs.p2KeyBindings[BUTTON_D] = settings.value("p2k_down", Qt::Key_Down).toInt();
+ vjs.p2KeyBindings[BUTTON_L] = settings.value("p2k_left", Qt::Key_Left).toInt();
+ vjs.p2KeyBindings[BUTTON_R] = settings.value("p2k_right", Qt::Key_Right).toInt();
+ vjs.p2KeyBindings[BUTTON_C] = settings.value("p2k_c", Qt::Key_Z).toInt();
+ vjs.p2KeyBindings[BUTTON_B] = settings.value("p2k_b", Qt::Key_X).toInt();
+ vjs.p2KeyBindings[BUTTON_A] = settings.value("p2k_a", Qt::Key_C).toInt();
+ vjs.p2KeyBindings[BUTTON_OPTION] = settings.value("p2k_option", Qt::Key_Apostrophe).toInt();
+ vjs.p2KeyBindings[BUTTON_PAUSE] = settings.value("p2k_pause", Qt::Key_Return).toInt();
+ vjs.p2KeyBindings[BUTTON_0] = settings.value("p2k_0", Qt::Key_0).toInt();
+ vjs.p2KeyBindings[BUTTON_1] = settings.value("p2k_1", Qt::Key_1).toInt();
+ vjs.p2KeyBindings[BUTTON_2] = settings.value("p2k_2", Qt::Key_2).toInt();
+ vjs.p2KeyBindings[BUTTON_3] = settings.value("p2k_3", Qt::Key_3).toInt();
+ vjs.p2KeyBindings[BUTTON_4] = settings.value("p2k_4", Qt::Key_4).toInt();
+ vjs.p2KeyBindings[BUTTON_5] = settings.value("p2k_5", Qt::Key_5).toInt();
+ vjs.p2KeyBindings[BUTTON_6] = settings.value("p2k_6", Qt::Key_6).toInt();
+ vjs.p2KeyBindings[BUTTON_7] = settings.value("p2k_7", Qt::Key_7).toInt();
+ vjs.p2KeyBindings[BUTTON_8] = settings.value("p2k_8", Qt::Key_8).toInt();
+ vjs.p2KeyBindings[BUTTON_9] = settings.value("p2k_9", Qt::Key_9).toInt();
+ vjs.p2KeyBindings[BUTTON_d] = settings.value("p2k_pound", Qt::Key_Slash).toInt();
+ vjs.p2KeyBindings[BUTTON_s] = settings.value("p2k_star", Qt::Key_Asterisk).toInt();
}
void MainWin::WriteSettings(void)
settings.setValue("CDBootROM", vjs.CDBootPath);
settings.setValue("EEPROMs", vjs.EEPROMPath);
settings.setValue("ROMs", vjs.ROMPath);
+
+ settings.setValue("p1k_up", vjs.p1KeyBindings[BUTTON_U]);
+ settings.setValue("p1k_down", vjs.p1KeyBindings[BUTTON_D]);
+ settings.setValue("p1k_left", vjs.p1KeyBindings[BUTTON_L]);
+ settings.setValue("p1k_right", vjs.p1KeyBindings[BUTTON_R]);
+ settings.setValue("p1k_c", vjs.p1KeyBindings[BUTTON_C]);
+ settings.setValue("p1k_b", vjs.p1KeyBindings[BUTTON_B]);
+ settings.setValue("p1k_a", vjs.p1KeyBindings[BUTTON_A]);
+ settings.setValue("p1k_option", vjs.p1KeyBindings[BUTTON_OPTION]);
+ settings.setValue("p1k_pause", vjs.p1KeyBindings[BUTTON_PAUSE]);
+ settings.setValue("p1k_0", vjs.p1KeyBindings[BUTTON_0]);
+ settings.setValue("p1k_1", vjs.p1KeyBindings[BUTTON_1]);
+ settings.setValue("p1k_2", vjs.p1KeyBindings[BUTTON_2]);
+ settings.setValue("p1k_3", vjs.p1KeyBindings[BUTTON_3]);
+ settings.setValue("p1k_4", vjs.p1KeyBindings[BUTTON_4]);
+ settings.setValue("p1k_5", vjs.p1KeyBindings[BUTTON_5]);
+ settings.setValue("p1k_6", vjs.p1KeyBindings[BUTTON_6]);
+ settings.setValue("p1k_7", vjs.p1KeyBindings[BUTTON_7]);
+ settings.setValue("p1k_8", vjs.p1KeyBindings[BUTTON_8]);
+ settings.setValue("p1k_9", vjs.p1KeyBindings[BUTTON_9]);
+ settings.setValue("p1k_pound", vjs.p1KeyBindings[BUTTON_d]);
+ settings.setValue("p1k_star", vjs.p1KeyBindings[BUTTON_s]);
+
+ settings.setValue("p2k_up", vjs.p2KeyBindings[BUTTON_U]);
+ settings.setValue("p2k_down", vjs.p2KeyBindings[BUTTON_D]);
+ settings.setValue("p2k_left", vjs.p2KeyBindings[BUTTON_L]);
+ settings.setValue("p2k_right", vjs.p2KeyBindings[BUTTON_R]);
+ settings.setValue("p2k_c", vjs.p2KeyBindings[BUTTON_C]);
+ settings.setValue("p2k_b", vjs.p2KeyBindings[BUTTON_B]);
+ settings.setValue("p2k_a", vjs.p2KeyBindings[BUTTON_A]);
+ settings.setValue("p2k_option", vjs.p2KeyBindings[BUTTON_OPTION]);
+ settings.setValue("p2k_pause", vjs.p2KeyBindings[BUTTON_PAUSE]);
+ settings.setValue("p2k_0", vjs.p2KeyBindings[BUTTON_0]);
+ settings.setValue("p2k_1", vjs.p2KeyBindings[BUTTON_1]);
+ settings.setValue("p2k_2", vjs.p2KeyBindings[BUTTON_2]);
+ settings.setValue("p2k_3", vjs.p2KeyBindings[BUTTON_3]);
+ settings.setValue("p2k_4", vjs.p2KeyBindings[BUTTON_4]);
+ settings.setValue("p2k_5", vjs.p2KeyBindings[BUTTON_5]);
+ settings.setValue("p2k_6", vjs.p2KeyBindings[BUTTON_6]);
+ settings.setValue("p2k_7", vjs.p2KeyBindings[BUTTON_7]);
+ settings.setValue("p2k_8", vjs.p2KeyBindings[BUTTON_8]);
+ settings.setValue("p2k_9", vjs.p2KeyBindings[BUTTON_9]);
+ settings.setValue("p2k_pound", vjs.p2KeyBindings[BUTTON_d]);
+ settings.setValue("p2k_star", vjs.p2KeyBindings[BUTTON_s]);
}
// Here's how Byuu does it...