#include "mainwin.h"
#include "SDL.h"
-//#include <QtGui>
-//#include <QtOpenGL>
#include "glwidget.h"
#include "about.h"
#include "settings.h"
#include "filepicker.h"
+#include "configdialog.h"
#include "jaguar.h"
-#include "video.h"
#include "tom.h"
#include "log.h"
#include "file.h"
filePickAct->setStatusTip(tr("Insert a cartridge into Virtual Jaguar"));
connect(filePickAct, SIGNAL(triggered()), this, SLOT(InsertCart()));
+ configAct = new QAction(QIcon(":/res/generic.png"), tr("&Configure"), this);
+ configAct->setStatusTip(tr("Configure options for Virtual Jaguar"));
+ connect(configAct, SIGNAL(triggered()), this, SLOT(Configure()));
+
// Misc. connections...
connect(filePickWin, SIGNAL(RequestLoad(QString)), this, SLOT(LoadSoftware(QString)));
fileMenu->addAction(filePickAct);
fileMenu->addAction(powerAct);
fileMenu->addAction(pauseAct);
+ fileMenu->addAction(configAct);
fileMenu->addAction(quitAppAct);
helpMenu = menuBar()->addMenu(tr("&Help"));
void MainWin::keyPressEvent(QKeyEvent * e)
{
- // NOTE: Keys are hardwired...
-/*
- vjs.p1KeyBindings[0] = settings.value("p1k_up", SDLK_UP).toInt();
- vjs.p1KeyBindings[1] = settings.value("p1k_down", SDLK_DOWN).toInt();
- vjs.p1KeyBindings[2] = settings.value("p1k_left", SDLK_LEFT).toInt();
- vjs.p1KeyBindings[3] = settings.value("p1k_right", SDLK_RIGHT).toInt();
- vjs.p1KeyBindings[4] = settings.value("p1k_c", SDLK_z).toInt();
- vjs.p1KeyBindings[5] = settings.value("p1k_b", SDLK_x).toInt();
- vjs.p1KeyBindings[6] = settings.value("p1k_a", SDLK_c).toInt();
- vjs.p1KeyBindings[7] = settings.value("p1k_option", SDLK_QUOTE).toInt();
- vjs.p1KeyBindings[8] = settings.value("p1k_pause", SDLK_RETURN).toInt();
- vjs.p1KeyBindings[9] = settings.value("p1k_0", SDLK_KP0).toInt();
- vjs.p1KeyBindings[10] = settings.value("p1k_1", SDLK_KP1).toInt();
- vjs.p1KeyBindings[11] = settings.value("p1k_2", SDLK_KP2).toInt();
- vjs.p1KeyBindings[12] = settings.value("p1k_3", SDLK_KP3).toInt();
- vjs.p1KeyBindings[13] = settings.value("p1k_4", SDLK_KP4).toInt();
- vjs.p1KeyBindings[14] = settings.value("p1k_5", SDLK_KP5).toInt();
- vjs.p1KeyBindings[15] = settings.value("p1k_6", SDLK_KP6).toInt();
- vjs.p1KeyBindings[16] = settings.value("p1k_7", SDLK_KP7).toInt();
- vjs.p1KeyBindings[17] = settings.value("p1k_8", SDLK_KP8).toInt();
- vjs.p1KeyBindings[18] = settings.value("p1k_9", SDLK_KP9).toInt();
- vjs.p1KeyBindings[19] = settings.value("p1k_pound", SDLK_KP_DIVIDE).toInt();
- vjs.p1KeyBindings[20] = settings.value("p1k_star", SDLK_KP_MULTIPLY).toInt();
-*/
- if (e->key() == Qt::Key_Up)
- keyBuffer[0] = true;
- else if (e->key() == Qt::Key_Down)
- keyBuffer[1] = true;
- else if (e->key() == Qt::Key_Left)
- keyBuffer[2] = true;
- else if (e->key() == Qt::Key_Right)
- keyBuffer[3] = true;
- else if (e->key() == Qt::Key_Z)
- keyBuffer[4] = true;
- else if (e->key() == Qt::Key_X)
- keyBuffer[5] = true;
- else if (e->key() == Qt::Key_C)
- keyBuffer[6] = true;
+ HandleKeys(e, true);
}
void MainWin::keyReleaseEvent(QKeyEvent * e)
{
- if (e->key() == Qt::Key_Up)
- keyBuffer[0] = false;
- else if (e->key() == Qt::Key_Down)
- keyBuffer[1] = false;
- else if (e->key() == Qt::Key_Left)
- keyBuffer[2] = false;
- else if (e->key() == Qt::Key_Right)
- keyBuffer[3] = false;
- else if (e->key() == Qt::Key_Z)
- keyBuffer[4] = false;
- else if (e->key() == Qt::Key_X)
- keyBuffer[5] = false;
- else if (e->key() == Qt::Key_C)
- keyBuffer[6] = false;
+ HandleKeys(e, false);
+}
+
+void MainWin::HandleKeys(QKeyEvent * e, bool state)
+{
+ // We kill bad key combos here, before they can get to the emulator...
+ // This also kills the illegal instruction problem that cropped up in Rayman!
+ // May want to do this by killing the old one instead of ignoring the new one...
+ // Seems to work better that way...
+#if 0
+ if ((e->key() == vjs.p1KeyBindings[BUTTON_L] && joypad_0_buttons[BUTTON_R])
+ || (e->key() == vjs.p1KeyBindings[BUTTON_R] && joypad_0_buttons[BUTTON_L])
+ || (e->key() == vjs.p1KeyBindings[BUTTON_U] && joypad_0_buttons[BUTTON_D])
+ || (e->key() == vjs.p1KeyBindings[BUTTON_D] && joypad_0_buttons[BUTTON_U]))
+ return;
+#else
+ if (e->key() == vjs.p1KeyBindings[BUTTON_L] && joypad_0_buttons[BUTTON_R])
+ joypad_0_buttons[BUTTON_R] = 0;
+ if (e->key() == vjs.p1KeyBindings[BUTTON_R] && joypad_0_buttons[BUTTON_L])
+ joypad_0_buttons[BUTTON_L] = 0;
+ if (e->key() == vjs.p1KeyBindings[BUTTON_U] && joypad_0_buttons[BUTTON_D])
+ joypad_0_buttons[BUTTON_D] = 0;
+ if (e->key() == vjs.p1KeyBindings[BUTTON_D] && joypad_0_buttons[BUTTON_U])
+ joypad_0_buttons[BUTTON_U] = 0;
+#endif
+
+ // No bad combos exist, let's stuff the emulator key buffers...!
+ for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++)
+ {
+ if (e->key() == vjs.p1KeyBindings[i])
+ joypad_0_buttons[i] = (uint8)state;
+ }
}
void MainWin::Open(void)
{
}
+void MainWin::Configure(void)
+{
+ // Call the configuration dialog and update settings
+ ConfigDialog dlg(this);
+
+ if (dlg.exec() == false)
+ return;
+
+ dlg.UpdateVJSettings();
+}
+
//
// Here's the main emulator loop
//
WriteLog(" ROMPath = \"%s\"\n", vjs.ROMPath);
// Keybindings in order of U, D, L, R, C, B, A, Op, Pa, 0-9, #, *
- vjs.p1KeyBindings[0] = settings.value("p1k_up", SDLK_UP).toInt();
- vjs.p1KeyBindings[1] = settings.value("p1k_down", SDLK_DOWN).toInt();
- vjs.p1KeyBindings[2] = settings.value("p1k_left", SDLK_LEFT).toInt();
- vjs.p1KeyBindings[3] = settings.value("p1k_right", SDLK_RIGHT).toInt();
- vjs.p1KeyBindings[4] = settings.value("p1k_c", SDLK_z).toInt();
- vjs.p1KeyBindings[5] = settings.value("p1k_b", SDLK_x).toInt();
- vjs.p1KeyBindings[6] = settings.value("p1k_a", SDLK_c).toInt();
- vjs.p1KeyBindings[7] = settings.value("p1k_option", SDLK_QUOTE).toInt();
- vjs.p1KeyBindings[8] = settings.value("p1k_pause", SDLK_RETURN).toInt();
- vjs.p1KeyBindings[9] = settings.value("p1k_0", SDLK_KP0).toInt();
- vjs.p1KeyBindings[10] = settings.value("p1k_1", SDLK_KP1).toInt();
- vjs.p1KeyBindings[11] = settings.value("p1k_2", SDLK_KP2).toInt();
- vjs.p1KeyBindings[12] = settings.value("p1k_3", SDLK_KP3).toInt();
- vjs.p1KeyBindings[13] = settings.value("p1k_4", SDLK_KP4).toInt();
- vjs.p1KeyBindings[14] = settings.value("p1k_5", SDLK_KP5).toInt();
- vjs.p1KeyBindings[15] = settings.value("p1k_6", SDLK_KP6).toInt();
- vjs.p1KeyBindings[16] = settings.value("p1k_7", SDLK_KP7).toInt();
- vjs.p1KeyBindings[17] = settings.value("p1k_8", SDLK_KP8).toInt();
- vjs.p1KeyBindings[18] = settings.value("p1k_9", SDLK_KP9).toInt();
- vjs.p1KeyBindings[19] = settings.value("p1k_pound", SDLK_KP_DIVIDE).toInt();
- vjs.p1KeyBindings[20] = settings.value("p1k_star", SDLK_KP_MULTIPLY).toInt();
-
- vjs.p2KeyBindings[0] = settings.value("p2k_up", SDLK_UP).toInt();
- vjs.p2KeyBindings[1] = settings.value("p2k_down", SDLK_DOWN).toInt();
- vjs.p2KeyBindings[2] = settings.value("p2k_left", SDLK_LEFT).toInt();
- vjs.p2KeyBindings[3] = settings.value("p2k_right", SDLK_RIGHT).toInt();
- vjs.p2KeyBindings[4] = settings.value("p2k_c", SDLK_z).toInt();
- vjs.p2KeyBindings[5] = settings.value("p2k_b", SDLK_x).toInt();
- vjs.p2KeyBindings[6] = settings.value("p2k_a", SDLK_c).toInt();
- vjs.p2KeyBindings[7] = settings.value("p2k_option", SDLK_QUOTE).toInt();
- vjs.p2KeyBindings[8] = settings.value("p2k_pause", SDLK_RETURN).toInt();
- vjs.p2KeyBindings[9] = settings.value("p2k_0", SDLK_KP0).toInt();
- vjs.p2KeyBindings[10] = settings.value("p2k_1", SDLK_KP1).toInt();
- vjs.p2KeyBindings[11] = settings.value("p2k_2", SDLK_KP2).toInt();
- vjs.p2KeyBindings[12] = settings.value("p2k_3", SDLK_KP3).toInt();
- vjs.p2KeyBindings[13] = settings.value("p2k_4", SDLK_KP4).toInt();
- vjs.p2KeyBindings[14] = settings.value("p2k_5", SDLK_KP5).toInt();
- vjs.p2KeyBindings[15] = settings.value("p2k_6", SDLK_KP6).toInt();
- vjs.p2KeyBindings[16] = settings.value("p2k_7", SDLK_KP7).toInt();
- vjs.p2KeyBindings[17] = settings.value("p2k_8", SDLK_KP8).toInt();
- vjs.p2KeyBindings[18] = settings.value("p2k_9", SDLK_KP9).toInt();
- vjs.p2KeyBindings[19] = settings.value("p2k_pound", SDLK_KP_DIVIDE).toInt();
- vjs.p2KeyBindings[20] = settings.value("p2k_star", SDLK_KP_MULTIPLY).toInt();
+ vjs.p1KeyBindings[BUTTON_U] = settings.value("p1k_up", Qt::Key_Up).toInt();
+ vjs.p1KeyBindings[BUTTON_D] = settings.value("p1k_down", Qt::Key_Down).toInt();
+ vjs.p1KeyBindings[BUTTON_L] = settings.value("p1k_left", Qt::Key_Left).toInt();
+ vjs.p1KeyBindings[BUTTON_R] = settings.value("p1k_right", Qt::Key_Right).toInt();
+ vjs.p1KeyBindings[BUTTON_C] = settings.value("p1k_c", Qt::Key_Z).toInt();
+ vjs.p1KeyBindings[BUTTON_B] = settings.value("p1k_b", Qt::Key_X).toInt();
+ vjs.p1KeyBindings[BUTTON_A] = settings.value("p1k_a", Qt::Key_C).toInt();
+ vjs.p1KeyBindings[BUTTON_OPTION] = settings.value("p1k_option", Qt::Key_Apostrophe).toInt();
+ vjs.p1KeyBindings[BUTTON_PAUSE] = settings.value("p1k_pause", Qt::Key_Return).toInt();
+ vjs.p1KeyBindings[BUTTON_0] = settings.value("p1k_0", Qt::Key_0).toInt();
+ vjs.p1KeyBindings[BUTTON_1] = settings.value("p1k_1", Qt::Key_1).toInt();
+ vjs.p1KeyBindings[BUTTON_2] = settings.value("p1k_2", Qt::Key_2).toInt();
+ vjs.p1KeyBindings[BUTTON_3] = settings.value("p1k_3", Qt::Key_3).toInt();
+ vjs.p1KeyBindings[BUTTON_4] = settings.value("p1k_4", Qt::Key_4).toInt();
+ vjs.p1KeyBindings[BUTTON_5] = settings.value("p1k_5", Qt::Key_5).toInt();
+ vjs.p1KeyBindings[BUTTON_6] = settings.value("p1k_6", Qt::Key_6).toInt();
+ vjs.p1KeyBindings[BUTTON_7] = settings.value("p1k_7", Qt::Key_7).toInt();
+ vjs.p1KeyBindings[BUTTON_8] = settings.value("p1k_8", Qt::Key_8).toInt();
+ vjs.p1KeyBindings[BUTTON_9] = settings.value("p1k_9", Qt::Key_9).toInt();
+ vjs.p1KeyBindings[BUTTON_d] = settings.value("p1k_pound", Qt::Key_Slash).toInt();
+ vjs.p1KeyBindings[BUTTON_s] = settings.value("p1k_star", Qt::Key_Asterisk).toInt();
+
+ vjs.p2KeyBindings[BUTTON_U] = settings.value("p2k_up", Qt::Key_Up).toInt();
+ vjs.p2KeyBindings[BUTTON_D] = settings.value("p2k_down", Qt::Key_Down).toInt();
+ vjs.p2KeyBindings[BUTTON_L] = settings.value("p2k_left", Qt::Key_Left).toInt();
+ vjs.p2KeyBindings[BUTTON_R] = settings.value("p2k_right", Qt::Key_Right).toInt();
+ vjs.p2KeyBindings[BUTTON_C] = settings.value("p2k_c", Qt::Key_Z).toInt();
+ vjs.p2KeyBindings[BUTTON_B] = settings.value("p2k_b", Qt::Key_X).toInt();
+ vjs.p2KeyBindings[BUTTON_A] = settings.value("p2k_a", Qt::Key_C).toInt();
+ vjs.p2KeyBindings[BUTTON_OPTION] = settings.value("p2k_option", Qt::Key_Apostrophe).toInt();
+ vjs.p2KeyBindings[BUTTON_PAUSE] = settings.value("p2k_pause", Qt::Key_Return).toInt();
+ vjs.p2KeyBindings[BUTTON_0] = settings.value("p2k_0", Qt::Key_0).toInt();
+ vjs.p2KeyBindings[BUTTON_1] = settings.value("p2k_1", Qt::Key_1).toInt();
+ vjs.p2KeyBindings[BUTTON_2] = settings.value("p2k_2", Qt::Key_2).toInt();
+ vjs.p2KeyBindings[BUTTON_3] = settings.value("p2k_3", Qt::Key_3).toInt();
+ vjs.p2KeyBindings[BUTTON_4] = settings.value("p2k_4", Qt::Key_4).toInt();
+ vjs.p2KeyBindings[BUTTON_5] = settings.value("p2k_5", Qt::Key_5).toInt();
+ vjs.p2KeyBindings[BUTTON_6] = settings.value("p2k_6", Qt::Key_6).toInt();
+ vjs.p2KeyBindings[BUTTON_7] = settings.value("p2k_7", Qt::Key_7).toInt();
+ vjs.p2KeyBindings[BUTTON_8] = settings.value("p2k_8", Qt::Key_8).toInt();
+ vjs.p2KeyBindings[BUTTON_9] = settings.value("p2k_9", Qt::Key_9).toInt();
+ vjs.p2KeyBindings[BUTTON_d] = settings.value("p2k_pound", Qt::Key_Slash).toInt();
+ vjs.p2KeyBindings[BUTTON_s] = settings.value("p2k_star", Qt::Key_Asterisk).toInt();
}
void MainWin::WriteSettings(void)
settings.setValue("EEPROMs", vjs.EEPROMPath);
settings.setValue("ROMs", vjs.ROMPath);
- settings.setValue("p1k_up", vjs.p1KeyBindings[0]);
- settings.setValue("p1k_down", vjs.p1KeyBindings[1]);
- settings.setValue("p1k_left", vjs.p1KeyBindings[2]);
- settings.setValue("p1k_right", vjs.p1KeyBindings[3]);
- settings.setValue("p1k_c", vjs.p1KeyBindings[4]);
- settings.setValue("p1k_b", vjs.p1KeyBindings[5]);
- settings.setValue("p1k_a", vjs.p1KeyBindings[6]);
- settings.setValue("p1k_option", vjs.p1KeyBindings[7]);
- settings.setValue("p1k_pause", vjs.p1KeyBindings[8]);
- settings.setValue("p1k_0", vjs.p1KeyBindings[9]);
- settings.setValue("p1k_1", vjs.p1KeyBindings[10]);
- settings.setValue("p1k_2", vjs.p1KeyBindings[11]);
- settings.setValue("p1k_3", vjs.p1KeyBindings[12]);
- settings.setValue("p1k_4", vjs.p1KeyBindings[13]);
- settings.setValue("p1k_5", vjs.p1KeyBindings[14]);
- settings.setValue("p1k_6", vjs.p1KeyBindings[15]);
- settings.setValue("p1k_7", vjs.p1KeyBindings[16]);
- settings.setValue("p1k_8", vjs.p1KeyBindings[17]);
- settings.setValue("p1k_9", vjs.p1KeyBindings[18]);
- settings.setValue("p1k_pound", vjs.p1KeyBindings[19]);
- settings.setValue("p1k_star", vjs.p1KeyBindings[20]);
-
- settings.setValue("p2k_up", vjs.p2KeyBindings[0]);
- settings.setValue("p2k_down", vjs.p2KeyBindings[1]);
- settings.setValue("p2k_left", vjs.p2KeyBindings[2]);
- settings.setValue("p2k_right", vjs.p2KeyBindings[3]);
- settings.setValue("p2k_c", vjs.p2KeyBindings[4]);
- settings.setValue("p2k_b", vjs.p2KeyBindings[5]);
- settings.setValue("p2k_a", vjs.p2KeyBindings[6]);
- settings.setValue("p2k_option", vjs.p2KeyBindings[7]);
- settings.setValue("p2k_pause", vjs.p2KeyBindings[8]);
- settings.setValue("p2k_0", vjs.p2KeyBindings[9]);
- settings.setValue("p2k_1", vjs.p2KeyBindings[10]);
- settings.setValue("p2k_2", vjs.p2KeyBindings[11]);
- settings.setValue("p2k_3", vjs.p2KeyBindings[12]);
- settings.setValue("p2k_4", vjs.p2KeyBindings[13]);
- settings.setValue("p2k_5", vjs.p2KeyBindings[14]);
- settings.setValue("p2k_6", vjs.p2KeyBindings[15]);
- settings.setValue("p2k_7", vjs.p2KeyBindings[16]);
- settings.setValue("p2k_8", vjs.p2KeyBindings[17]);
- settings.setValue("p2k_9", vjs.p2KeyBindings[18]);
- settings.setValue("p2k_pound", vjs.p2KeyBindings[19]);
- settings.setValue("p2k_star", vjs.p2KeyBindings[20]);
+ settings.setValue("p1k_up", vjs.p1KeyBindings[BUTTON_U]);
+ settings.setValue("p1k_down", vjs.p1KeyBindings[BUTTON_D]);
+ settings.setValue("p1k_left", vjs.p1KeyBindings[BUTTON_L]);
+ settings.setValue("p1k_right", vjs.p1KeyBindings[BUTTON_R]);
+ settings.setValue("p1k_c", vjs.p1KeyBindings[BUTTON_C]);
+ settings.setValue("p1k_b", vjs.p1KeyBindings[BUTTON_B]);
+ settings.setValue("p1k_a", vjs.p1KeyBindings[BUTTON_A]);
+ settings.setValue("p1k_option", vjs.p1KeyBindings[BUTTON_OPTION]);
+ settings.setValue("p1k_pause", vjs.p1KeyBindings[BUTTON_PAUSE]);
+ settings.setValue("p1k_0", vjs.p1KeyBindings[BUTTON_0]);
+ settings.setValue("p1k_1", vjs.p1KeyBindings[BUTTON_1]);
+ settings.setValue("p1k_2", vjs.p1KeyBindings[BUTTON_2]);
+ settings.setValue("p1k_3", vjs.p1KeyBindings[BUTTON_3]);
+ settings.setValue("p1k_4", vjs.p1KeyBindings[BUTTON_4]);
+ settings.setValue("p1k_5", vjs.p1KeyBindings[BUTTON_5]);
+ settings.setValue("p1k_6", vjs.p1KeyBindings[BUTTON_6]);
+ settings.setValue("p1k_7", vjs.p1KeyBindings[BUTTON_7]);
+ settings.setValue("p1k_8", vjs.p1KeyBindings[BUTTON_8]);
+ settings.setValue("p1k_9", vjs.p1KeyBindings[BUTTON_9]);
+ settings.setValue("p1k_pound", vjs.p1KeyBindings[BUTTON_d]);
+ settings.setValue("p1k_star", vjs.p1KeyBindings[BUTTON_s]);
+
+ settings.setValue("p2k_up", vjs.p2KeyBindings[BUTTON_U]);
+ settings.setValue("p2k_down", vjs.p2KeyBindings[BUTTON_D]);
+ settings.setValue("p2k_left", vjs.p2KeyBindings[BUTTON_L]);
+ settings.setValue("p2k_right", vjs.p2KeyBindings[BUTTON_R]);
+ settings.setValue("p2k_c", vjs.p2KeyBindings[BUTTON_C]);
+ settings.setValue("p2k_b", vjs.p2KeyBindings[BUTTON_B]);
+ settings.setValue("p2k_a", vjs.p2KeyBindings[BUTTON_A]);
+ settings.setValue("p2k_option", vjs.p2KeyBindings[BUTTON_OPTION]);
+ settings.setValue("p2k_pause", vjs.p2KeyBindings[BUTTON_PAUSE]);
+ settings.setValue("p2k_0", vjs.p2KeyBindings[BUTTON_0]);
+ settings.setValue("p2k_1", vjs.p2KeyBindings[BUTTON_1]);
+ settings.setValue("p2k_2", vjs.p2KeyBindings[BUTTON_2]);
+ settings.setValue("p2k_3", vjs.p2KeyBindings[BUTTON_3]);
+ settings.setValue("p2k_4", vjs.p2KeyBindings[BUTTON_4]);
+ settings.setValue("p2k_5", vjs.p2KeyBindings[BUTTON_5]);
+ settings.setValue("p2k_6", vjs.p2KeyBindings[BUTTON_6]);
+ settings.setValue("p2k_7", vjs.p2KeyBindings[BUTTON_7]);
+ settings.setValue("p2k_8", vjs.p2KeyBindings[BUTTON_8]);
+ settings.setValue("p2k_9", vjs.p2KeyBindings[BUTTON_9]);
+ settings.setValue("p2k_pound", vjs.p2KeyBindings[BUTTON_d]);
+ settings.setValue("p2k_star", vjs.p2KeyBindings[BUTTON_s]);
}
// Here's how Byuu does it...