]> Shamusworld >> Repos - virtualjaguar/blobdiff - src/gui/mainwin.cpp
Added missing headers for win32, code cleanup for file detection code.
[virtualjaguar] / src / gui / mainwin.cpp
index e083446b34ffbfeb67c0ed54eafc13a3f6bd1e46..5193b695f5871d0d07e31572023ca042ab81eba4 100644 (file)
@@ -8,6 +8,7 @@
 // Who  When        What
 // ---  ----------  -------------------------------------------------------------
 // JLH  12/23/2009  Created this file
+// JLH  12/20/2010  Added settings, menus & toolbars
 //
 
 // FIXED:
 //#define DEBUGFOO                     // Various tool debugging...
 //#define DEBUGTP                              // Toolpalette debugging...
 
-//#include <QtGui>
 #include "mainwin.h"
 
-//#include <QtOpenGL>
+#include "SDL.h"
 #include "glwidget.h"
-//#include "editwindow.h"
-//#include "charwindow.h"
-//#include "ttedit.h"
+#include "about.h"
+#include "settings.h"
+#include "filepicker.h"
+#include "configdialog.h"
+#include "version.h"
 
-MainWin::MainWin(): running(true)
-{
-       // The way BSNES controls things is by setting a timer with a zero
-       // timeout, sleeping if not emulating anything. Seems there has to be a
-       // better way.
+#include "jaguar.h"
+#include "tom.h"
+#include "log.h"
+#include "file.h"
+#include "joystick.h"
+
+#ifdef __GCCWIN32__
+// Apparently on win32, usleep() is not pulled in by the usual suspects.
+#include <unistd.h>
+#endif
+
+// Uncomment this to use built-in BIOS/CD-ROM BIOS
+// You'll need a copy of jagboot.h & jagcd.h for this to work...!
+//#define USE_BUILT_IN_BIOS
+
+#ifdef USE_BUILT_IN_BIOS
+#include "jagboot.h"
+#include "jagcd.h"
+#endif
 
-       // It has a novel approach to plugging-in/using different video/audio/input
-       // methods, can we do something similar or should we just use the built-in
-       // QOpenGL?
+// The way BSNES controls things is by setting a timer with a zero
+// timeout, sleeping if not emulating anything. Seems there has to be a
+// better way.
 
-       // We're going to try to use the built-in OpenGL support and see how it goes.
-       // We'll make the VJ core modular so that it doesn't matter what GUI is in
-       // use, we can drop it in anywhere and use it as-is.
+// It has a novel approach to plugging-in/using different video/audio/input
+// methods, can we do something similar or should we just use the built-in
+// QOpenGL?
 
-//     ((TTEdit *)qApp)->charWnd = new CharWindow(this);
+// We're going to try to use the built-in OpenGL support and see how it goes.
+// We'll make the VJ core modular so that it doesn't matter what GUI is in
+// use, we can drop it in anywhere and use it as-is.
+
+MainWin::MainWin(): running(false), powerButtonOn(false), showUntunedTankCircuit(true),
+       cartridgeLoaded(false)
+{
        videoWidget = new GLWidget(this);
        setCentralWidget(videoWidget);
-       setWindowIcon(QIcon(":/res/vj.xpm"));
-       setWindowTitle("Virtual Jaguar v2.0.0");
-
-       QMenu * menu = menuBar()->addMenu(tr("&File"));
-       QToolBar * toolbar = addToolBar(tr("x1"));
-       /*QAction */ action = new QAction(tr("Toggle"), this);
-       action->setStatusTip(tr("Toggle running state"));
-       action->setCheckable(true);
-       toolbar->addAction(action);
-       connect(action, SIGNAL(triggered()), this, SLOT(ToggleRunState()));
-#if 0
-//     createActions();
-       newAct = new QAction(QIcon(":/images/new.png"), tr("&New"), this);
-       newAct->setShortcuts(QKeySequence::New);
-       newAct->setStatusTip(tr("Create a new file"));
-       connect(newAct, SIGNAL(triggered()), this, SLOT(newFile()));
-
-       openAct = new QAction(QIcon(":/images/open.png"), tr("&Open..."), this);
-       openAct->setShortcuts(QKeySequence::Open);
-       openAct->setStatusTip(tr("Open an existing file"));
-       connect(openAct, SIGNAL(triggered()), this, SLOT(open()));
-
-       aboutQtAct = new QAction(tr("About &Qt"), this);
-       aboutQtAct->setStatusTip(tr("Show the Qt library's About box"));
-       connect(aboutQtAct, SIGNAL(triggered()), qApp, SLOT(aboutQt()));
-
-//     createMenus();
-       fileMenu = menuBar()->addMenu(tr("&File"));
-       fileMenu->addAction(newAct);
-       fileMenu->addAction(openAct);
-       fileMenu->addAction(saveAct);
-       fileMenu->addAction(saveAsAct);
-       fileMenu->addSeparator();
-       fileMenu->addAction(exitAct);
+       setWindowIcon(QIcon(":/res/vj-icon.png"));
+//     setWindowTitle("Virtual Jaguar v2.0.0");
+       setWindowTitle("Virtual Jaguar " VJ_RELEASE_VERSION );
+
+       aboutWin = new AboutWindow(this);
+       filePickWin = new FilePickerWindow(this);
+
+    videoWidget->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
+    setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
+
+       ReadSettings();
+       setUnifiedTitleAndToolBarOnMac(true);
+
+       // Create actions
+
+       quitAppAct = new QAction(tr("E&xit"), this);
+       quitAppAct->setShortcuts(QKeySequence::Quit);
+       quitAppAct->setStatusTip(tr("Quit Virtual Jaguar"));
+       connect(quitAppAct, SIGNAL(triggered()), this, SLOT(close()));
+
+       powerAct = new QAction(QIcon(":/res/power.png"), tr("&Power"), this);
+       powerAct->setStatusTip(tr("Powers Jaguar on/off"));
+       powerAct->setCheckable(true);
+       powerAct->setChecked(false);
+       powerAct->setDisabled(true);
+       connect(powerAct, SIGNAL(triggered()), this, SLOT(TogglePowerState()));
+
+       pauseAct = new QAction(QIcon(":/res/pause.png"), tr("Pause"), this);
+       pauseAct->setStatusTip(tr("Toggles the running state"));
+       pauseAct->setCheckable(true);
+       pauseAct->setDisabled(true);
+       pauseAct->setShortcut(QKeySequence(tr("Esc")));
+       connect(pauseAct, SIGNAL(triggered()), this, SLOT(ToggleRunState()));
+
+       zoomActs = new QActionGroup(this);
+
+       x1Act = new QAction(QIcon(":/res/zoom100.png"), tr("Zoom 100%"), zoomActs);
+       x1Act->setStatusTip(tr("Set window zoom to 100%"));
+       x1Act->setCheckable(true);
+       connect(x1Act, SIGNAL(triggered()), this, SLOT(SetZoom100()));
+
+       x2Act = new QAction(QIcon(":/res/zoom200.png"), tr("Zoom 200%"), zoomActs);
+       x2Act->setStatusTip(tr("Set window zoom to 200%"));
+       x2Act->setCheckable(true);
+       connect(x2Act, SIGNAL(triggered()), this, SLOT(SetZoom200()));
+
+       x3Act = new QAction(QIcon(":/res/zoom300.png"), tr("Zoom 300%"), zoomActs);
+       x3Act->setStatusTip(tr("Set window zoom to 300%"));
+       x3Act->setCheckable(true);
+       connect(x3Act, SIGNAL(triggered()), this, SLOT(SetZoom300()));
 
-       editMenu = menuBar()->addMenu(tr("&Edit"));
-       editMenu->addAction(cutAct);
-       editMenu->addAction(copyAct);
-       editMenu->addAction(pasteAct);
+       tvTypeActs = new QActionGroup(this);
 
-       menuBar()->addSeparator();
+       ntscAct = new QAction(QIcon(":/res/ntsc.png"), tr("NTSC"), tvTypeActs);
+       ntscAct->setStatusTip(tr("Sets Jaguar to NTSC mode"));
+       ntscAct->setCheckable(true);
+       connect(ntscAct, SIGNAL(triggered()), this, SLOT(SetNTSC()));
+
+       palAct = new QAction(QIcon(":/res/pal.png"), tr("PAL"), tvTypeActs);
+       palAct->setStatusTip(tr("Sets Jaguar to PAL mode"));
+       palAct->setCheckable(true);
+       connect(palAct, SIGNAL(triggered()), this, SLOT(SetPAL()));
+
+       blurAct = new QAction(QIcon(":/res/generic.png"), tr("Blur"), this);
+       blurAct->setStatusTip(tr("Sets OpenGL rendering to GL_NEAREST"));
+       blurAct->setCheckable(true);
+       connect(blurAct, SIGNAL(triggered()), this, SLOT(ToggleBlur()));
+
+       aboutAct = new QAction(QIcon(":/res/vj-icon.png"), tr("&About..."), this);
+       aboutAct->setStatusTip(tr("Blatant self-promotion"));
+       connect(aboutAct, SIGNAL(triggered()), this, SLOT(ShowAboutWin()));
+
+       filePickAct = new QAction(QIcon(":/res/software.png"), tr("&Insert Cartridge..."), this);
+       filePickAct->setStatusTip(tr("Insert a cartridge into Virtual Jaguar"));
+       filePickAct->setShortcut(QKeySequence(tr("Ctrl+i")));
+       connect(filePickAct, SIGNAL(triggered()), this, SLOT(InsertCart()));
+
+       configAct = new QAction(QIcon(":/res/generic.png"), tr("&Configure"), this);
+       configAct->setStatusTip(tr("Configure options for Virtual Jaguar"));
+       configAct->setShortcut(QKeySequence(tr("Ctrl+c")));
+       connect(configAct, SIGNAL(triggered()), this, SLOT(Configure()));
+
+       // Misc. connections...
+       connect(filePickWin, SIGNAL(RequestLoad(QString)), this, SLOT(LoadSoftware(QString)));
+
+       // Create menus & toolbars
+
+       fileMenu = menuBar()->addMenu(tr("&File"));
+       fileMenu->addAction(filePickAct);
+       fileMenu->addAction(powerAct);
+       fileMenu->addAction(pauseAct);
+       fileMenu->addAction(configAct);
+       fileMenu->addAction(quitAppAct);
 
        helpMenu = menuBar()->addMenu(tr("&Help"));
        helpMenu->addAction(aboutAct);
-       helpMenu->addAction(aboutQtAct);
-
-//     createToolBars();
-       fileToolBar = addToolBar(tr("File"));
-       fileToolBar->addAction(newAct);
-       fileToolBar->addAction(openAct);
-       fileToolBar->addAction(saveAct);
-
-       editToolBar = addToolBar(tr("Edit"));
-       editToolBar->addAction(cutAct);
-       editToolBar->addAction(copyAct);
-       editToolBar->addAction(pasteAct);
-#endif
+
+       toolbar = addToolBar(tr("Stuff"));
+       toolbar->addAction(powerAct);
+       toolbar->addAction(pauseAct);
+       toolbar->addAction(filePickAct);
+       toolbar->addSeparator();
+       toolbar->addAction(x1Act);
+       toolbar->addAction(x2Act);
+       toolbar->addAction(x3Act);
+       toolbar->addSeparator();
+       toolbar->addAction(ntscAct);
+       toolbar->addAction(palAct);
+       toolbar->addSeparator();
+       toolbar->addAction(blurAct);
 
        //      Create status bar
        statusBar()->showMessage(tr("Ready"));
 
-       ReadSettings();
+       // Set toolbar buttons/menus based on settings read in (sync the UI)...
+       blurAct->setChecked(vjs.glFilter);
+       x1Act->setChecked(zoomLevel == 1);
+       x2Act->setChecked(zoomLevel == 2);
+       x3Act->setChecked(zoomLevel == 3);
+       running = powerAct->isChecked();
+       ntscAct->setChecked(vjs.hardwareTypeNTSC);
+       palAct->setChecked(!vjs.hardwareTypeNTSC);
 
-//     connect(textEdit->document(), SIGNAL(contentsChanged()),
-//                     this, SLOT(documentWasModified()));
-
-//     setCurrentFile("");
-       setUnifiedTitleAndToolBarOnMac(true);
+       // Do this in case original size isn't correct (mostly for the first-run case)
+       ResizeMainWindow();
 
        // Set up timer based loop for animation...
        timer = new QTimer(this);
        connect(timer, SIGNAL(timeout()), this, SLOT(Timer()));
        timer->start(20);
+
+       WriteLog("Virtual Jaguar %s (Last full build was on %s %s)\n", VJ_RELEASE_VERSION, __DATE__, __TIME__);
+       WriteLog("VJ: Initializing jaguar subsystem...\n");
+       JaguarInit();
+
+       // Get the BIOS ROM
+#ifdef USE_BUILT_IN_BIOS
+       WriteLog("VJ: Using built in BIOS/CD BIOS...\n");
+       memcpy(jaguarBootROM, jagBootROM, 0x20000);
+       memcpy(jaguarCDBootROM, jagCDROM, 0x40000);
+       BIOSLoaded = CDBIOSLoaded = true;
+#else
+// What would be nice here would be a way to check if the BIOS was loaded so that we
+// could disable the pushbutton on the Misc Options menu... !!! FIX !!! [DONE here, but needs to be fixed in GUI as well!]
+       WriteLog("VJ: About to attempt to load BIOSes...\n");
+//This is short-circuiting the file finding thread... ??? WHY ???
+//Not anymore. Was related to a QImage object creation/corruption bug elsewhere.
+       BIOSLoaded = (JaguarLoadROM(jaguarBootROM, vjs.jagBootPath) == 0x20000 ? true : false);
+       WriteLog("VJ: BIOS is %savailable...\n", (BIOSLoaded ? "" : "not "));
+       CDBIOSLoaded = (JaguarLoadROM(jaguarCDBootROM, vjs.CDBootPath) == 0x40000 ? true : false);
+       WriteLog("VJ: CD BIOS is %savailable...\n", (CDBIOSLoaded ? "" : "not "));
+#endif
 }
 
 void MainWin::closeEvent(QCloseEvent * event)
@@ -129,32 +230,335 @@ void MainWin::closeEvent(QCloseEvent * event)
        event->accept(); // ignore() if can't close for some reason
 }
 
+void MainWin::keyPressEvent(QKeyEvent * e)
+{
+       HandleKeys(e, true);
+}
+
+void MainWin::keyReleaseEvent(QKeyEvent * e)
+{
+       HandleKeys(e, false);
+}
+
+void MainWin::HandleKeys(QKeyEvent * e, bool state)
+{
+       // We kill bad key combos here, before they can get to the emulator...
+       // This also kills the illegal instruction problem that cropped up in Rayman!
+       // May want to do this by killing the old one instead of ignoring the new one...
+       // Seems to work better that way...
+#if 0
+       if ((e->key() == vjs.p1KeyBindings[BUTTON_L] && joypad_0_buttons[BUTTON_R])
+               || (e->key() == vjs.p1KeyBindings[BUTTON_R] && joypad_0_buttons[BUTTON_L])
+               || (e->key() == vjs.p1KeyBindings[BUTTON_U] && joypad_0_buttons[BUTTON_D])
+               || (e->key() == vjs.p1KeyBindings[BUTTON_D] && joypad_0_buttons[BUTTON_U]))
+               return;
+#else
+       if (e->key() == vjs.p1KeyBindings[BUTTON_L] && joypad_0_buttons[BUTTON_R])
+               joypad_0_buttons[BUTTON_R] = 0;
+       if (e->key() == vjs.p1KeyBindings[BUTTON_R] && joypad_0_buttons[BUTTON_L])
+               joypad_0_buttons[BUTTON_L] = 0;
+       if (e->key() == vjs.p1KeyBindings[BUTTON_U] && joypad_0_buttons[BUTTON_D])
+               joypad_0_buttons[BUTTON_D] = 0;
+       if (e->key() == vjs.p1KeyBindings[BUTTON_D] && joypad_0_buttons[BUTTON_U])
+               joypad_0_buttons[BUTTON_U] = 0;
+#endif
+
+       // No bad combos exist, let's stuff the emulator key buffers...!
+       for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++)
+       {
+               if (e->key() == vjs.p1KeyBindings[i])
+                       joypad_0_buttons[i] = (uint8)state;
+       }
+}
+
 void MainWin::Open(void)
 {
 }
 
+void MainWin::Configure(void)
+{
+       // Call the configuration dialog and update settings
+       ConfigDialog dlg(this);
+
+       if (dlg.exec() == false)
+               return;
+
+       dlg.UpdateVJSettings();
+}
+
+//
+// Here's the main emulator loop
+//
 void MainWin::Timer(void)
 {
        if (!running)
                return;
 
-       // Random hash & trash
-       // We try to simulate an untuned tank circuit here... :-)
-       for(int x=0; x<videoWidget->rasterWidth; x++)
+       if (showUntunedTankCircuit)
        {
-               for(int y=0; y<videoWidget->rasterHeight; y++)
+               // Random hash & trash
+               // We try to simulate an untuned tank circuit here... :-)
+               for(uint32_t x=0; x<videoWidget->rasterWidth; x++)
                {
-                       videoWidget->buffer[(y * videoWidget->textureWidth) + x] = (rand() & 0xFF) << 8 | (rand() & 0xFF) << 16 | (rand() & 0xFF) << 24;// | (rand() & 0xFF);//0x000000FF;
-//                     buffer[(y * textureWidth) + x] = x*y;
+                       for(uint32_t y=0; y<videoWidget->rasterHeight; y++)
+                       {
+                               videoWidget->buffer[(y * videoWidget->textureWidth) + x] = (rand() & 0xFF) << 8 | (rand() & 0xFF) << 16 | (rand() & 0xFF) << 24;// | (rand() & 0xFF);//0x000000FF;
+       //                      buffer[(y * textureWidth) + x] = x*y;
+                       }
                }
        }
+       else
+       {
+               // Otherwise, run the Jaguar simulation
+               JaguarExecuteNew();
+//             memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->rasterWidth);
+               memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->textureWidth * sizeof(uint32_t));
+//             memcpy(surface->pixels, backbuffer, TOMGetVideoModeWidth() * TOMGetVideoModeHeight() * 4);
+       }
 
        videoWidget->updateGL();
 }
 
+#if 0
+Window * RunEmu(void)
+{
+//     extern uint32 * backbuffer;
+       uint32 * overlayPixels = (uint32 *)sdlemuGetOverlayPixels();
+       memset(overlayPixels, 0x00, 640 * 480 * 4);                     // Clear out overlay...
+
+//This is crappy... !!! FIX !!!
+//     extern bool finished, showGUI;
+
+       sdlemuDisableOverlay();
+
+//     uint32 nFrame = 0, nFrameskip = 0;
+       uint32 totalFrames = 0;
+       finished = false;
+       bool showMessage = true;
+       uint32 showMsgFrames = 120;
+       uint8 transparency = 0xFF;
+       // Pass a message to the "joystick" code to debounce the ESC key...
+       debounceRunKey = true;
+
+       uint32 cartType = 4;
+       if (jaguarRomSize == 0x200000)
+               cartType = 0;
+       else if (jaguarRomSize == 0x400000)
+               cartType = 1;
+       else if (jaguarMainRomCRC32 == 0x687068D5)
+               cartType = 2;
+       else if (jaguarMainRomCRC32 == 0x55A0669C)
+               cartType = 3;
+
+       const char * cartTypeName[5] = { "2M Cartridge", "4M Cartridge", "CD BIOS", "CD Dev BIOS", "Homebrew" };
+       uint32 elapsedTicks = SDL_GetTicks(), frameCount = 0, framesPerSecond = 0;
+
+       while (!finished)
+       {
+               // Set up new backbuffer with new pixels and data
+               JaguarExecuteNew();
+               totalFrames++;
+//WriteLog("Frame #%u...\n", totalFrames);
+//extern bool doDSPDis;
+//if (totalFrames == 373)
+//     doDSPDis = true;
+
+//Problem: Need to do this *only* when the state changes from visible to not...
+//Also, need to clear out the GUI when not on (when showMessage is active...)
+if (showGUI || showMessage)
+       sdlemuEnableOverlay();
+else
+       sdlemuDisableOverlay();
+
+//Add in a new function for clearing patches of screen (ClearOverlayRect)
+
+// Also: Take frame rate into account when calculating fade time...
+
+               // Some QnD GUI stuff here...
+               if (showGUI)
+               {
+                       FillScreenRectangle(overlayPixels, 8, 1*FONT_HEIGHT, 128, 4*FONT_HEIGHT, 0x00000000);
+                       extern uint32 gpu_pc, dsp_pc;
+                       DrawString(overlayPixels, 8, 1*FONT_HEIGHT, false, "GPU PC: %08X", gpu_pc);
+                       DrawString(overlayPixels, 8, 2*FONT_HEIGHT, false, "DSP PC: %08X", dsp_pc);
+                       DrawString(overlayPixels, 8, 4*FONT_HEIGHT, false, "%u FPS", framesPerSecond);
+               }
+
+               if (showMessage)
+               {
+                       DrawString2(overlayPixels, 8, 24*FONT_HEIGHT, 0x007F63FF, transparency, "Running...");
+                       DrawString2(overlayPixels, 8, 26*FONT_HEIGHT, 0x001FFF3F, transparency, "%s, run address: %06X", cartTypeName[cartType], jaguarRunAddress);
+                       DrawString2(overlayPixels, 8, 27*FONT_HEIGHT, 0x001FFF3F, transparency, "CRC: %08X", jaguarMainRomCRC32);
+
+                       if (showMsgFrames == 0)
+                       {
+                               transparency--;
+
+                               if (transparency == 0)
+{
+                                       showMessage = false;
+/*extern bool doGPUDis;
+doGPUDis = true;//*/
+}
+
+                       }
+                       else
+                               showMsgFrames--;
+               }
+
+               frameCount++;
+
+               if (SDL_GetTicks() - elapsedTicks > 250)
+                       elapsedTicks += 250, framesPerSecond = frameCount * 4, frameCount = 0;
+       }
+
+       // Save the background for the GUI...
+       // In this case, we squash the color to monochrome, then force it to blue + green...
+       for(uint32 i=0; i<TOMGetVideoModeWidth() * 256; i++)
+       {
+               uint32 pixel = backbuffer[i];
+               uint8 b = (pixel >> 16) & 0xFF, g = (pixel >> 8) & 0xFF, r = pixel & 0xFF;
+               pixel = ((r + g + b) / 3) & 0x00FF;
+               backbuffer[i] = 0xFF000000 | (pixel << 16) | (pixel << 8);
+       }
+
+       sdlemuEnableOverlay();
+
+       return NULL;
+}
+#endif
+
+void MainWin::TogglePowerState(void)
+{
+       powerButtonOn = !powerButtonOn;
+
+       if (!powerButtonOn)
+       {
+               pauseAct->setChecked(false);
+               pauseAct->setDisabled(true);
+               showUntunedTankCircuit = true;
+               running = true;
+       }
+       else
+       {
+               showUntunedTankCircuit = (cartridgeLoaded ? false : true);
+               pauseAct->setChecked(false);
+               pauseAct->setDisabled(!cartridgeLoaded);
+
+//(Err, what's so crappy about this? It seems to do what it's supposed to...)
+//This is crappy!!! !!! FIX !!!
+//Is this even needed any more? Hmm. Maybe. Dunno.
+//Seems like it is... But then again, maybe not. Have to test it to see.
+               WriteLog("GUI: Resetting Jaguar...\n");
+               JaguarReset();
+               running = true;
+       }
+}
+
 void MainWin::ToggleRunState(void)
 {
        running = !running;
+
+       if (!running)
+       {
+#if 0
+               for(uint32_t x=0; x<videoWidget->rasterWidth; x++)
+                       for(uint32_t y=0; y<videoWidget->rasterHeight; y++)
+                               videoWidget->buffer[(y * videoWidget->textureWidth) + x] = 0x00000000;
+#else
+//             for(uint32_t i=0; i<TOMGetVideoModeWidth() * 256; i++)
+               for(uint32_t i=0; i<videoWidget->textureWidth * 256; i++)
+               {
+                       uint32_t pixel = backbuffer[i];
+//                     uint8_t b = (pixel >> 16) & 0xFF, g = (pixel >> 8) & 0xFF, r = pixel & 0xFF;
+                       uint8_t r = (pixel >> 24) & 0xFF, g = (pixel >> 16) & 0xFF, b = (pixel >> 8) & 0xFF;
+                       pixel = ((r + g + b) / 3) & 0x00FF;
+//                     backbuffer[i] = 0xFF000000 | (pixel << 16) | (pixel << 8);
+                       backbuffer[i] = 0x000000FF | (pixel << 16) | (pixel << 8);
+               }
+
+//             memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->rasterWidth);
+               memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->textureWidth * sizeof(uint32_t));
+#endif
+
+               videoWidget->updateGL();
+       }
+}
+
+void MainWin::SetZoom100(void)
+{
+       zoomLevel = 1;
+       ResizeMainWindow();
+}
+
+void MainWin::SetZoom200(void)
+{
+       zoomLevel = 2;
+       ResizeMainWindow();
+}
+
+void MainWin::SetZoom300(void)
+{
+       zoomLevel = 3;
+       ResizeMainWindow();
+}
+
+void MainWin::SetNTSC(void)
+{
+       vjs.hardwareTypeNTSC = true;
+       ResizeMainWindow();
+}
+
+void MainWin::SetPAL(void)
+{
+       vjs.hardwareTypeNTSC = false;
+       ResizeMainWindow();
+}
+
+void MainWin::ToggleBlur(void)
+{
+       vjs.glFilter = !vjs.glFilter;
+}
+
+void MainWin::ShowAboutWin(void)
+{
+       aboutWin->show();
+}
+
+void MainWin::InsertCart(void)
+{
+       filePickWin->show();
+}
+
+void MainWin::LoadSoftware(QString file)
+{
+       running = false;                                                        //  Prevent bad things(TM) from happening...
+       SET32(jaguarMainRAM, 0, 0x00200000);            // Set top of stack...
+       cartridgeLoaded = (JaguarLoadFile(file.toAscii().data()) ? true : false);
+
+       powerAct->setDisabled(false);
+       powerAct->setChecked(true);
+       powerButtonOn = false;
+       TogglePowerState();
+
+//     QString newTitle = QString("Virtual Jaguar v2.0.0 - Now playing: %1")
+       QString newTitle = QString("Virtual Jaguar " VJ_RELEASE_VERSION
+               " - Now playing: %1")
+               .arg(filePickWin->GetSelectedPrettyName());
+       setWindowTitle(newTitle);
+}
+
+void MainWin::ResizeMainWindow(void)
+{
+       videoWidget->setFixedSize(zoomLevel * 320, zoomLevel * (vjs.hardwareTypeNTSC ? 240 : 256));
+       show();
+
+       for(int i=0; i<2; i++)
+       {
+               resize(0, 0);
+               usleep(2000);
+               QApplication::processEvents();
+       }
 }
 
 void MainWin::ReadSettings(void)
@@ -164,11 +568,76 @@ void MainWin::ReadSettings(void)
        QSize size = settings.value("size", QSize(400, 400)).toSize();
        resize(size);
        move(pos);
-//videoWidget->updateGL();
-//     pos = settings.value("charWndPos", QPoint(0, 0)).toPoint();
-//     size = settings.value("charWndSize", QSize(200, 200)).toSize();
-//     ((TTEdit *)qApp)->charWnd->resize(size);
-//     ((TTEdit *)qApp)->charWnd->move(pos);
+       pos = settings.value("cartLoadPos", QPoint(200, 200)).toPoint();
+       filePickWin->move(pos);
+
+       zoomLevel = settings.value("zoom", 1).toInt();
+
+       vjs.useJoystick      = settings.value("useJoystick", false).toBool();
+       vjs.joyport          = settings.value("joyport", 0).toInt();
+       vjs.hardwareTypeNTSC = settings.value("hardwareTypeNTSC", true).toBool();
+       vjs.frameSkip        = settings.value("frameSkip", 0).toInt();
+       vjs.useJaguarBIOS    = settings.value("useJaguarBIOS", false).toBool();
+       vjs.DSPEnabled       = settings.value("DSPEnabled", false).toBool();
+       vjs.usePipelinedDSP  = settings.value("usePipelinedDSP", false).toBool();
+       vjs.fullscreen       = settings.value("fullscreen", false).toBool();
+       vjs.useOpenGL        = settings.value("useOpenGL", true).toBool();
+       vjs.glFilter         = settings.value("glFilterType", 0).toInt();
+       vjs.renderType       = settings.value("renderType", 0).toInt();
+       strcpy(vjs.jagBootPath, settings.value("JagBootROM", "./bios/[BIOS] Atari Jaguar (USA, Europe).zip").toString().toAscii().data());
+       strcpy(vjs.CDBootPath, settings.value("CDBootROM", "./bios/jagcd.rom").toString().toAscii().data());
+       strcpy(vjs.EEPROMPath, settings.value("EEPROMs", "./eeproms").toString().toAscii().data());
+       strcpy(vjs.ROMPath, settings.value("ROMs", "./software").toString().toAscii().data());
+WriteLog("MainWin: Paths\n");
+WriteLog("    jagBootPath = \"%s\"\n", vjs.jagBootPath);
+WriteLog("    CDBootPath  = \"%s\"\n", vjs.CDBootPath);
+WriteLog("    EEPROMPath  = \"%s\"\n", vjs.EEPROMPath);
+WriteLog("    ROMPath     = \"%s\"\n", vjs.ROMPath);
+
+       // Keybindings in order of U, D, L, R, C, B, A, Op, Pa, 0-9, #, *
+       vjs.p1KeyBindings[BUTTON_U] = settings.value("p1k_up", Qt::Key_Up).toInt();
+       vjs.p1KeyBindings[BUTTON_D] = settings.value("p1k_down", Qt::Key_Down).toInt();
+       vjs.p1KeyBindings[BUTTON_L] = settings.value("p1k_left", Qt::Key_Left).toInt();
+       vjs.p1KeyBindings[BUTTON_R] = settings.value("p1k_right", Qt::Key_Right).toInt();
+       vjs.p1KeyBindings[BUTTON_C] = settings.value("p1k_c", Qt::Key_Z).toInt();
+       vjs.p1KeyBindings[BUTTON_B] = settings.value("p1k_b", Qt::Key_X).toInt();
+       vjs.p1KeyBindings[BUTTON_A] = settings.value("p1k_a", Qt::Key_C).toInt();
+       vjs.p1KeyBindings[BUTTON_OPTION] = settings.value("p1k_option", Qt::Key_Apostrophe).toInt();
+       vjs.p1KeyBindings[BUTTON_PAUSE] = settings.value("p1k_pause", Qt::Key_Return).toInt();
+       vjs.p1KeyBindings[BUTTON_0] = settings.value("p1k_0", Qt::Key_0).toInt();
+       vjs.p1KeyBindings[BUTTON_1] = settings.value("p1k_1", Qt::Key_1).toInt();
+       vjs.p1KeyBindings[BUTTON_2] = settings.value("p1k_2", Qt::Key_2).toInt();
+       vjs.p1KeyBindings[BUTTON_3] = settings.value("p1k_3", Qt::Key_3).toInt();
+       vjs.p1KeyBindings[BUTTON_4] = settings.value("p1k_4", Qt::Key_4).toInt();
+       vjs.p1KeyBindings[BUTTON_5] = settings.value("p1k_5", Qt::Key_5).toInt();
+       vjs.p1KeyBindings[BUTTON_6] = settings.value("p1k_6", Qt::Key_6).toInt();
+       vjs.p1KeyBindings[BUTTON_7] = settings.value("p1k_7", Qt::Key_7).toInt();
+       vjs.p1KeyBindings[BUTTON_8] = settings.value("p1k_8", Qt::Key_8).toInt();
+       vjs.p1KeyBindings[BUTTON_9] = settings.value("p1k_9", Qt::Key_9).toInt();
+       vjs.p1KeyBindings[BUTTON_d] = settings.value("p1k_pound", Qt::Key_Slash).toInt();
+       vjs.p1KeyBindings[BUTTON_s] = settings.value("p1k_star", Qt::Key_Asterisk).toInt();
+
+       vjs.p2KeyBindings[BUTTON_U] = settings.value("p2k_up", Qt::Key_Up).toInt();
+       vjs.p2KeyBindings[BUTTON_D] = settings.value("p2k_down", Qt::Key_Down).toInt();
+       vjs.p2KeyBindings[BUTTON_L] = settings.value("p2k_left", Qt::Key_Left).toInt();
+       vjs.p2KeyBindings[BUTTON_R] = settings.value("p2k_right", Qt::Key_Right).toInt();
+       vjs.p2KeyBindings[BUTTON_C] = settings.value("p2k_c", Qt::Key_Z).toInt();
+       vjs.p2KeyBindings[BUTTON_B] = settings.value("p2k_b", Qt::Key_X).toInt();
+       vjs.p2KeyBindings[BUTTON_A] = settings.value("p2k_a", Qt::Key_C).toInt();
+       vjs.p2KeyBindings[BUTTON_OPTION] = settings.value("p2k_option", Qt::Key_Apostrophe).toInt();
+       vjs.p2KeyBindings[BUTTON_PAUSE] = settings.value("p2k_pause", Qt::Key_Return).toInt();
+       vjs.p2KeyBindings[BUTTON_0] = settings.value("p2k_0", Qt::Key_0).toInt();
+       vjs.p2KeyBindings[BUTTON_1] = settings.value("p2k_1", Qt::Key_1).toInt();
+       vjs.p2KeyBindings[BUTTON_2] = settings.value("p2k_2", Qt::Key_2).toInt();
+       vjs.p2KeyBindings[BUTTON_3] = settings.value("p2k_3", Qt::Key_3).toInt();
+       vjs.p2KeyBindings[BUTTON_4] = settings.value("p2k_4", Qt::Key_4).toInt();
+       vjs.p2KeyBindings[BUTTON_5] = settings.value("p2k_5", Qt::Key_5).toInt();
+       vjs.p2KeyBindings[BUTTON_6] = settings.value("p2k_6", Qt::Key_6).toInt();
+       vjs.p2KeyBindings[BUTTON_7] = settings.value("p2k_7", Qt::Key_7).toInt();
+       vjs.p2KeyBindings[BUTTON_8] = settings.value("p2k_8", Qt::Key_8).toInt();
+       vjs.p2KeyBindings[BUTTON_9] = settings.value("p2k_9", Qt::Key_9).toInt();
+       vjs.p2KeyBindings[BUTTON_d] = settings.value("p2k_pound", Qt::Key_Slash).toInt();
+       vjs.p2KeyBindings[BUTTON_s] = settings.value("p2k_star", Qt::Key_Asterisk).toInt();
 }
 
 void MainWin::WriteSettings(void)
@@ -176,7 +645,154 @@ void MainWin::WriteSettings(void)
        QSettings settings("Underground Software", "Virtual Jaguar");
        settings.setValue("pos", pos());
        settings.setValue("size", size());
-//     settings.setValue("charWndPos", ((TTEdit *)qApp)->charWnd->pos());
-//     settings.setValue("charWndSize", ((TTEdit *)qApp)->charWnd->size());
+       settings.setValue("cartLoadPos", filePickWin->pos());
+
+       settings.setValue("zoom", zoomLevel);
+
+       settings.setValue("useJoystick", vjs.useJoystick);
+       settings.setValue("joyport", vjs.joyport);
+       settings.setValue("hardwareTypeNTSC", vjs.hardwareTypeNTSC);
+       settings.setValue("frameSkip", vjs.frameSkip);
+       settings.setValue("useJaguarBIOS", vjs.useJaguarBIOS);
+       settings.setValue("DSPEnabled", vjs.DSPEnabled);
+       settings.setValue("usePipelinedDSP", vjs.usePipelinedDSP);
+       settings.setValue("fullscreen", vjs.fullscreen);
+       settings.setValue("useOpenGL", vjs.useOpenGL);
+       settings.setValue("glFilterType", vjs.glFilter);
+       settings.setValue("renderType", vjs.renderType);
+       settings.setValue("JagBootROM", vjs.jagBootPath);
+       settings.setValue("CDBootROM", vjs.CDBootPath);
+       settings.setValue("EEPROMs", vjs.EEPROMPath);
+       settings.setValue("ROMs", vjs.ROMPath);
+
+       settings.setValue("p1k_up", vjs.p1KeyBindings[BUTTON_U]);
+       settings.setValue("p1k_down", vjs.p1KeyBindings[BUTTON_D]);
+       settings.setValue("p1k_left", vjs.p1KeyBindings[BUTTON_L]);
+       settings.setValue("p1k_right", vjs.p1KeyBindings[BUTTON_R]);
+       settings.setValue("p1k_c", vjs.p1KeyBindings[BUTTON_C]);
+       settings.setValue("p1k_b", vjs.p1KeyBindings[BUTTON_B]);
+       settings.setValue("p1k_a", vjs.p1KeyBindings[BUTTON_A]);
+       settings.setValue("p1k_option", vjs.p1KeyBindings[BUTTON_OPTION]);
+       settings.setValue("p1k_pause", vjs.p1KeyBindings[BUTTON_PAUSE]);
+       settings.setValue("p1k_0", vjs.p1KeyBindings[BUTTON_0]);
+       settings.setValue("p1k_1", vjs.p1KeyBindings[BUTTON_1]);
+       settings.setValue("p1k_2", vjs.p1KeyBindings[BUTTON_2]);
+       settings.setValue("p1k_3", vjs.p1KeyBindings[BUTTON_3]);
+       settings.setValue("p1k_4", vjs.p1KeyBindings[BUTTON_4]);
+       settings.setValue("p1k_5", vjs.p1KeyBindings[BUTTON_5]);
+       settings.setValue("p1k_6", vjs.p1KeyBindings[BUTTON_6]);
+       settings.setValue("p1k_7", vjs.p1KeyBindings[BUTTON_7]);
+       settings.setValue("p1k_8", vjs.p1KeyBindings[BUTTON_8]);
+       settings.setValue("p1k_9", vjs.p1KeyBindings[BUTTON_9]);
+       settings.setValue("p1k_pound", vjs.p1KeyBindings[BUTTON_d]);
+       settings.setValue("p1k_star", vjs.p1KeyBindings[BUTTON_s]);
+
+       settings.setValue("p2k_up", vjs.p2KeyBindings[BUTTON_U]);
+       settings.setValue("p2k_down", vjs.p2KeyBindings[BUTTON_D]);
+       settings.setValue("p2k_left", vjs.p2KeyBindings[BUTTON_L]);
+       settings.setValue("p2k_right", vjs.p2KeyBindings[BUTTON_R]);
+       settings.setValue("p2k_c", vjs.p2KeyBindings[BUTTON_C]);
+       settings.setValue("p2k_b", vjs.p2KeyBindings[BUTTON_B]);
+       settings.setValue("p2k_a", vjs.p2KeyBindings[BUTTON_A]);
+       settings.setValue("p2k_option", vjs.p2KeyBindings[BUTTON_OPTION]);
+       settings.setValue("p2k_pause", vjs.p2KeyBindings[BUTTON_PAUSE]);
+       settings.setValue("p2k_0", vjs.p2KeyBindings[BUTTON_0]);
+       settings.setValue("p2k_1", vjs.p2KeyBindings[BUTTON_1]);
+       settings.setValue("p2k_2", vjs.p2KeyBindings[BUTTON_2]);
+       settings.setValue("p2k_3", vjs.p2KeyBindings[BUTTON_3]);
+       settings.setValue("p2k_4", vjs.p2KeyBindings[BUTTON_4]);
+       settings.setValue("p2k_5", vjs.p2KeyBindings[BUTTON_5]);
+       settings.setValue("p2k_6", vjs.p2KeyBindings[BUTTON_6]);
+       settings.setValue("p2k_7", vjs.p2KeyBindings[BUTTON_7]);
+       settings.setValue("p2k_8", vjs.p2KeyBindings[BUTTON_8]);
+       settings.setValue("p2k_9", vjs.p2KeyBindings[BUTTON_9]);
+       settings.setValue("p2k_pound", vjs.p2KeyBindings[BUTTON_d]);
+       settings.setValue("p2k_star", vjs.p2KeyBindings[BUTTON_s]);
 }
 
+// Here's how Byuu does it...
+// I think I have it working now... :-)
+#if 0
+void Utility::resizeMainWindow()
+{
+  unsigned region = config().video.context->region;
+  unsigned multiplier = config().video.context->multiplier;
+  unsigned width = 256 * multiplier;
+  unsigned height = (region == 0 ? 224 : 239) * multiplier;
+
+  if(config().video.context->correctAspectRatio)
+  {
+    if(region == 0)
+       {
+      width = (double)width * config().video.ntscAspectRatio + 0.5;  //NTSC adjust
+    }
+       else
+       {
+      width = (double)width * config().video.palAspectRatio  + 0.5;  //PAL adjust
+    }
+  }
+
+  if(config().video.isFullscreen == false)
+  {
+    //get effective desktop work area region (ignore Windows taskbar, OS X dock, etc.)
+    QRect deskRect = QApplication::desktop()->availableGeometry(mainWindow);
+
+    //ensure window size will not be larger than viewable desktop area
+    constrainSize(height, width, deskRect.height()); //- frameHeight);
+    constrainSize(width, height, deskRect.width());  //- frameWidth );
+
+    mainWindow->canvas->setFixedSize(width, height);
+    mainWindow->show();
+  }
+  else
+  {
+    for(unsigned i = 0; i < 2; i++)
+       {
+      unsigned iWidth = width, iHeight = height;
+
+      constrainSize(iHeight, iWidth, mainWindow->canvasContainer->size().height());
+      constrainSize(iWidth, iHeight, mainWindow->canvasContainer->size().width());
+
+      //center canvas onscreen; ensure it is not larger than viewable area
+      mainWindow->canvas->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
+      mainWindow->canvas->setFixedSize(iWidth, iHeight);
+      mainWindow->canvas->setMinimumSize(0, 0);
+
+      usleep(2000);
+      QApplication::processEvents();
+    }
+  }
+
+  //workaround for Qt/Xlib bug:
+  //if window resize occurs with cursor over it, Qt shows Qt::Size*DiagCursor;
+  //so force it to show Qt::ArrowCursor, as expected
+  mainWindow->setCursor(Qt::ArrowCursor);
+  mainWindow->canvasContainer->setCursor(Qt::ArrowCursor);
+  mainWindow->canvas->setCursor(Qt::ArrowCursor);
+
+  //workaround for DirectSound(?) bug:
+  //window resizing sometimes breaks audio sync, this call re-initializes it
+  updateAvSync();
+}
+
+void Utility::setScale(unsigned scale)
+{
+  config().video.context->multiplier = scale;
+  resizeMainWindow();
+  mainWindow->shrink();
+  mainWindow->syncUi();
+}
+
+void QbWindow::shrink()
+{
+  if(config().video.isFullscreen == false)
+  {
+    for(unsigned i = 0; i < 2; i++)
+       {
+      resize(0, 0);
+      usleep(2000);
+      QApplication::processEvents();
+    }
+  }
+}
+#endif