]> Shamusworld >> Repos - virtualjaguar/blobdiff - src/gui/mainwin.cpp
Added missing headers for win32, code cleanup for file detection code.
[virtualjaguar] / src / gui / mainwin.cpp
index bbeb3f867dd045aa89ac0c03fe4f6ef9aaa16ff4..5193b695f5871d0d07e31572023ca042ab81eba4 100644 (file)
 
 #include "mainwin.h"
 
-//#include <QtGui>
-//#include <QtOpenGL>
+#include "SDL.h"
 #include "glwidget.h"
 #include "about.h"
 #include "settings.h"
 #include "filepicker.h"
+#include "configdialog.h"
+#include "version.h"
+
+#include "jaguar.h"
+#include "tom.h"
+#include "log.h"
+#include "file.h"
+#include "joystick.h"
+
+#ifdef __GCCWIN32__
+// Apparently on win32, usleep() is not pulled in by the usual suspects.
+#include <unistd.h>
+#endif
+
+// Uncomment this to use built-in BIOS/CD-ROM BIOS
+// You'll need a copy of jagboot.h & jagcd.h for this to work...!
+//#define USE_BUILT_IN_BIOS
+
+#ifdef USE_BUILT_IN_BIOS
+#include "jagboot.h"
+#include "jagcd.h"
+#endif
 
 // The way BSNES controls things is by setting a timer with a zero
 // timeout, sleeping if not emulating anything. Seems there has to be a
 // We'll make the VJ core modular so that it doesn't matter what GUI is in
 // use, we can drop it in anywhere and use it as-is.
 
-MainWin::MainWin()
+MainWin::MainWin(): running(false), powerButtonOn(false), showUntunedTankCircuit(true),
+       cartridgeLoaded(false)
 {
        videoWidget = new GLWidget(this);
        setCentralWidget(videoWidget);
-       setWindowIcon(QIcon(":/res/vj.xpm"));
-       setWindowTitle("Virtual Jaguar v2.0.0");
-
-       ReadSettings();
-       setUnifiedTitleAndToolBarOnMac(true);
+       setWindowIcon(QIcon(":/res/vj-icon.png"));
+//     setWindowTitle("Virtual Jaguar v2.0.0");
+       setWindowTitle("Virtual Jaguar " VJ_RELEASE_VERSION );
 
        aboutWin = new AboutWindow(this);
        filePickWin = new FilePickerWindow(this);
@@ -60,6 +80,9 @@ MainWin::MainWin()
     videoWidget->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
     setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
 
+       ReadSettings();
+       setUnifiedTitleAndToolBarOnMac(true);
+
        // Create actions
 
        quitAppAct = new QAction(tr("E&xit"), this);
@@ -68,9 +91,18 @@ MainWin::MainWin()
        connect(quitAppAct, SIGNAL(triggered()), this, SLOT(close()));
 
        powerAct = new QAction(QIcon(":/res/power.png"), tr("&Power"), this);
-       powerAct->setStatusTip(tr("Toggle running state"));
+       powerAct->setStatusTip(tr("Powers Jaguar on/off"));
        powerAct->setCheckable(true);
-       connect(powerAct, SIGNAL(triggered()), this, SLOT(ToggleRunState()));
+       powerAct->setChecked(false);
+       powerAct->setDisabled(true);
+       connect(powerAct, SIGNAL(triggered()), this, SLOT(TogglePowerState()));
+
+       pauseAct = new QAction(QIcon(":/res/pause.png"), tr("Pause"), this);
+       pauseAct->setStatusTip(tr("Toggles the running state"));
+       pauseAct->setCheckable(true);
+       pauseAct->setDisabled(true);
+       pauseAct->setShortcut(QKeySequence(tr("Esc")));
+       connect(pauseAct, SIGNAL(triggered()), this, SLOT(ToggleRunState()));
 
        zoomActs = new QActionGroup(this);
 
@@ -91,12 +123,12 @@ MainWin::MainWin()
 
        tvTypeActs = new QActionGroup(this);
 
-       ntscAct = new QAction(QIcon(":/res/generic.png"), tr("NTSC"), tvTypeActs);
+       ntscAct = new QAction(QIcon(":/res/ntsc.png"), tr("NTSC"), tvTypeActs);
        ntscAct->setStatusTip(tr("Sets Jaguar to NTSC mode"));
        ntscAct->setCheckable(true);
        connect(ntscAct, SIGNAL(triggered()), this, SLOT(SetNTSC()));
 
-       palAct = new QAction(QIcon(":/res/generic.png"), tr("PAL"), tvTypeActs);
+       palAct = new QAction(QIcon(":/res/pal.png"), tr("PAL"), tvTypeActs);
        palAct->setStatusTip(tr("Sets Jaguar to PAL mode"));
        palAct->setCheckable(true);
        connect(palAct, SIGNAL(triggered()), this, SLOT(SetPAL()));
@@ -106,19 +138,30 @@ MainWin::MainWin()
        blurAct->setCheckable(true);
        connect(blurAct, SIGNAL(triggered()), this, SLOT(ToggleBlur()));
 
-       aboutAct = new QAction(QIcon(":/res/generic.png"), tr("&About..."), this);
+       aboutAct = new QAction(QIcon(":/res/vj-icon.png"), tr("&About..."), this);
        aboutAct->setStatusTip(tr("Blatant self-promotion"));
        connect(aboutAct, SIGNAL(triggered()), this, SLOT(ShowAboutWin()));
 
-       filePickAct = new QAction(QIcon(":/res/generic.png"), tr("Insert Cartridge..."), this);
+       filePickAct = new QAction(QIcon(":/res/software.png"), tr("&Insert Cartridge..."), this);
        filePickAct->setStatusTip(tr("Insert a cartridge into Virtual Jaguar"));
+       filePickAct->setShortcut(QKeySequence(tr("Ctrl+i")));
        connect(filePickAct, SIGNAL(triggered()), this, SLOT(InsertCart()));
 
+       configAct = new QAction(QIcon(":/res/generic.png"), tr("&Configure"), this);
+       configAct->setStatusTip(tr("Configure options for Virtual Jaguar"));
+       configAct->setShortcut(QKeySequence(tr("Ctrl+c")));
+       connect(configAct, SIGNAL(triggered()), this, SLOT(Configure()));
+
+       // Misc. connections...
+       connect(filePickWin, SIGNAL(RequestLoad(QString)), this, SLOT(LoadSoftware(QString)));
+
        // Create menus & toolbars
 
        fileMenu = menuBar()->addMenu(tr("&File"));
        fileMenu->addAction(filePickAct);
        fileMenu->addAction(powerAct);
+       fileMenu->addAction(pauseAct);
+       fileMenu->addAction(configAct);
        fileMenu->addAction(quitAppAct);
 
        helpMenu = menuBar()->addMenu(tr("&Help"));
@@ -126,6 +169,8 @@ MainWin::MainWin()
 
        toolbar = addToolBar(tr("Stuff"));
        toolbar->addAction(powerAct);
+       toolbar->addAction(pauseAct);
+       toolbar->addAction(filePickAct);
        toolbar->addSeparator();
        toolbar->addAction(x1Act);
        toolbar->addAction(x2Act);
@@ -155,6 +200,28 @@ MainWin::MainWin()
        timer = new QTimer(this);
        connect(timer, SIGNAL(timeout()), this, SLOT(Timer()));
        timer->start(20);
+
+       WriteLog("Virtual Jaguar %s (Last full build was on %s %s)\n", VJ_RELEASE_VERSION, __DATE__, __TIME__);
+       WriteLog("VJ: Initializing jaguar subsystem...\n");
+       JaguarInit();
+
+       // Get the BIOS ROM
+#ifdef USE_BUILT_IN_BIOS
+       WriteLog("VJ: Using built in BIOS/CD BIOS...\n");
+       memcpy(jaguarBootROM, jagBootROM, 0x20000);
+       memcpy(jaguarCDBootROM, jagCDROM, 0x40000);
+       BIOSLoaded = CDBIOSLoaded = true;
+#else
+// What would be nice here would be a way to check if the BIOS was loaded so that we
+// could disable the pushbutton on the Misc Options menu... !!! FIX !!! [DONE here, but needs to be fixed in GUI as well!]
+       WriteLog("VJ: About to attempt to load BIOSes...\n");
+//This is short-circuiting the file finding thread... ??? WHY ???
+//Not anymore. Was related to a QImage object creation/corruption bug elsewhere.
+       BIOSLoaded = (JaguarLoadROM(jaguarBootROM, vjs.jagBootPath) == 0x20000 ? true : false);
+       WriteLog("VJ: BIOS is %savailable...\n", (BIOSLoaded ? "" : "not "));
+       CDBIOSLoaded = (JaguarLoadROM(jaguarCDBootROM, vjs.CDBootPath) == 0x40000 ? true : false);
+       WriteLog("VJ: CD BIOS is %savailable...\n", (CDBIOSLoaded ? "" : "not "));
+#endif
 }
 
 void MainWin::closeEvent(QCloseEvent * event)
@@ -163,38 +230,256 @@ void MainWin::closeEvent(QCloseEvent * event)
        event->accept(); // ignore() if can't close for some reason
 }
 
+void MainWin::keyPressEvent(QKeyEvent * e)
+{
+       HandleKeys(e, true);
+}
+
+void MainWin::keyReleaseEvent(QKeyEvent * e)
+{
+       HandleKeys(e, false);
+}
+
+void MainWin::HandleKeys(QKeyEvent * e, bool state)
+{
+       // We kill bad key combos here, before they can get to the emulator...
+       // This also kills the illegal instruction problem that cropped up in Rayman!
+       // May want to do this by killing the old one instead of ignoring the new one...
+       // Seems to work better that way...
+#if 0
+       if ((e->key() == vjs.p1KeyBindings[BUTTON_L] && joypad_0_buttons[BUTTON_R])
+               || (e->key() == vjs.p1KeyBindings[BUTTON_R] && joypad_0_buttons[BUTTON_L])
+               || (e->key() == vjs.p1KeyBindings[BUTTON_U] && joypad_0_buttons[BUTTON_D])
+               || (e->key() == vjs.p1KeyBindings[BUTTON_D] && joypad_0_buttons[BUTTON_U]))
+               return;
+#else
+       if (e->key() == vjs.p1KeyBindings[BUTTON_L] && joypad_0_buttons[BUTTON_R])
+               joypad_0_buttons[BUTTON_R] = 0;
+       if (e->key() == vjs.p1KeyBindings[BUTTON_R] && joypad_0_buttons[BUTTON_L])
+               joypad_0_buttons[BUTTON_L] = 0;
+       if (e->key() == vjs.p1KeyBindings[BUTTON_U] && joypad_0_buttons[BUTTON_D])
+               joypad_0_buttons[BUTTON_D] = 0;
+       if (e->key() == vjs.p1KeyBindings[BUTTON_D] && joypad_0_buttons[BUTTON_U])
+               joypad_0_buttons[BUTTON_U] = 0;
+#endif
+
+       // No bad combos exist, let's stuff the emulator key buffers...!
+       for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++)
+       {
+               if (e->key() == vjs.p1KeyBindings[i])
+                       joypad_0_buttons[i] = (uint8)state;
+       }
+}
+
 void MainWin::Open(void)
 {
 }
 
+void MainWin::Configure(void)
+{
+       // Call the configuration dialog and update settings
+       ConfigDialog dlg(this);
+
+       if (dlg.exec() == false)
+               return;
+
+       dlg.UpdateVJSettings();
+}
+
+//
+// Here's the main emulator loop
+//
 void MainWin::Timer(void)
 {
        if (!running)
                return;
 
-       // Random hash & trash
-       // We try to simulate an untuned tank circuit here... :-)
-       for(uint32_t x=0; x<videoWidget->rasterWidth; x++)
+       if (showUntunedTankCircuit)
        {
-               for(uint32_t y=0; y<videoWidget->rasterHeight; y++)
+               // Random hash & trash
+               // We try to simulate an untuned tank circuit here... :-)
+               for(uint32_t x=0; x<videoWidget->rasterWidth; x++)
                {
-                       videoWidget->buffer[(y * videoWidget->textureWidth) + x] = (rand() & 0xFF) << 8 | (rand() & 0xFF) << 16 | (rand() & 0xFF) << 24;// | (rand() & 0xFF);//0x000000FF;
-//                     buffer[(y * textureWidth) + x] = x*y;
+                       for(uint32_t y=0; y<videoWidget->rasterHeight; y++)
+                       {
+                               videoWidget->buffer[(y * videoWidget->textureWidth) + x] = (rand() & 0xFF) << 8 | (rand() & 0xFF) << 16 | (rand() & 0xFF) << 24;// | (rand() & 0xFF);//0x000000FF;
+       //                      buffer[(y * textureWidth) + x] = x*y;
+                       }
                }
        }
+       else
+       {
+               // Otherwise, run the Jaguar simulation
+               JaguarExecuteNew();
+//             memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->rasterWidth);
+               memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->textureWidth * sizeof(uint32_t));
+//             memcpy(surface->pixels, backbuffer, TOMGetVideoModeWidth() * TOMGetVideoModeHeight() * 4);
+       }
 
        videoWidget->updateGL();
 }
 
+#if 0
+Window * RunEmu(void)
+{
+//     extern uint32 * backbuffer;
+       uint32 * overlayPixels = (uint32 *)sdlemuGetOverlayPixels();
+       memset(overlayPixels, 0x00, 640 * 480 * 4);                     // Clear out overlay...
+
+//This is crappy... !!! FIX !!!
+//     extern bool finished, showGUI;
+
+       sdlemuDisableOverlay();
+
+//     uint32 nFrame = 0, nFrameskip = 0;
+       uint32 totalFrames = 0;
+       finished = false;
+       bool showMessage = true;
+       uint32 showMsgFrames = 120;
+       uint8 transparency = 0xFF;
+       // Pass a message to the "joystick" code to debounce the ESC key...
+       debounceRunKey = true;
+
+       uint32 cartType = 4;
+       if (jaguarRomSize == 0x200000)
+               cartType = 0;
+       else if (jaguarRomSize == 0x400000)
+               cartType = 1;
+       else if (jaguarMainRomCRC32 == 0x687068D5)
+               cartType = 2;
+       else if (jaguarMainRomCRC32 == 0x55A0669C)
+               cartType = 3;
+
+       const char * cartTypeName[5] = { "2M Cartridge", "4M Cartridge", "CD BIOS", "CD Dev BIOS", "Homebrew" };
+       uint32 elapsedTicks = SDL_GetTicks(), frameCount = 0, framesPerSecond = 0;
+
+       while (!finished)
+       {
+               // Set up new backbuffer with new pixels and data
+               JaguarExecuteNew();
+               totalFrames++;
+//WriteLog("Frame #%u...\n", totalFrames);
+//extern bool doDSPDis;
+//if (totalFrames == 373)
+//     doDSPDis = true;
+
+//Problem: Need to do this *only* when the state changes from visible to not...
+//Also, need to clear out the GUI when not on (when showMessage is active...)
+if (showGUI || showMessage)
+       sdlemuEnableOverlay();
+else
+       sdlemuDisableOverlay();
+
+//Add in a new function for clearing patches of screen (ClearOverlayRect)
+
+// Also: Take frame rate into account when calculating fade time...
+
+               // Some QnD GUI stuff here...
+               if (showGUI)
+               {
+                       FillScreenRectangle(overlayPixels, 8, 1*FONT_HEIGHT, 128, 4*FONT_HEIGHT, 0x00000000);
+                       extern uint32 gpu_pc, dsp_pc;
+                       DrawString(overlayPixels, 8, 1*FONT_HEIGHT, false, "GPU PC: %08X", gpu_pc);
+                       DrawString(overlayPixels, 8, 2*FONT_HEIGHT, false, "DSP PC: %08X", dsp_pc);
+                       DrawString(overlayPixels, 8, 4*FONT_HEIGHT, false, "%u FPS", framesPerSecond);
+               }
+
+               if (showMessage)
+               {
+                       DrawString2(overlayPixels, 8, 24*FONT_HEIGHT, 0x007F63FF, transparency, "Running...");
+                       DrawString2(overlayPixels, 8, 26*FONT_HEIGHT, 0x001FFF3F, transparency, "%s, run address: %06X", cartTypeName[cartType], jaguarRunAddress);
+                       DrawString2(overlayPixels, 8, 27*FONT_HEIGHT, 0x001FFF3F, transparency, "CRC: %08X", jaguarMainRomCRC32);
+
+                       if (showMsgFrames == 0)
+                       {
+                               transparency--;
+
+                               if (transparency == 0)
+{
+                                       showMessage = false;
+/*extern bool doGPUDis;
+doGPUDis = true;//*/
+}
+
+                       }
+                       else
+                               showMsgFrames--;
+               }
+
+               frameCount++;
+
+               if (SDL_GetTicks() - elapsedTicks > 250)
+                       elapsedTicks += 250, framesPerSecond = frameCount * 4, frameCount = 0;
+       }
+
+       // Save the background for the GUI...
+       // In this case, we squash the color to monochrome, then force it to blue + green...
+       for(uint32 i=0; i<TOMGetVideoModeWidth() * 256; i++)
+       {
+               uint32 pixel = backbuffer[i];
+               uint8 b = (pixel >> 16) & 0xFF, g = (pixel >> 8) & 0xFF, r = pixel & 0xFF;
+               pixel = ((r + g + b) / 3) & 0x00FF;
+               backbuffer[i] = 0xFF000000 | (pixel << 16) | (pixel << 8);
+       }
+
+       sdlemuEnableOverlay();
+
+       return NULL;
+}
+#endif
+
+void MainWin::TogglePowerState(void)
+{
+       powerButtonOn = !powerButtonOn;
+
+       if (!powerButtonOn)
+       {
+               pauseAct->setChecked(false);
+               pauseAct->setDisabled(true);
+               showUntunedTankCircuit = true;
+               running = true;
+       }
+       else
+       {
+               showUntunedTankCircuit = (cartridgeLoaded ? false : true);
+               pauseAct->setChecked(false);
+               pauseAct->setDisabled(!cartridgeLoaded);
+
+//(Err, what's so crappy about this? It seems to do what it's supposed to...)
+//This is crappy!!! !!! FIX !!!
+//Is this even needed any more? Hmm. Maybe. Dunno.
+//Seems like it is... But then again, maybe not. Have to test it to see.
+               WriteLog("GUI: Resetting Jaguar...\n");
+               JaguarReset();
+               running = true;
+       }
+}
+
 void MainWin::ToggleRunState(void)
 {
        running = !running;
 
        if (!running)
        {
+#if 0
                for(uint32_t x=0; x<videoWidget->rasterWidth; x++)
                        for(uint32_t y=0; y<videoWidget->rasterHeight; y++)
                                videoWidget->buffer[(y * videoWidget->textureWidth) + x] = 0x00000000;
+#else
+//             for(uint32_t i=0; i<TOMGetVideoModeWidth() * 256; i++)
+               for(uint32_t i=0; i<videoWidget->textureWidth * 256; i++)
+               {
+                       uint32_t pixel = backbuffer[i];
+//                     uint8_t b = (pixel >> 16) & 0xFF, g = (pixel >> 8) & 0xFF, r = pixel & 0xFF;
+                       uint8_t r = (pixel >> 24) & 0xFF, g = (pixel >> 16) & 0xFF, b = (pixel >> 8) & 0xFF;
+                       pixel = ((r + g + b) / 3) & 0x00FF;
+//                     backbuffer[i] = 0xFF000000 | (pixel << 16) | (pixel << 8);
+                       backbuffer[i] = 0x000000FF | (pixel << 16) | (pixel << 8);
+               }
+
+//             memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->rasterWidth);
+               memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->textureWidth * sizeof(uint32_t));
+#endif
 
                videoWidget->updateGL();
        }
@@ -245,6 +530,24 @@ void MainWin::InsertCart(void)
        filePickWin->show();
 }
 
+void MainWin::LoadSoftware(QString file)
+{
+       running = false;                                                        //  Prevent bad things(TM) from happening...
+       SET32(jaguarMainRAM, 0, 0x00200000);            // Set top of stack...
+       cartridgeLoaded = (JaguarLoadFile(file.toAscii().data()) ? true : false);
+
+       powerAct->setDisabled(false);
+       powerAct->setChecked(true);
+       powerButtonOn = false;
+       TogglePowerState();
+
+//     QString newTitle = QString("Virtual Jaguar v2.0.0 - Now playing: %1")
+       QString newTitle = QString("Virtual Jaguar " VJ_RELEASE_VERSION
+               " - Now playing: %1")
+               .arg(filePickWin->GetSelectedPrettyName());
+       setWindowTitle(newTitle);
+}
+
 void MainWin::ResizeMainWindow(void)
 {
        videoWidget->setFixedSize(zoomLevel * 320, zoomLevel * (vjs.hardwareTypeNTSC ? 240 : 256));
@@ -265,6 +568,8 @@ void MainWin::ReadSettings(void)
        QSize size = settings.value("size", QSize(400, 400)).toSize();
        resize(size);
        move(pos);
+       pos = settings.value("cartLoadPos", QPoint(200, 200)).toPoint();
+       filePickWin->move(pos);
 
        zoomLevel = settings.value("zoom", 1).toInt();
 
@@ -279,9 +584,60 @@ void MainWin::ReadSettings(void)
        vjs.useOpenGL        = settings.value("useOpenGL", true).toBool();
        vjs.glFilter         = settings.value("glFilterType", 0).toInt();
        vjs.renderType       = settings.value("renderType", 0).toInt();
-
-       // Hardcoded, !!! FIX !!!
-       strcpy(vjs.ROMPath, "./roms");
+       strcpy(vjs.jagBootPath, settings.value("JagBootROM", "./bios/[BIOS] Atari Jaguar (USA, Europe).zip").toString().toAscii().data());
+       strcpy(vjs.CDBootPath, settings.value("CDBootROM", "./bios/jagcd.rom").toString().toAscii().data());
+       strcpy(vjs.EEPROMPath, settings.value("EEPROMs", "./eeproms").toString().toAscii().data());
+       strcpy(vjs.ROMPath, settings.value("ROMs", "./software").toString().toAscii().data());
+WriteLog("MainWin: Paths\n");
+WriteLog("    jagBootPath = \"%s\"\n", vjs.jagBootPath);
+WriteLog("    CDBootPath  = \"%s\"\n", vjs.CDBootPath);
+WriteLog("    EEPROMPath  = \"%s\"\n", vjs.EEPROMPath);
+WriteLog("    ROMPath     = \"%s\"\n", vjs.ROMPath);
+
+       // Keybindings in order of U, D, L, R, C, B, A, Op, Pa, 0-9, #, *
+       vjs.p1KeyBindings[BUTTON_U] = settings.value("p1k_up", Qt::Key_Up).toInt();
+       vjs.p1KeyBindings[BUTTON_D] = settings.value("p1k_down", Qt::Key_Down).toInt();
+       vjs.p1KeyBindings[BUTTON_L] = settings.value("p1k_left", Qt::Key_Left).toInt();
+       vjs.p1KeyBindings[BUTTON_R] = settings.value("p1k_right", Qt::Key_Right).toInt();
+       vjs.p1KeyBindings[BUTTON_C] = settings.value("p1k_c", Qt::Key_Z).toInt();
+       vjs.p1KeyBindings[BUTTON_B] = settings.value("p1k_b", Qt::Key_X).toInt();
+       vjs.p1KeyBindings[BUTTON_A] = settings.value("p1k_a", Qt::Key_C).toInt();
+       vjs.p1KeyBindings[BUTTON_OPTION] = settings.value("p1k_option", Qt::Key_Apostrophe).toInt();
+       vjs.p1KeyBindings[BUTTON_PAUSE] = settings.value("p1k_pause", Qt::Key_Return).toInt();
+       vjs.p1KeyBindings[BUTTON_0] = settings.value("p1k_0", Qt::Key_0).toInt();
+       vjs.p1KeyBindings[BUTTON_1] = settings.value("p1k_1", Qt::Key_1).toInt();
+       vjs.p1KeyBindings[BUTTON_2] = settings.value("p1k_2", Qt::Key_2).toInt();
+       vjs.p1KeyBindings[BUTTON_3] = settings.value("p1k_3", Qt::Key_3).toInt();
+       vjs.p1KeyBindings[BUTTON_4] = settings.value("p1k_4", Qt::Key_4).toInt();
+       vjs.p1KeyBindings[BUTTON_5] = settings.value("p1k_5", Qt::Key_5).toInt();
+       vjs.p1KeyBindings[BUTTON_6] = settings.value("p1k_6", Qt::Key_6).toInt();
+       vjs.p1KeyBindings[BUTTON_7] = settings.value("p1k_7", Qt::Key_7).toInt();
+       vjs.p1KeyBindings[BUTTON_8] = settings.value("p1k_8", Qt::Key_8).toInt();
+       vjs.p1KeyBindings[BUTTON_9] = settings.value("p1k_9", Qt::Key_9).toInt();
+       vjs.p1KeyBindings[BUTTON_d] = settings.value("p1k_pound", Qt::Key_Slash).toInt();
+       vjs.p1KeyBindings[BUTTON_s] = settings.value("p1k_star", Qt::Key_Asterisk).toInt();
+
+       vjs.p2KeyBindings[BUTTON_U] = settings.value("p2k_up", Qt::Key_Up).toInt();
+       vjs.p2KeyBindings[BUTTON_D] = settings.value("p2k_down", Qt::Key_Down).toInt();
+       vjs.p2KeyBindings[BUTTON_L] = settings.value("p2k_left", Qt::Key_Left).toInt();
+       vjs.p2KeyBindings[BUTTON_R] = settings.value("p2k_right", Qt::Key_Right).toInt();
+       vjs.p2KeyBindings[BUTTON_C] = settings.value("p2k_c", Qt::Key_Z).toInt();
+       vjs.p2KeyBindings[BUTTON_B] = settings.value("p2k_b", Qt::Key_X).toInt();
+       vjs.p2KeyBindings[BUTTON_A] = settings.value("p2k_a", Qt::Key_C).toInt();
+       vjs.p2KeyBindings[BUTTON_OPTION] = settings.value("p2k_option", Qt::Key_Apostrophe).toInt();
+       vjs.p2KeyBindings[BUTTON_PAUSE] = settings.value("p2k_pause", Qt::Key_Return).toInt();
+       vjs.p2KeyBindings[BUTTON_0] = settings.value("p2k_0", Qt::Key_0).toInt();
+       vjs.p2KeyBindings[BUTTON_1] = settings.value("p2k_1", Qt::Key_1).toInt();
+       vjs.p2KeyBindings[BUTTON_2] = settings.value("p2k_2", Qt::Key_2).toInt();
+       vjs.p2KeyBindings[BUTTON_3] = settings.value("p2k_3", Qt::Key_3).toInt();
+       vjs.p2KeyBindings[BUTTON_4] = settings.value("p2k_4", Qt::Key_4).toInt();
+       vjs.p2KeyBindings[BUTTON_5] = settings.value("p2k_5", Qt::Key_5).toInt();
+       vjs.p2KeyBindings[BUTTON_6] = settings.value("p2k_6", Qt::Key_6).toInt();
+       vjs.p2KeyBindings[BUTTON_7] = settings.value("p2k_7", Qt::Key_7).toInt();
+       vjs.p2KeyBindings[BUTTON_8] = settings.value("p2k_8", Qt::Key_8).toInt();
+       vjs.p2KeyBindings[BUTTON_9] = settings.value("p2k_9", Qt::Key_9).toInt();
+       vjs.p2KeyBindings[BUTTON_d] = settings.value("p2k_pound", Qt::Key_Slash).toInt();
+       vjs.p2KeyBindings[BUTTON_s] = settings.value("p2k_star", Qt::Key_Asterisk).toInt();
 }
 
 void MainWin::WriteSettings(void)
@@ -289,6 +645,7 @@ void MainWin::WriteSettings(void)
        QSettings settings("Underground Software", "Virtual Jaguar");
        settings.setValue("pos", pos());
        settings.setValue("size", size());
+       settings.setValue("cartLoadPos", filePickWin->pos());
 
        settings.setValue("zoom", zoomLevel);
 
@@ -303,6 +660,54 @@ void MainWin::WriteSettings(void)
        settings.setValue("useOpenGL", vjs.useOpenGL);
        settings.setValue("glFilterType", vjs.glFilter);
        settings.setValue("renderType", vjs.renderType);
+       settings.setValue("JagBootROM", vjs.jagBootPath);
+       settings.setValue("CDBootROM", vjs.CDBootPath);
+       settings.setValue("EEPROMs", vjs.EEPROMPath);
+       settings.setValue("ROMs", vjs.ROMPath);
+
+       settings.setValue("p1k_up", vjs.p1KeyBindings[BUTTON_U]);
+       settings.setValue("p1k_down", vjs.p1KeyBindings[BUTTON_D]);
+       settings.setValue("p1k_left", vjs.p1KeyBindings[BUTTON_L]);
+       settings.setValue("p1k_right", vjs.p1KeyBindings[BUTTON_R]);
+       settings.setValue("p1k_c", vjs.p1KeyBindings[BUTTON_C]);
+       settings.setValue("p1k_b", vjs.p1KeyBindings[BUTTON_B]);
+       settings.setValue("p1k_a", vjs.p1KeyBindings[BUTTON_A]);
+       settings.setValue("p1k_option", vjs.p1KeyBindings[BUTTON_OPTION]);
+       settings.setValue("p1k_pause", vjs.p1KeyBindings[BUTTON_PAUSE]);
+       settings.setValue("p1k_0", vjs.p1KeyBindings[BUTTON_0]);
+       settings.setValue("p1k_1", vjs.p1KeyBindings[BUTTON_1]);
+       settings.setValue("p1k_2", vjs.p1KeyBindings[BUTTON_2]);
+       settings.setValue("p1k_3", vjs.p1KeyBindings[BUTTON_3]);
+       settings.setValue("p1k_4", vjs.p1KeyBindings[BUTTON_4]);
+       settings.setValue("p1k_5", vjs.p1KeyBindings[BUTTON_5]);
+       settings.setValue("p1k_6", vjs.p1KeyBindings[BUTTON_6]);
+       settings.setValue("p1k_7", vjs.p1KeyBindings[BUTTON_7]);
+       settings.setValue("p1k_8", vjs.p1KeyBindings[BUTTON_8]);
+       settings.setValue("p1k_9", vjs.p1KeyBindings[BUTTON_9]);
+       settings.setValue("p1k_pound", vjs.p1KeyBindings[BUTTON_d]);
+       settings.setValue("p1k_star", vjs.p1KeyBindings[BUTTON_s]);
+
+       settings.setValue("p2k_up", vjs.p2KeyBindings[BUTTON_U]);
+       settings.setValue("p2k_down", vjs.p2KeyBindings[BUTTON_D]);
+       settings.setValue("p2k_left", vjs.p2KeyBindings[BUTTON_L]);
+       settings.setValue("p2k_right", vjs.p2KeyBindings[BUTTON_R]);
+       settings.setValue("p2k_c", vjs.p2KeyBindings[BUTTON_C]);
+       settings.setValue("p2k_b", vjs.p2KeyBindings[BUTTON_B]);
+       settings.setValue("p2k_a", vjs.p2KeyBindings[BUTTON_A]);
+       settings.setValue("p2k_option", vjs.p2KeyBindings[BUTTON_OPTION]);
+       settings.setValue("p2k_pause", vjs.p2KeyBindings[BUTTON_PAUSE]);
+       settings.setValue("p2k_0", vjs.p2KeyBindings[BUTTON_0]);
+       settings.setValue("p2k_1", vjs.p2KeyBindings[BUTTON_1]);
+       settings.setValue("p2k_2", vjs.p2KeyBindings[BUTTON_2]);
+       settings.setValue("p2k_3", vjs.p2KeyBindings[BUTTON_3]);
+       settings.setValue("p2k_4", vjs.p2KeyBindings[BUTTON_4]);
+       settings.setValue("p2k_5", vjs.p2KeyBindings[BUTTON_5]);
+       settings.setValue("p2k_6", vjs.p2KeyBindings[BUTTON_6]);
+       settings.setValue("p2k_7", vjs.p2KeyBindings[BUTTON_7]);
+       settings.setValue("p2k_8", vjs.p2KeyBindings[BUTTON_8]);
+       settings.setValue("p2k_9", vjs.p2KeyBindings[BUTTON_9]);
+       settings.setValue("p2k_pound", vjs.p2KeyBindings[BUTTON_d]);
+       settings.setValue("p2k_star", vjs.p2KeyBindings[BUTTON_s]);
 }
 
 // Here's how Byuu does it...