]> Shamusworld >> Repos - virtualjaguar/blobdiff - src/gui/mainwin.cpp
Added missing headers for win32, code cleanup for file detection code.
[virtualjaguar] / src / gui / mainwin.cpp
index 4f9dcce2e8576ea89525adf5ea984197a09e571d..5193b695f5871d0d07e31572023ca042ab81eba4 100644 (file)
 
 #include "mainwin.h"
 
-//#include <QtGui>
-//#include <QtOpenGL>
+#include "SDL.h"
 #include "glwidget.h"
 #include "about.h"
 #include "settings.h"
 #include "filepicker.h"
+#include "configdialog.h"
+#include "version.h"
 
 #include "jaguar.h"
-#include "video.h"
 #include "tom.h"
 #include "log.h"
 #include "file.h"
+#include "joystick.h"
+
+#ifdef __GCCWIN32__
+// Apparently on win32, usleep() is not pulled in by the usual suspects.
+#include <unistd.h>
+#endif
 
 // Uncomment this to use built-in BIOS/CD-ROM BIOS
 // You'll need a copy of jagboot.h & jagcd.h for this to work...!
 //#define USE_BUILT_IN_BIOS
 
-// Uncomment this for an official Virtual Jaguar release
-//#define VJ_RELEASE_VERSION "2.0.0"
-#warning !!! FIX !!! Figure out how to use this in GUI.CPP as well!
-
 #ifdef USE_BUILT_IN_BIOS
 #include "jagboot.h"
 #include "jagcd.h"
 // We'll make the VJ core modular so that it doesn't matter what GUI is in
 // use, we can drop it in anywhere and use it as-is.
 
-MainWin::MainWin(): showUntunedTankCircuit(true)
+MainWin::MainWin(): running(false), powerButtonOn(false), showUntunedTankCircuit(true),
+       cartridgeLoaded(false)
 {
        videoWidget = new GLWidget(this);
        setCentralWidget(videoWidget);
-       setWindowIcon(QIcon(":/res/vj.xpm"));
-       setWindowTitle("Virtual Jaguar v2.0.0");
-
-       ReadSettings();
-       setUnifiedTitleAndToolBarOnMac(true);
+       setWindowIcon(QIcon(":/res/vj-icon.png"));
+//     setWindowTitle("Virtual Jaguar v2.0.0");
+       setWindowTitle("Virtual Jaguar " VJ_RELEASE_VERSION );
 
        aboutWin = new AboutWindow(this);
        filePickWin = new FilePickerWindow(this);
@@ -79,6 +80,9 @@ MainWin::MainWin(): showUntunedTankCircuit(true)
     videoWidget->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
     setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
 
+       ReadSettings();
+       setUnifiedTitleAndToolBarOnMac(true);
+
        // Create actions
 
        quitAppAct = new QAction(tr("E&xit"), this);
@@ -87,9 +91,18 @@ MainWin::MainWin(): showUntunedTankCircuit(true)
        connect(quitAppAct, SIGNAL(triggered()), this, SLOT(close()));
 
        powerAct = new QAction(QIcon(":/res/power.png"), tr("&Power"), this);
-       powerAct->setStatusTip(tr("Toggle running state"));
+       powerAct->setStatusTip(tr("Powers Jaguar on/off"));
        powerAct->setCheckable(true);
-       connect(powerAct, SIGNAL(triggered()), this, SLOT(ToggleRunState()));
+       powerAct->setChecked(false);
+       powerAct->setDisabled(true);
+       connect(powerAct, SIGNAL(triggered()), this, SLOT(TogglePowerState()));
+
+       pauseAct = new QAction(QIcon(":/res/pause.png"), tr("Pause"), this);
+       pauseAct->setStatusTip(tr("Toggles the running state"));
+       pauseAct->setCheckable(true);
+       pauseAct->setDisabled(true);
+       pauseAct->setShortcut(QKeySequence(tr("Esc")));
+       connect(pauseAct, SIGNAL(triggered()), this, SLOT(ToggleRunState()));
 
        zoomActs = new QActionGroup(this);
 
@@ -110,12 +123,12 @@ MainWin::MainWin(): showUntunedTankCircuit(true)
 
        tvTypeActs = new QActionGroup(this);
 
-       ntscAct = new QAction(QIcon(":/res/generic.png"), tr("NTSC"), tvTypeActs);
+       ntscAct = new QAction(QIcon(":/res/ntsc.png"), tr("NTSC"), tvTypeActs);
        ntscAct->setStatusTip(tr("Sets Jaguar to NTSC mode"));
        ntscAct->setCheckable(true);
        connect(ntscAct, SIGNAL(triggered()), this, SLOT(SetNTSC()));
 
-       palAct = new QAction(QIcon(":/res/generic.png"), tr("PAL"), tvTypeActs);
+       palAct = new QAction(QIcon(":/res/pal.png"), tr("PAL"), tvTypeActs);
        palAct->setStatusTip(tr("Sets Jaguar to PAL mode"));
        palAct->setCheckable(true);
        connect(palAct, SIGNAL(triggered()), this, SLOT(SetPAL()));
@@ -125,14 +138,20 @@ MainWin::MainWin(): showUntunedTankCircuit(true)
        blurAct->setCheckable(true);
        connect(blurAct, SIGNAL(triggered()), this, SLOT(ToggleBlur()));
 
-       aboutAct = new QAction(QIcon(":/res/generic.png"), tr("&About..."), this);
+       aboutAct = new QAction(QIcon(":/res/vj-icon.png"), tr("&About..."), this);
        aboutAct->setStatusTip(tr("Blatant self-promotion"));
        connect(aboutAct, SIGNAL(triggered()), this, SLOT(ShowAboutWin()));
 
-       filePickAct = new QAction(QIcon(":/res/generic.png"), tr("&Insert Cartridge..."), this);
+       filePickAct = new QAction(QIcon(":/res/software.png"), tr("&Insert Cartridge..."), this);
        filePickAct->setStatusTip(tr("Insert a cartridge into Virtual Jaguar"));
+       filePickAct->setShortcut(QKeySequence(tr("Ctrl+i")));
        connect(filePickAct, SIGNAL(triggered()), this, SLOT(InsertCart()));
 
+       configAct = new QAction(QIcon(":/res/generic.png"), tr("&Configure"), this);
+       configAct->setStatusTip(tr("Configure options for Virtual Jaguar"));
+       configAct->setShortcut(QKeySequence(tr("Ctrl+c")));
+       connect(configAct, SIGNAL(triggered()), this, SLOT(Configure()));
+
        // Misc. connections...
        connect(filePickWin, SIGNAL(RequestLoad(QString)), this, SLOT(LoadSoftware(QString)));
 
@@ -141,6 +160,8 @@ MainWin::MainWin(): showUntunedTankCircuit(true)
        fileMenu = menuBar()->addMenu(tr("&File"));
        fileMenu->addAction(filePickAct);
        fileMenu->addAction(powerAct);
+       fileMenu->addAction(pauseAct);
+       fileMenu->addAction(configAct);
        fileMenu->addAction(quitAppAct);
 
        helpMenu = menuBar()->addMenu(tr("&Help"));
@@ -148,6 +169,7 @@ MainWin::MainWin(): showUntunedTankCircuit(true)
 
        toolbar = addToolBar(tr("Stuff"));
        toolbar->addAction(powerAct);
+       toolbar->addAction(pauseAct);
        toolbar->addAction(filePickAct);
        toolbar->addSeparator();
        toolbar->addAction(x1Act);
@@ -179,16 +201,8 @@ MainWin::MainWin(): showUntunedTankCircuit(true)
        connect(timer, SIGNAL(timeout()), this, SLOT(Timer()));
        timer->start(20);
 
-       // NOTE: Keyboards/joysticks will *not* work until SDL is brought back in, or
-       //       the key handling is improved in Qt...
-       // Wait a minute... it seems they already are... So why no keyboard love?
-
-#ifdef VJ_RELEASE_VERSION
        WriteLog("Virtual Jaguar %s (Last full build was on %s %s)\n", VJ_RELEASE_VERSION, __DATE__, __TIME__);
-#else
-       WriteLog("Virtual Jaguar SVN %s (Last full build was on %s %s)\n", __DATE__, __DATE__, __TIME__);
-#endif
-       WriteLog("Initializing jaguar subsystem...\n");
+       WriteLog("VJ: Initializing jaguar subsystem...\n");
        JaguarInit();
 
        // Get the BIOS ROM
@@ -200,32 +214,14 @@ MainWin::MainWin(): showUntunedTankCircuit(true)
 #else
 // What would be nice here would be a way to check if the BIOS was loaded so that we
 // could disable the pushbutton on the Misc Options menu... !!! FIX !!! [DONE here, but needs to be fixed in GUI as well!]
-WriteLog("About to attempt to load BIOSes...\n");
-#if 1
+       WriteLog("VJ: About to attempt to load BIOSes...\n");
 //This is short-circuiting the file finding thread... ??? WHY ???
+//Not anymore. Was related to a QImage object creation/corruption bug elsewhere.
        BIOSLoaded = (JaguarLoadROM(jaguarBootROM, vjs.jagBootPath) == 0x20000 ? true : false);
-#else
-       BIOSLoaded = false;
-#endif
        WriteLog("VJ: BIOS is %savailable...\n", (BIOSLoaded ? "" : "not "));
        CDBIOSLoaded = (JaguarLoadROM(jaguarCDBootROM, vjs.CDBootPath) == 0x40000 ? true : false);
        WriteLog("VJ: CD BIOS is %savailable...\n", (CDBIOSLoaded ? "" : "not "));
 #endif
-
-       SET32(jaguarMainRAM, 0, 0x00200000);                    // Set top of stack...
-
-//Let's try this...
-//     JaguarLoadFile("./software/Rayman (World).j64");
-//     JaguarLoadFile("./software/I-War (World).j64");
-//     JaguarLoadFile("./software/Alien vs Predator (World).j64");
-//no   JaguarLoadFile("./software/battlesphere.bin");
-//     JaguarLoadFile("./software/Battle Sphere Gold (World).j64");
-//     JaguarLoadFile("./software/Rayman (USA, Europe).zip");
-//This is crappy!!! !!! FIX !!!
-//Is this even needed any more? Hmm. Maybe. Dunno.
-//Seems like it is... But then again, maybe not. Have to test it to see.
-//WriteLog("GUI: Resetting Jaguar...\n");
-//     JaguarReset();
 }
 
 void MainWin::closeEvent(QCloseEvent * event)
@@ -234,10 +230,62 @@ void MainWin::closeEvent(QCloseEvent * event)
        event->accept(); // ignore() if can't close for some reason
 }
 
+void MainWin::keyPressEvent(QKeyEvent * e)
+{
+       HandleKeys(e, true);
+}
+
+void MainWin::keyReleaseEvent(QKeyEvent * e)
+{
+       HandleKeys(e, false);
+}
+
+void MainWin::HandleKeys(QKeyEvent * e, bool state)
+{
+       // We kill bad key combos here, before they can get to the emulator...
+       // This also kills the illegal instruction problem that cropped up in Rayman!
+       // May want to do this by killing the old one instead of ignoring the new one...
+       // Seems to work better that way...
+#if 0
+       if ((e->key() == vjs.p1KeyBindings[BUTTON_L] && joypad_0_buttons[BUTTON_R])
+               || (e->key() == vjs.p1KeyBindings[BUTTON_R] && joypad_0_buttons[BUTTON_L])
+               || (e->key() == vjs.p1KeyBindings[BUTTON_U] && joypad_0_buttons[BUTTON_D])
+               || (e->key() == vjs.p1KeyBindings[BUTTON_D] && joypad_0_buttons[BUTTON_U]))
+               return;
+#else
+       if (e->key() == vjs.p1KeyBindings[BUTTON_L] && joypad_0_buttons[BUTTON_R])
+               joypad_0_buttons[BUTTON_R] = 0;
+       if (e->key() == vjs.p1KeyBindings[BUTTON_R] && joypad_0_buttons[BUTTON_L])
+               joypad_0_buttons[BUTTON_L] = 0;
+       if (e->key() == vjs.p1KeyBindings[BUTTON_U] && joypad_0_buttons[BUTTON_D])
+               joypad_0_buttons[BUTTON_D] = 0;
+       if (e->key() == vjs.p1KeyBindings[BUTTON_D] && joypad_0_buttons[BUTTON_U])
+               joypad_0_buttons[BUTTON_U] = 0;
+#endif
+
+       // No bad combos exist, let's stuff the emulator key buffers...!
+       for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++)
+       {
+               if (e->key() == vjs.p1KeyBindings[i])
+                       joypad_0_buttons[i] = (uint8)state;
+       }
+}
+
 void MainWin::Open(void)
 {
 }
 
+void MainWin::Configure(void)
+{
+       // Call the configuration dialog and update settings
+       ConfigDialog dlg(this);
+
+       if (dlg.exec() == false)
+               return;
+
+       dlg.UpdateVJSettings();
+}
+
 //
 // Here's the main emulator loop
 //
@@ -380,6 +428,33 @@ doGPUDis = true;//*/
 }
 #endif
 
+void MainWin::TogglePowerState(void)
+{
+       powerButtonOn = !powerButtonOn;
+
+       if (!powerButtonOn)
+       {
+               pauseAct->setChecked(false);
+               pauseAct->setDisabled(true);
+               showUntunedTankCircuit = true;
+               running = true;
+       }
+       else
+       {
+               showUntunedTankCircuit = (cartridgeLoaded ? false : true);
+               pauseAct->setChecked(false);
+               pauseAct->setDisabled(!cartridgeLoaded);
+
+//(Err, what's so crappy about this? It seems to do what it's supposed to...)
+//This is crappy!!! !!! FIX !!!
+//Is this even needed any more? Hmm. Maybe. Dunno.
+//Seems like it is... But then again, maybe not. Have to test it to see.
+               WriteLog("GUI: Resetting Jaguar...\n");
+               JaguarReset();
+               running = true;
+       }
+}
+
 void MainWin::ToggleRunState(void)
 {
        running = !running;
@@ -458,14 +533,19 @@ void MainWin::InsertCart(void)
 void MainWin::LoadSoftware(QString file)
 {
        running = false;                                                        //  Prevent bad things(TM) from happening...
-       SET32(jaguarMainRAM, 0, 0x00200000);                    // Set top of stack...
-       showUntunedTankCircuit = (JaguarLoadFile(file.toAscii().data()) ? false : true);
-//This is crappy!!! !!! FIX !!!
-//Is this even needed any more? Hmm. Maybe. Dunno.
-//Seems like it is... But then again, maybe not. Have to test it to see.
-       WriteLog("GUI: Resetting Jaguar...\n");
-       JaguarReset();
-       running = true;
+       SET32(jaguarMainRAM, 0, 0x00200000);            // Set top of stack...
+       cartridgeLoaded = (JaguarLoadFile(file.toAscii().data()) ? true : false);
+
+       powerAct->setDisabled(false);
+       powerAct->setChecked(true);
+       powerButtonOn = false;
+       TogglePowerState();
+
+//     QString newTitle = QString("Virtual Jaguar v2.0.0 - Now playing: %1")
+       QString newTitle = QString("Virtual Jaguar " VJ_RELEASE_VERSION
+               " - Now playing: %1")
+               .arg(filePickWin->GetSelectedPrettyName());
+       setWindowTitle(newTitle);
 }
 
 void MainWin::ResizeMainWindow(void)
@@ -488,6 +568,8 @@ void MainWin::ReadSettings(void)
        QSize size = settings.value("size", QSize(400, 400)).toSize();
        resize(size);
        move(pos);
+       pos = settings.value("cartLoadPos", QPoint(200, 200)).toPoint();
+       filePickWin->move(pos);
 
        zoomLevel = settings.value("zoom", 1).toInt();
 
@@ -511,6 +593,51 @@ WriteLog("    jagBootPath = \"%s\"\n", vjs.jagBootPath);
 WriteLog("    CDBootPath  = \"%s\"\n", vjs.CDBootPath);
 WriteLog("    EEPROMPath  = \"%s\"\n", vjs.EEPROMPath);
 WriteLog("    ROMPath     = \"%s\"\n", vjs.ROMPath);
+
+       // Keybindings in order of U, D, L, R, C, B, A, Op, Pa, 0-9, #, *
+       vjs.p1KeyBindings[BUTTON_U] = settings.value("p1k_up", Qt::Key_Up).toInt();
+       vjs.p1KeyBindings[BUTTON_D] = settings.value("p1k_down", Qt::Key_Down).toInt();
+       vjs.p1KeyBindings[BUTTON_L] = settings.value("p1k_left", Qt::Key_Left).toInt();
+       vjs.p1KeyBindings[BUTTON_R] = settings.value("p1k_right", Qt::Key_Right).toInt();
+       vjs.p1KeyBindings[BUTTON_C] = settings.value("p1k_c", Qt::Key_Z).toInt();
+       vjs.p1KeyBindings[BUTTON_B] = settings.value("p1k_b", Qt::Key_X).toInt();
+       vjs.p1KeyBindings[BUTTON_A] = settings.value("p1k_a", Qt::Key_C).toInt();
+       vjs.p1KeyBindings[BUTTON_OPTION] = settings.value("p1k_option", Qt::Key_Apostrophe).toInt();
+       vjs.p1KeyBindings[BUTTON_PAUSE] = settings.value("p1k_pause", Qt::Key_Return).toInt();
+       vjs.p1KeyBindings[BUTTON_0] = settings.value("p1k_0", Qt::Key_0).toInt();
+       vjs.p1KeyBindings[BUTTON_1] = settings.value("p1k_1", Qt::Key_1).toInt();
+       vjs.p1KeyBindings[BUTTON_2] = settings.value("p1k_2", Qt::Key_2).toInt();
+       vjs.p1KeyBindings[BUTTON_3] = settings.value("p1k_3", Qt::Key_3).toInt();
+       vjs.p1KeyBindings[BUTTON_4] = settings.value("p1k_4", Qt::Key_4).toInt();
+       vjs.p1KeyBindings[BUTTON_5] = settings.value("p1k_5", Qt::Key_5).toInt();
+       vjs.p1KeyBindings[BUTTON_6] = settings.value("p1k_6", Qt::Key_6).toInt();
+       vjs.p1KeyBindings[BUTTON_7] = settings.value("p1k_7", Qt::Key_7).toInt();
+       vjs.p1KeyBindings[BUTTON_8] = settings.value("p1k_8", Qt::Key_8).toInt();
+       vjs.p1KeyBindings[BUTTON_9] = settings.value("p1k_9", Qt::Key_9).toInt();
+       vjs.p1KeyBindings[BUTTON_d] = settings.value("p1k_pound", Qt::Key_Slash).toInt();
+       vjs.p1KeyBindings[BUTTON_s] = settings.value("p1k_star", Qt::Key_Asterisk).toInt();
+
+       vjs.p2KeyBindings[BUTTON_U] = settings.value("p2k_up", Qt::Key_Up).toInt();
+       vjs.p2KeyBindings[BUTTON_D] = settings.value("p2k_down", Qt::Key_Down).toInt();
+       vjs.p2KeyBindings[BUTTON_L] = settings.value("p2k_left", Qt::Key_Left).toInt();
+       vjs.p2KeyBindings[BUTTON_R] = settings.value("p2k_right", Qt::Key_Right).toInt();
+       vjs.p2KeyBindings[BUTTON_C] = settings.value("p2k_c", Qt::Key_Z).toInt();
+       vjs.p2KeyBindings[BUTTON_B] = settings.value("p2k_b", Qt::Key_X).toInt();
+       vjs.p2KeyBindings[BUTTON_A] = settings.value("p2k_a", Qt::Key_C).toInt();
+       vjs.p2KeyBindings[BUTTON_OPTION] = settings.value("p2k_option", Qt::Key_Apostrophe).toInt();
+       vjs.p2KeyBindings[BUTTON_PAUSE] = settings.value("p2k_pause", Qt::Key_Return).toInt();
+       vjs.p2KeyBindings[BUTTON_0] = settings.value("p2k_0", Qt::Key_0).toInt();
+       vjs.p2KeyBindings[BUTTON_1] = settings.value("p2k_1", Qt::Key_1).toInt();
+       vjs.p2KeyBindings[BUTTON_2] = settings.value("p2k_2", Qt::Key_2).toInt();
+       vjs.p2KeyBindings[BUTTON_3] = settings.value("p2k_3", Qt::Key_3).toInt();
+       vjs.p2KeyBindings[BUTTON_4] = settings.value("p2k_4", Qt::Key_4).toInt();
+       vjs.p2KeyBindings[BUTTON_5] = settings.value("p2k_5", Qt::Key_5).toInt();
+       vjs.p2KeyBindings[BUTTON_6] = settings.value("p2k_6", Qt::Key_6).toInt();
+       vjs.p2KeyBindings[BUTTON_7] = settings.value("p2k_7", Qt::Key_7).toInt();
+       vjs.p2KeyBindings[BUTTON_8] = settings.value("p2k_8", Qt::Key_8).toInt();
+       vjs.p2KeyBindings[BUTTON_9] = settings.value("p2k_9", Qt::Key_9).toInt();
+       vjs.p2KeyBindings[BUTTON_d] = settings.value("p2k_pound", Qt::Key_Slash).toInt();
+       vjs.p2KeyBindings[BUTTON_s] = settings.value("p2k_star", Qt::Key_Asterisk).toInt();
 }
 
 void MainWin::WriteSettings(void)
@@ -518,6 +645,7 @@ void MainWin::WriteSettings(void)
        QSettings settings("Underground Software", "Virtual Jaguar");
        settings.setValue("pos", pos());
        settings.setValue("size", size());
+       settings.setValue("cartLoadPos", filePickWin->pos());
 
        settings.setValue("zoom", zoomLevel);
 
@@ -536,6 +664,50 @@ void MainWin::WriteSettings(void)
        settings.setValue("CDBootROM", vjs.CDBootPath);
        settings.setValue("EEPROMs", vjs.EEPROMPath);
        settings.setValue("ROMs", vjs.ROMPath);
+
+       settings.setValue("p1k_up", vjs.p1KeyBindings[BUTTON_U]);
+       settings.setValue("p1k_down", vjs.p1KeyBindings[BUTTON_D]);
+       settings.setValue("p1k_left", vjs.p1KeyBindings[BUTTON_L]);
+       settings.setValue("p1k_right", vjs.p1KeyBindings[BUTTON_R]);
+       settings.setValue("p1k_c", vjs.p1KeyBindings[BUTTON_C]);
+       settings.setValue("p1k_b", vjs.p1KeyBindings[BUTTON_B]);
+       settings.setValue("p1k_a", vjs.p1KeyBindings[BUTTON_A]);
+       settings.setValue("p1k_option", vjs.p1KeyBindings[BUTTON_OPTION]);
+       settings.setValue("p1k_pause", vjs.p1KeyBindings[BUTTON_PAUSE]);
+       settings.setValue("p1k_0", vjs.p1KeyBindings[BUTTON_0]);
+       settings.setValue("p1k_1", vjs.p1KeyBindings[BUTTON_1]);
+       settings.setValue("p1k_2", vjs.p1KeyBindings[BUTTON_2]);
+       settings.setValue("p1k_3", vjs.p1KeyBindings[BUTTON_3]);
+       settings.setValue("p1k_4", vjs.p1KeyBindings[BUTTON_4]);
+       settings.setValue("p1k_5", vjs.p1KeyBindings[BUTTON_5]);
+       settings.setValue("p1k_6", vjs.p1KeyBindings[BUTTON_6]);
+       settings.setValue("p1k_7", vjs.p1KeyBindings[BUTTON_7]);
+       settings.setValue("p1k_8", vjs.p1KeyBindings[BUTTON_8]);
+       settings.setValue("p1k_9", vjs.p1KeyBindings[BUTTON_9]);
+       settings.setValue("p1k_pound", vjs.p1KeyBindings[BUTTON_d]);
+       settings.setValue("p1k_star", vjs.p1KeyBindings[BUTTON_s]);
+
+       settings.setValue("p2k_up", vjs.p2KeyBindings[BUTTON_U]);
+       settings.setValue("p2k_down", vjs.p2KeyBindings[BUTTON_D]);
+       settings.setValue("p2k_left", vjs.p2KeyBindings[BUTTON_L]);
+       settings.setValue("p2k_right", vjs.p2KeyBindings[BUTTON_R]);
+       settings.setValue("p2k_c", vjs.p2KeyBindings[BUTTON_C]);
+       settings.setValue("p2k_b", vjs.p2KeyBindings[BUTTON_B]);
+       settings.setValue("p2k_a", vjs.p2KeyBindings[BUTTON_A]);
+       settings.setValue("p2k_option", vjs.p2KeyBindings[BUTTON_OPTION]);
+       settings.setValue("p2k_pause", vjs.p2KeyBindings[BUTTON_PAUSE]);
+       settings.setValue("p2k_0", vjs.p2KeyBindings[BUTTON_0]);
+       settings.setValue("p2k_1", vjs.p2KeyBindings[BUTTON_1]);
+       settings.setValue("p2k_2", vjs.p2KeyBindings[BUTTON_2]);
+       settings.setValue("p2k_3", vjs.p2KeyBindings[BUTTON_3]);
+       settings.setValue("p2k_4", vjs.p2KeyBindings[BUTTON_4]);
+       settings.setValue("p2k_5", vjs.p2KeyBindings[BUTTON_5]);
+       settings.setValue("p2k_6", vjs.p2KeyBindings[BUTTON_6]);
+       settings.setValue("p2k_7", vjs.p2KeyBindings[BUTTON_7]);
+       settings.setValue("p2k_8", vjs.p2KeyBindings[BUTTON_8]);
+       settings.setValue("p2k_9", vjs.p2KeyBindings[BUTTON_9]);
+       settings.setValue("p2k_pound", vjs.p2KeyBindings[BUTTON_d]);
+       settings.setValue("p2k_star", vjs.p2KeyBindings[BUTTON_s]);
 }
 
 // Here's how Byuu does it...