#include "glwidget.h"
#include "about.h"
#include "settings.h"
+#include "filepicker.h"
+
+#include "jaguar.h"
+#include "video.h"
+#include "tom.h"
+#include "log.h"
+#include "file.h"
+
+// Uncomment this to use built-in BIOS/CD-ROM BIOS
+// You'll need a copy of jagboot.h & jagcd.h for this to work...!
+//#define USE_BUILT_IN_BIOS
+
+// Uncomment this for an official Virtual Jaguar release
+//#define VJ_RELEASE_VERSION "2.0.0"
+#warning !!! FIX !!! Figure out how to use this in GUI.CPP as well!
+
+#ifdef USE_BUILT_IN_BIOS
+#include "jagboot.h"
+#include "jagcd.h"
+#endif
// The way BSNES controls things is by setting a timer with a zero
// timeout, sleeping if not emulating anything. Seems there has to be a
// We'll make the VJ core modular so that it doesn't matter what GUI is in
// use, we can drop it in anywhere and use it as-is.
-MainWin::MainWin()
+MainWin::MainWin(): showUntunedTankCircuit(true)
{
videoWidget = new GLWidget(this);
setCentralWidget(videoWidget);
setWindowIcon(QIcon(":/res/vj.xpm"));
setWindowTitle("Virtual Jaguar v2.0.0");
+ ReadSettings();
+ setUnifiedTitleAndToolBarOnMac(true);
+
aboutWin = new AboutWindow(this);
+ filePickWin = new FilePickerWindow(this);
videoWidget->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
tvTypeActs = new QActionGroup(this);
ntscAct = new QAction(QIcon(":/res/generic.png"), tr("NTSC"), tvTypeActs);
- ntscAct->setStatusTip(tr("Sets OpenGL rendering to GL_NEAREST"));
+ ntscAct->setStatusTip(tr("Sets Jaguar to NTSC mode"));
ntscAct->setCheckable(true);
connect(ntscAct, SIGNAL(triggered()), this, SLOT(SetNTSC()));
palAct = new QAction(QIcon(":/res/generic.png"), tr("PAL"), tvTypeActs);
- palAct->setStatusTip(tr("Sets OpenGL rendering to GL_NEAREST"));
+ palAct->setStatusTip(tr("Sets Jaguar to PAL mode"));
palAct->setCheckable(true);
connect(palAct, SIGNAL(triggered()), this, SLOT(SetPAL()));
aboutAct->setStatusTip(tr("Blatant self-promotion"));
connect(aboutAct, SIGNAL(triggered()), this, SLOT(ShowAboutWin()));
+ filePickAct = new QAction(QIcon(":/res/generic.png"), tr("&Insert Cartridge..."), this);
+ filePickAct->setStatusTip(tr("Insert a cartridge into Virtual Jaguar"));
+ connect(filePickAct, SIGNAL(triggered()), this, SLOT(InsertCart()));
+
+ // Misc. connections...
+ connect(filePickWin, SIGNAL(RequestLoad(QString)), this, SLOT(LoadSoftware(QString)));
+
// Create menus & toolbars
fileMenu = menuBar()->addMenu(tr("&File"));
+ fileMenu->addAction(filePickAct);
fileMenu->addAction(powerAct);
fileMenu->addAction(quitAppAct);
- fileMenu = menuBar()->addMenu(tr("&Help"));
- fileMenu->addAction(aboutAct);
+ helpMenu = menuBar()->addMenu(tr("&Help"));
+ helpMenu->addAction(aboutAct);
- QToolBar * toolbar = addToolBar(tr("Stuff"));
+ toolbar = addToolBar(tr("Stuff"));
toolbar->addAction(powerAct);
+ toolbar->addAction(filePickAct);
+ toolbar->addSeparator();
toolbar->addAction(x1Act);
toolbar->addAction(x2Act);
toolbar->addAction(x3Act);
+ toolbar->addSeparator();
toolbar->addAction(ntscAct);
toolbar->addAction(palAct);
+ toolbar->addSeparator();
toolbar->addAction(blurAct);
// Create status bar
statusBar()->showMessage(tr("Ready"));
- ReadSettings();
- setUnifiedTitleAndToolBarOnMac(true);
-
- // Set toolbar button based on setting read in (sync the UI)...
+ // Set toolbar buttons/menus based on settings read in (sync the UI)...
blurAct->setChecked(vjs.glFilter);
x1Act->setChecked(zoomLevel == 1);
x2Act->setChecked(zoomLevel == 2);
timer = new QTimer(this);
connect(timer, SIGNAL(timeout()), this, SLOT(Timer()));
timer->start(20);
+
+ // NOTE: Keyboards/joysticks will *not* work until SDL is brought back in, or
+ // the key handling is improved in Qt...
+ // Wait a minute... it seems they already are... So why no keyboard love?
+
+#ifdef VJ_RELEASE_VERSION
+ WriteLog("Virtual Jaguar %s (Last full build was on %s %s)\n", VJ_RELEASE_VERSION, __DATE__, __TIME__);
+#else
+ WriteLog("Virtual Jaguar SVN %s (Last full build was on %s %s)\n", __DATE__, __DATE__, __TIME__);
+#endif
+ WriteLog("Initializing jaguar subsystem...\n");
+ JaguarInit();
+
+ // Get the BIOS ROM
+#ifdef USE_BUILT_IN_BIOS
+ WriteLog("VJ: Using built in BIOS/CD BIOS...\n");
+ memcpy(jaguarBootROM, jagBootROM, 0x20000);
+ memcpy(jaguarCDBootROM, jagCDROM, 0x40000);
+ BIOSLoaded = CDBIOSLoaded = true;
+#else
+// What would be nice here would be a way to check if the BIOS was loaded so that we
+// could disable the pushbutton on the Misc Options menu... !!! FIX !!! [DONE here, but needs to be fixed in GUI as well!]
+WriteLog("About to attempt to load BIOSes...\n");
+#if 1
+//This is short-circuiting the file finding thread... ??? WHY ???
+ BIOSLoaded = (JaguarLoadROM(jaguarBootROM, vjs.jagBootPath) == 0x20000 ? true : false);
+#else
+ BIOSLoaded = false;
+#endif
+ WriteLog("VJ: BIOS is %savailable...\n", (BIOSLoaded ? "" : "not "));
+ CDBIOSLoaded = (JaguarLoadROM(jaguarCDBootROM, vjs.CDBootPath) == 0x40000 ? true : false);
+ WriteLog("VJ: CD BIOS is %savailable...\n", (CDBIOSLoaded ? "" : "not "));
+#endif
+
+ SET32(jaguarMainRAM, 0, 0x00200000); // Set top of stack...
+
+//Let's try this...
+// JaguarLoadFile("./software/Rayman (World).j64");
+// JaguarLoadFile("./software/I-War (World).j64");
+// JaguarLoadFile("./software/Alien vs Predator (World).j64");
+//no JaguarLoadFile("./software/battlesphere.bin");
+// JaguarLoadFile("./software/Battle Sphere Gold (World).j64");
+// JaguarLoadFile("./software/Rayman (USA, Europe).zip");
+//This is crappy!!! !!! FIX !!!
+//Is this even needed any more? Hmm. Maybe. Dunno.
+//Seems like it is... But then again, maybe not. Have to test it to see.
+//WriteLog("GUI: Resetting Jaguar...\n");
+// JaguarReset();
}
void MainWin::closeEvent(QCloseEvent * event)
{
}
+//
+// Here's the main emulator loop
+//
void MainWin::Timer(void)
{
if (!running)
return;
- // Random hash & trash
- // We try to simulate an untuned tank circuit here... :-)
- for(uint32_t x=0; x<videoWidget->rasterWidth; x++)
+ if (showUntunedTankCircuit)
{
- for(uint32_t y=0; y<videoWidget->rasterHeight; y++)
+ // Random hash & trash
+ // We try to simulate an untuned tank circuit here... :-)
+ for(uint32_t x=0; x<videoWidget->rasterWidth; x++)
{
- videoWidget->buffer[(y * videoWidget->textureWidth) + x] = (rand() & 0xFF) << 8 | (rand() & 0xFF) << 16 | (rand() & 0xFF) << 24;// | (rand() & 0xFF);//0x000000FF;
-// buffer[(y * textureWidth) + x] = x*y;
+ for(uint32_t y=0; y<videoWidget->rasterHeight; y++)
+ {
+ videoWidget->buffer[(y * videoWidget->textureWidth) + x] = (rand() & 0xFF) << 8 | (rand() & 0xFF) << 16 | (rand() & 0xFF) << 24;// | (rand() & 0xFF);//0x000000FF;
+ // buffer[(y * textureWidth) + x] = x*y;
+ }
}
}
+ else
+ {
+ // Otherwise, run the Jaguar simulation
+ JaguarExecuteNew();
+// memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->rasterWidth);
+ memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->textureWidth * sizeof(uint32_t));
+// memcpy(surface->pixels, backbuffer, TOMGetVideoModeWidth() * TOMGetVideoModeHeight() * 4);
+ }
videoWidget->updateGL();
}
+#if 0
+Window * RunEmu(void)
+{
+// extern uint32 * backbuffer;
+ uint32 * overlayPixels = (uint32 *)sdlemuGetOverlayPixels();
+ memset(overlayPixels, 0x00, 640 * 480 * 4); // Clear out overlay...
+
+//This is crappy... !!! FIX !!!
+// extern bool finished, showGUI;
+
+ sdlemuDisableOverlay();
+
+// uint32 nFrame = 0, nFrameskip = 0;
+ uint32 totalFrames = 0;
+ finished = false;
+ bool showMessage = true;
+ uint32 showMsgFrames = 120;
+ uint8 transparency = 0xFF;
+ // Pass a message to the "joystick" code to debounce the ESC key...
+ debounceRunKey = true;
+
+ uint32 cartType = 4;
+ if (jaguarRomSize == 0x200000)
+ cartType = 0;
+ else if (jaguarRomSize == 0x400000)
+ cartType = 1;
+ else if (jaguarMainRomCRC32 == 0x687068D5)
+ cartType = 2;
+ else if (jaguarMainRomCRC32 == 0x55A0669C)
+ cartType = 3;
+
+ const char * cartTypeName[5] = { "2M Cartridge", "4M Cartridge", "CD BIOS", "CD Dev BIOS", "Homebrew" };
+ uint32 elapsedTicks = SDL_GetTicks(), frameCount = 0, framesPerSecond = 0;
+
+ while (!finished)
+ {
+ // Set up new backbuffer with new pixels and data
+ JaguarExecuteNew();
+ totalFrames++;
+//WriteLog("Frame #%u...\n", totalFrames);
+//extern bool doDSPDis;
+//if (totalFrames == 373)
+// doDSPDis = true;
+
+//Problem: Need to do this *only* when the state changes from visible to not...
+//Also, need to clear out the GUI when not on (when showMessage is active...)
+if (showGUI || showMessage)
+ sdlemuEnableOverlay();
+else
+ sdlemuDisableOverlay();
+
+//Add in a new function for clearing patches of screen (ClearOverlayRect)
+
+// Also: Take frame rate into account when calculating fade time...
+
+ // Some QnD GUI stuff here...
+ if (showGUI)
+ {
+ FillScreenRectangle(overlayPixels, 8, 1*FONT_HEIGHT, 128, 4*FONT_HEIGHT, 0x00000000);
+ extern uint32 gpu_pc, dsp_pc;
+ DrawString(overlayPixels, 8, 1*FONT_HEIGHT, false, "GPU PC: %08X", gpu_pc);
+ DrawString(overlayPixels, 8, 2*FONT_HEIGHT, false, "DSP PC: %08X", dsp_pc);
+ DrawString(overlayPixels, 8, 4*FONT_HEIGHT, false, "%u FPS", framesPerSecond);
+ }
+
+ if (showMessage)
+ {
+ DrawString2(overlayPixels, 8, 24*FONT_HEIGHT, 0x007F63FF, transparency, "Running...");
+ DrawString2(overlayPixels, 8, 26*FONT_HEIGHT, 0x001FFF3F, transparency, "%s, run address: %06X", cartTypeName[cartType], jaguarRunAddress);
+ DrawString2(overlayPixels, 8, 27*FONT_HEIGHT, 0x001FFF3F, transparency, "CRC: %08X", jaguarMainRomCRC32);
+
+ if (showMsgFrames == 0)
+ {
+ transparency--;
+
+ if (transparency == 0)
+{
+ showMessage = false;
+/*extern bool doGPUDis;
+doGPUDis = true;//*/
+}
+
+ }
+ else
+ showMsgFrames--;
+ }
+
+ frameCount++;
+
+ if (SDL_GetTicks() - elapsedTicks > 250)
+ elapsedTicks += 250, framesPerSecond = frameCount * 4, frameCount = 0;
+ }
+
+ // Save the background for the GUI...
+ // In this case, we squash the color to monochrome, then force it to blue + green...
+ for(uint32 i=0; i<TOMGetVideoModeWidth() * 256; i++)
+ {
+ uint32 pixel = backbuffer[i];
+ uint8 b = (pixel >> 16) & 0xFF, g = (pixel >> 8) & 0xFF, r = pixel & 0xFF;
+ pixel = ((r + g + b) / 3) & 0x00FF;
+ backbuffer[i] = 0xFF000000 | (pixel << 16) | (pixel << 8);
+ }
+
+ sdlemuEnableOverlay();
+
+ return NULL;
+}
+#endif
+
void MainWin::ToggleRunState(void)
{
running = !running;
if (!running)
{
+#if 0
for(uint32_t x=0; x<videoWidget->rasterWidth; x++)
for(uint32_t y=0; y<videoWidget->rasterHeight; y++)
videoWidget->buffer[(y * videoWidget->textureWidth) + x] = 0x00000000;
+#else
+// for(uint32_t i=0; i<TOMGetVideoModeWidth() * 256; i++)
+ for(uint32_t i=0; i<videoWidget->textureWidth * 256; i++)
+ {
+ uint32_t pixel = backbuffer[i];
+// uint8_t b = (pixel >> 16) & 0xFF, g = (pixel >> 8) & 0xFF, r = pixel & 0xFF;
+ uint8_t r = (pixel >> 24) & 0xFF, g = (pixel >> 16) & 0xFF, b = (pixel >> 8) & 0xFF;
+ pixel = ((r + g + b) / 3) & 0x00FF;
+// backbuffer[i] = 0xFF000000 | (pixel << 16) | (pixel << 8);
+ backbuffer[i] = 0x000000FF | (pixel << 16) | (pixel << 8);
+ }
+
+// memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->rasterWidth);
+ memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->textureWidth * sizeof(uint32_t));
+#endif
videoWidget->updateGL();
}
aboutWin->show();
}
+void MainWin::InsertCart(void)
+{
+ filePickWin->show();
+}
+
+void MainWin::LoadSoftware(QString file)
+{
+ running = false; // Prevent bad things(TM) from happening...
+ SET32(jaguarMainRAM, 0, 0x00200000); // Set top of stack...
+ showUntunedTankCircuit = (JaguarLoadFile(file.toAscii().data()) ? false : true);
+//This is crappy!!! !!! FIX !!!
+//Is this even needed any more? Hmm. Maybe. Dunno.
+//Seems like it is... But then again, maybe not. Have to test it to see.
+ WriteLog("GUI: Resetting Jaguar...\n");
+ JaguarReset();
+ running = true;
+}
+
void MainWin::ResizeMainWindow(void)
{
videoWidget->setFixedSize(zoomLevel * 320, zoomLevel * (vjs.hardwareTypeNTSC ? 240 : 256));
vjs.useOpenGL = settings.value("useOpenGL", true).toBool();
vjs.glFilter = settings.value("glFilterType", 0).toInt();
vjs.renderType = settings.value("renderType", 0).toInt();
+ strcpy(vjs.jagBootPath, settings.value("JagBootROM", "./bios/[BIOS] Atari Jaguar (USA, Europe).zip").toString().toAscii().data());
+ strcpy(vjs.CDBootPath, settings.value("CDBootROM", "./bios/jagcd.rom").toString().toAscii().data());
+ strcpy(vjs.EEPROMPath, settings.value("EEPROMs", "./eeproms").toString().toAscii().data());
+ strcpy(vjs.ROMPath, settings.value("ROMs", "./software").toString().toAscii().data());
+WriteLog("MainWin: Paths\n");
+WriteLog(" jagBootPath = \"%s\"\n", vjs.jagBootPath);
+WriteLog(" CDBootPath = \"%s\"\n", vjs.CDBootPath);
+WriteLog(" EEPROMPath = \"%s\"\n", vjs.EEPROMPath);
+WriteLog(" ROMPath = \"%s\"\n", vjs.ROMPath);
}
void MainWin::WriteSettings(void)
settings.setValue("useOpenGL", vjs.useOpenGL);
settings.setValue("glFilterType", vjs.glFilter);
settings.setValue("renderType", vjs.renderType);
+ settings.setValue("JagBootROM", vjs.jagBootPath);
+ settings.setValue("CDBootROM", vjs.CDBootPath);
+ settings.setValue("EEPROMs", vjs.EEPROMPath);
+ settings.setValue("ROMs", vjs.ROMPath);
}
// Here's how Byuu does it...