]> Shamusworld >> Repos - virtualjaguar/blobdiff - src/gui/mainwin.cpp
Minor fix to IRQ subsystem. Should fix games that expected DSP IRQs masked.
[virtualjaguar] / src / gui / mainwin.cpp
index ea44c70a8f295dc0c805cced4bf2ba10e709f01f..48411906dec629ebe3ede9591305b07a8a4c41f5 100644 (file)
@@ -35,6 +35,7 @@
 #include "SDL.h"
 #include "glwidget.h"
 #include "about.h"
+#include "help.h"
 #include "settings.h"
 #include "filepicker.h"
 #include "configdialog.h"
@@ -46,6 +47,9 @@
 #include "tom.h"
 #include "log.h"
 #include "file.h"
+#include "jagbios.h"
+#include "jagcdbios.h"
+#include "jagstub2bios.h"
 #include "joystick.h"
 
 #ifdef __GCCWIN32__
 // Creating those is left as an exercise for the reader. ;-)
 //#define USE_BUILT_IN_BIOS
 
-#ifdef USE_BUILT_IN_BIOS
-#include "jagboot.h"
-#include "jagcd.h"
-#endif
+//#ifdef USE_BUILT_IN_BIOS
+//#include "jagboot.h"
+//#include "jagcd.h"
+//#endif
 
 // The way BSNES controls things is by setting a timer with a zero
 // timeout, sleeping if not emulating anything. Seems there has to be a
@@ -76,7 +80,8 @@
 // use, we can drop it in anywhere and use it as-is.
 
 MainWin::MainWin(): running(false), powerButtonOn(false), showUntunedTankCircuit(true),
-       cartridgeLoaded(false), CDActive(false)//, alpineLoadSuccessful(false)
+       cartridgeLoaded(false), CDActive(false),//, alpineLoadSuccessful(false),
+       pauseForFileSelector(false)
 {
        videoWidget = new GLWidget(this);
        setCentralWidget(videoWidget);
@@ -91,6 +96,7 @@ MainWin::MainWin(): running(false), powerButtonOn(false), showUntunedTankCircuit
        setWindowTitle(title);
 
        aboutWin = new AboutWindow(this);
+       helpWin = new HelpWindow(this);
        filePickWin = new FilePickerWindow(this);
 
     videoWidget->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
@@ -157,12 +163,16 @@ MainWin::MainWin(): running(false), powerButtonOn(false), showUntunedTankCircuit
        aboutAct->setStatusTip(tr("Blatant self-promotion"));
        connect(aboutAct, SIGNAL(triggered()), this, SLOT(ShowAboutWin()));
 
+       helpAct = new QAction(QIcon(":/res/vj-icon.png"), tr("&Contents..."), this);
+       helpAct->setStatusTip(tr("Help is available, if you should need it"));
+       connect(helpAct, SIGNAL(triggered()), this, SLOT(ShowHelpWin()));
+
        filePickAct = new QAction(QIcon(":/res/software.png"), tr("&Insert Cartridge..."), this);
        filePickAct->setStatusTip(tr("Insert a cartridge into Virtual Jaguar"));
        filePickAct->setShortcut(QKeySequence(tr("Ctrl+i")));
        connect(filePickAct, SIGNAL(triggered()), this, SLOT(InsertCart()));
 
-       configAct = new QAction(QIcon(":/res/generic.png"), tr("&Configure"), this);
+       configAct = new QAction(QIcon(":/res/wrench.png"), tr("&Configure"), this);
        configAct->setStatusTip(tr("Configure options for Virtual Jaguar"));
        configAct->setShortcut(QKeySequence(tr("Ctrl+c")));
        connect(configAct, SIGNAL(triggered()), this, SLOT(Configure()));
@@ -175,18 +185,20 @@ MainWin::MainWin(): running(false), powerButtonOn(false), showUntunedTankCircuit
 
        // Misc. connections...
        connect(filePickWin, SIGNAL(RequestLoad(QString)), this, SLOT(LoadSoftware(QString)));
+       connect(filePickWin, SIGNAL(FilePickerHiding()), this, SLOT(Unpause()));
 
        // Create menus & toolbars
 
-       fileMenu = menuBar()->addMenu(tr("&File"));
-       fileMenu->addAction(filePickAct);
-       fileMenu->addAction(useCDAct);
+       fileMenu = menuBar()->addMenu(tr("&Jaguar"));
        fileMenu->addAction(powerAct);
        fileMenu->addAction(pauseAct);
+       fileMenu->addAction(filePickAct);
+       fileMenu->addAction(useCDAct);
        fileMenu->addAction(configAct);
        fileMenu->addAction(quitAppAct);
 
        helpMenu = menuBar()->addMenu(tr("&Help"));
+       helpMenu->addAction(helpAct);
        helpMenu->addAction(aboutAct);
 
        toolbar = addToolBar(tr("Stuff"));
@@ -232,11 +244,11 @@ MainWin::MainWin(): running(false), powerButtonOn(false), showUntunedTankCircuit
 
        // Get the BIOS ROM
 #ifdef USE_BUILT_IN_BIOS
-       WriteLog("VJ: Using built in BIOS/CD BIOS...\n");
-       memcpy(jaguarBootROM, jagBootROM, 0x20000);
-       memcpy(jaguarCDBootROM, jagCDROM, 0x40000);
-//     BIOSLoaded = CDBIOSLoaded = true;
-       biosAvailable |= (BIOS_NORMAL | BIOS_CD);
+//     WriteLog("VJ: Using built in BIOS/CD BIOS...\n");
+//     memcpy(jaguarBootROM, jagBootROM, 0x20000);
+//     memcpy(jaguarCDBootROM, jagCDROM, 0x40000);
+////   BIOSLoaded = CDBIOSLoaded = true;
+//     biosAvailable |= (BIOS_NORMAL | BIOS_CD);
 #else
 // What would be nice here would be a way to check if the BIOS was loaded so that we
 // could disable the pushbutton on the Misc Options menu... !!! FIX !!! [DONE here, but needs to be fixed in GUI as well!]
@@ -269,6 +281,8 @@ MainWin::MainWin(): running(false), powerButtonOn(false), showUntunedTankCircuit
                // Attempt to load/run the ABS file...
                LoadSoftware(vjs.absROMPath);
        }
+       else
+               memcpy(jagMemSpace + 0xE00000, jaguarBootROM, 0x20000); // Otherwise, use the stock BIOS
 }
 
 void MainWin::closeEvent(QCloseEvent * event)
@@ -309,6 +323,15 @@ void MainWin::HandleKeys(QKeyEvent * e, bool state)
                joypad_0_buttons[BUTTON_D] = 0;
        if (e->key() == (int)vjs.p1KeyBindings[BUTTON_D] && joypad_0_buttons[BUTTON_U])
                joypad_0_buttons[BUTTON_U] = 0;
+
+       if (e->key() == (int)vjs.p2KeyBindings[BUTTON_L] && joypad_1_buttons[BUTTON_R])
+               joypad_0_buttons[BUTTON_R] = 0;
+       if (e->key() == (int)vjs.p2KeyBindings[BUTTON_R] && joypad_1_buttons[BUTTON_L])
+               joypad_0_buttons[BUTTON_L] = 0;
+       if (e->key() == (int)vjs.p2KeyBindings[BUTTON_U] && joypad_1_buttons[BUTTON_D])
+               joypad_0_buttons[BUTTON_D] = 0;
+       if (e->key() == (int)vjs.p2KeyBindings[BUTTON_D] && joypad_1_buttons[BUTTON_U])
+               joypad_0_buttons[BUTTON_U] = 0;
 #endif
 
        // No bad combos exist, let's stuff the emulator key buffers...!
@@ -316,6 +339,9 @@ void MainWin::HandleKeys(QKeyEvent * e, bool state)
        {
                if (e->key() == (int)vjs.p1KeyBindings[i])
                        joypad_0_buttons[i] = (uint8)state;
+
+               if (e->key() == (int)vjs.p2KeyBindings[i])
+                       joypad_1_buttons[i] = (uint8)state;
        }
 }
 
@@ -355,7 +381,7 @@ void MainWin::Configure(void)
        // If the "Alpine" ROM is changed, then let's load it...
        if (alpineBefore != alpineAfter)
        {
-               if (!JaguarLoadFile(vjs.alpineROMPath) || !AlpineLoadFile(vjs.alpineROMPath))
+               if (!JaguarLoadFile(vjs.alpineROMPath) && !AlpineLoadFile(vjs.alpineROMPath))
                {
                        // Oh crap, we couldn't get the file! Alert the media!
                        QMessageBox msg;
@@ -422,119 +448,11 @@ void MainWin::Timer(void)
        videoWidget->updateGL();
 }
 
-#if 0
-Window * RunEmu(void)
-{
-//     extern uint32 * backbuffer;
-       uint32 * overlayPixels = (uint32 *)sdlemuGetOverlayPixels();
-       memset(overlayPixels, 0x00, 640 * 480 * 4);                     // Clear out overlay...
-
-//This is crappy... !!! FIX !!!
-//     extern bool finished, showGUI;
-
-       sdlemuDisableOverlay();
-
-//     uint32 nFrame = 0, nFrameskip = 0;
-       uint32 totalFrames = 0;
-       finished = false;
-       bool showMessage = true;
-       uint32 showMsgFrames = 120;
-       uint8 transparency = 0xFF;
-       // Pass a message to the "joystick" code to debounce the ESC key...
-       debounceRunKey = true;
-
-       uint32 cartType = 4;
-       if (jaguarRomSize == 0x200000)
-               cartType = 0;
-       else if (jaguarRomSize == 0x400000)
-               cartType = 1;
-       else if (jaguarMainRomCRC32 == 0x687068D5)
-               cartType = 2;
-       else if (jaguarMainRomCRC32 == 0x55A0669C)
-               cartType = 3;
-
-       const char * cartTypeName[5] = { "2M Cartridge", "4M Cartridge", "CD BIOS", "CD Dev BIOS", "Homebrew" };
-       uint32 elapsedTicks = SDL_GetTicks(), frameCount = 0, framesPerSecond = 0;
-
-       while (!finished)
-       {
-               // Set up new backbuffer with new pixels and data
-               JaguarExecuteNew();
-               totalFrames++;
-//WriteLog("Frame #%u...\n", totalFrames);
-//extern bool doDSPDis;
-//if (totalFrames == 373)
-//     doDSPDis = true;
-
-//Problem: Need to do this *only* when the state changes from visible to not...
-//Also, need to clear out the GUI when not on (when showMessage is active...)
-if (showGUI || showMessage)
-       sdlemuEnableOverlay();
-else
-       sdlemuDisableOverlay();
-
-//Add in a new function for clearing patches of screen (ClearOverlayRect)
-
-// Also: Take frame rate into account when calculating fade time...
-
-               // Some QnD GUI stuff here...
-               if (showGUI)
-               {
-                       FillScreenRectangle(overlayPixels, 8, 1*FONT_HEIGHT, 128, 4*FONT_HEIGHT, 0x00000000);
-                       extern uint32 gpu_pc, dsp_pc;
-                       DrawString(overlayPixels, 8, 1*FONT_HEIGHT, false, "GPU PC: %08X", gpu_pc);
-                       DrawString(overlayPixels, 8, 2*FONT_HEIGHT, false, "DSP PC: %08X", dsp_pc);
-                       DrawString(overlayPixels, 8, 4*FONT_HEIGHT, false, "%u FPS", framesPerSecond);
-               }
-
-               if (showMessage)
-               {
-                       DrawString2(overlayPixels, 8, 24*FONT_HEIGHT, 0x007F63FF, transparency, "Running...");
-                       DrawString2(overlayPixels, 8, 26*FONT_HEIGHT, 0x001FFF3F, transparency, "%s, run address: %06X", cartTypeName[cartType], jaguarRunAddress);
-                       DrawString2(overlayPixels, 8, 27*FONT_HEIGHT, 0x001FFF3F, transparency, "CRC: %08X", jaguarMainRomCRC32);
-
-                       if (showMsgFrames == 0)
-                       {
-                               transparency--;
-
-                               if (transparency == 0)
-{
-                                       showMessage = false;
-/*extern bool doGPUDis;
-doGPUDis = true;//*/
-}
-
-                       }
-                       else
-                               showMsgFrames--;
-               }
-
-               frameCount++;
-
-               if (SDL_GetTicks() - elapsedTicks > 250)
-                       elapsedTicks += 250, framesPerSecond = frameCount * 4, frameCount = 0;
-       }
-
-       // Save the background for the GUI...
-       // In this case, we squash the color to monochrome, then force it to blue + green...
-       for(uint32 i=0; i<TOMGetVideoModeWidth() * 256; i++)
-       {
-               uint32 pixel = backbuffer[i];
-               uint8 b = (pixel >> 16) & 0xFF, g = (pixel >> 8) & 0xFF, r = pixel & 0xFF;
-               pixel = ((r + g + b) / 3) & 0x00FF;
-               backbuffer[i] = 0xFF000000 | (pixel << 16) | (pixel << 8);
-       }
-
-       sdlemuEnableOverlay();
-
-       return NULL;
-}
-#endif
-
 void MainWin::TogglePowerState(void)
 {
        powerButtonOn = !powerButtonOn;
 
+       // With the power off, we simulate white noise on the screen. :-)
        if (!powerButtonOn)
        {
                pauseAct->setChecked(false);
@@ -547,12 +465,15 @@ void MainWin::TogglePowerState(void)
        }
        else
        {
+//NOTE: Low hanging fruit: We can simplify this a lot...
+               // Otherwise, we prepare for running regular software...
                if (!CDActive)
                {
                        showUntunedTankCircuit = false;//(cartridgeLoaded ? false : true);
                        pauseAct->setChecked(false);
-                       pauseAct->setDisabled(!cartridgeLoaded);
+                       pauseAct->setDisabled(false);//!cartridgeLoaded);
                }
+               // Or, set up for the Jaguar CD
                else
                {
 // Should check for cartridgeLoaded here as well...!
@@ -568,10 +489,6 @@ void MainWin::TogglePowerState(void)
                                " - Now playing: Jaguar CD"));
                }
 
-//(Err, what's so crappy about this? It seems to do what it's supposed to...)
-//This is crappy!!! !!! FIX !!!
-//Is this even needed any more? Hmm. Maybe. Dunno.
-//Seems like it is... But then again, maybe not. Have to test it to see.
                WriteLog("GUI: Resetting Jaguar...\n");
                JaguarReset();
                running = true;
@@ -638,30 +555,45 @@ void MainWin::ShowAboutWin(void)
        aboutWin->show();
 }
 
+void MainWin::ShowHelpWin(void)
+{
+       helpWin->show();
+}
+
 void MainWin::InsertCart(void)
 {
+       // If the emulator is running, we pause it here and unpause it later
+       // if we dismiss the file selector without choosing anything
+       if (running)
+       {
+               ToggleRunState();
+               pauseForFileSelector = true;
+       }
+
        filePickWin->show();
 }
 
+void MainWin::Unpause(void)
+{
+       // Here we unpause the emulator if it was paused when we went into the file selector
+       if (pauseForFileSelector)
+       {
+               pauseForFileSelector = false;
+               ToggleRunState();
+       }
+}
+
 void MainWin::LoadSoftware(QString file)
 {
-       running = false;                                                        //  Prevent bad things(TM) from happening...
+       running = false;                                                        // Prevent bad things(TM) from happening...
+       pauseForFileSelector = false;                           // Reset the file selector pause flag
        SET32(jaguarMainRAM, 0, 0x00200000);            // Set top of stack...
-       cartridgeLoaded = (JaguarLoadFile(file.toAscii().data()) ? true : false);
+       cartridgeLoaded = JaguarLoadFile(file.toAscii().data());
 
-       uint8_t * biosPointer = jaguarBootROM;
+       char * biosPointer = jaguarBootROM;
 
        if (vjs.hardwareTypeAlpine)
-       {
-               if (biosAvailable & BIOS_STUB1)
-//                     memcpy(jagMemSpace + 0xE00000, jaguarDevBootROM1, 0x20000);
-                       biosPointer = jaguarDevBootROM1;
-               else if (biosAvailable & BIOS_STUB2)
-//                     memcpy(jagMemSpace + 0xE00000, jaguarDevBootROM2, 0x20000);
-                       biosPointer = jaguarDevBootROM2;
-       }
-//     else
-//             memcpy(jagMemSpace + 0xE00000, jaguarBootROM, 0x20000);
+               biosPointer = jaguarDevBootROM2;
 
        memcpy(jagMemSpace + 0xE00000, biosPointer, 0x20000);
 
@@ -715,7 +647,7 @@ void MainWin::ReadSettings(void)
        pos = settings.value("cartLoadPos", QPoint(200, 200)).toPoint();
        filePickWin->move(pos);
 
-       zoomLevel = settings.value("zoom", 1).toInt();
+       zoomLevel = settings.value("zoom", 2).toInt();
        allowUnknownSoftware = settings.value("showUnknownSoftware", false).toBool();
 
        vjs.useJoystick      = settings.value("useJoystick", false).toBool();
@@ -723,12 +655,13 @@ void MainWin::ReadSettings(void)
        vjs.hardwareTypeNTSC = settings.value("hardwareTypeNTSC", true).toBool();
        vjs.frameSkip        = settings.value("frameSkip", 0).toInt();
        vjs.useJaguarBIOS    = settings.value("useJaguarBIOS", false).toBool();
+       vjs.GPUEnabled       = settings.value("GPUEnabled", true).toBool();
        vjs.DSPEnabled       = settings.value("DSPEnabled", false).toBool();
        vjs.audioEnabled     = settings.value("audioEnabled", true).toBool();
        vjs.usePipelinedDSP  = settings.value("usePipelinedDSP", false).toBool();
        vjs.fullscreen       = settings.value("fullscreen", false).toBool();
        vjs.useOpenGL        = settings.value("useOpenGL", true).toBool();
-       vjs.glFilter         = settings.value("glFilterType", 0).toInt();
+       vjs.glFilter         = settings.value("glFilterType", 1).toInt();
        vjs.renderType       = settings.value("renderType", 0).toInt();
        vjs.allowWritesToROM = settings.value("writeROM", false).toBool();
 //     strcpy(vjs.jagBootPath, settings.value("JagBootROM", "./bios/[BIOS] Atari Jaguar (USA, Europe).zip").toString().toAscii().data());
@@ -746,15 +679,15 @@ WriteLog("AlpineROMPath = \"%s\"\n", vjs.alpineROMPath);
 WriteLog("   absROMPath = \"%s\"\n", vjs.absROMPath);
 
        // Keybindings in order of U, D, L, R, C, B, A, Op, Pa, 0-9, #, *
-       vjs.p1KeyBindings[BUTTON_U] = settings.value("p1k_up", Qt::Key_Up).toInt();
-       vjs.p1KeyBindings[BUTTON_D] = settings.value("p1k_down", Qt::Key_Down).toInt();
-       vjs.p1KeyBindings[BUTTON_L] = settings.value("p1k_left", Qt::Key_Left).toInt();
-       vjs.p1KeyBindings[BUTTON_R] = settings.value("p1k_right", Qt::Key_Right).toInt();
-       vjs.p1KeyBindings[BUTTON_C] = settings.value("p1k_c", Qt::Key_Z).toInt();
-       vjs.p1KeyBindings[BUTTON_B] = settings.value("p1k_b", Qt::Key_X).toInt();
-       vjs.p1KeyBindings[BUTTON_A] = settings.value("p1k_a", Qt::Key_C).toInt();
-       vjs.p1KeyBindings[BUTTON_OPTION] = settings.value("p1k_option", Qt::Key_Apostrophe).toInt();
-       vjs.p1KeyBindings[BUTTON_PAUSE] = settings.value("p1k_pause", Qt::Key_Return).toInt();
+       vjs.p1KeyBindings[BUTTON_U] = settings.value("p1k_up", Qt::Key_S).toInt();
+       vjs.p1KeyBindings[BUTTON_D] = settings.value("p1k_down", Qt::Key_X).toInt();
+       vjs.p1KeyBindings[BUTTON_L] = settings.value("p1k_left", Qt::Key_A).toInt();
+       vjs.p1KeyBindings[BUTTON_R] = settings.value("p1k_right", Qt::Key_D).toInt();
+       vjs.p1KeyBindings[BUTTON_C] = settings.value("p1k_c", Qt::Key_J).toInt();
+       vjs.p1KeyBindings[BUTTON_B] = settings.value("p1k_b", Qt::Key_K).toInt();
+       vjs.p1KeyBindings[BUTTON_A] = settings.value("p1k_a", Qt::Key_L).toInt();
+       vjs.p1KeyBindings[BUTTON_OPTION] = settings.value("p1k_option", Qt::Key_O).toInt();
+       vjs.p1KeyBindings[BUTTON_PAUSE] = settings.value("p1k_pause", Qt::Key_P).toInt();
        vjs.p1KeyBindings[BUTTON_0] = settings.value("p1k_0", Qt::Key_0).toInt();
        vjs.p1KeyBindings[BUTTON_1] = settings.value("p1k_1", Qt::Key_1).toInt();
        vjs.p1KeyBindings[BUTTON_2] = settings.value("p1k_2", Qt::Key_2).toInt();
@@ -765,8 +698,8 @@ WriteLog("   absROMPath = \"%s\"\n", vjs.absROMPath);
        vjs.p1KeyBindings[BUTTON_7] = settings.value("p1k_7", Qt::Key_7).toInt();
        vjs.p1KeyBindings[BUTTON_8] = settings.value("p1k_8", Qt::Key_8).toInt();
        vjs.p1KeyBindings[BUTTON_9] = settings.value("p1k_9", Qt::Key_9).toInt();
-       vjs.p1KeyBindings[BUTTON_d] = settings.value("p1k_pound", Qt::Key_Slash).toInt();
-       vjs.p1KeyBindings[BUTTON_s] = settings.value("p1k_star", Qt::Key_Asterisk).toInt();
+       vjs.p1KeyBindings[BUTTON_d] = settings.value("p1k_pound", Qt::Key_Minus).toInt();
+       vjs.p1KeyBindings[BUTTON_s] = settings.value("p1k_star", Qt::Key_Equal).toInt();
 
        vjs.p2KeyBindings[BUTTON_U] = settings.value("p2k_up", Qt::Key_Up).toInt();
        vjs.p2KeyBindings[BUTTON_D] = settings.value("p2k_down", Qt::Key_Down).toInt();
@@ -806,6 +739,7 @@ void MainWin::WriteSettings(void)
        settings.setValue("hardwareTypeNTSC", vjs.hardwareTypeNTSC);
        settings.setValue("frameSkip", vjs.frameSkip);
        settings.setValue("useJaguarBIOS", vjs.useJaguarBIOS);
+       settings.setValue("GPUEnabled", vjs.GPUEnabled);
        settings.setValue("DSPEnabled", vjs.DSPEnabled);
        settings.setValue("audioEnabled", vjs.audioEnabled);
        settings.setValue("usePipelinedDSP", vjs.usePipelinedDSP);