]> Shamusworld >> Repos - virtualjaguar/blobdiff - src/gui/mainwin.cpp
Fixes in the controller config for MacOSX, added option to turn off GPU.
[virtualjaguar] / src / gui / mainwin.cpp
index 88e55f80ee37a30ceed540b82b864988bdcca4a5..3ff3ded3283fe0dab0fc07f9640773ccac40aee1 100644 (file)
@@ -9,26 +9,22 @@
 // ---  ----------  -------------------------------------------------------------
 // JLH  12/23/2009  Created this file
 // JLH  12/20/2010  Added settings, menus & toolbars
+// JLH  07/05/2011  Added CD BIOS functionality to GUI
 //
 
 // FIXED:
 //
+// - Add dbl click/enter to select in cart list, ESC to dimiss [DONE]
+// - Autoscan/autoload all available BIOS from 'software' folder [DONE]
+// - Add 1 key jumping in cartridge list (press 'R', jumps to carts starting with 'R', etc) [DONE]
 //
 // STILL TO BE DONE:
 //
-// - Autoscan/autoload all available BIOS from 'software' folder
 // - Controller configuration
 // - Remove SDL dependencies (sound, mainly) from Jaguar core lib
-// - Add 1 key jumping in cartridge list (press 'R', jumps to carts starting with 'R', etc)
-// - Add dbl click/enter to select in cart list, ESC to dimiss
+// - Fix inconsistency with trailing slashes in paths (eeproms needs one, software doesn't)
 //
 
-/*
-For BIOS autoscan, infrastructure is already there in filethread.cpp; just need to figure out
-if we want to scan every time, or stuff filenames found into the config file, or what.
-Should filethread emit signal that's intercepted here? Maybe...
-*/
-
 // Uncomment this for debugging...
 //#define DEBUG
 //#define DEBUGFOO                     // Various tool debugging...
@@ -45,10 +41,14 @@ Should filethread emit signal that's intercepted here? Maybe...
 #include "generaltab.h"
 #include "version.h"
 
+#include "dac.h"
 #include "jaguar.h"
 #include "tom.h"
 #include "log.h"
 #include "file.h"
+#include "jagbios.h"
+#include "jagcdbios.h"
+#include "jagstub2bios.h"
 #include "joystick.h"
 
 #ifdef __GCCWIN32__
@@ -61,10 +61,10 @@ Should filethread emit signal that's intercepted here? Maybe...
 // Creating those is left as an exercise for the reader. ;-)
 //#define USE_BUILT_IN_BIOS
 
-#ifdef USE_BUILT_IN_BIOS
-#include "jagboot.h"
-#include "jagcd.h"
-#endif
+//#ifdef USE_BUILT_IN_BIOS
+//#include "jagboot.h"
+//#include "jagcd.h"
+//#endif
 
 // The way BSNES controls things is by setting a timer with a zero
 // timeout, sleeping if not emulating anything. Seems there has to be a
@@ -79,13 +79,20 @@ Should filethread emit signal that's intercepted here? Maybe...
 // use, we can drop it in anywhere and use it as-is.
 
 MainWin::MainWin(): running(false), powerButtonOn(false), showUntunedTankCircuit(true),
-       cartridgeLoaded(false), CDActive(false)
+       cartridgeLoaded(false), CDActive(false),//, alpineLoadSuccessful(false),
+       pauseForFileSelector(false)
 {
        videoWidget = new GLWidget(this);
        setCentralWidget(videoWidget);
        setWindowIcon(QIcon(":/res/vj-icon.png"));
 //     setWindowTitle("Virtual Jaguar v2.0.0");
-       setWindowTitle("Virtual Jaguar " VJ_RELEASE_VERSION );
+
+       QString title = QString(tr("Virtual Jaguar " VJ_RELEASE_VERSION ));
+
+       if (vjs.hardwareTypeAlpine)
+               title += QString(tr(" - Alpine Mode"));
+
+       setWindowTitle(title);
 
        aboutWin = new AboutWindow(this);
        filePickWin = new FilePickerWindow(this);
@@ -159,12 +166,12 @@ MainWin::MainWin(): running(false), powerButtonOn(false), showUntunedTankCircuit
        filePickAct->setShortcut(QKeySequence(tr("Ctrl+i")));
        connect(filePickAct, SIGNAL(triggered()), this, SLOT(InsertCart()));
 
-       configAct = new QAction(QIcon(":/res/generic.png"), tr("&Configure"), this);
+       configAct = new QAction(QIcon(":/res/wrench.png"), tr("&Configure"), this);
        configAct->setStatusTip(tr("Configure options for Virtual Jaguar"));
        configAct->setShortcut(QKeySequence(tr("Ctrl+c")));
        connect(configAct, SIGNAL(triggered()), this, SLOT(Configure()));
 
-       useCDAct = new QAction(QIcon(":/res/generic.png"), tr("&Use CD Unit"), this);
+       useCDAct = new QAction(QIcon(":/res/compact-disc.png"), tr("&Use CD Unit"), this);
        useCDAct->setStatusTip(tr("Use Jaguar Virtual CD unit"));
 //     useCDAct->setShortcut(QKeySequence(tr("Ctrl+c")));
        useCDAct->setCheckable(true);
@@ -172,14 +179,15 @@ MainWin::MainWin(): running(false), powerButtonOn(false), showUntunedTankCircuit
 
        // Misc. connections...
        connect(filePickWin, SIGNAL(RequestLoad(QString)), this, SLOT(LoadSoftware(QString)));
+       connect(filePickWin, SIGNAL(FilePickerHiding()), this, SLOT(Unpause()));
 
        // Create menus & toolbars
 
-       fileMenu = menuBar()->addMenu(tr("&File"));
-       fileMenu->addAction(filePickAct);
-       fileMenu->addAction(useCDAct);
+       fileMenu = menuBar()->addMenu(tr("&Jaguar"));
        fileMenu->addAction(powerAct);
        fileMenu->addAction(pauseAct);
+       fileMenu->addAction(filePickAct);
+       fileMenu->addAction(useCDAct);
        fileMenu->addAction(configAct);
        fileMenu->addAction(quitAppAct);
 
@@ -229,27 +237,50 @@ MainWin::MainWin(): running(false), powerButtonOn(false), showUntunedTankCircuit
 
        // Get the BIOS ROM
 #ifdef USE_BUILT_IN_BIOS
-       WriteLog("VJ: Using built in BIOS/CD BIOS...\n");
-       memcpy(jaguarBootROM, jagBootROM, 0x20000);
-       memcpy(jaguarCDBootROM, jagCDROM, 0x40000);
-       BIOSLoaded = CDBIOSLoaded = true;
+//     WriteLog("VJ: Using built in BIOS/CD BIOS...\n");
+//     memcpy(jaguarBootROM, jagBootROM, 0x20000);
+//     memcpy(jaguarCDBootROM, jagCDROM, 0x40000);
+////   BIOSLoaded = CDBIOSLoaded = true;
+//     biosAvailable |= (BIOS_NORMAL | BIOS_CD);
 #else
 // What would be nice here would be a way to check if the BIOS was loaded so that we
 // could disable the pushbutton on the Misc Options menu... !!! FIX !!! [DONE here, but needs to be fixed in GUI as well!]
-       WriteLog("VJ: About to attempt to load BIOSes...\n");
+//     WriteLog("VJ: About to attempt to load BIOSes...\n");
 //This is short-circuiting the file finding thread... ??? WHY ???
 //Not anymore. Was related to a QImage object creation/corruption bug elsewhere.
-       BIOSLoaded = (JaguarLoadROM(jaguarBootROM, vjs.jagBootPath) == 0x20000 ? true : false);
-       WriteLog("VJ: BIOS is %savailable...\n", (BIOSLoaded ? "" : "not "));
-       CDBIOSLoaded = (JaguarLoadROM(jaguarCDBootROM, vjs.CDBootPath) == 0x40000 ? true : false);
-       WriteLog("VJ: CD BIOS is %savailable...\n", (CDBIOSLoaded ? "" : "not "));
+//     BIOSLoaded = (JaguarLoadROM(jaguarBootROM, vjs.jagBootPath) == 0x20000 ? true : false);
+//     WriteLog("VJ: BIOS is %savailable...\n", (BIOSLoaded ? "" : "not "));
+//     CDBIOSLoaded = (JaguarLoadROM(jaguarCDBootROM, vjs.CDBootPath) == 0x40000 ? true : false);
+//     WriteLog("VJ: CD BIOS is %savailable...\n", (CDBIOSLoaded ? "" : "not "));
 #endif
 
        filePickWin->ScanSoftwareFolder(allowUnknownSoftware);
+
+       // Load up the default ROM if in Alpine mode:
+       if (vjs.hardwareTypeAlpine)
+       {
+               bool romLoaded = JaguarLoadFile(vjs.alpineROMPath);
+
+               // If regular load failed, try just a straight file load
+               // (Dev only! I don't want people to start getting lazy with their releases again! :-P)
+               if (!romLoaded)
+                       romLoaded = AlpineLoadFile(vjs.alpineROMPath);
+
+               if (romLoaded)
+                       WriteLog("Alpine Mode: Successfully loaded file \"%s\".\n", vjs.alpineROMPath);
+               else
+                       WriteLog("Alpine Mode: Unable to load file \"%s\"!\n", vjs.alpineROMPath);
+
+               // Attempt to load/run the ABS file...
+               LoadSoftware(vjs.absROMPath);
+       }
+       else
+               memcpy(jagMemSpace + 0xE00000, jaguarBootROM, 0x20000); // Otherwise, use the stock BIOS
 }
 
 void MainWin::closeEvent(QCloseEvent * event)
 {
+       JaguarDone();
        WriteSettings();
        event->accept(); // ignore() if can't close for some reason
 }
@@ -277,21 +308,33 @@ void MainWin::HandleKeys(QKeyEvent * e, bool state)
                || (e->key() == vjs.p1KeyBindings[BUTTON_D] && joypad_0_buttons[BUTTON_U]))
                return;
 #else
-       if (e->key() == vjs.p1KeyBindings[BUTTON_L] && joypad_0_buttons[BUTTON_R])
+       if (e->key() == (int)vjs.p1KeyBindings[BUTTON_L] && joypad_0_buttons[BUTTON_R])
+               joypad_0_buttons[BUTTON_R] = 0;
+       if (e->key() == (int)vjs.p1KeyBindings[BUTTON_R] && joypad_0_buttons[BUTTON_L])
+               joypad_0_buttons[BUTTON_L] = 0;
+       if (e->key() == (int)vjs.p1KeyBindings[BUTTON_U] && joypad_0_buttons[BUTTON_D])
+               joypad_0_buttons[BUTTON_D] = 0;
+       if (e->key() == (int)vjs.p1KeyBindings[BUTTON_D] && joypad_0_buttons[BUTTON_U])
+               joypad_0_buttons[BUTTON_U] = 0;
+
+       if (e->key() == (int)vjs.p2KeyBindings[BUTTON_L] && joypad_1_buttons[BUTTON_R])
                joypad_0_buttons[BUTTON_R] = 0;
-       if (e->key() == vjs.p1KeyBindings[BUTTON_R] && joypad_0_buttons[BUTTON_L])
+       if (e->key() == (int)vjs.p2KeyBindings[BUTTON_R] && joypad_1_buttons[BUTTON_L])
                joypad_0_buttons[BUTTON_L] = 0;
-       if (e->key() == vjs.p1KeyBindings[BUTTON_U] && joypad_0_buttons[BUTTON_D])
+       if (e->key() == (int)vjs.p2KeyBindings[BUTTON_U] && joypad_1_buttons[BUTTON_D])
                joypad_0_buttons[BUTTON_D] = 0;
-       if (e->key() == vjs.p1KeyBindings[BUTTON_D] && joypad_0_buttons[BUTTON_U])
+       if (e->key() == (int)vjs.p2KeyBindings[BUTTON_D] && joypad_1_buttons[BUTTON_U])
                joypad_0_buttons[BUTTON_U] = 0;
 #endif
 
        // No bad combos exist, let's stuff the emulator key buffers...!
        for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++)
        {
-               if (e->key() == vjs.p1KeyBindings[i])
+               if (e->key() == (int)vjs.p1KeyBindings[i])
                        joypad_0_buttons[i] = (uint8)state;
+
+               if (e->key() == (int)vjs.p2KeyBindings[i])
+                       joypad_1_buttons[i] = (uint8)state;
        }
 }
 
@@ -310,8 +353,14 @@ void MainWin::Configure(void)
                return;
 
        QString before = vjs.ROMPath;
+       QString alpineBefore = vjs.alpineROMPath;
+       QString absBefore = vjs.absROMPath;
+       bool audioBefore = vjs.audioEnabled;
        dlg.UpdateVJSettings();
        QString after = vjs.ROMPath;
+       QString alpineAfter = vjs.alpineROMPath;
+       QString absAfter = vjs.absROMPath;
+       bool audioAfter = vjs.audioEnabled;
 
        bool allowOld = allowUnknownSoftware;
        //ick.
@@ -322,6 +371,39 @@ void MainWin::Configure(void)
        if ((before != after) || (allowOld != allowUnknownSoftware))
                filePickWin->ScanSoftwareFolder(allowUnknownSoftware);
 
+       // If the "Alpine" ROM is changed, then let's load it...
+       if (alpineBefore != alpineAfter)
+       {
+               if (!JaguarLoadFile(vjs.alpineROMPath) && !AlpineLoadFile(vjs.alpineROMPath))
+               {
+                       // Oh crap, we couldn't get the file! Alert the media!
+                       QMessageBox msg;
+                       msg.setText(QString(tr("Could not load file \"%1\"!")).arg(vjs.alpineROMPath));
+                       msg.setIcon(QMessageBox::Warning);
+                       msg.exec();
+               }
+       }
+
+       // If the "ABS" ROM is changed, then let's load it...
+       if (absBefore != absAfter)
+       {
+               if (!JaguarLoadFile(vjs.absROMPath))
+               {
+                       // Oh crap, we couldn't get the file! Alert the media!
+                       QMessageBox msg;
+                       msg.setText(QString(tr("Could not load file \"%1\"!")).arg(vjs.absROMPath));
+                       msg.setIcon(QMessageBox::Warning);
+                       msg.exec();
+               }
+       }
+
+       // If the "Enable audio" checkbox changed, then we have to re-init the DAC...
+       if (audioBefore != audioAfter)
+       {
+               DACDone();
+               DACInit();
+       }
+
        // Just in case we crash before a clean exit...
        WriteSettings();
 }
@@ -359,146 +441,47 @@ void MainWin::Timer(void)
        videoWidget->updateGL();
 }
 
-#if 0
-Window * RunEmu(void)
-{
-//     extern uint32 * backbuffer;
-       uint32 * overlayPixels = (uint32 *)sdlemuGetOverlayPixels();
-       memset(overlayPixels, 0x00, 640 * 480 * 4);                     // Clear out overlay...
-
-//This is crappy... !!! FIX !!!
-//     extern bool finished, showGUI;
-
-       sdlemuDisableOverlay();
-
-//     uint32 nFrame = 0, nFrameskip = 0;
-       uint32 totalFrames = 0;
-       finished = false;
-       bool showMessage = true;
-       uint32 showMsgFrames = 120;
-       uint8 transparency = 0xFF;
-       // Pass a message to the "joystick" code to debounce the ESC key...
-       debounceRunKey = true;
-
-       uint32 cartType = 4;
-       if (jaguarRomSize == 0x200000)
-               cartType = 0;
-       else if (jaguarRomSize == 0x400000)
-               cartType = 1;
-       else if (jaguarMainRomCRC32 == 0x687068D5)
-               cartType = 2;
-       else if (jaguarMainRomCRC32 == 0x55A0669C)
-               cartType = 3;
-
-       const char * cartTypeName[5] = { "2M Cartridge", "4M Cartridge", "CD BIOS", "CD Dev BIOS", "Homebrew" };
-       uint32 elapsedTicks = SDL_GetTicks(), frameCount = 0, framesPerSecond = 0;
-
-       while (!finished)
-       {
-               // Set up new backbuffer with new pixels and data
-               JaguarExecuteNew();
-               totalFrames++;
-//WriteLog("Frame #%u...\n", totalFrames);
-//extern bool doDSPDis;
-//if (totalFrames == 373)
-//     doDSPDis = true;
-
-//Problem: Need to do this *only* when the state changes from visible to not...
-//Also, need to clear out the GUI when not on (when showMessage is active...)
-if (showGUI || showMessage)
-       sdlemuEnableOverlay();
-else
-       sdlemuDisableOverlay();
-
-//Add in a new function for clearing patches of screen (ClearOverlayRect)
-
-// Also: Take frame rate into account when calculating fade time...
-
-               // Some QnD GUI stuff here...
-               if (showGUI)
-               {
-                       FillScreenRectangle(overlayPixels, 8, 1*FONT_HEIGHT, 128, 4*FONT_HEIGHT, 0x00000000);
-                       extern uint32 gpu_pc, dsp_pc;
-                       DrawString(overlayPixels, 8, 1*FONT_HEIGHT, false, "GPU PC: %08X", gpu_pc);
-                       DrawString(overlayPixels, 8, 2*FONT_HEIGHT, false, "DSP PC: %08X", dsp_pc);
-                       DrawString(overlayPixels, 8, 4*FONT_HEIGHT, false, "%u FPS", framesPerSecond);
-               }
-
-               if (showMessage)
-               {
-                       DrawString2(overlayPixels, 8, 24*FONT_HEIGHT, 0x007F63FF, transparency, "Running...");
-                       DrawString2(overlayPixels, 8, 26*FONT_HEIGHT, 0x001FFF3F, transparency, "%s, run address: %06X", cartTypeName[cartType], jaguarRunAddress);
-                       DrawString2(overlayPixels, 8, 27*FONT_HEIGHT, 0x001FFF3F, transparency, "CRC: %08X", jaguarMainRomCRC32);
-
-                       if (showMsgFrames == 0)
-                       {
-                               transparency--;
-
-                               if (transparency == 0)
-{
-                                       showMessage = false;
-/*extern bool doGPUDis;
-doGPUDis = true;//*/
-}
-
-                       }
-                       else
-                               showMsgFrames--;
-               }
-
-               frameCount++;
-
-               if (SDL_GetTicks() - elapsedTicks > 250)
-                       elapsedTicks += 250, framesPerSecond = frameCount * 4, frameCount = 0;
-       }
-
-       // Save the background for the GUI...
-       // In this case, we squash the color to monochrome, then force it to blue + green...
-       for(uint32 i=0; i<TOMGetVideoModeWidth() * 256; i++)
-       {
-               uint32 pixel = backbuffer[i];
-               uint8 b = (pixel >> 16) & 0xFF, g = (pixel >> 8) & 0xFF, r = pixel & 0xFF;
-               pixel = ((r + g + b) / 3) & 0x00FF;
-               backbuffer[i] = 0xFF000000 | (pixel << 16) | (pixel << 8);
-       }
-
-       sdlemuEnableOverlay();
-
-       return NULL;
-}
-#endif
-
 void MainWin::TogglePowerState(void)
 {
        powerButtonOn = !powerButtonOn;
 
+       // With the power off, we simulate white noise on the screen. :-)
        if (!powerButtonOn)
        {
                pauseAct->setChecked(false);
                pauseAct->setDisabled(true);
                showUntunedTankCircuit = true;
                running = true;
+               // This is just in case the ROM we were playing was in a narrow or wide field mode,
+               // so the untuned tank sim doesn't look wrong. :-)
+               TOMReset();
        }
        else
        {
+//NOTE: Low hanging fruit: We can simplify this a lot...
+               // Otherwise, we prepare for running regular software...
                if (!CDActive)
                {
-                       showUntunedTankCircuit = (cartridgeLoaded ? false : true);
+                       showUntunedTankCircuit = false;//(cartridgeLoaded ? false : true);
                        pauseAct->setChecked(false);
-                       pauseAct->setDisabled(!cartridgeLoaded);
+                       pauseAct->setDisabled(false);//!cartridgeLoaded);
                }
+               // Or, set up for the Jaguar CD
                else
                {
+// Should check for cartridgeLoaded here as well...!
+// We can clear it when toggling CDActive on, so that when we power cycle it does the
+// expected thing. Otherwise, if we use the file picker to insert a cart, we expect
+// to run the cart! Maybe have a RemoveCart function that only works if the CD unit
+// is active?
                        showUntunedTankCircuit = false;
                        pauseAct->setChecked(false);
                        pauseAct->setDisabled(false);
                        memcpy(jagMemSpace + 0x800000, jaguarCDBootROM, 0x40000);
+                       setWindowTitle(QString("Virtual Jaguar " VJ_RELEASE_VERSION
+                               " - Now playing: Jaguar CD"));
                }
 
-//(Err, what's so crappy about this? It seems to do what it's supposed to...)
-//This is crappy!!! !!! FIX !!!
-//Is this even needed any more? Hmm. Maybe. Dunno.
-//Seems like it is... But then again, maybe not. Have to test it to see.
                WriteLog("GUI: Resetting Jaguar...\n");
                JaguarReset();
                running = true;
@@ -511,25 +494,15 @@ void MainWin::ToggleRunState(void)
 
        if (!running)
        {
-#if 0
-               for(uint32_t x=0; x<videoWidget->rasterWidth; x++)
-                       for(uint32_t y=0; y<videoWidget->rasterHeight; y++)
-                               videoWidget->buffer[(y * videoWidget->textureWidth) + x] = 0x00000000;
-#else
-//             for(uint32_t i=0; i<TOMGetVideoModeWidth() * 256; i++)
-               for(uint32_t i=0; i<videoWidget->textureWidth * 256; i++)
+               for(uint32_t i=0; i<(uint32_t)(videoWidget->textureWidth * 256); i++)
                {
                        uint32_t pixel = backbuffer[i];
-//                     uint8_t b = (pixel >> 16) & 0xFF, g = (pixel >> 8) & 0xFF, r = pixel & 0xFF;
                        uint8_t r = (pixel >> 24) & 0xFF, g = (pixel >> 16) & 0xFF, b = (pixel >> 8) & 0xFF;
                        pixel = ((r + g + b) / 3) & 0x00FF;
-//                     backbuffer[i] = 0xFF000000 | (pixel << 16) | (pixel << 8);
                        backbuffer[i] = 0x000000FF | (pixel << 16) | (pixel << 8);
                }
 
-//             memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->rasterWidth);
                memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->textureWidth * sizeof(uint32_t));
-#endif
 
                videoWidget->updateGL();
        }
@@ -577,25 +550,52 @@ void MainWin::ShowAboutWin(void)
 
 void MainWin::InsertCart(void)
 {
+       // If the emulator is running, we pause it here and unpause it later
+       // if we dismiss the file selector without choosing anything
+       if (running)
+       {
+               ToggleRunState();
+               pauseForFileSelector = true;
+       }
+
        filePickWin->show();
 }
 
+void MainWin::Unpause(void)
+{
+       // Here we unpause the emulator if it was paused when we went into the file selector
+       if (pauseForFileSelector)
+       {
+               pauseForFileSelector = false;
+               ToggleRunState();
+       }
+}
+
 void MainWin::LoadSoftware(QString file)
 {
-       running = false;                                                        //  Prevent bad things(TM) from happening...
+       running = false;                                                        // Prevent bad things(TM) from happening...
+       pauseForFileSelector = false;                           // Reset the file selector pause flag
        SET32(jaguarMainRAM, 0, 0x00200000);            // Set top of stack...
-       cartridgeLoaded = (JaguarLoadFile(file.toAscii().data()) ? true : false);
+       cartridgeLoaded = JaguarLoadFile(file.toAscii().data());
+
+       char * biosPointer = jaguarBootROM;
+
+       if (vjs.hardwareTypeAlpine)
+               biosPointer = jaguarDevBootROM2;
+
+       memcpy(jagMemSpace + 0xE00000, biosPointer, 0x20000);
 
        powerAct->setDisabled(false);
        powerAct->setChecked(true);
        powerButtonOn = false;
        TogglePowerState();
 
-//     QString newTitle = QString("Virtual Jaguar v2.0.0 - Now playing: %1")
-       QString newTitle = QString("Virtual Jaguar " VJ_RELEASE_VERSION
-               " - Now playing: %1")
-               .arg(filePickWin->GetSelectedPrettyName());
-       setWindowTitle(newTitle);
+       if (!vjs.hardwareTypeAlpine)
+       {
+               QString newTitle = QString("Virtual Jaguar " VJ_RELEASE_VERSION " - Now playing: %1")
+                       .arg(filePickWin->GetSelectedPrettyName());
+               setWindowTitle(newTitle);
+       }
 }
 
 void MainWin::ToggleCDUsage(void)
@@ -635,7 +635,7 @@ void MainWin::ReadSettings(void)
        pos = settings.value("cartLoadPos", QPoint(200, 200)).toPoint();
        filePickWin->move(pos);
 
-       zoomLevel = settings.value("zoom", 1).toInt();
+       zoomLevel = settings.value("zoom", 2).toInt();
        allowUnknownSoftware = settings.value("showUnknownSoftware", false).toBool();
 
        vjs.useJoystick      = settings.value("useJoystick", false).toBool();
@@ -643,32 +643,39 @@ void MainWin::ReadSettings(void)
        vjs.hardwareTypeNTSC = settings.value("hardwareTypeNTSC", true).toBool();
        vjs.frameSkip        = settings.value("frameSkip", 0).toInt();
        vjs.useJaguarBIOS    = settings.value("useJaguarBIOS", false).toBool();
+       vjs.GPUEnabled       = settings.value("GPUEnabled", true).toBool();
        vjs.DSPEnabled       = settings.value("DSPEnabled", false).toBool();
+       vjs.audioEnabled     = settings.value("audioEnabled", true).toBool();
        vjs.usePipelinedDSP  = settings.value("usePipelinedDSP", false).toBool();
        vjs.fullscreen       = settings.value("fullscreen", false).toBool();
        vjs.useOpenGL        = settings.value("useOpenGL", true).toBool();
-       vjs.glFilter         = settings.value("glFilterType", 0).toInt();
+       vjs.glFilter         = settings.value("glFilterType", 1).toInt();
        vjs.renderType       = settings.value("renderType", 0).toInt();
-       strcpy(vjs.jagBootPath, settings.value("JagBootROM", "./bios/[BIOS] Atari Jaguar (USA, Europe).zip").toString().toAscii().data());
-       strcpy(vjs.CDBootPath, settings.value("CDBootROM", "./bios/jagcd.rom").toString().toAscii().data());
-       strcpy(vjs.EEPROMPath, settings.value("EEPROMs", "./eeproms").toString().toAscii().data());
-       strcpy(vjs.ROMPath, settings.value("ROMs", "./software").toString().toAscii().data());
+       vjs.allowWritesToROM = settings.value("writeROM", false).toBool();
+//     strcpy(vjs.jagBootPath, settings.value("JagBootROM", "./bios/[BIOS] Atari Jaguar (USA, Europe).zip").toString().toAscii().data());
+//     strcpy(vjs.CDBootPath, settings.value("CDBootROM", "./bios/jagcd.rom").toString().toAscii().data());
+       strcpy(vjs.EEPROMPath, settings.value("EEPROMs", "./eeproms/").toString().toAscii().data());
+       strcpy(vjs.ROMPath, settings.value("ROMs", "./software/").toString().toAscii().data());
+       strcpy(vjs.alpineROMPath, settings.value("DefaultROM", "").toString().toAscii().data());
+       strcpy(vjs.absROMPath, settings.value("DefaultABS", "").toString().toAscii().data());
 WriteLog("MainWin: Paths\n");
-WriteLog("    jagBootPath = \"%s\"\n", vjs.jagBootPath);
-WriteLog("    CDBootPath  = \"%s\"\n", vjs.CDBootPath);
-WriteLog("    EEPROMPath  = \"%s\"\n", vjs.EEPROMPath);
-WriteLog("    ROMPath     = \"%s\"\n", vjs.ROMPath);
+//WriteLog("    jagBootPath = \"%s\"\n", vjs.jagBootPath);
+//WriteLog("    CDBootPath  = \"%s\"\n", vjs.CDBootPath);
+WriteLog("   EEPROMPath = \"%s\"\n", vjs.EEPROMPath);
+WriteLog("      ROMPath = \"%s\"\n", vjs.ROMPath);
+WriteLog("AlpineROMPath = \"%s\"\n", vjs.alpineROMPath);
+WriteLog("   absROMPath = \"%s\"\n", vjs.absROMPath);
 
        // Keybindings in order of U, D, L, R, C, B, A, Op, Pa, 0-9, #, *
-       vjs.p1KeyBindings[BUTTON_U] = settings.value("p1k_up", Qt::Key_Up).toInt();
-       vjs.p1KeyBindings[BUTTON_D] = settings.value("p1k_down", Qt::Key_Down).toInt();
-       vjs.p1KeyBindings[BUTTON_L] = settings.value("p1k_left", Qt::Key_Left).toInt();
-       vjs.p1KeyBindings[BUTTON_R] = settings.value("p1k_right", Qt::Key_Right).toInt();
-       vjs.p1KeyBindings[BUTTON_C] = settings.value("p1k_c", Qt::Key_Z).toInt();
-       vjs.p1KeyBindings[BUTTON_B] = settings.value("p1k_b", Qt::Key_X).toInt();
-       vjs.p1KeyBindings[BUTTON_A] = settings.value("p1k_a", Qt::Key_C).toInt();
-       vjs.p1KeyBindings[BUTTON_OPTION] = settings.value("p1k_option", Qt::Key_Apostrophe).toInt();
-       vjs.p1KeyBindings[BUTTON_PAUSE] = settings.value("p1k_pause", Qt::Key_Return).toInt();
+       vjs.p1KeyBindings[BUTTON_U] = settings.value("p1k_up", Qt::Key_S).toInt();
+       vjs.p1KeyBindings[BUTTON_D] = settings.value("p1k_down", Qt::Key_X).toInt();
+       vjs.p1KeyBindings[BUTTON_L] = settings.value("p1k_left", Qt::Key_A).toInt();
+       vjs.p1KeyBindings[BUTTON_R] = settings.value("p1k_right", Qt::Key_D).toInt();
+       vjs.p1KeyBindings[BUTTON_C] = settings.value("p1k_c", Qt::Key_J).toInt();
+       vjs.p1KeyBindings[BUTTON_B] = settings.value("p1k_b", Qt::Key_K).toInt();
+       vjs.p1KeyBindings[BUTTON_A] = settings.value("p1k_a", Qt::Key_L).toInt();
+       vjs.p1KeyBindings[BUTTON_OPTION] = settings.value("p1k_option", Qt::Key_O).toInt();
+       vjs.p1KeyBindings[BUTTON_PAUSE] = settings.value("p1k_pause", Qt::Key_P).toInt();
        vjs.p1KeyBindings[BUTTON_0] = settings.value("p1k_0", Qt::Key_0).toInt();
        vjs.p1KeyBindings[BUTTON_1] = settings.value("p1k_1", Qt::Key_1).toInt();
        vjs.p1KeyBindings[BUTTON_2] = settings.value("p1k_2", Qt::Key_2).toInt();
@@ -679,8 +686,8 @@ WriteLog("    ROMPath     = \"%s\"\n", vjs.ROMPath);
        vjs.p1KeyBindings[BUTTON_7] = settings.value("p1k_7", Qt::Key_7).toInt();
        vjs.p1KeyBindings[BUTTON_8] = settings.value("p1k_8", Qt::Key_8).toInt();
        vjs.p1KeyBindings[BUTTON_9] = settings.value("p1k_9", Qt::Key_9).toInt();
-       vjs.p1KeyBindings[BUTTON_d] = settings.value("p1k_pound", Qt::Key_Slash).toInt();
-       vjs.p1KeyBindings[BUTTON_s] = settings.value("p1k_star", Qt::Key_Asterisk).toInt();
+       vjs.p1KeyBindings[BUTTON_d] = settings.value("p1k_pound", Qt::Key_Minus).toInt();
+       vjs.p1KeyBindings[BUTTON_s] = settings.value("p1k_star", Qt::Key_Equal).toInt();
 
        vjs.p2KeyBindings[BUTTON_U] = settings.value("p2k_up", Qt::Key_Up).toInt();
        vjs.p2KeyBindings[BUTTON_D] = settings.value("p2k_down", Qt::Key_Down).toInt();
@@ -720,16 +727,21 @@ void MainWin::WriteSettings(void)
        settings.setValue("hardwareTypeNTSC", vjs.hardwareTypeNTSC);
        settings.setValue("frameSkip", vjs.frameSkip);
        settings.setValue("useJaguarBIOS", vjs.useJaguarBIOS);
+       settings.setValue("GPUEnabled", vjs.GPUEnabled);
        settings.setValue("DSPEnabled", vjs.DSPEnabled);
+       settings.setValue("audioEnabled", vjs.audioEnabled);
        settings.setValue("usePipelinedDSP", vjs.usePipelinedDSP);
        settings.setValue("fullscreen", vjs.fullscreen);
        settings.setValue("useOpenGL", vjs.useOpenGL);
        settings.setValue("glFilterType", vjs.glFilter);
        settings.setValue("renderType", vjs.renderType);
+       settings.setValue("writeROM", vjs.allowWritesToROM);
        settings.setValue("JagBootROM", vjs.jagBootPath);
        settings.setValue("CDBootROM", vjs.CDBootPath);
        settings.setValue("EEPROMs", vjs.EEPROMPath);
        settings.setValue("ROMs", vjs.ROMPath);
+       settings.setValue("DefaultROM", vjs.alpineROMPath);
+       settings.setValue("DefaultABS", vjs.absROMPath);
 
        settings.setValue("p1k_up", vjs.p1KeyBindings[BUTTON_U]);
        settings.setValue("p1k_down", vjs.p1KeyBindings[BUTTON_D]);