]> Shamusworld >> Repos - virtualjaguar/blobdiff - src/gui/mainwin.cpp
Fixed updated joystick handling, first major stab at gamepad profiles.
[virtualjaguar] / src / gui / mainwin.cpp
index 6becf8eb13816b1b7eae77d4ec568ce2155a36a0..3c93d03a8a62ce02a06b87e12372d8f0520c2639 100644 (file)
 #include "app.h"
 #include "about.h"
 #include "configdialog.h"
+#include "controllertab.h"
 #include "filepicker.h"
 #include "gamepad.h"
 #include "generaltab.h"
 #include "glwidget.h"
 #include "help.h"
+#include "profile.h"
 #include "settings.h"
 #include "version.h"
 #include "debug/cpubrowser.h"
@@ -89,6 +91,12 @@ MainWin::MainWin(bool autoRun): running(true), powerButtonOn(false),
        for(int i=0; i<8; i++)
                keyHeld[i] = false;
 
+       // FPS management
+       for(int i=0; i<RING_BUFFER_SIZE; i++)
+               ringBuffer[i] = 0;
+
+       ringBufferPointer = RING_BUFFER_SIZE - 1;
+
        videoWidget = new GLWidget(this);
        setCentralWidget(videoWidget);
        setWindowIcon(QIcon(":/res/vj-icon.png"));
@@ -539,13 +547,13 @@ void MainWin::HandleKeys(QKeyEvent * e, bool state)
        {
                if (e->key() == (int)vjs.p1KeyBindings[i])
 //                     joypad_0_buttons[i] = (uint8)state;
-                       joypad_0_buttons[i] = (state ? 0x01 : 0x00);
+                       joypad0Buttons[i] = (state ? 0x01 : 0x00);
 
 // Pad #2 is screwing up pad #1. Prolly a problem in joystick.cpp...
 // So let's try to fix it there. :-P [DONE]
                if (e->key() == (int)vjs.p2KeyBindings[i])
 //                     joypad_1_buttons[i] = (uint8)state;
-                       joypad_1_buttons[i] = (state ? 0x01 : 0x00);
+                       joypad1Buttons[i] = (state ? 0x01 : 0x00);
        }
 }
 
@@ -557,10 +565,13 @@ void MainWin::HandleGamepads(void)
        for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++)
        {
                if (vjs.p1KeyBindings[i] & (JOY_BUTTON | JOY_HAT | JOY_AXIS))
-                       joypad_0_buttons[i] = (Gamepad::GetState(0, vjs.p1KeyBindings[i]) ? 0x01 : 0x00);
-
+                       joypad0Buttons[i] = (Gamepad::GetState(0, vjs.p1KeyBindings[i]) ? 0x01 : 0x00);
+/*{
+if (vjs.p1KeyBindings[i] & JOY_AXIS)
+       printf("Axis state (HandleGamepads): %i\n", joypad0Buttons[i]);
+}*/
                if (vjs.p2KeyBindings[i] & (JOY_BUTTON | JOY_HAT | JOY_AXIS))
-                       joypad_1_buttons[i] = (Gamepad::GetState(1, vjs.p2KeyBindings[i]) ? 0x01 : 0x00);
+                       joypad1Buttons[i] = (Gamepad::GetState(1, vjs.p2KeyBindings[i]) ? 0x01 : 0x00);
        }
 }
 
@@ -576,6 +587,8 @@ void MainWin::Configure(void)
        ConfigDialog dlg(this);
        //ick.
        dlg.generalTab->useUnknownSoftware->setChecked(allowUnknownSoftware);
+       dlg.controllerTab1->profileNum = lastEditedProfile;
+       dlg.controllerTab1->SetupLastUsedProfile();
 
        if (dlg.exec() == false)
                return;
@@ -595,6 +608,7 @@ void MainWin::Configure(void)
        bool allowOld = allowUnknownSoftware;
        //ick.
        allowUnknownSoftware = dlg.generalTab->useUnknownSoftware->isChecked();
+       lastEditedProfile = dlg.controllerTab1->profileNum;
 
        // We rescan the "software" folder if the user either changed the path or
        // checked/unchecked the "Allow unknown files" option in the config dialog.
@@ -674,6 +688,33 @@ void MainWin::Timer(void)
        }
 
        videoWidget->updateGL();
+
+       // FPS handling
+       // Approach: We use a ring buffer to store times (in ms) over a given
+       // amount of frames, then sum them to figure out the FPS.
+       uint32_t timestamp = SDL_GetTicks();
+       // This assumes the ring buffer size is a power of 2
+//     ringBufferPointer = (ringBufferPointer + 1) & (RING_BUFFER_SIZE - 1);
+       // Doing it this way is better. Ring buffer size can be arbitrary then.
+       ringBufferPointer = (ringBufferPointer + 1) % RING_BUFFER_SIZE;
+       ringBuffer[ringBufferPointer] = timestamp - oldTimestamp;
+       uint32_t elapsedTime = 0;
+
+       for(uint32_t i=0; i<RING_BUFFER_SIZE; i++)
+               elapsedTime += ringBuffer[i];
+
+       // elapsedTime must be non-zero
+       if (elapsedTime == 0)
+               elapsedTime = 1;
+
+       // This is in frames per 10 seconds, so we can have 1 decimal
+       uint32_t framesPerSecond = (uint32_t)(((float)RING_BUFFER_SIZE / (float)elapsedTime) * 10000.0);
+       uint32_t fpsIntegerPart = framesPerSecond / 10;
+       uint32_t fpsDecimalPart = framesPerSecond % 10;
+       // If this is updated too frequently to be useful, we can throttle it down
+       // so that it only updates every 10th frame or so
+       statusBar()->showMessage(QString("%1.%2 FPS").arg(fpsIntegerPart).arg(fpsDecimalPart));
+       oldTimestamp = timestamp;
 }
 
 
@@ -1041,6 +1082,7 @@ void MainWin::ReadSettings(void)
 
        zoomLevel = settings.value("zoom", 2).toInt();
        allowUnknownSoftware = settings.value("showUnknownSoftware", false).toBool();
+       lastEditedProfile = settings.value("lastEditedProfile", 0).toInt();
 
        vjs.useJoystick      = settings.value("useJoystick", false).toBool();
        vjs.joyport          = settings.value("joyport", 0).toInt();
@@ -1113,6 +1155,8 @@ WriteLog("Pipelined DSP = %s\n", (vjs.usePipelinedDSP ? "ON" : "off"));
        vjs.p2KeyBindings[BUTTON_9] = settings.value("p2k_9", Qt::Key_9).toInt();
        vjs.p2KeyBindings[BUTTON_d] = settings.value("p2k_pound", Qt::Key_Slash).toInt();
        vjs.p2KeyBindings[BUTTON_s] = settings.value("p2k_star", Qt::Key_Asterisk).toInt();
+
+       ReadProfiles(&settings);
 }
 
 
@@ -1125,6 +1169,7 @@ void MainWin::WriteSettings(void)
 
        settings.setValue("zoom", zoomLevel);
        settings.setValue("showUnknownSoftware", allowUnknownSoftware);
+       settings.setValue("lastEditedProfile", lastEditedProfile);
 
        settings.setValue("useJoystick", vjs.useJoystick);
        settings.setValue("joyport", vjs.joyport);
@@ -1191,6 +1236,8 @@ void MainWin::WriteSettings(void)
        settings.setValue("p2k_9", vjs.p2KeyBindings[BUTTON_9]);
        settings.setValue("p2k_pound", vjs.p2KeyBindings[BUTTON_d]);
        settings.setValue("p2k_star", vjs.p2KeyBindings[BUTTON_s]);
+
+       WriteProfiles(&settings);
 }
 
 
@@ -1203,3 +1250,4 @@ void MainWin::WriteUISettings(void)
 
        settings.setValue("zoom", zoomLevel);
 }
+