#include "tom.h"
#include "log.h"
#include "file.h"
+#include "jagbios.h"
+#include "jagcdbios.h"
+#include "jagstub2bios.h"
#include "joystick.h"
#ifdef __GCCWIN32__
// Creating those is left as an exercise for the reader. ;-)
//#define USE_BUILT_IN_BIOS
-#ifdef USE_BUILT_IN_BIOS
-#include "jagboot.h"
-#include "jagcd.h"
-#endif
+//#ifdef USE_BUILT_IN_BIOS
+//#include "jagboot.h"
+//#include "jagcd.h"
+//#endif
// The way BSNES controls things is by setting a timer with a zero
// timeout, sleeping if not emulating anything. Seems there has to be a
// use, we can drop it in anywhere and use it as-is.
MainWin::MainWin(): running(false), powerButtonOn(false), showUntunedTankCircuit(true),
- cartridgeLoaded(false), CDActive(false)
+ cartridgeLoaded(false), CDActive(false)//, alpineLoadSuccessful(false)
{
videoWidget = new GLWidget(this);
setCentralWidget(videoWidget);
ntscAct->setChecked(vjs.hardwareTypeNTSC);
palAct->setChecked(!vjs.hardwareTypeNTSC);
- // Load up the default ROM if in Alpine mode:
- if (vjs.hardwareTypeAlpine)
- {
- bool romLoaded = (JaguarLoadFile(vjs.alpineROMPath) ? true : false);
-
- if (romLoaded)
- WriteLog("Alpine Mode: Successfully loaded file \"%s\".\n", vjs.alpineROMPath);
- else
- WriteLog("Alpine Mode: Unable to load file \"%s\"!\n", vjs.alpineROMPath);
- }
-
// Do this in case original size isn't correct (mostly for the first-run case)
ResizeMainWindow();
// Get the BIOS ROM
#ifdef USE_BUILT_IN_BIOS
- WriteLog("VJ: Using built in BIOS/CD BIOS...\n");
- memcpy(jaguarBootROM, jagBootROM, 0x20000);
- memcpy(jaguarCDBootROM, jagCDROM, 0x40000);
-// BIOSLoaded = CDBIOSLoaded = true;
- biosAvailable |= (BIOS_NORMAL | BIOS_CD);
+// WriteLog("VJ: Using built in BIOS/CD BIOS...\n");
+// memcpy(jaguarBootROM, jagBootROM, 0x20000);
+// memcpy(jaguarCDBootROM, jagCDROM, 0x40000);
+//// BIOSLoaded = CDBIOSLoaded = true;
+// biosAvailable |= (BIOS_NORMAL | BIOS_CD);
#else
// What would be nice here would be a way to check if the BIOS was loaded so that we
// could disable the pushbutton on the Misc Options menu... !!! FIX !!! [DONE here, but needs to be fixed in GUI as well!]
#endif
filePickWin->ScanSoftwareFolder(allowUnknownSoftware);
+
+ // Load up the default ROM if in Alpine mode:
+ if (vjs.hardwareTypeAlpine)
+ {
+ bool romLoaded = JaguarLoadFile(vjs.alpineROMPath);
+
+ // If regular load failed, try just a straight file load
+ // (Dev only! I don't want people to start getting lazy with their releases again! :-P)
+ if (!romLoaded)
+ romLoaded = AlpineLoadFile(vjs.alpineROMPath);
+
+ if (romLoaded)
+ WriteLog("Alpine Mode: Successfully loaded file \"%s\".\n", vjs.alpineROMPath);
+ else
+ WriteLog("Alpine Mode: Unable to load file \"%s\"!\n", vjs.alpineROMPath);
+
+ // Attempt to load/run the ABS file...
+ LoadSoftware(vjs.absROMPath);
+ }
}
void MainWin::closeEvent(QCloseEvent * event)
QString before = vjs.ROMPath;
QString alpineBefore = vjs.alpineROMPath;
+ QString absBefore = vjs.absROMPath;
bool audioBefore = vjs.audioEnabled;
dlg.UpdateVJSettings();
QString after = vjs.ROMPath;
QString alpineAfter = vjs.alpineROMPath;
+ QString absAfter = vjs.absROMPath;
bool audioAfter = vjs.audioEnabled;
bool allowOld = allowUnknownSoftware;
// If the "Alpine" ROM is changed, then let's load it...
if (alpineBefore != alpineAfter)
{
- if (!JaguarLoadFile(vjs.alpineROMPath))
+ if (!JaguarLoadFile(vjs.alpineROMPath) && !AlpineLoadFile(vjs.alpineROMPath))
{
// Oh crap, we couldn't get the file! Alert the media!
QMessageBox msg;
}
}
+ // If the "ABS" ROM is changed, then let's load it...
+ if (absBefore != absAfter)
+ {
+ if (!JaguarLoadFile(vjs.absROMPath))
+ {
+ // Oh crap, we couldn't get the file! Alert the media!
+ QMessageBox msg;
+ msg.setText(QString(tr("Could not load file \"%1\"!")).arg(vjs.absROMPath));
+ msg.setIcon(QMessageBox::Warning);
+ msg.exec();
+ }
+ }
+
// If the "Enable audio" checkbox changed, then we have to re-init the DAC...
if (audioBefore != audioAfter)
{
videoWidget->updateGL();
}
-#if 0
-Window * RunEmu(void)
-{
-// extern uint32 * backbuffer;
- uint32 * overlayPixels = (uint32 *)sdlemuGetOverlayPixels();
- memset(overlayPixels, 0x00, 640 * 480 * 4); // Clear out overlay...
-
-//This is crappy... !!! FIX !!!
-// extern bool finished, showGUI;
-
- sdlemuDisableOverlay();
-
-// uint32 nFrame = 0, nFrameskip = 0;
- uint32 totalFrames = 0;
- finished = false;
- bool showMessage = true;
- uint32 showMsgFrames = 120;
- uint8 transparency = 0xFF;
- // Pass a message to the "joystick" code to debounce the ESC key...
- debounceRunKey = true;
-
- uint32 cartType = 4;
- if (jaguarRomSize == 0x200000)
- cartType = 0;
- else if (jaguarRomSize == 0x400000)
- cartType = 1;
- else if (jaguarMainRomCRC32 == 0x687068D5)
- cartType = 2;
- else if (jaguarMainRomCRC32 == 0x55A0669C)
- cartType = 3;
-
- const char * cartTypeName[5] = { "2M Cartridge", "4M Cartridge", "CD BIOS", "CD Dev BIOS", "Homebrew" };
- uint32 elapsedTicks = SDL_GetTicks(), frameCount = 0, framesPerSecond = 0;
-
- while (!finished)
- {
- // Set up new backbuffer with new pixels and data
- JaguarExecuteNew();
- totalFrames++;
-//WriteLog("Frame #%u...\n", totalFrames);
-//extern bool doDSPDis;
-//if (totalFrames == 373)
-// doDSPDis = true;
-
-//Problem: Need to do this *only* when the state changes from visible to not...
-//Also, need to clear out the GUI when not on (when showMessage is active...)
-if (showGUI || showMessage)
- sdlemuEnableOverlay();
-else
- sdlemuDisableOverlay();
-
-//Add in a new function for clearing patches of screen (ClearOverlayRect)
-
-// Also: Take frame rate into account when calculating fade time...
-
- // Some QnD GUI stuff here...
- if (showGUI)
- {
- FillScreenRectangle(overlayPixels, 8, 1*FONT_HEIGHT, 128, 4*FONT_HEIGHT, 0x00000000);
- extern uint32 gpu_pc, dsp_pc;
- DrawString(overlayPixels, 8, 1*FONT_HEIGHT, false, "GPU PC: %08X", gpu_pc);
- DrawString(overlayPixels, 8, 2*FONT_HEIGHT, false, "DSP PC: %08X", dsp_pc);
- DrawString(overlayPixels, 8, 4*FONT_HEIGHT, false, "%u FPS", framesPerSecond);
- }
-
- if (showMessage)
- {
- DrawString2(overlayPixels, 8, 24*FONT_HEIGHT, 0x007F63FF, transparency, "Running...");
- DrawString2(overlayPixels, 8, 26*FONT_HEIGHT, 0x001FFF3F, transparency, "%s, run address: %06X", cartTypeName[cartType], jaguarRunAddress);
- DrawString2(overlayPixels, 8, 27*FONT_HEIGHT, 0x001FFF3F, transparency, "CRC: %08X", jaguarMainRomCRC32);
-
- if (showMsgFrames == 0)
- {
- transparency--;
-
- if (transparency == 0)
-{
- showMessage = false;
-/*extern bool doGPUDis;
-doGPUDis = true;//*/
-}
-
- }
- else
- showMsgFrames--;
- }
-
- frameCount++;
-
- if (SDL_GetTicks() - elapsedTicks > 250)
- elapsedTicks += 250, framesPerSecond = frameCount * 4, frameCount = 0;
- }
-
- // Save the background for the GUI...
- // In this case, we squash the color to monochrome, then force it to blue + green...
- for(uint32 i=0; i<TOMGetVideoModeWidth() * 256; i++)
- {
- uint32 pixel = backbuffer[i];
- uint8 b = (pixel >> 16) & 0xFF, g = (pixel >> 8) & 0xFF, r = pixel & 0xFF;
- pixel = ((r + g + b) / 3) & 0x00FF;
- backbuffer[i] = 0xFF000000 | (pixel << 16) | (pixel << 8);
- }
-
- sdlemuEnableOverlay();
-
- return NULL;
-}
-#endif
-
void MainWin::TogglePowerState(void)
{
powerButtonOn = !powerButtonOn;
+ // With the power off, we simulate white noise on the screen. :-)
if (!powerButtonOn)
{
pauseAct->setChecked(false);
}
else
{
+//NOTE: Low hanging fruit: We can simplify this a lot...
+ // Otherwise, we prepare for running regular software...
if (!CDActive)
{
- showUntunedTankCircuit = (cartridgeLoaded ? false : true);
+ showUntunedTankCircuit = false;//(cartridgeLoaded ? false : true);
pauseAct->setChecked(false);
- pauseAct->setDisabled(!cartridgeLoaded);
+ pauseAct->setDisabled(false);//!cartridgeLoaded);
}
+ // Or, set up for the Jaguar CD
else
{
// Should check for cartridgeLoaded here as well...!
" - Now playing: Jaguar CD"));
}
-//(Err, what's so crappy about this? It seems to do what it's supposed to...)
-//This is crappy!!! !!! FIX !!!
-//Is this even needed any more? Hmm. Maybe. Dunno.
-//Seems like it is... But then again, maybe not. Have to test it to see.
WriteLog("GUI: Resetting Jaguar...\n");
JaguarReset();
running = true;
SET32(jaguarMainRAM, 0, 0x00200000); // Set top of stack...
cartridgeLoaded = (JaguarLoadFile(file.toAscii().data()) ? true : false);
- uint8_t * biosPointer = jaguarBootROM;
+ char * biosPointer = jaguarBootROM;
if (vjs.hardwareTypeAlpine)
- {
- if (biosAvailable & BIOS_STUB1)
-// memcpy(jagMemSpace + 0xE00000, jaguarDevBootROM1, 0x20000);
- biosPointer = jaguarDevBootROM1;
- else if (biosAvailable & BIOS_STUB2)
-// memcpy(jagMemSpace + 0xE00000, jaguarDevBootROM2, 0x20000);
- biosPointer = jaguarDevBootROM2;
- }
-// else
-// memcpy(jagMemSpace + 0xE00000, jaguarBootROM, 0x20000);
+ biosPointer = jaguarDevBootROM2;
memcpy(jagMemSpace + 0xE00000, biosPointer, 0x20000);
strcpy(vjs.EEPROMPath, settings.value("EEPROMs", "./eeproms/").toString().toAscii().data());
strcpy(vjs.ROMPath, settings.value("ROMs", "./software/").toString().toAscii().data());
strcpy(vjs.alpineROMPath, settings.value("DefaultROM", "").toString().toAscii().data());
+ strcpy(vjs.absROMPath, settings.value("DefaultABS", "").toString().toAscii().data());
WriteLog("MainWin: Paths\n");
//WriteLog(" jagBootPath = \"%s\"\n", vjs.jagBootPath);
//WriteLog(" CDBootPath = \"%s\"\n", vjs.CDBootPath);
-WriteLog(" EEPROMPath = \"%s\"\n", vjs.EEPROMPath);
-WriteLog(" ROMPath = \"%s\"\n", vjs.ROMPath);
+WriteLog(" EEPROMPath = \"%s\"\n", vjs.EEPROMPath);
+WriteLog(" ROMPath = \"%s\"\n", vjs.ROMPath);
+WriteLog("AlpineROMPath = \"%s\"\n", vjs.alpineROMPath);
+WriteLog(" absROMPath = \"%s\"\n", vjs.absROMPath);
// Keybindings in order of U, D, L, R, C, B, A, Op, Pa, 0-9, #, *
vjs.p1KeyBindings[BUTTON_U] = settings.value("p1k_up", Qt::Key_Up).toInt();
settings.setValue("EEPROMs", vjs.EEPROMPath);
settings.setValue("ROMs", vjs.ROMPath);
settings.setValue("DefaultROM", vjs.alpineROMPath);
+ settings.setValue("DefaultABS", vjs.absROMPath);
settings.setValue("p1k_up", vjs.p1KeyBindings[BUTTON_U]);
settings.setValue("p1k_down", vjs.p1KeyBindings[BUTTON_D]);