void DrawStringTrans(SDL_Surface * screen, uint32 x, uint32 y, uint32 color, const char * text, ...);
void DrawStringOpaque(SDL_Surface * screen, uint32 x, uint32 y, uint32 fg, uint32 bg, const char * text, ...);
-void DrawStringOpaqueSmall(SDL_Surface * screen, uint32 x, uint32 y, uint32 fg, uint32 bg, const char * text, ...);
+//Not sure these belong here, but there you go...
+bool RectanglesIntersect(SDL_Rect r1, SDL_Rect r2);
+bool RectangleFirstInsideSecond(SDL_Rect r1, SDL_Rect r2);
// GUI bitmaps (exported)