// Everything else is a class method...
static void Init(SDL_Renderer *);
+ static SDL_Texture * CreateTexture(SDL_Renderer *, const void *);
static void MouseDown(int32_t, int32_t, uint32_t);
static void MouseUp(int32_t, int32_t, uint32_t);
static void MouseMove(int32_t, int32_t, uint32_t);