#ifndef __GUI_H__
#define __GUI_H__
-#include <SDL.h>
-#include <list>
+#include <SDL2/SDL.h>
-class Menu; // Now *this* should work, since we've got pointers...
-class MenuItems;
-class Element;
+enum { SBS_SHOWING, SBS_HIDING, SBS_SHOWN, SBS_HIDDEN };
class GUI
{
public:
- GUI(SDL_Surface *);
+ GUI();
~GUI();
- void AddMenuTitle(const char *);
- void AddMenuItem(const char *, Element * (* a)(void) = NULL, SDLKey k = SDLK_UNKNOWN);
- void CommitItemsToMenu(void);
- void Run(void);
- void Stop(void);
+
+ // Everything else is a class method...
+ static void Init(SDL_Renderer *);
+ static SDL_Texture * CreateTexture(SDL_Renderer *, const void *);
+ static void MouseDown(int32_t, int32_t, uint32_t);
+ static void MouseUp(int32_t, int32_t, uint32_t);
+ static void MouseMove(int32_t, int32_t, uint32_t);
+ static bool KeyDown(uint32_t);
+ static void HandleIconSelection(SDL_Renderer *);
+ static void AssembleDriveIcon(SDL_Renderer *, int);
+ static void DrawEjectButton(SDL_Renderer *, int);
+ static void DrawNewDiskButton(SDL_Renderer *, int);
+ static void DrawDriveLight(SDL_Renderer *, int);
+ static void DrawCharArray(SDL_Renderer *, const char *, int x,
+ int y, int w, int h, int r, int g, int b);
+ static void DrawCharacter(SDL_Renderer *, int, int, uint8_t, bool inv = false);
+ static void DrawCharacterVert(SDL_Renderer *, int, int, uint8_t, bool inv = false);
+ static void DrawString(SDL_Renderer *, int, int, const char *, bool inv = false);
+ static void DrawStringVert(SDL_Renderer *, int, int, const char *, bool inv = false);
+ static void DrawBox(SDL_Renderer *, int, int, int, int, int r = 0x00, int g = 0xAA, int b = 0x00);
+ static void HandleGUIState(void);
+ static void DrawSidebarIcons(SDL_Renderer *);
+ static void Render(SDL_Renderer *);
+
+ // Class variables...
+ static SDL_Texture * overlay;
+ static SDL_Rect olDst;
+ static int sidebarState;
+ static int32_t dx;
+ static int32_t iconSelected;
+ static bool hasKeyboardFocus;
+ static bool powerOnState;
private:
-// Menu * mainMenu;
- MenuItems * menuItem;
- std::list<Element *> windowList;
- bool exitGUI;
- bool showMouse;
- SDL_Rect mouse, oldMouse;
+ static SDL_Texture * charStamp;
+ static uint32_t stamp[];
};
#endif // __GUI_H__
+