#define __GUI_H__
#include <SDL.h>
-#include <vector>
+#include <list>
class Menu; // Now *this* should work, since we've got pointers...
class MenuItems;
void Stop(void);
private:
- Menu * mainMenu;
+// Menu * mainMenu;
MenuItems * menuItem;
- std::vector<Element *> windowList;
+ std::list<Element *> windowList;
bool exitGUI;
+ bool showMouse;
+ SDL_Rect mouse, oldMouse;
};
#endif // __GUI_H__