#include "window.h"
#include "button.h"
#include "text.h"
+#include "diskwindow.h"
#include "video.h"
#include "apple2.h"
If hit 'new blank image':
If disk in drive, ask if want to save if modified
else, load it
-
+If hit 'swap disks', swap disks.
*/
windowList.push_back(new Button(30, 250, "Click!"));
windowList.push_back(new Text(30, 20, floppyDrive.GetImageName(0)));
windowList.push_back(new Text(30, 130, floppyDrive.GetImageName(1)));
+ windowList.push_back(new DiskWindow(&floppyDrive, 240, 20));
}
GUI::~GUI()