GLWidget::~GLWidget()
{
- delete[] backbuffer;
+ free(backbuffer);
}
void GLWidget::initializeGL()
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, (vjs.glFilter ? GL_LINEAR : GL_NEAREST));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, (vjs.glFilter ? GL_LINEAR : GL_NEAREST));
// glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, rasterWidth, rasterHeight, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, buffer);
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, rasterWidth, rasterHeight, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, buffer);
+//more kludge
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, TOMGetVideoModeWidth(), rasterHeight, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, buffer);
+// glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, rasterWidth, rasterHeight, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, buffer);
- double w = (double)rasterWidth / (double)textureWidth;
+ double w = (double)TOMGetVideoModeWidth() / (double)textureWidth;
+// double w = (double)rasterWidth / (double)textureWidth;
double h = (double)rasterHeight / (double)textureHeight;
unsigned u = outputWidth;
unsigned v = outputHeight;