]> Shamusworld >> Repos - virtualjaguar/blobdiff - src/gui/glwidget.cpp
Fixed rendering to properly render different Jaguar pixel widths.
[virtualjaguar] / src / gui / glwidget.cpp
index e32dde3682aa65c4b6d842e6d960313803e669ae..d0e1934ed32a84a2a3499979522bd63ead26fe32 100644 (file)
 #include "glwidget.h"
 
 #include "settings.h"
+#include "tom.h"
+#include "video.h"
 
 GLWidget::GLWidget(QWidget * parent/*= 0*/): QGLWidget(parent), texture(0),
        textureWidth(0), textureHeight(0), buffer(0), rasterWidth(320), rasterHeight(240)
 {
+//     tomDeviceWidth = rasterWidth;
+       tomDeviceWidth = 1024;  // It has to be the texture width...
+
+       // Set up the backbuffer
+       // To be safe, this should be 1280 * 625 * 2...
+       backbuffer = (uint32_t *)malloc(1280 * 625 * sizeof(uint32_t));
+//     memset(backbuffer, 0x44, rasterWidth *
+       memset(backbuffer, 0xFF, 1024 *
+               (vjs.hardwareTypeNTSC ? rasterHeight : VIRTUAL_SCREEN_HEIGHT_PAL)
+               * sizeof(uint32_t));
 }
 
 GLWidget::~GLWidget()
 {
+       free(backbuffer);
 }
 
 void GLWidget::initializeGL()
@@ -58,9 +71,12 @@ rasterHeight = (vjs.hardwareTypeNTSC ? 240 : 256);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, (vjs.glFilter ? GL_LINEAR : GL_NEAREST));
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, (vjs.glFilter ? GL_LINEAR : GL_NEAREST));
 //     glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, rasterWidth, rasterHeight, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, buffer);
-       glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, rasterWidth, rasterHeight, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, buffer);
+//more kludge
+       glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, TOMGetVideoModeWidth(), rasterHeight, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, buffer);
+//     glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, rasterWidth, rasterHeight, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, buffer);
 
-       double w = (double)rasterWidth  / (double)textureWidth;
+       double w = (double)TOMGetVideoModeWidth()  / (double)textureWidth;
+//     double w = (double)rasterWidth  / (double)textureWidth;
        double h = (double)rasterHeight / (double)textureHeight;
        unsigned u = outputWidth;
        unsigned v = outputHeight;