}
buffer = new uint32_t[textureWidth * textureHeight];
+#warning "!!! Remove all backbuffer stuff, since it's unneeded !!!"
+/*
+We do this here just as a quick 'n' dirty shortcut. We don't need a backbuffer,
+as OpenGL takes care of all that crap for us. This means we also have to fix the
+Jaguar core, giving it a setup function for setting things like the video buffer,
+etc.
+*/
+ backbuffer = buffer;
+
//???
memset(buffer, 0x00, textureWidth * textureHeight * sizeof(uint32_t));
glGenTextures(1, &texture);