#include "settings.h"
#include "tom.h"
+#ifdef __GCCWIN32__
+// Apparently on win32, various OpenGL constants aren't pulled in.
+#include <GL/glext.h>
+#endif
+
GLWidget::GLWidget(QWidget * parent/*= 0*/): QGLWidget(parent), texture(0),
textureWidth(0), textureHeight(0), buffer(0), rasterWidth(320), rasterHeight(240)
{
}
buffer = new uint32_t[textureWidth * textureHeight];
+//???
+memset(buffer, 0x00, textureWidth * textureHeight * sizeof(uint32_t));
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glPixelStorei(GL_UNPACK_ROW_LENGTH, textureWidth);