]> Shamusworld >> Repos - virtualjaguar/blobdiff - src/gui/gamepad.cpp
Fixed controller profile system.
[virtualjaguar] / src / gui / gamepad.cpp
index 8706e17643667499b39d8fe78caed6190898181a..b8ebdde5c21a8bf9827d906b2ac92508c2e0c3b2 100644 (file)
@@ -7,7 +7,7 @@
 // JLH = James Hammons <jlhamm@acm.org>
 //
 // Who  When        What
-// ---  ----------  -------------------------------------------------------------
+// ---  ----------  ------------------------------------------------------------
 // JLH  01/05/2013  Created this file
 //
 
@@ -18,7 +18,7 @@
 // Class member initialization
 /*static*/ int Gamepad::numJoysticks = 0;
 /*static*/ SDL_Joystick * Gamepad::pad[8];
-/*static*/ const char * Gamepad::padName[8];
+/*static*/ char Gamepad::padName[8][128];
 /*static*/ int Gamepad::numButtons[8];
 /*static*/ int Gamepad::numHats[8];
 /*static*/ int Gamepad::numAxes[8];
@@ -51,18 +51,27 @@ void Gamepad::AllocateJoysticks(void)
        for(int i=0; i<numJoysticks; i++)
        {
                pad[i] = SDL_JoystickOpen(i);
-               padName[i] = SDL_JoystickName(i);
-               numButtons[i] = numHats[i] = 0;
+               numButtons[i] = numHats[i] = numAxes[i] = 0;
+               // We need to copy the contents of this pointer, as SDL will change it
+               // willy nilly to suit itself
+//             padName[i] = SDL_JoystickName(i);
+               strncpy(padName[i], SDL_JoystickName(i), 127);
+               padName[i][127] = 0;    // Just in case name's length > 127
 
                if (pad[i])
                {
                        numButtons[i] = SDL_JoystickNumButtons(pad[i]);
                        numHats[i] = SDL_JoystickNumHats(pad[i]);
                        numAxes[i] = SDL_JoystickNumAxes(pad[i]);
+                       WriteLog("Gamepad: Joystick #%i: %s\n", i, padName[i]);
                }
        }
 
        WriteLog("Gamepad: Found %u joystick%s.\n", numJoysticks, (numJoysticks == 1 ? "" : "s"));
+#if 0
+for(int i=0; i<numJoysticks; i++)
+       printf("GAMEPAD::AllocateJoysticks: stick #%i = %s\n", i, padName[i]);
+#endif
 }
 
 
@@ -79,6 +88,7 @@ const char * Gamepad::GetJoystickName(int joystickID)
        if (joystickID >= 8)
                return NULL;
 
+//printf("GAMEPAD: Getting name (%s) for joystick #%i...\n", padName[joystickID], joystickID);
        return padName[joystickID];
 }
 
@@ -104,14 +114,21 @@ bool Gamepad::GetState(int joystickID, int buttonID)
        {
                int axisNum = (buttonID & JOY_AXISNUM_MASK) >> 1;
                int direction = (buttonID & JOY_AXISDIR_MASK);
+//printf("Checking pad #%u axis %u: axis = %i, direction = %u\n", joystickID, axisNum, axis[joystickID][axisNum], direction);
 
                if (axis[joystickID][axisNum] != 0)
                {
-                       if (axis[joystickID][axisNum] > 16000 && (direction == 0))
+                       if ((axis[joystickID][axisNum] > 32000) && (direction == 0))
+//{
+//printf("Axis + hit!\n");
                                return true;
+//}
 
-                       if (axis[joystickID][axisNum] < -16000 && (direction == 1))
+                       if ((axis[joystickID][axisNum] < -32000) && (direction == 1))
+//{
+//printf("Axis - hit!\n");
                                return true;
+//}
                }
        }
 
@@ -120,6 +137,7 @@ bool Gamepad::GetState(int joystickID, int buttonID)
 }
 
 
+//UNUSED
 int Gamepad::CheckButtonPressed(void)
 {
        // This translates the hat direction to a mask index.
@@ -158,6 +176,7 @@ int Gamepad::CheckButtonPressed(void)
 }
 
 
+// UNUSED
 int Gamepad::GetButtonID(void)
 {
        // Return single button ID being pressed (if any)
@@ -165,6 +184,7 @@ int Gamepad::GetButtonID(void)
 }
 
 
+// UNUSED
 int Gamepad::GetJoystickID(void)
 {
        // Return joystick ID of button being pressed (if any)
@@ -191,6 +211,7 @@ void Gamepad::Update(void)
 }
 
 
+// However, SDL 2 *does* support hot-plugging! :-D
 #if 0
 // Need to test this. It may be that the only time joysticks are detected is
 // when the program is first run. That would suck.