// Class member initialization
/*static*/ int Gamepad::numJoysticks = 0;
/*static*/ SDL_Joystick * Gamepad::pad[8];
+/*static*/ const char * Gamepad::padName[8];
/*static*/ int Gamepad::numButtons[8];
/*static*/ int Gamepad::numHats[8];
+/*static*/ int Gamepad::numAxes[8];
/*static*/ bool Gamepad::button[8][256];
/*static*/ uint8_t Gamepad::hat[8][32];
+/*static*/ int32_t Gamepad::axis[8][32];
Gamepad::Gamepad(void)//: numJoysticks(0)
for(int i=0; i<numJoysticks; i++)
{
pad[i] = SDL_JoystickOpen(i);
- numButtons[i] = numHats[i] = 0;
+ padName[i] = SDL_JoystickName(i);
+ numButtons[i] = numHats[i] = numAxes[i] = 0;
if (pad[i])
{
numButtons[i] = SDL_JoystickNumButtons(pad[i]);
numHats[i] = SDL_JoystickNumHats(pad[i]);
+ numAxes[i] = SDL_JoystickNumAxes(pad[i]);
}
}
}
+const char * Gamepad::GetJoystickName(int joystickID)
+{
+ // Sanity check
+ if (joystickID >= 8)
+ return NULL;
+
+ return padName[joystickID];
+}
+
+
bool Gamepad::GetState(int joystickID, int buttonID)
{
uint8_t hatMask[8] = { 1, 2, 4, 8, 16, 32, 64, 128 };
uint8_t hatDirection = hatMask[buttonID & JOY_HATBUT_MASK];
return (hat[joystickID][hatNumber] & hatDirection ? true : false);
}
+ else if (buttonID & JOY_AXIS)
+ {
+ int axisNum = (buttonID & JOY_AXISNUM_MASK) >> 1;
+ int direction = (buttonID & JOY_AXISDIR_MASK);
+//printf("Checking pad #%u axis %u: axis = %i, direction = %u\n", joystickID, axisNum, axis[joystickID][axisNum], direction);
+
+ if (axis[joystickID][axisNum] != 0)
+ {
+ if ((axis[joystickID][axisNum] > 32000) && (direction == 0))
+//{
+//printf("Axis + hit!\n");
+ return true;
+//}
+
+ if ((axis[joystickID][axisNum] < -32000) && (direction == 1))
+//{
+//printf("Axis - hit!\n");
+ return true;
+//}
+ }
+ }
// Default == failure
return false;
if (hat[i][j])
return (JOY_HAT | hatNum[hat[i][j]]);
}
+
+ for(int j=0; j<numAxes[i]; j++)
+ {
+ // We encode these as axis # (in bits 1-15), up or down in bit 0.
+// if (axis[i][j] > 0)
+ if (axis[i][j] > 32000)
+ return (JOY_AXIS | (j << 1) | 0);
+
+// if (axis[i][j] < 0)
+ if (axis[i][j] < -32000)
+ return (JOY_AXIS | (j << 1) | 1);
+ }
}
return -1;
for(int j=0; j<numHats[i]; j++)
hat[i][j] = SDL_JoystickGetHat(pad[i], j);
+
+ for(int j=0; j<numAxes[i]; j++)
+ axis[i][j] = SDL_JoystickGetAxis(pad[i], j);
}
}