// Class member initialization
/*static*/ int Gamepad::numJoysticks = 0;
/*static*/ SDL_Joystick * Gamepad::pad[8];
+/*static*/ const char * Gamepad::padName[8];
/*static*/ int Gamepad::numButtons[8];
/*static*/ int Gamepad::numHats[8];
/*static*/ int Gamepad::numAxes[8];
for(int i=0; i<numJoysticks; i++)
{
pad[i] = SDL_JoystickOpen(i);
+ padName[i] = SDL_JoystickName(i);
numButtons[i] = numHats[i] = 0;
if (pad[i])
}
+const char * Gamepad::GetJoystickName(int joystickID)
+{
+ // Sanity check
+ if (joystickID >= 8)
+ return NULL;
+
+ return padName[joystickID];
+}
+
+
bool Gamepad::GetState(int joystickID, int buttonID)
{
uint8_t hatMask[8] = { 1, 2, 4, 8, 16, 32, 64, 128 };