class DraggableWindow2: public Window
{
public:
- DraggableWindow2(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0,
+ DraggableWindow2(uint32_t x = 0, uint32_t y = 0, uint32_t w = 0, uint32_t h = 0,
void (* f)(Element *) = NULL);
~DraggableWindow2(); // Does this destructor need to be virtual? No, it doesn't!
- virtual void HandleMouseMove(uint32 x, uint32 y);
- virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown);
+ virtual void HandleMouseMove(uint32_t x, uint32_t y);
+ virtual void HandleMouseButton(uint32_t x, uint32_t y, bool mouseDown);
virtual void Draw(void);
protected: